Store and organize board games

I love board games, especially those with lots of great-looking components. It’s fun to gather around the table, set everything up and have a great time with family and friends. What’s not fun about playing board gams is cleaning up.

A few years ago, we shared some tips for storing your board games and puzzles. Today, I’m going to expand on that post and share ideas on storing pieces to component-heavy roll playing games. Games in this category often ship with several decks of cards, many dice, miniatures and “bits” as I call them, referring to the small game pieces that don’t fit into any of the preceding categories.

Plan Ahead

Opening a new game for the first time can be fun. My kids and I love to see what we got in each new box. Enjoy that excitement, but make mental notes at the same time. For instance, many games arrive with components that need to be punched out before play. They won’t lay nice and flat after you do that. Also, note if there’s a lot of one type of component: cards, dice, figures, bits. This will help you decided on what to use when it’s time to pack up.

Finally, consider the insert(s). Will all your stuff fit back in the box neatly or is there real potential for a jumbled pile? Once you’ve answered those questions, it’s time to pick a re-packing strategy.

Solutions

Card bags. These are sold in a variety of sizes to accommodate cards from nearly any game. Bags Unlimited sells several varieties, from bags meant to hold a single card to those sized for whole sets. Several colors are available, too, which might help you remember which cards go with which game. Amazon also sells large sets very inexpensively. Also, using protective bags is a good idea for paper items if you store your games in a damp basement.

Zip-top Bags This one’s pretty obvious, but I’ll mention it anyway. Larger Ziplock bags can be used to store all sorts of components. Push the air out before resealing to reduce the amount of space they consume in the box.

35mm Film Canisters Remember these? They’re insanely useful once you’ve removed the film. Use a canister to store bits, dice, or other small and easily-lost pieces. Label the lid for easy reference.

Nuts and Bolts Drawers These storage drawers offer many little drawers for components (there are 25 on this one) that are easily labeled with a label maker. Consider keeping it out if you have a dedicated gaming area, or pack it away with the rest of your game materials. Go for one with see-through drawers for additional ease of use.

Custom Foam Board The interior of many game boxes store pieces perfectly in their shipping state. That often changes once you’ve played. You can buy some inexpensive foam board from a craft store and cut it to make custom compartments inside the game box. It’s easiest to trace the box on a piece of paper first, layout the components and figure out how it would work. Then measure, cut and insert! Your box is now perfectly capable of storing everything neatly.

Small Tupperware with Lids Get those little bowls you used for snacks when the kids were small out of the kitchen drawer and repurpose them for game pieces. I even use these during gameplay to keep bits from getting strewn across the table. When my son and I play The Legend of Drizzt, we store the tiny hit point tokens and other small items in these bowls on the table. That way they’re easy to find and grab as needed. Volitive candle holders work for tabletop storage, too.

There are several suggestions to keep your game pieces organized and neat. Not only that, it saves on wear and tear of the pieces. Components that don’t jostle around stay looking nice longer. Some of these games are expensive, and pieces are difficult or impossible to replace.

Now if you’re really ambitious, check out this custom solution built entirely of LEGO. I am blown away.

Need help getting organized? Buy the DRM-free audiobook version of Erin Rooney Doland’s Unclutter Your Life in One Week today for only $8.99.

Cool Hunting Video Presents: Pins and Needles: Find your way to LA’s most interesting pinball arcade in our latest video

Cool Hunting Video Presents: Pins and Needles

In a large warehouse in Los Angeles, behind a massive rolling metal door, there is a room full of awesome pinball machines. A labor of love, Pins and Needles is a public arcade filled with privately owned pinball machines made available for everyone to enjoy by founder Molly Atkinson….

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Nokia Lumia Play Powered By Xbox?!

I wouldn’t like to call it the love child of Nokia and Microsoft but the Nokia Lumia Play Concept Gaming Smartphone has that kinda vibe where I don’t know if this baby is a happy one or not. With features that aid gaming, the extremely powerful hardware is capable of delivering stunning graphics. To solve the issue of ergonomics while playing a variety of games, the Nokia Lumia PLAY features two pads located on the back of the phone that you can use as gamepads.

Features:

  • The Lumia PLAY is powered by Microsoft´s XBOX ®, and one can use his phone as a gamepad when playing in a XBOX 360;
  • 3GB RAM, 8-core processor;
  • It features a HD, 1136×640 resolution, touchscreen with Corning ® Gorilla ® Glass;
  • Front 5MP camera capable of recording 720p videos and on the back a 10MP, Full-HD camera;
  • The Nokia Lumia PLAY runs Windows Phone 8;
  • Dimensions: 124 x 59x 7.6 mm

Designer: Antônio Lucas Celestino da Silva


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(Nokia Lumia Play Powered By Xbox?! was originally posted on Yanko Design)

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Pac-Man, Tetris Join MoMA Collection; Mario, Zelda Soon to Follow

Ready your joysticks and cheat codes, design fans, because the Museum of Modern Art has opened its collection to video games. The initial selection of 14, ranging from Pac-Man and Tetris to Passage and Canabalt, is “the seedbed for an initial wish list of about 40 to be acquired in the near future, as well as for a new category of artworks in MoMA’s collection that we hope will grow in the future,” wrote MoMA curator Paola Antontelli in a recent post on the museum’s blog.

The newly acquired games will be installed at the museum in March 2013. Among the titles that MoMA is looking to add are some classics–Pong, Space Invaders, Donkey Kong, Super Mario Bros–and some wild cards (we didn’t see Marble Madness coming). Here’s hoping that Duck Hunt and Paperboy will eventually take their place alongside Pollocks and Picassos. So, does this mean that video games are art? “They sure are, but they are also design, and a design approach is what we chose for this new foray into this universe,” notes Antonelli. “The games are selected as outstanding examples of interaction design–a field that MoMA has already explored and collected extensively, and one of the most important and oft-discussed expressions of contemporary design creativity.”

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Gamepad for Tablets

The Gamepad system instantly transforms your iPad or other tablet into a full-force gaming unit with intuitive peripheral controllers similar to PSP or Nintendo 3DS. Each side mounted controller is width-adjustable for use on different devices and can be positioned according to the user’s preference. Connect wirelessly via Bluetooth or hard wire it for enhanced gameplay on-the-go.

Designer: Johan Godfroid


Yanko Design
Timeless Designs – Explore wonderful concepts from around the world!
Yanko Design Store – We are about more than just concepts. See what’s hot at the YD Store!
(Gamepad for Tablets was originally posted on Yanko Design)

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Smithsonian’s American Art Museum Prepares to Launch ‘The Art of Video Games’


Last spring, when the Smithsonian‘s American Art Museum both announced their The Art of Video Games exhibition and asked for crowd sourced submissions for what to include, it brought down their servers for a while as they were inundated with traffic. That was clearly an early sign that this might be a slightly popular show. Now, almost a year later, it’s nearly time to see just how swarmed the museum will be. The exhibition opens on Friday, March 16th, kicking off with a three day festival (pdf) celebrating the launch. Games will be available to play, 8-bit musicians will be on hand to perform, films like Tron and The King of Kong will be screened (the cast of the latter will even be on hand for a meet and greet on Sunday), and a number of panels with industry legends will be sprinkled throughout (the ones with Hideo Kojima and Nolan Bushnell are apparently already sold out). For those outside of DC, or who haven’t been able to get tickets quickly enough, the museum will also be webcasting the events throughout the weekend. We’re no psychics, but we have a sense that this might be a fairly popular show, all the way out through when it wraps up in September. Here’s a description of what the exhibition will look like:

Visitors to the exhibition are greeted by excerpts from selected games projected 12 feet high, accompanied by a chipmusic soundtrack by 8 Bit Weapon and ComputeHer, including “The Art of Video Games Anthem” recorded by 8 Bit Weapon specifically for the exhibition. These multimedia elements convey the excitement and complexity of the featured video games. An interior gallery includes a series of short videos showing the range of emotional responses players have while interacting with games. Excerpts from interviews with 20 influential figures in the gaming world also are presented in the galleries.

New Career Opportunities Daily: The best jobs in media.

Despite What You Might Have Thought You Read, Nintendo Would Like You to Know That Legendary Game Designer Shigeru Miyamoto is Not Retiring

A high-profile controversy has bubbled up late this week in a fairly surprising place: game design. Earlier in the week, Wired conducted an interview with Shigeru Miyamoto, the legendary Nintendo designer responsible for titles like Mario, Donkey Kong, and Zelda. Therein, the magazine seemed to grab a red hot exclusive in learning that Miyamoto was planning to retire, leaving Nintendo to go work on his own, perhaps start something like a new game company on his own. However, by yesterday, the game company was on serious damage control, adamantly denying, as their shares on the stock market fell because of the news, that there was any truth to it whatsoever. Turns out, it was perhaps all just a mix of a fairly devious headline on Wired‘s part (“Nintendo’s Miyamoto Stepping Down, Working on Smaller Games”), and an audience who perhaps didn’t read beyond it, or didn’t quite get what he was trying to say in the rest of the piece. In it, Miyamoto fairly clearly states that he’s merely using threats of retirement to encourage younger developers to realize he won’t always be there and they’ll need to start doing some innovating of their own. “The reason why I’m stressing that is that unless I say that I’m retiring, I cannot nurture the young developers,” he tells the magazine. So while he might be making a move within Nintendo, the designer, unless he’s pulling a Will Alsop-style bait and switch, isn’t moving away just yet.

New Career Opportunities Daily: The best jobs in media.

‘Asteroids’ Game Designer Ed Logg to Receive 2012 AIAS Pioneer Award

Even if you’ve at one point pilfered an entire week’s allowance on games like Asteroids or Gauntlet, you might not know the man who was responsible for those hours of fun and sore button-smashing fingers. Ed Logg is his name and he’s soon to receive the 2012 AIAS Pioneer Award (pdf) from The Academy of Interactive Arts & Sciences for his work in game design. Logg will receive the award at the 15th Annual Interactive Achievement Awards, held this upcoming February. Here’s a bit about his early work:

Dedicating long hours of programming at Stanford University’s AI Lab, Logg soon realized he could turn his hobby and passion into a career. Joining Atari’s arcade division, Logg was instrumental in the development of a string of wildly successful games – Super Breakout in 1978, Asteroids in 1979, Centipede in 1980, and Millipede in 1982. Further inspired by his son’s love of Dungeons and Dragons, Logg developed a fantasy dungeon-crawler Gauntlet for Atari Games in 1985. There was initial resistance to the cooperative multiplayer aspect, but this format later evolved to became an arcade staple. It was this intuition that helped Logg produce a further string of coin-op successes for Atari Games from the mid-to-late eighties

New Career Opportunities Daily: The best jobs in media.

Real Motion Gaming

Une expérimentation avec la plus grande partie de Space Invaders et ce concept de projection mapping 3D. Une participation de l’équipe “Chelsea Football Club” qui grâce à la technologie interagît avec le jeu vidéo en tirant et en visant avec leurs ballons. A découvrir en vidéo.


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STEM Video Game Challenge Drops Developers Prize

Last year, the Obama administration received plenty of praise from video game makers for their launch of two game design competitions withing the new National STEM Video Game Challenge, one prize for students and another for professional developers. But what is giveth may at any time being taketh away, it seems. Gamesutra reports that this year’s STEM competition has just been launched (STEM, by the way, stands for science, technology, engineering and math) and now appears to exclude the professional side, instead focused strictly on the youth side, ranging from middle school and through onto academics designing educational video games. Granted, the developers prize wasn’t all that substantial last year, the $50,000 given to Filament Games for their game, You Make Me Sick!, still must have been a substantial help to the budding educational game company. As of now, the STEM organizers haven’t addressed why this secondary section of the competition was dropped, but at the moment it appears that they’ve simply decided to shift the focus to solely encouraging students to become interested and engaged in video game design.

New Career Opportunities Daily: The best jobs in media.