Lost in Translation by Studio Makkink & Bey

Interieur 2012: Studio Makkink & Bey built a house of scaffolding and stairs to represent the transient, roaming lifestyle of the future as their contribution to the Future Primitives series at last month’s Interieur design biennale in Kortrijk, Belgium.

Lost in Translation by Studio Makkink and Bey

Studio Makkink & Bey created the installation, called Lost in Translation, to reflect a future in which we are constantly moving and travelling, spending less time in one place and more time passing through infrastructure like roads and airports.

Lost in Translation by Studio Makkink and Bey

As we increasingly work on trains, sleep on aeroplanes and keep our belongings in storage, being in motion has become more like being at home, the designers explained. ”What happens if we say that being on the road does not exist anymore and lost in translation is our new existence?” Bey said to Dezeen. “If being on the road is our new interior, what will then be called exterior? What will be thought of as home and property?”

Lost in Translation by Studio Makkink and Bey

“Maybe the stairs will be the new living room, on which you can store and sit but also watch a movie or the internet with 50 shared friends,” he added.

Lost in Translation by Studio Makkink and Bey

Positing that future living will be take place in moving landscapes, the designers chose to project a series of one-minute movies inside the structure. “One minute, because that is the best timespan for moving viewers,” said Bey. The selected movies were first presented at The World One Minutes exhibition in Beijing in 2008.

Lost in Translation by Studio Makkink and Bey

Lost in Translation was one of several installations in the Future Primitives series at Interieur this year – we reported on a mechanical installation that ripples like water and an illusory arcade of gothic arches produced by beams of light.

Lost in Translation by Studio Makkink and Bey

We also reported on Ross Lovegrove’s concept car designed to provoke an instinctive response and Greg Lynn’s prototype vehicle for compact living, as well as Muller Van Severen’s collection of furniture with leather deckchair seats.

Lost in Translation by Studio Makkink and Bey

Other projects by Studio Makkink & Bey we’ve featured on Dezeen include household appliances built into wooden packing crates and an installation of pieces made from sugar and silver.

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Here’s some more information from the designers:


Future Primitives, Interieur Kortrijk, 2012
Lost in Translation, Studio Makkink & Bey

The exhibition design Lost In Translation shows industrial materials that become the frame of a house, and self-build becomes the norm. Domesticity is detached from brick and mortar or the value of a mortgage, but now deals with the social relations between members of temporary groups and nomadic aspects of mobility.

What if in transit no longer exists and on the way is a place itself? We would reside in our well developed infrastructures that perform as our living. We might get lost in translation, while living privately in public. In this future primitive, how would we dwell, what would we store? We work while blurred landscapes pass by, we sleep at 12,000 metres in flight and the attic moved into big yellow self-storage boxes along the highway. Home is where the heart is.

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Apps by Richard Hutten for Artifort

Interieur 2012: Dutch designer Richard Hutten has created a series of sofas and armchairs designed to resemble the icons on a smartphone screen.

Apps by Richard Hutten for Artifort

Richard Hutten launched the Apps collection for Dutch brand Artifort at the Interieur design biennale in Kortrijk, Belgium, last month. “On the one hand, it is a very simple and therefore timeless design,” says Hutten. “On the other hand, it is entirely contemporary thanks to the flowing forms and a basic shape that appears to be based on icons displayed on a smartphone.”

Apps by Richard Hutten for Artifort

The range includes an armchair and two-seater sofa, covered either in a single fabric or two contrasting ones. The seats are made with a wooden frame upholstered in foam and include webbing in the backrest. Prototypes of the Apps collection were first presented in Milan last April and the range is now going into production.

Apps by Richard Hutten for Artifort

Artifort was founded 120 years ago as an upholstery company in Maastricht. “For me, Artifort is part of our national heritage,” says Hutten. “The quality of the designs dating from the 1960s in particular is very high and my ambition is to revive that golden era.”

Hutten founded his own design studio in Rotterdam in 1991 after graduating from the Design Academy Eindhoven and was a leading figure in Droog Design at its inception in 1993. Past projects featured on Dezeen include traditional oriental rug patterns stretched into stripes and leaf-shaped fridge magnets. See all our stories about design by Richard Hutten.

Apps by Richard Hutten for Artifort

Interieur 2012 took place from 20 to 28 October and highlights included Troika’s arcade of light beams bent into gothic arches and Ross Lovegrove’s car shaped by instinct rather than science. See all our stories about design at Interieur 2012.

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Interieur 2012 uniforms by Damien Fredriksen Ravn

Interieur 2012 uniforms by Damien Frederiksen Ravn

Interieur 2012: most festival helpers are kitted out with branded T-shirts but staff at the Interieur design biennale in Kortrijk, Belgium, wore geometric uniforms by Norwegian designer Damien Fredriksen Ravn, inspired by the event’s logo.

Interieur 2012 uniforms by Damien Frederiksen Ravn

Above and top: photographs by Koen Vernimmen

The staff uniforms at Interieur were part of wider idea that this event should be better designed that other design fairs, as curator Lowie Vermeersch explained in an interview with Dezeen editor-in-chief Marcus Fairs – read a full transcript of the interview here.

Interieur 2012 uniforms by Damien Frederiksen Ravn

Above: photograph by Koen Vernimmen

“I found the angular and geometric logo of the Biennale Interieur very inspiring,” Ravn told Dezeen. “I love that it comes from the river flowing through the city, so I wanted to bring that into the design.”

Interieur 2012 uniforms by Damien Frederiksen Ravn

Above: photograph by Wouter van Vaerenbergh

The logo is incorporated into the kimono sleeves of the tunic and stretches up the shoulder to the neckline.

Interieur 2012 uniforms by Damien Frederiksen Ravn

“It was very important for me not to sacrifice fashion to uniform, but it was also very important for me to keep the unisex approach – neither too male nor too female,” Ravn explained.

Interieur 2012 uniforms by Damien Frederiksen Ravn

Across the breast of the tunic a pattern of gradated triangles is printed onto white Spacer neoprene: a breathable fabric more commonly used in haute couture garments and underwear.

Interieur 2012 uniforms by Damien Frederiksen Ravn

Metallic polyurethane is used on the neckline and for the storage pouch at the front of the garments.

Interieur 2012 uniforms by Damien Frederiksen Ravn

Skirts and shorts are made from black coated jersey and all the fabric is raw-cut to “make it more modern and give it a younger approach”, said Ravn. The outfits are completed with opaque black tights and Wulfrun Black Suede Single Sole shoes by British company Underground.

Interieur 2012 uniforms by Damien Frederiksen Ravn

Ravn won a competition to design the uniforms titled Dress a Host(ess)!, which was a collaboration between Interieur and the Flanders Fashion Institute.

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Underwater by David Bowen

Interieur 2012: data from the ripples of a nearby river animated this mechanical installation by American artist and designer David Bowen, which hung over visitors’ heads at the Interieur design biennale in Kortrijk, Belgium, last week (+ slideshow).

Underwater by David Bowen

Called Underwater, the installation used a Microsoft Kinect motion sensing device to collect real-time data about the dynamic surface of the nearby river Leie.

Underwater by David Bowen

Above: photograph is by Frederik Vercruysse

The water’s movement was then simulated in the suspended grid through 486 servo motors – small motors coupled to sensors that precisely control their position. Viewed from below, the kinetic installation gives visitors the impression of being underwater.

Underwater by David Bowen

The installation is a response to the theme of Future Primitives set by Interieur, explained Bowen. “The goal of the future primitive within the Underwater installation is to create a sophisticated system that provides an immersive mechanical perspective of a natural, dynamic and ageless phenomenon,” he said.

Underwater by David Bowen

“My work is concerned with the aesthetics that result from reactive and generative processes as they relate to the intersections between natural and mechanical systems,” he added.

Underwater by David Bowen

Above: image shows the point cloud representation of the installation

Other projects in the Future Primitives series we’ve featured on Dezeen include a furniture collection combining shelves with leather seats like deckchairs and a concept car designed to trigger an emotional response.

Underwater by David Bowen

Above: image shows the number field used in the installation

At Interieur 2012 we also reported on a collection of furniture that expands like popcorn and a concrete lamp based on an interwar military listening device.

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Photographs are by David Bowen except where stated.

Here’s some more information from the designer:


Underwater is a large-scale suspended installation that gives the impression of being under the surface of water. Using a Microsoft Kinect, the device I have developed collects real-time surface data from water and is used to articulate the mechanical installation. The complex and subtle movements on the surface of the water are simulated within the installation by hundreds of servo-motors moving according to the collected data.

The Kinect is a game controller that uses an infrared array to create real-time 3D models of spaces, objects and people in motion. To capture the data for this piece, I have modified the device to be situated above the water surface and directed to view a floating membrane in the water. As the water waves and ripples, the Kinect tracks the movement of the membrane. This movement is transferred to a complex grid of data points, collected within the system and sent to the installation in the gallery space as the membrane floats on the water.

Each of the 486 servo-motors within the installation grid is connected to one data point whose movement will correspond directly to the movement of its respective point on the water membrane. The mechanical result mimics the subtle, complex and dynamic movement of the water viewed from below the surface.

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Kishu by Maya Selway

Interieur 2012: objects that seem like half-finished sketches of candle holders, vases, bowls and bottles won British designer Maya Selway second prize in the Object category of the Interieur Design Awards at the Interieur design biennale in Kortrijk, Belgium, last week (+ slideshow).

Kishu by Maya Selway

Each object in the Kishu collection is carefully weighted at its base to support its lopsided structure. “I worked for a long time to get the balance just right,” Selway told Dezeen.

The delicate pieces are made from oxidised copper, and the vase also has a shallow silver dish for holding water.

Kishu by Maya Selway

The bottles and bowls are purely decorative, but the candle holder and the vase can be used as shown.

Selway trained as a silversmith and jeweller at Camberwell College of Arts in London and Bishopsland near Reading, and has also worked making props and building sets for theatre and film.

Kishu by Maya Selway

Other unusual candle holders we’ve featured on Dezeen include one with a sandpaper base for striking matches and a series of stackable candle holders made from copper, steel and lumps of concrete.

At Interieur 2012 we also reported on a concept car by Ross Lovegrove that invites a primitive emotional response and a table, lamp and bookshelf made from concrete by Matali Crasset – see all our stories about Interieur 2012.

Kishu by Maya Selway

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Future Primitives by Muller Van Severen

Interieur 2012: soft leather seats hang between the colourful plastic shelves of this furniture by Belgian design duo Muller Van Severen presented at the Interieur design biennale in Kortrijk, Belgium, last week (+ slideshow).

Future Primitives by Muller van Severen

The collection includes shelving units in various heights and configurations, some with seats draped like deckchairs inserted into their frames, as well as standing and hanging lamps and separate chairs and loungers.

Future Primitives by Muller van Severen

Responding to the theme of Future Primitives set by Interieur, the designers began with what they saw as primitive forms and basic material, and updated them for the future by combining different functions. The resulting objects are intended to be “timeless”, they said.

Future Primitives by Muller van Severen

The designers selected materials they felt were strong and simple, such as tubular steel and leather.

Future Primitives by Muller van Severen

“We chose the materials because we think they are very pure,” designer Fien Muller told Dezeen. “The leather is very natural [and] also the steel tubes are not painted because we like the light in it. When you paint it that’s gone.”

Future Primitives by Muller van Severen

The shelves are made from polyethylene plates used in the catering industry for food hygiene purposes. “All the colours are made for one food, for example yellow is for poultry, blue is for fish, green is for vegetables,” said Muller.

Future Primitives by Muller van Severen

“We used all the colours you can have of that material, but it’s again the combination of the colours that makes it special,” she added.

Future Primitives by Muller van Severen

The slim black frames splashed with colour recall furniture from the de Stijl movement, such as Gerrit Rietveld’s 1923 Red Blue Chair.

Future Primitives by Muller van Severen

Muller Van Severen is a furniture project launched by photographer Fien Muller and artist Hannes Van Severen in 2011.

Future Primitives by Muller van Severen

Other installations in the Future Primitives series we’ve featured include Greg Lynn’s prototype of a rotating cocoon for compact living and an aerodynamic concept vehicle by Ross Lovegrove.

Future Primitives by Muller van Severen

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Future Primitives by Muller van Severen

Photographs are by Frederik Vercruysse.

Here’s some more information from the designers:


We are Fien Muller and Hannes Van Severen and we are both active as visual artists. We see our collaboration as outside the field of visual arts and describe it as a ‘furniture project’. That collaboration started only two years ago; we called it Muller Van Severen.

Future Primitives by Muller van Severen

For Interieur 2012 we were selected for the Future Primitives series.  For us, Future Primitives means starting from basic materials and their basic measurements (like plates and profiles that already exist). In that sense it is something very primitive – the primitive side is about FORM. The future side of this story is more about FUNCTION, mostly the combination of functions. It is future-oriented thinking in a primitive form! For us, Future Primitives is something timeless because it is something that could just as well have existed in the past as it can function in the future.

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Futuristic Primitivism/Instinctive Override by Ross Lovegrove

Interieur 2012: British designer Ross Lovegrove presented a futuristic concept car shaped according to instinct rather than science at the Interieur design biennale in Kortrijk, Belgium, last week (+ movie).

Futuristic Primitivism/Instinctive Override by Ross Lovegrove

For his response to the design biennale’s theme of Future Primitives, Lovegrove created a fibre glass model with Italian concept car designers G-Studio and suspended it from the ceiling to act as a 3D screen for a series of video projections.

Futuristic Primitivism/Instinctive Override by Ross Lovegrove

Its smooth form is a combination of the Pininfarina CNR concept car from the 1970s and the natural shape of a water droplet.

Futuristic Primitivism/Instinctive Override by Ross Lovegrove

“There is a moment of convergence between these forms where a genesis form appears almost as a discovery point at which fluid dynamics, aerodynamics and human form meet to reveal a volume that is more akin to a biological species than a mechanical one,” Lovegrove told Dezeen.

Futuristic Primitivism/Instinctive Override by Ross Lovegrove

Above: photograph by Dezeen

“When we passed this form through the labs,” he continued, “the result was what I term ‘instinctive overide’ – a breakthrough in accepting one’s instinctive primordial reflex response to form, over and above science and its calculation.”

Futuristic Primitivism/Instinctive Override by Ross Lovegrove

Above: photograph by Dezeen

The video projections were designed by Lovegrove with the assistance of Biothing, a UK-based computational design laboratory, to wrap around the curved form of the car and give the illusion of a three-dimensional free-floating image.

Futuristic Primitivism/Instinctive Override by Ross Lovegrove

“What this achieves is a sense of motion, lightness and almost aquatic serenity, a gentleness not felt when standing next to a contemporary car, where intuition and emotion are suppressed by the physical complexity, weight and often cold aggression of its construction,” added Lovegrove.

Futuristic Primitivism/Instinctive Override by Ross Lovegrove

Other Future Primitives installations include an illusory arcade created with beams of light and fresnel lenses and a carbon fibre prototype of a rotating cocoon for compact living.

Futuristic Primitivism/Instinctive Override by Ross Lovegrove

Above: photograph by Wouter Van Vaerenbergh

We recently reported on Lovegrove’s silver spaceship installation in the rafters of Lille railway station in France.

Futuristic Primitivism/Instinctive Override by Ross Lovegrove

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Futuristic Primitivism/Instinctive Override by Ross Lovegrove

Above: photograph by Dezeen

Photographs are by Simona Cupoli except where stated.

Here’s some more information from the designer:


For the 23rd edition of the prestigious Biennale Interieur in Kortrijk, Ross Lovegrove has been invited to conceive a project room in which to present a car concept. Seven worldwide renowned designers, architects, and artists will be challenged on this exhibition, titled Future Primitives, opening on October 20th.

For this occasion, Ross Lovegrove is projecting a remarkable video created by Biothing onto an innovative Genesis vehicle form, named Future Primitivism/Instinctive Overide, presented as a moving shape. To realise such an advanced vehicle, the British designer has collaborated with an Italian engineering laboratory that consults with NASA and therefore has gained a major experience in reflecting about the shape and technology behind the means of transport.

In the video the car shape, the air and space around it andits light reflections are so unified that they become indistinguishable for human beings. This unconventional and forward-looking project is realised following a diverse path in respect of engineering a vehicle. In the words of the designer: “Future Primitivism/Instinctive Overide represents a soft slow silent walk to view an object through the evolutionary spirit of mankind and its knowledge passed down through intuition and factors that seem more religious than mathematical.’

Futuristic Primitivism/Instinctive Override by Ross Lovegrove

Above: photograph by Dezeen

Ross Lovegrove’s statement:
My interest in the nature of form, its purpose and evolution has led me to a place where art, design, science and technology converge in this installation. I have a deep, deep interest in primitive forms, in fact, what I term pre-linguistic forms that move people without explanation or any kind of premeditated, pre-conceived manipulation of thought.

The references taken are those not really from design, because I am trying to break free from the commercial objectives of design which often arrive for me at an achingly obvious false insincerity, not true to the embedded reflexes that still lie profoundly inside our primordial memory and neurology.

Futuristic Primitivism/Instinctive Override by Ross Lovegrove

Above: photograph by Wouter Van Vaerenbergh

Capturing that event horizon moment where all the logic of scientific endeavour is confronted by the human consciousness that simply tells us its right or wrong. The free decision of the creative mind to totally override data and to say “no, this is how it should be”. In praise of instinct, that lost soul of design… a gift way beyond education, into the clouds of a higher order, a relativity if you like, created first through the eyes and then into a vast void we call the mind… taking a soft slow silent walk to view an object
through the evolutionary spirit of mankind and its knowledge passed down through intuition and factors that seem more religious than mathematical.

So into a new place where dromology confirms our existence, the fantastic historical connect between the hand and mind, those relationships I love… where all things are considered now in the form of human containment experienced from a sense of the internalised form holding humans in dialogue with the extrinsic forces of speed and light.

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RV Prototype (RV = Room Vehicle) by Greg Lynn

Interieur 2012: American architect and designer Greg Lynn has created a prototype for a motorised compact-living cocoon that rotates to provide space for relaxing, sleeping and bathing (+ movie).

RV (Robot Vehicle) Prototype by Greg Lynn

Lynn presented a 1:5 carbon fibre scale model of the concept, which is inspired by a space station and is called RV Prototype (RV = Room Vehicle), at the Interieur 2012 design biennale in Kortrijk, Belgium, last week.

RV (Robot Vehicle) Prototype by Greg Lynn

“The 1:5 scale model in Kortrijk is always moving, but the idea is that three basic surfaces would be the orientations and everything in between would be momentary,” Lynn told Dezeen. “For example, zero degrees is living, 90 degrees is kitchen and bath and 180 degrees is sleeping and relaxing.”

RV (Robot Vehicle) Prototype by Greg Lynn

Lynn was partly inspired by the sedate and lazy lifestyle offered by luxury recliner chairs, where entertainment and refreshment is always within arm’s reach, but he also wanted to create a stimulating and active environment for the user.

RV (Robot Vehicle) Prototype by Greg Lynn

Above: photograph is by Wouter Van Vaerenbergh

The user of the RV Prototype would need to clamber around inside the cocoon in order to access all its functions as it rotates into different positions.

RV (Robot Vehicle) Prototype by Greg Lynn

Above: photograph is by Wouter Van Vaerenbergh

A scaled-up version of the prototype would utilise its entire interior surface to provide 60 square metres of floor space, much like in a space station.

RV (Robot Vehicle) Prototype by Greg Lynn

The prototype was presented as part of the Future Primitives programme at the Interieur design biennale – see all our stories about Interieur. London design studio Troika also contributed to Future Primitives with an installation that used fresnel lenses to refract beams of light into illusory arches.

Above: animation is by Greg Lynn Studio

Other projects involving Lynn we’ve featured on Dezeen include his Golden Lion-winning furniture made from recycled children’s toys and a project by some of his students to design a conceptual boat factory.

RV (Robot Vehicle) Prototype by Greg Lynn

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RV (Robot Vehicle) Prototype by Greg Lynn

Photographs are by Dezeen except where stated. Images and sketches are by Greg Lynn.

RV (Robot Vehicle) Prototype by Greg Lynn

Here’s some more information from the designer:


RV (Room Vehicle) Prototype
Where the surface meets the machine

Because of contemporary digital communication, entertainment and the intelligent control of machines, the world expects more from the physical environment today. Mobility and high performance must be calibrated with reduction in footprint and efficiency. The bespoke comfort of a one-of-a-kind specified automobile is merging with the living room couch and television where everyplace aspires to be a first class flat bed seat with colour temperature and intensity controlled lighting, internet access and entertainment on-demand.

RV (Robot Vehicle) Prototype by Greg Lynn

In order to move, robotic motion from industry is brought to motion types germane to reclining furniture. However, in the case of the mechanical or robotic reclining lounge chair, by placing all of the leisure functions at arms’ reach from a stationary seat the activities of living and the occupant’s musculature tend to contract to a stationary point. Despite the action and dynamism of the minivan lifestyle replete with sport, design and professionalism, most equate the recliner with sedentary consumption.

The RV Prototype brings intelligent movement and compact comfort to the living space as an alternative to over-inflated ‘McMansions’ by reducing footprint and material while also bringing the enthusiasm and activity of theme park, a hamster ball, an exercise machine, a natural landscape or sporting equipment to the human living sphere.

RV (Robot Vehicle) Prototype by Greg Lynn

The living space does not move around you to make you comfortable, but instead you are rolled and must climb, tumble, traverse and spelunk across the ergonomic surface like a mountain goat, a Pilates disciple, a Parkour Tracuer or wannabe Spiderman. Instead of a baronial interior of luxury materials, in order to be movable, the materials and construction methods of the RV Prototype replace masonry and steel with lightweight, high strength cloth bonded to either a wood or cork core. To be affordable and responsible the 60m2 living space is distributed across the surface of the interior rather than just across the floor; thereby reducing the literal and energy footprint.

RV (Robot Vehicle) Prototype by Greg Lynn

Intelligent Environments
Because of contemporary digital communication, entertainment and the intelligent control of machines, the world expects more from the physical environment today. Adaptation, intelligence, personalisation, bespoke manufacture, home delivery via fulfillment centers, targeted marketing, on-demand entertainment, personalised fast food ordered from secret menus, are the modes of desire and fulfillment that move us through the world. Myriad forms of intelligence have penetrated screens, print, transportation, appliances and even furniture as we are immersed in an environment that knows who we are, what we want and can therefore respond to our needs and desires at their formation.

RV (Robot Vehicle) Prototype by Greg Lynn

Comfort with Motion
In the 1940s two typologies emerged promising comfort, freedom and dynamic motion: the recreation vehicle and the Barcalounger or La-Z-Boy mechanical recliner. Today’s recliners include PowerLiftTM, PowerReclineTM and PowerShiatsuTM, offering massages, heating and cooling, home entertainment control integration, food and beverage coolers, as well as recline, glide, rotate, lift and rocking motion. The motion of hospital beds is now available for the home in the Craftmatic. The RV Prototype brings the intelligence, comfort and freedom of motion of these furniture typologies to the entire living environment.

RV (Robot Vehicle) Prototype by Greg Lynn

Reduced Footprint
By living on the walls, floor and ceiling, the volume and material of the living environment is reduced and used in a more high performance manner. Through rotation, the 60m2 living environment is thought as a wrap-around surface rather than as a platform. Like in a NASA capsule or a space station the ergonomic surfaces are not limited to the floor. The ability to rotate the living environment in response to the weather, daylight and temperature also optimizes environmental quality.

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by Greg Lynn
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Concrete collection by Matali Crasset for Concrete by LCDA

Interieur: French designer Matali Crasset has created a collection of concrete furniture, including a lamp shaped like an interwar military listening device.

Concrete collection by Matali Crasset for Concrete by LCDA

Crasset recently became the artistic director of French concrete specialist Concrete by LCDA, and the Concrete collection is a result of this collaboration.

Concrete collection by Matali Crasset for Concrete by LCDA

The lamp references concrete acoustic mirrors, also known as “listening ears”, which were developed in Britain between the wars to concentrate sound waves and detect airborne invasions.

Concrete collection by Matali Crasset for Concrete by LCDA

The bookshelf is designed to be a “backbone of knowledge” with shelves like vertebrae protruding from a central spine.

Concrete collection by Matali Crasset for Concrete by LCDA

“This project combines fluidity and the desire to get away from the very common single-piece shapes when concrete furniture is concerned,” said the collaborators.

Concrete collection by Matali Crasset for Concrete by LCDA

Other projects by Crasset we’ve featured recently include a set of vessels shaped like horns, speaker components and loudhailers and a woodland hotel room on legs.

Concrete collection by Matali Crasset for Concrete by LCDA

We’ve been publishing some of the best projects from Interieur this year, including furniture that expands like popcorn and an arcade of light beams that appear to bend inwardssee all our stories about Interieur.

See all our stories about concrete »
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Photographs are by Simon Buisson.

Here’s some more information from the designer:


The international designer Matali Crasset is working with Concrete by LCDA as artistic director. This is a new stage in the development of Concrete by LCDA which, after putting its know-how into use to excel in interior design, from now on becomes a design and manufacturing company.

The international designer Matali Crasset is working with Concrete by LCDA as artistic director. This is a new stage in the development of Concrete by LCDA which, after putting its know-how into use to excel in interior design, from now on becomes a design and manufacturing company.

The aim is to tame concrete to so that it will be better incorporated into the heart of our daily life. The range of concrete products that Matali Crasset has designed for Concrete by LCDA invites concrete to be a fully-fledged player in our interiors, both for primary uses and more immaterial functions. So it is in this setting that the material and symbolic dimension of concrete is highlighted.

This initial collection of furniture and objects designed for concrete takes its strength from the beauty of the concrete material. By moulding the concrete, it becomes furniture and then enters into a dialogue with us in our life scenarios. In this way, Matali has designed a collection of timeless and sculptural objects, both obvious and essential, which combine a technical material and a know-how with a high level of craftsmanship with a sensitive approach.

The collection is comprised of three objects which suggest three functions and values: to meet, to store, to light.

Table

Concrete becomes the centre of the house with a very archetypal table which asserts its desire for continuity. The shape is meant to be simple to so that material’s sensitive aspect can be revealed: the texture of the wood’s grain will reveal more than the manufacturing mode, it locks the project into a long tradition of moulding. The concrete unobtrusively finds its place and becomes a key element in the apartment. Wooden frame is the most frequently used tool for framing concrete walls that are generally reinforced, a forming tool used since the 17th century made from pieces of wood. The concrete is both a very technical material – lightweight concrete – and a material which requires precise handwork; in this way, the mould leaves the trace of the wood and the handwork. This is an archetypal object, with a clean line which easily fits into any type of interior. A large table seating 6 to 10 persons in a spirit of conviviality and hospitality.

Technical description :
Table in ultra-high-performance fibre-reinforced raw concrete and inner core, with a mat varnish surface.
Dimensions: 250 x 100 x 75 cm, also available in 220*100*75 cm.
Weight: 120 kgs
Top 80 kg, each base 20 kg.

Lamp

The lamp is more unexpected, it shows that concrete knows no borders. It refers to the listening ears in Folkestone in England. These objects deriving from technology exiting between the two wars have become obsolete with the arrival of radar beams. The function of these large objects in reinforced concrete was to listen to the sky. The flag changes scale to become a light diffuser. It is placed in various locations in the apartment, standing or suspended. Here the concrete is moulded with great finesse to so that the design can be seen.

Technical description :
Dimensions: 53 x 50 x 31.5 cm
Ultra high-performance raw concrete, LED 18W lamp.
PCB (printed circuit board) made up of 0.5W 36 leds powered by 24V direct current. The power obtained is 18W or about 1800 lumen for a colour of 4000°.
A diffuser made of a white light spectrum moulded acrylic sheet offers an excellent diffusion strength and an eco-efficient solution.
Weight: 18kg

Bookshelf

This is a bookshelf in the image of the backbone of knowledge. The material is known for its strength, this project combines fluidity and the desire to get away from the very common single-piece shapes when concrete furniture is concerned. The material seems to be set in its lightness, like a freeze-frame shot, it retains the momentum and the dynamism of growth. The table and the storage space are a homage to human building genius, to major structures in raw concrete which symbolise modernity.

Technical description :
Dimensions: 190 x 95 x 35 cm.
Smooth ultra-high-performance concrete, Ductal.
Weight: each element 70 kg

The post Concrete collection by Matali Crasset
for Concrete by LCDA
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Memories of the Future by Carl de Smet

Memories of the Future by Carl de Smet

Belgian designer Carl de Smet of Noumenon has developed high-tech foam furniture that can be squashed to 5% of its original size for easy transportation and then expanded “like popcorn” by heating it up (+ movie + interview).

Memories of the Future by Carl de Smet

Under the proposal, which is still at the research stage, products made of polyurethane shape-memory polymers (SMPs) are compressed into flat, lightweight slabs (top left in the above sequence), meaning they take up very little space until they are required. When heated, the furniture returns to its original shape thanks to the “memory foam” properties of the material (see movie below).

“It’s light, so for shipping it’s almost taking up no space,” de Smet told Dezeen. “If it gets damaged and it’s heated again, [the damage] disappears. If you ship the packaging and something happens to it, it doesn’t matter because it isn’t the end product; that’s in the imprinted memory.”

The project evolved out of a research project to design a parabolic antenna for outer space that would be compressed to make a smaller payload on a spaceship, then expanded to full size when exposed to the sun’s rays. This project involved shape-memory alloys (SMAs) – advanced metals that perform in the same way as SMPs, but which are highly expensive.

Memories of the Future by Carl de Smet

“I wanted to bring it back to daily life and not only use it for high technology projects, and for that the metals were too expensive,” says de Smet. “With polymers, when you produce them in large quantities, it’s affordable.”

At the moment the items need to be placed in a large heated environment like a sauna to reach the required temperature of 70 degrees, but de Smet is researching other ways of triggering the transition from the compressed to the expanded form, for example by “programming” the material to return to its remembered form when electricity is passed through it.

Memories of the Future by Carl de Smet

“[At the moment] it’s programmed [to expand] at 70 degrees, because of the logistics of transport,” de Smet said. “For example in the summer and the truck is stuck in traffic, then inside it is building up to 50 degrees and we don’t want the furniture to pop, like popcorn.”

The foam, which is strong enough to be structural, can be turned into furniture by milling solid blocks of the material or by injection moulding.

Memories of the Future by Carl de Smet

De Smet is exhibiting the project, including scale models of a foam armchair, at the Buda Factory building in Kortrijk, Belgium, as part of the Interieur 2012 design biennale. The exhibition continues until 28 October. See all our stories about Interieur 2012.

Below is the interview with de Smet, conducted by Dezeen editor-in-chief Marcus Fairs:


Memories of the Future by Carl de Smet

Marcus Fairs: Tell us about the Noumenon project.

Carl de Smet (above): It’s a research project that started five, six years ago, around the world of smart materials, smart polymers, which have the possibility to change shape. It means you can fix a temporary shape and then if you reach a certain temperature it can transform into an end product.

Marcus Fairs: What kind of material is it? It looks like a kind of foam.

Carl de Smet: It’s a kind of memory foam. Foam can have different densities; normal foam is really soft, spongy. But this one is rigid, so it’s strong, which means you can us it as a structural support. And when it becomes hot and when it wants to change form, it becomes soft.

Marcus Fairs: Is this a material you invented yourself or one that you discovered and found a use for?

Carl de Smet: These polymers have been around for 20 years but finally we are updating the material for design applications on a bigger scale.

Marcus Fairs: Was this something you discovered by mistake?

Carl de Smet: We didn’t discover it by mistake. In 2002/2003 I was doing a research project with shape-memory alloys; metals that are really well known. It was an idea to design a parabolic antenna for outer space. The idea was to bring a squeezed form out into space, connected to a spaceship. You unload it in the cold air then when you turn it to the sun the heat would open it and form an antenna. I really liked the idea of designing certain kinds of objects that have a performative behaviour. I wanted to bring it back to daily life and not only use it for high technology projects, and for that the metals were too expensive. As you know with polymers, when you produce them in large quantities, it’s affordable. That’s the reason I researched into plastics.

Marcus Fairs: So tell us how this could be used to create a product. Here you’ve got a model of an armchair.

Carl de Smet: It’s an armchair but the basic idea is that [you buy it] in a packaging shape. You buy a package, you come home to the story that everybody knows now: the special key from Ikea; you put everything together; you assemble it yourself. Here the material is making this move. The material is doing the work. Because the form in imprinted in the memory effect of the material.

Marcus Fairs: So you manufacture this chair and you compress it, you squash it?

Carl de Smet: Yes.

Marcus Fairs: How much smaller can you make it than the original?

Carl de Smet: We can reduce it to 20 times smaller. If you think about the form it’s a cellular structure, and inside the structure there is air and you can collapse this structure. Then it becomes like a slab.

Marcus Fairs: What’s the benefit of this? I imagine you can ship it much more efficiently.

Carl de Smet: It’s light, so for shipping it’s almost taking up no space. If it gets damaged and it’s heated again [the damage] disappears. If you ship the packaging and something happens it doesn’t matter because it isn’t the end product; that’s in the imprinted memory.

Marcus Fairs: How do you then turn the squashed product into the full-sized product?

Carl de Smet: For the moment it’s heat, but we are researching applications that will allow it to happen in households, because not everyone has a sauna at home where you can put furniture.

Marcus Fairs: So you have to put it in a very hot room?

Carl de Smet: At the moment it’s programmed to [expand at] 70 degrees, because of the logistics of transport. For example in the summer if there is a traffic jam and the truck is stuck in traffic, then inside it is building up  to 50 degrees and we don’t want the furniture to pop, like popcorn. That’s the reason we calculated 70 degrees. It sounds quite high but when you think about logistics, that’s the minimum.

Marcus Fairs: How would you shape the product? With a mill?

Carl de Smet: It’s made with a mill but we can also do injection moulding. This is a kind of a polyurethane, or PU. In the car industry the fake leather is made out of PU. So we can do it like fake leather or fake wood; it’s just the finishing of the moulding process. It depends on the moulding and how you present it.

Marcus Fairs: What’s the scientific process that allows it to retain its memory?

Carl de Smet: If you look under a microscope at polymers you see a kind of spaghetti form. In this form you make chemical cross-links and that fixes the form and the trigger. Every time you compress or stretch it it remembers the connection points and cross links.

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by Carl de Smet
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