Simpler isn’t always better!

It was just a few days ago that I was in the midst of adding parmesan to my homemade pasta when I started pondering the old-fashioned grater that I was using. I was thinking, “this thing is so simple, yet so uncomfortable and hard to clean.” I wondered if it could be made better by simplifying it further. Needless to say, I never came up with a solution. BUT, looking at the Satellite Grater here, I now realize the answer wasn’t to simplify, it was to enhance! Check it out!

The design has the same grating options (slicing, zesting, shredding) but features arms that expand to clip onto dishware with its multiple teeth on the underside. In its collapsed form it saves more space, and it’s also waaaaaay easier to clean! Needs it!

Designer: Hakan Gürsu


Yanko Design
Timeless Designs – Explore wonderful concepts from around the world!
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(Simpler isn’t always better! was originally posted on Yanko Design)

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A Production Methods Mystery (Involving a Time-Traveling Hollywood Actor)

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Here’s a production methods mystery, albeit one we think will soon be solved by one of you.

On the Discussion Boards, a Core77 reader asked how a hot water bottle is made. A couple of votes came in for slush molding, which is like rotational molding without the spinning; the mold heats up, vulcanizing whatever part of the liquid rubber inside comes into contact with it, and leaving the stuff in the middle, well, slushy. You then pour the slush out and you’ve got your hollow bottle.

However: How the heck is this threaded insert added?

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Then, like the rubber, the plot thickens: Our trusty Board Moderator LMO submitted this photo of that very bottle being produced by B.F. Goodrich in 1939:

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Looks like it isn’t slush molding at all. And if we zoom in on the photo, we can see the frying-pan-shaped mandrel that forms the negative space of the bottle inside the mold:

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Which beg the questions: How the heck does the worker get the mandrel out of there?

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Is it actually possible the bottle has that much flex? What about the threaded insert? And most importantly, how did Sean Penn travel back in time to work in a B.F. Goodrich factory?

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Due to our deep readership, we know it’s just a matter of time before someone with direct experience sounds off on how this is all accomplished (except for the Sean Penn time machine part). In the meantime, you may be wondering—where did this awesome and high-quality image of a 1939 manufacturing facility come from, and are there more like it? Stay tuned.

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California Waves

Coup de cœur pour le travail du photographe David Orias qui nous propose de superbes clichés de vagues, prises sur les plages de Californie. De belles images et des couleurs incroyables capturées avec une grande patience et beaucoup de talent. L’ensemble est à découvrir dans la suite de l’article.

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California Waves4
California Waves
California Waves3
California Waves2
California Waves6

Sustainable Cleaning Bot

Move over Roomba! Limbo Robot is sort of like your own personal Mars-rover… only instead of being plutonium powered, it actually harnesses the energy of the waste it “consumes” from cleaning your kitchen and other areas! It uses a process called microbial electrolysis; a proven process that uses bacteria as a power source. The flexible honeycomb wheels allow it to move over obstacles and even collapse to help guide it up stairs.

Designer: Elliot Cohen & Neil Vincenti


Yanko Design
Timeless Designs – Explore wonderful concepts from around the world!
Yanko Design Store – We are about more than just concepts. See what’s hot at the YD Store!
(Sustainable Cleaning Bot was originally posted on Yanko Design)

Related posts:

  1. A Sustainable Kitchen
  2. Sustainable Cycle
  3. Sustainable Streetlamp

Mr. Longo Goes to Washington: Aldrich Museum Presents ‘The Capitol Project’


Robert Longo, “Capitol” (2013)

Want a good look at our nation’s Capitol? Take a detour from D.C. and head to Ridgefield, Connecticut, where the Aldrich Contemporary Art Museum has unveiled Robert Longo‘s monumental charcoal drawing of the United States Capitol building. “The building appears to be moving forward toward the center of the room,” writes curator Kelly Texter in a publication that accompanies the exhibition, on view through August 25. “Varying opacities of black create clouded sky and landscape, which blanket and surround the building executed in tonal grays and chalky whites. A differently shaped moulding adorns the top of each window, with snippets of tapestry unique each opening barely visible through glinting glass.” The 41-foot-long work, which spans seven panels and gets an entire wall of the museum’s South Gallery to itself, is shown with 81 of Longo’s ink and charcoal studies, with subjects ranging from the furniture of Sigmund Freud and Franz Kline‘s 1956 AbEx classic “Mahoning” to the Hollywood Sign and Steve Jobs.

New Career Opportunities Daily: The best jobs in media.

Carven x Porter Backpack

Bello e impossibile mi vien da dire, dopo aver visto il prezzo di questo splendido backpack, frutto della collaborazione tra la rinata Carven e la label giappo Porter. Lo trovate su Matches.

Carven x Porter Backpack

Cliffhanger

Dopo aver supportato per 4 anni designer emergenti di tutto il mondo, Stilsucht rilascia il suo primo prodotto pensato dal giovane Thomas Schmitz. Un’idea semplicemente geniale. Lo trovate sul loro store.

Cliffhanger

Cliffhanger

Nike Lunar Force 1 “White Ice”

La versione dupuntozero delle Force 1 le abbiamo già potute ammirare con tomaia pettinata e suola lunare. La novità sta in questa combo “White Ice” disponibile dal 30 marzo.

Untiled by Luis Dourado

Untiled è la prima opera di Luis Dourado che ripercorre attraverso foto e ricordi gli anni tra il 1978 e del 1984, periodo in cui la sua attuale famiglia era composta da padre, madre e sorella. L’artista si interroga su ciò che sarebbe stato se lui non fosse in realtà mai nato. Stampato in soli 250 pezzi, disegnato a mano, libro per libro, pagina per pagina. Edito da Sauna.

Untiled by Luis Dourado

Untiled by Luis Dourado

Untiled by Luis Dourado

Untiled by Luis Dourado

Untiled by Luis Dourado

Is It Possible to Peg an Industrial Designer’s Quality of Life?

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What promises to be a fascinating discussion about life as an industrial designer is currently taking root on the Core77 Boards. The original poster, presumably a student on the verge of making a crucial decision, started out with a vague (and impossibly broad) query on whether industrial design is a financially lucrative profession. In our members’ efforts to answer, the topic is beginning to veer towards the quality of an industrial designer’s life.

We would need to identify some parameters in order to ballpark your average ID’er’s quality of life. As mentioned before, industrial design is an impossibly broad field, since you can loosely define it as designing anything produced from a factory (and these days, even that is changing). Our readers work everything from plastic widgets to automobiles, appliances to furniture, environments to user interfaces. Some are one-man or -woman studios, others work in consultancies, still others at large corporations.

So what are the commonalities? For one thing, because we often design things that will be produced by machines whose cost far exceeds our own means, we’re often at the mercy of others with larger pockets or a firmer hand on the pursestrings. Which is to say, we are not in positions of absolute power, generally speaking. (Kickstarter and low-cost RP are changing this somewhat, but I believe the impact is fractional.)

Secondly, we work in a fairly obscure profession; when a child talks occupations they want to be a firefighter, a doctor or a police officer when they grow up, not the junior designer on staff at a structural package design firm responsible for low-cost cleaning solution bottles targeted at the Latin American market. Because most people don’t understand what we do and why it’s necessary, there is a degree of skepticism and don’t-get-it-ness that the lesser-established among us are used to dealing with, from engineers who don’t take our profession seriously to marketers who feel our primary task is to change the CAD model into a color of their choosing. For every famous Behar, Starck and Rashid that have earned the power of sway, there are thousands of us who understand we will continually deal with conflict and opposition. To an industrial designer, it’s not a strange sensation to design some cool feature—then instantly start thinking about how you’re going to justify and defend it to others involved in the process.

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