Pont de Singe bridge by Olivier Grossetête

French artist Olivier Grossetête used three enormous helium balloons to float a rope bridge over a lake in Tatton Park, a historic estate in north-west England.

Pont de Singe by Olivier Grossetête

Oliver Grossetête created Pont de Singe, which means “monkey bridge”, for the Tatton Park Biennial, which this year was themed around flight.

Pont de Singe by Olivier Grossetête

Located in the park’s Japanese garden, the structure comprised a long rope bridge made of cedar wood held aloft by three helium-filled balloons. The ends of the bridge were left to trail in the water.

Pont de Singe by Olivier Grossetête

Though visitors weren’t allowed to use the bridge, it would theoretically be strong enough to hold the weight of a person, according to Grossetête.

Pont de Singe by Olivier Grossetête

Replacing the usual foundations and joints of a bridge with three balloons leads us to question our perceptions, the artist explained. ”My artistic work tries to make alive the poetry and dreams within our everyday life,” added Grossetête.

Pont de Singe by Olivier Grossetête

The artist had previously experimented with another floating bridge in his 2007 project Pont Suspendu, where he used a cluster of helium balloons to float a small bridge structure into the air.

Pont de Singe by Olivier Grossetête

Balloons have appeared in a number of projects we’ve featured on Dezeen, including a proposal for a transport network of enormous floating balloons and a bench that appears to be held up by bunches of balloons at each end.

Pont de Singe by Olivier Grossetête

We’ve also featured lots of unusual bridges on Dezeen, such as a wobbling wire bridge designed to span the Seine in Paris and a sunken bridge in a moat that brings the water up to a pedestrian’s eye level.

Pont de Singe by Olivier Grossetête

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Pont de Singe by Olivier Grossetête

Photographs are by Wilf and Duncan Hull.

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Swing by Moradavaga

Playing on these swings outside an arts centre in Guimarães, Portugal, generates electricity to power lighting under the floor (+ movie).

Swing by Moradavaga

Oporto- and Berlin-based collective Moradavaga built the installation, titled Swing, outside the brass walls of the International Centre for the Arts Jose de Guimarães, which we reported on following its completion this summer.

Above: movie is by Manfred Eccli and Pedro Cavaco Leitão of Moradavaga

As each swing moves back and forth, a bicycle chain attached to it turns a wheel which then turns a dynamo to activate the light below. The swings are built on a base of wooden pallets, which also hides the mechanical parts.

“Based on the principle of swinging to produce electricity, Swing is also an ode to the rich industrial heritage of Guimarães, reflected in its mechanical devices and sounds evocative of the ones once produced in the factories of the city,” say the designers.

Swing by Moradavaga

“Traditional hemp rope, wooden beams, bicycle chains, wheels, dynamos and lights complete the material palette used in the installation giving it an old-style look and a low-tech kind of feel,” they add.

Created for the Pop Up Culture programme in Guimarães, which is the European Capital of Culture for 2012, the swings will remain outside the arts centre until 16th November.

Swing by Moradavaga

Previously on Dezeen we’ve featured a swing attached to the underside of a dramatically cantilevered house and a pair of swings fixed to a raised billboard frame.

Swing by Moradavaga

We’ve featured a few other installations from Guimarães this year, such as a cinema with upright viewing pods that visitors have to crawl inside and a project that invited locals to lounge on garden furniture in the city’s fountains.

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Photographs are by Moradavaga.

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Lawrence Lek at Designers in Residence 2012

In a movie filmed by Alice Masters for the Design Museum’s annual Designers in Residence exhibition, Lawrence Lek explains how he created a modular system of plywood pieces that can be bent into objects including a stool and a pavilion.

Lawrence Lek at Designers in Residence

Responding to the Design Museum’s theme of “thrift”, Lawrence Lek produced a modular system, called Unlimited Edition, which allows the same kit of parts to be adapted into different shapes and sizes.

Lawrence Lek at Designers in Residence

“The pavilion I assembled for the Design Museum is hexagonal in plan and uses six pairs of modules, but you can also make two smaller triangular enclosures from the same pieces,” he told Dezeen.

Lawrence Lek at Designers in Residence

“I wanted to create the shapes from a single cut of the CNC router, in order to minimise costly machining time,” he said. “The pieces can be cut by hand on a jigsaw using full-scale paper templates if no CNC machine is available – that’s how I made the initial prototypes.”

Lawrence Lek at Designers in Residence

The structures are made from plywood, cable ties and leather cord – low-cost and readily available materials which don’t require specialist suppliers.

Lawrence Lek at Designers in Residence

Lek also bent the wood by hand in a warm water bath made out of leftover plywood and waterproofing material.

Lawrence Lek at Designers in Residence

Rather than building in straight lines, Lek was inspired by softer shapes of Rorschach ink blots. “The fluid curves of the Rorschach ink blots make us recall the forms that we typically see in nature – animals, plants, insects, and landforms. I wanted to reflect this in the design of the modules, as objects that appear both artificial and natural, industrial and organic,” he said.

Lawrence Lek at Designers in Residence

The symmetry of the ink blots is also reflected in the plywood, which bends along the axis of its grain.

Lawrence Lek at Designers in Residence

The movie is by Alice Masters and photographs are by X.

Lawrence Lek at Designers in Residence

We previously published a movie about designer Yuri Suzuki’s contribution to this year’s Designers in Residence programmea radio made from a circuit board shaped like London’s Tube map and a set of puzzle pieces that form a circuit.

Lawrence Lek at Designers in Residence

Above: photograph is by Rima Musa

We’ve also featured a pavilion built from polygonal plywood plates and a table with a net-like base of modular bent plywood.

Lawrence Lek at Designers in Residence

Above: photograph is by Rima Musa

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Lawrence Lek at Designers in Residence

Photographs are by Luke Hayes, except where stated. The movie is by Alice Masters.

Here’s some more information from the designer:


Unlimited Edition by Lawrence Lek

Designer in Residence 2012 Commission at the Design Museum

Lawrence Lek is a sculptor and architect who experiments with processes of natural growth and industrial fabrication through sculptural objects and environments. His work employs modular structures which connect to create larger forms or experiential installations that define the visitor’s awareness of the surrounding spaces.

For the Design Museum’s Designer in Residence 2012 programme, Lawrence has created Unlimited Edition, a series of bent-plywood modules that combine to form objects and environments that users can customize, including a pavilion and seating. Referencing psychological Rorschach tests, which ask subjects to interpret unfamiliar inkblot shapes based on things they already know, Lawrence channelled the element of subjectivity into shaping the organic structures that compose the project.

Throughout the design process, Lawrence constructed numerous maquettes in paper and thin plywood to experiment with form before progressing to full-size pieces. Combining digital design techniques, such as computer controlled (CNC) routing and laser cutting with hand assembly, Lawrence can easily customize the modules to expand or contract. The full-size modules were made from a single cut of standard 8-feet tall plywood sheets, minimizing costly fabrication time. Each plywood module is soaked in water before it is bent and braced in place while it dries.

Working with the inherent symmetry of the material, which bends along the grain of the wood, Lawrence was able to achieve a consistent molding of modules. The shell-like shapes provided rigidity while allowing them to be stacked for transportation and storage. When erected they create uncanny forms, spaces and tool-like objects that invite the user to nurture individual responses within an artificial environment.

During the residency, Lawrence moved into a studio in the White Building, a new arts centre across the canal from the Olympic Park. He is currently evolving Unlimited Edition at two different scales – as a system for site-specific urban installations, and as prosthetic objects that modify both our bodies and mental awareness of surrounding Nature.

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Lost in Translation by Studio Makkink & Bey

Interieur 2012: Studio Makkink & Bey built a house of scaffolding and stairs to represent the transient, roaming lifestyle of the future as their contribution to the Future Primitives series at last month’s Interieur design biennale in Kortrijk, Belgium.

Lost in Translation by Studio Makkink and Bey

Studio Makkink & Bey created the installation, called Lost in Translation, to reflect a future in which we are constantly moving and travelling, spending less time in one place and more time passing through infrastructure like roads and airports.

Lost in Translation by Studio Makkink and Bey

As we increasingly work on trains, sleep on aeroplanes and keep our belongings in storage, being in motion has become more like being at home, the designers explained. ”What happens if we say that being on the road does not exist anymore and lost in translation is our new existence?” Bey said to Dezeen. “If being on the road is our new interior, what will then be called exterior? What will be thought of as home and property?”

Lost in Translation by Studio Makkink and Bey

“Maybe the stairs will be the new living room, on which you can store and sit but also watch a movie or the internet with 50 shared friends,” he added.

Lost in Translation by Studio Makkink and Bey

Positing that future living will be take place in moving landscapes, the designers chose to project a series of one-minute movies inside the structure. “One minute, because that is the best timespan for moving viewers,” said Bey. The selected movies were first presented at The World One Minutes exhibition in Beijing in 2008.

Lost in Translation by Studio Makkink and Bey

Lost in Translation was one of several installations in the Future Primitives series at Interieur this year – we reported on a mechanical installation that ripples like water and an illusory arcade of gothic arches produced by beams of light.

Lost in Translation by Studio Makkink and Bey

We also reported on Ross Lovegrove’s concept car designed to provoke an instinctive response and Greg Lynn’s prototype vehicle for compact living, as well as Muller Van Severen’s collection of furniture with leather deckchair seats.

Lost in Translation by Studio Makkink and Bey

Other projects by Studio Makkink & Bey we’ve featured on Dezeen include household appliances built into wooden packing crates and an installation of pieces made from sugar and silver.

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Here’s some more information from the designers:


Future Primitives, Interieur Kortrijk, 2012
Lost in Translation, Studio Makkink & Bey

The exhibition design Lost In Translation shows industrial materials that become the frame of a house, and self-build becomes the norm. Domesticity is detached from brick and mortar or the value of a mortgage, but now deals with the social relations between members of temporary groups and nomadic aspects of mobility.

What if in transit no longer exists and on the way is a place itself? We would reside in our well developed infrastructures that perform as our living. We might get lost in translation, while living privately in public. In this future primitive, how would we dwell, what would we store? We work while blurred landscapes pass by, we sleep at 12,000 metres in flight and the attic moved into big yellow self-storage boxes along the highway. Home is where the heart is.

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Open Source Architecture Manifesto movie

Istanbul Design Biennial 2012: this movie shows how a custom printer continually updates a copy of the Open Source Architecture Manifesto Wikipedia entry, written on a wall in the entrance to the Adhocracy exhibition at the Istanbul Design Biennial.

Open Source Architecture Manifesto movie

The project began over a year ago, when editor of Domus magazine and curator of the Adhocracy show Joseph Grima asked Italian studio Carlo Ratti Associatti to write a manifesto for open source architecture.

Open Source Architecture Manifesto movie

The studio decided to start a Wikipedia page about open-source architecture, so it could be continually updated by the online community.

Open Source Architecture Manifesto movie

For the biennial they have created a kinetic installation that demonstrates how the page keeps evolving as it is added to and altered.

Open Source Architecture Manifesto movie

They have installed a vertical plotter in the entrance of the Adhocracy exhibition that writes, erases and rewrites sections of the manifesto onto a whiteboard as it receives changing information from the Wikipedia page.

Open Source Architecture Manifesto movie

Find out more about the project in our previous story here and read our interview with the exhibition curator Joseph Grima here.

Open Source Architecture Manifesto movie

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Windswept by Charles Sowers

Hundreds of spinning blades reveal the invisible patterns of the wind in American artist Charles Sowers’ kinetic installation on the facade of the Randall Museum in San Francisco.

Windswept by Charles Sowers

The installation, titled Windswept, consists of 612 rotating aluminium weather vanes mounted on an outside wall.

Windswept by Charles Sowers

As gusts of wind hit the wall, the aluminium blades spin not as one but independently, indicating the localised flow of the wind and the way it interacts with the building.

Windswept by Charles Sowers

“Our ordinary experience of wind is as a solitary sample point of a very large invisible phenomenon,” said Sowers. “Windswept is a kind of large sensor array that samples the wind at its point of interaction with the Randall Museum building and reveals the complexity and structure of that interaction.”

Windswept by Charles Sowers

“I’m generally interested in creating instrumentation that allows us insight into normally invisible or unnoticed phenomena,” he added.

Windswept by Charles Sowers

We’ve featured a number of kinetic installations on Dezeen recently, including an undulating web that ripples like the surface of water and a gallery that lets visitors play in the rain without getting wet.

Windswept by Charles Sowers

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Photographs are by Bruce Damonte.


Windswept is a wind-driven kinetic facade that transforms a blank wall into an observational instrument that reveals the complex interactions between wind and environment.

Windswept consists of 612 freely rotating wind direction indicators mounted parallel to the wall creating an architectural scale instrument for observing the complex interaction between wind and the building. The wind arrows serve as discrete data points indicating the direction of local flow within the larger phenomenon. Wind gusts, rippling and swirling through the sculpture, visually reveal the complex and ever-changing ways the wind interacts with the building and the environment.

I’m generally interested in creating instrumentation that allows us insight into normally invisible or unnoticed phenomena. The Randall site, like many in San Francisco, is characterised to a great extent by its relationship to the wind. Climatically, onshore winds bring warm weather from the central valley while offshore wind bring us our famous San Francisco chilly weather.

Windswept by Charles Sowers

Windswept seeks to transform a mundane and uninspired architectural façade (the blank wall of the theatre) into a large scale aesthetic/scientific instrument, to reveal information about the interaction between the site and the wind. Our ordinary experience of wind is as a solitary sample point of a very large invisible phenomenon. Windswept is a kind of large sensor array that samples the wind at its point of interaction with the Randall Museum building and reveals the complexity and structure of that interaction.

Windswept is 20′ high x 35′ long. It is installed on an 1940s board-formed concrete building. The whole piece sits off the wall to allow an equal volume of air to enter a ventilation intake mounted in the middle of the existing wall. The wind arrows are made of brake-formed anodised aluminium. The arrow axles are mounted to a standard metal architectural panel wall system consisting of 25 panels. The panels have holes punched in a 12″ x 12″ grid pattern, into which the installation contractor secured rivet nuts to accept the stainless steel axles. Once the panels were installed the arrow assemblies were threaded into the rivet nuts.

Artist: Charles Sowers Studios, LLC
Project: Windswept
Location: Randal Museum, 199 Museum Way, San Francisco, CA
Size: 35’ length / 20’ height
Client: San Francisco Arts Commission/Randall Museum
Contractor: Rocket Science
Engineer: Hom-Pisano Engineers
Project Completion: 11/19/2010

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WUHAO Curated Shop by Isabelle Pascal

An ancient Chinese courtyard garden tucked away in the hutongs of Beijing provides the setting for seasonal installations at curated design shop WUHAO.

WUHAO Curated Shop

Founder and curator Isabelle Pascal, who discovered the run-down complex and renovated the buildings and gardens in 2010, told Dezeen that she developed the idea and the space “to give young designers and brands a platform” to present their work.

WUHAO Curated Shop

The concept of the shop and installations centres around the five Chinese elements: wood, fire, earth, metal and water.

WUHAO Curated Shop

Each of these elements is associated with a season, so the space is transformed every three months to provide a fresh setting and the opportunity to showcase new and different designs.

WUHAO Curated Shop

Spring is associated with wood, summer is symbolised by fire, autumn is represented by metal and winter relates to water, whereas earth signifies the transition periods between the seasons.

WUHAO Curated Shop

The metamorphosis is most apparent in the entrance space, which is completely overhauled with different colours, materials and products to embody the current season and element.

WUHAO Curated Shop

From the entrance pavilion, a circular opening leads through to a terraced garden where furniture and other weather-resistant designs are displayed.

WUHAO Curated Shop

The garden is flanked to the east and west by showrooms in traditional brick buildings, which house collections by designers.

WUHAO Curated Shop

The main pavilion to the north of the garden contains an archaic, semi-enclosed bed at the core of the complex, which is also redecorated each season and is used to display featured designers’ work.

WUHAO Curated Shop

Collections on show include Naihan Li’s crates that fold-out to become furniture, which we featured as part of our Beijing Design Week 2011 coverage.

WUHAO Curated Shop

WUHAO created a pop-up teahouse for Beijing Design Week 2011 wherevisitors were served tea at a heat-sensitive colour-changing table – read our story about it here.

WUHAO Curated Shop

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WUHAO Curated Shop

Here is some more information from WUHAO:


“5 elements – 4 seasons – 1 collection”
Retail – Events – Cross Branding – Limited Editions

Born from Isabelle Pascal’s enthusiasm for the “5 elements” of Chinese philosophy, as well as the energy found in the Chinese creative scene, WUHAO is a holistic project that mixes design, fashion, products, visions and insights. A young, fresh-thinking platform, it aims to showcase and foster the most talented and eco-conscious designers, brands and talents from China and abroad.

WUHAO Curated Shop

Created in spring 2010 in the heart of Beijing, WUHAO recently celebrated its second-year cycle. It is situated between Houhai Lake and Lama Temple, and is a quick walk from bustling Nanluoguxiang – in a unique, peaceful atmosphere.

WUHAO Curated Shop

As a young company, WUHAO is constantly involved in retail, events, cross branding and limited edition work including nurturing six young, upcoming Chinese designers (Xiao Tianyu, Su Chunrong, Zheng Haichen, Wang Kaichuan, Wang Hao, Zhang Cheng) and providing them with the opportunity to showcase their talent to the world. These designers’ works are now available as part of WUHAO’s collection.

WUHAO Curated Shop

Hidden beyond the red doors of Mao’er Hutong 35, Wuhao Curated-Shop Beijing is WUHAO’s first temporary display box. Each season, there are eye-catching installations and new displays for a unique selection of products. It is always striving to provide guests with a unique experience.

WUHAO Curated Shop

Catering to an eclectic community of both Chinese and foreign, global and local, WUHAO holds a contemporary vision of the traditional Chinese garden and has been quoted by Wallpaper* magazine as one of the “20 terrific reasons to visit China”. Starting with only 15 designers in 2010, WUHAO today is now working with a growing network of over 100 Chinese and international creatives.

WUHAO Curated Shop

Moved by its inner dynamic, WUHAO traveled in 2011 to Milan Furniture Fair with designers Xiao Tianyu and Wang Hao, accepted more and more invitations to develop partnerships, and teamed up with young talents such as Huo Yi Jin to create exclusive products. WUHAO’s Dunhuang-inspired wallpaper – a long-term collaboration with Nick Wu – was awarded ‘Best Wall Covering Design’ by ELLE Decoration’s International Design Awards China.

WUHAO Curated Shop

WUHAO also set up site-specific installations with designers Li Nai Han, INNOVO/PINWU and MPMP, developed side car moto tours with Beijing Sideways and emerged via pop up projects.

WUHAO Curated Shop

A notable example is WUHAO @ The Teahouse, created especially for Beijing Design Week 2011 in partnership with Tranquil Tuesdays. The temporary Dashilar space was featured in more than 65 media outlets, providing a new opportunity to spread WUHAO’s unique spirit from the walls of the Chinese garden to the design world. With 2 years of existence, 2 cycles, 8 installations, WUHAO less secret but still exclusive is now ready with its partners to broaden horizons and embark on new adventures.

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Underwater by David Bowen

Interieur 2012: data from the ripples of a nearby river animated this mechanical installation by American artist and designer David Bowen, which hung over visitors’ heads at the Interieur design biennale in Kortrijk, Belgium, last week (+ slideshow).

Underwater by David Bowen

Called Underwater, the installation used a Microsoft Kinect motion sensing device to collect real-time data about the dynamic surface of the nearby river Leie.

Underwater by David Bowen

Above: photograph is by Frederik Vercruysse

The water’s movement was then simulated in the suspended grid through 486 servo motors – small motors coupled to sensors that precisely control their position. Viewed from below, the kinetic installation gives visitors the impression of being underwater.

Underwater by David Bowen

The installation is a response to the theme of Future Primitives set by Interieur, explained Bowen. “The goal of the future primitive within the Underwater installation is to create a sophisticated system that provides an immersive mechanical perspective of a natural, dynamic and ageless phenomenon,” he said.

Underwater by David Bowen

“My work is concerned with the aesthetics that result from reactive and generative processes as they relate to the intersections between natural and mechanical systems,” he added.

Underwater by David Bowen

Above: image shows the point cloud representation of the installation

Other projects in the Future Primitives series we’ve featured on Dezeen include a furniture collection combining shelves with leather seats like deckchairs and a concept car designed to trigger an emotional response.

Underwater by David Bowen

Above: image shows the number field used in the installation

At Interieur 2012 we also reported on a collection of furniture that expands like popcorn and a concrete lamp based on an interwar military listening device.

See all our stories about installations »
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Photographs are by David Bowen except where stated.

Here’s some more information from the designer:


Underwater is a large-scale suspended installation that gives the impression of being under the surface of water. Using a Microsoft Kinect, the device I have developed collects real-time surface data from water and is used to articulate the mechanical installation. The complex and subtle movements on the surface of the water are simulated within the installation by hundreds of servo-motors moving according to the collected data.

The Kinect is a game controller that uses an infrared array to create real-time 3D models of spaces, objects and people in motion. To capture the data for this piece, I have modified the device to be situated above the water surface and directed to view a floating membrane in the water. As the water waves and ripples, the Kinect tracks the movement of the membrane. This movement is transferred to a complex grid of data points, collected within the system and sent to the installation in the gallery space as the membrane floats on the water.

Each of the 486 servo-motors within the installation grid is connected to one data point whose movement will correspond directly to the movement of its respective point on the water membrane. The mechanical result mimics the subtle, complex and dynamic movement of the water viewed from below the surface.

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Futuristic Primitivism/Instinctive Override by Ross Lovegrove

Interieur 2012: British designer Ross Lovegrove presented a futuristic concept car shaped according to instinct rather than science at the Interieur design biennale in Kortrijk, Belgium, last week (+ movie).

Futuristic Primitivism/Instinctive Override by Ross Lovegrove

For his response to the design biennale’s theme of Future Primitives, Lovegrove created a fibre glass model with Italian concept car designers G-Studio and suspended it from the ceiling to act as a 3D screen for a series of video projections.

Futuristic Primitivism/Instinctive Override by Ross Lovegrove

Its smooth form is a combination of the Pininfarina CNR concept car from the 1970s and the natural shape of a water droplet.

Futuristic Primitivism/Instinctive Override by Ross Lovegrove

“There is a moment of convergence between these forms where a genesis form appears almost as a discovery point at which fluid dynamics, aerodynamics and human form meet to reveal a volume that is more akin to a biological species than a mechanical one,” Lovegrove told Dezeen.

Futuristic Primitivism/Instinctive Override by Ross Lovegrove

Above: photograph by Dezeen

“When we passed this form through the labs,” he continued, “the result was what I term ‘instinctive overide’ – a breakthrough in accepting one’s instinctive primordial reflex response to form, over and above science and its calculation.”

Futuristic Primitivism/Instinctive Override by Ross Lovegrove

Above: photograph by Dezeen

The video projections were designed by Lovegrove with the assistance of Biothing, a UK-based computational design laboratory, to wrap around the curved form of the car and give the illusion of a three-dimensional free-floating image.

Futuristic Primitivism/Instinctive Override by Ross Lovegrove

“What this achieves is a sense of motion, lightness and almost aquatic serenity, a gentleness not felt when standing next to a contemporary car, where intuition and emotion are suppressed by the physical complexity, weight and often cold aggression of its construction,” added Lovegrove.

Futuristic Primitivism/Instinctive Override by Ross Lovegrove

Other Future Primitives installations include an illusory arcade created with beams of light and fresnel lenses and a carbon fibre prototype of a rotating cocoon for compact living.

Futuristic Primitivism/Instinctive Override by Ross Lovegrove

Above: photograph by Wouter Van Vaerenbergh

We recently reported on Lovegrove’s silver spaceship installation in the rafters of Lille railway station in France.

Futuristic Primitivism/Instinctive Override by Ross Lovegrove

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Futuristic Primitivism/Instinctive Override by Ross Lovegrove

Above: photograph by Dezeen

Photographs are by Simona Cupoli except where stated.

Here’s some more information from the designer:


For the 23rd edition of the prestigious Biennale Interieur in Kortrijk, Ross Lovegrove has been invited to conceive a project room in which to present a car concept. Seven worldwide renowned designers, architects, and artists will be challenged on this exhibition, titled Future Primitives, opening on October 20th.

For this occasion, Ross Lovegrove is projecting a remarkable video created by Biothing onto an innovative Genesis vehicle form, named Future Primitivism/Instinctive Overide, presented as a moving shape. To realise such an advanced vehicle, the British designer has collaborated with an Italian engineering laboratory that consults with NASA and therefore has gained a major experience in reflecting about the shape and technology behind the means of transport.

In the video the car shape, the air and space around it andits light reflections are so unified that they become indistinguishable for human beings. This unconventional and forward-looking project is realised following a diverse path in respect of engineering a vehicle. In the words of the designer: “Future Primitivism/Instinctive Overide represents a soft slow silent walk to view an object through the evolutionary spirit of mankind and its knowledge passed down through intuition and factors that seem more religious than mathematical.’

Futuristic Primitivism/Instinctive Override by Ross Lovegrove

Above: photograph by Dezeen

Ross Lovegrove’s statement:
My interest in the nature of form, its purpose and evolution has led me to a place where art, design, science and technology converge in this installation. I have a deep, deep interest in primitive forms, in fact, what I term pre-linguistic forms that move people without explanation or any kind of premeditated, pre-conceived manipulation of thought.

The references taken are those not really from design, because I am trying to break free from the commercial objectives of design which often arrive for me at an achingly obvious false insincerity, not true to the embedded reflexes that still lie profoundly inside our primordial memory and neurology.

Futuristic Primitivism/Instinctive Override by Ross Lovegrove

Above: photograph by Wouter Van Vaerenbergh

Capturing that event horizon moment where all the logic of scientific endeavour is confronted by the human consciousness that simply tells us its right or wrong. The free decision of the creative mind to totally override data and to say “no, this is how it should be”. In praise of instinct, that lost soul of design… a gift way beyond education, into the clouds of a higher order, a relativity if you like, created first through the eyes and then into a vast void we call the mind… taking a soft slow silent walk to view an object
through the evolutionary spirit of mankind and its knowledge passed down through intuition and factors that seem more religious than mathematical.

So into a new place where dromology confirms our existence, the fantastic historical connect between the hand and mind, those relationships I love… where all things are considered now in the form of human containment experienced from a sense of the internalised form holding humans in dialogue with the extrinsic forces of speed and light.

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C-Fabriek curated by Itay Ohaly and Thomas Vailly

Dutch Design Week: twenty-five designers set up their own production lines inside a former textile factory in the Netherlands last week, making furniture, lighting, clothes, shoes, food, paper and more with the help of visitors.

C-Fabriek curated by Itay Ohaly and Thomas Vailly

Above: The Invisible Line by Francesco Zorzi, using heated tools to make monochrome drawings on thermal paper.

Curators and initiators of the C-Fabriek project Itay Ohaly and Thomas Vailly invited designers to create their own production lines, machines, tools and products for what they call “the New Factory.”

C-Fabriek curated by Itay Ohaly and Thomas Vailly

Above: CONSUMER LABORatory by Joong Han Lee and Thomaz Bondioli, involving customers in the customisation and production of jewellery.

Each installation is a combination of studio, factory and shop where consumers can watch and collaborate on the manufacture of their goods.

C-Fabriek curated by Itay Ohaly and Thomas Vailly

Above: Printing Lab – An adventure in Graphic Design & Manual Printing by Olivia de Gouveia, an open printmaking workspace where participants print their own image of a factory.

“C-fabriek is a place where designers work, create and manufacture, but also present their processes and methods to the public,” say Ohaly and Vailly. “By doing so, they are reclaiming control over their creations and suggesting alternatives to industrialisation, production and consumption.”

C-Fabriek curated by Itay Ohaly and Thomas Vailly

Above: Creative Factory Line01 by Itay Ohaly, moulding objects inside polystyrene packaging.

Ohaly’s own Creative Factory Line01 makes objects like lamps, vases and stools by drilling into a block of polystyrene to make a mould, which is then filled with resin and rotated in a spinning frame as it hardens.

C-Fabriek curated by Itay Ohaly and Thomas Vailly

Above and below: Creative Factory Line02 by Thomas Vailly, using rotational moulding to make objects inside stretched latex.

The mould doubles as packaging and is hacked away by the customer once they get the product safely home.

C-Fabriek curated by Itay Ohaly and Thomas Vailly

Vailly’s Creative Factory Line02 also makes use of rotational moulding, this time creating resin objects inside a stretched and inflated latex mould.

C-Fabriek curated by Itay Ohaly and Thomas Vailly

Above: Inner Fashion Line. Product and context design by Laura Lynn Jansen, process design by Thomas Vailly. A tight inner stretchy fabric and a loose non-stretchy outer fabric are pulled over an inflated balloon then bonded in selected places with glue. Once removed from the former, the bonded points gather the fabric to shape a garment.

There was also a paper mill recycling newspaper and leaflets from the city called the Paper Poo Machine, a food preserving machine, a fashion house making garments by gathering fabric with dots of glue and a human fax machine making prints on thermal paper with heated tools.

C-Fabriek curated by Itay Ohaly and Thomas Vailly

Above and below: FootMade – Custom made shoes by Eugenia Morpurgo, shaping shoes around the customer’s feet using connectors that replace glue and stitching in the shoe’s construction.

C-Fabriek took place at the Schellensfabriek as part of Dutch Design Week from 20 to 28 October.

C-Fabriek curated by Itay Ohaly and Thomas Vailly

Meanwhile, downstairs in the same building, architect Brian Peters was making bricks from 3D printed ceramic.

C-Fabriek curated by Itay Ohaly and Thomas Vailly

Above and below: Paper Poo Machine by Parasite9, a paper mill recycling the city’s waste newspapers and leaflets.

See all our stories about Dutch Design Week.

C-Fabriek curated by Itay Ohaly and Thomas Vailly

Photographs are by Kim Costantino and Christian Fiebig.

C-Fabriek curated by Itay Ohaly and Thomas Vailly

Above: Foodconvertors by Lucas Mullié & Digna Kosse, table-sized factories for preserving and preparing food at the same time in a kitchen where the food practically prepares itself.

C-Fabriek curated by Itay Ohaly and Thomas Vailly

Above: Impulsive Furnishing Unit. CNC machine by Christian Fiebig, concept and furniture by Itay Ohaly and Thomas Vailly. A whole furniture factory reduced to the size of a standardized plywood palette, which can be shipped and used anywhere. This machine was used to make the furniture found throughout the C-Fabriek exhibition.

C-Fabriek curated by Itay Ohaly and Thomas Vailly

Above: An element of time by Juan Montero, a clock that produces and destroys a ceramic object in a 24 hour cycle.

C-Fabriek curated by Itay Ohaly and Thomas Vailly

Above: Shaping Sugar by Amelia Desnoyers, a production line treating molten sugar like glass.

C-Fabriek curated by Itay Ohaly and Thomas Vailly

Above: Shaping bodies by Bas Geelen and Erik Hopmans, reintroducing the physical exercise to factories that’s been lost with the introduction of more automated production lines.

C-Fabriek curated by Itay Ohaly and Thomas Vailly

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C-Fabriek curated by Itay Ohaly and Thomas Vailly

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C-Fabriek curated by Itay Ohaly and Thomas Vailly

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