Software advances are “blurring boundaries between design disciplines”

Dezeen and MINI Frontiers: architect and designer Daniel Widrig explains how he uses technology borrowed from the special effects business to design everything from jewellery to skyscrapers.

Deoptimised chair by Daniel Widrig
Deoptimised chair by Daniel Widrig

In this movie we filmed in Miami, Daniel Widrig says that designers can break down boundaries between disciplines by borrowing technologies and tools traditionally associated with one industry and using them in other industries, in unexpected ways.

“A lot of technology we use was originally developed for use in other disciplines such as special effects or the movie industries,” says Widrig. “One could say that boundaries are blurring between industries”

Visualisation of Escapism Dress by Daniel Widrig
Visualisation of Crystallization dress by Iris van Herpen, Daniel Widrig and .MGX by Materialise

Widrig discusses his projects including a 370-metre tower on the outskirts of Istanbul, Turkey, a collection of dresses produced in collaboration with fashion designer Iris van Herpen and a series of 3D-printed stools.

Crystallization dress by by Iris van Herpen, Daniel Widrig and .MGX by Materialise
Crystallization dress by Iris van Herpen, Daniel Widrig and .MGX by Materialise

Widrig trained at the Architecture Association in London and worked at Zaha Hadid Architects prior to starting his own practice in 2009.

TV Tower proposal for Istanbul by Daniel Widrig
TV Tower proposal for Istanbul by Daniel Widrig

His architectural background feeds into his ongoing research into using 3D-printing for clothing and jewellery, says Widrig.

“We work with the body in quite an architectural way: we investigated certain body parts and then we applied design processes to populate body parts with architectural microstructures,” he says.

One of these works was the Kinesis wearable sculptures he produced last year and showed during Design Miami.

Daniel Widrig Kinesis 3D-printed body adornments for Luminaire
Daniel Widrig Kinesis 3D-printed body adornments for Luminaire

For Widrig, it is often the experimental, low-budget projects that yield the most new ideas.

“The most interesting projects for me are the self-imitated projects where you set yourself a goal and an agenda and you work with sometimes really small budgets, but you have the freedom to explore,” he explained.

These then feed into more commercial projects, from experimental furniture to sculpture, computer game design and movie sets.

Daniel Widrig Kinesis 3D-printed body adornments for Luminaire
Daniel Widrig Kinesis 3D-printed body adornments for Luminaire

The music featured in the movie is a track by Simplex. You can listen to his music on Dezeen Music Project.

Dezeen and MINI Frontiers is a year-long collaboration with MINI exploring how design and technology are coming together to shape the future.

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Daniel Widrig uses DIY 3D printing process to produce pixellated stool

London architect and designer Daniel Widrig has printed a stool from a mixture of sugar, plaster and Japanese rice wine.

Daniel Widrig uses DIY 3D printing process to produce pixellated stool

Widrig designed the shape of the Degenerate Chair using techniques typically employed in the creation of complex three dimensional characters for movies and computer games.

Daniel Widrig uses DIY 3D printing process to produce pixellated stool

The shape of the stool was first modelled using 3D tiling software and optimised by removing material where it wasn’t structurally essential, before the resulting form was broken down into a high-resolution array of three dimensional pixels, or voxels.

Daniel Widrig uses DIY 3D printing process to produce pixellated stool

When the 3D printing partner Widrig had lined up to produce the stool using an industrial stereolithography printing process pulled out of the project, he turned to an open-source recipe that combines plaster, sugar and sake to create a material that can be used in standard 3D printers.

Daniel Widrig uses DIY 3D printing process to produce pixellated stool

“The recipe we used is based on existing research but we developed it further, because the original recipes usually result in parts that are too rough and fragile for high resolution prints,” Widrig told Dezeen. “To our knowledge it is the first time a 1:1 working product of that scale has been printed this way.”

Daniel Widrig uses DIY 3D printing process to produce pixellated stool

Widrig’s studio used its own Z Corp machine to print the stool in sections that were limited to the dimensions of the printer. The parts were then assembled to create a fully functioning piece of furniture.

Daniel Widrig uses DIY 3D printing process to produce pixellated stool

The designer added that the process results in huge cost savings, but is discouraged by the manufacturers of 3D printers who prefer users to purchase materials direct from them. “To give an idea of comparative cost, one litre of original binder is around £200, while a litre of Japanese rice wine is £8,” he pointed out.

Daniel Widrig uses DIY 3D printing process to produce pixellated stool
Structural concept image

With further research, Widrig believes the organic binding material could offer an affordable alternative to existing expensive systems. “We are currently developing this process further since, in our opinion, it is the only way to 3D print for free,” he claimed.

Daniel Widrig uses DIY 3D printing process to produce pixellated stool
Structural concept image

The furniture is on show at an exhibition about the relationship between digital architecture and the sciences called Naturalising Architecture at the FRAC Centre in Orléans, France, until March and has recently been added to the centre’s permanent collection.

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process to produce pixellated stool
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Daniel Widrig creates wearable sculptures based on a 3D scan of the body

London architect Daniel Widrig is presenting a collection of 3D-printed wearable sculptures during Design Miami this week, including one that looks like an exoskeleton.

Kinesis by Daniel Widrig_dezeen_1sq

Widrig‘s Kinesis collection explores the possibility of creating customised 3D-printed products based on a scan of the wearer’s body so they fit perfectly.

Kinesis by Daniel Widrig_dezeen_14

“We have been working with body related objects for a while now,” Widrig told Dezeen. “We originally worked with mannequins which we sculpted ourselves based on standard model sizes. Nevertheless we wanted to go a step further this time and create customised objects that literally merge with the human body.”

Kinesis by Daniel Widrig_dezeen_15

“Every body is unique and has its individual oddities, so 3D scanning is the only way to manage a total blending between a specific body’s topography and the designed geometry,” he added.

Kinesis by Daniel Widrig_dezeen_2

Using a digital model produced by the 3D scan as a starting point, Widrig analysed the parts of the body where the products would be worn and developed forms that are designed to “emphasise and exaggerate them.”

Kinesis by Daniel Widrig_dezeen_2

Two of the pieces are designed to be worn around the neck, with one of them intended to resemble “an inflated skin wrapping around the model’s breast and neck area.”

Kinesis by Daniel Widrig_dezeen_2

The other neckpiece is inspired by the expansions and contraction of muscular systems. These two objects take the form of a dense amalgamation of curving sections that resemble sinews or tendons.

Kinesis by Daniel Widrig_dezeen_2

The third object comprises a series of connected forms resembling vertebrae, which narrow into ribs that fit over the shoulder blades. “It resembles an exoskeleton growing out of the model’s spine,” said Widrig.

Kinesis by Daniel Widrig_dezeen_2

All of the wearable products were manufactured by Belgian 3D printing specialist Materialise from a polyamide/nylon powder using a selective laser sintering process.

Widrig explained that the process is ideal for fashion applications as it can be used to create flexible shapes with high levels of detailing and durability.

“Since our first fashion experiments in 2009, we tried to push the limits of SLS by reducing material thicknesses to a minimum where we wanted objects to be flexible, and gradually thickening up where we required more rigid zones,” he said.

The Kinesis collection is on show at design brand Luminaire’s Design+World event in Miami today.

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Nike Stadium: Art & Science of Super Natural Motion

Venerdì ci siamo #imbucatiskyarte anche da Nike Stadium dove in occasione della presentazione della nuova collezione Flyknit, è stata allestita un’installazione visiva interattiva basata sul concetto di flessibilità e leggerezza realizzata da Universal Everything, Quayola + Sinigaglia e Daniel Widrig. Tutto questo mentre nel piano sotterraneo Lorenzo Senni e David Aaron Ross hanno smosso gli animi con il loro deejay set.

Nike Stadium: Art & Science of Super Natural Motion

Nike Stadium: Art & Science of Super Natural Motion

Nike Stadium: Art & Science of Super Natural Motion

Nike Stadium: Art & Science of Super Natural Motion

Nike Stadium: Art & Science of Super Natural Motion

Nike Stadium: Art & Science of Super Natural Motion

Nike Stadium: Art & Science of Super Natural Motion

Escapism by Daniel Widrig, Iris van Herpen and .MGX by Materialise

Escapism by Daniel Widrig and Iris van Herpen

London architect Daniel Widrig has collaborated with fashion designer Iris van Herpen and digital manufacturers .MGX by Materialise to create a collection of digitally printed clothing.

Escapism by Daniel Widrig and Iris van Herpen

Called Escapism, the project is a development of an earlier collaboration between the designers (see our earlier story), to make more lightweight and flexible 3D printed dresses.

Escapism by Daniel Widrig and Iris van Herpen

The collection was presented at Paris Fashion Week.

Escapism by Daniel Widrig and Iris van Herpen

Photographs are by Michel Zoeter.

Escapism by Daniel Widrig and Iris van Herpen

Above: headdress is by Stephen Jones

More projects by Daniel Widrig on Dezeen »
More fashion on Dezeen »

Escapism by Daniel Widrig and Iris van Herpen

Above: shoes are by United Nude

The following information is from Widrig:


Escapism is a continuation of the collaboration between London based architect Daniel Widrig and dutch fashion designer Iris van Herpen.

Escapism by Daniel Widrig and Iris van Herpen

The project started with Crystallization, the first fashion collection ever featuring 3d printed dresses. Crystallization was launched at the Amsterdam Fashion Week in 2010.

Escapism by Daniel Widrig and Iris van Herpen

Escapism attempted to further investigate possibilities and potentiality of advanced digital design techniques and computer aided manufacturing in the realm of haute couture fashion design.

Escapism by Daniel Widrig and Iris van Herpen

Above: shoes are by United Nude

Based on earlier experiences made with digitally manufactured dresses, Escapism pushes the limits of 3D printing in order to increase the wearability of the pieces.

Escapism by Daniel Widrig and Iris van Herpen

The dresses are composed of clusters of fiber-like elements with minimized diameters. The fineness of the printed lines of the fabric makes the overall objects lightweight, flexible and allows for an economic production.

Escapism by Daniel Widrig and Iris van Herpen

Above: shoes are by United Nude

The geometric concept further allowed the designers to create larger objects without comprimising wearability and the model’s mobility on the catwalk.

Escapism by Daniel Widrig and Iris van Herpen

The collection was produced in collaboration with New York based label .MGX by Materialise via selective laser sintering (SLS) in Polyamide.
Escapism was first presented at the Paris Fashion Week earlier this year.

Escapism by Daniel Widrig and Iris van Herpen


See also:

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Crystallization by Iris van Herpen and Daniel WidrigSnake&Molting legwear by Camille CortetShell by
Julia Krantz

Brazil by Daniel Widrig

London designer Daniel Widrig has created a wooden chair with three legs that morph into armrests and a back. (more…)