Kern For Fun On Your Phone

It’s been a while since we’ve trawled the iPhone app store, but trawl it we have and found, among other things, this graphic designer-aimed game, KERN. The idea of the game is to accurately position the missing letter from a varyingly sized, type-oriented word as it falls down the screen. A kind of Tetris for typophiles…




Footage of us having a go. Mmm… need some more practice!

Here are some more professional looking screengrabs:

Whilst the gameplay of KERN doesn’t stand up against that of other iPhone games such as the excellent Rolando, it is nevertheless encouraging to see playful apps made by graphic designers for graphic designers. KERN is, in fact, one of a series of design-oriented games available as iPhone apps by US design studio FORMation. And the more astute will notice, it’s designed on a grid using a clean an minimal combination of Helvetica Bold and Caslon only. But of course…

formationalliance.com/

D&AD Student Awards identity

Pentagram’s Domenic Lippa has unveiled a new identity and promotional material for D&AD’s 2009 Student Awards. The new work pixellates the familiar yellow pencil and uses elements of this effect across a new website and array of printed materials – including posters and briefing postcards – reflecting the organisation’s decision to take the contents of the Annual online…


Pentagram’s mark for the Student Awards


Poster


Poster


Full series of briefing postcards for the Student Awards


Detail of some of the briefing cards


Back of a briefing card


The identity as featured on the new D&AD Student Awards website


Poster

Agency: Pentagram
Partner-in-charge: Domenic Lippa
Designer: Beatrice Blumenthal

San Francisco on my Mind

San Francisco Graphic Design is a retrospective exhibition by The Museum of Craft and Design. This show is comprised of 12 mini-exhibits, each one attributed to (and designed by) a local designer/studio. The exhibit showcases a dozen San Francisco designers, and presents their various design projects from packaging to posters.

As the mentored become mentors, as the students become rising stars, and as the public becomes ever more discerning, the City’s continuum of innovative graphic design renews itself as surely as sourdough starter.

Guest writer Tim Belonax from Speak Up has a well crafted write-up of the exhibition that’s worth a look.

Designers in exhibition include: Philippe Becker, Adam Brodsley & Eric Heiman, Josh Chen, Barbara Vick, Tom Ingalls, Jennifer Jerde, Mitchell Mauk, Jennifer Bostic, Sara Schneider, Michael Schwab, Christopher Simmons, Cinthia Wen.

Airside’s Green Print Job For Greenpeace

London-based design studio Airside has created the suitably green identity for Greenpeace’s Airplot! campaign to prevent a third runway at Heathrow airport.

In a nutshell, Greenpeace has bought a piece of land in the middle of the proposed runway site and, although the deeds can only have four legal owners (actress Emma Thompson, comedian Alistair McGowan, prospective Tory parliamentary candidate Zac Goldsmith and Greenpeace are named on the deeds), the organi­sation is inviting everyone to sign up for a piece of the plot in order to further the Airplot! cause.

Read on to see more images of the identity and also some of the images that Airside recently posted on its blog that reveal some of the ideas and sketches that gave birth to this identity, as well as work in progress images documenting the creation of the various graphic elements of the identity – including the bespoke typeface, made by printing letters and shapes cut from corrugated cardboard…


Behold, Airplot! Thick, Medium and Thin…

To see more images and read Airside’s explanation of the design process, visit the Airside blog

More info on Airplot! can be found at greenpeace.org.uk/climate/airplot

Friday Fluff: A Day in the Life of a Freelance Designer

Dig this humorous glimpse of the sometimes lonely, occasionally mundane, but always cushy experience of working from home.

Telegramme: from post to print

Studying graphic design at different universities, college friends Chris Gove and Robert Evans kept in touch via the postal service. Sending flyers, gig posters and offering each other advice on their own work, the pair developed a creative partnership thanks to a shared love of music, art and the receiving of mail. Three years ago they set up Telegramme, their design studio in east London. For CR, Kezia Clark met up with Chris and Robert at their place of work, in an old peanut factory…

Telegramme work (and sleep) in an old peanut factory, kept company by two kittens, neighbouring artists and a horde of screen printing equipment (with which they make much of their work).

CR: Going back to the beginning, where did you meet?

Chris Gove: We went to different colleges but had friends that knew each other so met through them. I was set to do Computer Science at University but the week before I was due to start I told my Dad I didn’t want to go. He said what the hell are you going to do, went out, and brought me back an application form for B&Q.

Bobby (Robert) had just started his Foundation degree. I went to visit him, it was a really beautiful sunny day and the whole class was sat in a field drawing with ink. I went up to the course leader and had to convince him there and then that I wanted to join. He let me on and I started the following week. Going to see Bobby that day was a real inspiration.

CR: When did you set up Telegramme?

CG: After university Bobby freelanced with a web design studio and I freelanced with a hideous animation company, doing World Cup title sequences; really horrible stuff that I didn’t want to do.

Robert Evans: We were both trying to do two full time jobs, freelancing all day then staying up all night designing gig posters for people. It was never a conscious decision to set up Telegramme but we realised we had to, to get work. We got a commission for Nokia, so had to register as a Ltd company. It’s a really difficult way to do things. It would have been a lot easier to have spent ten years working in the industry and then decided to set up our own company.

CR: What did the commission for Nokia involve?

CG: We created four inbox graphics for the Nokia Supernova 2008 range. Each one had to relate to the features and colours of the phone. The design with waves turning into leaves then into waves again, represented the phones ability to match the colour of the keypad lights to the wallpaper. The cloud illustration was because the phone screen had a mirrored surface, so the lights and graphics would drift to the front then away again.

We also designed a special edition box for the Prism Collection. Illustrator Fredrique Dubal created the wallpapers and an etched back cover. So, we created a graphic for the box that combined both her style and ours.

CR: What difficulties have been thrown at you, setting up a company early on in your careers?

CG: Tax, accounts, how to pay ourselves, invoicing, registering as a company. All the stuff you don’t learn at university: how to have meetings, sending stuff to print. What is a pitch? How much do you charge people? Do you have a daily rate, what happens if the client doesn’t like it?

RE: Learning all these things is really hard. At university they teach you the process of design but not the process of working as a designer.

CR: 2008 saw a series of Telegramme mugs, tea towels, trays and bed linen in Habitat, how did you get that commission?

CG: Before moving to London we hired a weird print studio in an underground bunker in the New Forest. We screen-printed 30 different posters, some rolls of wallpaper, broke all the screens, used all the ink and ran.

RE: Then we decided to hold an exhibition so sent out screen printed invitations to a wish list of people. Luckily Habitat turned up, grabbed a couple of posters, said they liked our work and that they would be in touch.

CR: Did working with such a big brand mean you were restricted creatively?

CG: Habitat took a risk, they gave us a chance considering we were young designers. I think they were really nervous because they had chosen us over a lot of other people. Clients say do what you want, but really they mean rein back, we had to think about Habitat, about who they are and their audience.

RE: At first they said do what you want. The ideas we had were really surreal, we thought, wow, this is the best job ever. But they came back to us and said; actually we want a dog and some houses.

CR: Your making a name for yourselves via the screen-printing you do. What is that attracts you to this medium?

CG: It’s so hard to make screen-printing look perfect. You’re mixing ink and paint, right next too – well you probably shouldn’t, but we mix next to the final piece, so you get ink on yourself, everything around you. You tear screens, it’s so hard to register stuff, and you’re limited in terms of colour. It’s really experimental.

RE: Every time we do a print we have a pile of rough paper that we practise on, but we never throw it away, we overprint on it and end up with really random mad overlaid imagery, made up of about 70 prints. Sometimes you find a colour works really well over the top of another one, in a way you never could have done on Photoshop.

CR: What equipment do you have in your studio?

CG: We’ve got a screen-printing bed from the Bow Arts Trust, squeegees from eBay, an exposure unit and an old advertising box that a guy who moved into the studio next to us had been trying to give away for years, we use it as a light box. So, we’re getting there.

CR: What have been your favourite projects so far?

RE: Rough Trades art poster’s, I do them once a month. Like all gig posters they don’t pay anything but you get to meet so many good bands. A record label takes over the night each week and I get to do an illustration for each one, everything is two colour, that’s the only boundary I have, but it’s nice to set yourself limitations with colour.

CG: My favourite has been these boxes that we’ve been making, alphabet cubes made out of ply-wood which we screen print on. They were in The Observer a couple of weeks ago because someone saw them in our exhibition, but at the moment they’re really expensive: £200 a box because that’s how much it costs to make and design them. We would love to sell them for £10 a box. We would love everyone to have them.

CR: Is there much of a screen-printing community in the UK?

RE: The music community is really good for screen printing. We are always going to see bands and then end up designing their posters and flyers. There’s a huge community in the US, they have Flatstock, a yearly event where they all put their screen printed posters into a big exhibition, but there’s not much of one in the UK.

CG: This year we are really going to try and get something off the ground. It’s in the very early stages at the moment but we want to organise a small-scale version of Flatstock, get a UK exhibition of illustration and screen printing together.

CR: What are your plans for 2009?

RE: We need to work on applying our random ideas to things that are more practical. We’re aiming towards designing patterns and wallpapers, which visually reflect the seasons, because our previous self-directed work has no context with time. We figured we should do a bunch of winter and summer patterns that we can apply to things. We’ve been approached to work on some wallpaper designs for Canadian company Roll Out. They want to do an artist’s series.

CG: This year we’re going to be more organised and efficient with our approach to things and really focus on making our designs more available because we want to get our ideas about. We want to do a lot more editorial work, getting a regular slot doing an illustration for a newspaper would be brilliant, but the newspapers seem to keep the same kids.

As the interview comes to an end, Robert lets slip his latest personal project; a comic book style zine based on a character that’s half-man, half-owl. “Oh God, don’t let him see anything with a picture of an owl on it,” says Chris…

See more of Telegramme’s work at telegramme.co.uk.

Everybody Dance Now

2wice is a contemporary dance journal designed by Pentagram’s Abbott Miller. Always beautifully presented, its regular territory is a somewhat high-brow world of toned musculature and perfect posture. Not so the latest issue.

Everybody Dance Now features a portfolio of Martin Parr photographs celebrating the sheer joy of having a dance. From Durban to Blackpool the simple human pleasures of getting down. Sometimes I find Parr’s images to be a little condescending or patronising (not an original observation, I realise) but here they seem very much to be celebratory and not at all judgemental.

The issue comes bound in irridescent cover stock printed in rainbow colours. Page edges are coated in silver as glitzy as a glitter ball in a downmarket night club.

A piece of print that lifts the mood on many levels: lovely.

2wice can be bought here

Project Team: Abbott Miller, partner-in-charge; Kristen Spilman, designer.




Back cover – note rubbish reflection of photographer, sorry

Layer Tennis 2009 season begins


Marian Bantjes’ “serve” in her Layer Tennis match against Armin Vit, which featured in the first season

Kicking off today at 2pm Chicago time is the latest season of Layer Tennis, the online game which tests designers’ skills to the limit….

Supported by Adobe Creative Suite 4, the game works as follows: Player One creates a single file of art within 15 minutes. This is placed in the ‘web stadium’, found here, where Player Two then has 15 minutes to creatively manipulate it (using Adobe tools, natch), before ‘volleying’ it back to Player One, who then re-manipulates it. Each player has five turns, creating a ten volley match. The match also has an online commentator giving his/her views on how the play is developing, and the audience gets to vote for who is the winner. It’s all good fun, and serves as a nice piece of advertising for Adobe CS4 too.


Armin Vit’s return volley

The first season of Layer Tennis took place in 2007-08 and included matches between Marian Bantjes and Armin Vit (their match is shown here – Bantjes emerged victorious), Aaron Draplin and David Nakamoto, and Scott Hansen and Rob Cordiner. Their matches can be viewed in full here.


Bantjes replies

First up in the 2009 season is graphic designer Jeffrey Kalmikoff playing against interactive designer Brendan Dawes. The commentator is John Gruber, whose match preview can be read online here. He describes the players as follows:

“This week’s match is a doozy. On one side, Jeffrey Kalmikoff, a graphic designer’s graphic designer, with a keen sense of branding. On the other, Brendan Dawes, “interactive” designer, which is just a fancy way of saying that he’s just as likely to create a volley by writing code as he is by drawing….”

Let the games begin….


Vit


Bantjes


Vit


Bantjes


Vit


Bantjes


Vit’s final volley. Sadly it wasn’t enough to secure the game for him this time though

Brit Insurance Designs of the Year Show


Shepard Fairey’s Obama poster and The Guardian’s infographics both appear in the Brit Insurance Designs of the Year show which opens today at London’s Design Museum

When the Design Museum’s Designs of the Year Show debuted last year it had a mixed reaction. ‘Good first attempt, but plenty to think about for next time’ seemed to be the consensus. This year’s exhibition opens today – CR went along to the private view…

I have to declare an interest here – I was a nominator both this year and last. The process is fairly informal. A letter from the Design Museum invites you to suggest worthy projects from the current year (although, judging from some of the work included, time scales are flexible). You can nominate as many projects as you like in whatever categories. And then a few months later they tell you which of your suggestions will feature and ask for some text on your choices.


A segment demonstrating the technology used in Troika’s All The Time In The World installation at Terminal 5 which displays the time in London and at interesting sites around the world – such as the world’s highest mountains or most popular museums

Inevitably, this approach results in what appears to be a fairly random array of projects in the final show, and certainly a selection that differs markedly from the results of the industry award schemes, but it is this idiosyncrasy that I enjoy about it.

The weakness of all award schemes (and, yes, I include our own Annual in this) is that the only way to make them work economically is to have paid entries. Inevitably, then, choice is limited. The Design Museum show, on the other hand, is a totally blank canvas.


The Pixel Clock, designed by Francois Azambourg for Ligne Rosset – the clock’s face is made from honeycomb-effect fibreglass


Tony Mullin’s Green Felt Protest Suit – the idea is that demonstrators can wear the suit in areas in which political protests are banned. When filmed for TV, the protester’s suit will act like a green screen meaning that messages can be projected onto it visible to TV viewers but not the authorities

Juries on award schemes can flatten things out – the majority view holds sway. During judging there are often conversations about how the industry will receive the choices being made – is the selection a fair reflection of the year? Do we have enough of this type of work or that? Should we include a certain project because it did well at a rival scheme?

The Design Museum show method, on the other hand, encourages the quirky and the controversial – pieces of work that one person feels strongly about. That inevitably means that some will divide opinion and, as a result, encourage debate – both about the work and about what constitutes ‘good design’. Which is surely what a good exhibition should be all about.

Personally, I also think that this show is not necessarily about the ‘best’ design projects of the year but more about selecting projects that in some way have had an impact – either by changing thinking or influencing the culture or offering a new viewpoint.


The July 08 Black issue of Italian Vogue featuring only black models


From Onkar Kular and Noam Toran’s The MacGuffin Library – in Hitchcock movies the MacGuffin was always an object at the heart of the story, usually being sought by the protagonists eg The Maltese Falcon. The designers her imagined a new set of such objects, created using rapid prototyping.

There are obvious weaknesses in the show. Relying on the personal experience of the nominators can mean that geographical spread is uneven – I chose the Design Indaba 10×10 housing project, for example, because I had seen it in action in Cape Town.

And from a communications point of view it in no way represents the work that the average designer will have been engaged upon for the majority of his or her year. There are no big branding projects. Very little mainstream work at all. So it doesn’t provide a snapshot of the design industry as most practitioners will experience it. It’s not an accurate portrait of where the majority of activity is, but then neither are most awards.


The work of Job Wouters, aka Letman, including CR’s February cover

What the Design Museum show does provide is an interesting snapshot of where the design profession would like to be. It reveals design’s aspirations and its ideals. For that reason I think it is a valuable addition to calendar.


Rotational Moulded Shoe by Marloes Ten Bhomer


Magno wooden radios by Singgih S Kartono. The radios are produced by hand by villagers in central Java


Oase, the quarterly Dutch journal on architecture and urban design. By Karel Martens, Enrico Bravi, Werkplaats Typografie


Pet Shop Boys Integral video by The Rumpus Room, featuring QR Codes which link to websites containing additional information

And Trent Jansen’s 3D stencil, using expandable foam and an LED to create an ad hoc wall light


Free-Range Workers


This self-initiated project by London based designer Edward Heal caught our eye. The piece is in response to office working conditions in and around the London area.

In his words:

Chiswick Business Park offers its workers much greater working conditions compared to that of workers in the City of London. The response was based on the similarities between these working conditions and how free-range chickens are treated in comparison to battery chickens. Workers from Chiswick Business Park became free-range humans whilst workers in the City became battery humans.

His website is worth checking out, we specifically enjoyed the piece “The Art of Football” developed for Nike.

via Dirtymouse: