Taste Shapes According to the Nature

Partenaire du magazine Fricote, voici la série « Taste Shapes According to the Nature » avec une utilisation insolite de la nourriture, imaginée par Felipe Barbosa et réalisée avec l’aide de Rafael Medeiros. Des créations et plus d’informations sur la collaboration entre Fubiz et Fricote Magazine à découvrir dans la suite.

Cette série photographique est à découvrir dans le nouveau Fricote Magazine n°13 dont la couverture a été réalisée par Jean Jullien. Retrouvez aussi dans ce numéro un article « Food Art via Instagram » signé par l’équipe de Fubiz. Magazine disponible depuis le 14 novembre.

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Marion Bataille’s “Numero”: A three-dimensional approach to counting in an alluring pop-up book of integers

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Part entertaining pop-up book for young numerophiles, part creative dissection of numbers’ visually symbolic values, Marion Bataille’s forthcoming book “Numero” breaks down the world’s most basic integers with each turn of the page. A New York…

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Shapes of Cities Illustrations

Yoni Alter est un artiste londonien qui a imaginé une superbe série d’illustrations minimalistes représentant plusieurs grandes villes du monde. Jouant avec les formes des structures architecturales les plus reconnaissables, le rendu très réussi de « Shapes of Cities » est à découvrir dans la suite.

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Katachi – 2000 Plastic Shapes

Les 2 réalisateurs Katarzyna Kijek et Przemysław Adamski ont imaginé pour le chanteur japonais Shugo Tokumaru ce superbe clip en stop-motion. Utilisant plus de 2 000 pièces de plastique pour composer cette vidéo illustrant le morceau « Katachi ». Le résultat impressionnant est à découvrir dans la suite.

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Les Poupées and Vader

Popular and historic references in a duo of creations by Luca Nichetto
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Les Poupées marks the first collaboration between Italian designer Luca Nichetto and French gallerist Pascale Cottard Olsson in Stockholm. Combining a ceramic candle holder with a glass vase, each object blends cultural references from the pure lines of Finnish artist and designer Timo Sarpaneva and the colors of Italian maestro Ettore Sottsass to the silhouette of Japanese kokeshi wooden dolls.

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Another new project by Nichetto for David Design, presented at the Stockholm Furniture Fair, is Vader, a lamp that experiments with the possibilities of traditional ceramic production, pushing craftsmanship to the limit in order to create a modern design piece. The range of colors has been chosen with Scandinavian culture in mind, but at the same time reflects the designer’s Venetian origins.

We talked to Nichetto about these and some forthcoming projects.

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With Les Poupées, you have been able to merge Scandinavian, Japanese and Italian design. Were you interested in highlighting the differences or the similarities between these three design cultures?

I was mainly focused on understanding how, in a global world, the classic cultures of such different countries could be able to give me some elements, to let me create a functional puzzle and generate objects to be sold. When you buy Les Poupées, you hold a piece of my personal point of view on Scandinavian, Japanese and Italian history.

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The Vader lamp is tied to a different, more pop inspiration. Was the reference to Star Wars a starting point or just fortuitous?

This is not meant to be a pop project since the allusion to Star Wars is pure coincidence. The initial intuition was a minimal gesture, just two cuts into ceramics. As a result, a functional light object for the space is capable of underlining the quality of the material itself, a quality which relies also on manufacturing.

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Can you give us a preview of the projects you are working on?

I’ll unveil several projects during the Milan Design Week, including new collaborations for Cassina and De Padova. I’m still continuing my research process with Established & Sons, Foscarini, Casamania and Emmegi, but I’ll also be present at Salone del Mobile with small projects for the French editors Petit Friture and La Chance.

Les Poupées are on display at the Hallwyl Museum in Stockholm until 4 March 2012 and sell from Gallery Pascale.


Funnybone Toys

Three design-oriented card games build off of the color spectrum
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A new line of games from Funnybone Toys looks to the design world as inspiration. The three innovative card games, Array, Cubu and Spectrix, build off of the color spectrum, sequencing and counting to create engaging children’s activities. While the rules for each game are somewhat similar to traditional dominoes, the punched up colors and non-traditional shapes of the colorful trio are bound to enhance both creativity and cognitive learning.

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Spectrix is the most approachable of the three games, and arguably the most entertaining. Players are dealt a hand of cards with the purpose of getting rid of it before their opponents do so. By combining colors pairs and arranging cards into a communal spectrum, players gradually unload their hand in a colorful, number-free variation of gin rummy. When a player finishes off a spectrum, he or she calls out “White Light” to tack on five extra points to other players’ scores. Spectrix cards also function as simple memory game for young children.

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The nicely free-flowing Array uses twelve-sided cards that players must lay down and connect by color, with the ultimate goal of eliminating your hand while creating the highest number of different color arrays. If players are particularly creative in their strategy, they have the ability of playing multiple cards per turn, based on the different combinations available. Additionally, the game is mixed up by “slam” and “splatter” cards, which add cards and points to a fellow player’s hand.

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Admittedly more complicated, Cubu uses a radial sequence of multicolored squares and rectangles to determine player moves. In order to use a card, participants must play a series up or down from one of the cards on the table. For example, a card with a red rectangle at position three could be followed by a card with a red rectangle at position four. While it takes a little while to get used to Cubu, it is by far the most challenging and well-suited for older players.


Andrew Holder

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Andrew’s a Florida-born painter/illustrator with a really well thought out style. The work on his site exemplifies how nicely he can combine both organic and geometric shapes into some tight layouts. Be sure to have a look at the painted deer heads, they’re sweet.

via Fecal Face