Universal Everything creates immersive app for Radiohead

UK studio Universal Everything has designed an immersive app for Radiohead using artwork by Stanley Donwood and music from the song Bloom. We spoke to UE’s Matt Pyke and Mike Tucker about how it was made.

Polyfauna is free to download on iPhone, iPad and Android. Radiohead frontman Thom Yorke says the concept was born out of an interest “in early computer-life experiments and the imagined creatures of our subconscious,” and provides “a window into an evolving world.”

The app guides users through a series of different landscapes, from vast forests to mountainous regions in daylight, darkness and at sunset. Visuals are set to expanded versions of Bloom and sounds from the band’s 2011 album, King of Limbs, composed by Radiohead and producer Nigel Godrich.

 

 

Users are greeted with a different virtual world each time they open the app, which they can explore by tilting their device to look up, down and around. They can also interact with it, creating lines, shapes, spiny creatures and plants by touching or swiping their screens.

Universal Everything has been working on Polyfauna for around six months and was first approached by Radiohead in 2011. “I received a mysterious email from Yorke under a pseudonym – he said he’d seen some of our work [an installation in Paris and a website for Warp Records], and would like to collaborate on an app,” he says.

 

 

The app was to be “an audio visual expression,” says Pyke. Donwood, who has created artwork for Radiohead since the early 1990s, had produced a series of sketches and paintings of trees, woods and landscapes, and the band were keen to bring his artwork to life.

Working with the artist and the band, Pyke and Universal Everything developer Mike Tucker created a series of 3D worlds that can be explored from all angles. “It’s not supposed to be used at a desk but while you’re stood up and moving around, like you would with a pair of binoculars,” says Pike.

 

 

Users can also take snapshots of the various scenes and shapes they have created and upload them to Radiohead’s new website.

“We wanted to add a nice layer of interaction so users weren’t just passively looking around. Stanley’s work has strong evidence of being created by hand, so we wanted to allow users to create life, too,” says Pyke.

The code which allows users to create these 3D creatures was generated using mathematical formulas that calculate the geometric pattern of a spine or fern growing in the wild.

Each user’s shapes will be unique, and Pyke says he hopes the ability to take and share screen grabs will create a sense of discovery. “It’s like users are taking on the role of an explorer and documenting a new place they’ve found. Every place will be different, so they are all undiscovered,” he says.

 

 

The number of scenes in the app is, in a sense, infinite, as each time users enter, they are met with a different combination of light, weather, landscape and moon phase, says Tucker.

“There is a disposable culture surrounding phone apps – people tend to download one, give it a play for a few minutes and subsequently delete it if they aren’t impressed. With Polyfauna, we created an experience to be completely unique each day, making a reason to come back and enjoy it days or months later,” he says.

The overall effect is designed to simulate a sense of living inside the band’s music, says Pyke – Godrich and Radiohead’s atmospheric compositions include snippets from throughout the King of Limbs album, and are exploded, distorted versions of tracks rather than traditional remixes.

 

 

There are 31 sound track mixes in total and each is broken into four individual channels, which Tucker says are “physically located in the 3D environment. This means as you physically turn your body, each channel will shift, as if you are hearing instruments from afar,” he adds.

It’s an impressive piece of work from Universal Everything, and Radiohead’s most intriguing digital experiment to date.

“It was a really nice collaborative process,” says Pyke. The band has such an experimental ethos – allowing fans to pay what they wanted for their album, Rainbows, for example – and they were all really interested in creating an experiential process, one that stretches the traditional structure of music,” he adds.

You can download Polyfauna here.

UAL neon sign paints to the way in

Visitors to Showroom, the University of the Arts London’s gallery space, are now safely guided into the site thanks to a painterly neon sign created by Alphabetical studio…

Last year UAL converted the ground floor of its Holborn headquarters into a new exhibition space but soon after its launch, says Alphabetical’s Tommy Taylor, the gallery realised visitors were having trouble locating the entrance.

Alphabetical’s brief was to create a piece of signage that was also a piece of art. “Something that could appear in the window functioning as a directional aid but also be a creative piece in its own right,” says Taylor.

“Taking inspiration from the themes and artistic mediums regularly appearing in the arts space, we had the idea of bringing paint to life,” he says. “We fabricated a glowing neon paint drip to spell out the way to the gallery entrance to all who passed by.”

See alphabeticalstudio.com and arts.ac.uk/about-ual/ual-showroom.

Spectators create giant 3D selfies at Sochi Games

Visitors to the Sochi Winter Olympic Games are being given the opportunity to create giant self-portraits in a pavilion created by designer and architect Asif Khan and commissioned by Russian telecoms company MegaFon.

The pavilion is situated at the entrance to the Olympic Park and judging by these photos and the video shown below, is pretty darn cool. The 2,000 metre-squared cube features a kinetic facade that can recreate the faces of visitors from 3D scans that are made in photo booths installed within the building.

The finished portraits appear three at a time, with each one displayed eight metres tall. Created by Khan in collaboration with Basel-based engineers iart, the portraits are formed by the use of 11,000 actuators.

“Each of the 11,000 actuators carries at its tip a translucent sphere that contains an RGB LED light,” says Valentin Spiess, CEO at iart. “The actuators are connected in a bidirectional system which makes it possible to control each one individually, and at the same time also report back its exact position to the system. Each actuator acts as one pixel within the entire façade and can be extended by up to two metres as part of a three-dimensional shape or change colour as part of an image or video that is simultaneously displayed on the facade.”

According to Spiess, the process of creating a selfie at the pavilion is as “fast and simple as using a commercial photo booth”.

Khan has form with Olympic pavilions, having created the Coca-Cola Beatbox pavilion for the London 2012 Games. That piece featured a series of interlocking ETFE cushions with sound embedded within them, meaning that visitors could ‘play’ the pavilion like a musical instrument. Both the London and Sochi pavilions reflect Khan’s general interest in creating transformative structures.

“For thousands of years people have used portraiture to record their history on the landscape, buildings and through public art,” says Khan of the Sochi work. “I’m inspired by the way the world is changing around us and how architecture can respond to it. Selfies, emoticons, Facebook and FaceTime have become universal shorthand for communicating in the digital age. My instinct was to try and harness that immediacy in the form of sculpture; to turn the everyday moment into something epic. I’ve been thinking of this as a kind of digital platform to express emotion, at the scale of architecture.”

Credits:
Concept, design and architecture: Asif Khan
Interactive engineer: iart
Structural engineer: AKTII
Services engineer: Atelier 10
QS/Project management: Davis Langdon
Local/digital architect: Progress
Agency: Axis

Chinese Scenes From Make Up

Après le projet Creativity with Food, l’artiste Red Hong-Yi a utilisé le maquillage pour créer des paysages, portraits, et des scènes sur papier. Ce make-up de l’art chinois illustre les symboles culturels et traditionnels du pays comme des arbres de fleurs de cerisier et des poissons rouges. Une série hors du commun à découvrir.

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Cheltenham Design Festival: 4-5 April 2014

Cheltenham Design Festival is back for a third year bringing together top names from the creative industries to explore how great design can make a difference and improve our lives.

Two days of talks and workshops this year fall under the banner of ‘Design Can…’, taking place at the Parabola Arts Centre in Cheltenham.

D&AD President Laura Jordan Bambach discusses why purpose is essential for the future of the creative industries; design luminaries Kenneth Grange and Ken Garland will be in conversation, and Garland also presents a separate event on publishing; and Erik Kessels of KesselsKramer explores the ever-expanding toolbox of the designer when it comes to telling the story of a brand.

Other speakers include Jack Schulze, founder of design consultancy BERG, on new technologies and the creative industries; hat-trick design’s Jim Sutherland discusses the joys of doing as well as viewing design; and Harriet Vine, one half of Tatty Devine, talks to the BBC’s Fi Glover about how challenging traditional design can help a business flourish.

And not forgetting graphic designer Morag Myerscough talking creativity and belonging; the European Space Agency explain how good design is a mandatory requirement in space; architectural theorist Alistair Parvin on his plan for democratizing architecture, and artist Dominic Wilcox shares his thoughts on combatting creative block.

Tickets go on sale in mid-February, with individual events costing an affordable £6, and day tickets at £20 (£10 for student and under 18s).

For more info visit cheltenhamdesignfestival.com, and follow this year’s speakers on Twitter at Twitter: twitter.com/CheltDesignFest/lists/cdf14

 


Cheltenham Design Festival 2013 from Cheltenham Design Festival on Vimeo.

 

 

Artist Replaces Billboard with Art in Paris

Intitulée « OMG, Who Stole My Ads », cette série de photographies signée Etienne Lavie s’amuse à remplacer numériquement des publicités dans divers endroits de Paris par des représentations de tableaux classiques mondialement connus. Une jolie visibilité tout en contraste pour ces oeuvres d’art inestimables.

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Unempire Socks: The Melbourne-based brand offers a sanitary way to wear sausages, cheese or tuna on your toes

Unempire Socks


To say there aren’t many creative sock brands around right now would be a lie—but that doesn’t mean there isn’t room for more.The latest brand to bring a smile to our face (via their feet) is…

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City as Canvas: MCNY Explores Origins of Graffiti Art

Once upon a time, before Banksy murals were making the covers of auction catalogues, what many today know as street art was viewed as urban blight. Martin Wong saw creativity ripe for collecting. A new exhibition brings together works from his trove and traces the evolution of the New York graffiti art movement. We tagged writer Nancy Lazarus to take a sneak peek.

Untitled by Zephyr, 1984, MCNY
Pictured above, an untitled 1984 work by Zephyr, a key figure in the transition of the writing movement from trains to canvas. The below portrait of artist and collector Martin Wong was taken in 1985 by Peter Bellamy. (All images courtesy of the Museum of the City of New York)

Martin Wong by Peter Bellamy, 1985, MCNY“Street art has become the biggest art movement the world has seen,” said Sandra Fabara, the graffiti artist known as Lady Pink. She was one of the few female artists involved in the street scene of Manhattan’s Lower East Side during the 1970s and 1980s. That’s where Martin Wong, an avid collector, befriended and mentored a group of fellow graffiti artists.

“He was passionate, not just a patron,” said Christopher Ellis, aka Daze, one of many members of the group who paid tribute to the late Wong on Monday at the Museum of the City of New York (MCNY), which today opened an exhibition of works from Wong’s pioneering collection. On view through August 24, “City as Canvas: Graffiti from the Martin Wong Collection” consists of nearly half of the 300 mixed media pieces that Wong donated to the museum in 1994, five years before he died of AIDS. Sean Corcoran, MCNY’s curator of prints and photographs, curated the show, and the artists helped to identify many of the pieces in the exhibition.
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New Career Opportunities Daily: The best jobs in media.

Friday Photo: In the Studio with Robert Rauschenberg

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François Halard, Robert Rauschenberg Portrait #2, 1998. (Image courtesy Demisch Danant)

The puckish Robert Rauschenberg at work and play in his studio in Captiva Island, Florida. Blurred geometry at Pierre Chareau’s Maison de Verre. The crumbling grandeur of the Villa Noailles. Pleated pottery arrayed in Cy Twombly’s bedroom. These are some of the dreamy spaces, people, and places captured over the past two decades by François Halard, the subject of a career-spanning exhibition that opens Saturday at New York’s Demisch Danant gallery. Many of the works in “François Halard: Architecture” have never before been published or exhibited—don’t miss the Polaroids, including the mind-blowing dolce vita view from Twombly’s studio in Southern Italy.

New Career Opportunities Daily: The best jobs in media.

Green Week at LCC

London College of Communications has announced the line-up for its annual Green Week – a series of free talks, exhibitions and workshops exploring environmentally conscious creative work.

This year’s theme is survival and the five-day programme, which runs from February 10-14, includes a look at environmental and ethical photography, design, film-making, journalism, product design and architecture projects.

Nat Hunter and Sevre Davis of the RSA will be debating design for social impact, Tom Hunter and Robert Elms will discuss the theme of home in photography, and the Design Council’s John Mathers will give a lecture on ‘world-changing creativity’.

D&AD is also taking part in the programme, hosting New Blood White Pencil feedback sessions and a two-day National Trust workshop with Fred Deakin. Other hands-on events include a workshop making books from waste materials, an insect-tasting session and activities exploring sustainable materials such as natural dyes, alternative power sources and urban regeneration.

Student and graduate events include an exhibition of design activism from graphic media and design students, an environmental photography show held by LCC alumni and a screening of Brian Hill’s 2010 documentary, Climate of Change, hosted by MA documentary film students.

A full programme is available here. For more info or details on how to book events, see the LCC blog.