Virtual Graffiti


WiiSpray Teaser from Martin Lihs on Vimeo.

The WiiSpray conceptualized by Martin Lihs at Bauhaus-University for his final diploma presentation enables users to bomb virtually. Martin Lihs explains the project in detail at the WiiSpray website:

The foundational basis for the project goes well beyond replacing real graffiti as an art form. Moreover, WiiSpray is to be seen as an interface to give graffiti a new virtual level surpassing tactile boundaries of the tangible world.

Within the system, there is a symbiosis of digital and analog as well as overcoming restrictions of distance and time. An advantage of the system proves to possess a user-friendly design simple enough for children to use. The virtual canvas allows the user to decide what is saved and what is discarded, all the while keeping the surrounding area clean and free of what otherwise would be a messy form of media.

The actual hardware tool of the artist – the spraying can – remains constant in its shape and function and is a catalyst for this software supporting innovative computer interaction. The self-explanatory program requires no previous knowledge or reference of a user’s manual. This software allows users to make the game all their own, offering a wide range of colors, interchangable caps, along with the possibility to incorporate the user’s personal photos, graphics, and backgrounds into the setting.

The WiiSpray provides a framework of different possibilities yet without any specifications on how to use it. Every user decides for themselves what his or her creative expressions might be.

WiiSpray is independent of platforms and is based on »Adobe Flash«, a »WiiiSpray server« which is based on the »WiiFlash server«, and standard »Wii« technology.

WiiSpray, a technical experiment with a lot of potential for expansion and application.

via PSFK:

Bmw Augmented Reality

Dans le cadre de la nouvelle campagne pour la Bmw Z4, voici ce concept de modélisation 3D et de réalité augmentée. Le but : récréer l’expérience grâce à l’utilisation de la webcam et du papier, afin de prendre le volant d’une voiture Z4 virtuelle.



z4-2

Dans le même esprit : Augmented Reality

Voice-Controlled Robot

With a gentle crescendo and swift pitch shift, Brandi House uses her voice to beckon the “Voicebot” (a sound-controlled Lynx 6 robot arm) towards her before coaxing it to move near a block that she wants it to grab. An abrupt “ch” sound then makes the arm’s gripper open so it can handle the object. The Voicebot is a vocal controlled robot arm that uses non-verbal vocalization for enabling interaction. Singing allows for continuous control in the manipulation of real world objects, and the project, which has been ongoing at the Electrical Engineering Department at the University of Washington, is geared towards the development of systems that will allow people with motor impairments to control automated devices such as robots and prosthetic limbs.

Now you can download an alpha version of the Voicebot yourself (Windows only), so if you happen to have a Lynx 6 robot arm around (or care to pick one up), start practicing your lullabyes.

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SLAP Widgets: virtual controls you can touch

slap_key.jpg
Dynamic relabeling of the SLAP keyboard

Ever since multi touch technology made its way into our lives through public displays and handheld devices, we have been in a state of infatuation with virtual controls. We pinch photos, flick menus, and spin maps around a virtual globe with ease. As seductive as these experiences are, there are still times when the tactile feedback and accuracy of physical objects are still preferable, and researchers at RWTH Aachen University in Germany in conjunction with UC San Diego have created the Silicone Illuminated Active Peripherals, or “SLAP Widgets” system to try to get a better handle on it.

SLAP Widgets are real live plastic and silicone objects that are used in conjunction with a multi-touch table to allow users to control interface values through physical push buttons, sliders, knobs, keypads and keyboards. When a widget is placed atop the surface projection, a camera can read markers located underneath it in order to identify and locate where it is. The system then projects a contextually appropriate virtual control (such as a color-coded button, slider, dial locations or querty keyboard) onto the surface, and the clear plastic widget comes to life with the bright, animated forms that appear illuminated on the screen underneath it. The user can then manipulate movable parts, such as moving the slider knob or spinning the dial, and the display responds to user input in real time. In other words, when text input is needed, a keyboard can be placed on the surface in order to invoke a keyboard display underneath it. Markers can be read as keystrokes are pressed, and the user gets the benefit or dynamic, contextual input along with the tangible feedback of pressing real, physical keys.

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Lessons in minimal web design: Would you click on this?

Today we welcome guest post author Glen Stansberry. Glen writes about creative web design and web development at Web Jackalope. You can also follow him on Twitter.

It seems like nearly every day, I go to a popular website and see examples of how not to design a site. And the number one no-no that all of these highly-trafficked sites commit is that their designs have too much thoughtless clutter.

The worst case is when a seemingly clean site has a random patch of cluttery buttons in the corner somewhere. I took this screenshot yesterday of a popular dictionary site.

Apparently the makers of the site decided to cram as many social networking site buttons into the upper-right corner of the webpage, in hopes of getting attention on social sites.

Would you click on any of those buttons? I know I wouldn’t. Aside from placing those buttons in the last place they’ll be seen on the site, they just add clutter. The buttons have effectively taken attention away from the core section of the site (the definitions and dictionary look-up), and are digitally waving their hands and screaming “look at me! look at me!” in the nose-bleed section of the layout. I think it’s safe to assume that those buttons have a really, really low click-through ratio.

If I was going to use one of these buttons, I’d have to take about 20 minutes to scan through all the buttons just to find the bookmarking service I wanted. Also, the buttons feel like they were hastily added, as an afterthought. It’s as if some big-wig in the company read about social networking in the newspaper the night before, burst into the designer’s cubicle and demanded the designer increase their “social media whatchamacallit” NOW.

Would I Click This?

Every element should pass the “would I click on this?” test. When I’m laying out a design and want to add something (like a button or a link) outside of the content, I always ask myself if I would click on it as a visitor. If I won’t, then visitors probably won’t either.

Every ounce of space is precious. When you have a great minimal design like Unclutterer has, every tiny thing you add to the layout is going to be seen. Especially if the element is added thoughtfully and tastefully.

Take Unclutterer’s new “Subscribe on Twitter” link. Erin mentioned yesterday that the Unclutterer Tips Twitter account had received a ton of new followers last week, probably due to the recent addition of a simple link and button to the sidebar. Compare these two implementations and ask yourself which you would rather click on:

this

or this

When it comes to design, every bit, every piece, every ounce must be weighed and thought through. Adding even a tiny thing dilutes the rest of the design, but if added carefully and thoughtfully, can actually enhance the overall design.

Ruse Game

Excellente démonstration du jeu vidéo de stratégie en temps réel, Ruse, édité par Ubisoft et développé par Eugen Systems. Une post-production sur une impressionnante table tactile permettant de nouveaux usages. Sortie du jeu prévu sur PC, Xbox 360 et Playstation 3.



ruse2

Artists and their Apps

apps.jpg

As part of their 10th year anniversary celebration, our friends at netdiver have invited 10 ‘content scouts’ to submit 10 project reviews on topics of their choice.

First up is Doc Woohoo! with a nice collection of tech-driven artists, designers and architects. The Doc details the various platforms employed, with plenty of links for further sampling. Shown above are works by Robert Hogdin (left) and Alisa Andrasek (right).

Of particular interest is the blog wework|4her, which details concepts done for Zaha Hadid using Maya, scripting and mathematics.

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Nintendo DSi

pimg src=http://www.productdose.com/images/products/draft_5342.gif
alt= //ppMy little nephews are going to be salivating over this third generation a href=http://www.nintendodsi.com/Nintendo DSi/a. It’s another portable gaming device but it has some innovations that expands the possibility of gaming. Most notable is the dual camera system, one on the outside of the body and the other one facing the user. It can be used for taking snaps but also for more advanced gaming functions such as WarioWare Snapped that incorporates on the spot images and motion. This might be the full-immersion VR your grandparents were talking about. Probably not, but it’s a decided step in that direction. Web-browsing, music playing, and a DSi shop are part of the package./p

Hot In The Hive: The Nintendo DSi

I don’t know about you, but as a closet video game geek (okay, maybe not so “closet”), I was super excited about the long-awaited release of Nintendo’s newest portable entertainment system, the Nintendo DSi. As the third generation product of the company’s sleek DS line, the DSi doesn’t look too much different than its predecessor, the DS Lite, at first glance. However, with the incorporation of two built-in cameras (yes, two!), a music player and sound recorder, and Wi-Fi capabilities for its very own “app” store, this updated gadget is indeed new and improved in the fun department despite its similar physicality to its older relatives. The two cameras (one internal for self-portraits and another external for maximum lurking potential) allow you to capture and manipulate snapshots, similar to Apple’s addictive PhotoBooth, as well as keep photo journals with the device’s calendar feature. With the SD memory card slot you can upload and listen to your own music and even distort sound with a swipe of the stylus, and with the DSiWare software, you can access the DSi’s online store and purchase games and apps for increased time-killing competence. Since I’ve only had my DS Lite for a year or two and buying a brand-new console isn’t exactly in my meager budget, I’ll just have to encourage fellow gaming gals to make the purchase so I can get my hands on it for a couple hours and test it on my own!

Price: $169.99
Who Found It: xgalexy was the first to add the Nintendo DSi to the Hive.

D&AD’s Faces To Watch


Hironao Tsuboi’s Faceless LED watch where the spaces between the bracelet’s links form the characters of the display

The first event in D&AD’s new talent scheme, Creative Faces To Watch, showcased the work of some of Japan’s most exciting design talent

D&AD plans to stage Creative Faces To Watch evenings in different regions around the world. The first was in Tokyo last month where a panel of luminaries each nominated someone they thought was producing great creative work in Japan.

Joe Ferry, Head of Design at Virgin Atlantic, chose Hironao Tsuboi: “He has the ability to look at everyday objects in a completely new way. Only a real design talent could breath new life into mundane objects such as umbrellas and light bulbs.


Lamp/Lamp – a lamp-shaped lamp

“He refrains from adding unnecessary details. In fact making simple designs look good is one of the most difficult things to do. Who would ever have thought that a watch could become exciting if you entirely remove the watch face – this guy clearly did. He turns a negative into a positive. Hironao Tsuboi’s glass design creates a beautiful detail from essentially a condensation drip. I feel this glass captures his positive take on life, which is both admirable and infectious.”


The Cherry Blossom (Sakura) glass – when wet, the base leaves the pattern of cherry blossom on a surface


Rubber calculator

D&AD President and Creative Director at Williams Murray Hamm, Garrick Hamm chose GT: “It’s a brave team that sets up their own, but to have done so and won a D&AD nomination and a host of other awards within the first couple of years of operation is a real achievement. Some may feel that GT’s collection of international awards doesn’t make them a ‘face to watch’, but I’m really impressed by their determination to be recognised on an international level. It shows a real sense of self-belief, which is a critical element to the success of any studio.”


GT’s PikaPika film, in which 16000 still photos were animated to promote So-net’s online entertainment services

Gt was also behind the Uniqlo March website

Takayuki Soeda, Founder of Soeda Design Factory, chose Home Inc: “A few years ago I was asked to judge at the Sapporo Art Director’s Club. I was really impressed by the work from Home Inc, the design studio that is home to Ryohei ‘Wabi’ Kudow and Kazushi ‘Sabi’ Nakanishi. In Japanese, ‘wabisabi’ means imperfect or impermanent beauty and this ethos flows through all of their work. Their graphics have such a distinct ‘Japanese’ style, but I think they can be understood by anyone.”

And Koichiro Tanaka (see CR Jan), Creative Director of Projector, chose W0W: “W0W try to re-define how images are used. Their work is like a journey discovering a new relationship between images and the media in which they’re used. I’m passionate about W0W.”