Advertising And The New Sadism

Pain is something that everyone can relate to – which is why ad agecnies are currently so fascinated by it, argues Gordon Comstock

Time was, advertisers dealt in anticipation. Gratification was the juicy worm on the hook on the line which led to the checkout. But as advertising enters its dotage the bait is beginning to look less appetising. The problem is not whether the product delivers on the pleasure it promises, but the suspicion that pleasure itself is disappointing.

“As a rule we find pleasure much less pleasurable, pain much more painful than expected,” wrote Schopenhauer. Never have we had so many opportunities to prove this cheery supposition. Millennial consumers want something that they can believe in. In short they want pain. Pain delivers. I’m A Celebrity… has the only thing the British viewing public like more than celebrities and it isn’t Ant and Dec, although, like Ant and Dec, it is torture.

Where TV goes, advertising will scamper after like an offal-scrounging whippet. We’re not surprised to see human suffering on our screens, but in the past it was only allowed in charity advertising. The Ethiopian child with the flies on his face was Beelzebub’s own key-image. The attitude is ‘You’d rather not look at this? So would we!’ BBH’s Break The Cycle for Barnardo’s (above) is the modern progeny of such thinking. The agency has form for this work – John Hegarty’s breakthrough ad was a charity shocker (smoking toddler, later rehashed as mainlining baby). Break The Cycle is earnestly unpleasant – it provides heightened sensation, but not sensa­tionalism, implying that if you’re shocked, it’s because the truth is shocking. This logic works nicely, so long as you maintain that people don’t want to see cruelty. Presumably you also believe that cinema-goers watched $655 million worth of Saw movies for the jokes.

The truth hurts. Hence the delinquent offspring of Jackass and YouTube and viral marketing. This is omfg-is-that-for-real culture and like a great deal of casual sadism, usually football-related. Mother’s Buy-A-Player virals (one above) which show Oldham Athletic’s fans submitting to depilatory waxing, so much do they want their new player, or Adidas’s viral from 180Amsterdam (below) demon­strating the incredible power of Ballack’s right foot translated into a direct hit to a linesman’s testicles. It’s a kind of male, initiation sadism, based on the old idea that if it hurts, you must mean it. The experience of pain is one form of communication we can all understand. This is not to say that most people are prurient sadists merely that, as author David Foster Wallace put it, “people tend to be extremely similar in their vulgar and prurient and dumb interests and wildly different in their refined and aesthetic and noble interests”.

Unsurprisingly then, the latest instance of the new sadism comes from those purveyors of all things fluffy and friendly, Fallon. Daniel Craig stands impassive whilst shards of glass and masonry ricochet off his charmingly ruffled head. In the world of 007, torture is the preserve of insecure regimes, and advertising, particularly tv advertising, is deeply insecure at the moment. So as budgets tighten, I will be personally beating Craig’s ball sac with knotted rope through a hastily adapted chair. 

This article appears in the February issue of CR. Gordon Comstock is an advertising copywriter based in London. His Not Voodoo blog is at notvoodoo.blogspot.com

New Cadbury’s Commercial (and more nice work)


Cadbury’s Dairy Milk ad, agency: Fallon, creative: Nils-Petter Lovgren, production company: MJZ London, director: Tom Kuntz

Fallon has released the latest spot in its A Glass And A Half Productions series for Cadbury’s Dairy Milk. The ad follows the trend established by Gorilla and Trucks of combining a retro track with some good, clean fun, this time in the form of two eyebrow-dancing kids.

When the kids are left alone in a photographer’s studio, 80s electro track Don’t Stop The Rock suddenly kicks in, and the duo begin their eyebrow moves. You have to wait until about 30 secs in for the first big laugh, but this ad looks set to provoke as many YouTube imitations as Gorilla.


Still from Coke Library ad, from Wieden + Kennedy

Wieden + Kennedy has created this new spot for Coca-Cola, which sees two kids in a library flirting with one another by drawing on their arms. The spot, which can be viewed here (it doesn’t seem to be on YouTube yet) climaxes when the guy draws a Coke bottle on his arm, while the girl creates a glass filled with ice cubes and they, ahem, exchange fluids. Now we’ve been ranting on the CR blog for a while now about the twee advertising that seems to dominate our TV screens at the moment, and this ad does fall into this category but is charming enough to just about get away with it. Please though adland, can we have something other than folksy music and cutesy hand-drawn imagery? Please?


T-Mobile ad, agency: Saatchi & Saatchi, production company: Partizan, director: Michael Gracey

T-Mobile’s latest spot sees the phone brand co-opt the craze for flashmobbing. Over 350 dancers descended on Liverpool Street Station in London to perform a series of impromptu routines to retro tunes which were filmed by ten hidden cameras.


Skittles ad, agency: TBWA\Chiat\Day, creatives: Craig Allen, copywriter: Eric Kallman, production company: MJZ, director: Tom Kuntz

Here is the latest, and the last ever, Skittles ad to come from the golden team of Gerry Graf, Ian Reichenthal and Scott Vitrone at TBWA\Chiat\Day New York, who previously created genius spots for the sweet brand including Trade and Touch. While this new one sadly lacks the magic of those masterpieces, it’s still worth a look.


Protest ad, agency: KesselsKramer, creatives: Ewoudt Boonstra, Zack MacDonald, production company: Partizan, director: Daniel Eskils

Finally, we end on this spot for snowboarding clothing brand Protest, out of KesselsKramer.

If Apple Made A Games Console…

It’s a joy to use, it has transformed a genre, oh, and it’s white. If Apple made a games console, it would be a lot like the Wii…

We finally took the plunge at Christmas. Following some not-so-subtle promptings from my eight-year-old son, we have become Wii.

Like most parents, I am deeply ambivalent about computer games. Of course I recognise the creative achievement and the skill involved, I just don’t want my son to be stuck in front of them all the time. But the Wii is very different.

For a start, the whole experience is far more sociable. Over the holidays, three generations of our family gleefully got involved, whacking imaginary tennis balls and navigating diminutive Italian plumbers and their friends around go-kart tracks. I’m not sure I buy into the fitness aspect of the Wii (surely, real-world exercise is still the better option?) but no other games console seems to generate the same feelings of well-being.

The white console and accessories bear an obvious cosmetic similarity to Apple products, but the comparisons don’t end there.

The Wii has transformed a sector in the same way that the iPod and the iPhone have done. Like those products, it was not the first but it is, if you’ll excuse the pun, game-changing. The underlying essentials of the Wii may not be all that different to a PlayStation or an XBox (if you choose to, you can play games in very much the same way as you would on its rivals) but, thanks to its design, the overall experience is, for me at least, far more rewarding – as it is on an iPod compared to any other MP3 player, likewise the iPhone versus other handsets. Just like Apple’s products, there are aspects of the Wii, I’m sure, that are technically inferior to its competitors, but that’s not the point. It’s the fact that it’s such a joy to use that sets it apart.

And for the original iPod’s wheel or the iPhone’s touch-screen, read the Wii’s hand-controller – a genuine break­through product. It taps into something that interaction designers have known for a long time: even in a digital world, the physical is still important to us. Take the technology behind the Oyster cards that are used on London Transport, for example. I am assured by those more technically-minded than I that it is entirely possible to engineer such a system so that the cards work without having to actually touch them on a reader. However, the designers felt that travellers would want the reassurance of having to carry out this action and receive feedback to assure them that their card had been accepted. Likewise, the physical actions involved in using the Wii make it a much more natural, engaging experience for us (despite the dangers of collateral damage and the initial slippage problems).

This engagement is brought home in the Wii’s advertising (by Karmarama). Again, the similarities with Apple are obvious, as the Wii concentrates on simple product demonstrations, just like we are used to seeing with the iPhone and iPod. When you have a product that is genuinely different from its competitors, it’s really all you need to do (although, to be honest, come the new year I was heartily sick of the Redknapps).

Like Apple, I very much doubt that the Wii will win any awards for its advertising: there will be complaints that the campaign lacks an ‘idea’. But when you have a good product, there is little requirement for the torturous brand positioning that, for example, PlayStation has tried recently.

So, if Apple set out to make a games console, maybe it would end up a little like the Wii. But, if you believe some writers, Apple, almost by accident, already has a games console: in fact, it has two. With the explosion of games to download from the Apps site, the iPod Touch and the iPhone may come to rival the Nintendo DS and Sony PSP as hand-held gaming devices. Maybe with a bit of adjustment to the in-built accelerometers and a TV-mounted sensor, we could even find ourselves waving them around in some kind of tennis simulation game. Sounds familiar…

CR Feb Issue


CR’s February cover, illustrated by Letman

The February issue of Creative Review is out on Wednesday 21 January, with features on Luke Hayman, Letman, Indian advertising, The Guardian’s new home, The Elms Lesters Painting Rooms and more…

Our Work section features first sight of the logo for Condé Nast’s forthcoming Love magazine, Dougal Wilson’s puppet-tastic video for Coldplay and Spin’s identity for Argentina’s PROA gallery

Features include an interview with Pentagram’s Luke Hayman in which he reveals the secret of his success – CR, of course (ahem)

A profile of Job Wouters, aka Letman, hand-lettering artist extraordinaire and brother of our former Creative Future, Roel. Job also designed our cover this month, which carries on our theme of basing the design around a listing of that month’s content. Also, our guest typeface this issue (as seen here) is Dessau Pro Stenzil Variant by Gábor Kóthay, distributed by Fountain

How The Guardian’s editorial design has grown, almost accidentally, into an all-encompassing visual language for the paper, which now includes signage at its new home (by Cartlidge Levene)

A look at why The Elms Lesters Painting Rooms, shunned by the mainstream gallery world, has given street art a home

And an examination of the role that advertising can play in ensuring that India doesn’t repeat the mistakes of the west in the face of growing consumerism

Plus, in Crit, we have all the usual discussion and comment including a look at advertising’s love of pain

And the all-important findings of our research into studio snacking and listening habits

Plus, subscribers will notice a change to Monograph this month. We are now using this rather beautiful Stephen Sultry Grey cover stock

Inside this month we feature Paul Belford’s collection of vintage Bollywood posters

And here’s the back cover with a key to the various pens that Letman used to design the front

It’s out on Wednesday 21 January. Enjoy.

Durex Balloon Animals

Not much to say about this Durex ad made by NY animation studio Superfad for Atlanta agency Fitzgerald + Co, except that it made us laugh. Apparently, everything is done in CGI. Shame, we had visions of a particularly filthy-minded party balloon folder twisting away in a studio somewhere…

Out-takes here

New Comment Policy On CR Blog

Or, Death To Trolls…

So far, on CR Blog, we have limited the moderation to anything that is openly offensive or potentially libellous. However, of late the quality of the debate here has been suffering from a rash of comments that really contribute nothing.

We don’t mind swearing, but to post a comment along the lines of “shit. the lot of them” or “that’s crap” does nothing to generate the type of informed debate that we hope the site can foster. We are all for criticism but, if you don’t like something, we want to know WHY.

So, as from now, we are instigating a more active moderation policy. Anything that, in the opinion of the moderators, is pointlessly abusive or adds nothing to the debate will be deleted.

And, as a reminder, here are the other criteria that we would ask you to observe:

“CR encourages comments to be short and to the point. As a general rule, they should not run longer than the original post. Comments should show a courteous regard for the presence of other voices in the discussion. We reserve the right to edit or delete comments that do not adhere to this standard.”

Thanks

Barnbrook’s Beating Heart


Designer Jonathan Barnbrook has brought his typographic prowess to bear on this new ad for the British Heart Foundation, created by Grey London.

The spot, which is a touch more subtle than the heart disease ads we have seen of late, features a Virtual Heart Simulator, usually used by the medical profession as a teaching aid, alongside a typographic treatment by Barnbrook of various words from the voiceover.

Agency/creatives: Grey London
Production company: The Producers
Director: Jonathan Barnbrook
Post: Glassworks