Synth[e]tech[e]cology by Chang-Yeob Lee

Royal College of Art graduate Chang-Yeob Lee has developed a concept to transform the BT Tower in London into a pollution-harvesting high rise (+ movie).

Synth[e]tech[e]cology by Chang-Yeob Lee

Entitled Synth[e]tech[e]cology, the project predicts the eventual redundancy of the 189-metre tower – currently used for telecommunications – and suggests repurposing it as an eco-skyscraper that collects airborne dirt particles and helps to reduce the level of respiratory illness in London.

Synth[e]tech[e]cology by Chang-Yeob Lee

The process would involve extracting the carbon from petrol fumes and using it to produce sustainable bio-fuel.

Synth[e]tech[e]cology by Chang-Yeob Lee

“The project is about a new infrastructure gathering resources from pollutants in the city atmosphere, which could be another valuable commodity in the age of depleting resources,” says Chang-Yeob Lee.

Synth[e]tech[e]cology by Chang-Yeob Lee

Lee describes his proposal as “a hybrid between a vertical oil field and laboratory for future resources”. The exterior of the tower would form a giant eco-catalytic converter, while the interior would house a research facility investigating methods of increasing air movement and maximising the efficiency of the structure.

Synth[e]tech[e]cology by Chang-Yeob Lee

Similar structures could also be fitted to other unused high rises to create a network of pollution-reducing architecture.

Synth[e]tech[e]cology by Chang-Yeob Lee
System anatomy – click here for larger image

Referencing a quote from architect Buckminster Fuller, Lee says: “Pollution is nothing but the resources we are not harvesting. We allow them to disperse because we’ve been ignorant of their value.” He adds: “Pollution could be another economy”.

Synth[e]tech[e]cology by Chang-Yeob Lee
Prototype model

Synth[e]tech[e]cology is Lee’s diploma project from the architecture programme at the Royal College of Art in London and he was one of two winners of the Student Prize for Architecture at the Royal Academy of Arts‘ Summer Exhibition.

Synth[e]tech[e]cology by Chang-Yeob Lee
Masterplan diagram – click here for larger image

Other projects from this year’s RCA graduates include bristly headdresses made from colourful plastic spikes and bicycle helmets made from old newspapers. See more projects by 2013 graduates.

Synth[e]tech[e]cology by Chang-Yeob Lee
Project aim – click here for larger image

Other conceptual skyscrapers we’ve featured include a building that would produce energy and clean water from algae, a tower constructed from rubbish and a hairy skyscraper that functions as a wind farm. See more conceptual architecture.

Synth[e]tech[e]cology by Chang-Yeob Lee
System assembly – click here for larger image

Here are a few words from Chang-Yeob Lee:


Synth[e]tech[e]cology _ Greenhouse Gas to Economic Asset

“Pollution is nothing but the resources we are not harvesting. We allow them to disperse because we’ve been ignorant of their value.” – R. Buckminster Fuller

Synth[e]tech[e]cology by Chang-Yeob Lee
Study diagrams – click here for larger image

Harnessing advancements of various particle-capturing technologies, this project envisions that air pollution as a valuable commodity in an age of depleting resources. The scheme utilises the Post Office Tower adjacent to Marylebone Road, one of London’s most polluted areas, as a hybrid between a vertical oil field and laboratory for future resources scrubbed from the atmosphere.

Synth[e]tech[e]cology by Chang-Yeob Lee
Concept diagram – click here for larger image

The project aims to show how hybrizided new infrastructure can gather pollutants, store, digest, and harvest them to dilute minerals and biofules, celebrating clean air process on the ground level. The ultimate ambition of the project is to be deployed as a retro-fitting strategy to tall unused or derelicy buildings in London, showing that alternative routes to ‘economic profit’ meaningfully engaged into pollution can be a provocative strategy for ‘sustainable ecology’.

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Paper Pulp Helmet by Tom Gottelier, Bobby Petersen and Ed Thomas

A group of Royal College of Art graduates has used the pulp from mulched newspapers to form helmets for London’s cycle hire scheme (+ movie).

Paper Pulp Helmet by Tom Gottelier, Bobby Petersen and Ed Thomas

Tom Gottelier, Bobby Petersen and Ed Thomas took discarded free newspapers strewn around the city’s public transport system and used them to make paper mache.

Paper Pulp Helmet by Tom Gottelier, Bobby Petersen and Ed Thomas

The pulp was mixed with adhesive and pigment then vacuum-formed into shape, before being heated to dry it out.

Paper Pulp Helmet by Tom Gottelier, Bobby Petersen and Ed Thomas

Straps slot into grooves that criss-cross the top of the helmet, clipping together under the chin like the standard design.

Paper Pulp Helmet by Tom Gottelier, Bobby Petersen and Ed Thomas

The surface inside the helmet is also bevelled so air can flow through and keep the head cool.

Paper Pulp Helmet by Tom Gottelier, Bobby Petersen and Ed Thomas

Each helmet would cost around £1 and could be sold in a vending machine or nearby shops, offering low-cost safety equipment for London’s Barclays “Boris Bike” cycle sharing scheme.

Paper Pulp Helmet by Tom Gottelier, Bobby Petersen and Ed Thomas

Other Royal College of Art graduates presented a kit allowing musicians to control sound and lighting at their gigs and wooden shoes based on furniture and engineering at the school’s show, which continues until 30 June.

Paper Pulp Helmet by Tom Gottelier, Bobby Petersen and Ed Thomas

New York City recently launched its own bicycle sharing scheme, with 6000 bikes available across Manhattan and parts of Brooklyn.

Paper Pulp Helmet by Tom Gottelier Bobby Petersen and Ed Thomas

We’ve also featured an inflatable helmet that fold away into a collar or scarf and a bollard with a foot rest and handle to help cyclists keep their balance at traffic lights.

Paper Pulp Helmet by Tom Gottelier Bobby Petersen and Ed Thomas

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Plug + Play by Neil Merry

This kit by Royal College of Art graduate Neil Merry allows musicians to control sound and lighting effects at their gigs by slinging the microphone around or waggling their instruments about (+ movie).

Plug + Play sound and lighting effects for electronic music by Neil Merry

Presented at the Royal College of Art graduate show in London this week, the portable Plug + Play kit includes sensors that clip onto instruments or microphone stands, controlling sound and lighting according to the performer’s movements and gestures.

Plug + Play sound and lighting effects for electronic music by Neil Merry

One senses the proximity of the performer to the microphone, for example, while another is activated by twisting the microphone stand.

Plug + Play sound and lighting effects for electronic music by Neil Merry

“It’s about having control over things you wouldn’t normally have control of as a performer,” says Merry, who thinks the kit could bring more engaging performances to electronic music in particular: “With electronic music you can be stuck behind a laptop so you lose that interaction, whereas this lets you control the electronic sounds in a more physical way.”

Plug + Play sound and lighting effects for electronic music by Neil Merry

He explains that while shows at a big venue might come with a sound desk and a lighting display, “this is a kit for intimate gigs on a small stage – it’s something one person can take with them.”

Plug + Play sound and lighting effects for electronic music by Neil Merry

All the components clip together on the back of the lamp for easy transportation. Right now the sensors feed into a control box that relays changes to the speakers and a light, but Merry hopes to make the system wireless so it would be easier to set up.

Plug + Play sound and lighting effects for electronic music by Neil Merry

Neil Merry is graduating from Platform 17 of the Design Products course at the Royal College of Art, where the show opens to the public from 20–30 June.

Plug + Play sound and lighting effects for electronic music by Neil Merry

Other work on display includes a mask that lets you tune your senses like a TV and wooden shoes based on furniture structures.

Plug + Play sound and lighting effects for electronic music by Neil Merry

Other musical projects on Dezeen include a record-playing bicycle, an amplifier that only works when people link hands or touch noses and a combined glassblowing pipe and trumpet.

Plug + Play sound and lighting effects for electronic music by Neil Merry

See all stories about the Royal College of Art »
See all our stories about design for music »

Here’s some more information from Neil Merry:


PLUG + PLAY

Plug + Play is a portable toolkit for the performance of electronic or computer-based music. Traditionally, electronic music requires the performer to hunch behind a laptop or synthesiser pushing buttons and twiddling knobs, as a consequence this can the lack live visual performance and on-stage energy of a more traditional band. Using a collection of sensors and lights, Plug + Play provides a means for a more dynamic performance of electronic music by translating gestures and actions into sound and lighting effects.

Plug + Play sound and lighting effects for electronic music by Neil Merry

Each sensor works according to a different method of interaction (Movement, Intimacy, Twist & Slam) and can be worn on the body or attached to an existing instrument. As such, a microphone stand can become a 3D music controller, a maraca a heavy bass line or a raised hand a pulsating synth wave.

Plug + Play sound and lighting effects for electronic music by Neil Merry

My design fits within the existing architecture of a live performance and interfaces with the huge range of sounds provided through modern music software (a sort of advanced, digital equivalent of the guitar pedal). With the increased accessibility of music creation programs on laptops and tablet devices, it has never been easier to produce your own music, however there are currently very few options when it comes to performing this music live. Plug + Play can integrate electronic sounds into a live band, orchestral performance, or simply give electronic artists new ways to create sounds and music. The whole kit can be packed up and easily carried and would be particularly suitable for performance in small music venues, as well as easily integrating into a larger stage set-up, suiting both bedroom producers and more established musicians.

Plug + Play sound and lighting effects for electronic music by Neil Merry

As vocals are a common element in many electronic tracks, I used the microphone stand as my main point of focus for this project. Already featuring as a tool for expression by many performers, each Plug and Play sensor enables this expression and physical interaction to become a central part of the music creation. The result is to turn the simple microphone stand into an instrument in its own right and offer a more tactile and emotive interaction with electronic and digital sounds.

Plug + Play sound and lighting effects for electronic music by Neil Merry

Neil Merry is a recent graduate of Design Products course at the RCA, studying on Platform 17 which focuses on the broad world of consumer electronics and is tutored by Martin Postler and Ian Ferguson. Within my work I look to find meaningful applications of technology that bridge gaps between the physical and digital and provide new spaces for interaction and expression.

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Pages by Sophie Nuttall

Pages by Sophie Nuttall

Stationery and ring-bound sheets of paper influenced this collection by Westminster fashion graduate Sophie Nuttall.

Pages by Sophie Nuttall

“I fused various white and cream fabrics, mainly neoprene, to create structure and reflect the vast blank space of a page aspiring to the subtle different tones of different pages,” Nuttall told Dezeen.

Pages by Sophie Nuttall

Small holes were laser cut along the edges of fabric, mimicking paper punctured down its binding edge. “Trying to mimic the printer paper from my childhood with its hole perforated edges, I loved the idea of something being so blank and pure,” said Nuttall.

Pages by Sophie Nuttall

White circular reinforcements were implemented around larger eyelets that acted as arm, shoulder or head holes. Metal rings linked the holes together so no sewing was required and each piece was made detachable so it could be connected to others in various ways.

Pages by Sophie Nuttall

Square shapes were folded and draped to create a selection of silhouettes including rectangular and diamond shapes. Some materials were patterned with lines or grids to look like pages from a school exercise book.

Pages by Sophie Nuttall

Also at the Westminster BA Fashion show, Philli Wood presented pink and orange parkas printed with giant cable knits. Other 2013 graduate fashion collections we’ve written about include pastel garments moulded from knitwear and headdresses covered in colourful spikes.

Pages by Sophie Nuttall

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Rubix by Chris Kelly

This conceptual technology by architecture graduate Chris Kelly would allow individuals to project digital imagery over their perception of reality and then manipulate it like the layers of a Rubik’s Cube (+ movie).

Rubix by Chris Kelly

Chris Kelly developed the concept for his graduation project at the University of Greenwich, exploring how flaws in human perception can cause contradictions with reality and how virtual environments can be used to reveal more about a person’s surroundings.

Rubix by Chris Kelly

“Our understanding of space is not always a direct function of the sensory input but a perceptual undertaking in the brain where we are constantly making subconscious judgements that accept or reject possibilities supplied to us from our sensory receptors,” he says. “This process can lead to illusions or manipulations of space that the brain perceives to be reality.”

Rubix by Chris Kelly

The idea is based around the science that the senses gather various streams of data every second, which are then selected or rejected by the human brain. Kelly proposes a digital device that could compile all of these pieces of information and relay them back to the individual within the limits of their physical space.

Rubix by Chris Kelly

“The redirection techniques and the use of overlapping architecture allow the same physical space to hold a much larger virtual space,” he told Dezeen.

Rubix by Chris Kelly

Referencing existing virtual reality technologies such as bionic contact lenses and the voice-controlled Google Glass headset, Kelly explains that the technology could be used in endless scenarios.

Rubix by Chris Kelly

“One of the more obvious uses is in the gaming industry. Another possible use is in the architectural design process, where rather than creating fly throughs or models that can be viewed on a screen it would be possible to actually move through a virtual mock up of a design or even work from inside a virtual model whilst editing it in real time,” he says.

Rubix by Chris Kelly

Chris Kelly completed the project for Unit 15 of the architecture diploma course at the University of Greenwich, now led by the Bartlett School of Architecture‘s former Vice Dean Neil Spiller. The unit is a reincarnation of the Bartlett’s successful film and animation module, which boasts Kibwe Tavares’ award-winning Robots of Brixton project as one of its products.

See more of this year’s graduation projects, including a series of towering seaside structures and a shape-shifting ballet school.

Here’s a short description from Chris Kelly:


Rubix

The project was conceived as a complementary exercise to the written architectural thesis Time and Relative Dimensions in Space: The Possibilities of Utilising Virtual[ly Impossible] Environments in Architecture that explores the way in which virtual environments could be deployed within the physical world to expand or compress space. The thesis investigated existing research in neuroscience, psychology and philosophy, which was added to with empirical primary tests, to identify gaps in our perception that lead to a contradiction between our perception and reality. It was found that when moving with natural locomotion, such as walking in a physical space our perception of distance and orientation is incredibly malleable and can be manipulated by replacing the visual sense with a virtual stimulus that differs from what we would experience in reality. This manipulation can take the form of redirection techniques, such as rotation and translation gains and overlapping architecture which result in a stretching or compressing of distances in the virtual environment we see whilst moving through a physical space. This effect creates a TARDIS space which allows vast expanses of virtual worlds to be explored within a small physical space without ever reaching the limits of that space.

The aim of the rubix project was to develop an animation that described a conceptual tool for deploying these malleable virtual environments that could be used by their creators to shift space around us. The rubix concept stemmed from the need for an algorithmic formula for controlling the use of redirection techniques; it allows for many different spatial combinations whilst a level of control is constantly maintained. In the animation the initial Escher-esque space is a representation of our perceptual system where huge amounts of information arrive in the brain from multiple streams. The process of perception involves the brain selecting and rejecting contradicting pieces of information leading to a perception of reality that only gives us glimpses into the world we are in.

The animation represents a journey through the chosen site that was explored during an earlier project which was a stretch of the Docklands Light Railway between Beckton and East India stations. The virtual journey is compressed into 5 minutes using transitional spaces that enclose the explorer whilst the environment shifts around them. The redirection techniques deployed in the film have been exaggerated in some parts to make them more identifiable but as explored in the thesis it is also possible to deploy them subtly so the shifts in the environment would not be perceived. The development of products such as Google Glass and bionic contact lenses at the University of Washington mean it is becoming increasingly possible to overlay virtual information on the physical world. In the future this information could be overlaid so subtly and convincingly that it is possible that distance and space will become increasingly malleable and cavernous virtual spaces could exist within a small physical space, with Doctor Who’s TARDIS becoming a perceived reality.

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Ilpox by Marina Hoermanseder

Orthopedic practices to correct body deformities influenced the leather straps and buckles in this fashion collection, presented by Marina Hoermanseder at Graduate Fashion Week earlier this week (+ slideshow).

Ilpox by Marina Hoermanseder

Vegetable-tanned leather is double-sided and painted red on the reverse to create patterns where sections are flipped over.

Ilpox by Marina Hoermanseder

“I became absolutely passionate about working with leather and manipulating it,” Hoermanseder told Dezeen. “I experimented a lot with moulding, twisting, buckling and strapping the leather around the body.”

Ilpox by Marina Hoermanseder

Buckles secure twisted straps down the length of a perforated leather skirt and helmets worn after an accident informed the back of a visored hat.

Ilpox by Marina Hoermanseder

A series of buckled bands form the sleeves of one top, which has a zip-up bodice and two wide shoulder panels clasped at the neck.

Ilpox by Marina Hoermanseder

Straps are also fastened around the legs with metal studs, either over bare skin or white leggings.

Ilpox by Marina Hoermanseder

In some cases the leather items are worn over ruffled tops in red, grey and white, designed to emulate skin maladies.

Ilpox by Marina Hoermanseder

“The colourful silk ruffles were inspired by serious skin conditions such as smallpox and represent skin that is falling apart,” said Hoermanseder. “They provide a contrast to the stiff leather elements.”

Ilpox by Marina Hoermanseder

Accessories include straps that fit around the head and cuffs that look like plaster casts, which can be attached to metal hooks at the breastbones of some tops.

Ilpox by Marina Hoermanseder

“The accessories are my favourite,” the designer said. “Outside of the collection they work with casual clothes, adding a little fetish edge that’s still high fashion.”

Ilpox by Marina Hoermanseder

Other garments are created by wrapping skin-coloured bandages around the body.

Ilpox by Marina Hoermanseder

“My aim was to give women a spine, by giving them support and self-confidence in the world of fashion,” Hoermanseder concluded.

Ilpox by Marina Hoermanseder

The collection formed part of the Esmod Berlin International University of Art for Fashion exhibition and show at Graduate Fashion Week 2013 in London earlier in the week.

Ilpox by Marina Hoermanseder

We recently featured an exhibition in London that displayed fetishistic prosthetics.

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RCA Fashion 2013 collection by Xiao Li

Plump pastel silicone garments moulded from knitwear feature in this collection by Royal College of Art graduate Xiao Li.

RCA Fashion Show 2013 Xiao Li

The marshmallow-coloured range features silhouettes exaggerated with puffed-up skirts and sleeves that billow from midway down the upper arm.

RCA Fashion Show 2013 Xiao Li

“Traditional knitwear is more soft and shapeless,” Li told Dezeen. “I wanted to find out a new way to present knitwear and was influenced by Modern architecture and 60s Balenciaga.”

RCA Fashion Show 2013 Xiao Li

The voluminous pieces are made from spacer fabric, which combines two layers of textiles connected by filaments and holds its shape while still appearing lightweight.

RCA Fashion Show 2013 Xiao Li

Li used her own knitting samples to create moulds to produced patterned silicone material used entirely for a jacket and skirt, and as hems or accessories for genuine knitted items. “I wanted to make sure my collection is innovative but still wearable,” she said.

RCA Fashion Show 2013 Xiao Li

She swapped the fluorescent colours of her earlier work for more muted shades, affiliating lilac, peach, mint green and pale yellow.

RCA Fashion Show 2013 Xiao Li

“All the materials came in white and I dyed them by myself to match the colour,” said Li.

RCA Fashion Show 2013 Xiao Li

Her collection was shown at the Royal College of Art fashion show last week, where Maiko Takeda presented headdresses covered in hundreds of colourful bristles.

RCA Fashion Show 2013 Xiao Li

At the Westminster graduate fashion show Philli Wood revealed giant cable knit patterns printed onto oversized outerwear.

RCA Fashion Show 2013 Xiao Li

See more projects by students from the Royal College of Art »
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In Praise Of Nests and Other Things by Thomas Savage

These towering seaside structures imagined by Northumbria University student Thomas Savage would offer habitats for wild birds in winter and house water sports enthusiasts during the summer.

In Praise Of Nests and Other Things by Thomas Savage
Hostel during winter – click for larger image

Thomas Savage developed the concept for the coastal stretches outside Blyth, a port town in northern England where industrial industries are in decline and the local community is keen to promote more sustainable technologies and activities.

In Praise Of Nests and Other Things by Thomas Savage
Hostel during summer – click for larger image

“The brief was to produce a museum with hostel accommodation,” Savage told Dezeen. “I found out that the town already had both an ornithological society and a water sports community. Both are active in different seasons, so I realised I could bring them together.”

In Praise Of Nests and Other Things by Thomas Savage
Hostel room exploded diagram

He proposes a series of nine-storey hostel towers along the beach, comprising steel scaffolding and concrete cabins. In the summer and autumn seasons these spaces would form a campsite, with communal areas for preparing food and storing equipment, while during the winter and spring the cabins would be boarded up to create protected nesting areas.

In Praise Of Nests and Other Things by Thomas Savage
Visitor centre – click for larger image

Birds would access the spaces through tunnel-like openings in the roof and birdwatchers would be able to climb up around the surrounding staircases and platforms.

In Praise Of Nests and Other Things by Thomas Savage
Site plan – click for larger image

A visitor centre would be located nearby, on the banks above the promenade.

In Praise Of Nests and Other Things by Thomas Savage
Hostel floor plans – click for larger image

In Praise Of Nests and Other Things is the graduation project for Savage’s Part I architecture degree at Northumbria University, under tutor Sebastian Messer.

In Praise Of Nests and Other Things by Thomas Savage
Hostel cross section – click for larger image

Other graduate projects featured on Dezeen include a shape-shifting ballet school and conceptual towers designed to replace bees.

Here’s a short text from Savage:


In Praise Of Nests & Other Things

The project is located on the outskirts of Blyth, the most populous town in Northumberland. The port remains active, but Blyth’s legacy of heavy industry has slowly been replaced with offshore and clean energy technologies. The project seeks to capitalise on the extraordinary, sweeping beaches of the north east coast. A distinct change in visitors and uses occurs between winter and summer. This is highlighted by the project, which switches functions (for its human inhabitants) between bird-watching in winter and spring and water sports in summer and autumn. The scheme provides for both human and avian occupants to take temporary ‘roost’, each during their season.

In Praise Of Nests and Other Things by Thomas Savage
Visitor centre cross section – click for larger image

The scheme has two sites: the visitor centre on the banks above the promenade and the hostel towers on the beach and in the water. The two buildings are linked by raised reciprocal views from viewing platforms that wrap around the structures.

In Praise Of Nests and Other Things by Thomas Savage
Visitor centre detailed section – click for larger image

The original concept designs were made from off cuts of other architectural models, mimicking the nature of birds’ nests which depend on found materials in their construction. These were photographed, superimposed and recombined to begin to define an architectural language.

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Westminster BA Fashion 2013 collection by Philli Wood

Graduate fashion collection by Philli Wood

The illusion of giant cable knits was created by prints on sportswear fabric in Westminster student Philli Wood’s BA fashion collection.

BA Fashion 2013 collection by Philli Wood

Wood chose to print black knitwear patterns onto pink and orange performance nylons instead of knitting the pieces. “I liked the idea of something looking like knit from afar but in fact being something completely different,” he told Dezeen.

Graduate fashion collection by Philli Wood

Three dimensional cables on a round jacket and a separate chunky scarf appeared to be inflated. The wool patterns were also printed onto silk dresses and tights in the same colours.

BA Fashion 2013 collection by Philli Wood

Parkas of various lengths with wide-brimmed hoods were lined with orange nylon to reference the traditional anoraks.

BA Fashion 2013 collection by Philli Wood

Drawstrings used to manipulate the outline of the garments were made from thick rubber and had oversized metal toggles. “For the silhouettes I began looking at traditional parkas and then exaggerated the traditional shape into something more modern and exciting,” said Wood.

BA Fashion 2013 collection by Philli Wood

Wood’s collection featured in the University of Westminster BA Fashion 2013 show, which took place last week.

BA Fashion 2013 collection by Philli Wood

Oversized knitwear also featured in Sibling’s Autumn Winter 2013 The Natural Blond womenswear and Please Kill Me menswear collections. Other graduate work from this year includes a shape-shifting ballet school and towering seaside structures for wild birds.

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Atmospheric Reentry by Maiko Takeda

Hundreds of colourful bristles emanate from headdresses in Maiko Takeda’s millinery collection, presented at the Royal College of Art fashion show earlier this week.

Atmospheric Reentry by Maiko Takeda

The adornments consist of transparent plastic spikes tinted with colour gradients at the bases and tips, which are held in place between sections of acrylic joined by small silver rings.

Atmospheric Reentry by Maiko Takeda

“While hats are commonly made with substantial and durable materials such as fabric, felt, plastic, leather so on, instead I wanted to create ethereal experiences for the wearer through the pieces,” Takeda told Dezeen.

Atmospheric Reentry by Maiko Takeda

“Through the experiment process, I developed the technique to create a visual effect of intangible aura by layering printed clear film, sandwiched with acrylic discs and linked together with silver jump rings.”

Atmospheric Reentry by Maiko Takeda

One head piece comprises two domes covered in orange and red spines that sit either side of the face with in thin gap in between, and another mask with orange and purple spines wraps around the head like a sea cucumber.

Atmospheric Reentry by Maiko Takeda

Peacock-tail-coloured quills fan out like ruffled feathers around a visor that masks from forehead to mouth. Another design covers the head, shoulders and bust but leaves the face exposed, while a different garment reaches from one wrist to another along two sleeves that join across the chest and back.

Atmospheric Reentry by Maiko Takeda

“When I saw the Philipp Glass and Robert Wilson opera Einstein on the Beach last year, it became my main inspiration and its futuristic mood of the space age heavily influenced the aesthetic of my collection,” said Takeda. Her collection was part of the Royal College of Art‘s annual fashion show, which took place on several occasions this week.

Atmospheric Reentry by Maiko Takeda

Last month we wrote about headsets that allow the wearer to adjust their sight and hearing, which were also developed by a group of Royal College of Art students.

Photography is by Bryan Huynh.

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