Dmitry Maximov

Coup de coeur pour le style de Dmitry Maximov, un artiste et illustrateur russe en provenance de Moscou extrêmement doué pour les photo-manipulations. Un mélange subtile et des dessins mystérieux, mis en scène dans des décors irréels. Galerie complète disponible dans la suite.

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Des personnages ronds plein de bonheur et de tristesse. Le tout dans un monde rempli de poésies.

Portfolio de Dmitry Maximov

She’s a genius


Jessica Hische is so talented! {via DesignWorkLife}

On Repeat

Le portfolio de l’artiste portugais Joao Oliveira sobrement intitulé On Repeat. Des magnifiques illustrations et compositions, pour la plupart en noir et blanc. Des oeuvres à découvrir dans la suite et sur son site web.

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journey
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Another Giant Trainer Marks Onitsuka Tiger’s 60th Birthday

Regular readers of the CR blog may recall our story this time last year of a 1-metre long model of a trainer-shaped mini-city which formed the basis of Japanese trainer brand Onitsuka Tiger’s advertising campaign, conceived by Amsterdam-based agency, Strawberry Frog. Now the agency, rebranded as Amsterdam Worldwide, has created a new 1-metre long model of a trainer, this time covered in shrubbery, trees, a mountain and rivers. Why? Well, to continue the brand’s Made Of Japan campaign but also to mark the occasion of Onitsuka Tiger’s 60th birthday…

The hand built model of the sneaker (no rapid prototyping this time) represents Japan and features several of the country’s landmarks including Mount Fuji, the Tottori sand dunes, ice sculptures from the Hokkaido region, the dry volcanic area of Kyushu as well as the pylons which power the bright lights of Tokyo. It also features a race circuit – which ties in to this year’s campaign story, which reworks the ancient Zodiac legend that thirteen animals raced each other to secure a spot in the Zodiac calendar. An animated film, created in partnership with New York-based animation studio PandaPanther brings the trainer model and indeed the zodiac race to life:


A new website at onitsukatiger.com/ launched today that embodies the new campaign. Visitors to the sige can watch the above animation, use the Zodiac Calculator to work out what zodiac animal is (this CR writer was born in the year of the Rabbit), watch a film documenting the making of the oversized, beshrubbed sneaker, explore the history of the 60-year old brand and, of course, check out the current collection of footwear. Zodiac Race visuals will be adapted for in-store promotional use in the form of posters, shopping bags and window stickers while the 1-metre long Zodiac Race sneaker will tour Europe, Asia, Australasia and the USA appearing in selected stores, venues, events and trade shows.

This making of film shows the development of the model shoe from concept to model – and then how the model was used as the set for the animation:


Get Me Out Of Here

Jeremy Leslie thinks that Disappear Here, James Brown and Peaches Geldof’s new venture into youth publishing has a great name. Unfortunately that isn’t enough to detract from its empty editorial and confused design…

As a fully paid up member of the magazine obsessives club it takes a lot for me to dismiss a new magazine. So I surprised myself when I did just that about a new title announced at the end of last year.

Disappear Here arrives courtesy of Peaches Geldof (C-list celebrity daughter of Sir Bob) and James Brown (the man who bought us Loaded magazine back in 1994). I mentioned its launch in a brief post on my magCulture blog late last year. While admiring the name of their magazine (more of which later), I slipped easily into the assumption that any magazine from those two would be disappoint­ing. How could 19-year-old Peaches and the quietly fading Brown create anything genuinely innovative? I added that their description of the project (“a magazine about music and fashion and every­thing you love”) made it sound hackneyed.

The one thing I did like was that title. Naming a new magazine is always one of the toughest creative tasks, and while not the most easily presented or descriptive name for a magazine, Disappear Here is a great title. It sets a distinctive conceptual tone for the project and demonstrates that the people behind it understand what a magazine can be – a world apart, a place to escape to. The best magazines offer their readers a unique world to submerge themselves in, be it the sheer escapism of Vogue, the intel­lec­tual stimulus of The New Yorker, the conceptual experiment of inde­pend­ents like Kasino A4, or indeed the full-on hedonism of Brown’s Loaded. Disappear Here tells you little beyond that, and is a clumsy phrase for the designer to build a logo from. But a clever name nonetheless, a good start.

In response to my post, Brown, not unreasonably, suggested I should check out their pilot issue before passing further comment. Meanwhile, to my amusement, a quote from my post (“what a great name for a magazine”) appeared on the magazine’s website.

It was left to art director Stuart Tolley to mail me a copy of the pilot issue. A quick flick later and two things were clear. Firstly, my initial cynicism was correctly placed. Disappear Here is a mess of a magazine, featuring the worst sort of self-regarding insular content completely lacking the vital glue of an editorial concept to hold it together. It lurches from Geldof inter­viewing Vivienne Westwood to reportage from a Norway rock festival via a column from Tony Benn and endless pictures of teenagers snogging. The lead feature of the pilot issue is that most tired magazine cliché – 50 Things We Love, number 42 of which is “Silky knickers in lurid colours”, because, “We’ve got lots of them. Literally millions of pairs of knickers. Where do they all come from? Sweat­shops full of children of course, but you know what we mean, right?” Believe me, this is not a world many will want to escape to.

Secondly, and in response to the confusion of the content, Tolley has had great fun playing with this editorial mess. Too much fun. One of the basic premises of editorial design is that content and presentation should reflect one another and he has risen to this task without fear. Every page looks different, borrowing from early i-D, RayGun and a thousand other indie mags. This is editorial and design chaos with none of the refresh­ing novelty of its sources.

Geldof and Brown seem to be under the impression they’ve created a super-cool youth fanzine, when the actual result is a half-baked melange of ideas that could have been knocked out down the pub. There probably is a decent magazine somewhere within their thinking, a magazine that might reunite a young audience with print, but with this pilot edition they’ve singularly failed to prove it. 

This article appears in the February issue of CR. Jeremy Leslie is executive creative director of John Brown, co-curator of the Colophon independent magazine festival and author of the magCulture.com blog

Burrill at Colette

Anthony Burrill is a busy man. Having only just installed an exhibition with Michael Marriott at Mother’s London offices, he’s now popped over to Paris to put up this show at fancy concept store Colette.

The exhibition follows Burrill’s previous collaboration with Colette, where he created temporary windows for the store last summer when it was being refurbished. Burrill decided that he wanted the show to be a contrast with the show at Mother, which is constructed mostly from wood. “I thought about what I wanted to make and knew it had to be bright, shiny and colourful,” he says. “The store is very busy, full of glittering objects, I had to make something that would stand out. I have always wanted to use perspex, the intensity of the colour and shiny manufactured smooth surface fit well with the super simple images I’ve been developing.”

“The body of work is called Geometry in Nature,” he continues. “I like the idea of making something that depicts nature out of a completely unnatural material. I tried to strip down the imagery to its simplest forms – circles, triangles, lines. I used a simple palette of basic colours. The background for all the pictures is black, I wanted the colours to stand out as much as possible. The prints that support the perspex pictures in the show are all monochrome, I decided that the prints couldn’t compete with the intensity of the perspex colours, so made them all black and white. I think it looks tres chic!”

Burrill’s exhibition will be on show at Colette until February 28. More info on Burrill’s work can be found here.

Australian Summer Madness

It may be winter here in the northern hemisphere but, in Australia, summer is at its height, leading to all sorts of strange behaviour. Agency Publicis Mojo Melbourne decided to erect a series of statues of Summer Madness victims in Sydney and Melbourne to remind people to stay cool in the sun (on behalf of client, Frosty Fruits ice lollies). The models for the statues, however, were created in Hackney, east London, by the artist and modelmaker Wilfrid Wood

After creating plasticine maquettes of his drawn designs, Wood then made polymer clay versions that were scanned in to a computer. “We ended up with wireframe models and these were then sent to Australia where something akin to a robotic arm drill-bit cut the enlarged form out of polystyrene,” he says. “In the meantime, I coloured up my white versions, shot them and sent over Pantone references.”

Despite the distance between Wood and the locations where his figures were set to appear, not to mention the differences in scale, the finished statues remain true to his original designs.

“I was expecting my figures to be used as little more than visual references and that the final statues would likely be quite a long way off what I had intended. Instead, it’s as if they had used the scaling tool in Photoshop on my 30cm figures and enlarged them up to four metres.”

The statues of ‘Dave’ and ‘Lana’ feature plaques that describe the particular act of Summer Madness taking place.

Here are some of Wood’s sketches for the Dave character:

Creative Director: Leon Wilson. Creatives: Lea Egan, Jonty Bell. Character design: Wilfred Wood. Sculptor: Josh Young. Agency producer: Trevor Hunter

Wilfrid Wood is represented by agency Dutch Uncle.

N.A.S.A. – One Album, Six Different Covers


Album artwork by Shepard Fairey

We’ve seen some collaborative projects in our time here at CR – but the forthcoming debut album by N.A.S.A., entitled The Spirit Of Apollo (due out February 16 on Anti-) stands apart: it comes with no less than five interchangeable covers by Shepard Fairey, Sage Vaughn, The Date Farmers, Marcel Dzama and Mark Gonzales


Los Angeles based artist Sage Vaughn’s artwork includes a disco ball, rockets and a couple of sleepy astronauts


The Date Farmers draw on Mexican street murals and beer labels for their version


Canadian artist Marcel Dzama’s painterly artwork


Mark Gonzalez went with an aquatic theme

N.A.S.A. (which stands for North America South America) is the brainchild of North American Squeak E Clean and the Brazilian DJ Zegon. Squeak E Clean is a DJ, producer and remixer of some acclaim and is, in fact, the brother of a certain Spike Jonze. It was Squeak E Clean (real name, Sam Spiegel) who scored and compiled music for Jonze’s cult skateboard movie Yeah Right – and Spiegel also worked with Karen O of The Yeah Yeah Yeahs on the music for Hello Tomorrow, the Spike Jonze-directed Adidas commercial that won a Gold Lion for Best Music at the 2005 Cannes International Advertising Festival…


Remove all the interchangeable card sleeves to reveal the booklet – which features imagery licensed from NASA Images on the cover and throughout…

But wait, The Spirit Of Apollo isn’t just a collaboration between two producers… The album has taken six years to make – in part because it was a personal project created in between client-based jobs and not least because the N.A.S.A. duo had a dream list of artists they wanted to try and contact and work with on the project. The result is a collaboration-rich musical project that features unexpected results. For example, Kook Keith and Tom Waits pair up on track Spacious Thoughts – while David Byrne, Chalie 2na (of Jurassic 5), Gift of Gab and Z-Trip all feature in Money (we featured the Shepard Fairey-tastic video for this track on the blog last week), and the rest of the album features vocal turns by the likes of Kanye West, Santogold, George Clinton, Chuck D, SPank Rock, M.I.A., Method Man and a whole lot more… Here’s the full album tracklist which shows who’s on what track:

Credits:
Designed by Trevor Hernandez. Characters by Marcel Dzama. Drawings by Gonz. Space imagery courtesy of Nasa Images.

Find out more at myspace.com/nasa

The Designers Republic Remembered


CR August 2001 issue. Cover: The Designers Republic

As we exclusively revealed last week, The Designers Republic, one of the most influential graphic design studios of the last two decades, has closed its doors. In 2001, to mark tDR’s 15th anniversary, CR ran a lengthy interview with founder Ian Anderson, which is reproduced here (writer: Paula Carson), along with Anderson’s pick of his favourite tDR work up to that point

They’re not called “The Designers Republic Ltd, Sheffield, Soyo, North of Nowhere” for nothing. Staying up north is a statement for The Designers Republic: a symbol, geographically (and mentally) of an unshakeable desire to remain aesthetically distinct.

“The physicality of the location isn’t so important, this is where I live and I don’t see why I should move and change my lifestyle to satisfy the demands of printers or clients,” explains founder Ian Anderson a little tiredly. But anybody who declares themselves a Republic must secretly like the idea of a separate existence.

Both the name and location have served them well. Because to the outside world TDR is mysterious: an intriguing anomaly, miles away, and often miles ahead of the mainstream design scene. It’s a machine that feeds itself: the less that people know about TDR, the more interesting, to some, it becomes.

Despite a slight allergy to all things south of Crewe, Anderson’s actually a Londoner, although he’s honed the accent northwards. Entertainingly outspoken, his theories about everything from mass consumerism to the pretentious evils of London’s Hoxton Square prove rich and varied. Classic outbursts which go something like this: “Sheffield doesn’t have places like Hoxton Square and I think, ‘Good, that’s why we’re here. I’d rather slit my throat than have to work with people like that’,” or “You might as well chuck any old shit out because the client isn’t interested in doing anything interesting” regularly tumble out. He gets seriously irritated when you get him on the subject of people ripping off TDR’s ideas (which, incidentally, happens a lot). He’s not a man to mince his words.

SAY A RED CAR IS YELLOW AND YOU’LL GET A RESPONSE
But anyone familiar with TDR’s work already knows that Anderson and colleagues thrive on provocation. Taking a contrary stance on more or less everything is obligatory: “It’s about disinformation, because disinformation provokes more of a response than information,” says Anderson. “Say a red car is yellow and you’ll get a response… confront peoples preconceptions of what is, by presenting what could be, and you get a response: maybe not the one you wanted, but you’ll still provoke dialogue.” And dialogue, for TDR, is what it’s all about.

Their legions of fans lap it up. Many a 30-something designer will readily admit to buying everything on the Warp label, for the sheer pleasure of looking at an extensive array of TDR work. Back issues of the magazine Emigre #29, with its cover by TDR, have become so avidly sought after that they now change hands for around $400 a copy. After one week online, TDR’s website got over a million hits. People love being “in” on the dialogue, tracing TDR’s activities with a passion one might accord a band.

I CAME TO SHEFFIELD BECAUSE OF THE BANDS I LIKED
Despite opting to read philosophy (“It teaches you to think, to argue logically that black is white, which is very handy when it comes to dealing with clients. It’s probably that which makes The Designers Republic different from the outset,” Anderson claims), it’s perhaps not surprising to discover that his early ambitions were music-oriented. “I came to Sheffield because of the bands I liked, Cabaret Voltaire, The Human League,” he says.

But the Sheffield social scene is what really captured Anderson’s imagination: meeting locals, going clubbing and participating in various bands, both in a musical and managerial capacity. The band involvement prompted the propitious sideline in flyer design: “At first The Designers Republic was me enjoying mucking around with Letraset, cutting it up, playing around with letter shapes,” he explains. “I was into semantics, codes of communication, how far you could use numbers instead of letters before you lost any kind of legibility.”

Gradually, managing this personal creativity became more interesting than managing bands: “Some people, for whatever reason, have the desire to communicate,” he reasons.

TDR (then Anderson and ex-business partner Nick Philips) first came to the wider public’s attention in 1986 when they designed the sleeve for Age of Chance’s cover of Prince track Kiss: “It got us into loads of magazines,” says Anderson. “We went from being two people arsing about in Sheffield with all these preconceptions about what a designer was or wasn’t, to being one of the most written about design companies.”

ONE DAY SOMEONE’S GOING TO SUSS OUT THAT WE DON’T KNOW
WHAT WE’RE DOING

More work for Age Of Chance, Krush and Pop Will Eat Itself (for whom TDR famously bastardised the Pepsi Cola logo, as part of a whole PWEI corporate identity) followed. “People used to say ‘you’re at Designer’s Republic because you break the rules’ and we’d say ‘we’re not really, we just don’t know the rules… Every time someone rang up about work we’d put the phone down, piss ourselves laughing and say ‘one day someone’s going to suss out that we don’t know what we’re doing’,” admits Anderson happily. “We used to take on students for work placement so that we could learn from them. I got my first lesson in typography from someone at a typesetters who was sick of trying to
work out my instructions.”

Of course, the beauty of this situation is the freedom it gave them to run roughshod over all the traditional design parameters. They explored and exploited every emotive topic from mass consumerism to politics to nuclear war. They searched for their own global visual language; busily re-examined the layers and processes of design, nonplussing their audience by stripping it down to the basics: to rows of shapes and lists of Pantone colours. “Use information in that context and it confuses people even more. It’s part of the function of the brain to make sense of what you’re given. It’s very difficult for viewers not to build their own realities,” explains Anderson.

CONSUMERISM IS AN INTERESTING GAME TO PLAY… IT’S VISUAL AND CONCEPTUAL SAMPLING
Like magpies, they’ve plundered everything from multinational corporate logos to Japanese type: “Consumerism is an interesting game to play… and there is that sense of piracy, that sense of ‘fuck you, if you want to ram your logo down my throat’,” he laughs. “It’s kind of visual and conceptual sampling really, motivated by the same interests and desires as people who sample music; it’s taking stuff you like and using it your own way.”

Now situated across the road from Nigel Coates’ amazing (but sadly defunct) National Centre for Pop Music building, TDR comprises seven members, although, typically enigmatic, Anderson prefers specific details be kept to a minimum. Over the years they’ve accumulated clients ranging from Warp Records, to Issey Miyake, Sony, Powergen, and even Pringles, for whom they recently developed a TV commercial. They’ve just published their first book 3D > 2D, exploring the communication of 3D experiences in print. The definitive TDR book, actually commissioned eight years ago, is still an ongoing project.

THE MAJORITY OF CLIENTS HAVEN’T GOT THE FAINTEST IDEA WHAT THEY ARE GETTING INTO
“The majority of clients haven’t the faintest idea what they’re getting into when they work with us, and a lot of them just haven’t got the balls to see it through. It’s really disappointing to realise that so many people involved in commissioning creativity haven’t got the faintest idea what creativity is,” complains Anderson. They still a turn a lot of work down, and are famed for being difficult, but they are also, quite rightly, famed for turning out one of the most distinctive bodies of work the British, and indeed global design industries have seen. “We’re analytical concerning what surrounds us, and the subject matter we deal with, but a lot of the work is very intuitive. We go for a drink and then talk and then ‘do’, we don’t plan and formalise,” Anderson says casually of their working methods. “It’s funny how finite people see us as being. The whole process is about changing, getting bored, moving on.”

Whatever their equation is, it keeps working: and TDR has lost none of its subversive power, or for that matter its sense of humour. “We know we’re good,” states Anderson certainly. This self-assurance has kept the group close to their instinctively provocative codes and themes. As ever, where they belong within the design community is, for TDR, immaterial: “The honest answer is we don’t really give a shit about what anybody else does, or about being in anyone else’s band,” says Anderson firmly. He means that.

For the issue, Anderson selected some of his favourite pieces from the tDR archives up to that point


1986 AGE OF CHANCE: KISS 12 INCH
“It was our first high profile job, the first that got noticed. It was the first vehicle for our vision,” says Anderson of this hand drawn cover: “It was done in Letraset with a tiny bit of typesetting and photocopying… the back of it is a real cut-up technique: between the band and ourselves we found loads of quotes and images that we liked, almost without looking we took phrases and images and put them together, things that didn’t really have a meaning, but unavoidably had a meaning to the viewer”


1987 KRUSH: HOUSE ARREST
“This was actually at the time when all the Beastie Boys people were nicking VW badges, so we came up with the idea that if the Beastie Boys were VW, then Krush was going to be Mercedes Benz, so the cover has got a Mercedes look built into it. People were also wearing a lot of those Russian badges, so there was a zeitgeist thing going on there”


1988 FUNKY WORM: HUSTLE
“We thought it would be fun to have a swipe at all the people who said our work was cartoony. It was really a sort of Sheffield piss-take of the music industry”


1989 POP WILL EAT ITSELF: THIS IS THE DAY
“This was the second project we did in terms of creating worlds, like ‘the world of Pop Will Eat Itself’. There’s Doomsday imagery, the eleventh hour, radiation, the world being destroyed. There were still lots of politics about nuclear weapons, so this was kind of political, but not anything specific, more an entertaining prediction”


1989 POP WILL EAT ITSELF: WISE UP SUCKER
This cover is on permanent display at the V&A. “Really, it’s another consumerist thing, it doesn’t have any of the meanings that people have attributed to it,” says Anderson. “It is based on different spines of recordable video tapes. I was just sitting at home looking at my shelves when I thought of it. There is a reason though: I liked the tapes’ cases more than I liked what was on them, so it was about why you’d buy into one brand over another”


1991 POP WILL EAT ITSELF: 92˚F
“It’s the temperature at which the majority of murders are committed,” says Anderson of the title of this record. “So basically the cover is about murder and shooting: the blood splat in the background, the bullet hole represented by the target in the middle, the white PWEI that looks like a 007 gun. This is one of the first pieces where we took Japanese characters that looked a little like PWEI and 92°F, it was an experiment for us, using those characters to express something in English. It was about seeing how far we could abstract legibility, it asked questions of the viewer”


1991 LFO: LFO
“This was one of the early releases on Warp Records. We were trying to establish an identity for Warp and that was the font we were using for them. So we just went for LFO. The shaded character was a doodle by Mark out of LFO, and we played around with the position of it to make it read as UFO”


1992 DR SPACEMAN POSTER
Says Anderson: “The text here is a really early example of taking icons and elements and running them like statements. You can look at it as abstracting legible language, as building a new communication based on intuitive responses”


1993 AUTECHRE: INCUNABULA
“Incunabula is really about early stages of development, so we wanted to create a sense of genesis. Our concepts were getting so convoluted… we were trying to express them in a way that wasn’t literal, that would express ten things in one. So we started playing around with the idea of lots of layers, cutting away layers to expose other parts. With Incunablula there’s lots of layers, which is a way of expressing lots of different things about the music”


1994 EMIGRE magazine ISSUE #29
“Emigre summed up the whole American multinational corporation thing: that idea of being cute and nice to people, but having a big baseball bat hidden behind your back”


1995 WIPEOUT PACKAGING
“With Wipeout you’ve already been given your target market, so you’re playing this consumerist game. The fun is that you’ve got a choice of deliberately going for them, or deliberately trying to alienate them”


1996 FOSTER’S ICE BANNER
“There’s nothing there to do with Foster’s apart from the actual word Foster’s. The background is actually a Foster’s beer can we cut open and laid flat and scanned into the computer. The DR stickers were stuck on and the words ‘n(ice) not nice’ were pasted on. It was interesting because we were playing with this whole idea of layering at the time and this was the ultimate expression of this whole thing. Now people do it just for the sake of doing it. It was an experiment, it wasn’t meant to be a style that carried on for five years”


1996 SIGN-AGE POSTER
“We did a joint exhibition with people like David Crow and Swifty at the Blue Note in London. The content of the Sign-Age project was about multi-layering of designs and images and constructions. It was about taking existing designs and abstracting them, reducing them to the basic elements, so that every piece we did was part of the evolution of our designs”


1996 SPEEDJACK: SURGE
A TDR remix of the sleeve for Speedjack on R&S Records, Belgium. For the working method behind this project see notes from Sign-Age poster (above)


1997 FLUKE: RISOTTO
Album artwork for Virgin Music, with food mixer shot by Peter Ashworth. “We’d do a lot more of this kind of thing if people had the vision to come to us.”


1997 AUTECHRE: CHIASTIC SLIDE
“I was looking at the skyscrapers in New York. When I came back we started playing around with abstracting architectural forms. The natural lines of the skyscrapers, from these photos I’d taken, gave lines of perspective that formed an almost 3D grid. The black shape in the foreground of the cover is one of the towers of the Brooklyn Bridge, as seen from the Empire State Building. The type isn’t a font, it’s all just hand done, making a font that’s just made up from blocks”


1998 SUPERCHARGER: PUNK SKUNK FUNK
“Context is important to us, so when we do record sleeves the idea isn’t to design a record sleeve, but something that is autonomous within its own physical space”


1999 SUPERGRASS: SUPERGRASS
Record company Parlophone might have been tempted to go for a pretty cover of the band, for Supergrass’ album Supergrass. TDR gave them the portrait, but of course, it wasn’t the most traditional picture.


1999 SATOSHI TOMIIE: FULL LICK
“This is more about the buildings than abstracting them into grids,” says Anderson of this phase in TDR’s work. “We started looking at 3D buildings, or photos of buildings and rebuilding them as impossible structures. These architectural projects are part of a whole evolutionary thing: you work on ideas and they converge. There is an architectural drive in this work. Rather than wanting to deconstruct buildings and create them as 2D objects, the idea was to create an image of an impossible building, then go to an architect and say ‘build that’”


1999 REMIXED BY FUNKSTÖRUNG
As well as sleeve design, tDR produced an ‘aesthetic standards manual’ for !K7 Records’s act Funkstörung, treating the band like a corporate brand


2000 WARP 10
“When we designed the identity for Warp, we chose a particular purple colour. For its tenth birthday we had the idea of turning the world Warp… we overpainted buildings and objects with slabs of Warp colour, it’s part of this ‘The World Of Warp’ thinking”


FUNKSTÖRUNG: GRAMMY WINNERS VIDEO
TDR’s first music video (included on Creative Review’s June 2000 CD-Rom). Developed for !K7 Records, Germany


2001 3D > 2D
Adventures In and Out of Architecture with Sadar Vuga Arhitekti and Spela Mlakar. Based on the Chamber of Commerce and Industry, Ljubljana. TDR’s first book


CR August 2001 back cover

Apologies for the slightly shonky pictures – if anyone has links to better ones, please let us know in the comments. Thanks

Embedded Art


From a series of artworks based on logos by Barnbrook Design for Embedded Art

Embedded Art is an exhibition on show at the Akademi der Künste in Berlin which explores our current obsession with terrorism and security, and features contributions from graphic designers including Barnbrook Design and Neville Brody/Research Studios.


by Barnbrook Design

The exhibition brings together 28 specially commissioned projects, all exploring issues relating to security, by artists from Germany, Japan, South Africa, Italy, Slovenia and the UK. Barnbrook Design’s contribution is a series of logos that “seek to highlight the tension between two conflictual domains, between the public and the private spheres,” says Barnbrook.


by Barnbrook Design

“The designs are informed by those corporations and political bodies that surround the Pariser Platz that constitutes the Akademi der Künste Berlin,” he continues. “These bodies are keen to be seen working with charitable causes and supporting the arts whist simultaneously promoting a politics of fear in attempts to govern the use of public sphere. In appropriating the aesthetic vocabulary of such institutions, it is possible to reveal not only an unreflexive allegiance to symbolic authority but also the power relations that order, maintain, and determine the direction of political decision making.”


United Public Space, flyposter by Barnbrook Design, 2008

In addition to the logos series, Barnbrook Design also created a flyposter for the show, which is being shown on poster sites in Berlin, alongside other Embedded Art posters by Neville Brody/Research Studios, Fons Hickmann, Omar Vulpinari, Yuko Shimizu and Gunter Rambow.


free me from freedom, flyposter by Neville Brody/Research Studios, 2008


Flyposter by Yuko Shimizu, 2008


Utopie Dynamit. Tatort Bankfurt, flyposter by Gunter Rambow, 1976/2008


Wer Sicherheit bieten will…, flyposter by Fons Hickmann, 2008


we do not control our security, flyposter by Omar Vulpinari, 2008

Embedded Art will be on show until March 22. More info is at embeddedart.org.