Columbia Omni-Freeze Zero

Harnessing the power of sweat as a renewable resource for Spring 2013
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Sweat shouldn’t be a problem, according to Columbia Sportswear. While the activewear market currently offers a limited array of moisture-wicking fabrics, what hasn’t been tapped into is the idea of perspiration as a renewable resource. In that vein, Columbia aims to transcend what they see as dated polyester blends for an entirely new technology that takes advantage of sweat to aid in temperature control. Launched this week, the technology behind Omni-Freeze Zero is a project four years in the making. The material boasts a special polymer that doesn’t get rid of sweat, but absorbs it into visible—and graphically pleasant—little blue rings for an actual cooling effect.

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When exposed to moisture the polymer rings swell like goose bumps for an instant and enduring cool-down. Available for spring 2013, Omni-Freeze Zero will be incorporated into tops, jackets and other activewear layers as well as neck and arm sleeves. The idea, says Woody Blackford, the head of Columbia’s “Performance Innovation Team”, is to change how people move in the heat. “In general, people remove clothing layers to stay cool,” he points out, “but sponsored athletes using Omni-Freeze Zero have noted that in hot, humid conditions, this is the first technology that feels cooler and more comfortable than wearing nothing at all.”

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I recently put a range of Omni-Freeze Zero gear to the test in Sedona, Arizona. On a fully sun-exposed hike and hour-long yoga session on a red rock plateau in 101-degree weather, though the atmosphere skews dry to begin with, I was well aware of my sweat-free state. Not only did I stay dry, but the fabric felt silky and comfortable against my skin. Fearing the hi-tech “cooling” sensation would feel strange against my skin or that I’d be soaked in a cold sweat proved unfounded—I simply felt naturally comfortable and still nicely warm from my workout.

Also part of the current offerings, and available in updated styles for Spring 2013, are Columbia’s unrivaled high-back ladies’ bottoms—shorts with a substantial rise in the back that offer ample coverage and seem slimming at the same time—and the Drainmaker and Powerdrain will be updated to version two with 30% more drain ports and greater traction for trekking through wet conditions. Our fellow campers who hiked through a creek reported back amazing drainage capabilities (AKA dry feet).

Columbia’s Omni-Freeze Zero technology will be available in Spring 2013 online and in stores wherever the brand is sold.


Coin 4 iPhone 4 Case

Una monetina in tasca è alla portata di tutti. Questo case può tornarvi utile e non vi costringe ad avere nient’altro di superficiale.
{Via}

Coin 4 iPhone 4 Case

iPortraits

Masterpieces on iPhone

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Even from a few feet away, you can see the bold strokes that Sao Paulo artist Roberto Lautert applies to his portraits of iconic art figures, but step closer and you’ll notice that brush lines are strangely missing. That’s because there were no brushes—these works are enlarged versions of the portraits Lautert “paints” by fingertip on his iPhone 3G, using the Finger Draw app. The pieces are currently on display at Loja do Bispo in Sao Paulo in his first-ever solo show.

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Lautert, an art and creative director at his own agency, has always loved doing portraits of friends and family, which in the past were made by pencil, acrylic or watercolor. So when Lautert discovered the Finger Draw app in 2009, he knew that his first stab would be a portrait. He painted his wife, who later gave him the idea of doing a six-image series of the artists he admired most—David Hockney, Lucien Freud, Avigdor Arikha, Alex Katz and Elizabeth Peyton.

Painting on such a small screen as the iPhone is challenging in itself, but Lautert finds putting in the details to draw the eyes and the shape of the face the most difficult to achieve. “Every new portrait becomes a drama because it seems like it’s not going to turn out right,” he said. “You suffer until the results start to excite you. But even so, every time you hit save and return hours afterward, you see there’s so much still left to do.”

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Because the digital size of the Finger Draw portraits are so small, the images had to be put through a vector process to enlarge them before they’re printed on canvas. “What’s beautiful about Finger Draw on the iPhone is that you can put in your pocket, as if it were a Moleskine,” says Lautert.

Lautert is looking to bring his pieces to other major cities in Brazil, and the current show runs through 25 May 2012.


POP

Fly a spaceship and melt your mind with Rob Lach’s experimental video game

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If you’ve ever wondered what it’s like to shoot down bomber planes, race a Ferrari in a Volvo or fly a space ship while on acid, POP might offer the insight you need. The mind-bending experimental video game consists of what it calls “a series of erratic minigames” set to a steady stream of panic-inducing music. Designed by independent developer Rob Lach as an exploration in conventional game development, the purposefully disjointed experience was designed by creating the music first then running with the first game concept that came to mind. The lo-fi result feels at once nostalgic and unsettling.

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Using various controls—mouse clicks, arrows keys, Z and X buttons—the player navigates through seven “interactive vignettes” of hand-drawn pixel art, often with little to no instructions. This purposeful lack of declared objectives leaves all understanding and interpretation up to the individual, a task only made more fun by intense tunes and floods of strobing colors. As a result “Launch” ends up looking like a reenactment of the Challenger disaster, while the more manageable “Air Raid”—curiously reminiscent of one of the more memorable Full Metal Jacket scenes—only became clear after multiple inflictions of keyboard abuse.

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In “Highway” the player races a red Volvo wagon down a never-ending road in some nameless city. Coaxed on by a pounding beat, the faux chase scene feels like a lo-fi Cruising USA with a cheeky sense of juvenile design. Subsequently in “Gunner” the operator shoots down bombers with the click of a mouse as equally suspenseful beats play in the background. To add to the perfectly retro aesthetic, each “minigame” is flanked by pixelated snapshots and distorted movie clips from a bygone era.

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Lach’s POP game is available through a pay-what-you-want (minimum $1) platform. For a better idea of what you’ll be getting yourself into check the teaser video or head directly over to POP online.


Stanno per finire i felini per OS X

Stanno per finire i felini per OS X

Center of Attention

Visitors are in for a multi-sensory experience pulling ropes to play music at Sonos Studio

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Bringing their passion for the emotional connection to sound, Sonos opened the Sonos Studio in LA to celebrate the listening experience. The new event space will host listening parties, screenings, lectures, workshops, concerts, and art installations. At their first preview event, reggae legend Jimmy Cliff shared tracks from his upcoming album and an intimate live set for the first 100 people to visit the Sonos Studio. On the other side of the room, about 100 ropes hang from a large square pegboard by LA artist Luke Fischbeck for his installation, “Center of Attention”.

Each rope ends in a colorful metal tube resembling the aglet on a shoelace. A close look at the elements of his striking sculptural piece reveals tiny wires strung through each strand that when touched emit sounds from the wireless Sonos music system rigged above the grid. Instructions for how to interact with “Center of Attention” are posted on the canted gallery walls: “Touch more than one rope to play. Each rope carries a signal which is carried through your body. Touch another person. Combine the signals. See what sounds you can find.”

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The sounds in “Center of Attention” have a mysterious, magical quality. Random tones flow together in the kind of piece that might be composed for a contemporary dance concert or modern production of A Midsummer Night’s Dream, pairing nicely in the lighthearted activity within the space. After Jimmy Cliff’s set, the crowd gravitated to the installation and interacted with it by touching the ropes and each other, playing with the different tones made by the six colors for some sophisticated, fun Twister-like game play. Deeper investigation by studio visitors inspired some hand-holding, concentrated listening and happy smiles all around, it seemed.

The playful experimenting with sound is just what the creators of Sonos had in mind when they hatched their plan to open an interactive studio space. Their new studio in the La Brea Art and Design District features everything they need to experience state-of-the-art sounds through live and recorded music, multimedia events and art installations. The custom-built pyramid-shaped red and black foam sound tiles that line the ceiling not only help the acoustic but also add a graphic element to the 4,000 square foot room.

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With the intention of creating a community space, Sonos asked architect Rania Alomar of RA-DA, interior designers from The Studio Collective, Tyler King of Coffee Commissary, and furniture deisgn by Knibb Design to all collaborate on the space. Skateboarding legend Natas Kaupas also created a skateboard lending library complete with a playlist to accompany each deck.

Fischbeck’s “Center of Attention” is the first major art installation in the Sonos Studio. The artist often collaborates with Sarah Raha under the name Lucky Dragons on work exploring and experimenting with sound and touch for shows at MOCA and in the Whitney Biennial. We caught up with Fischbeck to learn more about the process behind creating “Center of Attention”.

How did the idea for the piece about?

It started as a way of trying something out, to see what would happen. I’ve been wondering about the way our sense of touch connects us through technology, as an easy way to extend ourselves into the world. On the other hand, when we touch one another directly we share a sense, actively. There’s a choice in this that is often playful, kind, sympathetic—and can bridge many differences.

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Why is the Sonos Studio the right space for this installation?

As a site-specific installation, this piece would have turned out completely differently in any other space. I was drawn to the idea of Sonos Studio as a sort of in-between space. It’s both a gathering place, defined by a series of public happenings, and a place for objects, a place to listen and touch. It’s a platform for the presentation of things, but also a thing in itself, with its own very strong identity. Visitors taking part in an event find themselves caught between engaging with one-another and engaging with things. The installation tries to build on this in-between-ness, it’s a potential performance at all times, waiting to be activated in a playful way by anyone who stops by, and until then, just a part the wild background.

What materials did you use?

Pegboard, oak, painted steel, electric fence rope with conductive wire braided into it so that it carries a current along its length, a few electronic components, a lot of connecting wire, and a computer running custom software.

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What was the process for installing the piece into the gallery?

Actually way more intense than originally planned: I’d wanted the installation to be an extension of the ceiling, hanging down almost to the floor so that it appeared to be both a part of the space and also floating independently off the ground. It turns out it takes four friends to help properly attach and align a floating rectangle! Then there was a lot of tedious wiring to get the electronics to work right, but hopefully now it just goes on its own.. until we have to take it down!

How long did the installation take from conception to installation?

There was a long quiet period after the initial idea, and then a big hurry at the end while we figured out the practical details and put it together…altogether about six months I think!

Explain how the touch activated elements work.

Each of the conductive ropes carries its own signal, a tuned circuit at an individual frequency. When you touch a rope you carry that tuned signal on your skin—touching another rope, or another person who’s also touching a rope, will combine signals, creating combinations of frequencies that are turned into sound by the software. Different kinds of touch, from gentle tickles to full grasps, affect how much of each signal is combined, meaning that each point of contact contributes to the overall sound.

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How does the number of bodies in the space change the sound?

Any number of people can play the installation directly, by touching different ropes. People can also change the sound by bridging between those playing it directly. Any point of skin contact affects the ways the different signals mix together. There’s a range of effects that can be heard, from drastic swooping melodies to very subtle changes in texture, hopefully enough chaotic possibilities that it’s fun to play with…experimenting together with other people!

What other projects are you currently working on?

A community radio station, a platform for collaborative drawing (“Sumi Ink Club“), a few light-sensitive synthesizers… we’ll see!

“Center of Attention” by Luke Fischbeck in on view at Sonos Studio 9 May—6 June 2012.


Gizmon Clip-On Lenses

Questa lente prodotta dai giapponesi di Gizmon va applicata facendola slittare sul case del vostro iPhone/iPad o altro device compatibile. Disponibile in 3 versioni diverse, le trovate qui.

Gizmon Clip-On Lenses

Leica M Monochrom

Se siete abituati ad accendervi le sizze con le 100 euro, la Leica serie M totalmente monocromo è la vostra macchina.

Leica M Monochrom

Remote Recording

Look under the hood of this London Taxi and find a mobile recording studio

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For outdoor live shows, off-set film shoots and small club gigs, on-site recording isn’t as easy as it sounds. Bringing a solution to locations where facilities aren’t available, Remote Recording puts a fully functioning studio inside a coincidentally practical London Taxi. Designed especially for this, Remote Recording’s U.S.-compatible LT introduces a small-scale option to their fleet of mobile recording trucks to service venues from the Metropolitan Opera to the Academy Awards.

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As one of a very small batch of British-made London Taxis made to American standards—emissions levels and left-side driving, of course—the 2004 model was a lucky Ebay find which the company retrofitted as a studio. The iconic auto may seem like a novelty choice, but it’s actually built perfectly for the alternative purpose of mobile recording. Discreet detailing and a traditional paint job keep the taxi under the radar, but the interior is anything but ordinary. The roomy cab holds everything from ProTools HD to fiber optic mic interfaces and the ability to record on up to 48 channels—plus a pair of jump seats and space for up to two engineers to operate the equipment, making the unconventional environment professionally functional.

The interior operation is housed within the distinctly plump body of a traditional London Taxi, which has become an incidental and invaluable marketing tool, drawing attention from curious onlookers and potential clients on the road. “Everywhere I go people want to know about it,” says Remote Recording owner Karen Brinton. “Even in traffic people will motion to roll down the window so they can ask me about it.”

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Remote Recordings’ London Taxi will be ready for rental in the weeks to come. Rates start at $2,500 per day, including crew (additional travel fees may apply). For more information on the London Taxi recording facility check out Remote Recording online.


Wordless Web

Ji Lee’s simple plug-in removes text from any site to let images stand alone
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The endless stream of information available on the web can easily get clogged with an overload of messaging. To simplify your daily surfing sessions, former Google Creative Lab Creative Director Ji Lee—with the coding help of Cory Forsyth—has come up with the Wordless Web, a simple browser plug-in that takes any website and gets rid of the text, leaving only pictures. As longtime supporters of Lee’s “special projects“, we were keen to see a substantial array of websites’ content reduced to a context-free assortment of images with one simple click.

By presenting the Internet as a palette of pictures only, the website reader becomes a viewer. “No text means no context,” says Lee. “You’re free to enjoy the images in their purest form, without names, labels, definitions, or purpose. It makes the pictures we see across the web more mysterious and open to interpretation of our own imaginations.”

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Although we love the clean look of most websites without words, we noticed an interesting effect that the “Bubble Project” founder has exposed as a true eye-opener. While some websites benefit from being free of text, others seem to turn into giant advertising billboards. Regardless of the outcome, Wordless Web is an interesting adventure in turning something so vital upside down. Give it a go yourself at Wordless Web.