Portal of Awarness

Nescafé fait appel à l’agence mexicaine Rojkind Arquitectos afin de réaliser une sculpture urbaine sur le paseo de la Reforma à Mexico City. La seule contraire pour les artistes : qu’elle soit constituée des quelques 1,500 mugs mis à leur disposition. Une superbe installation publique et un détournement astucieux en images.

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Billionaire reveals Hyperloop supersonic transport system

News: entrepreneur Elon Musk has revealed designs for a supersonic Hyperloop transport system to link Los Angeles and San Francisco in just 30 minutes (+ slideshow).

Elon Musk reveals designs for supersonic Hyperloop transport system
Hyperloop passenger capsule version cutaway with passengers onboard

Elon Musk, billionaire and founder of Paypal, electric-car firm Tesla Motors and space technology company SpaceX, has revealed designs for Hyperloop – a supersonic Jetsons-style transportation system for California. Travelling at over 700 mph, passengers would sit in a 1.35-metre-wide tube and be blasted through the 382-mile tunnel linking Los Angeles and San Francisco in just 30 minutes.

After months of speculation, Musk envisions using magnets and fans to shoot capsules that float on a cushion of air through a long tube. “Hyperloop is a new mode of transport that seeks to change this paradigm by being both fast and inexpensive for people and goods,” said Musk in the design study.

Elon Musk reveals designs for supersonic Hyperloop transport system
Hyperloop passenger capsule version with doors open at the station

In the designs, passenger capsules that float on a cushion of air are transported at high speed through a low pressure tube, elevated over the land between the two cities. “The capsules are accelerated via a magnetic linear accelerator affixed at various stations on the low pressure tube with rotors contained in each capsule,” Musk said.

Passengers would not notice the speed and travel by Hyperloop would feel a lot like being in an aeroplane, Musk explains: “It should really feel just super smooth and quiet. And there’d never be any turbulence or anything.”

Elon Musk reveals designs for supersonic Hyperloop transport system
Musk’s twin city vision. San Francisco to Los Angeles in 30 minutes by Hyperloop

Well-known for electric cars, civilian space travel and a vision for interplanetary evolution and sending humans to Mars, the transportation tycoon says Hyperloop would be twice as fast as an aeroplane, cheaper than a bullet train and completely self-powered. It would be both weather and earthquake resistant.

Elon Musk reveals designs for supersonic Hyperloop transport system
Hyperloop capsule in tube cutaway with attached solar arrays

“If we are to make a massive investment in a new transportation system, then the return should by rights be equally massive,” Musk said. “Compared to the alternatives, it should ideally be: safer, faster, lower-cost, more convenient, immune to weather, sustainably self-powering, resistant to earthquakes and not too disruptive to those along the route.”

Elon Musk reveals designs for supersonic Hyperloop transport system

Musk made the announcement via Twitter last night and a full 57 page pdf document detailing his ideas was published shortly after 9.30pm GMT. He held a 30 minute conference shortly after.

The designs for Hyperloop are open source and Musk has asked for feedback from others to advance the design and make it a reality.

Elon Musk reveals designs for supersonic Hyperloop transport system
Schematic of air bearing skis that support the capsule

The transportation tycoon first mentioned Hyperloop in July 2012 – leaving amateur designers, engineers and investors speculating ever since. Musk described Hyperloop as the “fifth mode of transportation” – the previous four being train, plane, automobile, and boat. “It’s not a vacuum tunnel, but a cross between Concorde, a rail-gun and air hockey table,” he said.

“The Hyperloop is something that would go effectively faster than the speed of sound. Conceivably you could live in San Fran and work in LA,” said Musk.

Elon Musk reveals designs for supersonic Hyperloop transport system
Proposed Hyperloop route – San Francisco to LA in 30 minutes

Musk has said his Hyperloop designs rival the “high-speed” train the US are proposing. “The $60 billion bullet train they’re proposing in California would be the slowest bullet train in the world at the highest cost per mile.” Musk said. “They’re going for records in all the wrong ways. The cost of the SF-LA Hyperloop would be in the $6 billion range.”

Elon Musk reveals designs for supersonic Hyperloop transport system
Passenger capsules – 4.43 ft (1.35 m) wide and 6.11 ft (1.10 m) high

Watch a recording of Elon Musk talking about Hyperloop:

Musk’s ideas for futuristic transport don’t stop there. Speaking online during a Google “Hangout” event with Virgin Group CEO and founder of Virgin Galactic Richard Branson on Friday, Musk said he has another idea, to rival Concorde — a vertical lift-off supersonic electric passenger jet. He said that he envisaged journeys over 1000 miles long being done in aircraft that would travel faster than the speed of sound.

“If you fly high enough and have the right geometry of plane, you can make the sonic boom no louder than current planes,” he said.

Elon Musk with SpaceX Falcon 9 rocket
SpaceX CEO Elon Musk with Falcon 9 rocket. Photo: SpaceX

Musk commented that vertical take-off and landings would mean passengers could land closer to a desired destination – eliminating the need for large airports and long runways. Too busy – with electric car innovations, hovering reusable rockets and passenger flights to Mars – to launch into the vertical jet business just yet, Musk did add: “If somebody doesn’t do [it] then maybe, at some point in the future, I will.”

Read more transportation features on Dezeen »
See our archive about transport and architecture in space »

Here is the full announcement from SpaceX/Elon Musk:


Hyperloop
August 12, 2013
By Elon Musk, Chairman, Product Architect, CEO

When the California “high speed” rail was approved, I was quite disappointed, as I know many others were too. How could it be that the home of Silicon Valley and JPL – doing incredible things like indexing all the world’s knowledge and putting rovers on Mars – would build a bullet train that is both one of the most expensive per mile and one of the slowest in the world? Note, I am hedging my statement slightly by saying “one of”. The head of the California high speed rail project called me to complain that it wasn’t the very slowest bullet train nor the very most expensive per mile.

Elon Musk reveals designs for supersonic Hyperloop transport system

The underlying motive for a statewide mass transit system is a good one. It would be great to have an alternative to flying or driving, but obviously only if it is actually better than flying or driving. The train in question would be both slower, more expensive to operate (if unsubsidised) and less safe by two orders of magnitude than flying, so why would anyone use it?

If we are to make a massive investment in a new transportation system, then the return should by rights be equally massive. Compared to the alternatives, it should ideally be:

  • Safer
  • Faster
  • Lower cost
  • More convenient
  • Immune to weather
  • Sustainably self-powering
  • Resistant to Earthquakes
  • Not disruptive to those along the route

Is there truly a new mode of transport – a fifth mode after planes, trains, cars and boats – that meets those criteria and is practical to implement? Many ideas for a system with most of those properties have been proposed and should be acknowledged, reaching as far back as Robert Goddard’s to proposals in recent decades by the Rand Corporation and ET3.

Unfortunately, none of these have panned out. As things stand today, there is not even a short distance demonstration system operating in test pilot mode anywhere in the world, let alone something that is robust enough for public transit. They all possess, it would seem, one or more fatal flaws that prevent them from coming to fruition.

Elon Musk reveals designs for supersonic Hyperloop transport system

Constraining the Problem

The Hyperloop (or something similar) is, in my opinion, the right solution for the specific case of high traffic city pairs that are less than about 1500 km or 900 miles apart. Around that inflection point, I suspect that supersonic air travel ends up being faster and cheaper. With a high enough altitude and the right geometry, the sonic boom noise on the ground would be no louder than current airliners, so that isn’t a showstopper. Also, a quiet supersonic plane immediately solves every long distance city pair without the need for a vast new worldwide infrastructure.

However, for a sub several hundred mile journey, having a supersonic plane is rather pointless, as you would spend almost all your time slowly ascending and descending and very little time at cruise speed. In order to go fast, you need to be at high altitude where the air density drops exponentially, as air at sea level becomes as thick as molasses (not literally, but you get the picture) as you approach sonic velocity.

Continue Reading: Hyperloop-Alpha.pdf

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supersonic transport system
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Log Table by Trust in Design

French studio Trust in Design modelled this table on a surfboard (+ slideshow).

Log Table by Trust in Design

Trust in Design was commissioned by Paris surf boutique Cuisse de Grenouille to create the one-off table using similar techniques to crafting a surfboard.

Log Table by Trust in Design

A solid ash lath runs through the centre, with two fins protruding underneath to which the wooden legs attach on either side.

Log Table by Trust in Design

Rounded corners and edges of the resin top were hand-sanded to mimic the profile of a surfboard.

Log Table by Trust in Design

Trust in Design has also completed the interior of a French beauty parlour with a lime green floor.

Log Table by Trust in Design

More tables we’ve published lately include Ikea’s reissue of its first flat-pack side table and a coffee table with interlocking wooden legs.

Log Table by Trust in Design

Photos are by Samuel Lehuede.

Log Table by Trust in Design

See more table designs »
See more furniture design »

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Instrumented Bodies by Joseph Malloch and Ian Hattwick

Researchers in Canada have designed a family of prosthetic musical instruments, including an external spine and a touch-sensitive rib cage, that create music in response to body gestures (+ interview + slideshow).

Joseph Malloch and Ian Hattwick, two PhD researchers at McGill University’s Input Devices and Music Interaction Lab (IDMIL), worked with a team of dancers, musicians, composers and choreographers to develop wearable digital instruments for a live music and dance performance, called Les Gestes.

The instruments developed are a bending spine extension, a curved rib cage that fits around the waist and a visor headset with touch and motion sensors.

Instrumented Bodies  - digital prostheses for music and dance
Spine – attached to the back

Each instrument can be played in a traditional hand-held way, but can also be attached to the body, freeing a dancer to twist, spin and move to create sound. All three are lit from within using LEDs.

“The goal of the project was to develop instruments that are visually striking, utilise advanced sensing technologies, and are rugged enough for extensive use in performance,” explained Malloch and Hattwick.

Instrumented Bodies  - digital prostheses for music and dance

The researchers said that they wanted to create objects that are beautiful, functional and believable as instruments. “We wanted to move away from something that looked made by a person, because then it becomes less believable as a mysterious extension to the body,” Hattwick told Dezeen.

“The interesting thing would be either that it looks organic or that it was made by some sort of imaginary futuristic machine. Or somewhere in between,” he added.

Instrumented Bodies  - digital prostheses for music and dance
Visor – worn on the head

The Rib and Visor are constructed from layers of laser-cut transparent acrylic and polycarbonate. “One of the layers uses a transparent conductive plastic film, patterned with the laser cutter to form touch-sensitive pads,” said Hattwick.

The pads are connected to electronics via a thin wire that runs through the acrylic. Touch and motion sensors pick up body movements and radio transmitters are used to transmit the data to a computer that translates it into sound.

Instrumented Bodies  - digital prostheses for music and dance
Rib – fitted around the waist

The Spine is made from laser-cut transparent acrylic vertebrae, threaded onto a transparent PVC hose in a truss-like structure. A thin and flexible length of PETG plastic slides through the vertebrae, allowing the entire structure to bend and twist. The rod is fixed at both ends of the instrument using custom-made 3D-printed components.

Instrumented Bodies  - digital prostheses for music and dance

“We used 3D printing for a variety of purposes,” Hattwick told Dezeen. “One of the primary uses was for solving mechanical problems. All of the instruments use a custom-designed 3D-printed mounting system, allowing the dancers to smoothly slot the instruments into their costumes.”

Instrumented Bodies - digital prostheses for music and dance

Speaking about the future of wearable technology, Hattwick told Dezeen: “Technological devices should be made to accommodate the human body, not the other way around.”

“Just as we’ve seen an explosion of DIY musical instruments and interactive art based on open-source electronics, perhaps we will see an explosion of DIY mechanical devices which create new ideas of how we use our body to interact with technology.”

Instrumented Bodies  - digital prostheses for music and dance

Here’s a 15 minute documentary about the Instrumented Bodies project that features the instruments in action:

The team are now working to develop entirely 3D printed instruments and to radically re-imagine the forms that instruments can take.

Instrumented Bodies  - digital prostheses for music and dance

Fetishistic suits of armour, orthopaedic braces and wearable tusks all featured in an exhibition of prosthetics at the SHOWcabinet space in London earlier this year and a 3D printed prosthetic hand has been designed to help children born without fingers.

We’ve also featured a number of wearable gadgets on Dezeen, including the UP activity-tracking wristband and electronic skin tattoosSee more wearable technology »

Photographs are by Vanessa Yaremchuck, courtesy of IDMIL.

Here’s the full interview with PhD researchers Joseph Malloch and Ian Hattwick:


Kate Andrews: Why did you embark on this project? What was the motivation?

Ian Hattwick: This project began as a collaboration between members of our group in the IDMIL (specifically Joseph Malloch, Ian Hattwick, and Marlon Schumacher, supervised by Marcelo Wanderley), a composer (Sean Ferguson, also at McGill), and a choreographer (Isabelle Van Grimde).

In 2008 we worked with the same collaborators on a short piece for ‘cello and dancer’ which made use of a digital musical instrument we had already developed called the T-Stick. We decided to apply for a grant to support a longer collaboration for which we would develop instruments specifically for dancers but based loosely on the T-Stick.

Instrumented Bodies  - digital prostheses for music and dance
Instrumented Bodies – digital prosthetics sketches

During the planning stages we decided to explore ideas of instrument as prosthesis, and to design instruments that could be played both as objects and as part of the body. We started by sketching and building rough prototypes out of foam and corrugated plastic, and attaching them to the dancers to see what sort of movement would be possible – and natural – while wearing the prostheses.

After settling on three basic types of object (Spine, Rib, and Visor) we started working on developing the sensing, exploring different materials and refining the design.

Kate Andrews: What materials are the spine, rib and visor made from?

Ian Hattwick: Each of the Ribs and the Visors is constructed from a solvent-welded sandwich of laser-cut transparent acrylic and polycarbonate. One of the layers uses a transparent conductive plastic film, patterned with the laser cutter to form touch-sensitive pads.

The pads are connected to the electronics in the base of the object using very thin wire, run through laser-etched grooves in the acrylic. The electronics in the base include a 3-axis accelerometer, a ZigBee radio transceiver, circuitry for capacitive touch sensing, and drivers for the embedded LEDs. Li-Ion batteries are used for power.

Each of the Spines is constructed from laser-cut transparent acrylic vertebrae threaded onto transparent PVC hose in a truss-like structure. One of the rails in the truss is a thin, very flexible length of PETg plastic that can slide through the holes in the vertebrae, allowing the entire structure to bend and twist. The PETg rod is fixed at both ends of the instrument using custom 3D-printed attachments.

For sensing, the Spines use inertial measurement units (IMUs) located at each end of the instrument – each a circuit-board including a 3-axis accelerometer, a 3-axis rate gyroscope, a 3-axis magnetometer, and a micro-controller running custom firmware to fuse the sensor data into a stable estimate of orientation using a complementary filter.

In this way we know the orientation of each end of the instrument (represented as quaternions), and we can interpolate between them to track or visualise the shape of the entire instrument (a video explaining the sensing can be watch on Youtube). Like the Ribs and Visors, the Spine uses a ZigBee radio transceiver for data communications and LiPoly batteries for power.

Instrumented Bodies  - digital prostheses for music and dance

All of the instruments use a custom-designed 3D-printed mounting system allowing the dancers to smoothly slot the instruments into their costumes.

A computer equipped with another ZigBee radio transceiver communicates with all of the active instruments and collects their sensor data. This data is processed further and then made available on the network for use in controlling media synthesis. We use an open-source, cross platform software library called libmapper (a long term project of the IDMIL’s – more info at www.libmapper.org) to make all of the sensor data discoverable by other applications and to support the task of “mapping” the sensor, instrument and gesture data to the parameters of media synthesisers.

The use of digital fabrication technologies allowed us to quickly iterate through variations of the prototypes. To start out, we used laser-cutters at the McGill University School of Architecture and a 3D printer located at the Centre for Interdisciplinary Research in Music Media and Technology (CIRMMT). As we moved to production we outsourced some of the laser-cutting to a commercial company.

Kate Andrews: How did collaboration across disciplines of design, music and technology change and shape the project?

Ian Hattwick: From the very beginning of the project, the three artistic teams worked together to shape the final creations. In the first workshop, we brought non-functional prototypes of the instruments, and the dancers worked with them to find compelling gestures, while we tried a variety of shapes and forms and the composers thought about the kind of music the interaction of dancers and instruments suggested.

Later in the project, as we tried a variety of materials in the construction of the instruments, each new iteration would suggest new movements to the dancers and choreographer. Particularly, as we moved to clear acrylic for the basic material of the ribs, the instruments grew larger in order to have a greater visual impact, which suggested to the dancers the possibility of working with gestures both within and without the curve of the ribs.

These new gestures in turn required the ribs to have a specific size and curvature. Over time, the dancers gained a knowledge of the forms of the instruments which gave them the confidence to perform as if the instruments were actual extensions of their bodies.

Instrumented Bodies  - digital prostheses for music and dance
Component tests

Kate Andrews: How was 3D printing used during the project – and why?

Ian Hattwick: We used 3D printing for a variety of purposes in this project. One of the primary uses was for solving mechanical problems – such as designing the mounting system for the instruments.

We tried to find prefabricated solutions for attaching the instruments to the costumes, but were unable to find anything that suited our purposes, so we designed and prototyped a series of clips and mounts to find the shapes that would be easy for the dancers to use, that would be durable, and that would fit our space constraints.

In addition, 3D printing quickly became a tool which we use any time we had a need for a custom-shaped mechanical part. Some examples are a threaded, removable collar for mounting the PET-G rod to the spine, mounting collars and caps for the lighting in the spine.

[A document detailing the use of 3D printing in the project can be downloaded here].

Instrumented Bodies  - digital prostheses for music and dance
Instrumented Bodies – digital prosthetics sketches

Kate Andrews: Where do you see this technology being used now?

Ian Hattwick: 3D printing, or additive manufacturing as it is known in industry, is increasingly commonplace. In the research community, we’ve seen applications everywhere from micro-fluidic devices to creating variable acoustic spaces. One of my favourite applications is the creation of new homes for hermit crabs.

Kate Andrews: Can we expect to see other live performances using the instruments?

Ian Hattwick: We are currently working with the instruments ourselves to create new mappings and synthesis techniques, and in October we will bringing them to Greece to take part in a 
10 
day experimental 
artist 
residency 
in 
Greece focusing
 on 
improvisation. We’ve also been talking with a variety of other collaborators in both dance and music, so we expect to have quite a few different performances in the next year.

Kate Andrews: What do you think is the future for interactive and wearable technology?

Ian Hattwick: I’m really excited about the coming generations of constantly worn health monitors, which is the first widespread adoption of the ideas of the “quantified self” movement. I expect in a relatively short time it will be normal for people to maintain logs of more than just their their activity, heart rate, or sleep patterns, but also the effect of their mood and environment on their body. I’m also excited about e-textiles, clothing which can change its shape or visual appearance.

One of the ways in which I see the prosthetic instruments making a real contribution is the idea that technological devices should be made to accommodate the human body, and not the other way around. Particularly, you see musical instruments created so as to be easy to mass-manufacture, rather than seeking to identify and support natural physical expressions during musical performance. At the same time, by creating technologies which are invisible to the performer we take away the physical interaction with an instrument which is so much a part of how we think about performance, both individually and in ensembles.

Kate Andrews: Does this present a new future for music? For dance?

Joseph Malloch: There is no one future for music or dance, but we can always count on new technologies being adapted for art, no matter their intended purpose.

Ian Hattwick: In interactive dance, the paradigm has always been capturing the unencumbered motion of the dancer; in music, there tends to be a fetishisation of the instrument. So in a sense, the idea of prosthetic instruments challenges the existing norms of those art forms. Certainly, using the prosthetic instruments requires a different conceptualisation of how we can perform dance and music at the same time.

The challenges of working with prosthetic instruments can be strongly appealing, however, and the level of mechanical sophistication which is provided by new generations of digital manufacturing will create opportunities for artistic exploration.

Just as we’ve seen an explosion of DIY musical instruments and interactive art based on open-source electronics, perhaps we will see an explosion of DIY mechanical devices which create new ideas of how we use our body to interact with technology.

Instrumented Bodies - digital prostheses for music and dance

Kate Andrews: What are you working on now?

Ian Hattwick: Documentation: We work in academia, and publication of in-depth documentation of our motivations, design choices, and insights gained throughout the process of development is an important part of the work. We are part of a much larger community of researchers exploring artistic uses for new technologies, and it is important that we share our experiences and results.

Mapping: The programmable connections between the gestures sensed by the instruments and the resulting sound/media really define the experiences of the performers and the audience. We are busy finding new voices and modes of performance for the prostheses.

Improvements to hardware and software: In particular, sensing technology advances very quickly, with price, quality, and miniaturisation constantly improving. There are already some new tools available now that we couldn’t use three months ago.

3D printing musical instruments: We are talking with a 3D printer manufacturer about developing acoustic instruments which are entirely 3D printed, and which take advantage of the ability to manipulate object’s internal structure as well as radically re-imagining the forms which musical instruments can take.

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Joseph Malloch and Ian Hattwick
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“I started my company with a completely bogus business plan” – Janne Kyttanen

In our second movie focussing on the cutting-edge world of 3D printing, Freedom of Creation co-founder Janne Kyttanen claims it was his passion for the technology rather than his business acumen that enabled him to make a commercial success out of designing and selling 3D-printed products.

"I started my company with a completely bogus business plan" - Janne Kyttanen
Janne Kyttanen, founder of Freedom of Creation and creative director of 3D Systems

When we visited Kyttanen as part of our research for Print Shift, the one-off magazine about 3D printing that we launched earlier this year, he showed us a range of different 3D-printed products he has designed over the years, including the very first lampshade he printed in 2000.

"I started my company with a completely bogus business plan" - Janne Kyttanen
Gyro, Kyttanen’s first 3D-printed lamp

“This was the first thing I ever made and it cost me €5,000 at the time,” Kyttanen reveals in the movie. “It made no commercial sense whatsoever.”

"I started my company with a completely bogus business plan" - Janne Kyttanen
Lily.MGX lamp by Janne Kyttanen for Materialise.MGX

However, over the subsequent years Kyttanen would team up with Belgian 3D printing company Materialise to create a range of 3D-printed lamps, one of the first collections in which 3D printing was used to created finished products rather than prototypes.

"I started my company with a completely bogus business plan" - Janne Kyttanen
Lotus.MGX lamp by Janne Kyttanen for Materialise.MGX

“That whole experiment led to an entire collection of lights,” says Kyttanen. “We started a company together called Materialise.MGX and commercially that’s been very successful.”

"I started my company with a completely bogus business plan" - Janne Kyttanen
Freshfiber 3D-Printed iPhone case

Over the years, some of Kyttanen’s 3D-printed products have been profitable, such as his range of customisable iPhone cases for accessories company Freshfiber, and others have not. Kyttanen says that the products he put his passion into have tended to be more successful than those he designed to make a profit.

"I started my company with a completely bogus business plan" - Janne Kyttanen
1597 wall lamp by Janne Kyttanen for Freedom of Creation

“I made a light, which is called the 1597”, he says. “It took me about 6 months to make it and I put an enormous amount of passion into it, but the final pieces were very expensive. We sold quite a lot of them and I was very happy with it. But I thought I could make it smaller, more consumer-friendly and try to maximise the profit. And then we hardly sold any.”

"I started my company with a completely bogus business plan" - Janne Kyttanen
1597 wall lamp by Janne Kyttanen for Freedom of Creation

“One I wanted to make money out of and the other was the one I put my passion into, which was ten times more expensive, but that one sold well and the other one didn’t.”

"I started my company with a completely bogus business plan" - Janne Kyttanen
610 pendant lamp by Janne Kyttanen, which didn’t sell as well as expected

Likewise, Kyttanen says that the success of his company Freedom of Creation, which was bought by American 3D-printing giant 3D systems in 2011, is down to his passion rather than his shrewdness as a businessman.

"I started my company with a completely bogus business plan" - Janne Kyttanen
Twister.MGX by Janne Kyttanen for Materialise.MGX

“I started a company with a completely pointless, bogus business plan,” he says. “I went to a lot of banks and I tried to get finance for it and I told them: ‘One day the world will be in a way that I can put my entire company’s worth in this USB stick.’ That was probably 10 years ago.”

"I started my company with a completely bogus business plan" - Janne Kyttanen
Twister.MGX by Janne Kyttanen for Materialise.MGX

“Everybody said: ‘No, that’s not going to happen, we’re not going to give you any finance because your business plan is completely bogus.’ Well, ten years later, I sell my company with exactly that same idea.”

"I started my company with a completely bogus business plan" - Janne Kyttanen
Lily.MGX lamp by Janne Kyttanen for Materialise.MGX

Kyttanen concludes: “So, if I am able to inspire any young artists out there, don’t listen to anybody. Just follow your passion and it will find its own way.”

"I started my company with a completely bogus business plan" - Janne Kyttanen
Lotus.MGX lamp by Janne Kyttanen for Materialise.MGX

See all our stories about 3D printing »

See all our stories about Janne Kyttanen »

Find more information about Print Shift and see additional content here.

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Tongue chair by Arne Jacobsen relaunched by Howe

Product news: Danish furniture brand Howe has relaunched Arne Jacobsen’s classic Tongue chair, which was designed in 1955.

Tongue chair by Arne Jacobsen relaunched by Howe

Howe has replicated the exact appearance of the original design and reproduced it using contemporary manufacturing techniques to address stability and durability concerns.

Tongue chair by Arne Jacobsen relaunched by Howe

Jacobsen designed the chair for the Munkegård School in his native Denmark, but it was not produced commercially until the late 1980s and was withdrawn after just a few years.

Tongue chair by Arne Jacobsen relaunched by Howe

Tongue was the second chair designed by Jacobsen, shortly after his famous Ant chair, but it never achieved the same widespread distribution as many of his other furniture designs.

Tongue chair by Arne Jacobsen relaunched by Howe

It was used in the rooms of Jacobsen’s famous SAS Royal Hotel in Copenhagen, for which a modified bar stool version was also produced.

Tongue chair by Arne Jacobsen relaunched by Howe

The relaunched Tongue chair is available in several veneers or with fabric or leather upholstery. Legs are chrome or powder-coated steel.

Tongue chair by Arne Jacobsen relaunched by Howe

Last summer, Arne Jacobsen’s iconic Ant chair was reinterpreted by designers and artists including Paul Smith, Quentin Blake, Sarah Burton for Alexander McQueen and Tracey Emin and the results auctioned to raise money for Jamie Oliver’s Better Food Foundation. Paul Smith has also reworked Jacobsen’s Cylinda Line coffee pots, adding signature brightly-coloured handles.

See more chair design »
See more design by Arne Jacobsen »

Here’s some more information from Howe:


We fell truly, madly in love with the Tongue chair

The company struck by love is HOWE a/s, who relaunched the cutely named chair at this year’s fair in Milan. The Tongue was designed in 1955 by the renowned Arne Jacobsen, but it has not been in production for several years. Now HOWE a/s can proudly say that a Danish design classic has returned.

Tongue chair by Arne Jacobsen relaunched by Howe

Arne Jacobsen is one of the most famous and most loveable Danish architects and designers. Known for marvellous architectural works, legendary furniture designs, and versatile industrial designs, Arne Jacobsen has truly left his mark on the international world of design and architecture.

Tongue chair by Arne Jacobsen relaunched by Howe

The Tongue chair is a classic Arne Jacobsen design. It has the immediately recognisable characteristics of the organic wave-form in the seat; complemented with highly sculptural, splayed legs. And with the addition of modern construction techniques for additional strength, HOWE has ensured that the chair keeps its lovely curved, sculptural form perfectly in place.

Tongue chair by Arne Jacobsen relaunched by Howe

The Tongue chair is available in beech, oak and walnut veneers as well as in stained veneer in black, white and teak. The Tongue is also available in full upholstery in both fabrics and leather – the colour palette ranges from light pink to cognac. The legs come in chrome or in black or white powder coating. The price begins at €486.

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relaunched by Howe
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Corniches by Ronan and Erwan Bouroullec for Vitra

Product news: French designers Ronan and Erwan Bouroullec have added three new colours to their Corniches shelves for Vitra.

Corniches by Ronan and Erwan Bouroullec for Vitra

The Bouroullec brothers chose dark grey, khaki and orange to supplement the black, white and Japanese red colour options that Swiss furniture brand Vitra launched last year.

Corniches by Ronan and Erwan Bouroullec for Vitra

Corniches is a storage system comprising shelves with rounded undersides that can be grouped on a wall to create a landscape of useful surfaces. Made from ASA plastic with a high gloss finish, the shelves are available in several different shapes and sizes.

Corniches by Ronan and Erwan Bouroullec for Vitra

Ronan and Erwan Bouroullec’s suspension lamps that dangle from tangled wires recently went into production with Flos, while an exhibition dedicated to the brothers’ career is currently in progress at Les Arts Décoratifs museum in Paris.

Corniches by Ronan and Erwan Bouroullec for Vitra

Vitra has also put its latest range of updates and reissues from the archive of French designer Jean Prouvé into production.

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Here’s a short description of Corniches from Vitra:


Corniches arose from the need for small stor- age spaces to spontaneously keep items. “The same way that we hang our beach towel on a rock jutting from a cliff before diving into the sea, we need small storage spaces in everyday life, too”, explains Ronan Bouroullec.

Corniches by Ronan and Erwan Bouroullec for Vitra

And this is the reason that Corniches are neither regular shelves nor simple horizontal surfaces, but rather individual, isolated protrusions in the environments that we create.

Corniches by Ronan and Erwan Bouroullec for Vitra

Whether as a key rack beside the front door, a spot to put the soap dispenser in the bathroom, as a pedestal for a small collection of objects or as a large installation, Corniches are a new way to use the wall in your living space.

(Related movie) In this movie filmed at Vitra’s London showroom during Clerkenwell Design Week, Erwan Bouroullec explains that office environments are changing now there is less storage for papers and books.

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Erwan Bouroullec for Vitra
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Baitogogo by Henrique Oliveira at Palais de Tokyo

A twisted entanglement of tree branches appears to grow organically from the beams of Paris’ Palais de Tokyo museum in this installation by Brazilian artist Henrique Oliveira (+ slideshow).

Baitogogo by Henrique Oliveira
photograph by André Morin

Designed by Henrique Oliveira to look like an impossibly tangled Gordian Knot, the Baitogogo sculpture is installed within an exhibition space at Palais de Tokyo as a mass of tree-like plywood branches.

Baitogogo by Henrique Oliveira
photograph by André Morin

“Creating a spectacular and invasive Gordian Knot, Henrique Oliveira plays with Palais de Tokyo’s architecture, allowing a work that combines the vegetal and the organic,” said the exhibition curators.

Baitogogo by Henrique Oliveira

An existing grid of columns and beams appears to morph into the twisted branches. “Through a form of architectural anthropomorphism, Henrique Oliveira reveals the structure of the building,” added the curators.

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The large installation was created from reclaimed tapumes – a plywood material traditionally used in Brazilian towns to construct the hoardings around construction sites. Oliveria collects the discarded tapumes from the streets of São Paulo, where he both lives and works.

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The veneer-like strips were bent into shape and nailed together to form the installation’s branches. Further wooden veneers were fixed to the structure to give it a bark-like texture and appearance.

Baitogogo by Henrique Oliveira

Here’s a film showing the making of Baitagogo:

The Baitogogo exhibition is open at the Palais de Tokyo museum in Paris until 29th September 2013.

Baitogogo by Henrique Oliveira

Earlier this year we posted a slideshow of all our favourite stories about indoor forests and trees which includes a 30-metre-long poplar tree that protrudes a kiosk in Indianapolis and a beauty salon in Osaka that has birch trees wedged between the floor and ceiling.

Baitogogo by Henrique Oliveira

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Baitogogo by Henrique Oliveira

Photographs are courtesy of Henrique Oliveira.

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Hawt Sauce by Holloway Kitchen: London-based Telegramme spice it up with sumptuous packaging for the newly-released, small-batch condiment

Hawt Sauce by Holloway Kitchen


by Gavin Lucas Made from just 10 ingredients, Hawt Sauce is the result of a year’s experimentation and is the very first product to emerge from Adam Brooks’ start-up culinary enterprise, Holloway Kitchen. “It’s unusual in that it’s very thick, almost like a…

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Porsche unveils crowd-sourced 911 car designed by Facebook fans

Porsche 911 designed by Facebook Fans

News: German sports car manufacturer Porsche has turned to its 5 million fans on Facebook to crowd source designs for a unique 911 car.

To coincide with the 50th anniversary of the Porsche 911 – and to celebrate the company reaching 5 million fans on their Facebook page – Porsche launched the 5 Million Car campaign. The project offered its social media community the opportunity to vote on design options for a one-off crowd-sourced car.

Porsche 911 designed by Facebook Fans

Fans were given the options to vote on specifications such as colour, wheels and spoilers. Porsche said that 54,000 fans cast votes via the Facebook page, selecting features such as a blue metallic paint, white 20-inch wheels and Porsche’s “Aerokit Cup” package, consisting of a front apron with additional front spoiler lip.

Porsche unveiled the crowd-sourced car earlier this week and is now running another competition via Facebook, offering its fans the chance to drive it at Silverstone racing track in the UK. Nine runners-up will receive a 1:43 scale model of the car.

Porsche 911 designed by Facebook Fans

Previously when Porsche reached 2 million Facebook fans it celebrated by producing a one-off Cayman S car that featured a portrait of their social media fans on the bodywork.

More than 820,000 Porsche 911s have been built, since it debuted at the IAA International Automotive Show in September 1963. The Porsche Museum in Stuttgart, Germany is celebrating “50 years of the Porsche 911” through to the 29th September 2013, with a special exhibition featuring the history and development of the car.

Last month, installation artist Gerry Judah spoke to Dezeen about his installation for this years Goodwood Festival of Speed that features three Porsche 911s soaring up into the sky like rockets.

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Here’s the press release from Porsche:


Porsche builds a unique model based on the votes from its Internet community
Five million Porsche fans on Facebook

Stuttgart. “5 million reasons to celebrate!” – It was this slogan that got sportscar enthusiasts on the Internet involved in designing a unique Porsche 911 Carrera 4S model. The sportscar manufacturer based in Zuffenhausen, Germany, launched the campaign to show its appreciation for the five million “Likes” it has received from fans.

Porsche is now running a competition on its Facebook page (facebook.com/porsche) until August 18 for the chance to win a drive in the one-of-a-kind 911 model at the Porsche Experience Center at Silverstone in the United Kingdom. Nine scale models of the vehicle are also available for the runners-up.

Porsche 911 designed by Facebook Fans

As part of the “50 years of the Porsche 911” anniversary celebrations, 54,000 social media users voted on their ideal design for the Porsche 911. Working with “Porsche Exclusive”, the vehicle was painted in the unique colour Aquablaumetallic and kitted out with a range of equipment, including 20-inch Carrera S wheels with a special paint finish in white.

The unique model also features the “Aerokit Cup” package, consisting of a front apron with additional front spoiler lip and a new rear lid with fixed spoiler. A film set developed especially for this 911 model with the wording “5M Porsche Fans” along with custom-made door entry guards with the wording “Personally built by 5 Million Porsche Fans” make this vehicle a genuine original. It will soon be possible for all Porsche enthusiasts to experience the vehicle on the driving courses at Silverstone.

The runners-up in second place through to tenth place in the competition will receive a 1:43 scale model of the 911 Carrera 4S “5M Porsche Fans” vehicle. The competition is open to anyone with a Facebook account and a valid driver’s licence.

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