Allianz Headquarters by Wiel Arets features glass fritted to reference Mies’ Barcelona Pavilion

Dutch firm Wiel Arets Architects applied an intricate fritting technique to the glazed facade of this office complex in Zurich to give it the appearance of onyx marble (+ slideshow).

Allianz Headquarters by Wiel Arets features glass fritted to resemble Mies' Barcelona Pavilion

Located within a developing commercial zone outside the city centre, the 20-storey tower and five-storey annex were designed by Wiel Arets Architects to provide a new Swiss headquarters for financial services company Allianz.

Allianz Headquarters by Wiel Arets features glass fritted to resemble Mies' Barcelona Pavilion

Planning guidelines stipulate that all new buildings in the area must be clad in natural stone. But the architects chose to instead create the look of onyx marble to “allow the building to blend into its context while simultaneously maintaining its distinguished stance”.

Allianz Headquarters by Wiel Arets features glass fritted to resemble Mies' Barcelona Pavilion

An abstracted pattern taken from the marble surfaces of Mies van der Rohe’s Barcelona Pavilion was used to frit the glass. This was achieved by building up composite layers of black and white dots.

Allianz Headquarters by Wiel Arets features glass fritted to resemble Mies' Barcelona Pavilion

“The original image of the onyx marble was rasterised, and from this two versions of the same image were created – one black and the other white,” project architect Felix Thies told Dezeen.

Allianz Headquarters by Wiel Arets features glass fritted to resemble Mies' Barcelona Pavilion

“These two images were then patterned and fritted on the back side of two different layers of glass, separated by a distance of six millimetres,” he explained.”When viewing the facade from an angle, the reflections of the rasterised patterns appear ever-changing, in accordance with the angle of the sun.”

Allianz Headquarters by Wiel Arets features glass fritted to resemble Mies' Barcelona Pavilion

A regular grid of windows breaks up the facade and each one contains a silver curtain between two layers of glass. These are controlled by computer to vary the level of shade they provide, adapting to different weather and lighting conditions.

Allianz Headquarters by Wiel Arets features glass fritted to resemble Mies' Barcelona Pavilion

The building’s entrance is at the base of the tower and leads through to a central staircase that ascends from the main lobby through all 20 storeys. This is to encourage employees to interact with people on different floors.

Allianz Headquarters by Wiel Arets features glass fritted to resemble Mies' Barcelona Pavilion

Four enclosed bridges connect the tower with the adjoining annex. There are also voids in the floorplates to create double-height spaces between storeys.

Allianz Headquarters by Wiel Arets features glass fritted to resemble Mies' Barcelona Pavilion

“The Allianz Headquarters can be experienced as horizontal and vertical landscape of neighbourhoods,” said the design team in a statement.

Internal heating and ventilation is provided from behind a panelled ceiling system. These panels are made from steel and perforated with a pattern derived from Swiss chalet ornamentation.

Allianz Headquarters by Wiel Arets features glass fritted to resemble Mies' Barcelona Pavilion

A cafe and restaurant is located on the fifth floor, while the level below accommodates rooms for client meetings. Employees can also take time out from work on a roof terrace dotted with Japanese maple trees.

Allianz Headquarters by Wiel Arets features glass fritted to resemble Mies' Barcelona Pavilion

A three-level car park unites the two buildings at basement level and provides space for up to 300 vehicles.

Photography is by Jan Bitter.

Here’s a project description from Wiel Arets Architects:


WAA complete construction on the Allianz Headquarters in Zurich

Allianz Headquarters is a 20-storey tower and 5-storey annex, the latter capped with roof gardens of Japanese maples; these two components are interlaced by four enormous bridges

The Allianz Headquarters is a hybrid-office and the pinnacle of a masterplanned mixed-use district on the edge of Zurich’s city centre. Comprised of a 20-storey tower and a 5-storey annex, these two components are externally linked by a series of four bridges, and vertically linked by numerous interior voids and staircases; as such, the Allianz Headquarters can be experienced as horizontal and vertical landscape of neighbourhoods.

Allianz Headquarters by Wiel Arets features glass fritted to resemble Mies' Barcelona Pavilion

Fluidly connected to the city centre by a multitude of public transportation options, the building encourages the blossoming of twenty-first century office culture, which demands flexibility in space and its use, via its hyper-hybrid programming that amplifies ‘interiority’.

Allianz Headquarters by Wiel Arets features glass fritted to resemble Mies' Barcelona Pavilion

The entire lobby and ground floor are publicly accessible, ensuring a continuous animation throughout both, which compliments the adjacent public square. A central staircase rises from the lobby up and into the 20-storey tower, allowing employees to, if desired, meander throughout all levels of the office without entering its core.

Allianz Headquarters by Wiel Arets features glass fritted to resemble Mies' Barcelona Pavilion

A café and restaurant are located on the fifth floor, rather than within the lobby, which creates a buffer zone between public and non-public areas. A ‘business centre’ is located one floor below, and contains meeting rooms for use with external clients. This ‘business centre’ enables employees to meet with their guests, without the need for elevators.

Allianz Headquarters by Wiel Arets features glass fritted to resemble Mies' Barcelona Pavilion

This new district’s masterplan mandated that all building facades be composed of natural stone, yet it was chosen to frit this building’s full glass facade with an abstracted pattern of Onyx marble – from Mies van der Rohe’s Barcelona Pavilion – which allows the building to blend into its context while simultaneously maintaining its distinguished stance.

Allianz Headquarters by Wiel Arets features glass fritted to resemble Mies' Barcelona Pavilion

Each element of the facade contains a closed cavity system, in which an aluminium-coated silver curtain hangs, which fluctuates its degree of shading by responding to external environmental factors – a process administered by a computer controlled algorithm.

Allianz Headquarters by Wiel Arets features glass fritted to resemble Mies' Barcelona Pavilion

Interior heating and cooling occurs through a panelled ceiling system that utilises concrete core activation and concealed air ventilation. These 1.35 x 1.35 m panels are composed of ‘crumpled’ steel sheets into which a three-dimensional pattern, derived from traditional ornamentation of Swiss chalet eave, has been stamped, which introduces a larger scale to the interior office spaces by decreasing the amount of visible ceiling seams. Micro-perforations in the panels maintain ventilation, allowing for no visible interior air ducts and the placement of an acoustically absorbing sheet on the back of each.

Allianz Headquarters by Wiel Arets features glass fritted to resemble Mies' Barcelona Pavilion

Inhabitable volumes adorn the roof of the lower building, with several garden terraces for employees. These gardens contain a singular red Japanese maple tree, which return in the landscaping of the central courtyard below.

Site plan of Allianz Headquarters by Wiel Arets features glass fritted to resemble Mies' Barcelona Pavilion
Site plan – click for larger image

Both the 20-storey tower and 5-storey annex are adjoined underground by a tri-level 300 car parking garage, where most of the extensive IT and mechanical facilities are stored. Similar to a home, the Allianz Headquarters has been infused with espresso corners and lounge like spaces throughout, for instance, its four 8m wide bridges, to stimulate informal conversation within this highly formal working environment.

Ground floor plan of Allianz Headquarters by Wiel Arets features glass fritted to resemble Mies' Barcelona Pavilion
Ground floor plan – click for larger image
Third floor plan of Allianz Headquarters by Wiel Arets features glass fritted to resemble Mies' Barcelona Pavilion
Third floor plan – click for larger image
Eighth floor plan of Allianz Headquarters by Wiel Arets features glass fritted to resemble Mies' Barcelona Pavilion
Eighth floor plan – click for larger image
Roof garden section detail of Allianz Headquarters by Wiel Arets features glass fritted to resemble Mies' Barcelona Pavilion
Roof garden section detail – click for larger image
Long section of Allianz Headquarters by Wiel Arets features glass fritted to resemble Mies' Barcelona Pavilion
Long section – click for larger image

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fritted to reference Mies’ Barcelona Pavilion
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Masterpiece Coloring Book: Two Japanese artists interpret the classic works of old masters with childlike but intelligent perspective

Masterpiece Coloring Book


Often irreverent and always original, Zurich-based indecent publishing house Nieves has been publishing offbeat zines and art books since 2001, for a dedicated fan base that’s global and ever-growing. Their latest release, “,…

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Bulging cement panels clad Zurich railway service facility by EM2N

This railway service facility in Zurich by local architects EM2N features a three-dimensional patterned facade made from zigzagging cement modules (+ slideshow).

Extension of Railway Service Facility in Zurich-Herdern by EM2N Architects

EM2N was asked by Swiss national rail company SBB to develop its 13,000-square-metre maintenance facility, which is designed to accommodate trains of up to 400 metres in length so they can be cleaned and serviced without being uncoupled.

Extension of Railway Service Facility in Zurich-Herdern by EM2N Architects

Located at a yard visible to passengers arriving into Zurich’s central station, the building is intended to offer an engaging visual presence whilst responding to strict functional requirements.

Extension of Railway Service Facility in Zurich-Herdern by EM2N Architects

“The brief was very technical and our job was to lend a face to the big shapeless monster of a huge technical facility landed in the middle of a central European city,” the architects told Dezeen.

Extension of Railway Service Facility in Zurich-Herdern by EM2N Architects

EM2N chose to focus most of the project’s resources and design detailing on the building’s more exposed southern facade, creating a textural pattern by using a system of modular elements made from fibre cement.

Extension of Railway Service Facility in Zurich-Herdern by EM2N Architects

“We approached the job basically as a cladding issue,” the architects explained. “Our cladding responds to the incredible size of the facility by operating with huge elements that add up to create even bigger forms which correspond to the size of the entire building.”

Extension of Railway Service Facility in Zurich-Herdern by EM2N Architects

At the base of the building, the curvature and cantilever of the modules is limited to maintain a route for fire engines.

Extension of Railway Service Facility in Zurich-Herdern by EM2N Architects

From a height of four metres above the ground the bulging surfaces become more pronounced, increasing the effect of the pillowed pattern.

Extension of Railway Service Facility in Zurich-Herdern by EM2N Architects

Enormous doors at either end of the facility are framed by the concrete structure, with the undulating edges of the facade exposed as if the building has been sliced through to reveal its section.

Extension of Railway Service Facility in Zurich-Herdern by EM2N Architects

Inside the service hall, the architects job was limited by the client’s detailed specification which determined the dimensions, layout and materials required to meet practical requirements including safety regulations, access and other logistical issues.

Extension of Railway Service Facility in Zurich-Herdern by EM2N Architects

Photography is by Roger Frei.

The architects sent us this project description:


Extension of the Railway Service Facility
Zürich-Herdern, Switzerland

The new maintenance facility being built at Zurich-Herdern will allow SBB (Swiss Federal Railways) to handle future trains of up to 400 metres in length with ease. SBB will be able to clean and repair entire intercity train compositions without disassembling them, since the entire train can enter the facility.

Extension of Railway Service Facility in Zurich-Herdern by EM2N Architects

Through its central position next to the rapidly developing new neighbourhood of Zurich-West and by virtue of its sheer size, the new building acquires great urbanistic significance. It shapes the edge of the city towards the great emptiness of the railway tracks and greets visitors entering the city by train, signalling that they have arrived close to the city centre.

Extension of Railway Service Facility in Zurich-Herdern by EM2N Architects

At the start of the competition many design decisions had already been taken by SBB or were predefined by the site next to an existing service facility and its limitations: Size, placement on the site, the functional layout, structural grid and so on were all given. The competition task was to find an economically feasible and at the same time architecturally satisfying solution to a huge technical infrastructure landed in the middle of a city. The competition team was headed by engineers, and the architect’s job was limited to “giving the monster a face”, i.e. to come up with a facade that would be more than just a technical cladding.

Extension of Railway Service Facility in Zurich-Herdern by EM2N Architects

We decided to concentrate on the southern façade and concentrate design effort and money there. The repetitiveness of the inner structure led us to work with modular elements. Due to the sheer size of the building and the danger of it looking like a featureless stretched box, we arrived at the idea of a three dimensional modulation of the façade. The curvature of the fibre cement elements frees the endless façade from its flat monotony and renders a play of light and shadow.

Extension of Railway Service Facility in Zurich-Herdern by EM2N Architects

The modulation extends across several elements to form a pattern that fits the enormous size of the building. The curvature and cantilever of the rounded elements is limited at ground level due to restrictions given by the fire truck lane. At 4 m above ground, both curvature and cantilever increases to produce an increased three dimensional cushion effect.

Site plan of Extension of Railway Service Facility in Zurich-Herdern by EM2N Architects
Site plan – click for larger image

Both ends of the service hall with their huge entrance doors are treated as cuts, where the spatial façade is cut flat. The less northern façade is clad with regular undulating fibre concrete cladding elements.

Section of Extension of Railway Service Facility in Zurich-Herdern by EM2N Architects
Cross section one – click for larger image

Commission: fee proposal with sketch design
Size: 13,000 m2
Costs: CHF 70 Mio.
Client: Swiss Federal Railways

Section two of Extension of Railway Service Facility in Zurich-Herdern by EM2N Architects
Cross section two – click for larger image

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railway service facility by EM2N
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Ippolito Fleitz Group installs metal trees in natural foods restaurant

Undulating branches emerge from the centre of a dining table at this Swiss natural foods restaurant by Ippolito Fleitz Group (+ slideshow + photographs by Zooey Braun).

Not Guilty restaurant by Ippolito Fleitz Group

The Not Guilty restaurant in Zurich by German studio Ippolito Fleitz Group features a canopy of white lacquered steel pipes that poke up through a canopy of ribbons. “The meandering branches of the trees create a focal point from outside the restaurant, drawing one’s gaze from the street through the elongated floor plan,” the architects told Dezeen.

Not Guilty restaurant by Ippolito Fleitz Group_dezeen_4

Diagonally and vertically strung twine in varying thicknesses is installed on the walls above dining tables to the rear of the restaurant.

Not Guilty restaurant by Ippolito Fleitz Group_dezeen_25

“The woven pattern on the walls was created from dark and light coloured henna twine, backlit with cove lighting built into the supporting frame,” said the designers.

Not Guilty restaurant by Ippolito Fleitz Group_dezeen_11

Vertical strips rise from the back of circular booths and curve at ceiling height to look like oversized birdcages.

Not Guilty restaurant by Ippolito Fleitz Group_dezeen_7

Monochrome illustrations feature on the opposite wall in white frames against pink-coloured surfaces.

Not Guilty restaurant by Ippolito Fleitz Group_dezeen_24

At the front of the store, drinks and other products are displayed in alcoves. A large extractor fan is encased in glass and positioned in between the salad bar and the dining area.

Not Guilty restaurant by Ippolito Fleitz Group_dezeen_14

This is the third branch of the Not Guilty restaurant chain to open in Zurich. The first two were also designed by the Ippolito Fleitz Group.

Not Guilty restaurant by Ippolito Fleitz Group_dezeen_20

Here is some more information from the designer:


The Swiss restaurant chain “not guilty” is the embodiment of honest and nutritious foods, imaginatively prepared into many different salads and snacks.

Not Guilty restaurant by Ippolito Fleitz Group_dezeen_18

The downtown Zurich location, opened in 2013, is now the 3rd location of the “not guilty” expansion to have opened.

Not Guilty restaurant by Ippolito Fleitz Group_dezeen_17

In this flagship locale, the philosophy of a “little heaven on Earth” is expressed in the store’s interior, inspiring those within to delight in the harmony of nature.

Not Guilty restaurant by Ippolito Fleitz Group_dezeen_16

The long, open restaurant welcomes its guests with the familiar tones and textures of natural oak wood flooring combined with mixture of delicate white and pastel tones.

Not Guilty restaurant by Ippolito Fleitz Group_dezeen_21

The entrance focal point is the colourful salad bar, and a menu board designed like a kitchen hutch.

Not Guilty restaurant by Ippolito Fleitz Group_dezeen_15

But even from outside, the guests are invited simply to join the other guests at the long, central, high table canopied by the meandering, white lacquered branches of floor to ceiling trees.

Not Guilty restaurant by Ippolito Fleitz Group_dezeen_23

Nearby, several other types of seating are also available – something to everyone’s taste. The dominant materials within the space speak to purity, synonymous with the wholesome standard of the chain.

Not Guilty restaurant by Ippolito Fleitz Group
Ground floor plan – click for larger image

Playful and unexpected elements, like the taught, twisted canvas ceiling bands, and the cloud and hemp twine wall graphic underline the attention to, and love of detail – a reflection of the passion and honesty of the “not guilty” family.

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trees in natural foods restaurant
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Amnesty – Not Here But Now Campaign

Walker Agency nous rappelle à quel point les droits de l’Homme sont bafoués au quotidien dans certains pays. Voulant sensibiliser les habitants de Zurich, 200 posters spéciaux réalisés en trompe-l’oeil ont été déposés pour Amnesty International dans la ville suisse. Des visuels impressionnants à découvrir dans la suite.

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Schauspielhaus by Jørn Utzon visualised by Virtual Design Unit

Swiss studio Virtual Design Unit has created realistic renderings of a theatre that was designed for Zurich by Sydney Opera House architect Jørn Utzon in 1964, but never built (+ slideshow + interview).

Schauspielhaus by Jørn Utzon for Zurich virtually constructed in realisticc renders by Virtual Design Unit

The Danish architect won a competition 50 years ago to design the Schauspielhaus on the spot next to the Kunsthaus in Zurich, but after a decade of planning the project was abandoned and remains unrealised.

Local opposition to David Chipperfield’s proposed extension to the Kunsthaus on the same site prompted Virtual Design Unit, co-founded by architects Susanne Fritz and Patrick Schöll, to revisit Utzon’s design in the hope of demonstrating that the building could still be an icon for the city today.

Schauspielhaus by Jørn Utzon for Zurich virtually constructed in realisticc renders by Virtual Design Unit

“We saw the project that Utzon did in 1964 and we were curious if this project could still be there today, or would be better than all the suggestions that have been made in the last 20 years,” Susanne Fritz of Virtual Design Unit told Dezeen.

She explained that using hyper-realistic visualisation techniques it’s now possible to create convincing renderings of buildings that were never actually constructed.

“The greatest possibility is that you can make these designs accessible to everybody,” she said. “It’s a theory that [Utzon’s] project wasn’t successful because the people of Zurich couldn’t imagine what it would look like – there was a wooden model built but I think [digital] visualisations make architecture assessable for many people… the visualisation shows, in a photorealistic way, the building in context where it could be.”

Schauspielhaus by Jørn Utzon for Zurich virtually constructed in realisticc renders by Virtual Design Unit

Their 3D construction was based on documents from the city’s archives and plans belonging to Utzon’s family. They knew the son of Utzon through a friend and he helped to advise them on details as well as putting them in touch with the project manager who worked on the original design.

“We were detectives putting things together and building this thing in 3D,” said Fritz. “We had to have a lot of creativity in the interior; we still don’t know how the interior would look because they didn’t go too much into the detail on the plans.” The team made decisions about how Utzon may have designed the auditorium based on details of the Sydney Opera House, and chose lighting and fixtures based on knowledge of suppliers who were around at the time.

The most striking feature of Utzon’s design for the Schauspielhaus is the wavy concrete roof. “He was always a fan of these concrete shells and he was always trying to get the climax of the diameter of the concrete,” she said. “His shells were kind of the same concept as in the inside of the Sydney Opera House: they were very good for the acoustics.”

The building was designed to step up gradually from the plaza so the entrance was on the same level as a park on the opposite side. “It’s a very horizontal building but I think this platform is the main attraction of the building – that you were on another level of the city, above the ground and a bit in another world.”

Schauspielhaus by Jørn Utzon for Zurich virtually constructed in realisticc renders by Virtual Design Unit

The 3D model was created in Cinema 4D and rendered in V-Ray, then the post-production work was done in Photoshop. They chose to show the building in a modern context with a slightly weathered facade, as though it had been build ten years ago. “We talked about whether we wanted to make it look like in the 1960s – rendering cars and people from the 1960s – but we wanted to put the building in today’s context rather than looking at the past because we think there’s a discussion about what to do with this place,” said Fritz.

Having made the detailed 3D model, she believes Utzon’s proposal could still be suitable for construction on the site today. “There’s different money going into different studies and competitions, so you could pull out this super nice project and it could be built now. I mean they would have to modify it, but yes, it could be built now.”

She also thinks that rendered environments need to look a little worn in order to seem credible. “A lot of people do lots of renderings that look sleek and clean. They all look the same because the building standard is similar,” she explained. “The most difficult thing to do is render old bricks. It’s really hard to make it look real. Or natural textures and surfaces, or even [old] furniture.”

While it’s now possible to produce convincing photo-realistic renderings, Fritz thinks the next step is towards realistic animations. “I think there will always be beautiful stills but I think it’s moving more towards moving image and animation,” she told us. “We are close to really super nice animation where rivers flow and people walk around.”

Schauspielhaus by Jørn Utzon for Zurich virtually constructed in realisticc renders by Virtual Design Unit

Looking further ahead, she believes that in ten to 20 years it will be possible to create a photo-realistic environment where the user can look around and explore wherever they want. “That’s something I always hear from clients: they want to walk around in the rendering. Not on a path that somebody sets for them, but interactively.”

She explained that this isn’t possible yet due to the current limitations of computing power. “If you have a rendering that you can walk around in, your eyes capture thousands of images in seconds. It has to be rendered in real time and nobody can provide that in the quality that you want.”

The Schauspielhaus by Jørn Utzon is the first project by the studio to create a virtual version of a building that was never constructed, though most of their work involves creating virtual environments that will never be built, to feature in catalogues.

Virtual Design Unit is now talking to Marianne Panton about creating a “virtual refurbishment” of the famous canteen designed by her late husband Verner Panton for the Hamburg headquarters of the publishers of the Spiegel magazine in 1969. “The difference this time is that we have photo material showing what it actually was, so there’s less interpretation about the furniture they used,” Fritz noted. “There is a desire to revisit this building and this way you could revisit it virtually.”

Schauspielhaus by Jørn Utzon for Zurich virtually constructed in realisticc renders by Virtual Design Unit

Here’s a transcript of the interview with Susanne Fritz:


Rose Etherington: How did the project come about?

Susanne Fritz: In Zurich there is a political discussion about what is going to happen to this place – whether it’s going to be an extension of the Kunsthaus museum – and then we saw the project that Utzon did in 1964 and we were curious if this project could still be there today, or would be better than all the selections that have already been made in the last 20 years.

We had been digging into the city’s archives and we found all these plans for the competition but no detailed drawings. Then, knowing the son of Utzon, we called him to ask if it would be okay to give us more information and plans out of their archives. He did so and put us in contact with the project manager who worked on the competition but lives in Turkey now.

They gave us more detailed information about the building and helped us out. We were detectives putting things together and building this thing in 3D, then we showed them the images and they liked it.

Rose Etherington: How much detail was included in the archive material? Did you have to use some creativity and fill in the blanks?

Susanne Fritz: We had to have a lot of creativity in the interior. We still don’t know how the interior looks because they didn’t go too much into the detail of the plans. Looking at the interior of the Sydney Opera house, we came to some conclusions about how we could have done that. Then let’s say for the lighting, in Scandinavia there weren’t so many lamps available compared to today so it was kind of an interpretation thing but it was signed off by Jørn Utzon’s son.

Rose Etherington: Do you think this building would have been a better building for the site than the one that is being proposed?

Susanne Fritz: Well it would definitely be a very interesting building but the problem is that Utzon didn’t pay a lot of attention to the site and the whole restructuring of the whole area would be necessary and demolition of buildings which are under protection.

So I think the architectural project is great but you also have to pay attention to the people who are quite conservative. They don’t want to demolish buildings which are of heritage or historical value and I think if you are an architect, you have to pay attention to that sensitivity in the project. From only an architectural point of view, I think it would have been a great building in the right position.

Schauspielhaus by Jørn Utzon for Zurich virtually constructed in realisticc renders by Virtual Design Unit

Rose Etherington: Is that why it wasn’t realised at the time? Because it wasn’t right for the site?

Susanne Fritz: It was because they wanted to spend 27 million on the project and then he changed the building so they had to reorganise the traffic. First they tried to put the traffic underground and then through the building, it got a totally different dimension, and suddenly it was more than twice [the budget] and it got really expensive. The demolition of these old buildings was also an issue.

There was this rumour from Sydney. What happened [with the Sydney Opera House] was that Utzon couldn’t finish the project and started changing things. He wrote a letter to the minister and said that he can’t work under these conditions and the minister thought that this was him resigning from the project and obviously quit with Utzon and hired another architect.

All the other architects were against this and voted for Utzon but of course there were also people who thought it was his fault, that he didn’t have the capacities or the experience to do that large building, so there was some stress and some people thought that he couldn’t be trusted.

I think it was a combination of a couple of things [that led to the Zurich project being abandoned] and no one knows for sure. We don’t know what the City Council talked about in their session. They suddenly abandoned the project after seven years of planning.

Rose Etherington: Can we talk about Utzon’s design? What his main idea for the building?

Susanne Fritz: He was always a fan of these concrete shells and in Sydney they thought that it couldn’t be possible to do such a big shell. He is always trying to get the climax of the diameter of the concrete. Concrete shells were his speciality and he applied that [with the Schauspielhaus] again. His shells were kind of the same concept as in the inside of the Sydney Opera House: they were very good for the acoustics. He said that he wanted to transfer the image of the wave to this building.

Schauspielhaus by Jørn Utzon for Zurich virtually constructed in realisticc renders by Virtual Design Unit

Rose Etherington: Are there other features that are distinctive to his work in this building?

Susanne Fritz: The original idea that the Zurich people liked was the main hall was not a hierarchic interior, where you have different levels and then the balconies. He skipped the balconies and ended up with one big floor, and there’s no social distinction between the first and second balcony.

Rose Etherington: What would it have been like for the visitors of the building?

Susanne Fritz: I think for him how you approach a building was very important, so the building kind of slowly rises and steps over the place and there’s a little hill with a park on the other site. So when you go up to the entrance you would have been on the same level as the park opposite. I think it would have been very a very nice view and also you’d be above the ground and a bit in another world. And then you could wonder in this building into the different halls. It’s a very horizontal building but I think this platforms is the main attraction of the building – that you were on another level of the city.

Rose Etherington: It looks like there’s a waterfall coming off the edge of the roof.

Susanne Fritz: Yes thats an interpretation. We thought that could be nice, but we don’t know if it was planned.

Schauspielhaus by Jørn Utzon for Zurich virtually constructed in realisticc renders by Virtual Design Unit

Rose Etherington: Have you always been a fan of his work or was it this particular project that got you interested?

Susanne Fritz: I really love his work and I really love concrete architecture. I mean Utzon was also a great engineer. Of course he worked with Ove Arup, but all the architects gave up because they couldn’t solve this big shell problem. Because he was always studying bionics, he looked at nature and he took the static rules of nature and translated them into building. He was one of the first architects to do that and that’s really admirable.

Rose Etherington: What capabilities do realist rendering techniques give us now?

Susanne Fritz: The greatest possibility is that you can make these designs accessible to everybody. It’s a theory that [Utzon’s] project wasn’t successful because the people of Zurich couldn’t imagine what it would look like. There was a wooden model built but I think [digital] visualisations make architecture assessable for many people.

Some say that these visualisations don’t leave room for interpretation, which is true. With a sketch you can have much more interpretation and I’m sure if he made detailed imagery it might have had the same effect. But the visualisation shows, in a photorealistic way, the building in context where it could be.

Rose Etherington: Do you think if Utzon had access to these kind of visualisation techniques at the time that the project might have been successful?

Susanne Fritz: I think it could have been a way, because people are open to many kinds of aesthetics and architecture. I think [Switzerland] is a really progressive country in terms of architecture and there could have been more people who supported the project because the people of Zurich have a voice and they will raise it and they will raise issues if they want something or if they don’t want something.

Schauspielhaus by Jørn Utzon for Zurich virtually constructed in realisticc renders by Virtual Design Unit

Rose Etherington: What will you do with the images now?

Susanne Fritz: We are planning an exhibition but we want to wait a bit because we have another project in the pipeline. I met Marianne Panton, the wife of Vernor Panton. The famous Spiegel Canteen [designed by Panton for the Hamburg headquarters of the publishers of the Spiegel magazine in 1969] is not there anymore and there are lots of images for it, but actually the project isn’t documented very well. So we want to get out the plans again and work with Marianne Panton to get books and information. We might also rebuilt this building, and the building was once there and it’s not there anymore, so we’re doing a virtual refurbishment. We thought we could do both things and then make an exhibition about both things.

Rose Etherington: Is there anything different about doing a virtual refurbishment rather than a virtual build?

Susanne Fritz: The difference this time is that we have photo material showing what it actually was, so there’s less interpretation about the furniture they used etc. Right after we heard about it, they rebuilt the canteen in an exhibition because the canteen is so famous. That proves that there is a desire to revisit this building and this way you could revisit it virtually.

Rose Etherington: Have you ever recreated a building from the past?

Susanne Fritz: No, the Schauspielhaus by Jørn Utzon is the first. Normally we’re creating architecture which we know is never going to be built, though. There are companies who want to place their product in a context of architecture, so we design the architecture for them virtually and place the product and shoot a photo which they use for marketing purposes. We act as architects, we draw plans, we built it in 3D to be built. We’re working on a catalogue. We would also write the text for it. We’re acting as art director and visualisation and text provider.

Rose Etherington: Did you want to try and make the Schauspielhaus appear as if it was new or as if it had been there since the 1960s?

Susanne Fritz: If you look at the images now it looks like a concrete building after a facade clean. We don’t make it look old or used. The the way [the images] look now is as if it was built 10 years ago, but if it would have been built in the 1960s, it would look different.

We talked about if we wanted to make it look like in the 1960s, rendering cars and people from the 1960s, but we wanted to put the building in today’s context rather than looking at the past because we think there’s a discussion about what to do with this place. There’s different money going into different studies and competitions, so you could pull out a super nice project and it could be built now. I mean they would have to modify it, but yes it could be built now.

Schauspielhaus by Jørn Utzon for Zurich virtually constructed in realisticc renders by Virtual Design Unit

Rose Etherington: Do you think renderings need to look a bit dirty to seem real?

Susanne Fritz: A lot of people do lots of renderings that look sleek and clean. They all look the same because the building standard is similar. You have parquet flooring, furniture that is minimal, Modern architecture with big windows – beautiful architecture -but I think they all look the same. The most difficult thing to do is render old bricks. It’s really hard to make it look real. Or natural textures and surfaces, or even furniture. I love furniture but in all the magazines we see, vintage is mixed with modern furniture and it often makes something special, because there’s some heritage in it. I think that’s the most difficult thing to render.

Rose Etherington: How do you think architectural rendering should change?

Susanne Fritz: The human level in renderings – nowadays they put a ball in the image with shoes lying around, but people have decided now to create blankets. I think there will always be beautiful stills but I think it’s moving more towards moving image and animation. We are close to really super nice animation where rivers flow and people walk around.

I guess that you can walk around interactively in a rendering and thats not possible now, because it has to be rendered in real time and nobody can provide that in the quality that you want. But that’s something I always hear from clients. They want to walk around in the rendering. Not on a path that somebody sets for them but interactively and nobody can do it. They render for hours and hours but if you have a rendering that you can walk around in room, your eyes capture thousands of images in seconds, the designer would have to render all these thousands of images per second when you look at it and there’s no computer that can do it. In ten to 20 years you can look at it in a really photorealistic quality as if you looking at your room now.

The post Schauspielhaus by Jørn Utzon visualised
by Virtual Design Unit
appeared first on Dezeen.

Jørn Utzon’s unbuilt Schauspielhaus digitally resurrected by Virtual Design Unit

News: Swiss studio Virtual Design Unit has created a computer model of an unbuilt Zurich theatre designed by Jørn Utzon in 1964, to show that the building “could be built now” (+ slideshow + interview).

Schauspielhaus by Jørn Utzon for Zurich virtually constructed in realisticc renders by Virtual Design Unit

“We saw the project that Utzon did in 1964 and we were curious if this project could still be there today, or would be better than all the suggestions that have been made [for the site] in the last 20 years,” said Susanne Fritz of Virtual Design Unit. “It could be built now.”

Utzon, the Danish architect best known for the Sydney Opera House, won a competition 50 years ago to design the Schauspielhaus on the spot next to the Kunsthaus in Zurich, Switzerland, but after a decade of planning the project was abandoned.

Local opposition to David Chipperfield’s proposed extension to the Kunsthaus on the same site prompted Virtual Design Unit, co-founded by architects Fritz and Patrick Schöll, to revisit Utzon’s design in the hope of demonstrating that the building could still be an icon for the city today.

Schauspielhaus by Jørn Utzon for Zurich virtually constructed in realisticc renders by Virtual Design Unit

The images show the building as it would appear today, with a slightly weathered facade as though it had been build ten years ago. Fritz said the images could help show the people of Zurich how the building would fit into the cityscape – something Utzon was unable to do at the time.

“It’s a theory that [Utzon’s] project wasn’t successful because the people of Zurich couldn’t imagine what it would look like,” Fritz told Dezeen. “There was a wooden model built but I think [digital] visualisations make architecture assessable for many people. The visualisation shows, in a photorealistic way, the building in context where it could be.”

Schauspielhaus by Jørn Utzon for Zurich virtually constructed in realisticc renders by Virtual Design Unit

The project is the first known example of an unrealised architectural icon from the past being resurrected in this way. In a recent interview with Dezeen, rendering expert Peter Guthrie said 3D visualising techniques made architecture easier for the public to understand. “It makes un-built architecture more immediate and allows for greater conversation about the built environment,” he says.

Virtual Design Unit’s reconstruction was based on documents from the city’s archives and plans belonging to Utzon’s family. They knew the son of Utzon through a friend and he helped to advise them on details and put them in touch with the project manager who worked on the original design.

“We were detectives putting things together and building this thing in 3D,” said Fritz, who created the 3D model in Cinema 4D and rendered in V-Ray, then the post-production work was done in Photoshop. “We had to have a lot of creativity in the interior; we still don’t know how the interior would look because they didn’t go too much into the detail on the plans.”

The team made decisions about how Utzon may have designed the auditorium based on details of the Sydney Opera House, and chose lighting and fixtures based on knowledge of suppliers who were around at the time.

Schauspielhaus by Jørn Utzon for Zurich virtually constructed in realisticc renders by Virtual Design Unit

The most striking feature of Utzon’s design for the Schauspielhaus is the wavy concrete roof. “He was always a fan of these concrete shells and he was always trying to get the climax of the diameter of the concrete,” she said. “His shells were kind of the same concept as in the inside of the Sydney Opera House: they were very good for the acoustics.”

The building was designed to step up gradually from the plaza so the entrance was on the same level as a park on the opposite side. “It’s a very horizontal building but I think this platform is the main attraction of the building – that you were on another level of the city, above the ground and a bit in another world.”

Schauspielhaus by Jørn Utzon for Zurich virtually constructed in realisticc renders by Virtual Design Unit

Virtual Design Unit is now talking to Marianne Panton about creating a “virtual refurbishment” of the famous canteen designed by her late husband Verner Panton for the Hamburg headquarters of the publishers of the Spiegel magazine in 1969. “The difference this time is that we have photo material showing what it actually was, so there’s less interpretation about the furniture they used,” Fritz noted. “There is a desire to revisit this building and this way you could revisit it virtually.”

Schauspielhaus by Jørn Utzon for Zurich virtually constructed in realisticc renders by Virtual Design Unit

Here’s a transcript of the interview with Susanne Fritz:


Rose Etherington: How did the project come about?

Susanne Fritz: In Zurich there is a political discussion about what is going to happen to this place – whether it’s going to be an extension of the Kunsthaus museum – and then we saw the project that Utzon did in 1964 and we were curious if this project could still be there today, or would be better than all the selections that have already been made in the last 20 years.

We had been digging into the city’s archives and we found all these plans for the competition but no detailed drawings. Then, knowing the son of Utzon, we called him to ask if it would be okay to give us more information and plans out of their archives. He did so and put us in contact with the project manager who worked on the competition but lives in Turkey now.

They gave us more detailed information about the building and helped us out. We were detectives putting things together and building this thing in 3D, then we showed them the images and they liked it.

Rose Etherington: How much detail was included in the archive material? Did you have to use some creativity and fill in the blanks?

Susanne Fritz: We had to have a lot of creativity in the interior. We still don’t know how the interior looks because they didn’t go too much into the detail of the plans. Looking at the interior of the Sydney Opera house, we came to some conclusions about how we could have done that. Then let’s say for the lighting, in Scandinavia there weren’t so many lamps available compared to today so it was kind of an interpretation thing but it was signed off by Jørn Utzon’s son.

Rose Etherington: Do you think this building would have been a better building for the site than the one that is being proposed?

Susanne Fritz: Well it would definitely be a very interesting building but the problem is that Utzon didn’t pay a lot of attention to the site and the whole restructuring of the whole area would be necessary and demolition of buildings which are under protection.

So I think the architectural project is great but you also have to pay attention to the people who are quite conservative. They don’t want to demolish buildings which are of heritage or historical value and I think if you are an architect, you have to pay attention to that sensitivity in the project. From only an architectural point of view, I think it would have been a great building in the right position.

Schauspielhaus by Jørn Utzon for Zurich virtually constructed in realisticc renders by Virtual Design Unit

Rose Etherington: Is that why it wasn’t realised at the time? Because it wasn’t right for the site?

Susanne Fritz: It was because they wanted to spend 27 million on the project and then he changed the building so they had to reorganise the traffic. First they tried to put the traffic underground and then through the building, it got a totally different dimension, and suddenly it was more than twice [the budget] and it got really expensive. The demolition of these old buildings was also an issue.

There was this rumour from Sydney. What happened [with the Sydney Opera House] was that Utzon couldn’t finish the project and started changing things. He wrote a letter to the minister and said that he can’t work under these conditions and the minister thought that this was him resigning from the project and obviously quit with Utzon and hired another architect.

All the other architects were against this and voted for Utzon but of course there were also people who thought it was his fault, that he didn’t have the capacities or the experience to do that large building, so there was some stress and some people thought that he couldn’t be trusted.

I think it was a combination of a couple of things [that led to the Zurich project being abandoned] and no one knows for sure. We don’t know what the City Council talked about in their session. They suddenly abandoned the project after seven years of planning.

Rose Etherington: Can we talk about Utzon’s design? What his main idea for the building?

Susanne Fritz: He was always a fan of these concrete shells and in Sydney they thought that it couldn’t be possible to do such a big shell. He is always trying to get the climax of the diameter of the concrete. Concrete shells were his speciality and he applied that [with the Schauspielhaus] again. His shells were kind of the same concept as in the inside of the Sydney Opera House: they were very good for the acoustics. He said that he wanted to transfer the image of the wave to this building.

Schauspielhaus by Jørn Utzon for Zurich virtually constructed in realisticc renders by Virtual Design Unit

Rose Etherington: Are there other features that are distinctive to his work in this building?

Susanne Fritz: The original idea that the Zurich people liked was the main hall was not a hierarchic interior, where you have different levels and then the balconies. He skipped the balconies and ended up with one big floor, and there’s no social distinction between the first and second balcony.

Rose Etherington: What would it have been like for the visitors of the building?

Susanne Fritz: I think for him how you approach a building was very important, so the building kind of slowly rises and steps over the place and there’s a little hill with a park on the other site. So when you go up to the entrance you would have been on the same level as the park opposite. I think it would have been very a very nice view and also you’d be above the ground and a bit in another world. And then you could wonder in this building into the different halls. It’s a very horizontal building but I think this platforms is the main attraction of the building – that you were on another level of the city.

Rose Etherington: It looks like there’s a waterfall coming off the edge of the roof.

Susanne Fritz: Yes that’s an interpretation. We thought that could be nice, but we don’t know if it was planned.

Schauspielhaus by Jørn Utzon for Zurich virtually constructed in realisticc renders by Virtual Design Unit

Rose Etherington: Have you always been a fan of his work or was it this particular project that got you interested?

Susanne Fritz: I really love his work and I really love concrete architecture. I mean Utzon was also a great engineer. Of course he worked with Ove Arup, but all the architects gave up because they couldn’t solve this big shell problem. Because he was always studying bionics, he looked at nature and he took the static rules of nature and translated them into building. He was one of the first architects to do that and that’s really admirable.

Rose Etherington: What capabilities do realist rendering techniques give us now?

Susanne Fritz: The greatest possibility is that you can make these designs accessible to everybody. It’s a theory that [Utzon’s] project wasn’t successful because the people of Zurich couldn’t imagine what it would look like. There was a wooden model built but I think [digital] visualisations make architecture assessable for many people.

Some say that these visualisations don’t leave room for interpretation, which is true. With a sketch you can have much more interpretation and I’m sure if he made detailed imagery it might have had the same effect. But the visualisation shows, in a photorealistic way, the building in context where it could be.

Rose Etherington: Do you think if Utzon had access to these kind of visualisation techniques at the time that the project might have been successful?

Susanne Fritz: I think it could have been a way, because people are open to many kinds of aesthetics and architecture. I think [Switzerland] is a really progressive country in terms of architecture and there could have been more people who supported the project because the people of Zurich have a voice and they will raise it and they will raise issues if they want something or if they don’t want something.

Schauspielhaus by Jørn Utzon for Zurich virtually constructed in realisticc renders by Virtual Design Unit

Rose Etherington: What will you do with the images now?

Susanne Fritz: We are planning an exhibition but we want to wait a bit because we have another project in the pipeline. I met Marianne Panton, the wife of Vernor Panton. The famous Spiegel Canteen [designed by Panton for the Hamburg headquarters of the publishers of the Spiegel magazine in 1969] is not there anymore and there are lots of images for it, but actually the project isn’t documented very well. So we want to get out the plans again and work with Marianne Panton to get books and information. We might also rebuild this building, and the building was once there and it’s not there anymore, so we’re doing a virtual refurbishment. We thought we could do both things and then make an exhibition about both things.

Rose Etherington: Is there anything different about doing a virtual refurbishment rather than a virtual build?

Susanne Fritz: The difference this time is that we have photo material showing what it actually was, so there’s less interpretation about the furniture they used etc. Right after we heard about it, they rebuilt the canteen in an exhibition because the canteen is so famous. That proves that there is a desire to revisit this building and this way you could revisit it virtually.

Rose Etherington: Have you ever recreated a building from the past?

Susanne Fritz: No, the Schauspielhaus by Jørn Utzon is the first. Normally we’re creating architecture which we know is never going to be built, though. There are companies who want to place their product in a context of architecture, so we design the architecture for them virtually and place the product and shoot a photo which they use for marketing purposes. We act as architects, we draw plans, we built it in 3D to be built. We’re working on a catalogue. We would also write the text for it. We’re acting as art director and visualisation and text provider.

Rose Etherington: Did you want to try and make the Schauspielhaus appear as if it was new or as if it had been there since the 1960s?

Susanne Fritz: If you look at the images now it looks like a concrete building after a facade clean. We don’t make it look old or used. The the way [the images] look now is as if it was built 10 years ago, but if it would have been built in the 1960s, it would look different.

We talked about if we wanted to make it look like in the 1960s, rendering cars and people from the 1960s, but we wanted to put the building in today’s context rather than looking at the past because we think there’s a discussion about what to do with this place. There’s different money going into different studies and competitions, so you could pull out a super nice project and it could be built now. I mean they would have to modify it, but yes it could be built now.

Schauspielhaus by Jørn Utzon for Zurich virtually constructed in realisticc renders by Virtual Design Unit

Rose Etherington: Do you think renderings need to look a bit dirty to seem real?

Susanne Fritz: A lot of people do lots of renderings that look sleek and clean. They all look the same because the building standard is similar. You have parquet flooring, furniture that is minimal, Modern architecture with big windows – beautiful architecture -but I think they all look the same. The most difficult thing to do is render old bricks. It’s really hard to make it look real. Or natural textures and surfaces, or even furniture. I love furniture but in all the magazines we see, vintage is mixed with modern furniture and it often makes something special, because there’s some heritage in it. I think that’s the most difficult thing to render.

Rose Etherington: How do you think architectural rendering should change?

Susanne Fritz: The human level in renderings – nowadays they put a ball in the image with shoes lying around, but people have decided now to create blankets. I think there will always be beautiful stills but I think it’s moving more towards moving image and animation. We are close to really super nice animation where rivers flow and people walk around.

I guess that you can walk around interactively in a rendering and thats not possible now, because it has to be rendered in real time and nobody can provide that in the quality that you want. But that’s something I always hear from clients. They want to walk around in the rendering. Not on a path that somebody sets for them but interactively and nobody can do it. They render for hours and hours but if you have a rendering that you can walk around in room, your eyes capture thousands of images in seconds, the designer would have to render all these thousands of images per second when you look at it and there’s no computer that can do it. In ten to 20 years you can look at it in a really photorealistic quality as if you looking at your room now.

The post Jørn Utzon’s unbuilt Schauspielhaus digitally
resurrected by Virtual Design Unit
appeared first on Dezeen.

Paper Ghetto Blaster

Une initiative originale du graphiste Bartek Elsner qui a réalisé pour le constructeur Mini Schweiz un véritable « Ghetto Blaster » géant uniquement à base de papier. Un rendu très réussi dans le cadre du International Radio Festival 2012 à Zurich, à découvrir dans la suite de l’article en images.

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Raiffeisen Bank

Le milieu financier se met de plus en plus à réorganiser ses lieux avec des designers et des architectes. La Raiffeisen Bank à Zurich en est un des derniers exemples. Le studio Nau a conçu cet espace en voulant briser les barrières physiques entre les clients et le personnel.



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Previously on Fubiz

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Open Lounge by NAU + DGJ

Open Lounge by NAU

Design cooperative NAU and DGJ have completed this interior for Swiss bank Raiffeisen in Zurich, featuring curving walls perforated to create pictures of faces. 

Open Lounge by NAU

The bank is designed as a lounge with the banking terminals concealed within pieces of furniture.

Open Lounge by NAU

The perforations extend from reception to the employee workstations and the courtyard beyond, creating abstracted images of historical residents from the local area,

Open Lounge by NAU

The bank also houses meeting rooms, safety deposit boxes and an electronic information table.

Open Lounge by NAU

More projects in Zurich on Dezeen »

Open Lounge by NAU

More banks on Dezeen »

Open Lounge by NAU

Photography is by Jan Bitter.

The following is from the architects:


Open Lounge by NAU

Raiffeisen’s flagship branch on Zurich’s Kreuzplatz dissolves traditional barriers between customer and employee, creating a new type of “open bank,” a space of encounter.  Advanced technologies make banking infrastructure largely invisible; employees access terminals concealed in furniture elements, while a robotic retrieval system grants 24 hour access to safety deposit boxes.

Open Lounge by NAU

This shifts the bank’s role into becoming a light-filled, inviting environment – an open lounge where customers can learn about new products and services.  This lounge feels more like a high-end retail environment than a traditional bank interior.  Conversations can start spontaneously around a touchscreen equipped info-table and transition to meeting rooms for more private discussions.

Open Lounge by NAU

The info-table not only displays figures from world markets in realtime, but can be used to interactively discover the history of Hottingen, or just check the latest sports scores.

Open Lounge by NAU

Elegantly flowing walls blend the different areas of the bank into one smooth continuum, spanning from the customer reception at the front, to employee workstations oriented to the courtyard.  The plan carefully controls views to create different grades of privacy and to maximize daylight throughout.  The walls themselves act as a membrane mediating between the open public spaces and intimately scaled conference rooms.

Open Lounge by NAU

Portraits of the quarter’s most prominent past residents like Böklin, Semper or Sypri grace the walls, their abstracted images milled into Hi-macs using advanced digital production techniques.  While intricately decorative, the design ground the bank in the area’s cultural past, while looking clearly towards the future.

Open Lounge by NAU

Credits

Open Lounge was designed by the design cooperative NAU (www.nau.coop) with offices in Zurich, Berlin and Los Angeles in association with Drexler Guinand Jauslin Architekten.

Open Lounge by NAU

NAU is an international, multidisciplinary design firm, spanning the spectrum from architecture and interior design to exhibitions and interactive interfaces. As futurists creating both visual design and constructed projects, NAU melds the precision of experienced builders with the imagination and attention to detail required to create innovative exhibits, public events and architecture.

Open Lounge by NAU

NAU has quickly garnered recognition as an accomplished creator of fashionable interiors for retail, hotels, restaurants and residences. Its dedicated teams offer a personal touch, working with clients to align design approach with the appropriate market. Distilled in clear, contemporary forms, the designs of NAU promote modern, flexible solutions that engage and welcome.

NAU and DGJ collaborated with ROK (Rippmann Oesterle Knauss) on the design of the wall pattern.

Open Lounge by NAU

Client

Raiffeisen Schweiz, Niederlassung Zürich

Open Lounge by NAU


See also:

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NYU Department of Philosophy by Steven HollStudio 13 by Street
& Garden Furniture Co.
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