Coroflot Design Job of the Day: Chair of Graphic Design, California College of the Arts, San Francisco

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Chair of Graphic Design
California College of the Arts

San Francisco

The ideal candidate for this position will articulate a vision regarding the future of Graphic Design and Graphic Design education and will demonstrate the ability to lead faculty, students, and staff. Why wll be an established and respected figure in graphic/communication design and posess teaching experience with a strong interest in developing original curricular and extracurricular programs.

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Coroflot Design Job of the Day: Interactive Producer, Gawker Media, New York City

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Interactive Producer
Gawker Media

New York City

The ideal candidate is an experienced and extremely efficient Flash/Actionscript developer and will possess strong design and multimedia skills. Requires the ability to work independently as well as thrive in a fast-paced team oriented environment. You should have a passion for design, problem solving and technology.

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Core77 Forum Topic: Design Wishes for 2010 and beyond

Featured Forum Topic of the Day:
Design Wishes for 2010 and beyond
by rkuchinsky in general design discussion

OK, new decade and all, here are my *wishes* (not predictions) for the next few years (i’d be an idiot if i think i could predict 10 years hence) for product design and directions.

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Coroflot Design Job of the Day: Senior Industrial Designer, Amtrak, Wilmington, DE

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Senior Industrial Designer
Amtrak

Wilmington, DE

The Senior Industrial Designer will be required to lead team projects from concept to production while fostering collaboration and performance. This position requires a design professional with mastery level relevant experience and knowledge. The Senior Industrial Designer will provide interior and exterior liveries, color schemes, finishes and soft goods for new and refurbished rolling stock. These equipment designs are expected to be representative of the latest Amtrak design, based on consumer research and employee involvement, and of a practical nature for application to intercity railroad passenger equipment.

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Ocean University: All Minds on Deck, by Arturo Pelayo

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Participants of The Scholar Ship 2007 gather on deck for a group photo.

Imagine developing design work and traveling the world at the same time, amongst an international community of thinkers and makers. Over four months, your group will travel by sea to several countries, where you will connect with local communities, gain insights into a wide array of design problems, and better understand the global condition through firsthand experience.

As we better learn how to design with the 90% and not just for them, hands-on study trips to developing countries are gaining traction as an important part of design education. Similarly, design NPO initiatives like Project H, One Earth Designs, and Architecture for Humanity grow stronger, and ethnographic research methods continue to play an essential role in design practices that are necessarily global. Now, imagine that we combine all three, supporting them from one platform for experiential learning, design thinking and research. This is my vision for Ocean University (OU), an NPO that brings designers, activists, thinkers and students onboard a dedicated ship to travel the world, develop design work, and provide services to those in need.

What sort of participant will you be: A student learning to apply your skills in a real world situation? A senior designer with an established firm, re-energizing your design practice? A design professor conducting research on sabbatical? Or an instructor, leading a special design course on a topic best explored abroad?

The itinerary for each port of call—planned with the guidance of local schools, NPO/NGOs, government offices, and supporting partners—will present designers with special opportunities to initiate new design projects or conduct field research. Between ports, the community will work with the insights gained and prepare for their next stop.

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Fast, Cheap Fantastic: A future strategy for Design?

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As a creative professional I try to keep loose tabs on how design and creativity are evolving. These past several months have given me a lot to think about. While we’ve just begun to witness the heralded uptick, and concerns still linger over a double dip recession—it’s fair to say the rate of economic deceleration we’ve all been riding these past 18 months seems to be slowing. And throughout it all, while “Innovation” may have been famously interrupted, design hasn’t been. It has kept evolving.

Heading into the recession, two longstanding waves of change were already driving toward disruptive convergence. The first, technology, is already so familiar we generally fail to appreciate just how deeply and profoundly it impacts design. The second, sustainability, while admittedly still a long way from being genuinely understood by design, is just as tirelessly undermining old ways and conventions for ‘doing’. The economic crisis added a third wave to this mix; one which more immediately demanded our attention. With the arrival of economic urgency, these three forces combined to create a veritable perfect storm, precisely the kick in the pants design needed to move beyond the ‘innovation’ rut into which it had fallen. Don’t misread me here, innovation and innovation processes are important—but heading into the down turn, innovation had become a poorly defined term thrown about casually and without consideration. Today, technology, sustainability and a renewed interest in results are conspiring to do more to reinvent Design than any set of factors has in the past twenty years. But what will it mean for Design?

Any design process operating within today’s frugal landscape and endeavoring to produce great work, tends toward three common characteristics: economy, expediency and focus; financial crisis or not, great design criteria for which to strive at any time.

Fast Cheap and Good?
It’s an old design maxim that you can achieve any two of these criteria but never all three. While Cheap and Fast are admittedly not a prescription for GREAT, technology and globalization have brought about changes that undermine the once rock-steady certainty of this assertion. In his September Wired article “The Good Enough Revolution,” Robert Capps explored how the democratization of technology and the proliferation of cheap quality goods is re-scripting our collective understanding of ‘GOOD’. Capp’s article is an interesting read, and while you can argue the dangers and temptations of its central thesis: a world awash in abundant ‘Good Enough’ services and products, the fact remains that technology has significantly altered most playing fields. In today’s marketplace there is little room for the truly bad, a lot of merely good, and persistently precious-little great.

Against this evolving landscape and informed by the lessons of the last several months, I’d like to submit that we reevaluate ‘fast, cheap and good’, suspending disbelief long enough to imagine a design process where fast and cheaper might not only deliver the good, but might just as readily deliver the great. A process where economic and material frugality exerts such persistent pressure that efficiency and expediency become fundamental factors in any design undertaking—informing not only the business of design but also the method of design itself. It’s a potentially controversial position, but it doesn’t need to be. Design, after all, has long championed the merits of simplicity and elegance derived from economy; for the future practice of design, these qualities may just be dramatically less elective.

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Coroflot Design Job of the Day: Art Director, The Village Voice, New York City

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Art Director
The Village Voice

New York City

You are a conceptual thinker and confident designer who can still manage to fit your ego through our door. You know the value of seeing your creations every week on the street corners of one of the greatest cities in the world. You can manage a staff effectively and efficiently, even if it is an army of one. You know that pointing at things and asking for them to be changed is not art direction, that the best and brightest actually have the skills to do it themselves and lead by example. You know that magic-elves do not come in during the night to correct and complete your images and files. You work hard, play hard, play nice and know that when the going gets tough, the tough get more coffee. You know that print is not dead, it just needs a swift kick in the pants. You’ve got your boots already laced up.

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The Best of Core77: Our Favorites from 2009

2009 has been too good to us here at Core77. While continuing to bring you exciting blog posts, event galleries, book reviews, feature articles by some of the brightest minds in the field, we also introduced our new Core-toons series by fueledbycoffee and lunchbreath; brought you a bigger and better Coroflot Salary Survey; hosted our first live 1 Hour Design Challenge at the Better World by Design conference at RISD; broadcast live from the Via Tortona in Milan; added a custom Core77 bike to our store; and assembled Hack2Work, an essential list of tips for the design professional. In the meantime, Coroflot passed the 150,000 portfolio mark while we produced four editions of our new Creative Employment Confab in Austin, New York City, Portland, and San Francisco. Finally, in addition to existing partners The Art Directors Club, BusinessWeek, Computerlove, Design Observer, HOW, I.D. Magazine, and Print, we’re very proud to announce the addition of three new ones: The Die Line, Ad Forum and Creative Pro.

In light of all this, we’d like to take a moment and extend great thanks to our wonderful contributors, partners, board moderators, supporters, friends, family, and especially you, our valuable readers. We can’t do enough to thank you all, but for a start, we’ve assembled some of our favorite moments of 2009 for you to reflect on below.

Here’s to a bright 2010.

FTW,
Core77

Core77’s favorites from 2009:

tharpNEWESTlead.jpgThe 4 Fields of Industrial Design: (No, not furniture, trans, consumer electronics, & toys), by Bruce M. Tharp and Stephanie M. Tharp

Fake-Brands.jpgTen seriously bizarre knock-off “brand names.”


design_fuck.jpgAdvice for Designers: F*ck It!

 A look at wood, part 1: Saw mill madness

nussbaum_pic.jpgBruce Nussbaum: INNOVATION IS DEAD.

0207368_2PT5cuOK_VgTqTbWcfej60hOz.jpgFlotspotting: Loren Kulesus grinds axes and skateboards

harris_nymag.jpgJoshua Allen Harris: More more more!

It’s Official: Industrial Designer is the 9th best job in America

carGallery.jpgCore77 Photo Gallery: North American Int’l Auto Show 2009


0lightlane.jpgLightLane concept creates bike lanes where there were none

Design Versus Innovation: The Cranbrook / IIT Debate


0obamaaction001.jpgObama action figure

us_natdespolicy.jpgUS National Design Policy Summit Report available

Cologne Design Festival 2009: Video Drive-By: Stephan Landschuetz: Sporthocker


0jesuslamp-5.jpgWhat would Jesus read by?

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Coroflot Design Job of the Day: Bag Designer, Under Armour, Baltimore, Maryland

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Bag Designer
Under Armour

Baltimore, Maryland

This is a chance to design for the best athlete performance brand in the world. We need a strong creative individual with an eye for fashion, color, functionality and product details. We are an authentic brand, but we like to push the envelope and try innovative things. This is a great opportunity to lead our brand through your creations and ideas.

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Coroflot Creative Confab in San Francisco: Interviews by Josh Couto and Drew Dorsey

At the last Coroflot Creative Confab in San Francisco, Josh Couto, a student of the Acadamy of Art University, offered to shoot and edit the entire event in exchange for admission. In addition to capturing footage of the days proceedings, he and his colleague Drew Dorsey went so far as to conduct interviews with three of the panelists: Emily Delmont of Google Creative Lab, Kate Gilman of 24 Seven and John Foster of IDEO. It’s a fantastic little production, touching on key issues of creative hiring: the importance of building up networks, the difficulty of determining fit, and the crucial need for designers to demonstrate collaborative ability and dedication.

Thanks again to Josh and Drew, and keep your eyes peeled for one more video of the full panel discussion.

More recap of the San Francisco Confab can be found here.

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