Building Bytes 3D printed bricks by Brian Peters

Dutch Design Week: architect Brian Peters has adapted a desktop 3D printer to produce ceramic bricks for building architectural structures (+ movie).

Building Bytes 3D printed bricks by Brian Peters

“I’ve been working with desktop 3D printers for the past couple of years and wanted to transform the machine to build something on a larger, more architectural scale,” Peters told Dezeen.

Building Bytes 3D printed bricks by Brian Peters

A 6-week residency at the European Ceramic Work Centre in the south of the Netherlands provided him with the opportunity to experiment with printing ceramics from a liquid earthenware recipe normally used in mould-making.

Building Bytes 3D printed bricks by Brian Peters

The only modification required for the printer was the addition of a custom extrusion head.

Building Bytes 3D printed bricks by Brian Peters

The resulting Building Bytes project predicts that 3D printers will become portable, inexpensive brick factories for large-scale construction.

Building Bytes 3D printed bricks by Brian Peters

“You could have several of these machines working simultaneously on site using pre-made or locally manufactured material,” he says. “It doesn’t have to be necessarily ceramic – it could be concrete or cement or any mixture of building materials.”

Building Bytes 3D printed bricks by Brian Peters

Peters developed two approaches to construction using the bricks: a uniform structure using multiples of the same brick, or a varied structure where each brick is uniquely shaped to create a complex form.

Building Bytes 3D printed bricks by Brian Peters

“It takes 15 minutes to print a brick at the moment so I don’t think I’d be necessarily competing with existing construction materials but the benefits are that you can design a custom-made house or structure and have it assembled on site,” he said.

Building Bytes 3D printed bricks by Brian Peters

For Dutch Design Week Peters demonstrated the machine and showed some of the brick patterns he’s developed at Schellensfabriek, a former textile factory in Eindhoven, as part of the Show Your Color exhibition presenting work from artists’ residencies with Dutch organisations including the European Ceramic Work Centre.

Building Bytes 3D printed bricks by Brian Peters

Based in Amsterdam, Peters is co-founder of architecture studio Design Lab Workshop and is currently working with DUS Architects to create a large 3D printer for making full-scale structures.

Building Bytes 3D printed bricks by Brian Peters

3D printing is a hot topic at the moment and other applications of the technology for construction include a house that would be 3D printed in sections then fitted together on site and a robot that creates architectural structures from sand or soil. See all our stories about 3D printing.

Building Bytes 3D printed bricks by Brian Peters

Dutch Design Week took place from 20 to 28 October and you can see all our stories about it here.

Building Bytes 3D printed bricks by Brian Peters

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by Brian Peters
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ProtoHouse by Softkill Design

ProtoHouse by Softkill Design

London architecture team Softkill Design has designed a conceptual house that would be 3D printed in sections in a factory and fitted together on site (+ interview transcript).

ProtoHouse by Softkill Design

Designed to cantilever out from a hillside, the structure of the house was generated using an algorithm that imitates bone growth to deposit material where it is needed along lines of stress, resulting in a fibrous web rather than a solid envelope.

ProtoHouse by Softkill Design

The structure is porous, allowing rain to permeate, with waterproofing on the inside rather than the outside.

ProtoHouse by Softkill Design

The house would be printed in 31 sections using the largest 3D printer currently available, then transported by truck to the site and fitted together.

ProtoHouse by Softkill Design

Aaron Silver of Softkill Design told Dezeen that 3D printing could result in cheaper buildings that use less materials. “I think there really is an interesting future for architecture and 3D printing,” he said. “You have great cost savings, material efficiency, things like that, which architects are vastly interested in.”

ProtoHouse by Softkill Design

Silver added that cladding materials and roofing could be printed as flexible fabrics and draped over buildings. Softkill Design are developing printed “curtains” that could be used “as interior membrane surfaces or exterior, water-resistant panelling and surfaces.”

ProtoHouse by Softkill Design

Silver spoke to Dezeen editor-in-chief Marcus Fairs at the 3D Printshow in London last week. See all our stories about 3D printing.

ProtoHouse by Softkill Design

Here’s the transcript of the interview:


Aaron Silver: My name is Aaron Silver, I am part of Softkill Design, and we are a team of architects and researchers who originally formed at the Architectural Association here in London. This project here is about a year’s worth of research into structural optimisation in architecture and 3D printing in architecture.

So the project is a 3D-printed cantilevering house, and really it is research based on distributing material along the lines of stress. We created an algorithm that mimics bone growth so really we are depositing material only where it is most necessary and most structurally efficient. Also, as we are designers and architects, it is not a purely structural object, we also tried to design with it and create our own forms.

Marcus Fairs: So rather than printing out a standard building typology, you are looking at what the 3D printing technology can do to optimise the use of materials and come up with new forms.

Aaron Silver: Yeah, absolutely. We were designing within a certain range of constraints such as transport and the existing size of printers. So the house is ultimately composed of 31 individual pieces, which then interlock in a kind of three dimensional puzzle. They don’t need any adhesive because of the fibre structure. They kind of just interlock and stay in place.

ProtoHouse by Softkill Design

Marcus Fairs: So this would be made in sections, in a controlled environment, and then taken to the site?

Aaron Silver: Yeah. So one strategy that a lot of people have been experimenting with is constructing a very large 3D printer on site. The printer is essentially the size of the structure that is being built. But we were interested in working within the constraints of the existing technologies. For us, it made more sense to work within a controlled environment and then take it to the site.

Marcus Fairs: It looks like a bone opened up or Vermicelli or something like that, but apart from the structure, is it waterproof? Is it a viable construction method? Is it liveable?

Aaron Silver: We decided was to leave the fibrous material on the exterior. As you can see, up close, the interior surface is where the waterproofing is. So water is absorbed, and the waterproofing is on the interior. What is not shown in the model is the translucent window membrane which isn’t part of the structure.

ProtoHouse by Softkill Design

Marcus Fairs: What material would it be printed in?

Aaron Silver: So this [model] was printed in plastic, plastic powder. But ultimately it can be programmed to accommodate any kind of material. It made sense now to consider just working with the one material, as you can’t really print in multiple materials so well just yet. So we also wanted to give ourselves that design constraint, but ultimately we are considering it to be plastic.

Marcus Fairs: And how exciting and how realistic are the opportunities for 3D printing in architecture? Will it transform the way that buildings are built? Or will it be a specialist, one-off, luxury, rich man’s thing?

Aaron Silver: Sure. I think at the moment, as you said, kind of luxurious, maybe one-off pavilions, things like that. But I think there really is an interesting future for architecture and 3D printing; because you have great cost savings, material efficiency, things like that, which architects are vastly interested in. That is where 3D printing is really pushing the discipline and architects can really take advantage of this.

ProtoHouse by Softkill Design

Marcus Fairs: And do you have plans to make any of this in 1:1 size?

Aaron Silver: Not as of yet, but certainly we would like to prototype on a larger scale. This is 1:33 scale at the moment.

Marcus Fairs: And these fabrics, what are these? Are these proposed cladding systems or clothing?

Aaron Silver: This was a part of the original research. These are curtains which we were considering either as interior membrane surfaces or exterior, water-resistant panelling and surfaces. What we were looking at was controlling bending and movement flexibility just throughout the geometry itself. On one side you have slightly different geometry to the other, which gives different flexibility on either side.

ProtoHouse by Softkill Design

Here is some more information about the project from Softkill Design:


Softkill Design investigated the architectural potential of the latest Selective Laser Sintering technologies, testing the boundaries of large scale 3D printing by designing with computer algorithms that micro-organize the printed material itself. With the support of Materialise, Softkill Design produced a high-resolution prototype of a 3D Printed house at 1:33 scale. The model consists of 30 detailed fibrous pieces which can be assembled into one continuous cantilevering structure, without need for any adhesive material.

ProtoHouse by Softkill Design

The arrangement of 0.7mm radius fibres displays a range of flexible textures and the ability to produce in-built architectural elements, such as structure, furniture, stairs, and façade, all in one instance. The Softkill house moves away from heavy, compression based 3d printing of on-site buildings, instead proposing lightweight, high-resolution, optimised structures which, at life scale, are manageable truck-sized pieces that can be printed off site and later assembled on site.

ProtoHouse by Softkill Design

Softkill Design is a London based team of architects (Nicholette Chan, Gilles Retsin, Aaron Silver, Sophia Tang) researching new methods of generative design for additive manufacturing. The unique workflow aims to produce intelligent designs which intuitively utilize 3D-print technology. Research was founded at the Architectural Association School of Architecture’s Design Research Lab in the studio of Robert Stuart-Smith. Research prototypes were generously supported by Materialise, with additional support from VoxelJet, and Sirris.

Name of the designers: Softkill Design – Nicholette Chan, Gilles Retsin, Aaron Silver, Sophia Tang
Title of the work: Prototype for a 3D-Printed House
Materials used: (3D Print) Laser Sintered Powder, (Base) Foam, MDF Board, Textured Paint
Year produced: 2012
Sponsorship: Materialise

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Printing products at home is “cheaper than shopping”

Janne Kyttanen

News: consumers can save money by printing products at home rather than shopping for them, according to Janne Kyttanen, co-founder of design studio Freedom of Creation and creative director of 3D printer company 3D Systems (+ interview).

Cube 3D printer

Kyttanen said 3D printers are now so affordable that you they can print “normal household products” more cheaply than you can buy them. “This iPod Nano holder for example costs two Euros to make,” he adds, holding a plastic strap, which was printed in a just over an hour on 3D Systems’ new Cube printer (above). “So why go buy something when you could just make your own things?”

Cube 3D printer

Freedom of Creation was one of the first design studios to experiment with 3D printing, presenting a series of printed lights in Milan in 2003. Last year the Amsterdam-based studio was bought by 3D Systems and Kyttanen became creative director of the South Carolina company in the process.

Cube 3D printer creations

Earlier this year, Kyttanen oversaw the launch of Cube, a £1,199 extrusion printer aimed at the domestic market. “It’s an entry-level machine for anybody to buy for the home,” said Kyttanen.

Kyttanen spoke to Dezeen editor-in-chief Marcus Fairs at the 3D Printshow in London about the way the 3D printing landscape has changed over the last decade. For more from the show, see our interview with MakerBot CEO and co-founder Bre Pettis.

All our stories about 3D printing | All our stories about Freedom of Creation

Here’s an edited transcript of the interview with Kyttanen:


Marcus Fairs: “We first met in Milan nine years ago, at the first Freedom of Creation show.”

Janne Kyttanen: “Nine years ago, yeah.”

Marcus Fairs: “That was the first time I’d seen objects that had any design sensibility that had been made using 3D printing techniques. Tell us about that adventure and what’s happened to you and what’s happened to 3D printing in the last nine years.”

Janne Kyttanen: “When I started everything was very, very expensive so it was very difficult to get the whole thing going. My dream was always to start an industry instead of designing individual products. So I think the first five, six, seven years were extremely difficult both financially and in terms of having people believe in the vision. Only in the last three years things have exponentially started moving forward to an industry that I always envisioned. And especially the last year. It’s going great.”

Marcus Fairs: “And why has it suddenly taken off in the last two or three years?”

Janne Kyttanen: “There’s some [3D printing] patents that have run out and of course there’s now massive awareness towards the whole story; and to be honest the pricing. You can [print] normal household products, like this iPod Nano holder for example, which costs two Euros to make. So why go buy something when you could just make your own things?”

Marcus Fairs: “You mentioned patents expiring. So companies that had the patents for these manufacturing technologies were preventing it from being widely taken up?”

Janne Kyttanen: “That happens in any technology. Once restrictions are removed, the bigger crowd starts to flourish.”

Marcus Fairs: “Freedom Of Creation is now owned by 3D Systems. Tell us about that merger, that takeover, and tell us about the company you now work for.”

Janne Kyttanen: “That happened about a year and a half ago. We’ve been talking for a number of years about how I always envisioned that the consumer world would be the final frontier for this type of adventure. They had something that I needed: technology, software, finance and a whole bunch of people running in the same direction. I had of course 12 years of valuable content that we can just quickly get going, instead of them getting other designers or buying somewhere else to get it going. So it was for me a match made in heaven.”

Marcus Fairs: “And they’re a company that makes 3D printing machines?”

Janne Kyttanen: “Yeah. 3D Systems originally started 25 years ago, so it actually invented the whole technology and the whole industry. [3D Systems co-founder] Chuck Hull invented stereolithography [in 1986]. But we have pretty much all the print platforms: stereolithography, selective laser sintering and so on. And the latest venture is on a bigger scale: we’re entering the consumer market with the Cube.”

Marcus Fairs: “And the Cube is what?”

Janne Kyttanen: “It’s an extrusion machine that has a heated nozzle that makes things in 3D. It’s very very simple.”

Marcus Fairs: “And this is aimed at the consumer market?”

Janne Kyttanen: “Yeah, yeah. It’s £1,199. So it’s an entry-level machine for anybody to buy for the home.”

Marcus Fairs: “So this is not aimed at designers to prototype products with; it’s aimed families to have fun with?”

Janne Kyttanen: “Yeah I mean we have a slogan called ‘it’s for kids from eight to eighty’. So anybody can use it.”

Marcus Fairs: “And where is this kind of technology taking manufacturing, taking the design world? There’s been a lot of people saying ‘Oh it’s the end of the big manufacturing cycle of, you know, big mega-brands and mega-corporations’, but is it? Or is it just a bit of fun?”

Janne Kyttanen: “Wasn’t the web going to be the killer for paper? And so forth. So I don’t think anything will replace anything, it’s just that a massive 3D manufacturing industry will also grow I believe. These are just some new technologies, just a new thing.”

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“cheaper than shopping”
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OpenStructures Water Boiler by Unfold

Istanbul Design BiennialBelgian design studio Unfold used open source components including a filter made of 3D printed ceramic to build this water boiler and purifier, which could be used in the developing world.

OpenStructures WaterBoiler by Unfold

The machine was first devised by designer Jesse Howard in collaboration with Thomas Lommée of Intrastructures, a design studio that makes and uses components from the OpenStructures open source construction project. Read more about the OpenStructures system in our earlier story.

Unfold developed the original design by replacing its plastic bottle with a glass bottle, which has been cut in half to hold the water filter.

OpenStructures WaterBoiler by Unfold

The ceramic water filter has extruded pockets filled with activated carbon, which acts as a natural purification device.

We recently reported on another Unfold project presented in Istanbul, which explored how 3D printed objects can be as unique as handmade ones.

See all our stories about Unfold »
See all our stories about 3D printing »
See all our stories about open design »

Here’s some more information about the project:


The OpenStructures WaterBoiler, originally designed and composed by Jesse Howard in collaboration with Thomas Lommée, was passed on to the Antwerp based design studio Unfold.

The WaterBoiler is based on the OpenStructures design principles. In Unfold’s adaptation, the water recipient, a salvaged, PET bottle, was replaced by a cut-through glass bottle that holds a ceramic water filter 3D printed using one of the machines that they developed. It further contains OS compatible parts designed by Fabio Lorefice (3D printed adaptor piece).

The water filter is a prototype, part of a recently started research project on the potential benefits of ceramic 3D printing for the production of water filters in the developing world.

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by Unfold
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Filter for Open Source Water Boiler by Unfold

Istanbul Design BiennialBelgian design studio Unfold have created a 3D printed ceramic filter for an open source water boiler and purifier that was developed by Jesse Howard in collaboration with Thomas Lommée for use in the developing world.

OpenStructures WaterBoiler by Unfold

The machine was first devised by Howard and Lommée of Intrastructures, a design studio that makes and uses components from the OpenStructures open source construction project. Read more about the OpenStructures system in our earlier story.

OpenStructures WaterBoiler by Unfold

Unfold developed the original design by replacing its plastic bottle with a glass bottle, which has been cut in half to hold the water filter. The ceramic water filter has extruded pockets filled with activated carbon, which acts as a natural purification device, and attaches to the OpenStructures system via a 3D-printed adapter designed by Fabio Lorefice.

We recently reported on another Unfold project presented in Istanbul, which explored how 3D printed objects can be as unique as handmade ones.

See all our stories about Unfold »
See all our stories about 3D printing »
See all our stories about open design »

Here’s some more information about the project:


The OpenStructures WaterBoiler, originally designed and composed by Jesse Howard in collaboration with Thomas Lommée, was passed on to the Antwerp based design studio Unfold.

The WaterBoiler is based on the OpenStructures design principles. In Unfold’s adaptation, the water recipient, a salvaged, PET bottle, was replaced by a cut-through glass bottle that holds a ceramic water filter 3D printed using one of the machines that they developed. It further contains OS compatible parts designed by Fabio Lorefice (3D printed adaptor piece).

The water filter is a prototype, part of a recently started research project on the potential benefits of ceramic 3D printing for the production of water filters in the developing world.

The post Filter for Open Source Water Boiler
by Unfold
appeared first on Dezeen.

3D printing is “bringing the factory back to the individual”

Replicator 2 by Makerbot

News: cheap 3D printers mean manufacturing can again take place at home as it did before the industrial revolution, according to MakerBot Industries CEO and co-founder Bre Pettis (+ audio).

Above: MakerBot CEO Bre Pettis talks to Dezeen editor-in-chief Marcus Fairs

“Before the industrial revolution everybody did work at home; there was a cottage industry,” said Pettis (pictured above), who spoke to Dezeen today at 3D Printshow in London, where his company launched a new desktop printer costing $2,200. “Then you had to go to the factory to work. Now we’re bringing the factory back to the individual.”

Pettis was in London to unveil MakerBot’s Replicator 2 3D printer, which he claims is the first affordable printer that does not require specialist knowledge to operate. “We’ve just put the factory in a microwave-sized box that you can put on your desk and have at home,” said Pettis.

Replicator 2 by Makerbot

Brooklyn-based MakerBot was founded in 2009 with the goal of producing affordable 3D printers for the home and it has become one of the best-known brands in the rapidly expanding 3D printing and open-source design movement.

Pettis claimed that 3D printing was now advanced enough to produce consumer items on demand; last month the company opened its first store in New York, selling MakerBots and products printed in store on the devices. “This bracelet I’m holding took fifteen minutes to make,” he said.

Replicator 2 by Makerbot

3D Printshow is the UK’s first exhibition dedicated to 3D printing and runs until 21 October at The Brewery, London EC1.

3D printing and open design have been hot topics recently, with several projects at the Istanbul Design Biennial exploring possible applications for the technology and gun enthusiasts releasing blueprints to print guns.

Here’s a transcript of the interview, conducted by Dezeen editor-in-chief Marcus Fairs:


Bre Pettis: “I’m Bre Pettis, CEO of MakerBot Industries and we make MakerBots. We just came out with the MakerBot Replicator 2. It’s a desktop 3D printer, which means you can have ideas and make them too. You can create models and 3D print them. And it’s an exciting time because this technology used to be really big machines that were inaccessible in elite institutions and now you can just have one on your desktop or on your coffee table at home and you can just make the things.”

Replicator 2 by Makerbot

Marcus Fairs: “Do you think this is the first machine that’s consumer friendly? You don’t need to be a geek, you don’t need to be an expert programmer to buy and use this machine – have we got to that stage yet?”

Bre Pettis: “Yes, the thing that’s most exciting for the average user is that we just launched a whole software suite called MakerWare, and it’s makes it so much easier. You literally just drag and drop, you position it how you want it and you press make, and it just does it for you. So it’s gone from a command-line tool, which is kind of hard to use, to a super easy, really nice software package that makes it easy for everyone to make the things they want.”

Marcus Fairs: “People are getting very excited about 3D printing and other types of open-source manufacturing. Is that excitement a bit premature or is there really going to be a revolution in the way that objects are designed and manufactured?”

Bre Pettis: “Well, it’s interesting. Before the industrial revolution everybody did work at home, there was a cottage industry. And then when the Jacquard loom and these kinds of things came along, you had to go to the factory to work. But we’ve just put the factory in a microwave-sized box that you can put on your desk and have at home. So it’s an interesting kind of cycle of life of manufacturing now that we’re bringing the factory back to the individual.”

Replicator 2 by Makerbot

Marcus Fairs: “And how much do you think this will change the existing structure where you have a designer who designs a product and a factory or brand who manufactures it – how will that existing top-down model be changed by this kind of technology?”

Bre Pettis: “So industrial designers, engineers and architects are actually the ones [whose] whole workflow has changed by this. They used to have to have an idea, send it off to a modelling house, have it take a couple of weeks or a month and then iterate on a monthly cycle. With a MakerBot you iterate on an hourly cycle, in some cases minutes – this bracelet I’m holding took fifteen minutes to make and I’m just cranking them out all day here.

“So for the people who are making products, this just changes their life. It makes everything so much faster, so much easier, so much more accessible. If you have one of these on your desk you can actually try making the things that you’re working on, and if you don’t like them you can throw them away, you don’t have to sign up for a service or have to stress out about how much it costs; it’s inexpensive. You can fail as many times as you need to to be successful.”

Replicator 2 by Makerbot

Marcus Fairs: “But you’re talking about prototypes. I mean, how far away are we from finished products being printed on demand for consumers?”

Bre Pettis: “So in New York City we just opened a retail store, and we do two things there – we sell MakerBots, and we sell things made on a MakerBot, and we literally have a bank of MakerBots that just make things 24 hours a day for the store.”

Marcus Fairs: “And what are the best-selling products that you make?”

Bre Pettis: “Right now the best-selling products are jewellery and we have this little contraption that’s like a heart that’s made out of gears, and people really like that too, it’s made by a designer named Emmett.”

Replicator 2 by Makerbot

Marcus Fairs: “So it’s still sort of small products, sort of novelty value products – what about the huge industrial applications, the mass applications, the larger products?”

Bre Pettis: “The true MakerBot operator has no limitations. This machine we just launched has a massive 410 cubic inch build volume, which means you can actually make really big things, you can make a pair of shoes if you want to. The cool thing is that if you want to make something bigger, you just make it in component parts, and then you either make snaps, so it snaps together, or you glue it together and you can make things as big as you want, if you make it in components.”

Marcus Fairs: “So this has just come out and how much does it retail for?”

Bre Pettis: “This retails for $2,200, and it’s really a great affordable machine that’s also just rock solid. We’re really proud of it.”

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Keystones by Minale-Maeda

Istanbul Design BiennialRotterdam design studio Minale-Maeda has devised a set of 3D printed plastic connectors that combine with standard wooden parts so that anyone can make these four items of furniture.

Keystones by Minale-Maeda

Building on the Inside-Out Furniture project presented at last year’s Dutch Design Week, the Keystones collection is intended to be printed at a local manufacturing centre and assembled by the user with no need for joinery skills or instruction booklets.

Keystones by Minale-Maeda

Schematic drawings are etched on the surfaces of the plastic, providing instructions on how to build the side table, dining table, coat stand and trestle.

Keystones by Minale-Maeda

Although the project was self-initiated, the designers set down strict rules about what the final product could include. “There should be a single connector with no additional fasteners and no screws,” they told Dezeen.

Keystones by Minale-Maeda

“The other guideline was that it should be as compact as possible while being as strong as possible, since the material is comparatively weak,” they added. The wood is clamped into the 3D printed connector in a way that relieves stress from the connectors themselves.

Keystones by Minale-Maeda

End users can either follow the drawings and use the same size pieces, or customise the data files to alter measurements and insert elements of their own design.

Keystones by Minale-Maeda

“The sizes of the connectors were chosen to fit with commonly available materials that can be glued on top of each other to achieve the thickness desired for strength,” they explained. “The clamping screw provides a tolerance to catch any slack.”

Keystones by Minale-Maeda

Minale-Maeda was founded in 2006 by former Design Academy Eindhoven students Kuniko Maeda and Mario Minale.

Keystones by Minale-Maeda

Keystone was presented at the Istanbul Design Biennial, which continues until 12th December. We recently featured another 3D printing project presented at the biennial which explored how digitally produced objects can be as individual as handmade ones.

Keystones by Minale-Maeda

See all our stories about Minale-Maeda »
See all our stories from Istanbul Design Biennial »
See all our stories about 3D printing »

Here’s some more information from the designers:


The work of Studio Minale-Maeda investigates the potentials of multi-directional material translations (digital to analogue to building-block construction), open-source schematics (from Gerrit Rietveld drawings to the online Lego community), and novel forms of distribution (such as downloadable design).

Keystones reduce the design of a piece of furniture to a single connector – a compact piece that can be 3D printed on-location. The keystone holds together the various components of a table or chair, which can be fabricated using basic workshop tools or a 2D CNC router, without the need for joinery skills. With Keystones, only the most essential part of the furniture needs to be shipped; the rest can be made from the materials at hand.

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Minale-Maeda
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Stratigraphic Manufactury by Unfold

Istanbul Design Biennial: this project by Antwerp design studio Unfold explores how 3D-printed objects created from identical digital files can be as varied and unique as hand-made objects (+ movie + slideshow).

Stratigraphic Manufactury by Unfold

Above: objects produced by Unfold. Photograph by Kristof Vrancken

Called Stratigraphic Manufactury, the project involved designing a range of bowls and vases on a computer and sending the digital files to small-scale producers around the world, who then manufactured them in porcelain using open-source 3D printers.

Stratigraphic Manufactury by Unfold

Above: objects produced by Unfold

“We sent out seven of our designs,” said Dries Verbruggen of Unfold. “They weren’t allowed to touch the data but they could choose the materials and machines they used.”

Stratigraphic Manufactury by Unfold

Above: objects produced by Eran Gal-Or

The resulting objects, which vary according to the type and consistency of porcelain used and the accuracy of the printer, are on show at the Adhocracy exhibition at the inaugural Istanbul Design Biennial.

Stratigraphic Manufactury by Unfold

Above: objects produced by Jonathan Keep

Verbruggen compared the flaws and idiosyncrasies of the digitally-generated objects to the “unique tool marks” left by a craftsman.

Stratigraphic Manufactury by Unfold

Above: object produced by Unfold

The producers who took part were Jonathan Keep from the UK, Eran Gal-Or from Israel, and Tulya Madra & Firat Aykaç and Mustafa Canyurt, both from Turkey. Unfold have also collaborated with local Turkish ceramists to operate a manufacturing unit and shop at the biennial.

Stratigraphic Manufactury by Unfold

Above: object produced by Eran Gal-Or

The project was commissioned by Joseph Grima, curator of the Adhocracy exhibition and editor of Domus magazine. In an interview with Dezeen about the show, Grima said that open-source technologies like 3D printing amount to a “cultural revolution“.

Stratigraphic Manufactury by Unfold

Above: objects produced by Jonathan Keep

The biennal continues until 12th December.

Stratigraphic Manufactury by Unfold

Above: objects produced by Unfold. Photograph by Kristof Vrancken

Unfold was founded in 2002 by Design Academy Eindhoven graduates Claire Warnier and Dries Verbruggen.

Stratigraphic Manufactury by Unfold

Above: objects produced by Jonathan Keep

We previously featured a virtual potter’s wheel designed by Unfold and we also filmed a movie in which Verbruggen explains how it works.

Stratigraphic Manufactury by Unfold

Above: 3D printer. Photograph by Kristof Vrancken

We’ve reported on a number of projects involving 3D printing recently, including 3D printed vessels distorted by computer algorithms and news that gun enthusiasts are 3D printing open source weapons.

Stratigraphic Manufactury by Unfold

See all our stories about 3D printing »
See all our stories about Unfold »
See all our stories about ceramics »

Here’s some more information from Unfold:


Unfold is pleased to announce its participation in the inaugural Istanbul Design Biennial. The Biennial opened on October 13 and will run till December 12. Joseph Grima, curator of the Adhocracy exhibition, invited Unfold to present Kiosk 2.0 and commissioned a new project featuring Unfold’s continuing work on ceramic 3D printing and its implications on design and manufacturing: Stratigraphic Manufactury.

Stratigraphic Manufactury by Unfold

In Stratigraphic Manufactury, Unfold builds on its Stratigraphic Porcelain series started in 2010 with its internationally acclaimed installation l’Artisan Electronique and explores methods of manufacturing and distributing design in the dawning era of digital production. Stratigraphic Manufactury is a new model for the distribution and digital manufacturing of porcelain, which includes local small manufacturing units that are globally connected. One that embraces local production variations and influences.

Stratigraphic Manufactury by Unfold

A set of digital 3D files of designs presented last spring in Milan by Unfold has been e-mailed to various manufacturers around the world who have acquired the 3d printing production method that Unfold pioneered and open sourced in 2009. They were instructed not to alter the digital files but were free to incorporate personal and local influences and interpretations during the production.

Stratigraphic Manufactury by Unfold

These new sets will be presented in Adhocracy in the context of a local manufacturing shop. In collaboration with Turkish ceramists, a manufacturing unit will become operational for the duration of the Istanbul Design Biennial: Stratigraphic Manufactury Istanbul, estd. 2012.

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Digital Natives by Matthew Plummer Fernandez

A watering can and an action figure were among the everyday objects scanned and distorted by designer Matthew Plummer Fernandez to create these faceted and richly coloured 3D printed vessels.

Digital Natives by Matthew Plummer Fernandez

The objects are based on 3D scans of a watering can, a Power Ranger action figure, a spray bottle, a dolphin-shaped lamp and a 19th century vase.

Digital Natives by Matthew Plummer Fernandez

The designer used custom-made software to subject the scans to algorithms that stretch and distort the data into new forms, before sending the altered files to be 3D printed with colourless sand particles and tinted resin.

Digital Natives by Matthew Plummer Fernandez

“The algorithms basically deform the shape by mathematically repositioning its set of coordinates,” Plummer Fernandez told Dezeen. “Different equations create different effects – the simplest are simple multiplications to stretch an object, while more advanced formulas can twist or smooth the object or go as far as adding new features such as spikes.”

Digital Natives by Matthew Plummer Fernandez

“The programming is a key part of what I do,” he added. “Instead of using existing programs such as Rhino or Autocad products, I create my own 3D editing tools. These are written in Processing, an open source platform for creative coding. I simply use them to shape my objects and save them as 3D printable files.”

Digital Natives by Matthew Plummer Fernandez

Plummer Fernandez was born in Colombia and now lives in the UK, where he graduated from the Royal College of Art’s Design Products MA in 2009.

Digital Natives by Matthew Plummer Fernandez

The Digital Natives collection will be presented at the 3D Print Show which takes place from 19 to 21 October in London.

Digital Natives by Matthew Plummer Fernandez

We recently reported on the news that gun enthusiasts in the U.S. are using 3D printers to make their own weapons – see all our stories about 3D printing here.

Here’s some more information from the designer:


Digital Natives

Everyday items such as toys and detergent bottles are 3D scanned using a digital camera and subjected to algorithms that distort, abstract and taint them into new primordial forms that begin to resemble early human artefacts. In some cases only close inspection reveals traces inherited from their physical predecessors. These are then 3D printed in colour resin/sandstone.

I am currently at the beginning of my ongoing 3D scan->remix->print-in-colour process development. These objects hopefully help capture the process in its early stages, whilst the algorithms and forms are still fairly crude, yet appreciable.

The algorithms are executed within two software 3D interfaces; co_former for transforming shape, and #ccc (colour co-creator) for generating colour. These create files ready for 3D printing in colour. Done with the open source programming language Processing and libraries Hemesh, ControlP5, and Toxiclibs.

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3D printers could “print ammunition for an army”

Ronen Kadushin

News: advances in 3D printing could allow people to “print ammunition for an army”, according to Ronen Kadushin (pictured above), one of the pioneers of the open design movement.

Kadushin spoke to Dezeen following the news that a pro-gun group in America is developing open-source blueprints for weapons that could be downloaded and printed at home.

“It is frightening for governments because it means the total dissemination of arms into a community,” Kadushin said. “You know, you can basically print ammunition for an army, and this is very frightening.”

Kadushin said open-source design and the “maker” movement risked being tainted by misuse of new technologies. “All you need is one person that makes a 3D printed weapon, kills somebody with it, and then it goes to the press and the same bad press that hackers have will project onto makers,” he said. “This is a very, very dangerous situation.”

3D-printed guns

Above: 3D printed gun components

The Israeli-born designer described the open-source design movement as akin to the hippie movement of the sixties, and said it represented a different approach to the traditional industrial design system. “Maybe in the sixties it was free love, but today it’s about free information,” he said.

“The industrial design establishment – the system – is much more about the bottom line: about making money from innovation, and not about having any kind of vision about how the human race or human society should progress to the future.”

Kadushin, who is based in Berlin and runs a company producing design for furniture, lighting and accessories that are freely available for people to download and adapt, has previously come up with open-source products including a contraceptive device made from a copper coin and a mallet for smashing up iPhones.

Open design emerged as one of the main themes at the Milan furniture fair in April this year – watch our filmed interview with Domus editor-in-chief Joseph Grima about the movement.

Flat Nouveau chair by Ronen Kaduishin

Above: Ronen Kadushin’s Flat Nouveau chair

Below is a transcript of the interview with Kadushin, conducted by Dezeen editor-in-chief Marcus Fairs in Vienna last week during Vienna Design Week, where Kadushin showed his latest open-source project, a chair cut from a single sheet of aluminium and bent into shape (pictured above).


Marcus Fairs: Tell us about yourself and what you do.

Ronen Kadushin: I’m Ronen Kadushin, I’m a designer, I do open design, and I teach and talk about open design.

MF: Tell us about what open design is and why suddenly there’s a lot of discussion about it; why is it suddenly something that people are seeing as a vibrant force in design?

RK: Open design in very plain terms is trying to transform industrial design into a network structure, into a situation where it is in tune with the big vision of humankind today, which is in the internet. And when you think about the internet as the platform to make design or to distribute design, then making design open is a very logical proposition.

MF: And by “open” you mean that anyone can participate?

RK: Yes. A design is basically a piece of information that is on the network, which can be downloaded, changed, produced, copied and so on.

MF: And this is the antithesis of what a lot of brands and designers think of as design: that it’s an intellectual property that should be controlled and exploited.

RK: Yes. Industrial design traditionally is about exclusivity, while open design is talking about it being inclusive. And by doing so it is in phase with what is going on in the world. I look at the 99% movement – the Occupy movement – which wants transparency and inclusivity, and I think open design is within this kind of concept about how things should go.

MF: And open design in a way is a bridge between the traditional design community and this new community: the geek community, the maker community, which is many ways perhaps a more exciting community, a more future-focussed community. It’s a way of doing things that is having a more profound change on the world than traditional design.

RK: Yes. The maker movement, or makers in general, are not a product of the industrial design education system. They developed their things in the context of open-source software and open hardware, so open design comes very naturally to them. And their society, or their network, is very appreciative of achievement and recognition. You are evaluated, and you are respected by your contribution to the community.

MF: Rather than being the person that did all of the work, and has your stamp on it, it’s more like you were an important part of it.

RK: You contribute something that other people will work on and develop and so on, so it’s more about the process than the end product.

MF: Tell us about the maker fair you went to, where it felt almost like the hippy movement all over again.

RK: I was at a FabLab conference in Amersfoort in Holland a few weeks ago and making, or being a maker, in that context was more about being ready for the transition – they call it a transition. Writing code, printing 3D products, developing their own tools, doing urban agriculture, urban bee-keeping, recycling, living a sustainable lifestyle – a real sustainable lifestyle – is in context with what they’re doing with objects as designers. And it was extremely interesting to live a week within a tribe of technological hippies. Maybe in the sixties it was free love, but today it’s about free information.

MF: It sounds like that that kind of community has an idealism, a pioneering spirit that perhaps the traditional design world has lost.

RK: The industrial design establishment – the system – is much more about the bottom line: about making money from innovation, and not about having any kind of vision about how the human race or human society should progress to the future.

MF: Designers often say “I want to change the world’”, but there’s a limit to how much you can change the world through a slightly different chair shape.

RK: Yeah, I remember very vividly the title of Karim Rashid’s book ‘I Want to Change the World’. I opened the book and I saw that he wants the world to be pink. And [laughs] I think I would disagree a little with his choice of colours. The world is changing if you want it or not, it’s about understanding where it is going, and what you can do about it in a very serious and responsible way, and it’s not about the making money side of it. It’s more about basically putting out or suggesting a way where the troubles, or the catastrophes that are coming to us will be handled, how they will be met. And part of the solution – in the minds of makers and other open-source communities – is the network. The network is a central part of a proposed solution to this.

MF: And makers, just like designers, tend to be optimistic people, they tend to see the positives of what they’re doing, but then there was a story that came out this week about open source guns, about gun enthusiasts in America printing their own weapons to get around restrictions. So all of this can be used for different ends as well, rather than making things better.

RK: Yes, the maker movement is in many ways a double-edged sword: whatever is positive will have also a negative aspect to it, and I think 3D printing of weapons is a proposition that was waiting to come up. Somebody actually made it happen. And you cannot stop it. It is frightening for governments now, because it means the total dissemination of arms into a community. You know, you can basically print ammunition for an army, and this is very frightening. And I don’t think it will go all the way in this direction, but I think it brings about possibilities, notions, directions. Nobody will kill anybody with a 3D printed gun soon, I hope. But in the future, you don’t know.

MF: But you can guarantee that when it does happen, then the whole network, the whole community you’re talking about, the whole notion of Open Design and rapid prototyping will suddenly have a much higher profile than before… but for the wrong reasons.

RK: You know, to make a movement to look bad, all you need is one person that makes a 3D printed weapon, kills somebody with it, and then it goes to the press, and the same bad press that hackers have will project onto makers. This is a very, a very dangerous situation.

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