“Architecture isn’t just about new buildings” says John Pawson

Design Museum by John Pawson at the former Commonwealth Institute

News: “There may be architects that can design better than me but the important thing is making it happen,” architect John Pawson told Dezeen today, at the ground breaking for the new London Design Museum that he’s designed.

Due to open in 2015, the museum will be housed inside the former Commonwealth Institute building and will retain the building’s hyperbolic paraboloid roof structure.

“Architecture isn’t just about creating new buildings, sometimes its about retuning what’s already there,” said Pawson. “Both are important as architecture.”

The Commonwealth Institute building was first completed by architects RMJM in 1962, but has been dormant for over ten years. Once renovated, the building will provide three times the exhibition space of the museum’s current home at Shad Thames on the Southbank.

Talking about his design, Pawson explained how the atrium will be central to the interior space. “When you walk in you’ll be able to see all the way up to the roof,” he said. “Now we just need to make sure what was drawn is what gets built.”

We published images of the proposals earlier this year – take a look here.

See all our stories about John Pawson »

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Blur by Philippe Malouin

These spinning ‘light paintings’ made with sparkling crystal beads by designer Philippe Malouin are currently on show in the Digital Crystal exhibition at London’s Design Museum (+ movie + slideshow).

Blur by Philippe Malouin

“Blur is a series of ‘paintings’ realised through light and motion,” Malouin told Dezeen, explaining that they were made by attaching rows of colourful Swarovski crystal beads to a motor that spins at high speeds.

“The circles shimmer because LEDs shine light at them, while variations in the speed of rotation affect the colour intensity,” he added.

Like the other pieces in the exhibition, Blur explores the idea of memory in an increasingly digital world.

Malouin says the piece alludes to memory through the “transformation from its solid state to its accelerated state,” as it retains the memory of its simple underlying design while transforming it through movement. “It doesn’t always spin – it’s programmed to reveal its different states,” he adds.

Digital Crystal continues until 13 January 2013. We recently featured another installation from the exhibition – a mechanical projector by London design studio Troika.

Malouin is also taking part in Seven Designers for Seven Dials, an aerial installation in Covent Garden curated by Dezeen that will be on show throughout London Design Festival, which takes place between 14–23 September.

See all our stories about Philippe Malouin »
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Photographs are by David Levene.

Above: movie interview with Philippe Malouin filmed by the Design Museum

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Movie: Yuri Suzuki at Designers in Residence 2012

In this movie filmed by Alice Masters for the Design Museum’s annual Designers in Residence exhibition, Yuri Suzuki talks about his radio with a circuit board arranged like the London Tube map and his mission to demystify consumer electronics.

Tube Map Radio and Denki Puzzle by Yuri Suzuki

Above image is by Rima Musa

In the movie, Suzuki first discusses how he built a radio from an electronic circuit board by arranging the components according to the lines and stations of the Tube map. Read more about the Tube Map Radio in our earlier post.

Tube Map Radio and Denki Puzzle by Yuri Suzuki

“The printed circuit board is a remarkable invention. Due to the process of the efficiency of the electronics you can see something very complicated, almost like a maze,” he says. “But what if you could replace it with something you are familiar with?”

Tube Map Radio and Denki Puzzle by Yuri Suzuki

He goes on to explain how he adapted Harry Beck’s famous Tube map design into a circuit board that tells a story. “I really wanted to make a design that’s a little bit like a narrative,” he says.

Tube Map Radio and Denki Puzzle by Yuri Suzuki

In the second part of the movie he talks about working with Technology Will Save Us to create the Denki Puzzle kit, a set of redesigned and enlarged electronic components that can be pieced together in working sequences. “If you wanted to make a computer [with them] it’s possible, technically – but it’s going to be huge,” he jokes.

Tube Map Radio and Denki Puzzle by Yuri Suzuki

We’ve featured a number of Suzuki’s other designs on Dezeen, including a set of pens that record and play back sounds and a miniature record player that runs along a track made from vinyl records.

Tube Map Radio and Denki Puzzle by Yuri Suzuki

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Photographs are by Hitomi Kai Yoda except where otherwise stated.

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Hardcoded Memory by Troika

In the first of three posts about the Digital Crystal exhibition at London’s Design Museum, we look at a mechanical projector built by London design studio Troika which uses Swarovski crystal lenses and LEDs to create portraits on the gallery wall (+ slideshow).

Hardcoded Memory by Troika

The projector uses 858 custom-cut crystal optical lenses, each positioned in front of an LED.

Hardcoded Memory by Troika

Rotating cams move each LED towards or away from its lens, diffracting the white light into variously sized spots.

Hardcoded Memory by Troika

The spots of light then combine to produce three blurry, low-resolution portraits on the gallery wall.

Hardcoded Memory by Troika

“The recent past has seen a complete shift in the reproduction and selection process of visual information, and today we no longer need to restrict which and how many images we take,” Troika’s Conny Freyer told Dezeen.

Hardcoded Memory by Troika

“We are on the brink of a new age, still informed by the analogue world yet provided with new digital tools,” she added. “Hardcoded Memory is a reflection on that change and on the digital world by approaching it from an analogue point of view.”

Hardcoded Memory by Troika

The three portraits were selected according to their postures, in a reference to the traditional posed portraiture that was prevalent throughout the last century but is seen less often today.

Hardcoded Memory by Troika

Digital Crystal: Memory in the Digital Age continues at the Design Museum in London until 13 January 2013.

Hardcoded Memory by Troika

Other projects we’ve featured by Troika include an outdoor LED installation that displays yesterday’s weather and chandeliers that project overlapping circles of light.

Hardcoded Memory by Troika

See all our stories about Troika »
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Hardcoded Memory by Troika

Here’s more information from Troika:


Troika (Conny Freyer, Sebastien Noel, Eva Rucki)

Hardcoded Memory (2012)

2.60 m (H) x 2.0 m (W) x 0.4 m (D)
858 custom cut Swarovski crystal optical lenses, custom software, 858 LEDs, brass, anodized aluminium, dyed fibreboard.

Memory is closely linked to forgetting. Before the digital era, forgetting was easy, for better or worse. Not only is it biologically in-built to forget, the analogue world around us cannot guarantee that recorded memories will last forever.

Photographs fade, film footage can be lost and media out-dated. In the past, remembering was the exception, forgetting the default. Only a few decades ago, analogue photography was a limited edition of images taken of precious moments or the everyday: our grandparents, parents, children or ourselves. By selection, these images became meaningful, carrying the story for, and of, an extended period of time, a life, a person.

Now in the age of endless digital image reproduction there is no longer a function for a selection process, and so we do not need to forget. We externalise our memories by handing them over to the digital realm enabled through digitisation, inexpensive storage, ease of retrieval, global access, and increasingly powerful software, blurring lines of ownership and making virtual forgetting close to impossible.

Hardcoded Memory is a reflection on the moment and on time itself, standing as a metaphor for the human search for meaning and continuity, while celebrating forgetting in the digital age.

Low-resolution portraits are projected onto the gallery wall, generated by a hardcoded mechanical structure which in the nature of its construction limits the selection of available images. Custom-cut Swarovski crystal optical lenses project light from LEDs, which, motored by rotating cams, move away from, and toward to each crystal lens, transforming, through diffraction, the white light into a constellation of circular projections, creating a rhythmical fading in, and fading out of low resolution imagery on the gallery wall.

All pictorial information is hardcoded into the rotating cams of the mechanism giving a pre-determined selection of what can be displayed by the projector. And while the low resolution image is lending the portraits a universal appeal, the body posture of the portrayed informs a definite era or decade.

Experiencing the dream-like imagery on the gallery wall, the visitor is immersed in a digital memory embedded into an analog physical object, reinforcing Troika’s agenda of exploring rational thought, observation and the changing nature of reality and human experience.

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Tube Map Radio by Yuri Suzuki

Japanese designer Yuri Suzuki has made a radio from an electronic circuit board that’s arranged to look like the London tube map.

The map is inspired by a spoof diagram created by the original designer of the London Tube map, Harry Beck, which shows the lines and stations as an annotated electrical circuit. Iconic landmarks on Suzuki’s map are represented by components relating to their functions, including a speaker where Speaker’s Corner sits and a battery representing Battersea Power Station.

Suzuki told Dezeen he wanted to make the components visible because “it is difficult for consumers to understand the complexity of the workings behind the exterior” of today’s electronic devices. By creating a “narrative to explain how electronics work,” he hopes users will be encouraged to fix their own broken devices.

Tube Map Radio is one of two projects completed by Suzuki in response to a brief of Thrift set for Designers in Residence, an annual platform for upcoming designers at the Design Museum in London. Suzuki previously worked with Oscar Diaz to design a pen that records and plays back the sound it makes as it draws a line and, for his graduation project from the Royal College of Art in 2008, he presented products that investigated the physical properties of sound.

Photography is by Hitomi Kai Yoda.

Here’s some more information from Suzuki:


This year, the Designers in Residence project theme is Thrift and in response to this brief I have made projects which re-design the communication system of electronics.

I have investigated the workings of consumer electronics. Appliances such as transistor radios and toasters used to be easy for the user to take apart and repair. Today, products such as iPods have sleek, impenetrable skins and nanocomponents too small for the human hand to fix. It is difficult for consumers to understand the complexity of the workings behind the exterior.

In response to this, I have explored the use of printed circuit board (PCB), the simple and efficient components found inside the majority of electronic devices today. First project is tube map radio inspired by Harry Beck’s 1933 spoof diagram of his original design for the London Underground map drawn as an electrical circuit.

The PCB circuit pattern is extremely complicated and difficult to find out how electricity connect between components. In tube map radio I positioned electronic components based on the function of London city, for example speaker volume for speaker corner, power battery for Battersea powerstation and so on. Then you will realize how electricity is less complicated than you imagine, and if you replace it with something you are familiar with it will be simpler to understand.

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Design Museum Collection App: kitchenware

In the next movie in our series of interviews we filmed for the Design Museum Collection App for iPadDesign Museum director Deyan Sudjic talks about iconic kitchenware products in their collection.

Sudjic focuses on Christopher Dresser’s soup ladle, Arne Jacobsen’s Cylinda Line and Dry Flatware designed by Achille Castiglioni.

See all the movies filmed for the Design Museum Collection App »
Download the Design Museum Collection App »

Design Museum Collection App: kitchenware

Here are some excerpts from the app:


Soup ladle (above)

After a visit to Japan, as an official representative of the British Government, the designer Christopher Dresser changed his ideas about design. From being principally concerned with ornament, he decided that form was enough to entertain and please the eye. He now believed ornament can distract from, rather than enhance, form. Dresser’s 1879 soup ladle owes much to the simplicity and elegance of Japanese design.

Dresser worked at a time when designers aimed to raise the aesthetic standard of objects that surrounded people in their everyday life. These standards were considered to be low, mainly because of industrial production at the time. While many designers tried to return to pre-industrial styles of manufacturing, Dresser accepted modern industrial methods and pioneered new industrial techniques such as electroplating. However, although he designed goods that could, in theory, be made by machines, Dresser only used such technologies to realise a variety of effects. Despite its machined appearance, this soup ladle could only ever have been made by hand.

Design Museum Collection App: kitchenware

Cylinder Line (above)

Designed in 1967, Arne Jacobsen’s Cylinda Line series of tableware for Danish company Stelton is the last word in minimalism. Originally sketched on a napkin in 1964, it nonetheless took three years before the technology was sufficiently advanced to produce Jacobsen’s design. Jacobsen insisted on seamless tubes with perfect, brushed surfaces and originally envisaged using standard steel pipes. This proved too costly, so instead stainless steel sheets were bent and welded, then brushed in an industrial process that left no traces of welding.

Jacobsen’s partnership with Stelton, run by his stepson Peter Holmblad, continued until 1971. In this time, he added new pieces to the collection, including items such as a cocktail shaker, a martini mixer, an ice bucket with tongs and a serving tray. Based on differing variations of cylindrical shapes, the basic idea was to create a line of tableware where there would always be a correlation between individual items to create harmonious table settings.

Design Museum Collection App: kitchenware

Dry Flatware (above)

Dry Flatware, designed in 1982 by one of the most important industrial designers of the twentieth century, Achille Castiglioni was the first cutlery range produced by Alessi. Its innovative shape, and resolute style, along with extreme manageability and an excellent finish has kept the range as one of their best-selling products.

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Design Museum Collection App: telephones

The Design Museum Collection App for iPad is available to download from the app store and features interviews filmed by Dezeen, such as this one in which Design Museum director Deyan Sudjic describes the evolution of telephone design.

Sudjic discusses the telephone’s emergence as a designed object that developed from scientific equipment to become the precursor to the mobile phone.

Design Museum Collection App: telephones

Here are some excerpts from the app:


GPO Tele 150 (above)

Based on a popular American design, the GPO first introduced the Tele 150 to the UK in 1924 when it became their first standardised design for a free-standing table phone. Similar to earlier telephones, in that it is a candlestick model, the GPO Tele 150 was innovatory in introducing the dial. This reflected the progression being made in automatic switching technology. It was no longer necessary for an operator to connect all calls (a process known as ‘exchange switching’). Instead, the dial operated an automatic exchange switching mechanism by sending out a series of electrical impulses corresponding to the number being dialled.

Design Museum Collection App: telephones

K6 (above)

As recognisably English as a London bus or postbox, the K6 telephone box is one of several iconic designs to make good use of the colour red. Commissioned in 1936 to commemorate the Silver Jubilee of the coronation of King George V, the ‘Jubilee Kiosk’ was designed by Sir Giles Gilbert Scott. The architect had designed earlier versions of the iconic red telephone box, most notably the K2, which was produced exclusively for the London area. Smaller and cheaper to make than the K2, the K6 became the first genuinely standard telephone box. As part of the Jubilee celebrations, it was decided that kiosks should be placed in every town or village with a post office, regardless of cost. As a result, over 8,000 new telephone boxes were installed all over the country.

Design Museum Collection App: telephones

Grillo (above)

Grillo was the Italian equivalent to the UK’s Trimphone and the Scandinavian Ericofon. While the others are now considered experiments in 1960s styling, with little more than retro appeal today, the Grillo’s 1965 revolutionary clam-shell design has gone on to influence a multitude of products from laptops to modern mobile phones.

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Design Museum Collection App: lights

The latest movie from a series of interviews we filmed for the Design Museum Collection App for iPad features Design Museum director Deyan Sudjic talking about some of the iconic lights in their collection. Download the app free from the app store here.

In the movie Sudjic talks about the Anglepoise desk lamp, low-energy light bulb the Plumen 001 and Jack, a combined light and seat.

Design Museum Collection App: lights

Here are some excerpts from the app:


Herbert Terry & Sons Anglepoise (above)

The Anglepoise lamp was designed by George Carwardine in 1934, an engineer who specialised in vehicle suspension systems. His experiments with springs led him to a new type of pre-tensioned spring which could be moved in any direction but remain rigid when held in position. Carwardine used the spring to develop an articulated lamp for use in industrial applications. Carwardine licensed the production to Herbert Terry & Sons, a UK family company who specialised in springs. Charles Terry, Herbert’s eldest son, was determined to expand the business. He saw the opportunity to diversify by applying Terry’s expertise in springs to new products and developed a modified lamp that was marketed as a domestic model, the Anglepoise 1227. The influence of Carwardine’s design can be seen in every ‘task light’ that has followed. Even after modern technologies engendered radical new forms of lighting, today’s desk lamps still pay a debt to the Anglepoise.

Design Museum Collection App: lights

Jack (above)

Fulfilling a dual function as a light and a seat, the Jack light was developed by the British furniture and product designer Tom Dixon who also put it into production in 1996 through his manufacturing company Eurolounge. Frustrated by the difficulty of finding UK manufacturers willing to put his work and that of other London-based designers into production, he set up his own manufacturing company Eurolounge in 1996.

Design Museum Collection App: lights

Plumen 001 (above)

Designed by Samuel Wilkinson and Hulger in 2011, Plumen is poles apart from low- energy light bulbs as we know them. Rather than hiding the unappealing compact fluorescent light behind boring utility, Plumen 001 is designed as an object the owner would want to show off. The glass tubes take an irregular, yet harmonious, form, the two organic shapes mirror one another to create symmetry, and the silhouette changes from every perspective. The name derives from a bird’s decorative ‘plume’ feathers, designed to attract attention, and the word for a unit of light, ‘lumen’. The bulb uses 80 percent less energy and lasts eight times longer than traditional incandescent bulbs and works just like any low-energy bulb. Sold as a design object rather than a commodity, premium materials and processes are used, delivering the best possible quality of light.

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Design Museum Collection App: kettles

Design Museum director Deyan Sudjic talks about kettles by famous designers as part of our series of interviews we filmed for the Design Museum Collection App for iPad, which is available to download free from the app store here.

Sudjic explains that kettles by Philipe Starck, Richard Sapper and Jasper Morrison had varying success for reasons including design, production quality and practicality.

Previous movies feature iconic designs for drivingmusicchairs and word processors, and you can watch them all here.

Download the Design Museum Collection App »

Design Museum Collection App: kettles

Read on for some excerpts from the app:


9091 Whistling Kettle (above)

In 1979, when Alberto Alessi took over the management of the family’s Italian metal goods manufacturing company, he resolved to inject his passion for modern design into the business that was originally established in 1921. Alessi understood that design was the way to differentiate his products from cheaper Asian competitors. While first attempts, including a series of press artworks commissioned from Salvador Dali were commercial failures, within a matter of years, Alessi had realised a winning formula by encouraging designers to add their own personality and flair into the domestic products they designed. As Alberto says, ‘we came up with a kind of cultural-theoretical manifesto that strived to establish a new commercial culture that offered mass consumers truly artistic items at an affordable price’. German-born Richard Sapper’s 1983 Whistling Kettle was amongst the first products to be born of this manifesto and set the benchmark for future Alessi collaborations.

Design Museum Collection App: kettles

Hot Bertaa

Hot Bertaa is Philippe Starck’s bold experiment in designing a minimalist sculptural kettle. Starck’s design reduces the aesthetic of how a kettle should look down to its simplest shape. The handle and spout are a single piece that skewers the sculptural body of the kettle. Starck said he was trying to instil a sense of movement into a static object; he called it his ‘theory of immoveable aerodynamics.’ Despite being in production for only seven years, it successfully claimed a new share of the market for its manufacturers Alessi, using the idea of mass produced design as art object and gift. Despite its poor functionality as a kettle, Alberto Alessi has described Hot Bertaa as a ‘beautiful fiasco’, admiring it for its playful take on everyday ‘kettling’.

Design Museum Collection App: kettles

Cordless Kettle

The French manufacturer Rowenta had long been highly regarded in the United States as a technical innovator in steam irons, so when they wanted to break into the home appliances market, the company approached British designer Jasper Morrison to develop the ‘Brunch’ set, a new, distinctive range of kitchen appliances incorporating a coffee maker, a toaster and a kettle. At a time when many mass- market kettles appeared concerned with packing in as many features as possible, Morrison’s 2004 kettle did away with all extraneous features. A simple push button turns the kettle on, while inside, a smooth stainless steel element resists buildup and provides fast, efficient heating. The lid is fully removable for cleaning, and holds a limescale particle filter so that only clear water is poured. For Morrison, this was an opportunity to redesign a prosaic, everyday, household item and for Rowenta, it created an opportunity to reach new markets.

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Design Museum Collection App: computers

In the next movie in our series of interviews we filmed for the Design Museum Collection App for iPad, which is available to download free from the app store hereDesign Museum director Deyan Sudjic talks about iconic word processing products in their collection.

He describes the designs of iconic products as the movie follows the move from analogue to digital, starting with the development of the typewriter into laptop computers in the 1980s through to the recent switch from books to e-readers.

You can also listen to Sudjic talking about classic design in previous movies featuring drivingmusic and chairs.

Download the Design Museum Collection App »

Design Museum App Collection: computers

Here are some excerpts from the app:


Valentine (above)

With its plastic casing and strong handle, the 1969 Valentine typewriter was marketed, by Italian manufacturer’s Olivetti, as a lightweight portable typewriter. While it fulfilled its function competently, Sottsass’ playful design and choice of bright colour, inspired by pop-art, expressed the mood of the time and suggested that the typewriter still had a place in the modern world.

Design Museum App Collection: computers

GRiD Compass 1101 (above)

Utilising a clam-shell design, British industrial designer, Bill Moggridge designed what most people consider to be the world’s first laptop. The computer ran its own operating system and included a 320 by 200 pixels screen that, while tiny by today’s standards, was considerable at the time. The high cost of the Compass limited the market and it was mainly used by the United States government.

Design Museum App Collection: computers

ThinkPad 701 (above)

ThinkPads used innovative trackpoint buttons instead of a rollerball or mouse to control the cursor. While this added a useful new functionality to laptops, many criticised the use of colour suggesting red should be limited to operations relating to emergencies. The other key design feature of this 1995 design is the ‘butterfly’ keyboard that folds out and expands as the lid is opened. The casing and shape were modelled on a Bento box, the Japanese food container with multiple compartments.

Design Museum App Collection: computers

Apple iMac (above)

Founded by two college dropouts in the late 1970s, Apple grew extremely fast in the early years of the computer age and then lost nearly its entire market share to Microsoft, but came back by reinventing the computer. While the all-in-one monitor and computer configuration is an Apple hallmark – dating back to the first Apple
Macintosh in 1984 – it was the launch of the iMac in 1998 that set the benchmark for future computer designs, selling over two million units in its first year.

According to Apple’s Senior Vice President, Industrial Design, Jonathan Ive, ‘The objective was to design a computer for the consumer market that would be simple, easy to use, highly integrated, quiet and small.’ In this typically economical statement, Ive has summarised the winning formula – advanced computer technologies presented in an accessible format.

Ive and his team are more akin to craftspeople than stylists, working through an intense analysis of function and a commitment to using materials truthfully. With the iMac, the idea of translucency emerged from a desire to use plastics in a new, honest way and not as a self-conscious wish to invest the computer with saccharin sweetness. As Ive says, ‘we wanted it to be an unashamadely plastic product. Given our obsession with materials and production processes, we explored different polymers, moulding technologies, colour, texture and levels of opacity. Transluscent materials posed new challenges, we not only needed to design new ways of moulding individual parts but to develop new methods of assembly. We found ourselves caring about the appearance of internal components that had previously had little impact on the product’s appearance.’

The iMac not only transformed computer design but also home offices through its pioneering introduction of colour into the drab world of computing, predominated by greys and beige. When researching new processes, Ive and the Apple team regularly seek advice from outside world of computer design. For the iMac, they consulted a group of confectioners for their strawberry, blueberry, grape, tangerine and lime shades. As Ive noted, ‘Their experience in the science of translucent colour control helped us to understand processes to ensure consistency in high volume.

Design Museum App Collection: computers

Pro Mouse (above)

Apple’s Senior Vice President, Industrial Design, Jonathan Ive describes the design process for this step-change in computer interaction design which came out in 2000: ‘we learnt from studies that the button on a mouse creates a target specifically defining how it is held and clicked. This limits the number of ways that users can hold a mouse and consequently limits comfortable use with a variety of hand sizes and methods of use.

By building multiple prototypes we developed the idea of making the entire surface the button. Allowing users to position their hands on the mouse naturally afforded different styles of use. Similarly, by rotating the dial around the optical sensor the user can adjust the force required to activate the click switch.

Analysing surface tension in liquid droplets helped us to develop a pure, essential form. A founding idea, however, can be undermined unless the ultimate implementation is based upon the same assumptions. By sharing the concerns and sensitivities of the original idea, we developed a construction to ultra-sonically weld the simple pure surface into the product assembly.’ Jonathan Ive.

Design Museum App Collection: computers

One Laptop Per Child XO-1 (above)

One Laptop Per Child is a non-profit programme created by the Massachusetts Institute of Technology (MIT) in the United States. The 2006 child-size laptop brings learning, information and communication to children where education is needed most: in developing countries. The result is an inexpensive and energy-efficient computer. The machine’s reduction in energy use, by 90 percent, is ideal for a device that could be charged by hand-cranked power in rural villages. The laptop features Wi-Fi antenna ‘rabbit ears,’ an energy-efficient LCD digital writing tablet and integrated video camera. Networking capabilities allow children to connect to each other, their school, their teacher and the internet. Every design aspect of the machine serves a dual purpose to achieve a sense of economy and efficiency.

Design Museum App Collection: computers

Kindle 3

The Kindle was the first product to suggest that electronic book readers could offer a viable alternative to physical books. Key to the Kindle’s success was the black and white e-ink display that provided a far more realistic representation of print and minimised the screen reflections that plagued other devices. This 2010 version has wireless connectivity that allow users to download content at any time. In 2010, the retailer Amazon announced that in the United States their e-book sales had surpassed sales of paperback books for the first time.

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