L’artiste Miguel Chevalier a récemment installé à l’occasion des Journées du Patrimoine de Casablanca cette œuvre « Tapis Magiques ». Rendue possible grâce à l’Institut Français et de Voxels Productions dans l’Eglise du Sacré Coeur, cette installation propose une projection de couleurs vives et diverses en mouvement sur le sol de la nef centrale.
Victoria Siemer, connue sous le pseudo de Witchoria, est une designer graphique basée à Brooklyn, qui a fait une nouvelle série de photographies dans lesquelles elle intègre des figures carrées inversant le paysage et la nature. Une nouvelle perception de l’espace à découvrir dans la suite de l’article.
Milan 2014: designers from MIT Media Lab’s Tangible Media Group have created a shape-shifting table that reacts to human presence with a series of 1,000 tiny motors built into the frame (+ movie).
Named Transform, the table is divided into three separate surfaces, where more than 1,000 small squares attached to individual motors that are hidden from view.
When a user passes their hand across the surface, the individual squares rise up in sequence and create a ripple effect.
The table can also create abstract shapes on its own, and transfer objects across the surface, thanks to a series of pre-programmed animation sequences.
Transform was created by Daniel Leithinger and Sean Follmer and overseen by their professor Hiroshi Ishii.
“A pixel is intangible,” Ishii told Dezeen. “You can only use it through mediating and remote control, like a mouse or a touchscreen. We decided to physically embody computation and information.”
According to the team, the concept is a look at how furniture could evolve in future. It forms part of the MIT Tangible Media Group’s Radical Atoms project, which explores human interaction with materials that are reconfigurable by computer.
“We don’t want the furniture to become more important than the motion. We want to make it feel like it’s a unified design and they are not separate,” said Amit Zoran, one of the product designers on the project.
Transform changes shape by a series of sensors that detect movement above the surface. However, the table could change according to the emotions of people around it, and create a melody to soothe those around the table, said its creators.
“Imagine, this is equivalent of the invention of a new medium. Painting, plastic, and computer graphics. It has infinite possibilities,” said Ishii.
Après la série Nimbus en 2012, l’artiste hollandais Berndnaut Smilde revient avec sa série « Antipodes » dans laquelle il exploite de nouveau sa machine-à-créer des nuages. Les nuages sont faits grâce à une modification de l’humidité et de la température de la pièce et sont mis en valeur avec des lumières.
Pour un peu plus de 20€, vous pouvez obtenir ces écouteurs originaux pensés pas Megawing et appelées Magic Pencil Earphones. Disponibles en trois coloris, ces écouteurs sont compatibles avec les smartphones et propose un design pour le moins original, donnant l’impression d’avoir un crayon enfoncé dans les oreilles.
Rude Baguette—which began as a blog and a daily newspaper—is a French startup supporter that’s growing as fast as the needs of the creative community. The blog combines breaking news with analysis and opinion to cover startups,…
Ramotion is an agency that typically provides exciting mobile solutions and endeavor to make remote collaboration as comfortable as possible. This time around they have got me for their iPad Pro Concept! Detailed and extensive, their proposal has me vying for the concept, which is an intersection of two product lines – “MacBook Pro and iPad Air.” Have a look….
Milan 2014: a teaspoon that follows a cup around a table and a clock that mimics the actions of the person in front of it were among projects presented by students from Swiss university ECAL in Milan (+ movie).
Based around the title Delirious Home, ECAL‘s Bachelor of Industrial Design and Media & Interaction Design students explored alternatives to the idea of the electronically connected smart home by creating products with more tangible behaviours.
“Technology has become smart but without a sense of humour, let alone quirky unexpected behaviour,” explained the project’s leaders Alain Bellet and Chris Kabel in a statement.
“This lack of humanness became the starting point to imagine a home where reality takes a different turn, where objects behave in an uncanny way,” they added.
The projects employ sensor-based technology to enhance the interaction between user and product, encouraging people to touch them, listen to them, blow on them or move in front of them to see how they react.
Guillaume Markwalder and Aurélia von Allmen’s Broken Mirror features a round surface made from a sheet of wrinkled reflective material that is pulled taught to show a clear reflection when someone approaches it.
Mr Time by Léa Pereyre, Claire Pondard and Tom Zambaz is a clock that shows the correct time until someone stands in front of it, at which point the hands follow the position of the user’s arms.
Bonnie & Clyde by Romain Cazier, Anna Heck and Leon Laskowski produces a playful interaction between a coffee cup and teaspoon.
The cup has a blue interior surface that is tracked by a camera suspended above the table, which sends a signal to a magnet mounted to a mechanism under the table surface. When the cup is moved, the magnet also moves to the same spot and causes the spoon to follow it.
Il Portinaio by Anne-Sophie Bazard, Tristan Caré and Léonard Golay is a curtain of suspended threads that reacts to the presence of someone standing in front of it. A disembodied hand moves along a raised track to their location and draws back a section of the curtain so they can walk through.
Voodoo by Megan Elisabeth Dinius, Timothée Fuchs, Antoine Furstein and Bastien Girschig facilitates a tactile interaction between people sitting in two armchairs by making one of the chairs shudder and vibrate when someone moves in the other one.
Iris Andreadis, Nicolas Nahornyj and Jérôme Rütsche designed a series of containers called Ostinati that can be tipped over and spin on the edges of their bases thanks to embedded gyroscopes.
The Delicious Bells by Caroline Buttet, Louisa Carmona, Margaux De Giovannini and Antonio Quirarte turn dining into an aural experience by projecting noise from speakers embedded in the handles of glass cloches when the cloches are raised.
Touching the shadows of lamp shades projected onto a wall in Léa Pereyre, Claire Pondard and Tom Zambaz’s Chairoscuro installation causes the corresponding light to turn on and off.
Victor Férier, Ludovica Gianoni and Daniele Walker designed a fan attached to a smaller version that users blow on to start the device.
Cactunes by Pierre Charreau, Martin Hertig and Pauline Lemberger invites people to touch a series of cacti that each emit a different sound on contact.
The project was presented at Spazio Orso 16 in Milan’s Brera district during the Salone Internazionale del Mobile last week.
Vinay Venkatraman may not be your typical Danish product and interaction designer, but he’s an influential one. A quick glance at his CV shows that he was educated in India and Italy, co-founded the Copenhagen Institute…
Le photographe Benoit Paillé a eu l’excellente idée avec sa série « Crossroad of Realities » de chercher à effacer la frontière entre prise de vue réelle et images de jeux vidéos. Utilisant des images du jeu Gran Theft Auto V, cette série offre donc la possibilté de rentrer dans l’écran de l’écran, et parvient à nous immiscer dans un univers unique.
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