Musical Ears

EarPlay is a set of headphones that integrate an MP3 player into the body. Ot imports music in through the 3.5mm jack or USB ports. Essentially it negates the use of an iPod or its clan. The jacks on the device can be an input as well as output, giving you the freedom to hook up the device to a speaker as well. It even allows you to share music to other headphones.

Designer: Che-Yu Lu


Yanko Design
Timeless Designs – Explore wonderful concepts from around the world!
Yanko Design Store – We are about more than just concepts. See what’s hot at the YD Store!
(Musical Ears was originally posted on Yanko Design)

Related posts:

  1. Music to Your Ears
  2. Big Ears Has Its Advantages
  3. BMW In My Ears!

Research Team Brilliantly Applies Contour Lines to 3D Scanning

0aistmeasu01.jpg

With industrial design drawings, we’re taught to use contour lines to convey an object’s form. Most of you already know what I mean, but laypeople, look at the sketches above (courtesy of ID Sketching, by the way). Obviously the lines you see bisecting the camera lenses, and the centerlines on the car and the objects in the bottom sketch are not meant to appear on the finished product, but they quickly help your eye detect contour and volume.

A research team at Japan’s AIST (Advanced Industrial Science & Technology) has cleverly exploited this idea and applied it towards motion-capture and measuring applications. What they’ve done is designed a grid pattern comprised of wavy lines, then used a projector to cast it onto whatever’s being scanned. After recording the proceedings with a high-speed camera, software then examines the grid, frame-by-frame; by observing the way each line breaks, the software can calculate the volume.

0aistmeasu02.jpg

See it in action:

(more…)


Put the Internet to work for you with IFTTT

“Weren’t computers supposed to make our lives easier?” How often have you heard that question in a sarcastic or exasperated tone? The answer is simple, but unexpected. First of all, yes, computers are meant to make our lives easier. But, the reason it often seems they don’t is because computers are dumb. That is to say, they are machines and can only do what we tell time to do.

That can be a hindrance, such as when you can’t figure out the steps necessary to accomplish a task. But it’s also out greatest asset, especially when the steps are simple, clear and effective. One of the best examples I can think of is automation, and my favorite automation tool is something called IFTTT.

Automate Tasks with IFTTT

IFTTT stands for If This, Then That. You can use it to build actions, or recipes, to accomplish tasks for you. A recipe consists of two steps. The second step is triggered when — and only when — the first steps happens. To put it plainly:

If [this happens], then [do this other thing].

Creating Recipes

Let’s look at a few examples to get a feel for it. I post lots of photos to Facebook. I also like to maintain an archive of those photos outside of Facebook, for posterity and as a backup. I could do so manually, dragging each one to my desktop and then into an app like Evernote. It’s not a hassle, but I’m likely to forget a step. Instead, I have IFTTT do it for me. After signing up for a free account, I’m ready to make recipes. Here’s how:

  1. Click Create a Recipe.
  2. A new screen appears with “ifthisthenthat” in bold letters. Note that “this” is a link. Click it.
  3. Time to pick step one! This is the “thing” that must happen in order for step two to take place. Click “Facebook,” and give IFTTT permission to access it.
  4. Choose your Trigger. This is the thing Facebook must “do” in order to trigger step two. In this example, I choose “you upload a new photo.” Click Create Trigger to confirm.
  5. We’re back to those bold letters, but now the Facebook logo has replaced “this.” Click “that.”
  6. Choose your action from the grid. In our case, Evernote.
  7. Click “create image note from URL.”
  8. Finally, click “create action,” confirm that you see “if [Facebook] then [Evernote]”, click “create recipe” and you’re done!

Now, every time I post a photo to Facebook, it’s added to my Evernote account. It doesn’t matter if I use my phone, computer or camera. Off the image goes to Evernote, saving me time.

Using an Existing Recipe

If you like the idea of the service but don’t want to make recipes, that’s no problem. There are hundreds of recipes to choose from, all ready to go. Some popular ones include:

  1. Send an email message to Evernote.
  2. Get updates on what’s new on Netflix.
  3. Receive the day’s weather forecast as a text message.
  4. Receive an email if it’s going to rain, reminding you to pack an umbrella.
  5. Send starred RSS items to Evernote or Pocket for later reading.

It goes on and on. There’s so much you can do, from receiving or sending reminders, watching certain feeds for changes or, my favorite, completing mundane and time-consuming tasks automatically. Create an IFTTT account, start cooking recipes and see what you can do.

Like this site? Buy Erin Rooney Doland’s Unclutter Your Life in One Week from Amazon.com today.


Why Does Paris Look Like Paris and New York Like New York?

ParisNonParis.png

When you think back on all the cities you’ve traveled to, what images come to mind? Do you think about people you met or the people you traveled with? The music you heard, food you ate, art you saw or souvenirs you bought? As a lover of architecture both personally and professionally (I’m also an editor at The Architect’s Newspaper), my mind automatically flips through a slideshow of building facades, city streets and the unifying architectural details I saw repeatedly over the course of my trip. If this is how you remember cities, too, it turns out you and I aren’t the only ones.

Recently, a group of researchers from Carnegie Mellon and the Laboratoire d’Informatique de l’École Normale Supérieure in Paris (also known as the Computer Science department at ENS) developed a software that mines visual data from Google Street View images of cities and defines the most prominent characteristics found in each place. From a bank of 40,000 images, the software worked overnight with 150 processors to detect more than 250 million defining characteristic of twelve major cities, including Barcelona, London, New York and Paris.

The program works by comparing all the images and defining the individual details that differentiate images of one city from another. After some heavy duty computing, the software defined Paris by images of gilded ironwork on balconies, balustrades and cornices over doors and windows as well as the city’s signature street signs. It was a little trickier to visually define US cities, which are younger and stylistically less unified than older cities in Europe or Asia, but the software came up with bay windows for San Francisco and fire escapes for New York.

You can learn more from a quick how-to video on the software or test your street smarts by taking the Paris-NonParis test, in which you look at 100 images and take a stab at which city you think they’re from (hint: only 50 of them are from Paris).

According to the researchers:

Given a large repository of geotagged imagery, we seek to automatically find visual elements, e.g. windows, balconies, and street signs, that are most distinctive for a certain geo-spatial area, for example the city of Paris. This is a tremendously difficult task as the visual features distinguishing architectural elements of different places can be very subtle. In addition, we face a hard search problem: given all possible patches in all images, which of them are both frequently occurring and geographically informative? To address these issues, we propose to use a discriminative clustering approach able to take into account the weak geographic supervision. We show that geographically representative image elements can be discovered automatically from Google Street View imagery in a discriminative manner. We demonstrate that these elements are visually interpretable and perceptually geo-informative. The discovered visual elements can also support a variety of computational geography tasks, such as mapping architectural correspondences and influences within and across cities, finding representative elements at different geo-spatial scales, and geographically-informed image retrieval.

See also: David Stolarsky’s “18,154 Consistent And Regular Views Of New York” for Art Hack Day at 319 Scholes

(more…)


Immunization for All

It’s estimated that near 3 million children die each year from vaccine preventable diseases, or VPDs. This thoughtful vaccination aid program, titled Immune, aims to being awareness to the issue and streamline the vaccination process for healthcare workers. Children are given pendant necklaces with an embedded QR code that works in sync with a smartphone app to provide vaccination schedules and immunization records. Check out the free app here!

Designer: Peter Beegle


Yanko Design
Timeless Designs – Explore wonderful concepts from around the world!
Yanko Design Store – We are about more than just concepts. See what’s hot at the YD Store!
(Immunization for All was originally posted on Yanko Design)

No related posts.

Blue Experience Part 2

Tolga Tuncer’s first version for the Facebook Phone was radical enough, simply based on its design. He takes his passion with the social networking site a step forward with this new iteration. It features a compact aluminum casing and a slider phone. A highly centralized user interface with a real physical aluminum wheel embedded with a Like-Button makes the phone ideal for FB fans.

The wheel makes it easy to scroll within the Facebook timeline, News list ,Friend list and Photos without touching the screen. The wheel is also central point of Instagram’s filter selection and adjusting filter settings.

Designer: Tolga Tuncer


Yanko Design
Timeless Designs – Explore wonderful concepts from around the world!
Yanko Design Store – We are about more than just concepts. See what’s hot at the YD Store!
(Blue Experience Part 2 was originally posted on Yanko Design)

Related posts:

  1. Blue Blue Bidet?
  2. Blue Skies
  3. BMW Blue Dynamics

Volkswagen Beetle Mobile Shark Cage

La marque de voitures Volkswagen a décidé d’être partenaire de Discovery Channel à l’occasion du 25ème anniversaire de la Shark Week, retransmise sur la chaîne du 12 au 16 août. Cette collaboration a permis de voir la création d’une Beetle spécialement conçue pour rouler en milieu aquatique au milieu des requins.

beetlesharkcage13
beetlesharkcage10
beetlesharkcage12
beetlesharkcage08
beetlesharkcage07
beetlesharkcage05
beetlesharkcage04
beetlesharkcage03
beetlesharkcage02
beetlesharkcage06

Design Museum Collection App: computers

In the next movie in our series of interviews we filmed for the Design Museum Collection App for iPad, which is available to download free from the app store hereDesign Museum director Deyan Sudjic talks about iconic word processing products in their collection.

He describes the designs of iconic products as the movie follows the move from analogue to digital, starting with the development of the typewriter into laptop computers in the 1980s through to the recent switch from books to e-readers.

You can also listen to Sudjic talking about classic design in previous movies featuring drivingmusic and chairs.

Download the Design Museum Collection App »

Design Museum App Collection: computers

Here are some excerpts from the app:


Valentine (above)

With its plastic casing and strong handle, the 1969 Valentine typewriter was marketed, by Italian manufacturer’s Olivetti, as a lightweight portable typewriter. While it fulfilled its function competently, Sottsass’ playful design and choice of bright colour, inspired by pop-art, expressed the mood of the time and suggested that the typewriter still had a place in the modern world.

Design Museum App Collection: computers

GRiD Compass 1101 (above)

Utilising a clam-shell design, British industrial designer, Bill Moggridge designed what most people consider to be the world’s first laptop. The computer ran its own operating system and included a 320 by 200 pixels screen that, while tiny by today’s standards, was considerable at the time. The high cost of the Compass limited the market and it was mainly used by the United States government.

Design Museum App Collection: computers

ThinkPad 701 (above)

ThinkPads used innovative trackpoint buttons instead of a rollerball or mouse to control the cursor. While this added a useful new functionality to laptops, many criticised the use of colour suggesting red should be limited to operations relating to emergencies. The other key design feature of this 1995 design is the ‘butterfly’ keyboard that folds out and expands as the lid is opened. The casing and shape were modelled on a Bento box, the Japanese food container with multiple compartments.

Design Museum App Collection: computers

Apple iMac (above)

Founded by two college dropouts in the late 1970s, Apple grew extremely fast in the early years of the computer age and then lost nearly its entire market share to Microsoft, but came back by reinventing the computer. While the all-in-one monitor and computer configuration is an Apple hallmark – dating back to the first Apple
Macintosh in 1984 – it was the launch of the iMac in 1998 that set the benchmark for future computer designs, selling over two million units in its first year.

According to Apple’s Senior Vice President, Industrial Design, Jonathan Ive, ‘The objective was to design a computer for the consumer market that would be simple, easy to use, highly integrated, quiet and small.’ In this typically economical statement, Ive has summarised the winning formula – advanced computer technologies presented in an accessible format.

Ive and his team are more akin to craftspeople than stylists, working through an intense analysis of function and a commitment to using materials truthfully. With the iMac, the idea of translucency emerged from a desire to use plastics in a new, honest way and not as a self-conscious wish to invest the computer with saccharin sweetness. As Ive says, ‘we wanted it to be an unashamadely plastic product. Given our obsession with materials and production processes, we explored different polymers, moulding technologies, colour, texture and levels of opacity. Transluscent materials posed new challenges, we not only needed to design new ways of moulding individual parts but to develop new methods of assembly. We found ourselves caring about the appearance of internal components that had previously had little impact on the product’s appearance.’

The iMac not only transformed computer design but also home offices through its pioneering introduction of colour into the drab world of computing, predominated by greys and beige. When researching new processes, Ive and the Apple team regularly seek advice from outside world of computer design. For the iMac, they consulted a group of confectioners for their strawberry, blueberry, grape, tangerine and lime shades. As Ive noted, ‘Their experience in the science of translucent colour control helped us to understand processes to ensure consistency in high volume.

Design Museum App Collection: computers

Pro Mouse (above)

Apple’s Senior Vice President, Industrial Design, Jonathan Ive describes the design process for this step-change in computer interaction design which came out in 2000: ‘we learnt from studies that the button on a mouse creates a target specifically defining how it is held and clicked. This limits the number of ways that users can hold a mouse and consequently limits comfortable use with a variety of hand sizes and methods of use.

By building multiple prototypes we developed the idea of making the entire surface the button. Allowing users to position their hands on the mouse naturally afforded different styles of use. Similarly, by rotating the dial around the optical sensor the user can adjust the force required to activate the click switch.

Analysing surface tension in liquid droplets helped us to develop a pure, essential form. A founding idea, however, can be undermined unless the ultimate implementation is based upon the same assumptions. By sharing the concerns and sensitivities of the original idea, we developed a construction to ultra-sonically weld the simple pure surface into the product assembly.’ Jonathan Ive.

Design Museum App Collection: computers

One Laptop Per Child XO-1 (above)

One Laptop Per Child is a non-profit programme created by the Massachusetts Institute of Technology (MIT) in the United States. The 2006 child-size laptop brings learning, information and communication to children where education is needed most: in developing countries. The result is an inexpensive and energy-efficient computer. The machine’s reduction in energy use, by 90 percent, is ideal for a device that could be charged by hand-cranked power in rural villages. The laptop features Wi-Fi antenna ‘rabbit ears,’ an energy-efficient LCD digital writing tablet and integrated video camera. Networking capabilities allow children to connect to each other, their school, their teacher and the internet. Every design aspect of the machine serves a dual purpose to achieve a sense of economy and efficiency.

Design Museum App Collection: computers

Kindle 3

The Kindle was the first product to suggest that electronic book readers could offer a viable alternative to physical books. Key to the Kindle’s success was the black and white e-ink display that provided a far more realistic representation of print and minimised the screen reflections that plagued other devices. This 2010 version has wireless connectivity that allow users to download content at any time. In 2010, the retailer Amazon announced that in the United States their e-book sales had surpassed sales of paperback books for the first time.

The post Design Museum Collection App:
computers
appeared first on Dezeen.

Entering the Genre of Pocket Tablets

While most of us are still discovering the value of tablets versus laptops, the next-gen is already thinking about blurring the lines between smartphones and tablets. What we have here is the Pocket Tablet Concept, which is a happy marriage between a smartphone and, you guessed it, a tablet. The device combines emerging technology like the flexible OLED screen that folds out to give it the tablet edge. And of course the pocket size is the other advantage that can be harped upon.

Designer: Patrik Eriksson


Yanko Design
Timeless Designs – Explore wonderful concepts from around the world!
Yanko Design Store – We are about more than just concepts. See what’s hot at the YD Store!
(Entering the Genre of Pocket Tablets was originally posted on Yanko Design)

Related posts:

  1. Perks Of Entering The Electrolux Design Lab Competition 2010
  2. Is that a dinghy in your pocket?
  3. T-Shirt Pocket Does More Than You Think

E-Post-it!

The MEMOME is a USB stick with an e-ink display that automatically updates as to what files the stick holds. Almost like a digital post-it, the drive is designed to fit your style and keep you in the loop with regards to file and memory information. Love the thoughtful curve on one side, which makes it easy to pick up and grab the stick in a jiffy.

MEMOME is a 2012 iF Design Talents entry.

Designer: Jui-Min Huang


Yanko Design
Timeless Designs – Explore wonderful concepts from around the world!
Yanko Design Store – We are about more than just concepts. See what’s hot at the YD Store!
(E-Post-it! was originally posted on Yanko Design)

Related posts:

  1. Leo Cat – Scratching Post by James Owen
  2. Put It Post-it Clock by Teruhiro Yanagihara
  3. Post Apocalyptic Pulpit for the Pious