Lockheed Developing Mantis Exoskeleton for Industrial Applications. Angry Construction Workers May Get a Lot Scarier

ripley-vasquez-exoskeletons.jpg

Anyone who’s seen James Cameron’s Aliens cannot forget the images of 1.) Ripley in a cargo-loader exoskeleton, and 2.) Vasquez prowling the corridors with that body-mounted machine gun on the swing arm. That was back in 1986; now it’s 2013, and not only have these designs actually come to pass, but they’ve been combined.

As we previously reported, Lockheed Martin licensed a company called Ekso Bionics’ technology to develop the HULC, or Human Universal Load Carrier. It’s got the power-assist legs and the body-supported gun mount:

While Ekso Bionics is targeting the consumer market, enabling paraplegics to walk again, Lockheed has initially gone military. However, they’re reportedly creating a version of the HULC called the Mantis, for industrial applications. As Bloomberg News reports,

The machines may follow a classic arc from Pentagon research project to fixture on an assembly line, similar to the development of lasers, said Paul Saffo, managing director of foresight at investment advisory firm Discern in San Francisco. “The medical devices get the most attention, the military funds it and the first mass application is industrial,” Saffo said in a telephone interview.

[Mantis is aimed at] any industry in which workers must hold heavy equipment that can cause fatigue and back injuries…. Mantis has a mechanical extension for a wearer’s arm and absorbs the strain from hefting a grinder or sander, [Lockheed business development manager Keith] Maxwell said. Tests found productivity gains of more than 30 percent, he said, and wearers showed their Macarena footwork to demonstrate the suits’ flexibility.

“It turns workers away from being a weightlifter and into a craftsman,” Maxwell said.

I’m all for Construction Worker Exoskeletons—as long as the power tools are not integrated, but remain separate objects that you pick up. Because once they start replacing the user’s hands with built-in angle grinders and magazine-fed nail guns, we’re going to have a problem. Last year, I watched a construction worker fight a cabdriver in front of my building; the hack didn’t stand a chance. The last thing I want to see is an angry frame carpenter tramping off the jobsite in one of these things, ready to settle someone’s hash with his Forstner-bit fingers and chopsaw hands.

(more…)

Dezeen archive: wearable technology

Wearable technology on Dezeen

Dezeen archive: wearable technology has been in the news lately with Google Glass, the relaunch of the UP wristband, rumours of a forthcoming Apple “iWatch” and electronic tattoos that stick to the skin. See our archive of stories about gadgets you wear on your body »

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“Wearable gadgets serve as a relentless reality check”

Marcus Fairs Opinion wearable technology

Opinion: in this week’s column, Dezeen editor-in-chief Marcus Fairs discusses how wearable technology will “transform our understanding of ourselves”.


I’m being watched. My steps are being counted; my location is being tracked. My sleep is being monitored and my calories logged.

The person who’s watching me is… me. I’ve put myself under auto-surveillance and I’m having a data-driven out-of-body experience. I don’t keep a diary; instead, I have a graph.

I’ve been wearing a Nike+ FuelBand on my right wrist since last summer. This device measures my footsteps, estimates my calorific burn-rate and rewards me with “Nike Fuel” – an arbitrary and essentially useless currency that I can’t spend or trade.

Yet Fuel is addictively motivational. I go out of my way to achieve my daily goal of 3,000 Fuel points. I walk, run, cycle and exercise a lot more than I used to (and swim less, since the band isn’t waterproof) and actively seek manual chores that will earn me Fuel. I take pathetic pleasure in the lightshow on the band that marks the reaching of my day’s target and enjoy checking how my own “little data” fares against the accumulated “big data” of all the other FuelBand wearers on the Nike+ website.

My FuelBand was recently joined by a Jawbone UP wristband, which captures even more data about my lifestyle, including my sleep patterns and the food types I’ve consumed (although I have to enter that information manually). The accompanying smartphone app displays my life as a series of infographics and bar graphs of a sophistication that, until recently, was only available to elite athletes.

Jawbone says I’m not alone in performing better under surveillance: the firm cites research conducted at Stanford University that found people are 26% more active when they’re being monitored. Big Brother is good for you.

Having all this information at my fingertips changes the way I perceive myself. I’m forced to correlate my internal emotional narrative with the irrefutable datastream, and the former is often exposed as an unreliable fantasist. Days where I think I’ve been impressively active turn out to be days when I’ve been abnormally lazy; nights when I feel I’ve hardly slept turn out to have been more than adequate.

In his fascinating book Thinking, Fast and Slow, psychologist Daniel Kahneman explains that human beings are hopeless intuitive statisticians; we are unable to accurately interpret experience as data. Instead, we rely on assumptions, prejudices and intuition, all of which have a high chance of being wrong.

So, for example, if you wake up feeling exceptionally tired, you will assume you didn’t get enough sleep, whereas it may instead be that you woke up during a period of deep sleep, which leaves you feeling groggy. The UP band offers a function to overcome this, with an alarm feature that wakes you only during light sleep. Even if this means waking you earlier, you’ll feel more rested for it.

Thus devices like FuelBand and UP, plus other wearable activity-tracking gadgets like Fitbit, serve as a relentless reality check for your unreliable brain. The next generation of technology that sits directly on the body – like digital tattoos – or inside it – such as implants or pills – will burrow deeper into us to extract further “quantified self” datasets, which will provide more evidence of the irrationality of human experience.

Take a visit to the doctor: an everyday interaction that involves multiple potential failure points. You may misinterpret the symptoms you are experiencing; you may miscommunicate these to the doctor; the doctor may misunderstand you; the doctor may misdiagnose your illness. The chances that the consultation is a waste of time – or worse – are high.

Wearable technology that detects illness could remove this potential for error. I recently had a conversation with a senior healthcare designer who told me that medical services could soon be made far more efficient by fitting people with monitors that would alert hospitals at the first sign of congenital illness.

“Then the hospital would contact you and ask you to come for an appointment?” I asked naively. “No,” he replied; as a human you couldn’t be trusted to respond in the correct way. “You would most likely ignore the message or put off the appointment. Instead the hospital would contact your partner or your mother.”

For designers working in the area of wearable computing, the quest is to make both device and user interface “disappear”. “I think the general idea is that the phone as an object kind of disappears,” said Google’s John Hanke in an interview with Dezeen last year, in which he talked about Google’s Glass project, which features a computer embedded in a pair of spectacles.

Speaking at the Design Indaba conference at Cape Town earlier this month, Alex Chen of Google Creative Lab echoed Hanke, saying: “From my personal need I hope technology disappears more and more from my life so you forget you’re using it all the time, instead of feeling that you’re burdened and conscious of it.”

Travis Bogard, vice president of product management and strategy at Jawbone, told me the objective was to make the UP band “as small as possible, something that gets out the way and disappears.”

In my case, the UP band disappeared so successfully that I forgot I was wearing it, neglected to charge it and have consequently accumulated zero data over the past week.

As for my FuelBand, I’ve figured out how to cheat it. It uses an accelerometer to track my movement but has no idea of the effort involved. Waving my arms around while sitting on the sofa earns almost as many fuel points as jogging; drying my hands vigorously and cleaning my teeth with exaggerated movements are as effective as a workout. Simply jiggling the band in my hand earns Fuel, as does giving it to the kids to run around with.

Wearable technology promises to transform our understanding of ourselves and consequently our sense of who we really are. It has the possibility to help us compensate for our inherent flaws and make us better, healthier people. The challenge for the designers of these devices is to figure out how to account for human stupidity and deviousness.

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a relentless reality check”
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Biostamp temporary tattoo electronic circuits by MC10

Materials scientist John Rogers and his firm MC10 have developed flexible electronic circuits that stick directly to the skin like temporary tattoos and monitor the wearer’s health.

The Biostamp is a thin electronic mesh that stretches with the skin and monitors temperature, hydration and strain.

Rogers suggests that his “epidermal electronics” could be developed for use in healthcare to monitor patients without tethering them to large machines. Not only would this be more convenient, but the results could be more accurate if patients were examined in their normal environment doing usual activities rather than on the hospital ward.

Other applications could include a patch that lets an athlete know when and how much to hydrate for peak performance, or one that tells you when to apply more suncream.

Biostamp temporary tattoo electronic circuits by MC10

MC10 overcame the rigidity of normal electronic components made from brittle silicon-based wafers by printing them in very small pieces, arranged in wavy patterns.

Earlier versions were applied on an elastomer backing patch, but the latest prototype is applied directly to the skin using a rubber stamp. It can be covered with spray-on bandage available from pharmacies to make it more durable and waterproof enough to withstand sweating or washing with soapy water. It lasts up to two weeks before the skin’s natural exfoliation causes it to come away.

The team are now working on the integration of wireless power sources and communication systems to relay the information gathered to a smartphone.

Other wearable monitoring technology we’ve reported on includes the Nike+ FuelBand and Jawbone UP wristbands that monotor health and fitness, plus a wearable camera that uses sensors and GPS technology to decide which moments of your life are worth photographing.

See all our stories about wearable technology »

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electronic circuits by MC10
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MakerBot releases 3D-print files for OUYA game console case

MakerBot lets gamers 3D-print case for OUYA console

News: Gamers will be able to design their own cases for the forthcoming Yves Behar-designed OUYA console and print them out with a MakerBot 3D printer.

The partnership will see OUYA upload 3D print files for the case to Thingiverse, the online design database operated by MakerBot, where they can be downloaded and produced with a desktop 3D printer.

The news comes two months after after mobile phone maker Nokia became the first major manufacturer to release 3D print files for its products, allowing consumers to print their own customised phone cases.

The OUYA’s case includes a lid and a spring-loaded button to house the console’s hardware, allowing users to make modifications to the standard round-edged cube designed by San Francisco designer Yves Behar.

MakerBot lets gamers 3D-print case for OUYA console

As the first product from technology start-up Boxer8, the OUYA will allow developers to make their own games and tweak the hardware as they wish.

Based on open design principles that encourage users to develop and adapt products themselves, the console will run on Google’s Android operating system and all games will either be free or available as a free trial, while the hardware itself will cost only $99.

The development of OUYA was funded through Kickstarter, with supporters pledging £5.6 million in exchange for first access to the console, making it the second-highest earning project in the crowdfunding website’s history.

Some 1,200 Kickstarter investors were given developer versions of the console at the start of the year, but it’s expected to be available to the public this June.

Last week MakerBot unveiled a prototype of a desktop scanner that will allow users to digitally scan objects they want to replicate with a 3D printer at home – see all MakerBot news and all 3D printing news.

Domus editor Joseph Grima previously told Dezeen that the birth of “the era of open design” is a timely counterpart to “the spirit of the social media era” – see all open design news and products.

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for OUYA game console case
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OMG, Yes Another iPhone 6 Concept Phone!

By now Jony Ive and his brigade must be having a good laugh at the number of iPhone 6 concepts doing the rounds. But I must admit that with each passing new idea, the designing and aspects are getting refined and eloquent. Who knows one of these may trigger an inspiration for Ive! Specs for this new idea include straight sides with chrome accents, upper and lower angles curved with grainy texture and gloss finish. The power button positioning, volume buttons on the left side, Nano slot and 3.5mm jack on the right side and speaker connector on the bottom. The loading dock is metallic and grounded along with being magnetized. What do you say… aye or nay?

Designer: Abel Verdezoto I


Yanko Design
Timeless Designs – Explore wonderful concepts from around the world!
Yanko Design Store – We are about more than just concepts. See what’s hot at the YD Store!
(OMG, Yes Another iPhone 6 Concept Phone! was originally posted on Yanko Design)

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Puzzled About Your Keyboard?

Here is a question for you; do you really need all the keys on this keyboard? This is especially true when we use software that incorporates special function keys that are far from the most commonly used ones. Hence thoughts like why can’t I shift my F1 key closer to my space key or, why can’t I arrange my keyboard to suit how I use it are very legit. The answer to these questions is the Puzzle Keyboard.

The keys of the Puzzle Keyboard can be arranged according to the user’s preference. The keyboard allows personalized key arrangements and, thus, more efficient typing. Keyboards can be angled for better ergonomics and wrist relief and efficiently customized for interaction with mobile devices.

The Puzzle Keyboard is a 2012 red dot award: design concept winner.

Designer: Wan Fu Chun


Yanko Design
Timeless Designs – Explore wonderful concepts from around the world!
Yanko Design Store – We are about more than just concepts. See what’s hot at the YD Store!
(Puzzled About Your Keyboard? was originally posted on Yanko Design)

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Docking And The Movies

Moving Moving is a unique concept that marries a docking station with a mini portable projector. The idea is to play songs as well as movies and videos on the go. I love the simple and interesting way the design has been combined. The docking station looks classy and with added functionality, it is revolutionary.

Designer: Dong Gyum Kim


Yanko Design
Timeless Designs – Explore wonderful concepts from around the world!
Yanko Design Store – We are about more than just concepts. See what’s hot at the YD Store!
(Docking And The Movies was originally posted on Yanko Design)

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Yet Another iPhone 6

One of the reasons why many people buy a fender for their iPhone is that the back surface tends to scratch pretty easily, especially in the iPhone 5. Designer Matt Hughson envisions the iPhone 6 to come designed with an integrated aluminum outer frame, which creates a protective lip for the front & back of the phone. This provides improved protection for your screen & camera.

The cut away in the upper left corner gives the phone an added functionality in the form of a slot. This gives the user an attachment feature as well as lock-ability. The main screen maximizes the available space allowing for more wide screen view-ability.

Designer: Matt Hughson


Yanko Design
Timeless Designs – Explore wonderful concepts from around the world!
Yanko Design Store – We are about more than just concepts. See what’s hot at the YD Store!
(Yet Another iPhone 6 was originally posted on Yanko Design)

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Smile Bot

Les équipes du studio We Are Matik ont imaginé cette machine appelée « Smile-Bot » afin d’insuffler un peu de bonheur et quelques sourires. La machine invite les curieux à plonger sa tête à l’intérieur pour découvrir un univers coloré et enthousiaste. A découvrir en vidéo dans la suite de l’article.

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