UK Researchers Produce World’s First "Printed" Aircraft

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I was an ID student in the early ’90s when our Production Methods professor told us about this magic machine being developed for the U.S. Navy. Navy ships, he explained, had to carry a huge amount of spare parts. “The goal is for every ship to be self-sustaining,” confirmed my buddy Mike Cinquino, a former Petty Officer 3rd Class on the supply ship U.S.S. Detroit. “The idea is that you can take a missile hit and fix the damage with what’s on hand.” So each ship has storerooms full of thousands of metal nuts, bolts and pieces in different shapes and sizes, which is necessary—and wasteful. But the magic machine my professor talked about was some sort of newfangled 3D printer sitting next to a hopper full of metal powder; a technician would punch in a part number, dump a predetermined amount of powder in, and the machine would spit the part out. No more shelves lined with parts you’ll never need.

Nowadays, of course, Rapid Prototyping machines are a reality. I never learned if the laser sintering machine my professor described became standard Navy issue, but now researchers at the UK’s University of Southampton in conjunction with RP firm 3T RPD have adapted laser sintering technology to another military application: producing aircraft.

With its entire structure, including wings, integral control surfaces and access hatches all having been printed on an EOS EOSINT P730 nylon laser sintering machine, which fabricates plastic or metal objects, through a successive layering technique, the SULSA (Southampton University Laser Sintered Aircraft) plane has been designed to function as an unmanned air vehicle (UAV).

…This 3D printed plane was put together without using any fasteners, with all equipment being attached using ‘snap fit’ techniques. Implementing this technique makes it possible to assemble the entire aircraft in minutes without using any tools.

With a top speed of nearly 100 miles per hour, this electric-powered aircraft has a 2-metres wingspan, is equipped with an autopilot, and in cruise-mode, is said to be almost silent.

Learn more about the SULSA project here.

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DSLR Slate App for Digital Shooters

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Even with the WYSIWYG nature of digital photography, setting up lighting for a shoot can be a pain; during the few high-volume projects I shot, I started by photographing the subject under different lighting setups, with a piece of paper in-frame that had notes (aperture, shutter, lighting settings) scribbled on it for reference. That way the art director could later pick a lighting/shooting set-up they liked and I would have a reference for how to precisely recreate it, even weeks later during a re-shoot.

DSLR Slate is a brilliant iDevice app with paper-replacing functionality both for still photography shoots and video; as its name suggests, it can take the place of the old-school clacker-style slate.

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Thin, Skin-Mounted Electronics Breakthrough

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Here we go, folks: As reported in Plastics News, researchers have developed skin-mounted electronics and published their findings last week in an issue of the Science journal. What the team of research engineers (from the University of Illinois at Urbana-Champaign, led by engineering prof John Rogers) have physically achieved is functional circuits embedded in a thin polymer substrate which can then be moistened and adhered to your skin. I suppose you could also lick-it-and-stick-it, like a postage stamp.

These circuit-containing band-aids can support “sensors, LEDs, transistors, radio frequency capacitors, wireless antennas, conductive coils and solar cells.” Even more impressive, the substrate they’re mounted in can flex and wrinkle along with your skin, so conceivably even Luke Perry could wear one of these on his forehead.

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Cool Hunting Capsule Video: The Art of Flight

Our video with snowboarder Travis Rice on his epic new film

Travis Rice’s use of the word epic to describe his new snowboarding film “The Art of Flight” barely does the powder-crushing tour de force credit. The Herculean adventure, captured by the same type of Cineflex cameras used to film Planet Earth, shows Rice and his handpicked crew as they snowboard some of the wildest terrain around the globe.

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The Art of Flight is Rice’s follow up to the award-winning film “That’s It, That’s All”—both shot by Curt Morgan, a snowboarder who turned to filmmaking after a serious back injury. A self-dubbed “tech geek,” Morgan and his boutique production house Brain Farm test the limits of aerial cinematography, shooting for outlets like National Geographic, ESPN, the U.S. Marine Corps and Red Bull Media House.

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Primarily filmed in Alaska, Chile, Colorado, Argentina, Romania and Rice’s hometown of Jackson Hole, Wyoming, we caught up with the trailblazer in NYC where he explained some of the details of the two-year filming process. The insanely crisp high-def shots, combined with dramatic birds-eye views, create an almost first-person effect—an astounding portrayal of what it’s like to step into Rice’s boots as he and the team shred in often untouched territory.

The Art of Flight premieres 7 September 2011 in NYC, before touring the U.S. Tickets sell online or at a variety of snowboard shops for $20 each.

Reporting by Karen Day


The Jack Pine Triumph Scrambler

Hammarhead and Triple Aught Design build a Triumph-inspired motorcycle for city streets

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High-performance apparel and equipment manufacturer Triple Aught Design earlier this month offered up floorspace at their San Francisco headquarters for motorcycle builders Hammarhead Industries to set up temporary shop. The intense three-day bike build—a process involving a few dozen tools and many more sleepless hours—resulted in a beautiful bike that typically would’ve taken three months, the Jack Pine Triumph Scrambler.

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“Both inspired by classic design but without being nostalgic,” as TAD founder Patrick Ma describes the bond between the two design-driven companies, they teamed up based on a shared “clean, stripped-down aesthetic of the modern design approach, upgraded with the performance advantages of current technology.” While their compatible values made the project a no-brainer, the build proved to be a different story.

James Hammarhead himself took to the shop armed with an ample supply of cold Pabst to fuel his creative fire. After working tirelessly through all hours of the three days, this California spec Jack Pine motorcycle was born.

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With a reworked seat unit and custom pegs to accomodate a passenger, a new “dark matter” black paint job and weighing 45 pounds less than a stock Scrambler, the street-legal bike was designed with the SF streets in mind. A modified exhaust system and shortened rear frame loop adapt the bike to the rigors of city riding (previous builds were geared for Hammarhead’s backwoods Pennsylvania stomping grounds), while remaining true to the iconic bikes of the 1950s.

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In the final nod to their deep roots in craftsmanship and hands-on approach to manufacturing, James rode the Jack Pine out of the shop moments after completion, showing both companies’ dedication to making products built for daily use.

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Head to Hammarhead Industries for more information on their limited series of production builds and to Triple Aught Design to check out their gear and garments—including their to-be-released locally made Horween leather Streetfighter jacket sported by James (pictured) throughout the build.


A Virtual View: The Gagosian App and Art in a Digital Age

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The way we view and understand art is changing. Rapidly. As the Google Art Project proves, you no longer have to live in a big city to access great museums and canonical works of art. The Google Project exposes major museum’s collections like the MoMA in New York City, the Tate in London, and the Uffizi in Florence to anyone with internet access.

The Gagosian empire of galleries recently joined the game, with the release of an iPad app showing off and going in-depth into some of their wares. With outposts in 11 international cities including New York City, Geneva, Paris and Hong Kong, the Gagosian displays and sells a rotating selection of the world’s best contemporary and modern artists’ work. The app is a view of what is, was, and will be on display at the galleries.

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The Final Frontier: Vincent Fournier’s Space Project

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Growing up a stonesthrow from Johnson Space Center in Houston, I’ve always had a special place in my heart for all things related to the space race. French photographer Vincent Fournier has spent the last decade documenting the fact and fiction of space programs from around the world including Guiana, Russia, Kazakhstan, China, Norway and the United States. We love his incredible images capturing the sometimes tenuous relationship between man and machine, built structures and the natural landscape. Check out some of our favorite images and travel with Fournier and VBS.tv (after the jump) to NASA Kennedy Space Center in Florida in preparation for the last shuttle launch.

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Place Pulse

MIT Media Lab study looks to effect urban development through Google Street View-powered surveys
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Remember the feeling the first time walking down a desolate street in a foreign city or waiting on the corner in a new neighborhood to meet a friend? We all constantly judge our surroundings, whether knowingly or subconsciously; our ability to determine our level of safety, advantage or opportunity from our perceived situation is an essential evolutionary tool for survival. While usually these judgements happen on minute levels, a new project from the MIT Media Lab seeks to tap the power of the information within these determinations on a large, collective scale.

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The crowd-sourced urban survey, Place Pulse, is run by Phil Salesses, Anthony Devincenzi and Cesar Hidalgo, all of the MIT Media Lab, and Mauro Martino of Northeastern University Center for Complex Network Research. This team of technologists, researchers, designers and artists use the work of Kevin Lynch from the 1960s as a jumping off point for understanding urban perception, taking advantage of today’s tools to expose large test groups to urban imagery.

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With a goal of improving an urban population’s overall happiness by understanding how people perceive certain areas, the surveys present participants with two side-by-side images and three topical questions—”Which place looks more unique?”; “Which place looks more upper class?; and “Which place looks safer?” The source images come from Google Street View, and surveys are created and taken by a willing community of participants. Capitalizing on geolocation services and social networks creates easily-visualizable data on a near global scale.

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The data produced determines which urban features create certain perceptions. Laying the answers to these questions into graphs and combining them with the graphs of other participants makes up what the researchers call a “perception network.” This network of data can then be analyzed to make assumptions about general perception of certain areas, assisting in forming hypotheses about urban planning and development.

While still in the very early stages, the project presents a fascinating way to use what have become everyday technologies to conduct massive social experiments. The resulting dataset has the potential to impact city design and to assist local governments in targeting problem areas to improve inhabitant happiness. The more people who participate, the greater the success, so head over to the project and take the survey. Final results will be available 14 August 2011.


Simple Innovation: Ford’s Easy Fuel System

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As an avid Zipcar user I routinely drive a wide variety of cars, from hybrids to SUVs, all from different manufacturers; it depends on what’s available in the lot when I need to go pick something up. All of the manufacturers have designed the same refueling requirements—pop the lid, unscrew the cap, stick the nozzle in—except for Ford, as they’ve gotten rid of that middle step.

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For those of you who’ve never heard of it, a few years ago Ford quietly introduced their Easy Fuel system, which is a minor-sounding but brilliant piece of engineering. Instead of unscrewing a cap, after flipping the fuel door open you simply stick the nozzle through a little spring-loaded gate that automatically seals shut when you’re done. It’s so simple and intelligent that it makes screwing and unscrewing a cap seem silly, and I wonder why the other manufacturers haven’t all followed suit.

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Baand Remote

Voici ce concept de télécommande du designer Kristian Ulrich Larsen qui permet une nouvelle expérience utilisateur dans la navigation et la manière de consommer le contenu TV. Une télécommande en forme de bracelet flexible réunissant les différents types de contenu.



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