Flying Book Concept

Déjà à l’origine du livre « Rolling Words » qui se fumait pour Snoop Dogg, le directeur créatif Paulo Coelho a imaginé pour le constructeur aéronautique brésilien Embraer cette brochure et ce livre qui lévite au dessus d’une base adaptée pour l’occasion. Le tout grâce à un aimant placé sur la quatrième de couverture.

Embraer Flying Book4
Embraer Flying Book3
Embraer Flying Book2
Embraer Flying Book
Embraer Flying Book5

Shadow App: Founders Hunter Lee Soik and Jason Carvalho hope to build a community and track global dream themes

Shadow App


Apparently 95% of dreams are forgotten—if they’re not recorded—just after waking up. That means one-third of our lives is lost within the subconscious. With SHADOW, co-founders Hunter Lee Soik and Jason Carvalho are attempting to do…

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Breaking The iPhone Addiction

The only way to break your iPhone addiction is lean towards gadgets that don’t disappoint! For example the Plumage Concept Phone is a good way to wean you off the apple and enrich your mindscape with something more innovative. Love the ideation and the sleek design, and of course the built-in protective cover / keyboard! Slick!

Designer: Jet Ong


Yanko Design
Timeless Designs – Explore wonderful concepts from around the world!
Shop CKIE – We are more than just concepts. See what’s hot at the CKIE store by Yanko Design!
(Breaking The iPhone Addiction was originally posted on Yanko Design)

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Bang & Olufsen’s Beolab 14: A beautifully designed HiFi audio kit that integrates into a multi-brand home entertainment setup

Bang & Olufsen's Beolab 14


by Jorge Abellas Bang & Olufsen (B&O) has always produced exquisitely designed sound-systems not intended for use in a multi-brand entertainment setup. A few months back, the brand made a very deliberate effort to expand their…

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SIMPLE Mobile: The new US company dares to oust conventional smartphone plans in favor of contract-free talk, text and stream

SIMPLE Mobile


Advertorial content: Anybody who has bought a SIM card in Europe can attest to the ease and freedom of the “pop it in, top up and go” kind of model found there—and in many countries around the world. Signing a…

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TI pixel

Looks Like Music by Yuri Suzuki

Five little robots travel along lines drawn in felt-tip-pen and turn coloured scribbles into music in this installation by Japanese designer Yuri Suzuki (+ movie).

Looks Like Music by Yuri Suzuki

The Looks Like Music project by sound artist and designer Yuri Suzuki features robots that are programmed to follow a black line drawn on white paper. They each respond with specific sounds as they pass over coloured marks laid down across the track by visitors.

Looks Like Music by Yuri Suzuki
Colour Chasers

“The public is invited to actively contribute to the development of the installation in the exhibition space by extending the circuit drawn on paper,” said Suzuki. “Visitors thus participate in the creation of a large-scale artwork and enrich a collectively composed sound piece.”

Looks Like Music by Yuri Suzuki

Called Colour Chasers, the devices are each designed with different shapes and translate the colours they encounter into sounds including drums, deep bass, chords and melody.

Looks Like Music by Yuri Suzuki

The robots are produced by London technology firm Dentaku, which Suzuki co-founded with sound programmer Mark McKeague this year, and are a development of Suzuki’s earlier project focussing on dyslexia.

Looks Like Music by Yuri Suzuki

“I am dyslexic and I cannot read musical scores,” Suzuki told Dezeen. “However, I have a passion to play and create new music and I always dream to create new notation of music.”

Looks Like Music by Yuri Suzuki

“In this installation people can interact with robots and discover the new method to create music,” he added.

Looks Like Music by Yuri Suzuki

The interactive project was hosted by Mudam museum in Luxembourg last month.

Looks Like Music by Yuri Suzuki

We’ve featured a number of Suzuki’s other designs on Dezeen, including a radio with a circuit board arranged like the London Tube map, a set of pens that record and play back sounds and a vinyl globe that plays music and national anthems from around the world.

See all stories about Yuri Suzuki »
See all stories about music »

Photographs are by Hitomi Kai Yoda, courtesy of Yuri Suzuki.

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by Yuri Suzuki
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Must-See Video: 3-Sweep is the Fastest Way to Get 3D from 2D That You’ve Ever Seen

3-sweep.jpg

It’s not often I’m sitting in front of the computer with my mouth hanging open, but the video below is literally jaw-dropping. Researchers Tao Chen, Zhe Zhu, Ariel Shamir, Shi-Min Hu and Daniel Cohen-Or have developed software called “3-Sweep,” an insanely cool way to extract editable 3D data from a 2D image. Not a bunch of 2D images—we all know the technology where you walk around an object and fire off a dozen shots—just one image. Which means you no longer have to be there with a camera, but could conceivably pull a (relatively well-shot) 2D image from anywhere, and quickly create a model of it.

“Our approach combines the cognitive abilities of humans with the computational accuracy of the machine to solve this problem,” writes the team. What you basically do is use your mouse to “sweep” lines and/or ellipses across the image, quickly teaching the software where the axes are. Look at how freaking easy this looks, and watch what they do with the telescope and lamppost:

We dig that they showed not only the successes, but also the failures of the software, to give you a realistic idea of what is possible. And yes, it seems to lend itself best to geometric objects with some degree of rotational symmetry, but this is still an extraordinary breakthrough.

For those of you in Hong Kong, a 3-Sweep demo is scheduled for the upcoming SIGGRAPH Asia.

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SkyCall quadcopter by MIT Senseable City Lab

Researchers at Massachusetts Institute of Technology have built a flying robot that can guide people around complex urban environments or aid search-and-rescue missions, in an attempt to show that drones can perform useful tasks as well as sinister ones (+ movie).

The SkyCall quadcopter, designed by research group Senseable City Lab at Massachusetts Institute of Technology, acts like an electronic flying guide dog, hovering just ahead of the user and guiding them to their destination.

Skycall drone by MIT

Yaniv Jacob Turgeman, research and development lead on the project, said SkyCall was designed to counter the sinister reputation of drones, and show they can be useful. “Our imaginations of flying sentient vehicles are filled with dystopian notions of surveillance and control, but this technology should be tasked with optimism,” he told Dezeen.

Skycall drone by MIT

“The urban UAV (unmanned aerial vehicle) will guide us in disorienting situations, support search and rescue efforts, track environmental problems, and even act as digital insects re-introducing natural biodiversity to our man-made environments,” he added. “As a networked intelligence with a physical form, the urban UAV offers an alternative interface to the digital layers of the city.”

SkyCall by MIT

A prototype of the SkyCall quadcopter has already been used on test missions to guide students around the MIT campus in Cambridge, USA.

SkyCall by MIT

Students and visitors call for a SkyCall tour guide via a customised mobile app. When the users press the ‘call’ button, the nearest vehicle locates the caller’s phone and location via GPS and sets off to meet them.

SkyCall by MIT Senseable City Lab

The vehicle arrives in front of the user and awaits instructions of where to go. The visitor can then type in a simple code to tell the drone where in the campus they wish to go.

SkyCall by MIT Senseable City Lab

The drone travels at walking speed, hovering around two metres in front of the visitor, who can press “pause” to get the drone to hold a stationary position. The drone provides information about locations it passes by “speaking” to the user via their smartphone.

SkyCall by MIT Senseable City Lab

“UAV technology holds huge disruptive potential,” project lead Chris Green told Dezeen. “We want to harness this and specifically explore its value to the city and its inhabitants.”

SkyCall by MIT

He added: “Rather than the visitor diverting their attention to a map, the autonomous guide provides an intuitive navigational system of simply ‘following’.”

SkyCall by MIT Senseable City Lab

Other robots featured on Dezeen recently include a flock of helicopter robots that can detect each others’ positions and join together to create a larger flying machine and a tiny robotic insect that hovers in the air like a fly.

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See more technology »

SkyCall quadcopter by MIT Senseable City Lab

Photographs are courtesy of MIT SENSEable City Lab.

Here’s a project description from the project team:


SkyCall by MIT SENSEable City Lab

How can we re-imagine UAV technology, to help us navigate challenging situations and complex environments? This is the premise for SkyCall – an autonomous flying quadcopter and personal tour guide – operating in one of mankind’s most difficult and disorientating labyrinths: MIT campus. We tested this technology on someone you would typically expect to be lost within MIT.

SkyCall by MIT Senseable City Lab

Development

Our Lab is exploring two distinct development paths of UAV technology: a quadcopter’s capacity to autonomously sense and perceive its environment, and its ability to interface and interact with people. These parallel aims steered the development of SkyCall’s tour-guide system, resulting in a platform that can efficiently locate, communicate with, and guide visitors around MIT campus, specifically along predetermined routes or towards user-determined destinations.

A custom SkyCall app was developed for human/UAV interface, enabling the visitor to make specific requests, and the UAV to both locate and wirelessly communicate with them. When the user presses the ‘call’ button, SkyCall instantaneously accesses the GPS location of the visitor’s phone and relays spatial coordinates to the nearest available UAV.

The quadcopter itself utilises onboard autopilot and GPS navigation systems with sonar sensors and WiFi connectivity (via a ground station), enabling it to fly autonomously and communicate with the user via the SkyCall app. The UAV also integrates an onboard camera as both an information gathering system (relaying images to a ‘base’ location upon encountering the user), as well as a manually-controlled camera, accessible to the visitor-come-tourist again via the SkyCall app.

Future

SkyCall is Phase I of a larger development program that is currently underway at Senseable City Lab, with the broader aim of exploring novel, positive uses of UAV technology in the urban context. This project offers a case study within our ongoing research initiative, and suggests promising new infrastructure potentials.

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Apple has reached “saturation” says former designer

Hartmut Esslinger

News: technology giant Apple has lost its vision and has reached creative saturation according to Hartmut Esslinger, the industrial designer hired by Steve Jobs to help transform the brand in the 1980s.

Speaking to Quartz magazine this week, the founder of product design studio Frog said that Apple is operating like Sony was in 1980s when he worked there, where the “visionary founder has been replaced by leaders who aren’t thinking beyond refinement and increasing profit.”

“As soon as you can copy something [like the iPhone,] it’s not smart enough anymore,” he told the magazine. “I think Apple has reached in a certain way a saturation.”

Apple sketch
Sketch made during a meeting with Steve Jobs. Image: Frog.

Esslinger designed over 100 products for Sony prior to joining Apple in 1982, where he worked with Apple’s late co-founder Steve Jobs – who passed away in 2011 – on the early design language for Macintosh computers.

He recounted how Jobs was open to experimenting with news ideas and took risks that lead to innovation, a quality Esslinger feels is lacking at Apple today. “Steve Jobs was a man who didn’t care for any rational argument why something should not be tried,” said Esslinger. “He said a lot of ‘no,’ but he also said a lot of ‘yes’ to things and he stubbornly insisted on trying new things.”

He claimed Jobs conceived a “book-like computer” as early as 1982.”That vision eventually led to the Apple Newton, a tablet that failed, and the iPhone and iPad, which made history. That kind of vision is now lacking at Apple.”

Steve Jobs by Norman Seeff
Photograph of Steve Jobs by Norman Seeff

The designer suggested that Apple is being left behind by radical thinking from young designers in places like China, where Esslinger currently leads the Detao Master Class for Strategic Design at Shanghai Institute of Visual Art (SIVA).

He said that the next generation of innovators are moving beyond flat-screen technology, developing ideas for three-dimensional interfaces. “I think flat screens have reached a level of saturation,” said Esslinger. “Screens don’t have to be all right angles – the cheapest way is not always the best way. What’s happening in China right now is a paradigm shift where they realise they have to innovate and can’t just make cheap products.”

Apple sketch
Hartmut Esslinger sketches made during meetings with Steve Jobs. Image: Frog.

Esslinger’s forthcoming memoir Keep it Simple: The Early Design Years of Apple that recounts his time working with Jobs will be released at the Frankfurt book fair on 9 October 2013.

This time last year San Francisco designer Yves Behar told Dezeen that  Apple was “a little behind” in interface design and criticised the firm’s skeuomorphic approach to the look of its software, which mimicked real-word materials like leather and wood.

Since then Apple has put British industrial designer Jonathan Ive in charge of both its software and hardware design. In June the company unveiled iOS 7, the first major interface design overhaul overseen by Ive, which will be available to users later this month.

German industrial designer Richard Sapper told Dezeen how Steve Jobs once tried to lure him to work for Apple in an interview looking back on his career in June, but that he turned down the offer because he “didn’t want to move to California”.

See more stories about Apple »

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New Technology from Disney Research: Touch the Ear, Then They Can Hear

ishin_diagram.jpg

Here’s a bizarre technological development just waiting for the right application to come along: The Disney Research outpost in Pittsburgh, co-located at Carnegie Mellon, has developed a way to transmit sound from one human body to another. The kicker is that no one else can hear it, and the two bodies must be physically touching. More specifically, the “speaker” person must use their finger to touch the “listener” person’s earlobe. It’s like a more communicative version of the Wet Willy.

They’re calling the technology Ishin-Denshin, named for the Japanese concept of tacit, unspoken understanding between two people. The way it works is that the speaker records something into a special microphone. The microphone itself then transmits that recording directly into the body of the speaker, through the very hand they’re using to hold the microphone. When they then touch their other hand to the listener’s earlobe, the sound travels into the listener’s ear. And you can even daisy-chain the sound through multiple bodies, as you’ll see here:

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