Vertical takeoff flying car concept unveiled

Terrafugia TF-X

News: a flying car capable of vertical takeoff and landing is being developed by the makers of a two-seater aircraft that turns into a car (+ movie).

Massachusetts-based company Terrafugia has announced it is working on a concept for a four-seater vehicle with motorised rotors, which can take off without the need for a runway.

Terrafugia TF-X
TF-X concept

Dubbed TF-X, the vehicle’s wings and rotors are designed to fold into the side of the car when it’s on the road, making it small enough to park in a standard garage.

Terrafugia TF-X

The ability to take off from standstill would allow owners to take to the air from their driveways. Once in the air, it is expected to be able to fly nonstop for 500 miles.

Terrafugia TF-X

The TF-X probably wouldn’t be suitable for escaping traffic jams, however, as it requires a 30-metre-wide clear space around it during takeoff.

Terrafugia TF-X

A working model of the aircraft is expected to become available to purchase within eight to 12 years.

Terrafugia Transition
Transition

Meanwhile Terrafugia’s earlier flying car concept, the Transition, which last year flew for eight minutes at an altitude of 420 metres during its test flight, is set to become available to buy within two years, priced at £190,000.

Terrafugia Transition

In 2010, Terrafugia worked with Danish industrial designers KiBiSi on the second generation redesign of the Transition.

Terrafugia Transition

Other hybrid vehicles we’ve featured include a car shaped like a catamaran and designer Ross Lovegrove’s idea for bubble-shaped cars powered by solar canopies – see all transport.

Here’s more information from Terrafugia:


Terrafugia Shares TF-X Vision

Terrafugia Inc., the developer of the Transition street-legal airplane, announced its vision for the future of personal transportation. Building on its experience with the Transition program, Terrafugia has begun feasibility studies of a four-seat, vertical takeoff and landing (VTOL) plug-in hybrid- electric flying car, the TF-X. Incorporating the state-of-the-art in intelligent systems, fly by wire controls, and currently available technology, the TF-X will further increase the level of safety, simplicity, and convenience of personal aviation.

“This is the right time for us to begin thinking about the future of the company beyond Transition development,” says Terrafugia CEO/CTO Carl Dietrich. “We are passionate about continuing to lead the creation of a flying car industry and are dedicating resources to lay the foundations for our vision of personal transportation.”

Terrafugia’s design team is excited to be looking ahead to TF-X development activities as the Transition programme shifts from research and development to certification, production, and customer support activities. The Transition serves as a Proof of Process for TF-X development and commercialisation through the many technical, regulatory, and usage challenges it has overcome.

By directly addressing congestion and other transportation challenges currently being faced internationally, widespread adoption of vehicles like the Transition and TF-X could result in significant economic benefits and personal time savings. Preliminary conversations with the Federal Aviation Administration (FAA) about the TF-X concept have demonstrated their willingness to consider innovative technologies and regulatory solutions that are in the public interest and enhance the level of safety of personal aviation. Terrafugia is excited to be nearing production of the Transition and continuing to push the envelope of personal transportation.

Terrafugia (terra-FOO-gee-ah), based in Woburn, MA, is a growing aerospace company founded by pilot- engineers from MIT and supported by a world-class network of advisors and investors. The company name is Latin for “escape the earth.” Terrafugia’s mission is to build practical flying cars.

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“The grid is the underwear of the book” – Massimo Vignelli

New York graphic designer Massimo Vignelli compares the grid used to lay out a publication as “the underwear of the book” in this movie by design consultancy Pentagram.

Massimo Vignelli Makes Books

Vignelli explains how he begins a book design by laying paper over a simple grid for positioning images and text, which can’t be seen in the finished article. “The grid is the underwear of the book,” he says. “You wear it but it’s not to be exposed.”

Massimo Vignelli Makes Books

He lists different layout options made possible by his grid system, including several pictures per page, one full page image and one smaller opposite, or double-page photos for the “wow” effect.

Massimo Vignelli Makes Books

Vignelli sketches the images by hand when mocking up the layout as he believes it’s faster for him than using a computer.

Massimo Vignelli Makes Books

He compares the design process to making a movie. “The scale and the pacing of the images makes the book, it’s just like a film,” he says. “The scriptwriter is the author of the book, and I’m the director and cinematographer.”

Massimo Vignelli Makes Books

The film was designed by Michael Bierut of Pentagram for paper manufacturer Mohawk‘s What Will You Make Today? campaign. It features the publication Richard Meier, Architect: Vol. 3 released in 1999.

Massimo Vignelli Makes Books

Earlier this year it was announced that Vignelli’s logo and livery designs for American Airlines were to be replaced by new graphics by FutureBrand.

See more graphic design »
See more architecture and design books »

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Hyperion Spotlight by Paul Heijnen

Eindhoven designer Paul Heijnen presented an articulated lamp like a huge wooden insect at Rossana Orlandi’s Bagatti Valsecchi 2.0 exhibition in Milan (+ movie).

Hyperion Spotlight by Paul Heijnen

Called Hyperion Spotlight, the piece is assembled from many components of CNC-cut oak. Joints allow it to be posed in various positions ranging from a low crouch to stretching up on tip-toes, as seen in the stop-motion animation by Niels Hoebers.

Hyperion Spotlight by Paul Heijnen

“Hyperion is finding a way of putting the world around us together in a unconventional but stimulating way,” says Paul Heijnen. “Instead of concealing and hiding a product’s constructional and mechanical functions, this three-legged spotlight celebrates them.”

Hyperion Spotlight by Paul Heijnen

The piece is the first in a series of installations at different scales and Heijnen hopes to create a six-metre-high one in steel to sit atop Piet Hein Eek‘s Eindhoven headquarters, in a former ceramic factory, for Dutch Design Week in October.

Hyperion Spotlight by Paul Heijnen

“This is merely in the planning stage but I would like to put a super-strong laser inside it that beams over the city,” says the designer. The project is named Hyperion after the Titan god of light, whose name means “watcher from above”.

Hyperion Spotlight by Paul Heijnen

Curator Rossana Orlandi presented the piece as part of her exhibition at the Bagatti Valsecchi Museum in Milan, a 19th century family house converted into a museum to preserve its interiors and display the family’s decorative arts collection. Other pieces on show included a solid marble chair by Tomáš Gabzdil Libertíny.

Hyperion Spotlight by Paul Heijnen

See all our stories about Milan 2013 »
See all our stories about lighting »

Hyperion Spotlight by Paul Heijnen

Movie credits

Concept and set design by Paul Heijnen and Niels Hoebers
Hyperion by Paul Heijnen
Stop-motion animation by Niels Hoebers
Music and sound design by Fab Martini

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Digital camera concept by Jared Mankelow

This concept for a digital camera would let users look through a hole right in the middle of the ring of sensors, rather than framing their shot on a screen or through a viewfinder (+ movie).

Digital camera concept by Jared Mankelow

The design was a response to a challenge set by technology and science website BBC Future, who asked Jared Mankelow, senior product designer at Conran & Partners, to re-imagine an everyday item.

He came up with a Post-it note-sized camera that would have a hole in it for users to look through when they’re taking a picture.

Traditionally a camera’s viewfinder would be above its sensor, but in Mankelov’s design the hole itself acts as the viewfinder, with multiple sensors forming a ring around the eye.

“The ultimate goal is to take a photo of what you see. What we’ve done is punch a big aperture through the camera’s centre to connect the photographer with what’s in front of them,” explained Mankelow.

Digital camera concept by Jared Mankelow

Inspired by an old SLR camera, he also decided to do without a digital screen and instead control the device manually with buttons and wheels. A ring flash around the hole would also make it suitable for close-up photography.

Digital camera concept by Jared Mankelow

We previously featured an eye-tracking camera controlled by blinking and squinting and a wearable camera that decides which moments of your life are worth photographing – see all cameras.

Digital camera concept by Jared Mankelow

Other technology we’ve published lately includes headsets that allow their wearer to adjust their sight and hearing as they would with a TV and a cuckoo clock that announces new Twitter messages – see all technology on Dezeen.

Digital camera concept by Jared Mankelow

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Tiny robotic insect takes flight

News: a tiny robotic insect that hovers in the air like a fly has been built by scientists at Harvard University (+ movies).

The robot, which weighs just 80 milligrams and is the size of a small coin, can hover in the air for up to 20 seconds.

Its Harvard University developers modelled the robot’s movement on real flies, which flap their wings around 120 times per second.

The researchers made the wings with piezoelectric material, which contracts when a small electrical charge is passed through it.

Tiny robotic insect takes flight

Switching the voltage on and off at high speeds produces a rapid contracting effect that mimics the movement of a fly’s tiny wing muscles.

For now, the robots have to be tethered to thin copper wires that provide electric power and navigation information, but the researchers hope that a battery will one day be lightweight enough to be attached to the robot itself.

The team suggests the robots could be used for search-and-rescue operations, monitoring environmental damage, tracing chemicals or pollinating crops, while their discreet size could also make them suitable for military surveillance.

The RoboBee project was reported in the journal Science this week by Dr Robert Wood and his team at Harvard’s Wyss Institute for Biologically Inspired Engineering at Harvard.

Tiny robotic insect takes flight

Last year we reported on robot helicopters programmed to lift and stack polystyrene bricks into a six metre-high tower, while other machines we’ve featured include a duo of robotic bartenders and a robotic 3D printer that builds architecture from sand  – see all robots.

Photographs are by Kevin Ma and Pakpong Chirarattananon.

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Colors News Machine by Fabrica

Tweets sent to this machine are transmitted from one form of media to another and cannibalised at every stage until they emerge as distorted, printed headlines (+ movie).

Colors News Machine by Jonathan Chomko of Fabrica

The Colors News Machine was created for the latest issue of Colors magazine by Canadian Jonathan Chomko, a interaction designer at Italian communications research centre Fabrica, as a mechanical allegory of contemporary news dissemination.

Colors News Machine by Jonathan Chomko of Fabrica

In the installation, a tweet sent to @colorsmachine is read out by a megaphone, captured on a tape recorder, converted into text and displayed on a television. It’s then filmed on a camcorder and converted into a radio signal to be broadcast via an antenna. It’s then picked up by a microphone, converted back into text and finally printed out as a headline.

Colors News Machine by Jonathan Chomko of Fabrica

“Sometimes the news comes through perfectly, but usually there’s a small change in each stage and that makes for really a big difference at the end,” Chomko told Dezeen.

Colors News Machine by Jonathan Chomko of Fabrica

The technological game of Chinese whispers uses common tools like language detection, Google translation, voice recognition and optical character recognition to replicate the errors that humans can make in digesting and passing on news. “In the end it’s not really about the technology, it’s about humans and the natural bias of hearing what you want to hear,” explains Chomko.

Colors News Machine by Jonathan Chomko of Fabrica

“Once it’s out there, the news gets replicated and copied and pasted from one media to the other,” adds Cosimo Bizzarri, executive editor of Colors magazine. “The increased speed in production of news plus increased channels that it goes through from technology to technology means the final news that gets to you is possibly very different from what was put out there by a journalist.”

Colors News Machine by Jonathan Chomko of Fabrica

The installation is on show as part of the International Journalism Festival in Perugia, Italy, until 28 April.

Colors News Machine by Jonathan Chomko of Fabrica

Last year we reported on an installation in London that took random snippets of news harvested from the internet, muddled them up and printed the resulting amusing headlines on a traditional wooden letterpress, intended to show that the more information we consume, the less we understand.

Colors News Machine by Jonathan Chomko of Fabrica

Here’s some more information from Fabrica:


A behind-the-scenes look at modern journalism

COLORS Magazine will take part in the International Journalism Festival in Perugia, Italy, from April 24th to 28th with a preview of its new issue Making The News.

Today, 60% of British newspaper articles are copied from press releases and wire agency dispatches. American newspaper sales have shrunk by half in the last ten years. While traditional journalism is showing signs of crisis, new ways to make news are emerging. In Waziristan, Pakistan, where foreign journalists are forbidden, local photographer Noor Behram gathers and distributes unseen images of the aftermath of American drone attacks. Largely ignored by state television, footage of Egyptian anti-government protests are broadcast by activists in a makeshift outdoor movie theatre in Tahrir Square, Cairo. And in Mexico, where 52 journalists have been killed over the past seven years, the anonymously-run, crowd-sourced Blog del Narco has become a leading source of information on gang-related murders.

COLORS 86 takes a look behind the scenes of modern journalism, revealing tools and mechanisms used by old and new newsmakers: from paparazzi stakeouts to censorship, media hoaxes to photo-retouching tricks, not to mention cameras installed on drones, declarations of war via Twitter and Al Qaeda’s activities on Facebook. To learn more, stop by the Raffaello room of Hotel Brufani at 11am on April 24th, where COLORS editor-in-chief Patrick Waterhouse will share his thoughts on making a magazine that, since 1991, has stood out for its striking photography and in-depth “slow journalism”.

The News Machine, an interactive installation designed and created by young talents at FABRICA, will also engage festival attendees from April 24th to 28th at the Spazio Cantarelli in Piazza della Repubblica 9. The installation is in continual motion, creating, transmitting and cannibalizing its own newsfeed across different media to stand as a mechanical allegory of newsmaking today.

COLORS is a quarterly, monothematic magazine founded in 1991 under the direction of Oliviero Toscani and Tibor Kalman. It is distributed internationally and published in six bilingual editions (English+Italian, French, Spanish, Korean, Chinese and Portuguese). The COLORS editorial team is part of FABRICA, Benetton Group’s communications research centre, and is composed of an international team of young researchers, editors, art directors and photographers. It is assisted by the constant collaboration of a network of correspondents from every corner of the world.

Founded in 2006 by Arianna Ciccone and Christopher Potter, the International Journalism Festival is an event held in April each year in Perugia, Italy. It is a program of meetings, debates, interviews, book presentations, exhibitions and workshops that bring together the worlds of journalism, media and communications.

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Made by Humans by Universal Everything

UK studio Universal Everything motion-captured a dancer to make this animation, which is projected onto the world’s highest-resolution screen (+ movie).

“We choreographed a contemporary dancer in a motion capture studio,” Universal Everything founder Matt Pyke told Dezeen. “We then transformed the motion capture data into a digital sculpture, formed from the trails of human movement.”

Made by Humans by Universal Everything

The hundreds of white light points that form the dancing figure become strands that glow yellow, then red, before solidifying into blue as the dancer moves across the screen.

Universal Everything produced animations at a highly detailed 16K resolution for the 25-metre-wide by four-metre-high screen in the Hyundai Vision Hall, located at the South Korean motor group’s Seoul campus.

Made by Humans by Universal Everything

“The film was produced at such a high resolution to achieve a life-sized dancer moving through the space,” said Pyke.

The studio and various collaborators created 18 short films for the hall to turn it into “a space that inspires leaders, engineers, scientists, workers and designers to learn, rethink, and collaborate.”

Made by Humans by Universal Everything

More digital installations on Dezeen include Arik Levy’s interactive screen that uses visitors’ movements to mutate computer-generated crystals and a wall of digital animals that distract children on their way to surgery.

See all our stories about installations »

Universal Everything sent us the following information:


Hyundai Vision Hall

Euisun Chung, Vice Chairman of the Hyundai Motor Group (HMG), has a vision for the company that he leads. His aim is to align HMG with the best contemporary art, sculpture and digital design in the world. Artistic invention and innovation will be at the heart of both Hyundai and Kia’s future vision.

“The Vision Hall at Hyundai Motor Group’s Mabuk Campus is a symbolic space for presenting employees with Hyundai Motor Group’s values, providing them with a sense of pride, and sharing with them its dreams. The media wall, the central focus of the Hall, screens three video artworks that convey the vision and core values of the group.

An interactive artwork ‘Who Am We’ by world-renowned artist Do-Ho Suh was designed to develop pride and solidarity among the group’s employees and was produced through the participation of employees throughout the world. A metaphorical film series ‘Mobius Loop’ by Universal Everything expresses the group’s vision, management philosophy and core values. The third film, ‘Documentary’ depicts the last 10 years of Hyundai Motor Group’s history.

The Vision Hall – through continuous development of diverse creative content in collaboration with the group’s employees is a digital media archive that conveys and communicates the vision of Hyundai Motor Group” – Euisun Chung

To date HMG have collaborated with leading exponent and practitioner of Korean art Do Ho Suh, architect Elho Suh, and Peter Schreyer – Chief Design Officer for KIA, one of the world’s leading automotive designers (and a fine artist in his own right). The latest talent to be invited on-board are Universal Everything (UE) – an internationally acclaimed, UK based multidisciplinary studio working at the crossover of digital art and design.

The HMG Vision Hall

The Vision Hall is the first physical manifestation of E.S. Chung’s thinking. A contemplative and Zen like space at the entrance to Hyundai’s Mabuk University Campus – Elho Suh’s minimalist masterpiece that sits high in the verdant hills outside Seoul. Measuring around 900sqm the Hall is stripped of superfluous decoration, allowing visitors to appreciate its rich palette of materials and more importantly to concentrate the eye on its focal point and crowning glory – a 25m wide, 4m tall, 44k resolution screen seamlessly constructed from 720 micro tiles.

This is a space that will greet the majority of HMG’s 80,000 worldwide employees over the coming months – a space that will allow leaders, engineers, scientists, workers and designers alike to learn, rethink, collaborate and be inspired.

Universal Everything’s brief

Universal Everything were commissioned to fill the world’s highest resolution screen with content that would simply ‘inspire’. Such creative freedom is indeed rare. Matt Pyke, UE’s founder and Creative Director, was specifically asked not to include any brand related slogans or logos – furthermore he was requested not to feature Hyundai or Kia cars currently in production.

The sole ‘commercial’ request was to nod at the ‘mobius loop’ concept that underpins HMG’s whole ethos and production process. This loop symbolizes the infinite cycle of resource circulation and serves to connect all the innovative, creative activities and events of the Group into an organic whole. As an illustration HMG make steel to make cars, and then the cars are recycled to make more steel.

“The sheer scale of the vision hall, and the freedom that the HMG granted us gave us the power to create powerful, immersive audio-visual experiences which had never been seen or heard before. The commission allowed us to push our ambitions, transforming familiar subjects and materials into hyper real beautiful abstract expressions” – Matt Pyke

The intention is to allow Hyundai and KIA’s staff to digest the work openly and personally – to allow a deeper connection and to arrive at their own interpretations of the artworks – possibly seeing the familiar in the unfamiliar. The shear scale and resolution of the onscreen content combined with an immersive sound system would instill HMG’s staff with a sense of shared pride and solidarity – making them realize that they are indeed an integral part of the ‘bigger picture’.

Why ask UE?

UE were asked on board at the inception of the Vision Hall project as HMG’s ‘digital artists in residence’. The invitation came on the back of artistically pioneering and challenging work created for (amongst others) La Gaite Lyrique – Paris’ brand new Digital Art Museum, Deutsche Bank’s Hong Kong HQ and Coldplay’s sell out world tour of 2012.

UE’s response

The project has been the studio’s most ambitious project to date – requiring the core staff of 4 to swell to over 30 for the duration of the project. Matt Pyke and long term collaborator, director Dylan Griffith’s response to the challenging brief has yielded 18 films in total, ranging in duration from 00’40” to 02’45”. Created exclusively for their architectural context, the films allow the giant screen to become a ‘stage’ – a performance space that is often filled with life size humans and abstracted production processes.

The films mix a myriad of animation styles and live action – building upon UE’s trademark ethos of ‘maximum innovation’. Abstraction is pitted against familiarity to engage all types of viewer – whilst themes such as nature, technology and mans relationship with them feature heavily. All areas of HMG’s activity are explored with hyper real vision and audio – from steel creation to architecture, construction, future technologies, the corporation’s diverse multi-talented workforce to car design and production.

GGI studios in London, sound engineers in Germany and the UK, Korean programmers, an Italian Director of Photography and Film Directors from Amsterdam and Hong Kong were choreographed from UE’s home base of Sheffield, UK.

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Makr Shakr by Carlo Ratti and MIT Senseable City Lab

Milan 2013: Italian architect Carlo Ratti and his team from the Massachusetts Institute of Technology installed three robotic bartenders in Milan last week (+ movie).

Ratti and the researchers and engineers at MIT’s Senseable City Lab collaborated with The Coca-Cola Company and rum makers Bacardi to create Makr Shakr, a bar staffed by three robotic arms that mix customised drinks.

Above: movie by MyBossWas

Visitors to the Galleria del Corso were invited to download an app to their smartphone or tablet and create their own recipe before sending it to the robots to be mixed up.

“The number of combinations is almost infinite, especially if we take into account the machine’s precision of measurement,” said Yaniv Jacob Turgeman, project leader at Senseable City Lab.

Makr Shakr by Carlo Ratti and MIT Senseable City Lab

The designers also programmed the robots’ gestures by filming ballet dancer Roberto Bolle in action and using data from his movements.

The prototype Makr Shakr was being previewed ahead of its official launch at Google’s developer conference in California next month.

Makr Shakr by Carlo Ratti and MIT Senseable City Lab

At last year’s Istanbul Design Biennial, Ratti programmed a printer to write out and continually update the Wikipedia entry for Open Source Architecture on the wall of the Adhocracy exhibition.

We’ve featured lots of robots on Dezeen, including a robotic arm that wound 60 kilometres of carbon and glass fibre filaments into a pavilion and a robotic 3D printer that creates architecture from sand – see all robots.

Makr Shakr by Carlo Ratti and MIT Senseable City Lab

Other installations in Milan this year included Jean Nouvel’s vision of future office environments and a courtyard filled with rotating cork platforms by Ronan and Erwan Bouroullec – see all stories about design at Milan 2013 .

Here’s some more information from the designers:


Researchers and engineers at MIT Senseable City Lab, Cambridge, in collaboration with The Coca-Cola Company and Barcardi rum, have designed a robotic bar, capable of preparing approximately one googol (equal to 10 power 100) crowd-sourced drink combinations. The project, called “Makr Shakr”, was developed with the endorsement of “World Expo Milano 2015 – Energy for Life. Feeding the Planet”, and will be tested during Milan Design Week (April 9-14th, 2013) before being unveiled in its final form at Google I/O in San Francisco (on May 15th, 2013).

Makr Shakr by Carlo Ratti and MIT Senseable City Lab

“Digital technologies are changing the interaction between people and products,” says Carlo Ratti, director of the MIT Senseable City Lab and the design practice carlorattiassociati, Turin. “This is what we would like to do with Makr Shakr, as part of exploring the Third Industrial Revolution paradigm. People are given the power to invent their own drink recipes and digitally controlled machines make these recipes into reality. We can then enjoy the results of their production – sharing our experience and opinions with friends.” Ratti adds, “Makr Shakr aims to share this new potential – design-make-enjoy – with everyone in just a few minutes: the time taken to prepare a new cocktail.”

Users will download an app on their handheld devices and mix ingredients as virtual barmen. They can gain inspiration by viewing other users’ recipes and comments before sending in their drink of choice. The cocktail is then crafted by three robotic arms, whose movements reproduce every action of a barman – from the shaking of a Martini to the muddling of a Mojito, and even the thin slicing of a lemon garnish. Roberto Bolle, etoile dancer at La Scala in Milan and Principal Dancer with the American Ballet Theatre, along with Italian director and choreographer Marco Pelle, inspired the gestures of the robots. Roberto Bolle’s movements were filmed and used as input for the programming of the Makr Shakr robots.

Makr Shakr by Carlo Ratti and MIT Senseable City Lab

The system also leverages the revolutionary, touchscreen-operated beverage dispenser, Coca-Cola Freestyle, which offers more than 100 brands at the push of a button. “Coca-Cola Freestyle represents innovation at its best, combining revolutionary technology and inspired design to deliver unprecedented choice to consumers,” said Jennifer Mann, VP and General Manager, Coca-Cola Freestyle, The Coca-Cola Company. “This collaboration is another way we continue to find new ways to bring co-creation and social sharing to the next level.”

In Makr Shakr, the social connections woven through co-creation and the relationships between ingredients and people are shown on a large display positioned behind the bar. Consumers can also share these connections, along with recipes and photos on various social network platforms.

Makr Shakr by Carlo Ratti and MIT Senseable City Lab

“Pioneering spirit has been at the heart of BACARDÍ since its earliest days, starting with a revolution in rum-making to inspiring today’s most drunk cocktails, first of which is the Mojito. This project embraces the same ambition,” said Giorgio Bertolo, BACARDI Marketing Manager, Italy & France “and we are proud to partner with Coca-Cola, once again, in this cocktail making innovation, as we did in 1900 with the invention of the Cuba Libre. Furthermore, this project is an experiment from the digital world asking people to step out and connect in a real human experience around a drink, exactly as we aim to facilitate with our cocktails.”

“Leveraging the great energy of this global design event, we are excited to explore new dynamics of social creation and consumption.” says Yaniv Jacob Turgeman, project leader from MIT Senseable City Lab. “We’ve all been the home bartender at one point, and it’s a lot of fun mixing for oneself or one’s friends. Here the number of combinations is almost infinite, especially if we take into account the machine’s precision of measurement. With a domain of limitless possibility, the magic moment will be watching the formation of a bottom-up bar culture as we close the loop between co-curation and co-production in real time.”

Makr Shakr by Carlo Ratti and MIT Senseable City Lab

Makr Shakr can mix both non-alcoholic and alcoholic drinks. The digital design system monitors alcohol consumption and blood alcohol levels by inputting basic physical data, something beyond what a traditional barman can do. Makr Shakr promotes responsible alcohol consumption by allowing people to self-monitor their drinking. A contribution is asked for drinks being produced by the Makr Shakr, with any gain generated from the project – after production costs – being donated to the Politecnico di Torino for a student fellowship on the Third Industrial Revolution.

A press preview will be held on Tuesday, April 9th at 6pm – Terrazza Martini, 7 Piazza Armando Diaz, Milan. The public opening will follow at 8pm – Galleria del Corso, Milan. Makr Shakr will be in action everyday until April 14th, from 1pm until 11pm.

Makr Shakr by Carlo Ratti and MIT Senseable City Lab

Project concept and design by MIT Senseable City Lab.
Implementation by carlorattiassociati | walter nicolino & carlo ratti.
Main partners: Coca-Cola and BACARDÍ rum.
Technical partners: Kuka, Pentagram, SuperUber.
Media partners: Domus, Wired.
Event in collaboration with Meet the Media Guru and endorsed by Comune di Milano, World Expo Milano 2015 – Energy for Life. Feeding the Planet.
Video by MyBossWas.

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Prosthetics exhibition at SHOWcabinet

Fetishistic suits of armour, orthopaedic braces and wearable tusks all feature in an exhibition of prosthetics at the SHOWcabinet space in London (+ movie).

Prosthetics exhibition at SHOWcabinet

Curated by Niamh White, associate director of fashion film website SHOWstudio, the exhibition opened on Thursday and contains pieces intended to enhance, protect or deform the body.

Prosthetics exhibition at SHOWcabinet

The name of the showcase derives from the Ancient Greek word “prosthesis”, which means “to add”, but the collection also incorporates the modern understanding of prosthetics as replacement limbs.

Prosthetics exhibition at SHOWcabinet

Above: Fragmented Figure by Úna Burke

Designer Úna Burke created original pieces for the show made from leather straps joined with rivets, which encase limbs like a suit of armour.

Prosthetics exhibition at SHOWcabinet

Above: RE.TREAT #4 by Úna Burke

A black leather outfit is made up of one piece that covers the neck, arms and shoulders, and another that fits over the legs up to the waist, leaving the chest and abdomen exposed.

Prosthetics exhibition at SHOWcabinet

Above: RE.TREAT #8 by Úna Burke

Similar tan coloured pieces include a bodice extended over the shoulders and up the neck, fingerless gauntlets and a restraining device that forces the arms into a submissive position by encasing them together in front of the body.

Prosthetics exhibition at SHOWcabinet

Above: RE.TREAT #6 by Úna Burke

Burke and SHOWstudio collaborated on a film titled Bound, in which the black attire is warped as if a wearer is moving in it – watch a teaser at the top of this page or the full movie here.

Prosthetics exhibition at SHOWcabinet

Above: Infundibulum White Brace by Kat Marks

Other items in the collection include legs worn by American athlete Aimee Mullins at the London 2012 Paralympics opening ceremony, adorned with golden wings that flow up each shin.

Prosthetics exhibition at SHOWcabinet

Above: Infundibulum Black Brace by Kat Marks

Following her experience of wearing a back brace as a teenager, designer Kat Marks created three vacuum-formed thermo-plastic braces in 2009.

Prosthetics exhibition at SHOWcabinet

Above: Crown of Thorns with Mirror by Patrick Ian Hartley

A headdress formed from pipette-shaped glass tubes that fan out from a metal head brace complete with screws is by designer Patrick Ian Hartley, as are a range of restored artificial hip joints.

Prosthetics exhibition at SHOWcabinet

Above: Animal – The Other Side of Evolution #4 by Ana Rajcevic

Horns and tusks from London College of Fashion graduate Ana Rajcevic‘s Animal: The Other Side of Evolution series are also on display.

Prosthetics exhibition at SHOWcabinet

Above: Animal – The Other Side of Evolution #3 by Ana Rajcevic

The SHOWcabinet gallery space and shop are situated in Belgravia, west London, and host new exhibitions every couple of months. The Prosthetics exhibition is on display until 31 May.

Prosthetics exhibition at SHOWcabinet

Above: Splint #1 by Patrick Ian Hartley

SHOWstudio recently streamed a live project during which photographer Nick Knight captured water thrown at model Daphne Guinness. His images were used by Dutch fashion designer Iris van Herpen to create a dress – more information in our previous story.

Prosthetics exhibition at SHOWcabinet

Above: Splint #2 by Patrick Ian Hartley

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The information below is from SHOWstudio:


The term ‘prosthetic’ is now attributed to the branch of surgery dedicated to replacing missing or defective limbs, but to the Ancient Greeks it was an altogether more assertive concept meaning ‘to add’, ‘to advance’ or ‘to give power to’. For April’s SHOWcabinet, our re-imagined gallery space, we embrace this original meaning and display a range of artefacts that engage directly with prosthetics’ ability to adorn, equip and enhance.

Prosthetics exhibition at SHOWcabinet

Above: Splint #3 by Patrick Ian Hartley

Una Burke’s leather sculptures create the foundation for the installation. Her inanimate bodies engage the language of the physical gesture. Each limb is constructed from countless, beautifully bound leather straps and resemble orthopedic braces or suits of armour. While offering protection or support, they also suggest that the encased body is a fragile system. This constant interplay between empowerment and restriction creates a fetishistic dialectic between invisibility and visibility, as well as denial and disclosure. Burke will also release an exclusive film directed by SHOWstudio’s Head of Fashion Film Marie Schuller to coincide with the launch of the cabinet. The film sees her ordinarily motionless figure brought surreally and subtly to life.

 

Prosthetics exhibition at SHOWcabinet

Above: Chimere by Yiqing Yin

Alongside Burke’s work sit a variety of objects and artefacts which explore ideas surrounding prosthetics. Created during a dynamic collaboration between Aimee Mullins, Betony Vernon and Dorset Orthopeadics, the prosthetic legs that Mullins wore as a Chef de Mission for the Paralympic Opening Ceremony will be on view in the cabinet. With the legacy of last summer’s Olympic games still fresh, the imagery on Mullins’ sculptural legs is powerful. A full set of wings run the length of each shin – a reminder of Icarus, and a nod to intrepid innovation. Mullins herself competed in the Atlanta Paralympic Games in 2006 sporting a pair of the then newly developed cheetah style prosthetics and has painstakingly spent her career giving a more positive and empowered face to disability.

Prosthetics exhibition at SHOWcabinet

Above: Brand New Smile by Kyle Hopkins

Also featured in the cabinet is Kat Marks’ artefact collection ‘The Braces’. Inspired by her own experience of having to wear a Boston Back Brace to redirect the curvature of her spine in her adolescence, Marks has created 3 vacuum-formed thermo-plastic braces in various colours and styles. Remaining true to the original function of the brace, these stylised pieces hold the waist in tight and accentuate the hips, exaggerating a shape which echoes an hour glass figure. No longer does the brace read as medical accoutrement but rather speaks to fashionable ideals of beauty and sexuality.

Alongside these powerful anchors, we present an array of items from innovators in fashion and art who embrace augmentation and aesthetics in tackling the idea of bodily enhancement and extension. Medical anomalies and instruments were often housed in early nineteenth century curiosity cabinets, but we’ve chosen to include artwork by Una Burke, Aimee Mullins, Betony Vernon, Kat Marks, Patrick Ian Hartley, Dai Rees, Kyle Hopkins, Ana Rajcevic, Naomi Filmer, Tara Dougans and Yiqing Yin as a means to probe the potential in prosthetics.

The display will be accompanied by a series of events and discussion geared towards exploring the creative industries’ capabilities to expand perceptions of prosthetics.

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at SHOWcabinet
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Diana Vreeland: The Eye Has To Travel

A documentary about the life of influential fashion writer and editor Diana Vreeland, directed by her grandaughter-in-law Lisa Immordino Vreeland, topped the fashion category in this year’s Designs of the Year Awards (+ movie).

Diana Vreeland: The Eye Has To Travel

The film chronicles her rise from columnist at American fashion magazine Harper’s Bazaar to editor-in-chief at Vogue and features interviews with fashion designers including Calvin Klein, Diane von Fürstenberg and Manolo Blahnik. Archive footage shows her reminiscing about key moments in her career and encapsulating highlights: “I wasn’t a fashion editor, I was the one and only fashion editor!” she exclaims in one clip.

Diana Vreeland: The Eye Has To Travel

Throughout her working life, Vreeland championed an alternative view of beauty by accentuating models’ flaws in editorial campaigns. She kick-started the careers of photographers, models and musicians deemed unconventional at the time such as David Bailey, Twiggy and Mick Jagger.

Diana Vreeland: The Eye Has To Travel

The cultural shift she instigated is documented through iconic photographs and page spreads from issues of Vogue during her eight years at its helm in the 1960s. Vreeland’s celebrity status and famous companions as well as the strained relationships she had with her family are also touched on in the movie.

Diana Vreeland: The Eye Has To Travel

The film beat nine other projects including Yayoi Kusama’s collaboration with Louis Vuitton to win the fashion category in the Designs of the Year Awards organised by London’s Design Museum. Winners in other divisions include a folding wheel and the redesign of the UK government website. The overall winner will be announced as the Design of the Year tonight.

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Has To Travel
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