Open Source Architecture Manifesto movie

Istanbul Design Biennial 2012: this movie shows how a custom printer continually updates a copy of the Open Source Architecture Manifesto Wikipedia entry, written on a wall in the entrance to the Adhocracy exhibition at the Istanbul Design Biennial.

Open Source Architecture Manifesto movie

The project began over a year ago, when editor of Domus magazine and curator of the Adhocracy show Joseph Grima asked Italian studio Carlo Ratti Associatti to write a manifesto for open source architecture.

Open Source Architecture Manifesto movie

The studio decided to start a Wikipedia page about open-source architecture, so it could be continually updated by the online community.

Open Source Architecture Manifesto movie

For the biennial they have created a kinetic installation that demonstrates how the page keeps evolving as it is added to and altered.

Open Source Architecture Manifesto movie

They have installed a vertical plotter in the entrance of the Adhocracy exhibition that writes, erases and rewrites sections of the manifesto onto a whiteboard as it receives changing information from the Wikipedia page.

Open Source Architecture Manifesto movie

Find out more about the project in our previous story here and read our interview with the exhibition curator Joseph Grima here.

Open Source Architecture Manifesto movie

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Multithread by Kram/Weisshaar

Istanbul Design Biennial 2012: design duo Kram/Weisshaar used custom software to adapt and strengthen the branch-like metal joints of this collection of 3D printed furniture, currently on show at the Istanbul Design Biennial (+ movie).

Multithread by Kram/Weisshaar

The Multithread collection was devised using a software application created by Kram/Weisshaar, which can analyse the forces acting on supports for a slab – in this case a table top or shelf – and automatically alter the shape of the joints to enhance their load-bearing strength.

Multithread by Kram/Weisshaar

The movie above explains that while standard joints work well for symmetrical loads, an asymmetric load places irregular stresses on the joint.

Multithread by Kram/Weisshaar

The Multithread process adapts the joint for asymmetric foces, adding support where required by twisting the joint or increasing its mass.

Multithread by Kram/Weisshaar

Once finalised, the design is exported as a set of digital blueprints to be 3D printed in a selective laser sintering process, which applies powdered metal in layers to build up a shape.

Multithread by Kram/Weisshaar

Tubes are CNC-cut to length to connect the finished joints before the base is painted to illustrate the forces at work, with yellow denoting areas under most stress.

Multithread by Kram/Weisshaar

Originally created as an installation for Nilafur Gallery in Milan, Multithread is now part of the Adhocracy exhibition at the Istanbul Design Biennial, which continues until 12th December. Exhibition curator Joseph Grima told Dezeen in an interview that new technologies are causing a “cultural revolution” that could transform how objects are made and how they look – read our full interview with Grima.

Multithread by Kram/Weisshaar

Swedish designer Reed Kram and German designer Clemens Weisshaar founded their design studio in 2002. Other projects by Kram/Weisshaar we’ve featured on Dezeen include a family of interlocking cast concrete objects and an installation of message-writing robotic arms in Trafalgar Square in London.

See all our stories about Kram/Weisshaar »
See all our stories about 3D printing »
See all our stories about furniture »

Photographs are by Tom Vack.

Here’s some more information from the designers:


Multithread by Clemens Weisshaar and Reed Kram for Nilufar Gallery Salone Internazionale del Mobile Milano 2012

In this installation for Nilufar Gallery, Weisshaar and Kram introduce a new paradigm of Force-Driven Structures. The design of each piece of Multithread furniture begins with a set of horizontal surfaces positioned in space: table top, shelf, desk, etc. A web of thin connecting bars is defined to support these surfaces.Then a custom software created by the designers analyzes, modifies and paints the structure based on the forces passing through it. The final form and colour of each joint is a direct representation of the energy it supports.

The software then outputs a complete set of digital blueprints for the tubes and connecting joints which are subsequently 3D printed by the latest metal printing technology: Selective Laser Melting (SLM). These are then handed to a team of master 21st craftsmen who join the parts together and apply colours to the frame according to the computer generated finite elements calculations. Each joint is custom painted to illustrate the forces acting within it.

Nilufar Gallery hosted this special exhibition together with an installation of important antique Chinese carpets from Nina Yashar’s collection in the Sala Pericoli of the Gio Ponti-designed Palazzo Garzanti on Via della Spiga, Milan from April 16th to 22nd, 2012.

Multithread will be part of the Adhocracy show curated by Joseph Grima at the Istanbul Biennal from October 13 to December 12, 2012 at the former Galata Greek Primary School.

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Improvisation Machine by Annika Frye

Istanbul Design Biennial 2012: German designer Annika Frye incorporated a cordless drill in the rotational moulding machine she built for making one-off items using a process that would normally result in an identical series (+ movie).

Improvisation Machine by Annika Frye

The Improvisation Machine was designed by Frye as a way to incorporate spontaneity and unpredictability into the process of serial production. “It was difficult to ‘design’ something improvised,” Frye told Dezeen. “Improvisation can’t be repeated or planned – and therefore I can only try to design somehow the framework in which improvisation will eventually happen.”

Improvisation Machine by Annika Frye

The spontaneity comes from never using the same mould twice. The resulting objects resemble ceramic, but are actually made from a plastic that hardens in half an hour.

Improvisation Machine by Annika Frye

To begin the process, Frye makes a plastic mould from a flat sheet by adapting a net based on tessellated octagons. The pattern can easily be altered and the same one is never used again.

Improvisation Machine by Annika Frye

The mould is then suspended in the frame by strips of fabric tape, filled with wet polymer plaster and sealed before the drill is switched on. The screw pressing the switch of the drill enables the user to control the speed of the rotation while the plastic cures.

Improvisation Machine by Annika Frye

After hardening, the objects are sanded outside and varnished inside. Some are sawn open to widen the aperture of the container or create a lid.

Improvisation Machine by Annika Frye

While each of the vessels is slightly different, all of the objects are related to each other as they are based on the same octagonal grid.

Improvisation Machine by Annika Frye

The Improvisation Machine is on show at the Istanbul Design Biennial as part of the Adhocracy exhibition, which investigates the impact of open-source thinking on the design world.

Improvisation Machine by Annika Frye

“Adhocism is not only a design activity, but also a political statement,” said Frye. “Since it uses everything that is immediately available, mass production loses influence. Instead of shaping things anew, the improviser uses what is already there and solves his specific problem immediately. He can directly respond to a situation.”

Improvisation Machine by Annika Frye

Exhibition curator and Domus editor  Joseph Grima told Dezeen about the concept of “adhocracy” at the opening of the exhibition, arguing that as systems of mass production are increasingly replaced by flexible peer-to-peer networks and new technologies, we can expect a “cultural revolution” – read the full interview with Grima.

Improvisation Machine by Annika Frye

Other projects from the biennial we’ve reported on include an open source design for a water purifier and a 3D printing project that explores how objects created from identical digital files can be as unique as hand-made ones – see all our stories from the Istanbul Design Biennial. The biennial continues until 12 December 2012.

Improvisation Machine by Annika Frye

We previously featured a similar rotational moulding machine powered by a cordless drill that produced plastic piggy banks, and Phil Cuttance has just contributed a vase using a similar process to the Stepney Green Design Collection curated by Dezeen.

Improvisation Machine by Annika Frye

See all our stories about machines »
See all our stories about the Istanbul Design Biennial »

Photographs are by Annika Frye and the movie is by Aiko Telgen.

Here’s some more information from the designer:


A series of rotational moulded pieces was produced in a experimental production setup. By using a self-made rotational moulding machine I can produce variation instead of repetition.

Improvisation Machine by Annika Frye

The moulds were made from simple geometric patterns, the material is a special plaster that hardens within short time. I also added wooden parts and other materials. The hollow objects were cut in order to create a vase/dish/container.

Improvisation Machine by Annika Frye

The Machine, for me, is more than just a tool: I designed the machine itself by using basic characteristics of a piece of furniture such as brass fittings, multiplex and steel tubes.

Improvisation Machine by Annika Frye

The first series of pieces comprises different items such as vases, containers and bowls. Each object is unique. Still, all objects are related to each other as all forms are based on an octagonal grid.

Improvisation Machine by Annika Frye

The plaster hardens within 30 minutes. The objects are sanded from the outside, their inside is covered with varnish. Some objects were cut with a saw in order to create a container or a vase. In this way, the top and the bottom of the vase/container/dish can be produced within a single mould. At first glance, the material resembles ceramic, but the plaster is more lightweight. Also, wooden parts and other materials can be added. A screw enables continuously variable speed.

Improvisation Machine by Annika Frye

The first model of the machine was improvised with Fischertechnik parts. In the beginning, I wanted to make a machine that can improvise, but I figured out that the improvisation cannot be done by a machine. It actually happens when the machine is being made (in the workshop) or when I produce objects with the machine: I am the one who improvises!

Improvisation Machine by Annika Frye

The objects were produced in the gallery Kunstverein am Rosa-Luxemburg-Platz in Berlin in June during the DMY design festival. The exhibition Res publica / Res privata was curated by Susanne Prinz and Oliver Vogt. In October, the machine and the objects created in it will be shown at Adhocracy at Istanbul Design Biennial.

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OpenStructures Water Boiler by Unfold

Istanbul Design BiennialBelgian design studio Unfold used open source components including a filter made of 3D printed ceramic to build this water boiler and purifier, which could be used in the developing world.

OpenStructures WaterBoiler by Unfold

The machine was first devised by designer Jesse Howard in collaboration with Thomas Lommée of Intrastructures, a design studio that makes and uses components from the OpenStructures open source construction project. Read more about the OpenStructures system in our earlier story.

Unfold developed the original design by replacing its plastic bottle with a glass bottle, which has been cut in half to hold the water filter.

OpenStructures WaterBoiler by Unfold

The ceramic water filter has extruded pockets filled with activated carbon, which acts as a natural purification device.

We recently reported on another Unfold project presented in Istanbul, which explored how 3D printed objects can be as unique as handmade ones.

See all our stories about Unfold »
See all our stories about 3D printing »
See all our stories about open design »

Here’s some more information about the project:


The OpenStructures WaterBoiler, originally designed and composed by Jesse Howard in collaboration with Thomas Lommée, was passed on to the Antwerp based design studio Unfold.

The WaterBoiler is based on the OpenStructures design principles. In Unfold’s adaptation, the water recipient, a salvaged, PET bottle, was replaced by a cut-through glass bottle that holds a ceramic water filter 3D printed using one of the machines that they developed. It further contains OS compatible parts designed by Fabio Lorefice (3D printed adaptor piece).

The water filter is a prototype, part of a recently started research project on the potential benefits of ceramic 3D printing for the production of water filters in the developing world.

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Filter for Open Source Water Boiler by Unfold

Istanbul Design BiennialBelgian design studio Unfold have created a 3D printed ceramic filter for an open source water boiler and purifier that was developed by Jesse Howard in collaboration with Thomas Lommée for use in the developing world.

OpenStructures WaterBoiler by Unfold

The machine was first devised by Howard and Lommée of Intrastructures, a design studio that makes and uses components from the OpenStructures open source construction project. Read more about the OpenStructures system in our earlier story.

OpenStructures WaterBoiler by Unfold

Unfold developed the original design by replacing its plastic bottle with a glass bottle, which has been cut in half to hold the water filter. The ceramic water filter has extruded pockets filled with activated carbon, which acts as a natural purification device, and attaches to the OpenStructures system via a 3D-printed adapter designed by Fabio Lorefice.

We recently reported on another Unfold project presented in Istanbul, which explored how 3D printed objects can be as unique as handmade ones.

See all our stories about Unfold »
See all our stories about 3D printing »
See all our stories about open design »

Here’s some more information about the project:


The OpenStructures WaterBoiler, originally designed and composed by Jesse Howard in collaboration with Thomas Lommée, was passed on to the Antwerp based design studio Unfold.

The WaterBoiler is based on the OpenStructures design principles. In Unfold’s adaptation, the water recipient, a salvaged, PET bottle, was replaced by a cut-through glass bottle that holds a ceramic water filter 3D printed using one of the machines that they developed. It further contains OS compatible parts designed by Fabio Lorefice (3D printed adaptor piece).

The water filter is a prototype, part of a recently started research project on the potential benefits of ceramic 3D printing for the production of water filters in the developing world.

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by Unfold
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Turkey “needs design more than other countries” – Istanbul Design Biennial organiser

Turkey "needs design more than other countries" – Istanbul Design Biennial organiser

Istanbul Design Biennial: Turkey’s frenetic, unplanned growth means it needs good design more than most other countries, according to the organiser of the inaugural Istanbul Design Biennial, which opened this week.

Top image: model of Istanbul on the ceiling of the Adhocracy exhibition at the biennial

“We need cities that are better designed, we need products that are better designed,” said Bülent Eczacıbaşı (pictured below), chairman of the Istanbul Foundation for Culture and Arts (IKSV), which organised and sponsored the biennial. “We all know that a design culture is very important but also our need for good design is more important than other countries.”

Turkey "needs design more than other countries" – Istanbul Design Biennial organiser

Eczacıbaşı, speaking at a press lunch in Istanbul, added: “In industry we need to spread the understanding that products from Turkey need to be better designed. If one day we can make Designed in Turkey a desirable attribute our mission will have been accomplished.”

The Turkish economy expanded by 8.5% last year, making it the world’s second-fastest growing economy after China, yet there is concern in Turkey about the chaotic nature of development.

“We have to stop and think a bit,” said Emre Arolat (pictured below), an architect and the curator of Musibet, one of the two main exhibitions at the biennial. “Things are changing very fast and at this speed it’s not possible to manage change well.”

Turkey "needs design more than other countries" – Istanbul Design Biennial organiser

Musibet, which means “plague” or “sickness” in Arabic, features 32 projects that respond to the phenomenal growth of Istanbul, which has a population approaching 17 million and which covers more than 5,000 square kilometres.

“This exhibition is not putting a solution on the table but it is asking lots of questions that are not being asked,” Arolat told Dezeen. “People are really excited about the transformation. The public here is very positive; they accept everything the government says. We don’t have any economic crisis; construction is the main thing in the economy at the moment. The mainstream press is not asking any questions about this because they’re really happy about the situation.”

Arolat cited plans to build two new cities outside Istanbul, which would destroy the ancient forests that act as the city’s “lungs”, yet which have received little critical analysis in Turkey.

Turkey "needs design more than other countries" – Istanbul Design Biennial organiser

Above image: Istanbul Modern, venue for the Musibet exhibition

Musibet, along with the Adhocracy exhibition covered in our earlier story, responds to the biennial’s central theme of “imperfection”. The theme was proposed by Deyan Sudjic, director of the Design Museum in London and a member of the biennial’s advisory board.

“There is nowhere better to explore [imperfection] than in Istanbul, a city of infinite layers, charged with the vitality that comes from engaging with rapid urban, social and cultural change” Sudjic writes in the biennial catalogue. “Istanbul as a city, is far from perfect, yet it is one of the most exhilarating and dynamic centres in the world. Its special quality is that it makes so much from the imperfect, the inexact and the provisional.”

See all our stories about the Istanbul Design Biennial »
See all our stories about Turkey »

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Keystones by Minale-Maeda

Istanbul Design BiennialRotterdam design studio Minale-Maeda has devised a set of 3D printed plastic connectors that combine with standard wooden parts so that anyone can make these four items of furniture.

Keystones by Minale-Maeda

Building on the Inside-Out Furniture project presented at last year’s Dutch Design Week, the Keystones collection is intended to be printed at a local manufacturing centre and assembled by the user with no need for joinery skills or instruction booklets.

Keystones by Minale-Maeda

Schematic drawings are etched on the surfaces of the plastic, providing instructions on how to build the side table, dining table, coat stand and trestle.

Keystones by Minale-Maeda

Although the project was self-initiated, the designers set down strict rules about what the final product could include. “There should be a single connector with no additional fasteners and no screws,” they told Dezeen.

Keystones by Minale-Maeda

“The other guideline was that it should be as compact as possible while being as strong as possible, since the material is comparatively weak,” they added. The wood is clamped into the 3D printed connector in a way that relieves stress from the connectors themselves.

Keystones by Minale-Maeda

End users can either follow the drawings and use the same size pieces, or customise the data files to alter measurements and insert elements of their own design.

Keystones by Minale-Maeda

“The sizes of the connectors were chosen to fit with commonly available materials that can be glued on top of each other to achieve the thickness desired for strength,” they explained. “The clamping screw provides a tolerance to catch any slack.”

Keystones by Minale-Maeda

Minale-Maeda was founded in 2006 by former Design Academy Eindhoven students Kuniko Maeda and Mario Minale.

Keystones by Minale-Maeda

Keystone was presented at the Istanbul Design Biennial, which continues until 12th December. We recently featured another 3D printing project presented at the biennial which explored how digitally produced objects can be as individual as handmade ones.

Keystones by Minale-Maeda

See all our stories about Minale-Maeda »
See all our stories from Istanbul Design Biennial »
See all our stories about 3D printing »

Here’s some more information from the designers:


The work of Studio Minale-Maeda investigates the potentials of multi-directional material translations (digital to analogue to building-block construction), open-source schematics (from Gerrit Rietveld drawings to the online Lego community), and novel forms of distribution (such as downloadable design).

Keystones reduce the design of a piece of furniture to a single connector – a compact piece that can be 3D printed on-location. The keystone holds together the various components of a table or chair, which can be fabricated using basic workshop tools or a 2D CNC router, without the need for joinery skills. With Keystones, only the most essential part of the furniture needs to be shipped; the rest can be made from the materials at hand.

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Stratigraphic Manufactury by Unfold

Istanbul Design Biennial: this project by Antwerp design studio Unfold explores how 3D-printed objects created from identical digital files can be as varied and unique as hand-made objects (+ movie + slideshow).

Stratigraphic Manufactury by Unfold

Above: objects produced by Unfold. Photograph by Kristof Vrancken

Called Stratigraphic Manufactury, the project involved designing a range of bowls and vases on a computer and sending the digital files to small-scale producers around the world, who then manufactured them in porcelain using open-source 3D printers.

Stratigraphic Manufactury by Unfold

Above: objects produced by Unfold

“We sent out seven of our designs,” said Dries Verbruggen of Unfold. “They weren’t allowed to touch the data but they could choose the materials and machines they used.”

Stratigraphic Manufactury by Unfold

Above: objects produced by Eran Gal-Or

The resulting objects, which vary according to the type and consistency of porcelain used and the accuracy of the printer, are on show at the Adhocracy exhibition at the inaugural Istanbul Design Biennial.

Stratigraphic Manufactury by Unfold

Above: objects produced by Jonathan Keep

Verbruggen compared the flaws and idiosyncrasies of the digitally-generated objects to the “unique tool marks” left by a craftsman.

Stratigraphic Manufactury by Unfold

Above: object produced by Unfold

The producers who took part were Jonathan Keep from the UK, Eran Gal-Or from Israel, and Tulya Madra & Firat Aykaç and Mustafa Canyurt, both from Turkey. Unfold have also collaborated with local Turkish ceramists to operate a manufacturing unit and shop at the biennial.

Stratigraphic Manufactury by Unfold

Above: object produced by Eran Gal-Or

The project was commissioned by Joseph Grima, curator of the Adhocracy exhibition and editor of Domus magazine. In an interview with Dezeen about the show, Grima said that open-source technologies like 3D printing amount to a “cultural revolution“.

Stratigraphic Manufactury by Unfold

Above: objects produced by Jonathan Keep

The biennal continues until 12th December.

Stratigraphic Manufactury by Unfold

Above: objects produced by Unfold. Photograph by Kristof Vrancken

Unfold was founded in 2002 by Design Academy Eindhoven graduates Claire Warnier and Dries Verbruggen.

Stratigraphic Manufactury by Unfold

Above: objects produced by Jonathan Keep

We previously featured a virtual potter’s wheel designed by Unfold and we also filmed a movie in which Verbruggen explains how it works.

Stratigraphic Manufactury by Unfold

Above: 3D printer. Photograph by Kristof Vrancken

We’ve reported on a number of projects involving 3D printing recently, including 3D printed vessels distorted by computer algorithms and news that gun enthusiasts are 3D printing open source weapons.

Stratigraphic Manufactury by Unfold

See all our stories about 3D printing »
See all our stories about Unfold »
See all our stories about ceramics »

Here’s some more information from Unfold:


Unfold is pleased to announce its participation in the inaugural Istanbul Design Biennial. The Biennial opened on October 13 and will run till December 12. Joseph Grima, curator of the Adhocracy exhibition, invited Unfold to present Kiosk 2.0 and commissioned a new project featuring Unfold’s continuing work on ceramic 3D printing and its implications on design and manufacturing: Stratigraphic Manufactury.

Stratigraphic Manufactury by Unfold

In Stratigraphic Manufactury, Unfold builds on its Stratigraphic Porcelain series started in 2010 with its internationally acclaimed installation l’Artisan Electronique and explores methods of manufacturing and distributing design in the dawning era of digital production. Stratigraphic Manufactury is a new model for the distribution and digital manufacturing of porcelain, which includes local small manufacturing units that are globally connected. One that embraces local production variations and influences.

Stratigraphic Manufactury by Unfold

A set of digital 3D files of designs presented last spring in Milan by Unfold has been e-mailed to various manufacturers around the world who have acquired the 3d printing production method that Unfold pioneered and open sourced in 2009. They were instructed not to alter the digital files but were free to incorporate personal and local influences and interpretations during the production.

Stratigraphic Manufactury by Unfold

These new sets will be presented in Adhocracy in the context of a local manufacturing shop. In collaboration with Turkish ceramists, a manufacturing unit will become operational for the duration of the Istanbul Design Biennial: Stratigraphic Manufactury Istanbul, estd. 2012.

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Open Source Architecture Manifesto by Carlo Ratti Associati

Visitors to the Adhocracy show at the Istanbul Design Biennial are confronted with a plotter taking the text of the Open Source Architecture Manifesto from a Wikipedia page and writing it onto a wall. (+ slideshow)

Open Source Architecture Manifesto by Carlo Ratti and Walter Nicolino

Created by Walter Nicolino and Carlo Ratti of Carlo Ratti Associati, the plotter updates the text as the Wikipedia page changes.

Open Source Architecture Manifesto by Carlo Ratti and Walter Nicolino

The project began last year when Joseph Grima, editor of Domus magazine and curator of the Adhocracy show, asked Ratti to write a manifesto for open-source architecture.

Open Source Architecture Manifesto by Carlo Ratti and Walter Nicolino

“I said yeah sure, but let’s do it in an open-source way,” Ratti told Dezeen. “So we set up a page on Wikipedia.”

Open Source Architecture Manifesto by Carlo Ratti and Walter Nicolino

Ratti, who is director of the Senseable City Lab at MIT, invited contributors including Nicholas Negroponte, John Habraken, Paola Antonelli and Hans Ulrich Obrist to contribute to the page to create an evolving document that was published in Domus in June 2011.

Open Source Architecture Manifesto by Carlo Ratti and Walter Nicolino

“It’s funny because the editors of Wikipedia kept erasing it until it was published in Domus, and then it became kind of ‘legal’,” says Ratti. “So now it is a page on Wikipedia and people keep on adding to it, changing it and so on. It keeps on evolving.”

Open Source Architecture Manifesto by Carlo Ratti and Walter Nicolino

In Istanbul the suspended plotter writes the manifesto on a large whiteboard mounted on the wall on the staircase at the Adhocracy exhibition, crossing out and overwriting passages as they are edited on Wikipedia and starting afresh as soon as the text is completed.

Open Source Architecture Manifesto by Carlo Ratti and Walter Nicolino

The plotter is based on similar principles to Hektor, a wall-mounted plotter that paints with a spray can. “There was a prototype of a similar plotter called Hektor – there’s a couple of them online  that were doing things on a piece of paper,” says Ratti. “But here the idea was to do it on an architectural scale, on a big wall.”

Open Source Architecture Manifesto by Carlo Ratti and Walter Nicolino

See our interview with Joseph Grima about the Adhocracy exhibition and read more about open design on Dezeen.

Here’s some text from Carlo Ratti Associati:


Open Source Architecture Manifesto

2012 / Istanbul TURKEY

When Domus approached Carlo Ratti to write an op-ed on the theme of opensource architecture he responded with an unusual suggestion: why not write it collaboratively, as an open-source document? Within a few hours a page was started on Wikipedia, and an invitation sent to an initial network of contributors. The outcome of this collaborative effort is presented in an article published in Domus in June 2011. The article is a capture of the text as of 11 May 2011, but the Wikipedia page remains online as an open canvas — a 21st century “manifesto” of sorts, which by definition is in permanent evolution.

A year after the article’s publication, in the summer of 2012, the idea of recapturing the text in its current state of mutation was born. However, it was not to be envisaged as a new publication, but rather a piece of the exhibition, Adhocracy, curated by Joseph Grima for the first Istanbul Design Biennal. The studio carlorattiassociati envisioned a canvas on which a free flowing pen writes, erases and constantly rewrites the different versions of the Wikipedia page, indicating corrections, deletions and development of the manifesto in its continuous state of change.

A vertical plotter on a large whiteboard welcomes visitors to the exhibition; its contents are generated in real-time from a script that constantly compares the various versions of the Wikipedia page. Starting each time from one of the numerous updates written online, the pen retraces its steps to incorporate all the users’ contributions. Once it reaches the end, it begins once again, relentlessly in pursuit of the latest version of our open source manifesto, OsArc.

For more information, and to read the article published in Domus (June 2011) visit: senseable.mit.edu/osarc

For details of the exhibition Adhocracy, part of the Istanbul Design Biennal running until December 2012 visit: istanbuldesignbiennial.iksv.org/adhocracy

Team: Carlo Ratti, Walter Nicolino, Pietro Leoni (project leader), Antonio Atripaldi, Giovanni de Niederhausern, Enrico Gueli, Franco Magni

Special thanks to Officine Arduino / FabLab Torino

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“It’s more than a technological revolution; it’s a cultural revolution” – Joseph Grima

Joseph Grima on Adhocracy at Istanbul Design Biennial

News: new technologies are causing a “cultural revolution” that will transform the way objects are made and the way they look, according to the curator of Adhocracy, a new exhibition exploring the impact of digital networks and open-source thinking on the design world (+ interview transcript).

“It’s more than simply a technological revolution; it’s a cultural revolution we’re undergoing now,” said Domus magazine Joseph Grima, who curated the exhibition as part of  the inaugural Istanbul Design Biennial, which opened this weekend: “And I think this is just the beginning.”

Rigid top-down systems established to optimise mass production in the last century are being replaced by flexible peer-to-peer networks, leading to new aesthetic codes and the destruction of the idea of the designer as author, Grima told Dezeen.

He added: “It ultimately boils down to the emergence of the network as the productive model par excellence of our time. It’s a complete shift away from the heroic figure of the designer towards the absence of any single figure as the author; more of a collaborative, networked approach. Every era has had its own aesthetics, its own codes, and the codes of this era are definitely of a very different kind to those of the previous century.”

Grima spoke to Dezeen last Friday along with associate curators Ethel Baraona and Elian Stefa after the opening of the Adhocracy exhibition, one of two main components of the biennial.

The Istanbul Design Biennial is organised by Istanbul Foundation for Culture and Arts (IKSV) and runs until 12 December 2012. Adhocracy is at Galata Greek Primary School while Musibet, an exhibition curated by Turkish architect Emre Arolat exploring the rapid and chaotic growth of Istanbul, is at Istanbul Modern.

Below is an edited transcript of the interview conducted by Dezeen editor-in-chief Marcus Fairs, interspersed with photos from the exhibition:


Marcus Fairs: First of all, please explain who you are and your role on the exhibition.

Joseph Grima: I’m editor of Domus and curator of the Adhocracy exhibition.

Ethel Baraona: I’m editor from DPR Barcelona and associate curator of the Adhocracy exhibition.

Elian Stefa: Elain Stefa, associate curator of the exhibition and general coordinator.

Marcus Fairs: Tell us about the exhibition you’ve all worked on.

Joseph Grima: The exhibition is an attempt to understand and trace the lines of force that are redefining what design is today. And this is manifesting itself through all sorts of different aspects of everyday life. We wanted to really look at design not as something in a Salone del Mobile, furniture fair way but something that is the art of producing the objects that define who we are. And therefore to interrogate them in a way as to what is unfolding in this particular moment of radical change, in response in particular to the advent of new technologies: new relationships being born between people on a peer-to-peer basis rather than on a typical economic model of top-down bureaucracy.

Marcus Fairs: What does Adhocracy mean?

Joseph Grima: It’s a word that’s been used since the 1970s. I think Alvin Toffler first proposed it. It hints at the idea that the traditional organisation not just of labour but of production – the paradigm of industrial production – that was prevalent in the twentieth century is one of rigidity. It has a very clearly marked set of rules, it’s extremely hierarchical, it’s organised by levels of control.

And this is something that, in the period of history in which it was conceived, served to streamline the process of production. It was based on the idea of the creation of multiple objects; multiple objects that would run into the millions that were all exactly the same. The paradigm of industrialisation is standardisation and replication. And this of course for many decades was an extremely advantageous model. Fordism of course was a direct consequence of the theory of bureaucracy.

But at some point it also became evident that there was an inherent rigidity to this model. It was incapable of embracing change, incapable of adapting to complex situations. And that’s when this idea of Adhocracy in the early seventies started to emerge in many different fields: in the field of corporate culture organisation, the field of design with Charles Jencks’ Adhocism and many others. And in a way, what we considered to be an idea that was somewhat behind its time, has come to its full impact on society today. So the exhibition is an attempt to sample from a variety of different fields, not just from what we’d normally consider the design world, but also outside that; to sample a number of projects that are representative of the capillary seeping of this idea of Adhocracy into everyday life.

Marcus Fairs: As you say there’s not just design projects in the show: there’s a journalism project, a music project, a film project. Ethel, walk us through the exhibition briefly and give us some specific ideas of things that are in the show.

Joseph Grima on Adhocracy at Istanbul Design Biennial

Ethel Baraona: As Joseph was saying, it deals with these new changes and how new technology allows us nowadays to do new kinds of designs. It also has social and political implications. For example Pedro Reyes’ Imagine piece [above and below] is fantastic because it’s a critique of the weapons business, which is everywhere in the world. He transforms them into musical instruments, to try to give another kind of message. People understand it’s a kind of business that should stop right now. We have some other projects that are not static objects, that are urban actions – and people who are in the basement are actually doing stuff while the exhibition is going on. I think these represent very clearly the Adhocracy concept.

Joseph Grima on Adhocracy at Istanbul Design Biennial

Marcus Fairs: Give some more examples.

Elian Stefa: For example on the roof of the exhibition we have UX, which is something completely different from everything else. These guys are a collective from Paris and they go underground. Basically they’ve explored the whole of the [Parisian network of catacombs] and they’ve taken over a section of the city. So it’s a whole approach to design that is completely radical and completely unforeseen in these kinds of exhibitions.

We wanted to show that design is not – was never – limited to just product design, but that design has a much larger scope. Design as a way to solve problems, even as a way to cure boredom. I mean you have seventeen-year-olds who are sending Lego men into space out of their back yards. It’s just about creativity and finding these kinds of solutions. What design means now is not really product design; it’s not even commercial in any way.

Joseph Grima: I think this is a really important point: the evolving idea of what the designers’ role is. So if there is a third industrial revolution unfolding around us – which is very clearly visible in the technology that is being used to produce objects – it no longer forces us to produce millions all exactly the same but can actually offer much more personalisation; it can return to the model of the craftsman in the workshop.

At the same time the role of the designer is evolving. Projects that are emblematic of this are [modular construction system] OpenStructures, [open-source microprocessor] Arduino; projects that are not about creating objects but about creating systems for other people to adapt, and to create objects out of them. It’s a little bit like an iPhone: it can be many things for different people depending on the apps you install. And for developers, depending on how they utilise the hardware that’s built into an iPhone, it can be anything. And that’s increasingly an incredibly interesting paradigm of design today: not creating something that’s closed and finished, but something that’s open and that can be interpreted. That’s exponentially more powerful.

Elian Stefa: The key words are process and platform. It’s a way to build on things; things that are not finalised. They continue growing afterwards.

Ethel Baraona: It also deals with subjects like economics, copyright and patents. Maybe this third industrial revolution is changing now also in these kind of terms. Artificial intelligence and collaborative production are changing all of the concepts we have learned over the years; so we wanted to show this also.

Marcus Fairs: You mentioned the UX project. They broke into a historic building and made some alterations but they were positive alterations. But you could also look at that as a criminal act. You could break in and do some damage. There’s also a film in the exhibition about a drone that flew over the streets of Warsaw during the riots and was used as a journalistic tool. But drones were developed by the military for other kinds of uses. Also the 3D-printed gun, which was in the news lately, isn’t in the show. There are open-source websites where people share stolen credit cards details. A lot of these technologies can be used for sinister means. Why is this an edit only of positive applications?

Joseph Grima: We didn’t actually edit out the negative connotations. If the whole thing about the guns had come out a little bit sooner we certainly would have put it in, even though we’d have probably got in some trouble in this day and age in Turkey for trying to 3D print a gun. Nevertheless what we were trying to point out is the ambiguities inherent in new technologies. It’s a well-known conundrum that the human spirit is naturally driven to innovation and creation and, as with the nuclear bomb, it can be used in two distinct ways. And that’s always going to be the case.

But what we were more interested in in this particular case, with UX for example, this idea that in fact something that is, according to the bureaucracy of law, completely illegal and should not happen, was actually capable of producing something positive: to bring back to its former glory one of the monuments of Paris. There’s a suspicion that anybody who breaks into a building is automatically bad and I think what’s really interesting today is that law itself, and legality – and what Ethel was talking about, the systems of copyright and intellectual protection and so on, law itself.

If we’d had more time and a larger exhibition, legality and judicial issues would have made a really interesting chapter. Legal systems are having to evolve incredibly quickly to deal with challenges that could they never even have conceived of three of four years ago. So it’s about this rapid change in which the structures of power, the structures of authority, are often paradoxically at a disadvantage, despite their incredible endowment of funds. This kind of tactical approach of the crowd, the masses, the individuals grouping together, is an almost irresistible force. It’s something that can hardly be overcome.

Marcus Fairs: In some ways manufacturing is behind other industries. Publishing for example was transformed by technology twice in recent years – first the desktop publishing revolution, which allowed anyone to create newsletters, magazines, posters and so on, and then more recently by online platforms like blogs. The music industry has been through a complete meltdown, thanks to file sharing. Why has manufacturing been slow to adopt these models and what can we extrapolate from the way those other industries have been transformed to predict how the industry might now change?

Elian Stefa: It has to do with the physicality of the situation. All of these transformations happened in fields that are easily sharable. Music, films and so on are just digital information. You just send it to another person. But now we have this crossroad into the physical world of the same concepts. And we’re actually seeing this transition. We’re not sure if it will take on fully as much as it has in the film industry and the music industry, but it will definitely have major implications. So this is one of the main reasons: you have open-source designs but you do have to build them. There’s a lot more effort involved, but the consequences are bigger.

Marcus Fairs: So how much of a threat is this to existing manufacturing systems? How much of a threat is it to existing bureaucratic systems?

Joseph Grima: A very good example is the record industry, as you mentioned, which spent an enormous amount of time and effort to legally suppress file sharing. Then Apple came along and set up iTunes, which is basically file sharing made easy, legal and cheap, and completely swallowed the whole industry. I think it would be extremely dangerous to consider this a threat to the existing systems. Innovation is hardly ever a threat; it’s an opportunity. You have to view it as an opportunity; you have no choice. Otherwise you’ll be wiped off the board.

Marcus Fairs: What is the relevance of all this to a country like Turkey? It feels quite ad-hoc here; it’s a fast-growing economy that perhaps plays by different rules. Does this kind of thinking lend itself to particular communities or countries? Or is it, by the nature of the way data can be shared, something that will just pop up all over the place?

Joseph Grima on Adhocracy at Istanbul Design Biennial

Ethel Baraona: In countries like Turkey, or Africa and Latin America, you can see that they are used to sharing knowledge of how to do things. And technology is just a tool; one more tool to expand this knowledge. So I think it’s interesting to people here, in a country where, when you walk around, you can see, for example you see the furniture that we have from [Enzo Mari’s 1974 project] Autoprogettazione [above] and then, 40 years later, on the roof, with Campo de Cebada [below], it is the same evolution that you can see here on the streets; people doing their own stuff.

Joseph Grima on Adhocracy at Istanbul Design Biennial

Elian Stefa: in some countries, in the developing world, there’s a lot more issues that may be smaller, that people can solve by themselves. This is exactly where adhocracy shines. But there’s another aspect to it; we have projects from all over the globe. The reason for that is because a lot of this maker spirit, a lot of this doing your own, finding your own solutions, is inherent in people. So you see really advanced open-source systems from advanced countries, and you see the sharing of information in a more informal way from developing countries. For example we have a project from Mumbai and Istanbul, Crafting Neighbourhoods, which talks about that. It’s not formally open-source. but it is in spirit.

Marcus Fairs: Could ad-hoc manufacturing systems emerge as a strong component of an economy in countries like Turkey, Nigeria or India first?

Joseph Grima on Adhocracy at Istanbul Design Biennial

Joseph Grima: By its nature it’s always countries that are forced to seek out solutions that are not necessarily about buying off-the-shelf, turnkey solutions from corporate suppliers that are at an advantage in a way because they’re forced to explore other possibilities; how to achieve results without simply shelling out cash to buy boxed solutions to problems. And with that process of experiment, of trying to hack something together yourself, you’re initiating a chain reaction of innovation; a perpetual iteration of design. And that affects everything from product design to information technology. It ultimately boils down to the emergence of the network as the productive model par excellence of our time. It’s a complete shift away from the heroic figure of the designer towards the absence of any single figure as the author; more of a collaborative, networked approach. Maker Faire Africa [above and below] for example has links all over the world. It’s a global project. It’s very difficult to use national boundaries to contain phenomena in this day and age.

Joseph Grima on Adhocracy at Istanbul Design Biennial

Marcus Fairs: Joseph, you curated an exhibition in Milan that explored similar themes [link]; this expands it beyond objects and into music software, film-making and things like that. But what is the next stage? If you were to do this again in a year’s time, how would it be different?

Joseph Grima: That’s an interesting question. Where do we go from here? There are significant differences between this show and the show in Milan, which was really intended to be seen in the context of the furniture fair, and in contrast to the model of the furniture fair, with the heroic figure of the designer, and show how new technologies are transforming dramatically not just the production process but also our idea of the design process today.

This exhibition is well beyond that and a lot of the projects here in the central void speak of a cultural shift that transcends the realm of technology. Pedro Reyes’ project for example is absolutely non-technological – it’s taking weapons and turning them into musical instruments – but at the same time it’s emblematic of this idea of hacking objects to transform them into something that is exponentially more powerful and completely subverts their use.

It’s something you see in technology; the Kinect [motion sensor for the Xbox 360 console] for example has been the most hacked object of the last year, but you also see it in the urban hackers UX, you see it in the spontaneous food festivals in Helsinki, you see it in countless projects, all the Arduino projects, in drones being used as a tactical approach to journalism, enabled by technology. It’s a kind of chain reaction in which these things can rise to the surface all together. So where to take it from here? This is an attempt to create a snapshot of a cultural condition at a particular moment in history. All of this will appear extremely commonplace and mundane to us in the future; in many ways it already does. It’s already part of the air we breathe.

One of the reasons the exhibition is so varied is that if we’d only had a few and they’d been homogenous it would have been, so what? So the attempt is to draw the lines, connect the dots between very diverse fields, and say it’s more than simply a technological revolution; it’s a cultural revolution we’re undergoing now. And I think this is just the beginning. It’s very hard to tell where it will go but more and more it will impact the social and political realm. If you think about open data, data journalism, all of these projects are going to dramatically transform governments in the coming years. I think that would make an interesting show.

Ethel Baraona: I also think it has a very powerful approach to economic issues. Governments live from their economic power; things that create new trade, money, exchange with peer-to-peer design, these are transforming economic power. Maybe it’s just a starting point now but we could a big change, a revolution not only in social and government issues but also in governmental powers in a few years.

Marcus Fairs: What about the aesthetic issues? Designers have been the guardians of the aesthetic realm but it’s been undermined by the success of mass production. A lot of the objects in the exhibition are quite ugly by normal definitions; they’re quite difficult aesthetically. Where does this movement take our understanding of aesthetics?

Elian Stefa: I think beauty is in the eye of the beholder. That’s basically it.

Ethel Baraona: We now have the tools to understand the final form of the object; we can now see the process. So the final object is different. A few years ago the process was hidden. Now it gives a new approach to the final object. You can see that the object is different, but you can see why. So it’s changing the way we look at objects.

Joseph Grima: The point you bring up is the difficult and indigestible nature of certain objects in the exhibition. It was also a response to Deyan [Sudjic]’s provocation, the theme he proposed for the biennial, which was imperfection. And I think in a way imperfection, the way we understood the theme, was that if industrial production, the replication of multiples, was synonymous with perfection, then today perfection is almost frowned upon; it’s lost its cachet. It’s synonymous with the idea of one size fitting all.

Joseph Grima on Adhocracy at Istanbul Design Biennial

What is emerging is a culture that has an aesthetic of the appreciation of individualism, of user input. A lot of the projects have a kind of beauty tied to the fact that the user has a personal connection with that object. You think of Tristan Kopp’s ProdUSER bicycle [above] or Minale-Maeda’s Keystone coat hangers [below], these are objects in which [the user] has been involved in the production process. I think that creates a bond that transcends. Apart from the fact that I think they’re incredibly beautiful… or OpenStructures. The aesthetics are very different from that of the run-of-the-mill Argos toaster. It does have a beauty of its own. It’s almost a return to the earliest projects of industrial design, of Braun and a lot of those companies, there’s a return to that simplicity, of showing the elementary function of these objects. Making them accessible.

Joseph Grima on Adhocracy at Istanbul Design Biennial

Marcus Fairs: So it’s forcing new ways of reading and understanding beauty.

Joseph Grima: Exactly.

Elian Stefa: We also have to understand that design is part of culture. Culture has to represent the political conditions and situations. Considering the fact that we just passed a major global economic crisis…

Joseph Grima: We just passed it?

Elian Stefa: Well, we’re still in the middle of it! But these kinds of conditions are the perfect breeding ground for projects like these. These projects express exactly that. They’re not really poor, the materials they use are not really poor, they’re just what is available now.

Joseph Grima: The aesthetics of an era are always an expression of its core values. And this imperfection of certain objects is something that has a value for us today. But also the machines… something we obliquely referenced is James Bridle’s theory of the New Aesthetic, which is a consequence of the permeation, the saturation of our lives with machines. The idea that machines are shaping not just how we do things but also how we perceive the world: that’s becoming part of our core consciousness. That’s something that we touched upon a little bit [in the exhibition], quite obliquely. But yeah, every era has had its own aesthetics, its own codes, and the codes of this era are definitely of a very different kind to those of the previous century.

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it’s a cultural revolution” – Joseph Grima
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