Beer Craft

A compact illustrated guide to mastering at-home brewing
craft-beer-1.jpg

Any excitable amateur who dreams of making their own bathtub brew knows there’s a plethora of literature serving up more opinions, instructions and methods than any one determined brewmeister could ever sift through. That’s why Beer Craft, written by two actual amateur beer enthusiasts, makes a refreshing take on the endlessly fascinating culture.

beercraft1.jpg

William Bostwick and Jessi Rymill deliver all the info needed to get started making your own pints, from the mash to the boil to the bottle. There are chapters on personal branding, food pairings and an encyclopedic breakdown of most every type of beer imaginable. All of this is supplemented by Fantastic infographics to help visualize goals and make you the hottest hop-head on the block. Interviews with powerhouse microbrewers from all over the U.S. include start-up stories, specialty beers and useful insight into today’s large-scale independent beer breweries.

beercraft2.jpg

One of the greatest aspects of Beer Craft is the attention to detail and promotion of experimentation. The field guides to hops, malts and grain give extensive explanations of the functions of these ingredients, their ranges, uses and the effects they have on flavoring brews. Using these sections as guidelines, you can work to develop a truly unique taste; the authors encourage tinkering to help achieve your product — because after all, good beer is science.

beercraft3.jpg

Beer Craft is available on Amazon or Indiebound, and be sure to check out the website for great supplemental materials including links to local brewing suppliers.


Square’s iPad Register & Card Case to Revolutionize Digital Payments

Square-0.jpg

The tech sphere is abuzz with Square CEO Jack Dorsey’s announcement of a couple new features that are already hailed as a new model for digital payments. To hear Dorsey (one of Twitter’s co-founders) tell it:

We revolutionized the payment industry with the Square card reader which makes it possible for anyone to accept credit cards on their phone. Now, with Square Register, we’re reinventing point of sale with a beautiful, intuitive iPad app. Card Case goes beyond point of sale to transform the entire buyer-seller relationship… we’re transforming everyday transactions between buyers and sellers into something special

The Square app+card reader allows merchants to turn their iPads into a mobile point of sale, with customizable inventory, as well as “Google-style analytics”—i.e. full reports of daily transactions—and digital receipts. It’s a significant upgrade from the simple (yet innovative) credit card reader that launched over $1 billion in sales, in 1 million total transactions, for small businesses.

Square-1.jpg

But Square’s major innovation, in terms of user experience, is the Card Case, which links customers to merchants through virtual business or customer loyalty cards without the physical cards or case. After the first transaction between a merchant and a Card Case-holding customer, Square stores the customer information such that he or she can simply provide his or her name—as in a running tab—to make a payment. (The Card Case also serves as a transaction history, which is handy when it comes to balancing your books.)

Geolocation rounds out the Card Case’s seamless integration into real life: the app features directories, menus, specials and even exclusive incentives from local businesses.

The 2.75% transaction fee will remain the same for all transactions.

(more…)


Gov’t Bodies Backing Creativity, Part 1: The NEA Rules Videogames Grant-Worthy

0playstbu.jpg

Ice-T once joked that U.S. prisons should be stocked with Playstations, stating that the engrossing quality of videogames would keep restless cons too preoccupied to worry about rioting and shanking each other.

There’s no denying that a subset of youth (whether law-abiding or not) can get sucked into certain videogames for hours at a time, and I’ve always thought it a shame that interactive games were not written with educational mandates. On an abstract level, videogames share something with classroom instruction in that they present the subject with a series of micro-challenges that must be solved in order to progress to the next level. Locations and sequences become memorized through rote repetition, and a well-written game will keep players playing even through occasionally boring moments in order to achieve a particular goal.

Videogames do teach something, even if it’s just when to use the railgun and when to throw a grenade. And if grade-schoolers can learn that certain Angry Birds can pierce wood but cannot pierce stone, it’s not a huge stretch to think they could be taught, say, the material difference between polypropylene and polyethylene.

Earlier this month the U.S. National Endowment of the Arts ruled videogames eligible for artistic funding in the Arts in Media category, placing them in the same category as films, sculpture, or anything an artist might want to create to “enhance the public good” and which would cost money to execute, but would not be profitable. For a second this gave me a glimmer of hope that videogame manufacturers willing to produce not-for-profit educational games would apply for the funding, but the $200,000 cap is admittedly a bit south of the million-plus it takes to make a Call of Duty.

(more…)


Gesture-Based Interface Design Development: Hasso Plattner Institute’s "Imaginary Phone"

imaginary_phone.png

Comp Sci professor Patrick Baudisch, leading a team of researchers at Germany’s Hasso Plattner Institute, has developed a gesture-based interface that allows users to use their palm as an input device. A wearable camera tracks the position of your fingers in space, and you basically tap out commands on your palm as if it were the surface of, say, your iPhone:

(more…)


BMW 328 Hommage

Le constructeur BMW a présenté au Concours d’élégance de la Villa d’Este, ce roadster sportif qui mélange les styles. Un concept-car intitulé “BMW 328 Hommage” conçu pour fêter les 75 ans de la mythique 328 lancée en 1936, et mettant en avant la fibre de carbone.



P90076745

P90076739

P90076743

P90076746

P90076724

P90076753

P90076750

P90076749

P90076748

P90076744

P90076754

P90076742

P90076728

P90076729

P90076727

















Previously on Fubiz

Copyright Fubiz™ – Suivez nous sur Twitter et Facebook

Looks Cool… But What Does It Actually Do (Take Two)?

Immersive_Cocoon-1.jpg

Architecture and design collective NAU and its sister company adNAU have developed a concept for the “Immersive Cocoon,” a self-contained “digital experience” that consists of a spherical pod straight out of science fiction. The fully interactive environment transcends the traditional two-dimensional computing interface with the latest motion-detection technology.

Imagine instead of a screen, a visual-audio environment that envelops you. Recreating the three-dimensional space we perceive in our everyday lives. Where work and play become more concentrated and enjoyable and allow one to depart on journeys you never thought possible. This is the promise of the Immersive Cocoon, a concept study for an advanced digital environment.

Immersive_Cocoon-2.jpg

Immersive_Cocoon-2x.jpg

It’s worth repeating that the “Immersive Cocoon” concept is not intended for production, much less commercial release; instead, it’s “an idea to push the envelope and provoke a new conception of interface technology.”

(more…)


Marcelo Coelho

Stunning explorations in physical interface design from an MIT Media Lab student

by Meghan Killeen

audi-marcelo5.jpg

Boasting a list of innovations of sci-fi proportions, designer and researcher Marcelo Coelho paints a future that is both accessible and immediate. Referencing daily materials and human behavior, Coelho creates objects that feel technologically tailored and socially integrated. After completing his BFA in Computation Arts at Montreal’s Concordia University, Coelho relocated to Cambridge, MA, where he is currently a PhD candidate at the MIT Media Lab as a member of Fluid Interfaces Group. Focused on enhancing the human-computer relationship, Fluid designs interfaces that are as informational as they are experiential by seamlessly integrating digital content with the physical world.

audi-marcelo4.jpg

Projects include luminary technology like Coelho’s magnetic lighting installation, “Six-Forty by Four-Eighty,” created in collaboration with studio partner (and co-creator behind the Rube Goldberg music video for OK Go) Jamie Zigelbaum for the 2010 Design Miami/Basel forum. The 220 pixel-tiles that comprise the installation are modified in color, wall placement and lighting speed, with the human touch serving as an inter-connective conduit between each tile. By bringing the pixels off the screen and on the wall, the focus is on “the materiality of computation itself”—an innovative concentration that earned Zigelbaum + Coelho the 2010 W Hotels Designer of the Future Award.

audi-marcelo6.jpg

Merging the fundamentals of technology with edible essentials, Coelho (in collaboration with Amit Zoran) have pioneered the culinary futurism of “digital gastronomy” with a conceptual design called Cornucopia. Featuring four prototypes, the project examines the fusion of ingredients in harmony with new cooking modalities. “Cornucopia emerged from a desire to imagine what it would be like to cook with the aid of computer-controlled machines, which could not only help with the food manipulation process but also bring in massive amounts of information,” explains Coelho. Ranging from a customizing candy maker (The Digital Chocolatier) to a 3D food printer (The Digital Fabricator), each prototype encourages experimentation with food.

audi-marcelo10.jpg

Coelho proves that the discerning palate isn’t just relegated to cooking with his Art-O-Meter prototype, a device that evaluates the artistic taste of an attending audience at an art exhibition. Using a sensor, the Art-O-Meter records the amount of time that the viewer stands in front of the artwork, which is measured against the total length of time for the exhibition. Despite the ingenuity of the product, Coelho indicates that the response was divided into two camps—”the people who loved it because now they could finally tell the good art from the bad art, and people who hated it because they believed that now science was able to measure the quality of an artwork in a quantitative way.”

audi-marcelo2.jpg audi-marcelo3.jpg

Again mixing organic materials with scientific application, Coelho creates computers out of a substrate of paper and circuit boards using a method dubbed “pulp-based computing” Coelho says this project “shows how we can create artifacts that behave in computational ways but still carry with them the physical and cultural qualities that we normally associate with paper.” He envisions this method as manifesting in the potential forms of self-updating boarding passes or digital newspapers that mimic the texture and behavior of the printed format.

audi-marcello11.jpg

Coelho continues to explore human interaction with technology through kinetic clothing designs created in conjunction with electronic textile studio, XS Labs. “Developing a new kind of kinetic fabric was a way to create a textile display that looked and felt like fabric, rather than an LED screen,” states Coelho. The designs display anthropomorphic functions like body heat activated coloration and a floral accent that blooms every 15 seconds.

audi-marcelo12.jpg

Looking towards the future, Coelho observes, “Technology plays an incredible role at reconfiguring how we experience the world and the really exciting part is that the human-computer chapter has barely started.”

Coelho’s luminescent installation project, “Six-Forty by Four-Eighty” will be on display at the W Hotels St. Petersburg Premiere Event and then at the Corcoran Gallery in Washington, D.C. in June 2011.

The Audi Icons series, inspired by the all-new Audi A7, showcases 16 leading figures united by their dedication to innovation and design.


Phoenix Down

Brooklyn hip hop trio release their latest album on a pixelated feather
phoenix-down1.jpg

Besides eliminating clutter, one of our favorite upshots of the post-CD era is the micro-movement of creative USB stick design. We’ve seen Doc Martens, surfboards and Red Stripe bottles among other adorable forms for the little devices, so it’s somewhat surprising that more bands haven’t paired sound and vision like Junk Science and Scott Thorough recently did by releasing their new album Phoenix Down on a mini-hard drive.

phoenix-down2.jpg

Loaded with the tracks, as well as instrumentals, a cappella versions and a bonus folder of remixes and more, the limited-edition flash drive is a soft-rubber pixelated feather—a fitting mix of nature and digital for their 8-bit-heavy sound and lyrics like “the future’s pixelated.” Preview songs You Could Have That (feat. Homeboy Sandman), Pixelated and Steel Will (feat. Cavalier) (Pre Remix) to get a sense of the offerings.

Pre-order Phoenix Down from Modern Shark, and if you’re in NYC on 27 May 2011, catch them live at Mercury Lounge.


Freeman’s Sporting Club Spring/Summer 2011 Lookbook

Photographer Tim Barber introduces animated GIFs to an exclusive menswear line
fsc-barber1.jpg

Like the brands they represent, lookbooks run the gamut from those shot on Brooklyn rooftops to full-scale studio productions with renowned fashion photographers. In what may be an industry first, Freeman’s Sporting Club recently enlisted photographer Tim Barber to take a different route, creating a series of animated GIFs to show their Spring/Summer 2011 line. Whether juggling in a Tropical Gossamer Machinist Shirt or dropping trou in Summer Weight Grey Jeans, the lighthearted concept has a practical side too, giving a sense of how the clothes move when worn.

fsc-barber2.jpg

Also seen in the work of photographers Reed + Rader, using GIFs for fashion spreads breathes life into clothing that still photograph just can’t do. This effect, combined with Barber’s clean and simple aesthetic, makes for an incredibly effective campaign.

fsc-barber3.jpg

The project follows Barber’s lookbook for FSC last season (their first-ever) when the photographer poked fun at male stereotypes with a catalog of tongue-in-cheek scenarios. With lightweight, casual fabrics at the forefront of this collection, again Barber perfectly sums up the season.

The current FSC collection, which includes their new Limited Edition Black on Black Summer Tuxedo ($2,300), is available now online as well as at their NYC and San Francisco locations.


Tristan Perich

A musician-programmer translates data into melodies
audi-tristan2.jpg

Equal parts programmer and musician, Tristan Perich graduated from Columbia University in 2004 and went on to earn a masters at NYU’s Tisch School of the Arts’ Interactive Telecommunications program in 2007. While the interdisciplinary nature of ITP encourages a student body full of artists, programmers, theorists and less easily classifiable types, there’s nothing confusing about Perich’s work today. Designing code to create music or art, his aesthetic is about putting logic on the surface for a visceral effect, where people can see and understand it.

“Technology is abstracting these processes more and more these days,” Perich said in a recent interview with Cool Hunting. “Take my iPhone. You brush a finger across a piece of glass. We’re so detached from what’s actually happening that the computation itself seems almost magical. These are the sorts of things that make their way into my work—the transparency of a circuit. It’s all laid out there in front of you.”

audi-tristan1.jpg

Perhaps the best example of this is Perich’s elegant and attractive 1-Bit Symphony. Perich composed five movements, programmed a microchip, and installed it into a CD jewel case complete with headphone jack. The result is beautifully simple—rather playing back a recording, the circuit plays the entire score live when you turn it on. You can hold a symphony in the palm of your hand.

audi-tristan3.jpg

Of course, the one-bit buzzing doesn’t sound anything like a violin, and for some, the score might recall the Super Mario Brothers more than Bach or Beethoven. For Perich, who was a classically trained musician, that’s exactly the point. “I grew up playing the piano, and I hated other peoples’ classical music,”; he said. He started improvising and then composing his own, for himself and later for ensembles, but he was most inspired by the work of minimalist musicians like Philip Glass. “[Glass’s] work is very mathematical and sensitive; it almost lines up on a grid,” Perich said. “It’s a very digital way of thinking about music and harmony.”

Perich composes music for both microchips and traditional instruments, like piano and violin. He also builds visual representations for the sound as well. In an installation called “Interval Studies,” Perich built a board that consists of dozens of small speakers, each emitting a single one-bit tone from between a musical interval. “I took that frequency range and broke it up into 49 or 99 different slivers,” said Perich. “As you move across the piece, you can hear each individual frequency, but when you step back, all the different frequencies resolve themselves into one pitch.”

audi-tristan6.jpg audi-tristan7.jpg

In his side project, Loud Objects, Perich combines the visual, musical and performance aspects of electronics and music. He and bandmates Kunal Gupta and Katie Shima begin with the blank glass of an overhead projector, soldering together chips in silence. At the end, a cacophony of sound signals that the circuit is complete. Adding chips can change the sound in different ways. “At the end, you’ve seen these components connected and understand how power is routed through microchips,” Perich said.

audi-tristan4.jpg audi-tristan5.jpg

Perich is also currently working on a much larger installation of “Interval Studies” for a Rhizome commission. He received the Prix Ars Electronica in 2009, and was a featured artist in 2010 at Sonar, the International Festival of Advanced Music and Multimedia Art. For him, though, the best part of being an artist might not be sourcing speakers or performing in front of a rapt audience, but in actually doing the math.

“It’s unfortunate that so many people get turned off math by bad teachers,” he said. “I just find the foundations of mathematics to be really inspiring. Like how Turing was working with the limitations of math itself. I just find it to be really beautiful—visually, audibly, and in any other way.”

The Audi Icons series, inspired by the all-new Audi A7, showcases 16 leading figures united by their dedication to innovation and design.