Futuristic family home by Gonzalo Vaíllo Martínez based on biogenetic forms

This conceptual design for a family home by postgraduate architecture student Gonzalo Vaíllo Martínez features a fluid structural frame, a skeletal staircase and a skin incorporating blinds that open and close like gills (+ movie).

Futuristic family home featuring skeletal staircase by Gonzalo Vaíllo Martínez

Starting with the standard functional spaces required by a single family residence, Vaíllo Martínez based the form of the house on scientific advances in fields such as microcellular systems and biogenetics.

Futuristic family home featuring skeletal staircase by Gonzalo Vaíllo Martínez

“Everyone has in mind what the standards of a normal house are today,” Vaíllo Martínez told Dezeen. “They are the principles established in Modernism, where spaces were separated by function and the aim was how to relate these spaces to one other and the surroundings.”

Futuristic family home featuring skeletal staircase by Gonzalo Vaíllo Martínez

“This project is based on this distribution of the program in a very simple but strict way,” he continued. “The house is an exercise in blending a much more complex, multiple and emotive architectural language with a common single family house program.”

Futuristic family home featuring skeletal staircase by Gonzalo Vaíllo Martínez

Designed as a modular system that can be adapted to any site, this version of the house was developed for a sloping plot at 2217 Neutra Place in California, which is located between two houses designed by Modernist architect Richard Neutra. Vaíllo Martínez feels these houses represent the outmoded typologies of twentieth century architecture.

Futuristic family home featuring skeletal staircase by Gonzalo Vaíllo Martínez

“When the system is moved into a real location it evolves and mutates according to the constraints defined by the surroundings,” he explained. “It can be placed anywhere and the specific conditions of each location will modify the house in one way or another.”

Futuristic family home featuring skeletal staircase by Gonzalo Vaíllo Martínez

The house comprises three interconnected units, with an entrance leading to pods containing various services which are partially submerged in the hillside and connected to the main living areas below by a fluid staircase.

Futuristic family home featuring skeletal staircase by Gonzalo Vaíllo Martínez

A third unit housing the bedrooms and a terrace is detached from the main structure and raised above the ground at the bottom of the site.

Futuristic family home featuring skeletal staircase by Gonzalo Vaíllo Martínez

Using 3D computer modelling processes that enable surfaces to expand, contract and respond to different parameters, the shape of the house was animated and deformed to match the topography of the site.

Futuristic family home featuring skeletal staircase by Gonzalo Vaíllo Martínez

The fluid skeleton is intended to be constructed from structural concrete, with the complex facade panels and tangled supporting framework produced using 3D printing processes.

Futuristic family home featuring skeletal staircase by Gonzalo Vaíllo Martínez

Organic louvred panels incorporated into the building’s skin open and close like gills, while other openings stretch and widen to adjust the amount of light entering the interior.

Futuristic family home featuring skeletal staircase by Gonzalo Vaíllo Martínez

Vaíllo Martínez suggested that, although the building may appear unrealistic, it could be constructed today using contemporary technologies and manufacturing methods.

Futuristic family home featuring skeletal staircase by Gonzalo Vaíllo Martínez

“We have more than enough technology not only to design projects such as this one, but also to materialise them,” he claimed. “This is not science fiction or something possible in the near future, it is possible today if we push the boundaries of the resources we have now. Budget is another issue.”

Futuristic family home featuring skeletal staircase by Gonzalo Vaíllo Martínez

The project was developed by Vaíllo Martínez during his postgraduate studies at the University of Applied Arts Vienna, and follows his proposal for a cave-like auditorium for the Tate Modern gallery which he designed as an undergraduate at Spain’s Universidad de Alcalá.

Here’s some more information from Vaíllo Martínez:


2217NPL House,  Gonzalo Vaíllo Martínez

Located in the outskirts of Los Angeles, the starting point of the design is based on the standards of a single family house. The exuberance of the form is the tool that develops an aesthetic able to corrupt the original principles and establish a negotiation with the contemporary way of life in a day-by-day house.

Futuristic family home featuring skeletal staircase by Gonzalo Vaíllo Martínez
Ground floor plan – click for larger image

The project is thought as a continuous mixture of conventional elements that create an emotional empathy with something that is familiar for everyone (social memory), combined with external contaminations that brings new behaviors and perceptions of the spaces.

Futuristic family home featuring skeletal staircase by Gonzalo Vaíllo Martínez
First floor plan – click for larger image

The house is divided into three units. The first one is a half-underground piece, which contains the main entrance and the services of the house. The public areas are located in the second one (on the ground) and in the last one appears the private rooms, which detach from the ground. In this way, the three units are positioned in the same height and it is the relationship with the sloped topography that defines each piece structurally.

Futuristic family home featuring skeletal staircase by Gonzalo Vaíllo Martínez
Roof plan – click for larger image

The aggressive exterior made out of the combination of a wire-linework, mobile facade panels and metallic surfaces, creates a contrast with the soft and continuous interiors.

Futuristic family home featuring skeletal staircase by Gonzalo Vaíllo Martínez
Section – click for larger image

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Tammo Prinz’s conceptual skyscraper would be built from tesselating modules

German studio Tammo Prinz Architects has developed a concept for a residential skyscraper built from a stack of modular cubes and dodecahedrons (+ slideshow).

Tammo Prinz's modular skyscraper concept celebrates five-sided surfaces

Tammo Prinz came up with the design as part of a competition entry for the redevelopment of a site in Lima, Peru, using a combination of three-dimensional shapes that tesselate with one another.

Tammo Prinz's modular skyscraper concept celebrates five-sided surfaces

“Two of the five Platonian Bodies are chosen for their characteristics, that they perfectly fit into each other,” said Prinz, explaining how he based his concept on elements of Euclidean geometry.

Tammo Prinz's modular skyscraper concept celebrates five-sided surfaces

“This generates a space that clearly defines two qualities – one to be taken as inside space, the other as the potential additions,” he continued. “The first – a perfect square – can easily handle the living functions, while the second can be either added to those or used as outside space.”

Tammo Prinz's modular skyscraper concept celebrates five-sided surfaces

Prinz envisions a bulky concrete building that expresses its structure across its facade. Windows would cover the majority of surfaces, while balconies will be contained within the protruding geometries.

Tammo Prinz's modular skyscraper concept celebrates five-sided surfaces

The architect told Dezeen he thinks the concept could be easily applied to other urban conditions: “Since it is developed from modules, you can expand in all three dimensions.”

Tammo Prinz's modular skyscraper concept celebrates five-sided surfaces

“At the one side we even worked with half modules, whose sliced flat sides attach to the neighbouring building,” he said.

Tammo Prinz's modular skyscraper concept celebrates five-sided surfaces

Here’s a project description from Tammo Prinz Architects:


Housing Tower, Lima

Urban

The sloped maximum envelope was given by Peruvian building codes. The program was massive. Therefore a sunken outside plaza was introduced, connected to an open and public reception space, serving together as possible event space. This way the living function could reach down close to the ground floor, still providing enough privacy through the gap generated by the sunken plaza.

Tammo Prinz's modular skyscraper concept celebrates five-sided surfaces

The sunken plaza is bordered by amphitheatre like steps, formed from Pentagon-shaped rocks (corresponding to the building). The random heights of the rocks/seats are traversed at several positions by steps of the same shape in different coloured stones, meandering through the rocks. All further common spaces are positioned underground exposed by natural light through generous voids into the reception space.

Tammo Prinz's modular skyscraper concept celebrates five-sided surfaces

Platonian Bodies

Two of the five Platonian Bodies (cube and dodekaeder) are chosen for their characteristics, that they perfectly fit into each other. By this generating a space that clearly defines two qualities – one to be taken as inside space, the other as the potential additions.

Tammo Prinz's modular skyscraper concept celebrates five-sided surfaces
Spatial concept diagram – click for larger image

The first, a perfect square is easy to handle the living functions, the second can be ether added to those or be used as outside space. Stacking them to a tower – The Platonian Tower.

Tammo Prinz's modular skyscraper concept celebrates five-sided surfaces
Penthouse floor diagram – click for larger image

Structure Tower

The outlines of the dodekaeder serve as a massive concrete structure, giving total freedom to the inside. The buildings appearance is mostly defined by its brute concrete structure.

Tammo Prinz's modular skyscraper concept celebrates five-sided surfaces
Base floor diagram – click for larger image

Base structure

Six dodekaeder moved together generate a left over space inside, that shapes a star and perfectly serves the dodekaeders of the tower as carrying base structure. In addition the boundaries of the star correspond exactly with cube moved into the dodekaederat the start, converting the cube from inside space within the dodekaeder, into outside space, coating the star structure.

Tammo Prinz's modular skyscraper concept celebrates five-sided surfaces
Sections – click for larger image

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Fantasy world based on Alice in Wonderland wins architectural fairytale contest

Fantasy world based on Alice in Wonderland wins architectural fairytale contest

Fairytale story Alice in Wonderland becomes the backdrop for a dystopian world filled with fantastical structures in this competition-winning project by writer Kevin Wang and artist Nicholas O’Leary.

Wang and O’Leary, who studied together in New Zealand but are now based in England and Norway, won the competition run by New York organisation Blank Space to develop a modern fairytale set within a fantasy architectural environment.

Fantasy world based on Alice in Wonderland wins architectural fairytale contest

Penned as the final chapter to Lewis Carroll’s famous story, Chapter Thirteen imagines “a bucolic yet futuristic world” where a grown-up Alice is battling to escape a wonderland that has become confining and frightening.

“The images were not intended to present an ‘ideal’ world, but one that is somewhere between dark and light, somewhere open for interpretation, a world between natural landscape and constructed cityscape,” Wang and O’Leary told Dezeen. “The architecture was integrated as architecture should be integrated – as an auditorium for life.”

Fantasy world based on Alice in Wonderland wins architectural fairytale contest

“We tried to draw from nature to create the architecture of each image,” added O’Leary. “These floating balls were modelled on the structure of beehives, while other forms were inspired by mushrooms and fungi.”

The images were designed as a vertical journey through space, and gradually change colour from a yellowish green to a rich red. “We imagined a linearity from morning through to evening,” said O’Leary.

Fantasy world based on Alice in Wonderland wins architectural fairytale contest

The project was chosen ahead of 300 other entries, judged by a panel that included architect Will Alsop, interior designer Nigel Coates and University of Minnesota professor Jack Zipes.

“The need and will to communicate universal messages resonates with every entry to the competition,” said Alsop. “Each entry is infused with topics and themes both inspired by the participants’ extremely diverse cultural backgrounds and from commonly shared thoughts and preoccupations about architecture’s role in today’s world.”

Scroll down to read the story text:


Chapter Thirteen

Tonight, I will end this life.

This is not the world I grew up in. A chess piece pinned on a two hundred square foot white box. Bounded. Absolute. Unrelenting walls inexorable after the hours I stare. Whispering a language without articulation, its only response the occasional pounding from the other side. A glimpse of life beyond these walls in the briefest of moments returns stoic as the door slams shut. Severed from desire, yearning of what is beyond reach. A barrier exists unseen and unnoticed. Few inches of air that separate its surface to me. I clean, I polish, I scrutinize over these encapsulating shells. They surround my life, yet recede into the background. There is no reason for contact. There is no reason to exist.

Fantasy world based on Alice in Wonderland wins architectural fairytale contest

I am tired of these blank walls confining me. These lines are static. They are unforgiving. My English Ivy at the corner never made her reach to the window, she would not last the winter. Her shriveled yellow leaves scattered on the floor mixed in with strands of my fallen hair, barely a foot away from salvation. Her remains will slowly decay along with the carcasses of the rats that rule this city; the shadows that inhabit a world between ours.

Inside. Outside. They are no longer any different. Over-sized openings show me another interior enclosing my own prison. The world out there. Another cage with more restrictions. More rules. More limits. More of the cold steel, and hard concrete walls. Endless, and anonymous. They grow taller every year; perhaps reaching for fresher air, perhaps searching for a spot further away from the rest. I see open windows beyond my own, they show me adjacent bodies remaining completely unaware of the next, longing for signs of life. I am no different from them. No more free. No more wiser. Each compartment dressed for escape. Paintings, photographs, elaborate sculptures, all reminders of places far from here. I was once an eagle, the Queen of my world. Now a battery chicken, a body without organs. Feeding this city.

Don’t follow me. The unyielding pavement pounds against the bottom of my soles, vibrating the city up my spine. Don’t follow me. The cold pierces through my skin and pricks at my bones. Don’t follow me. The smell is nauseating, it lingers and reappears in my sleep. Don’t follow me. The stench of rot and fading life penetrates the city, disguised by chemicals of ocean fresh, lavender blossoms, white linen. I am pursued by those I cannot see. Constant noise wherever I go. Sharp sirens and low horns. Bangs of the steam pipes. Creaks of the floorboards. Stilettos against marble lobbies, and rattling of trains. A living corpse, this is the machine. This is the city.

I am disengaged with all that surrounds me. The footpath leads me to places I do not wish to go. This alienating city is bitter. Day after day I wake, I walk, I stand, and I sit. I am incarcerated within the flesh that has betrayed me. It takes me to spaces swarming with other lifeless forms, smashed inside a moving sardine can, transfixed to the sickly warm glow of the screen in their fat sticky fingers. Longing for connections in a virtual world. There is a thin film of slime on every surface. The metal bars smeared with fingerprints leave suggestions of previous life. Life, that is promised behind the posters. Life, that exists elsewhere. Vacant glances down to the ground, out of the darkened portholes partly obscured by the humid interior steaming up against the glass. Moist and stale. Suffocating. Occasional glimpses of flickering lights, and scribbles on surfaces defiant of the city. Still, there is no escape.

Where can I go? The city rejects me. Pounding lights and deafening sound, mixed in with smells of alcohol, smoke, and sweat, find me no refuse. Flocks of a new religion, looking for machines of freedom. Dripping bodies grinding against the next faceless form provide no more connection than my lifeless walls. It numbs whatever was left at the end of the day. Accepted obscenity in a neat box, with a cherry on top.

Fantasy world based on Alice in Wonderland wins architectural fairytale contest

My body aches, movements prescribed. The city is the architect of my body, the puppeteer with invisible strings. It tells me where to walk, where to stand, and where to sit. I am judged wherever I go. Eyes from behind the curtains, above the newspapers and dirty magazines. They see me, they judge me, and they haunt my every move. See what good little girls and boys are made of. We stand in colored lines, moving one step at a time motioned by flashing numbers overhead. The factory floor of the human farm. Order inscribed into our psyche is not without constant reminders. Signs and lights burn into my eyes wherever I look. They say,
No Standing Anytime.
No Climbing.
No Sitting.
Keep Off, Private.
Green.
Orange.
Red.
Stop.
Every inch of this city screams at me.

No more attachments with this city, nothing would remain. I will not be missed, a headline soon forgotten. They called me crazy when I was younger. Last time I fell there was more. A world that moved me. A world with life. A wonderland created for the girl I was then. Now stuck in this moment that I’ve been told as truth, constructed with glittering gold. No more wandering blind. I have to get back.

I will fall. I will succumb to the city. Return to the blank slate, and we will be bound together in flesh and mind.

Eternally,
Alice L. Dodgson

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Olson Kundig and Jack Daws imagine a house on stilts above a polluted lake

Seattle studio Olson Kundig Architects has produced visualisations imagining the fictional scenes before and after a freight train carrying toxic chemicals haphazardly plunged into a lake where artist Jack Daws was building a house on stilts (+ slideshow).

As part of a project entitled The House That Jack Built, Olson Kundig‘s images accompany an account written by Jack Daws of an imaginary series of events whereby the artist tried to build an enticing retreat, but ended up with a refuge in a perilous environment.

The House That Jack Built by Jack Daws and Olson Kundig and Jack Daws

The story tells of how Daws had become disillusioned by architects’ invasion of the art world and reacted by trying his hand at architecture.

Inspired by the houses of Seattle architect Tom Kundig, the artist planned a cabin at the centre of Walden Pond, Massachusetts, and built it on 24-metre stilts using tiles and rails pilfered from a local railway. This action destabilised the railway and led to the crash of the train.

The House That Jack Built by Jack Daws and Olson Kundig and Jack Daws

Images and a model of the building are on show in the Mercer Gallery of Walden 3 in Seattle, presented as if the events genuinely took place.

“The installation is meant to be a starting point for self-reflection and a critical inquiry into contemporary society, engaging such topics as reincarnation, artistic attribution, admiration, false identity, thievery, tribute, injury and environmental degradation to ruin,” reads the exhibition text.

The fictional tale also extends to the exhibition opening, where architect Kundig is reported to have taken a punch at Daws over the attempt to rip off his style. This scene is also visualised in a rendering.

The House That Jack Built by Jack Daws and Olson Kundig and Jack Daws

The House That Jack Built is the first project by Olson Kundig Outpost, the firm’s new visualisation studio, and forms part of the Itinerant Projects series of collaborations between the architects and various site-specific artists.

Here’s more information from Jack Daws and Olson Kundig Architects:


The House That Jack Built

Conceptual artist Jack Daws, in conjunction with Olson Kundig Outpost, present a new work entitled The House that Jack Built. The work will be featured at the Mercer Gallery at Walden Three from January 17 through March 16, 2014.

The House that Jack Built is based upon The Pond (a somewhat mystical account of my foray into architecture), Daws’ firsthand account of his efforts to build a cabin in the middle of Walden Pond only to have a freight train loaded with toxic chemicals plunge into its waters. The installation includes Daws’ story, a large-scale model of the cabin, and accompanying images depicting the pond before and after the environmental disaster. The installation is meant to be a starting point for self-reflection and a critical inquiry into contemporary society, engaging such topics as reincarnation, artistic attribution, admiration, false identity, thievery, tribute, injury and environmental degradation to ruin.

For Daws, and ultimately the subject of this exhibition, trouble began when he acted upon his growing irritation at architects for steadily eroding the boundaries of art and for taking art commissions he believes should be reserved for artists. His defiance led him to try his hand at architecture, and designing and building his own cabin – taking inspiration from the work of noted Seattle architect, Tom Kundig. Daws positioned his cabin, made from pilfered railroad ties and rails from a nearby railway, atop 80-foot steel rails in the middle of Walden Pond. Tragically, his theft of the rails led to the devastation of Walden Pond. In the post-accident image included in the exhibition, the wreckage of a freight train carrying toxic waste is shown spilling its contents into the idyllic setting.

Known to bend rules, Daws has made his mark challenging authority and tackling complex social issues. With The House that Jack Built, Daws threatens to challenge the boundaries of what an artist should be doing, and the territory they have no business meddling in. “I don’t care what my detractors think,” said Daws. “La historia me absolverá.” Greg Lundgren, executive director of Walden 3 adds, “Walden 3 prides itself on encouraging the artists it presents to take risks and challenge conventional wisdom. We do not censor their work or discourage their passions. But Jack took us to the absolute end on this one.”

Two new ventures for Olson Kundig Architects have supported this installation: Itinerant Projects is the firm’s new installation program which will locate four migratory collaborations in site-specific installations across the globe; and Olson Kundig Outpost, a new creative production studio that supported Mr. Daws with photography and visual effects.

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Nomadic city that rolls along on caterpillar tracks by Manuel Domínguez

A nomadic city moves from place to place like an enormous tank in this conceptual proposal by architecture graduate Manuel Domínguez.

Very Large Structure by Manuel Domínguez is a giant city on wheels

Entitled Very Large Structure, the futuristic megastructure is designed to wheel itself from one location to another to find better economic and physical conditions. Rather than using up the resources of the places it visits, it would be able to produce its own energy and establish new buildings before moving on.

Very Large Structure by Manuel Domínguez is a giant city on wheels

“The VLS is a territorial manager, a synergistic machine within its environment,” explained Domínguez. “It is not a machine that uses the local resources until it finish them and then leaves to the next one, in fact is the other way round, since its aim is to restore the territory.”

Very Large Structure by Manuel Domínguez is a giant city on wheels

With a length of 560 metres, the city would be made up of three levels. The lowest would function as a warehouse and construction area, while the middle would accommodate mechanical functions such as waste disposal and air conditioning, and the top storey would be used as a living deck where new architectural structures can be tested.

Very Large Structure by Manuel Domínguez is a giant city on wheels

Domínguez says the project could actually be built, as he based it on preexisting systems and technologies that include mining machinery, transport infrastructures, eco villages and robotics.

Very Large Structure by Manuel Domínguez is a giant city on wheels

“I think it’s feasible because it’s made with existing technology but I’m not sure if it’s desirable,” he said.

Very Large Structure by Manuel Domínguez is a giant city on wheels

The structure is based on a giant gantry crane. A total of 36 oversized crawlers would allow it to move, propelled by the kinds of electric engines used in large sea vessels.

Elevation of Very Large Structure by Manuel Domínguez is a giant city on wheels
End elevation – click for larger image

“VLS is a theoretical utopian project trying to be as realistic as it can get, and even though everything is technically calculated as if it was going to be constructed, I perfectly know and assume it’s just an assertive investigation,” said the designer.

Elevation of Very Large Structure by Manuel Domínguez is a giant city on wheels
End elevation – click for larger image

“The drawback I guess is the amount of energy and land surface reinforce it will need in order to move,” he added.

Elevation of Very Large Structure by Manuel Domínguez is a giant city on wheels
Side elevation – click for larger image

Domínguez, who is a member of architectural collective Zuloark, completed the project for his masters thesis at the Escuela Técnica Superior de Arquitectura de Madrid.

World Building height diagram of Very Large Structure by Manuel Domínguez is a giant city on wheels
World building height diagram – click for larger image

Via Fast Co.Design

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The Liquid Light of Diego Garcia by Viktor Westerdahl

The Liquid Light of Diego Garcia by Viktor Westerdahl

Bartlett School of Architecture graduate Viktor Westerdahl has devised a fantasy scenario where the discovery of a new liquid energy cues construction of a remote city in the middle of the Indian Ocean.

The Liquid Light of Diego Garcia by Viktor Westerdahl
Axonometric view of the floating villages – click for larger image

Viktor Westerdahl completed the project as part of the Bartlett‘s Unit 10, which asked students to imagine a fictional future and assess the impact it could have on architecture and communities.

The Liquid Light of Diego Garcia by Viktor Westerdahl
Underwater view of a village – click for larger image

“I’ve based my speculation on the impossibility that, rather than honey, bees would collect liquid light, a clean and green energy source that is similar to solar power and has an efficiency of 96 percent,” he told Dezeen. “What if this energy all existed on one island? The community would have to become the beekeepers of a new ecology.”

The Liquid Light of Diego Garcia by Viktor Westerdahl
Floating market with the public forum above – click for larger image

Westerdahl envisages the scenario for Diego Garcia – an island where the indigenous community were expelled in the 1960s to allow the US government to establish a military base – and suggests that the discovery of liquid light would prompt the construction of a new infrastructure for harvesting and trading the zero-carbon energy source.

The Liquid Light of Diego Garcia by Viktor Westerdahl
View from a floating house – click for larger image

“The question is, how do you urbanise the island without risking ruining the thing that allowed it to be created?” he asks.

The Liquid Light of Diego Garcia by Viktor Westerdahl
Village square and the Centre for Nature Rights – click for larger image

To avoid disturbing the existing ecology, Westerdahl proposes that residents construct their new buildings on stilts, which would emerge amongst the lily pads of the island’s central lagoon. A community bank would store the harvested energy and trading would take place in a new marketplace.

The Liquid Light of Diego Garcia by Viktor Westerdahl
Inside the Liquid Light Bank – click for larger image

Liquid light would also affect day-to-day life, as its glowing presence would be visible on the flowers and water lilies, as well as on the bees buzzing through the skies overhead.

The Liquid Light of Diego Garcia by Viktor Westerdahl
Diego Garcia masterplan – click for larger image

A previous graduate of the Bartlett’s Unit 10 presented a science-fiction world in which London grows a jungle of crops for fuel and food. Other past graduate projects from the school include a conceptual community powered by faeces, electric eels and fruit, and a sci-fi animation where robots battle with police. See more projects from the Bartlett School of Architecture.

Here’s a project description from Viktor Westerdahl:


The Liquid Light of Diego Garcia

“In ancient times Lixus was the site of a famous grove which bore golden fruit. Its flowers have petals like golden foil… …Insects like bees with metallic bodies and golden wings gather the juices of this fruit. Inside their nests, these insects… …manufacture a honey like substance for the nourishment of their young.” – Pliny the Elder, Inventorum Natura, 1st cen. AD

Instead of honey, a honeybee ecology yields Liquid Light – an energy equivalent to the extraordinary future potential of solar power at an efficiency of 96%. This invented nature is inserted into the real social and ecological context of a remote island, Diego Garcia. Its previously dispossessed local community is empowered by this new zero-carbon, sustainable energy, collectively cared for in commons trusts. Trade in Liquid Light underpins the existence of the island as an independent city state.

The fragile ecology of the island is nevertheless placed at risk by the process of urbanisation necessary to harness its Liquid Light. To minimize the impact, a string of villages are placed floating in the lagoon. These form a soft infrastructure of continuously adaptable elements constructed with a context specific materiality. Buildings are thatched with woven palm leafs and structural aluminium segments are produced cleanly with the aid of the abundant energy of Liquid Light.

On Diego Garcia energy is not only an integral part of its ecology, but also central in enriching the experiences of daily life within its communities. Below a glowing sky of Lixus Bees, floating houses circle fields of luminous flowers. The village square is illuminated by vertical beehives and towering above the settlement, a community bank is sparkling with the daily harvest of Liquid Light.

Project tutors: CJ Lim, Bernad Felsinger and Rokia Raslan

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Rubix by Chris Kelly

This conceptual technology by architecture graduate Chris Kelly would allow individuals to project digital imagery over their perception of reality and then manipulate it like the layers of a Rubik’s Cube (+ movie).

Rubix by Chris Kelly

Chris Kelly developed the concept for his graduation project at the University of Greenwich, exploring how flaws in human perception can cause contradictions with reality and how virtual environments can be used to reveal more about a person’s surroundings.

Rubix by Chris Kelly

“Our understanding of space is not always a direct function of the sensory input but a perceptual undertaking in the brain where we are constantly making subconscious judgements that accept or reject possibilities supplied to us from our sensory receptors,” he says. “This process can lead to illusions or manipulations of space that the brain perceives to be reality.”

Rubix by Chris Kelly

The idea is based around the science that the senses gather various streams of data every second, which are then selected or rejected by the human brain. Kelly proposes a digital device that could compile all of these pieces of information and relay them back to the individual within the limits of their physical space.

Rubix by Chris Kelly

“The redirection techniques and the use of overlapping architecture allow the same physical space to hold a much larger virtual space,” he told Dezeen.

Rubix by Chris Kelly

Referencing existing virtual reality technologies such as bionic contact lenses and the voice-controlled Google Glass headset, Kelly explains that the technology could be used in endless scenarios.

Rubix by Chris Kelly

“One of the more obvious uses is in the gaming industry. Another possible use is in the architectural design process, where rather than creating fly throughs or models that can be viewed on a screen it would be possible to actually move through a virtual mock up of a design or even work from inside a virtual model whilst editing it in real time,” he says.

Rubix by Chris Kelly

Chris Kelly completed the project for Unit 15 of the architecture diploma course at the University of Greenwich, now led by the Bartlett School of Architecture‘s former Vice Dean Neil Spiller. The unit is a reincarnation of the Bartlett’s successful film and animation module, which boasts Kibwe Tavares’ award-winning Robots of Brixton project as one of its products.

See more of this year’s graduation projects, including a series of towering seaside structures and a shape-shifting ballet school.

Here’s a short description from Chris Kelly:


Rubix

The project was conceived as a complementary exercise to the written architectural thesis Time and Relative Dimensions in Space: The Possibilities of Utilising Virtual[ly Impossible] Environments in Architecture that explores the way in which virtual environments could be deployed within the physical world to expand or compress space. The thesis investigated existing research in neuroscience, psychology and philosophy, which was added to with empirical primary tests, to identify gaps in our perception that lead to a contradiction between our perception and reality. It was found that when moving with natural locomotion, such as walking in a physical space our perception of distance and orientation is incredibly malleable and can be manipulated by replacing the visual sense with a virtual stimulus that differs from what we would experience in reality. This manipulation can take the form of redirection techniques, such as rotation and translation gains and overlapping architecture which result in a stretching or compressing of distances in the virtual environment we see whilst moving through a physical space. This effect creates a TARDIS space which allows vast expanses of virtual worlds to be explored within a small physical space without ever reaching the limits of that space.

The aim of the rubix project was to develop an animation that described a conceptual tool for deploying these malleable virtual environments that could be used by their creators to shift space around us. The rubix concept stemmed from the need for an algorithmic formula for controlling the use of redirection techniques; it allows for many different spatial combinations whilst a level of control is constantly maintained. In the animation the initial Escher-esque space is a representation of our perceptual system where huge amounts of information arrive in the brain from multiple streams. The process of perception involves the brain selecting and rejecting contradicting pieces of information leading to a perception of reality that only gives us glimpses into the world we are in.

The animation represents a journey through the chosen site that was explored during an earlier project which was a stretch of the Docklands Light Railway between Beckton and East India stations. The virtual journey is compressed into 5 minutes using transitional spaces that enclose the explorer whilst the environment shifts around them. The redirection techniques deployed in the film have been exaggerated in some parts to make them more identifiable but as explored in the thesis it is also possible to deploy them subtly so the shifts in the environment would not be perceived. The development of products such as Google Glass and bionic contact lenses at the University of Washington mean it is becoming increasingly possible to overlay virtual information on the physical world. In the future this information could be overlaid so subtly and convincingly that it is possible that distance and space will become increasingly malleable and cavernous virtual spaces could exist within a small physical space, with Doctor Who’s TARDIS becoming a perceived reality.

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Chris Kelly
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Asian Cairns by Vincent Callebaut

Belgian architect Vincent Callebaut has developed a concept to introduce natural ecosystems into cities with designs for “farmscrapers” made from piles of giant glass pebbles for a site in Shenzhen, China (+ slideshow).

Asian Cairns by Vincent Callebaut

As a response to the rapid urbanisation going on in the country, Vincent Callebaut wanted to completely rethink the current structure of cities and do away with suburbs. “The more a city is dense, the less it consumes energy,” he explains.

Asian Cairns by Vincent Callebaut

He continues: “The challenge is to create a fertile urbanisation with zero carbon emissions and with positive energy. This means producing more energy that it consumes, in order to conciliate the economical development with the protection of the planet.”

Asian Cairns by Vincent Callebaut

The architect proposes a new type of urban habitat based on the rules of the natural world, with stacks of giant pebbles housing entire communities. All energy would be sourced from the sun and wind, anything produced would be recyclable and local expertise would be capitalised wherever possible.

Asian Cairns by Vincent Callebaut

Residents of each tower would also work there, reducing the need to travel. All food and commodities would be produced within the building, in suspended orchards and vegetables gardens, plus all waste would be fed back into the ecosystem.

Asian Cairns by Vincent Callebaut

“The garden is no more placed side by side to the building; it is the building!” says Callebaut. “The architecture becomes cultivable, eatable and nutritive.”

Asian Cairns by Vincent Callebaut

Entitled Asian Cairns, Callebaut’s proposals are for a series of six towers, with some containing as many as 20 glazed “pebbles”. A steel structure would create the curved shapes, while solar panels and wind turbines would be mounted onto the outer surfaces.

Asian Cairns by Vincent Callebaut

The project was commissioned by private Chinese investors.

Asian Cairns by Vincent Callebaut

Vincent Callebaut has developed a number of conceptual architecture projects in recent years. In 2010 he revealed a conceptual transport system involving airships powered by seaweed and has also been working on a tower with the same structure as a DNA strand.

Asian Cairns by Vincent Callebaut

See more architecture proposals in China, including a Zaha Hadid-designed cultural complex in Changsha and a pair of opposing museums in Tianjin by Steven Holl.

Here’s a lot of extra information from Vincent Callebaut:


Sustainable Farmscrapers for Rural Urbanity, Shenzhen, China

From Rural Exodus to Chinese Urban Biosphere

At the end of 2011 in China, the number of inhabitants in the cities exceeded the number of inhabitants in the countryside. Whereas 30 years ago only one Chinese person out of five lived in the city, the city-dwellers represent now 51.27% of the total population of 1 347 billion of people. This urban population is supposed to increase to 800 million of inhabitants within 2020 spread mainly in 221 cities of at least one million of inhabitants (versus only 40 in Europe of the same scale) and 23 megapolis of more that five million of inhabitants.

Asian Cairns by Vincent Callebaut

According to Li Jianmin, an expert in demography from the Tianjin University, the Chinese population will be urban at 75% within 2030! Facing this massive rural exodus and the unrestrained acceleration of the urbanisation, the future models of the – green, dense and connected – cities must be rethought from now on! The challenge is to create a fertile urbanisation with zero carbon emissions and with positive energy, this means producing more energy that it consumes, in order to conciliate the economical development with the protection of the planet. The standard of living of everyone will thus be increased by respecting at the same time the standard of living of everybody.

Asian Cairns by Vincent Callebaut

The green city

The cities are currently responsible for 75% of the worldwide consumption of energy and they reject 80% of worldwide emissions of CO2. The contemporary urban model is thus ultra-energy consuming and works on the importation of wealth and natural resources on the one hand, and on the exportation of the pollution and waste on the other hand. This loop of energetic flows can be avoided by repatriating the countryside and the farming production modes in the heart of the city by the creation of green lungs, farmscrapers in vertical storeys and by the implantation of wind and solar power stations. The production sites of food and energy resources will be thus reintegrated in the heart of the consumption sites! The buildings with positive energies must become the norm and reduce the carbon print on the mid term.

Asian Cairns by Vincent Callebaut

The dense city

The model of main contemporary cities advocating the urban spread and based on the mono-functionality and the social segregation, must be rejected! Actually, the more a city is dense, the less it consumes energy. This is the end of ultra secured ghettos of rich people against quarters of huge poverty! This is the end of bedroom suburbs without any activity alternating with uniform commercial area and without any inhabitant! This is the end of museum city centres fighting against monofunctional business districts. This is the end of embolism of the all-car eating away the city centres! This is the end of the explosion of public and private transports devouring our lands because based on an obsolete geographical separation of housing and work! The social diversity and the functional diversity must be the key words to build more intelligent cities! Ecologically more viable, the dense, vertical and less spread city will constitute an attractive open pole and offering many services. The social will be reinvented!

Asian Cairns by Vincent Callebaut

The connected city

The information and communication technologies have now a major role in the development of city network and will be able to reduce the carbon emissions from 15 and 20% within 2020. The communication solutions such as the optic fibre and the satellite systems enable already thanks to their associated applications (videoconference, telecommuting, telemedicine, video surveillance, e-commerce, real time information, etc.). to reduce considerably the carbon emissions and to save the travel costs by reinforcing at the same time the economical dynamism and the attractiveness of the cities.

Based on innovation, the TIC solutions favour the diminution of physical goods and means of transport via the dematerialization. They empower also a clever logistics and a synchronisation of the production operations. Everything tends to new opportunities of profitable growth and to a saving with low carbon print. The sustainable development must thus enable to find innovative solutions for an economy resilient to climatic changes which is in total harmony with the biosphere in order to preserve the capabilities of the future generations to meet their needs.

Asian Cairns by Vincent Callebaut

The Biomorphism, the Bionic and the Biomimicry at the Service of the Renaturalisation of the City

The oldest living beings appeared 3.8 billion years ago. In terms of durability, the human societies are thus far behind the nature that made its proofs. If only 1% of the species survived by adapting themselves constantly without hypothecate the future generation and without any fuel, their subsistence merits the respect and reminds us the laws of their prosperity:

» The Nature works mainly with solar energy.
» It uses only the quantity of energy it needs.
» It adjusts the shape to the function.
» It recycles everything.
» It bets on the biodiversity.
» It limits the excess from the interior.
» It transforms the constraints into opportunities.
» It transforms waste into natural resources.
» It enhances the local expertise.

Based on these billions of years of Research and Development, new innovation approaches aiming at modifying the carbon balance, guide us to three additional scales operated by the contemporary biotechnologies: the shapes, the strategies and the ecosystems.

Asian Cairns by Vincent Callebaut

The Biomorphism is based only on shapes from the Nature, e.g. the vertical wings of the Steppes Eagle, the spiralling and hydro-dynamical shape of the nautilus, the ventilation of the termite mounds.

The Bionics is based on living strategies, natural manufacturing processes, e.g. the plasticity of the lilypads, the hyper-resistant structure of the hives in bee nests.

The Biomimicry is based on mature ecosystems and tends to reproduce all the interactions present in a tropical forest such as: the use of waste as resources, the diversification and the cooperation, the reduction of the materials at their strict minimum, e.g. the autogenerative agriculture, the reproduction of the photosynthesis process (main energy source of humanity), the production of bio-hydrogen from green algae.

Whereas the primary reason of architecture is since time immemorial to protect Man against Nature, the contemporary city desires by its emergent methods to reconciliate finally Man and the natural ecosystems! The architecture becomes metabolic and creative! The facades become as intelligent, regenerative and organic epidermis. They are matters in movement, recovered by free plants and adjust always the shape to the functionality. The roofs become the new grounds of the green city. The garden is no more placed side by side to the building; it is the building! The architecture becomes cultivable, eatable and nutritive. The architecture is no more set up in the ground but is planted into the earth and exchanges with it the organic matters changed in natural resources.

Asian Cairns, Towards a New Model of Smart City

Benefiting from its privileged geographical position in the heart of the Chinese megalopolis of the Delta of the Pearl River, Shenzhen faces a spectacular economic and demographic development. Since the return of Hong Kong to China, both cities have been merging together and constitute now one of the greatest Chinese metropolises with more than 20 billions of inhabitants! In this context of hyper growth and accelerated urbanism, the “Asian Cairns” project fights for the construction of an urban multifunctional, multicultural and ecological pole. It is an obvious project to build a prototype of green, dense, Smart city connected by the TIC and eco-designed from biotechnologies!

Asian Cairns by Vincent Callebaut

Three interlaced eco-spirals

The master plan is designed under the shape of three interlaced spirals that represent the 3 elements which are fire, earth and water, all organised around air in the middle. Each spiral curls up around two magalithic towers and forms urban ecosystems implanting the biodiversity in the heart of the City under the shape of vast public orchards and urban agriculture fields. Huge basins of viticulture and vast lagoons of phyto-puration recycle the grey waters rejected by the inhabited vertical farms.

Six multifunctional farmscrapers

The six gardening towers engraved in a Golden Triangle pile up a mixed programmation superimposing farmingscrapers cultivated by their own inhabitants. Like our Dragonfly project in New York, the aim is to repatriate the countryside in the city and to reintegrate the food production modes into the consumption sites. The megalithic towers are based on cairns, artificial stone heap present on the mountains to mark out the hiker tracks. Clever exploits of the construction, these six towers pile up housing, offices, leisure spaces in the monolithic pebbles superimposed on each other along a vertical central boulevard. This central boulevard constitutes the structural framework of each tower. It choreographs the human flows, distributes the natural resources and digests the waste by sorting and selective composting. True city quarter piling up mixed blocks, these cairns make the urban space denser by optimising also the quality of life of its inhabitants by the reduction of means of transport, the implantation of a home automation network, the re-naturalisation of the public and private spaces and the integration of clean renewable energies.

Asian Cairns by Vincent Callebaut

These six farmscrapers are pioneer towers aiming at the 10 following objectives:

1. The diminution of the ecological footprint of this new vertical eco-quarter enhancing the local consumption by its food autonomy and by the reduction of means of road, rail and river transport.
2. The reintegration of local employment in the primary and secondary sectors coproducing the fresh and organic products to the city dwellers who will be able to reappropriate the knowledge of the farming production modes.
3. The recycling in short and closed loop of the liquid or solid organic waste of the used waters by anaerobe composting and green algae panels producing biogas by accelerated photosynthesis.
4. The economy of the rural territory reducing the deforestation, the desertification and the pollution of the phreatic tables.
5. The oxygenation of the polluted city centres whose air quality is saturated in lead particles.
6. The production of a vertical organic agriculture of fruits and vegetables limiting the systematic recourse to pesticides, insecticides, herbicides and chemical fertilizers.
7. The saving of water resource by the recycling of urban waters, spraying waters and the evapo-sweated water by the plants.
8. The protection of the biodiversity and the development of eco-systemic cycles in the heart of the city.
9. The diminution of the sanitary risks by the disappearance of pesticides noxious for the health and by the fertility and total protection of the phreatic tables.
10. The diminution of the recourse to fossil fuel needed for the conventional agriculture in long cycle for the refrigeration and the transport of the goods.

Asian Cairns by Vincent Callebaut

Hundred of bioclimatic pebbles with positive energy

Each pebble is a true eco-quarter of this new model of vertical city. Structurally, they are made of steel rings which arch around the horizontal double-decks. These rings are linked to the central spinal column by Vierendeel beams that enable a maximum of flexibility and spatial modularity. These huge beams form a plan in cross that welcomes the individual programmation of each pebble. The interstitial spaces between this cross and the megalith skin welcome great nutritive suspended gardens under the shape of farming greenhouses.

True living stones playing from their overhanging position, the crystalline pebbles are eco designed from renewable energies. An open-air epidermis of photovoltaic and photo thermal solar cells as well as a forest of axial wind turbines covers the zenithal roofs punctuated by suspended orchards and vegetable gardens. Each pebble presents thus a positive energetic balance on the electrical hand and also on the calorific or food hand.

The “Asian Cairns” project syntheses our architectural philosophy that transforms the cities in ecosystems, the quarters in forests and the buildings in mature trees changing thus each constraint in opportunity and each waste in renewable natural resource!

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Vincent Callebaut
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The Architectural Ride at Battersea Power Station by Atelier Zündel Cristea

London’s Battersea Power Station is transformed into a museum of architecture and surrounded by a giant roller coaster in these competition-winning proposals by French studio Atelier Zündel Cristea (+ slideshow).

The Architectural Ride at Battersea Power Station by Atelier Zündel Cristea

The conceptual plans were awarded first prize in the international competition coordinated by ArchTriumph, which invited applicants to suggest how the crumbling brick landmark could be used as an exhibition centre dedicated to architecture.

The Architectural Ride at Battersea Power Station by Atelier Zündel Cristea

“Our aim was to imagine a new cathedral to architecture, a building that will challenge its sister structure, the Tate Modern, for international acclaim,” said Atelier Zündel Cristea, explaining how they looked to Herzog & de Meuron’s renovation of the Bankside Power Station for inspiration.

The Architectural Ride at Battersea Power Station by Atelier Zündel Cristea

A curved scaffolding structure would weave in and around the building, creating a network of pathways between the exhibition spaces and providing the tracks for the roller coaster running along on top.

The Architectural Ride at Battersea Power Station by Atelier Zündel Cristea

“We conceived of a double-faceted project,” said the architects. “On one hand, a calm and contemplative interior, dedicated to the collection’s display; on the other, an exterior opening upon the surrounding landscape and providing breathtaking views.

The Architectural Ride at Battersea Power Station by Atelier Zündel Cristea

Designed by architect Sir Giles Gilbert Scott, Battersea Power Station was constructed in the 1930s and spent over 50 years generating electricity for London. Over the years since its decommissioning, the building and its surrounds have invited dozens of development proposals and the site is currently earmarked for a mixed-use complex of apartments, shops, offices and a theatre.

The Architectural Ride at Battersea Power Station by Atelier Zündel Cristea

Past proposals for Battersea Power Station include Rafael Viñoly’s plans for a 300-metre tower and an “Eco-Dome” and Terry Farrell’s idea to convert the building into a park. There was also an offer to convert it into a football stadium. Read more about Battersea Power Station.

The Architectural Ride at Battersea Power Station by Atelier Zündel Cristea

Another extreme proposal for an iconic building released recently was a plan to extend the Guggenheim Museum in New York by continuing the spiral upwards.

Here’s a detailed description from Atelier Zündel Cristea:


Battersea Power Station London

The Site

London stands on the River Thames, its primary geographical feature, a navigable river which traverses the city from the southwest to the east. The city is home to numerous museums, galleries, libraries, sporting events and such cultural institutions as the British Museum, National Gallery, Tate Modern, British Library, Wimbledon, as well as over 40 major theatres.

The Battersea Power Station, which was built between 1930 and 1955, is situated a few miles south of Marble Arch on the south bank of the Thames, facing the borough of Chelsea. The decommissioned station is one of the best known landmarks in London and an excellent example of Victorian architecture. It is also the largest brick building in Europe, notable for its original Art Deco interiors and decor.

The area surrounding the site is characterised by a mix of residential, commercial, and industrial uses, with the presence of warehouses as well as rail infrastructure. Battersea Park, situated on the banks of the Thames towards the west, is an important element in the makeup of the neighbourhood. Like the power station, Battersea Park has its own fascinating history, from the Fun Fair which began as the Pleasure Gardens of the 1951 Festival of Britain, to the new century’s Millennium Arena.

A Temple of Power

The Battersea Power Station was built, due to the proximity of the cooling presence of water, on a 61,000m² plot of land situated on the south banks. From its inception, the station was very popular. It symbolised progress, industry, and a new type of power: the Power of the People.

The structure is made of a steel frame with brick cladding, similar to the skyscrapers built in the United States around the same time. The building’s large dimensions measure 160 metres by 170 metres, with the roof of the boiler house extending to over 50 metres high. The four chimneys are made of concrete and reach a height of 103 metres.

After being in operation for 40 years, the two wings have both ceased generating electricity, A station in 1975, B station in 1983. Over its seventy year history, the station has taken on iconic status, having been represented in many forms of popular culture, from films to music videos to video games.

A New Site for Architectural Pleasures

Our project envisions the regeneration of the Battersea site within a new park combining leisure and architecture, in creating a popular spot welcoming to all, dedicated to the pleasures of mind and body, replete with unique experiences. A space for learning, relaxation, and discussion; an architectural and cultural village in the heart of the city.

A museum of architecture, based on the Parisian Cité de l’Architecture model, will through a series of galleries present a panorama of architecture and cultural heritage from the Middle Ages to today. A highly varied collection of materials will illustrate the major changes that have taken place in international and British architecture throughout the centuries. Abbeys, cathedrals, historic city mansions display the wealth of their sculpted and painted decor, as well as the complexity of their structures. Train stations and skyscrapers attest to the technological and formal innovations of the modern era. Public and residential buildings bear witness to the changes in society and lifestyles.

The originality of the collections stems as much from the monumental scales of the displayed volumes as from the remarkable variety of supporting materials: stained glass, scale models, drawings, books, films, and prototypes… The discovery of which invites visitors on an architectural journey through time and space.

We tried to keep in mind the principal reasons for why people would visit the new Battersea Museum of Architecture: the opportunity to see and experience architecture while learning about it as a profession and discussing it with others; people watching and mingling amongst fellow visitors; exploring the architectural setting of the power station; revisiting familiar works of art and architecture. Our aim was to imagine a new Cathedral to Architecture, a building that will challenge its sister structure, the Tate Modern, for international acclaim, and establish a new visual reference point for the city.

A Playground for the Mind and for the Body

The development of culture is one of the highest possible human ideals. Therefore, in every museum it is not the exhibition of works that has meaning, but the presence of visitors and their wandering through and exposure to displays of works that stimulate meaning.

We have introduced the foreign element of a rail into the space of the power station, which will function above all in animating the empty space. It will offer visitors entering the structure a primary pathway, allowing them to take in the essential layout of the building with a minimum of effort. With the pathway determined by the presence of the rail, the simple fact of moving through the exterior and interior spaces of the station begins to make sense.

In its spatial ambition, our project encourages play and fun, categories largely devalued in the traditional world of art. Conceived in this way, cultural spaces are liable to attract new types of visitors. Our project puts the power station on centre stage, the structure itself enhancing the site through its impressive scale, its architecture, and its unique brick material. Our created pathway links together a number of spaces for discovery: the square in front of the museum, clearings, footpaths outside and above and inside, footpaths traversing courtyards and exhibition rooms.

The angles and perspectives created by the rail’s pathway, through the movement within and outside of the structure, place visitors in a position where they can perceive simultaneously the container and its contents, the work and nature. They come to participate in several simultaneous experiences: enjoying the displayed works, being moved by the beauty of the structure and the city: river, park, buildings.

The project has the strength of evoking the dimension and scale of man in the contemporary era, putting into question our relationship to the structure. It is not only a matter of showing, but also of suggesting post-industrial poetry. We conceived of a double-facetted project: on one hand, a calm and contemplative interior, dedicated to the collection’s display; on the other, an exterior opening upon the surrounding landscape, providing breathtaking views.

Museums are NOT FUN! Museums are FUN!

Can we design a museum in which new design ideas are explored, architectural experimentation is encouraged, and the profession challenged, while attracting large numbers of visitors? Alongside certain serious and important topics, the element of fun in museums is important!

For some people, “fun” is a loaded word. Some people would consider words like enjoyable, pleasant, worthwhile and so on, better terms of evaluation for the experience of visiting a museum. For a certain proportion of regular museum goers, “fun” is simply not a word they would consider using in describing the museum experience, implying as it might for them dumbing down, simplification, or out of place hands-on activities, commotion and even noise. Unsurprisingly, almost all of these respondents are over the age of 50. When it comes to younger respondents however, “fun” is a word often used to describe the museum experience, and in very positive terms. But the use of the word “fun” in describing the museum experience should no longer be limited to a particular generational or social category.

We believe that museums can make learning “fun”, therefore museums can be “fun”. As young adult architects with children, we often seek out experiences that combine fun and culture. Museums can provide artistically qualitative but fun activities for the entire family. And this is a trend we are delighted to see taking shape, the positive connotation of “fun” for many people with regard to museum going. Generally, museums are indeed fun, and we hope that increasing numbers of people come to view them as such, regardless of age.

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Power Station by Atelier Zündel Cristea
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Guggenheim Extension Story by Oiio Architecture Office

Guggenheim Extension Story by Oiio Architecture Office

Oiio Architecture Office of New York and Athens has come up with a concept to extend Frank’s Lloyd Wright’s famous Guggenheim Museum in New York by extending its spiralling form up into the sky.

Guggenheim Extension Story by Oiio Architecture Office

“What if we decided we needed a little more of Guggenheim?” question the architects, whose plans show a structure with almost three times as many floors as the iconic museum that was designed by Wright during the 1940s.

Guggenheim Extension Story by Oiio Architecture Office

The tapered extension would continue the path of the Guggenheim’s ramped rotunda gallery through an additional thirteen floors, finishing with a complete circular floor on the uppermost level. The domed glass roof would be removed from its current position and reconstructed over the new roof.

Guggenheim Extension Story by Oiio Architecture Office

Above: proposed floor plans

Oiio Architecture Office names the project Guggenheim Extension Story, as a reference to the unlikelihood that any extension to the museum would ever really take place.

Guggenheim Extension Story by Oiio Architecture Office

Above: proposed section

“Guggenheim museum has become so iconic, so emblematic and hermetic in our minds that it can no longer be touched by architects!” say the team, before adding: “Even if its own creator were to propose an alternation of its form, New Yorkers would suddenly feel as if they have lost a dear old friend.”

Guggenheim Extension Story by Oiio Architecture Office

Above: proposed elevation

The Solomon R. Guggenheim Museum opened to the public in 1959 and houses a collection of impressionist, modern and contemporary art. Another Guggenheim by architect Frank Gehry was completed in Bilbao, Spain, in the 1990s.

Guggenheim Extension Story by Oiio Architecture Office

Above: concept diagrams

See more stories about museums and galleries on Dezeen, including the recently completed Louvre Lens by SANAA and Imrey Culbert.

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by Oiio Architecture Office
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