Molecular Science Building

Les équipes australiennes de Lyons Architects ont imaginé LIMS Complex, un projet estimé à 100 millions de dollars pour La Trobe University. Une architecture voulant rappeler les structures moléculaires pour correspondre aux activités scientifiques pratiquées dans le bâtiment, à découvrir dans la suite.

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“I wanted to see where sexy ends and grotesque begins”

Dezeen and MINI World Tour: recent design graduate Leanie van der Vyver speaks to us about her project Scary Beautiful, a pair of extreme, back-to-front high heels, which she presented at Design Indaba in Cape Town. 

Van der Vyver, who comes from Cape Town originally, explains the concept behind the shoes, which she developed as part of her graduation project while at the Gerrit Rietveld Academie in Amsterdam. “In my thesis I wrote about how humans are constantly trying to reach perfection and the different ways that we practice control over our bodies,” she says. “I looked at what the high heel is traditionally doing and I pushed it over to see where sexy ends and grotesque begins.”

I wanted to see "where sexy ends and grotesque begins"

The project drew gasps and laughs from the Design Indaba audience in equal measure when van der Vyver showed video footage of a model walking in the shoes as part of her PechaKucha talk. She explains that the contorting effect they have on the wearer was a key part of the project.

“The effect of the shoe became more important than the shoe, so the shoe became a kind of accessory to the posture,” she says. “What was interesting was that it became an amplification of what the high heel does. So if the girl’s butt is slightly pushed out [when wearing high heels], in these ones she’s almost raring to go, with her butt lewdly sticking out and her legs animalistically flexed.”

I wanted to see "where sexy ends and grotesque begins"

Scary Beautiful followed on from an earlier project of van der Vyver’s, a pair of trainers designed to “inflict a gangster swagger” on the wearer (below). It was this project, she says, that made her realise that “you can actually do a lot more with fashion in terms of it altering the body and its performance.”

But while neither project is a serious proposal for new footwear, van der Vyver was surprised by the response Scary Beautiful received from the fashion industry. “People reacted in a positive way from the fashion side of things, they were very excited about it,” she says. “But the general public, not so much.” Read more about Scary Beautiful in our earlier story about the project.

I wanted to see "where sexy ends and grotesque begins"

This movie features a MINI Cooper S Countryman.

The music featured is by South African artist Floyd Lavine, who performed as part of the Design Indaba Music Circuit. You can listen to Lavine’s music on Dezeen Music Project.

See all our Dezeen and Mini World Tour reports from Cape Town.

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and grotesque begins”
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Lego Bricks Table

Pour son 15ème anniversaire, le studio de design turinois Nucleo a décidé de présenter une version d’une de ses oeuvres « The Histogram Table » en utilisant plus de 3 000 réelles briques de Lego à monter en suivant un manuel de 893 pages. Plus d’images de ce projet dans la suite de l’article.

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Lego Bricks Table
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“Wearable gadgets serve as a relentless reality check”

Marcus Fairs Opinion wearable technology

Opinion: in this week’s column, Dezeen editor-in-chief Marcus Fairs discusses how wearable technology will “transform our understanding of ourselves”.


I’m being watched. My steps are being counted; my location is being tracked. My sleep is being monitored and my calories logged.

The person who’s watching me is… me. I’ve put myself under auto-surveillance and I’m having a data-driven out-of-body experience. I don’t keep a diary; instead, I have a graph.

I’ve been wearing a Nike+ FuelBand on my right wrist since last summer. This device measures my footsteps, estimates my calorific burn-rate and rewards me with “Nike Fuel” – an arbitrary and essentially useless currency that I can’t spend or trade.

Yet Fuel is addictively motivational. I go out of my way to achieve my daily goal of 3,000 Fuel points. I walk, run, cycle and exercise a lot more than I used to (and swim less, since the band isn’t waterproof) and actively seek manual chores that will earn me Fuel. I take pathetic pleasure in the lightshow on the band that marks the reaching of my day’s target and enjoy checking how my own “little data” fares against the accumulated “big data” of all the other FuelBand wearers on the Nike+ website.

My FuelBand was recently joined by a Jawbone UP wristband, which captures even more data about my lifestyle, including my sleep patterns and the food types I’ve consumed (although I have to enter that information manually). The accompanying smartphone app displays my life as a series of infographics and bar graphs of a sophistication that, until recently, was only available to elite athletes.

Jawbone says I’m not alone in performing better under surveillance: the firm cites research conducted at Stanford University that found people are 26% more active when they’re being monitored. Big Brother is good for you.

Having all this information at my fingertips changes the way I perceive myself. I’m forced to correlate my internal emotional narrative with the irrefutable datastream, and the former is often exposed as an unreliable fantasist. Days where I think I’ve been impressively active turn out to be days when I’ve been abnormally lazy; nights when I feel I’ve hardly slept turn out to have been more than adequate.

In his fascinating book Thinking, Fast and Slow, psychologist Daniel Kahneman explains that human beings are hopeless intuitive statisticians; we are unable to accurately interpret experience as data. Instead, we rely on assumptions, prejudices and intuition, all of which have a high chance of being wrong.

So, for example, if you wake up feeling exceptionally tired, you will assume you didn’t get enough sleep, whereas it may instead be that you woke up during a period of deep sleep, which leaves you feeling groggy. The UP band offers a function to overcome this, with an alarm feature that wakes you only during light sleep. Even if this means waking you earlier, you’ll feel more rested for it.

Thus devices like FuelBand and UP, plus other wearable activity-tracking gadgets like Fitbit, serve as a relentless reality check for your unreliable brain. The next generation of technology that sits directly on the body – like digital tattoos – or inside it – such as implants or pills – will burrow deeper into us to extract further “quantified self” datasets, which will provide more evidence of the irrationality of human experience.

Take a visit to the doctor: an everyday interaction that involves multiple potential failure points. You may misinterpret the symptoms you are experiencing; you may miscommunicate these to the doctor; the doctor may misunderstand you; the doctor may misdiagnose your illness. The chances that the consultation is a waste of time – or worse – are high.

Wearable technology that detects illness could remove this potential for error. I recently had a conversation with a senior healthcare designer who told me that medical services could soon be made far more efficient by fitting people with monitors that would alert hospitals at the first sign of congenital illness.

“Then the hospital would contact you and ask you to come for an appointment?” I asked naively. “No,” he replied; as a human you couldn’t be trusted to respond in the correct way. “You would most likely ignore the message or put off the appointment. Instead the hospital would contact your partner or your mother.”

For designers working in the area of wearable computing, the quest is to make both device and user interface “disappear”. “I think the general idea is that the phone as an object kind of disappears,” said Google’s John Hanke in an interview with Dezeen last year, in which he talked about Google’s Glass project, which features a computer embedded in a pair of spectacles.

Speaking at the Design Indaba conference at Cape Town earlier this month, Alex Chen of Google Creative Lab echoed Hanke, saying: “From my personal need I hope technology disappears more and more from my life so you forget you’re using it all the time, instead of feeling that you’re burdened and conscious of it.”

Travis Bogard, vice president of product management and strategy at Jawbone, told me the objective was to make the UP band “as small as possible, something that gets out the way and disappears.”

In my case, the UP band disappeared so successfully that I forgot I was wearing it, neglected to charge it and have consequently accumulated zero data over the past week.

As for my FuelBand, I’ve figured out how to cheat it. It uses an accelerometer to track my movement but has no idea of the effort involved. Waving my arms around while sitting on the sofa earns almost as many fuel points as jogging; drying my hands vigorously and cleaning my teeth with exaggerated movements are as effective as a workout. Simply jiggling the band in my hand earns Fuel, as does giving it to the kids to run around with.

Wearable technology promises to transform our understanding of ourselves and consequently our sense of who we really are. It has the possibility to help us compensate for our inherent flaws and make us better, healthier people. The challenge for the designers of these devices is to figure out how to account for human stupidity and deviousness.

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a relentless reality check”
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Biostamp temporary tattoo electronic circuits by MC10

Materials scientist John Rogers and his firm MC10 have developed flexible electronic circuits that stick directly to the skin like temporary tattoos and monitor the wearer’s health.

The Biostamp is a thin electronic mesh that stretches with the skin and monitors temperature, hydration and strain.

Rogers suggests that his “epidermal electronics” could be developed for use in healthcare to monitor patients without tethering them to large machines. Not only would this be more convenient, but the results could be more accurate if patients were examined in their normal environment doing usual activities rather than on the hospital ward.

Other applications could include a patch that lets an athlete know when and how much to hydrate for peak performance, or one that tells you when to apply more suncream.

Biostamp temporary tattoo electronic circuits by MC10

MC10 overcame the rigidity of normal electronic components made from brittle silicon-based wafers by printing them in very small pieces, arranged in wavy patterns.

Earlier versions were applied on an elastomer backing patch, but the latest prototype is applied directly to the skin using a rubber stamp. It can be covered with spray-on bandage available from pharmacies to make it more durable and waterproof enough to withstand sweating or washing with soapy water. It lasts up to two weeks before the skin’s natural exfoliation causes it to come away.

The team are now working on the integration of wireless power sources and communication systems to relay the information gathered to a smartphone.

Other wearable monitoring technology we’ve reported on includes the Nike+ FuelBand and Jawbone UP wristbands that monotor health and fitness, plus a wearable camera that uses sensors and GPS technology to decide which moments of your life are worth photographing.

See all our stories about wearable technology »

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electronic circuits by MC10
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Cliffhanger

Dopo aver supportato per 4 anni designer emergenti di tutto il mondo, Stilsucht rilascia il suo primo prodotto pensato dal giovane Thomas Schmitz. Un’idea semplicemente geniale. Lo trovate sul loro store.

Cliffhanger

Cliffhanger

MakerBot releases 3D-print files for OUYA game console case

MakerBot lets gamers 3D-print case for OUYA console

News: Gamers will be able to design their own cases for the forthcoming Yves Behar-designed OUYA console and print them out with a MakerBot 3D printer.

The partnership will see OUYA upload 3D print files for the case to Thingiverse, the online design database operated by MakerBot, where they can be downloaded and produced with a desktop 3D printer.

The news comes two months after after mobile phone maker Nokia became the first major manufacturer to release 3D print files for its products, allowing consumers to print their own customised phone cases.

The OUYA’s case includes a lid and a spring-loaded button to house the console’s hardware, allowing users to make modifications to the standard round-edged cube designed by San Francisco designer Yves Behar.

MakerBot lets gamers 3D-print case for OUYA console

As the first product from technology start-up Boxer8, the OUYA will allow developers to make their own games and tweak the hardware as they wish.

Based on open design principles that encourage users to develop and adapt products themselves, the console will run on Google’s Android operating system and all games will either be free or available as a free trial, while the hardware itself will cost only $99.

The development of OUYA was funded through Kickstarter, with supporters pledging £5.6 million in exchange for first access to the console, making it the second-highest earning project in the crowdfunding website’s history.

Some 1,200 Kickstarter investors were given developer versions of the console at the start of the year, but it’s expected to be available to the public this June.

Last week MakerBot unveiled a prototype of a desktop scanner that will allow users to digitally scan objects they want to replicate with a 3D printer at home – see all MakerBot news and all 3D printing news.

Domus editor Joseph Grima previously told Dezeen that the birth of “the era of open design” is a timely counterpart to “the spirit of the social media era” – see all open design news and products.

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for OUYA game console case
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Coolr Fruit Bowl

Voici le projet simple et très réussi Coolr Fruit Bowl, mixant high tech et éléments artistiques plus traditionnels en proposant une base en aluminium dans laquelle des crayons de couleur peuvent être insérés afin de créer un bol pour le moins original. Plus d’images dans la suite de l’article.

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Ply by Lievore Altherr Molina for Arper

Product news: Spanish studio Lievore Altherr Molina has designed a family of triangular tables and stools for Italian brand Arper.

Ply by Lievore Altherr Molina for Arper

The Ply collection comprises low tables and stools each made from a single plane of wood, which curves over from the bottom of one leg to the base of two others.

Ply by Lievore Altherr Molina for Arper

The tables are available in two different sizes and come in either red, black or a natural oak finish.

Ply by Lievore Altherr Molina for Arper

The stools come in three different heights, suitable for low tables, dining tables or bars. They are available in black or natural oak.

Ply by Lievore Altherr Molina for Arper

Arper will present the collection in Milan next month, where Tom Dixon is showing his Rough & Smooth collection and Citco will unveil an edition of marble tables by Zaha Hadid.

Ply by Lievore Altherr Molina for Arper

Lievore Altherr Molina has previously designed a number of other products for Arper, including the hourglass-shaped Saya chairs that were showcased at the launch of the brand’s London showroom in October last year.

Ply by Lievore Altherr Molina for Arper

See more stories about Milan 2013 »

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for Arper
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New furniture and lighting collection by Resident

Product news: here’s a slideshow of new furniture and pendant lamps that New Zealand furniture company Resident will present in Milan next month.

Resident will show furniture and lighting by Phil Cuttance, Jamie McLellan, Simon James and their own design studio at creative hub MOST, situated in Milan’s Museum of Science and Technology.

Last year in Milan the Auckland-based company exhibited products including a pendant lamp made of white clay sourced from a bay in New Zealand.

Other designs that will be launched at MOST include Tom Dixon’s range of faceted furniture.

See all our stories about lighting design »
See all our previews of Milan 2013 »

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by Resident
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