Table top by MIT designers ripples when people are nearby

Milan 2014: designers from MIT Media Lab’s Tangible Media Group have created a shape-shifting table that reacts to human presence with a series of 1,000 tiny motors built into the frame (+ movie).

Transform by Tangible Media Group MIT

Named Transform, the table is divided into three separate surfaces, where more than 1,000 small squares attached to individual motors that are hidden from view.

Transform by Tangible Media Group MIT

When a user passes their hand across the surface, the individual squares rise up in sequence and create a ripple effect.

Transform by Tangible Media Group MIT

The table can also create abstract shapes on its own, and transfer objects across the surface, thanks to a series of pre-programmed animation sequences.

Transform by Tangible Media Group MIT

Transform was created by Daniel Leithinger and Sean Follmer and overseen by their professor Hiroshi Ishii.

“A pixel is intangible,” Ishii told Dezeen. “You can only use it through mediating and remote control, like a mouse or a touchscreen. We decided to physically embody computation and information.”

Transform by Tangible Media Group MIT
Hiroshi Ishii, head of concept design for Transform

According to the team, the concept is a look at how furniture could evolve in future. It forms part of the MIT Tangible Media Group’s Radical Atoms project, which explores human interaction with materials that are reconfigurable by computer.

Transform by Tangible Media Group MIT

“We don’t want the furniture to become more important than the motion. We want to make it feel like it’s a unified design and they are not separate,” said Amit Zoran, one of the product designers on the project.

Transform by Tangible Media Group MIT

Transform changes shape by a series of sensors that detect movement above the surface. However, the table could change according to the emotions of people around it, and create a melody to soothe those around the table, said its creators.

Transform by Tangible Media Group MIT

“Imagine, this is equivalent of the invention of a new medium. Painting, plastic, and computer graphics. It has infinite possibilities,” said Ishii.

The project was part of Lexus Design Amazing exhibition, which premiered in Milan last week.

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3D-printed chaise longue by Neri Oxman forms a multi-coloured cocoon

This 3D-printed chaise longue by architect, designer and MIT professor Neri Oxman features 44 different composite materials inside a wooden enclosure, creating a multi-coloured recliner.

The first of two designs to be released by Neri Oxman, Gemini Alpha features a series of synthetic rubber-like nodules in various shades of magenta, yellow and orange in a swooping wooden frame.

3D-printed chaise longue by Neri Oxman forms a multi-coloured cocoon

“Gemini is about the complex and contradictory relationship between twins,” explained Oxman.

“This is mirrored in the geometrical forms of the two-part chaise and the dualities that drive their formation, such as the combination of natural and synthetic materials.”

The inside of Gemini Alpha is made up of a 3D-printed skin that uses three synthetic rubber-like plastics, combined to create 44 different composites.

This inner skin was produced on Stratasys‘ new Objet400 3D printer, which allows materials and colours to be combined simultaneously.

3D-printed chaise longue by Neri Oxman forms a multi-coloured cocoon

Each of the materials has a different rigidity and colour, and is arranged to cushion the user. The choice of shapes is also informed by their noise-cancelling properties.

“The chaise is designed to use curved surfaces that tend to reflect the sound inwards,” said Oxman. “The surface structure scatters the sound and reflects it into the 3D-printed skin that absorbs that sound, and creates a quiet and calm environment.”

The outer layer is made from a solid wood shell milled using a CNC machine at Le Laboratoire art and design centre in Paris. It follows the contours of the body, with a deep seat, back rest, and a curving head piece that immerses the user and helps block out sound.

Gemini Alpha was designed in collaboration with W. Craig Carter, professor at MIT‘s Department of Materials Science and Engineering.

It is currently on display at Le Laboratoire and the second piece, Gemini Beta, will be unveiled in September.

Photography is by Michel Figuet.

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Charged: Daguerre’s American Legacy: An exhibition showcasing 100 of the first photographic portraits ever made

Charged: Daguerre's American Legacy


Following two highly acclaimed runs at museums in greater-Paris, photo-historian William B. Becker’s collection of daguerreotypes—the first widespread photographic process involving imagery cast upon a highly polished silver surface—is about to make its American debut at…

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Best of CH 2013: Link About It: From Nelson Mandela to Google Glass, David Bowie to Yayoi Kusama—a look at this year’s top headlines

Best of CH 2013: Link About It


As 2013 comes to a close, we take a moment to reflect upon the hundreds of headlines that came across our desks throughout the year, which we reported on in our weekly feature, Link About It. Below are 20 articles that not only made the news, but serve as…

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Link About It: This Week’s Picks : A million lines of code, an air pollution vacuum, NIGO for Uniqlo UT and more in our weekly look at the web

Link About It: This Week's Picks


1. The First Pedal Cycle, on Steroids The largest chemical company in the world, BASF SE, partnered with design studio DING3000 to answer the hypothetical question, what would the first pedal cycle have looked like if its historic inventors had today’s advanced materials…

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SkyCall quadcopter by MIT Senseable City Lab

Researchers at Massachusetts Institute of Technology have built a flying robot that can guide people around complex urban environments or aid search-and-rescue missions, in an attempt to show that drones can perform useful tasks as well as sinister ones (+ movie).

The SkyCall quadcopter, designed by research group Senseable City Lab at Massachusetts Institute of Technology, acts like an electronic flying guide dog, hovering just ahead of the user and guiding them to their destination.

Skycall drone by MIT

Yaniv Jacob Turgeman, research and development lead on the project, said SkyCall was designed to counter the sinister reputation of drones, and show they can be useful. “Our imaginations of flying sentient vehicles are filled with dystopian notions of surveillance and control, but this technology should be tasked with optimism,” he told Dezeen.

Skycall drone by MIT

“The urban UAV (unmanned aerial vehicle) will guide us in disorienting situations, support search and rescue efforts, track environmental problems, and even act as digital insects re-introducing natural biodiversity to our man-made environments,” he added. “As a networked intelligence with a physical form, the urban UAV offers an alternative interface to the digital layers of the city.”

SkyCall by MIT

A prototype of the SkyCall quadcopter has already been used on test missions to guide students around the MIT campus in Cambridge, USA.

SkyCall by MIT

Students and visitors call for a SkyCall tour guide via a customised mobile app. When the users press the ‘call’ button, the nearest vehicle locates the caller’s phone and location via GPS and sets off to meet them.

SkyCall by MIT Senseable City Lab

The vehicle arrives in front of the user and awaits instructions of where to go. The visitor can then type in a simple code to tell the drone where in the campus they wish to go.

SkyCall by MIT Senseable City Lab

The drone travels at walking speed, hovering around two metres in front of the visitor, who can press “pause” to get the drone to hold a stationary position. The drone provides information about locations it passes by “speaking” to the user via their smartphone.

SkyCall by MIT Senseable City Lab

“UAV technology holds huge disruptive potential,” project lead Chris Green told Dezeen. “We want to harness this and specifically explore its value to the city and its inhabitants.”

SkyCall by MIT

He added: “Rather than the visitor diverting their attention to a map, the autonomous guide provides an intuitive navigational system of simply ‘following’.”

SkyCall by MIT Senseable City Lab

Other robots featured on Dezeen recently include a flock of helicopter robots that can detect each others’ positions and join together to create a larger flying machine and a tiny robotic insect that hovers in the air like a fly.

See more robots »
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SkyCall quadcopter by MIT Senseable City Lab

Photographs are courtesy of MIT SENSEable City Lab.

Here’s a project description from the project team:


SkyCall by MIT SENSEable City Lab

How can we re-imagine UAV technology, to help us navigate challenging situations and complex environments? This is the premise for SkyCall – an autonomous flying quadcopter and personal tour guide – operating in one of mankind’s most difficult and disorientating labyrinths: MIT campus. We tested this technology on someone you would typically expect to be lost within MIT.

SkyCall by MIT Senseable City Lab

Development

Our Lab is exploring two distinct development paths of UAV technology: a quadcopter’s capacity to autonomously sense and perceive its environment, and its ability to interface and interact with people. These parallel aims steered the development of SkyCall’s tour-guide system, resulting in a platform that can efficiently locate, communicate with, and guide visitors around MIT campus, specifically along predetermined routes or towards user-determined destinations.

A custom SkyCall app was developed for human/UAV interface, enabling the visitor to make specific requests, and the UAV to both locate and wirelessly communicate with them. When the user presses the ‘call’ button, SkyCall instantaneously accesses the GPS location of the visitor’s phone and relays spatial coordinates to the nearest available UAV.

The quadcopter itself utilises onboard autopilot and GPS navigation systems with sonar sensors and WiFi connectivity (via a ground station), enabling it to fly autonomously and communicate with the user via the SkyCall app. The UAV also integrates an onboard camera as both an information gathering system (relaying images to a ‘base’ location upon encountering the user), as well as a manually-controlled camera, accessible to the visitor-come-tourist again via the SkyCall app.

Future

SkyCall is Phase I of a larger development program that is currently underway at Senseable City Lab, with the broader aim of exploring novel, positive uses of UAV technology in the urban context. This project offers a case study within our ongoing research initiative, and suggests promising new infrastructure potentials.

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Silkworms and robot work together to weave Silk Pavilion

News: researchers at MIT Media Lab’s Mediated Matter group have created a dome from silk fibres woven by a robotic arm, which was then finished by live silkworms (+ movie).

The project is intended to explore how digital and biological fabrication techniques can be combined to produce architectural structures.

The team programmed the robotic arm to imitate the way a silkworm deposits silk to build its cocoon. The arm then deposited a kilometre-long silk fibre across flat polygonal metal frames to create 26 panels. These panels were arranged to form a dome, which was suspended from the ceiling.

Silk pavilion completed by MIT researchers

6500 live silkworms were then placed on the structure. As the caterpillars crawled over the dome, they deposited silk fibres and completed the structure.

The Silk Pavilion was designed and constructed at the MIT Media Lab as part of a research project to explore ways of overcoming the existing limitations of additive manufacturing at architectural scales.

Mediated Matter group director Neri Oxman believes that by studying natural processes such as the way silkworms build their cocoons, scientists can develop ways of “printing” architectural structures more efficiently than can be achieved by current 3D printing technologies.

“In traditional 3D printing the gantry-size poses an obvious limitation; it is defined by three axes and typically requires the use of support material, both of which are limiting for the designer who wishes to print in larger scales and achieve structural and material complexity,” Oxman told us earlier this year. “Once we place a 3D printing head on a robotic arm, we free up these limitations almost instantly.”

Silk pavilion completed by MIT researchers

Oxman’s team attached tiny magnets to the heads of silkworms so they could motion-track their movements. They used this data to programme the robotic arm to deposit silk on the metal frames.

“We’ve managed to motion-track the silkworm’s movement as it is building its cocoon,” said Oxman. “Our aim was to translate the motion-capture data into a 3D printer connected to a robotic arm in order to study the biological structure in larger scales.”

Silk pavilion completed by MIT researchers

Their research also showed that the worms were attracted to darker areas, so fibres were laid more sparsely on the sunnier south and east elevations of the dome.

See our story from March this year about the research behind the Silk Pavilion. Oxman’s digital fabrication work features in an article about 3D printing in architecture from our one-off publication Print Shift.

Other Dezeen stories about silk include this 2007 project by Design Academy Eindhoven graduate Elsbeth joy Nielsen, who used silkworms to weave flat silk panels, from which she made a scarf, lampshade and bath bag.

Last year, Simon Peers and Nicholas Godley wove a golden cape from silk extracted from a million wild spiders.

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See more design from MIT »

Mediated Matter Group sent us the following information:


Silk Pavilion – Mediated Matter Group at MIT Media Lab

The Silk Pavilion explores the relationship between digital and biological fabrication on product and architectural scales. The primary structure was created of 26 polygonal panels made of silk threads laid down by a CNC (Computer-Numerically Controlled) machine. Inspired by the silkworm’s ability to generate a 3D cocoon out of a single multi-property silk thread (1km in length), the overall geometry of the pavilion was created using an algorithm that assigns a single continuous thread across patches providing various degrees of density.

Silk pavilion completed by MIT researchers

Overall density variation was informed by the silkworm itself deployed as a biological “printer” in the creation of a secondary structure. A swarm of 6,500 silkworms was positioned at the bottom rim of the scaffold spinning flat nonwoven silk patches as they locally reinforced the gaps across CNC-deposited silk fibers. Following their pupation stage the silkworms were removed. Resulting moths can produce 1.5 million eggs with the potential of constructing up to 250 additional pavilions.

Affected by spatial and environmental conditions including geometrical density as well as variation in natural light and heat, the silkworms were found to migrate to darker and denser areas. Desired light effects informed variations in material organisation across the surface area of the structure. A season-specific sun path diagram mapping solar trajectories in space dictated the location, size and density of apertures within the structure in order to lock-in rays of natural light entering the pavilion from South and East elevations. The central oculus is located against the East elevation and may be used as a sun-clock.

Silk pavilion completed by MIT researchers

Parallel basic research explored the use of silkworms as entities that can “compute” material organization based on external performance criteria. Specifically, we explored the formation of non-woven fiber structures generated by the silkworms as a computational schema for determining shape and material optimisation of fiber-based surface structures.

Research and Design by the Mediated Matter Group at the MIT Media Lab in collaboration with Prof. Fiorenzo Omenetto (TUFTS University) and Dr. James Weaver (WYSS Institute, Harvard University). Mediated Matter researchers include Markus Kayser, Jared Laucks, Carlos David Gonzalez Uribe, Jorge Duro-Royo and Neri Oxman (Director).

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Makr Shakr by Carlo Ratti and MIT Senseable City Lab

Milan 2013: Italian architect Carlo Ratti and his team from the Massachusetts Institute of Technology installed three robotic bartenders in Milan last week (+ movie).

Ratti and the researchers and engineers at MIT’s Senseable City Lab collaborated with The Coca-Cola Company and rum makers Bacardi to create Makr Shakr, a bar staffed by three robotic arms that mix customised drinks.

Above: movie by MyBossWas

Visitors to the Galleria del Corso were invited to download an app to their smartphone or tablet and create their own recipe before sending it to the robots to be mixed up.

“The number of combinations is almost infinite, especially if we take into account the machine’s precision of measurement,” said Yaniv Jacob Turgeman, project leader at Senseable City Lab.

Makr Shakr by Carlo Ratti and MIT Senseable City Lab

The designers also programmed the robots’ gestures by filming ballet dancer Roberto Bolle in action and using data from his movements.

The prototype Makr Shakr was being previewed ahead of its official launch at Google’s developer conference in California next month.

Makr Shakr by Carlo Ratti and MIT Senseable City Lab

At last year’s Istanbul Design Biennial, Ratti programmed a printer to write out and continually update the Wikipedia entry for Open Source Architecture on the wall of the Adhocracy exhibition.

We’ve featured lots of robots on Dezeen, including a robotic arm that wound 60 kilometres of carbon and glass fibre filaments into a pavilion and a robotic 3D printer that creates architecture from sand – see all robots.

Makr Shakr by Carlo Ratti and MIT Senseable City Lab

Other installations in Milan this year included Jean Nouvel’s vision of future office environments and a courtyard filled with rotating cork platforms by Ronan and Erwan Bouroullec – see all stories about design at Milan 2013 .

Here’s some more information from the designers:


Researchers and engineers at MIT Senseable City Lab, Cambridge, in collaboration with The Coca-Cola Company and Barcardi rum, have designed a robotic bar, capable of preparing approximately one googol (equal to 10 power 100) crowd-sourced drink combinations. The project, called “Makr Shakr”, was developed with the endorsement of “World Expo Milano 2015 – Energy for Life. Feeding the Planet”, and will be tested during Milan Design Week (April 9-14th, 2013) before being unveiled in its final form at Google I/O in San Francisco (on May 15th, 2013).

Makr Shakr by Carlo Ratti and MIT Senseable City Lab

“Digital technologies are changing the interaction between people and products,” says Carlo Ratti, director of the MIT Senseable City Lab and the design practice carlorattiassociati, Turin. “This is what we would like to do with Makr Shakr, as part of exploring the Third Industrial Revolution paradigm. People are given the power to invent their own drink recipes and digitally controlled machines make these recipes into reality. We can then enjoy the results of their production – sharing our experience and opinions with friends.” Ratti adds, “Makr Shakr aims to share this new potential – design-make-enjoy – with everyone in just a few minutes: the time taken to prepare a new cocktail.”

Users will download an app on their handheld devices and mix ingredients as virtual barmen. They can gain inspiration by viewing other users’ recipes and comments before sending in their drink of choice. The cocktail is then crafted by three robotic arms, whose movements reproduce every action of a barman – from the shaking of a Martini to the muddling of a Mojito, and even the thin slicing of a lemon garnish. Roberto Bolle, etoile dancer at La Scala in Milan and Principal Dancer with the American Ballet Theatre, along with Italian director and choreographer Marco Pelle, inspired the gestures of the robots. Roberto Bolle’s movements were filmed and used as input for the programming of the Makr Shakr robots.

Makr Shakr by Carlo Ratti and MIT Senseable City Lab

The system also leverages the revolutionary, touchscreen-operated beverage dispenser, Coca-Cola Freestyle, which offers more than 100 brands at the push of a button. “Coca-Cola Freestyle represents innovation at its best, combining revolutionary technology and inspired design to deliver unprecedented choice to consumers,” said Jennifer Mann, VP and General Manager, Coca-Cola Freestyle, The Coca-Cola Company. “This collaboration is another way we continue to find new ways to bring co-creation and social sharing to the next level.”

In Makr Shakr, the social connections woven through co-creation and the relationships between ingredients and people are shown on a large display positioned behind the bar. Consumers can also share these connections, along with recipes and photos on various social network platforms.

Makr Shakr by Carlo Ratti and MIT Senseable City Lab

“Pioneering spirit has been at the heart of BACARDÍ since its earliest days, starting with a revolution in rum-making to inspiring today’s most drunk cocktails, first of which is the Mojito. This project embraces the same ambition,” said Giorgio Bertolo, BACARDI Marketing Manager, Italy & France “and we are proud to partner with Coca-Cola, once again, in this cocktail making innovation, as we did in 1900 with the invention of the Cuba Libre. Furthermore, this project is an experiment from the digital world asking people to step out and connect in a real human experience around a drink, exactly as we aim to facilitate with our cocktails.”

“Leveraging the great energy of this global design event, we are excited to explore new dynamics of social creation and consumption.” says Yaniv Jacob Turgeman, project leader from MIT Senseable City Lab. “We’ve all been the home bartender at one point, and it’s a lot of fun mixing for oneself or one’s friends. Here the number of combinations is almost infinite, especially if we take into account the machine’s precision of measurement. With a domain of limitless possibility, the magic moment will be watching the formation of a bottom-up bar culture as we close the loop between co-curation and co-production in real time.”

Makr Shakr by Carlo Ratti and MIT Senseable City Lab

Makr Shakr can mix both non-alcoholic and alcoholic drinks. The digital design system monitors alcohol consumption and blood alcohol levels by inputting basic physical data, something beyond what a traditional barman can do. Makr Shakr promotes responsible alcohol consumption by allowing people to self-monitor their drinking. A contribution is asked for drinks being produced by the Makr Shakr, with any gain generated from the project – after production costs – being donated to the Politecnico di Torino for a student fellowship on the Third Industrial Revolution.

A press preview will be held on Tuesday, April 9th at 6pm – Terrazza Martini, 7 Piazza Armando Diaz, Milan. The public opening will follow at 8pm – Galleria del Corso, Milan. Makr Shakr will be in action everyday until April 14th, from 1pm until 11pm.

Makr Shakr by Carlo Ratti and MIT Senseable City Lab

Project concept and design by MIT Senseable City Lab.
Implementation by carlorattiassociati | walter nicolino & carlo ratti.
Main partners: Coca-Cola and BACARDÍ rum.
Technical partners: Kuka, Pentagram, SuperUber.
Media partners: Domus, Wired.
Event in collaboration with Meet the Media Guru and endorsed by Comune di Milano, World Expo Milano 2015 – Energy for Life. Feeding the Planet.
Video by MyBossWas.

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Paper Chandeliers by Cristina Parreño Architecture and MIT

An undulating canopy of cardboard tubes by American studio Cristina Parreño Architecture and students from MIT hovered over visitors at the ARCOMadrid art fair in Spain last month (+ slideshow).

Paper Chandeliers by Cristina Parreño Architecture

Cristina Parreño Architecture worked with a team from the Massachusetts Institute of Technology to create the Paper Chandeliers installation in the VIP area of ARCOMadrid.

Paper Chandeliers by Cristina Parreño Architecture

The white cardboard tubes were suspended from a wire mesh structure and the cables holding the tubes were cut to different lengths to create the varied topography.

Paper Chandeliers by Cristina Parreño Architecture

Lights were fixed above the installation to shine down through the gaps in the tubes.

Paper Chandeliers by Cristina Parreño Architecture

“The light was extremely simple – it was really the geometry of the surface that created the light effect,” Parreño told Dezeen.

Paper Chandeliers by Cristina Parreño Architecture

The team from MIT comprised James Coleman, Sharon Xu, Koharu Usui, Natthida Wiwatwicha and Hannah Ahlblad.

Paper Chandeliers by Cristina Parreño Architecture

We’ve featured lots of paper installations on Dezeen, including a canopy of 11,000 patterned paper sheets and a tunnel made from hollow paper stars – see all paper design.

Paper Chandeliers by Cristina Parreño Architecture

Other installations we’ve published lately include a wall of clocks that make patterns with their moving hands and a warehouse filled with luminous tissue paper clouds – see all installations.

Photographs are by Luis Asin.

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MIT researchers to 3D print a pavilion by imitating silkworms

Robot silk worms to print pavilion

Researchers at MIT plan to 3D print a pavilion by imitating the way a silkworm builds its cocoon.

The research team, headed by architect and Mediated Matter Group founder Neri Oxman, attached tiny magnets to the heads of silkworms to discover how they “print” their pupal casings around themselves.

“We’ve managed to motion-track the silkworm’s movement as it is building its cocoon,” said Oxman. “Our aim was to translate the motion-capture data into a 3D printer connected to a robotic arm in order to study the biological structure in larger scales.”

The pavilion is part of a research project to explore ways of overcoming the existing limitations of additive manufacturing at architectural scales and follows recent proposals for a house made of 3D printed concrete sections and a dwelling made of prefabricated plastic elements.

Top image: colour scanning electron microscope image of the exterior surface of a silk moth cocoon. Image by Dr. James C. Weaver, Wyss Institute, Harvard University

Today’s 3D printers are mostly able to produce homogeneous materials with the same properties throughout, whereas natural materials often exhibit varying properties, or “gradients”. A silk worm, for example, is able to produce a cocoon with a tough exterior and soft interior by varying the density and pattern of the silk fibres it deposits.

“The worm rotates its head in 8-figure movements so as to allow for the distribution of silk, its density, its thickness and through these manipulations it controls its mechanical properties based on structural and environmental constraints,” says Oxman. “For instance, the inner layers of the cocoon are relatively soft while the outer layers of the cocoon are stiffer. The silkworm than varies the properties of silk according to function and can be considered the biological equivalent of a mobile 3D multi-material printer.”

The Silk Pavilion will be built using digital fabrication technologies at MIT’s Media Lab. It will be installed on 22 April and will measure around 12 feet by 12 feet.

Oxman believes that freeform printing using robotic arms has more potential for architecture than existing 3D printing systems, which use gantries that can only move in three directions and which require complex support structures to be printed at the same time to prevent the building components collapsing under their own weight.

“In traditional 3D printing the gantry-size poses an obvious limitation; it is defined by three axes and typically requires the use of support material, both of which are limiting for the designer who wishes to print in larger scales and achieve structural and material complexity” explains Oxman. “Once we place a 3D printing head on a robotic arm, we free up these limitations almost instantly.”

In the future, buildings may be constructed by swarms of tiny robots, she says. “I would argue that 3D printing is more than anything an approach for organizing material. When considered in this way it is possible to move beyond the technology and its current limitations into larger scale constructions with geometrical and material complexity.”

Oxman believes material limitations can be overcome by printing with responsive materials (which she calls “4D printing”); gantry limitations can be overcome by printing using multiple interactive robot-printers (“swarm construction”); and process limitations can be overcome by moving from layering to weaving in 3D space using a robotic arm (she calls this “CNC weaving”).

Oxman believes that in the immediate future 3D printing in construction scales can only be successful if it is to challenge traditional construction techniques while being sensitive to cultural contexts.

She adds: “Transcending the scale limitation by using larger gantries can only offer so much; but if we consider swarm construction or rebar-integrated printing we are truly pushing building construction into the 21st century”. Mediated Matter group research assistant Steven Keating is investigating these possibilities.

The CNSilk Pavilion is being developed by the Mediated Matter group at the MIT Media Lab in collaboration with Professor Fiorenzo Omenetto at TUFTS University and Dr. James Weaver at the WYSS Institute at Harvard University.

Researchers at the Mediated Matter Group developing this work include Markus Kayser, Jared Laucks, Carlos David Gonzalez Uribe, Jorge Duro-Royo and Michal Firstenberg (Mediated Matter, MIT Media Lab).

Note: a version of this story was first published on 6 March. It has been edited and updated following feedback from MIT.

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