“Cities are being redrawn according to Google’s world view”

Sam Jacob opinion on design for tech companies

Opinion: in the second of two columns exploring the impact of digital culture on design, Sam Jacob looks at how Google Maps is reshaping cities while Apple, Facebook and Amazon are reshaping the natural landscape by building their own headquarters as self-contained ecosystems.


The real shape of digital culture does not reveal itself to us in plain sight. In designer and urbanist Dan Hill’s recent essay for the Strelka Press, he neatly describes the substance of what he calls strategic design, which – if you’ll excuse my use of a gigantically broad brush – might be thought of as a welfare-tinged European cousin of North American corporate design thinking.

He calls it dark matter: the stuff that you can’t see that has enormous impact on the way things work and how things happen. For Hill, the dark matter of strategic design might be the complex machinations of healthcare, education and the environment, but for the American National Security Agency it’s something far more wide-ranging. How much darker is the matter that the Prism surveillance program deals in?

Prism highlights the very real nature of this digital-system dark matter that’s usually hidden from us, though we might feel its vague outline bump against us at moments or see its shadow cast fleetingly across our field of view.

It’s there, for example, in the way Google Maps redraws the city in relation to its own way of seeing. Maps, as we know, are a form of information that not only shows us the terrain in question but also reveals the concerns of its author. Maps are not neutral windows onto the world: they colour, frame and distort the world they describe.

Think, for example, of the way alternative forms of mapping projection alter the image of the world and how, seeing the size and balance of continents shift, one’s own understanding of the world also shifts. Think too of how a map’s point of view is itself a cultural expression – literally a world view. Maps describe the culture that creates them as much as they describe their ostensible subject.

As Slate magazine’s Evgeny Morozov explains, Google’s business model of targeted advertising is soon to merge with its description of the physical fabric of the city. Using the data that Google already knows about you through your email, your searches and so on, it will generate personalised maps of the city. As Morozov writes, “Space, for Google, is just one more type of information that ought to be organised.” And monetised too, we can add. The city, through the map, is remade according to the data held by Google, and according to Google’s idea of what a city is and what it thinks you will do there.

Imagine how the experience of Google Glass might alter your experience of the city as it overlays information onto your view, with the city literally becoming framed by Google. This Googleopic way of seeing transforms space and the urban environment through how and what it reveals and excludes. Its ways of seeing, as John Berger’s 1970s book of that title explored, contain hidden ideologies in its visual depiction of landscape. What’s relevant here is the way an ideology is made invisible through the manufacturing of images. Increasingly, this frame is used not only to show the world, but to make the world. The map and the territory, in other words, converge.

Over the last year or so, many of the key digital behemoths have unveiled plans for new headquarters: the grand edifices that they choose to erect for themselves. These are the physical ecosystems inhabited by our digital ecosystems, and in these habitats we can read technology companies’ own ambitions and their own self images, and perhaps glimpse something of the distortions that digital culture brings to the world around us.

Apple campus by Foster + Partners
Apple City by Foster + Partners

Apple, for example, has long been arrayed in a set of buildings arranged around a road called Infinite Loop. Even here an idea is embedded of how the physical world might be spatially distorted by digital culture: the suburban cul de sac re-read as an endlessly looping piece of computer code.

But having peaked – for the moment at least – as the worlds most valuable company, something more fitting is in store: the Norman Foster-designed Apple City, Cupertino. Arranged as a giant circular plan, the project’s renders read like a non-slip, smooth Pentagon, set both in and around a forest. Just like digital space, it’s a form that has no front or back and whose interior is the same as its exterior, resisting traditional urban hierarchies.

Its plan reads as symbolically as anything by nineteenth-century architect Claude Nicolas Ledoux. Its expression is one long zero as though it imagined, despite its 260,100 square metres, that it almost wasn’t there. Apple workers stroll dappled by endless autumn sunlight. This is a particular version of a digital community, accelerated into a perfect hallucinatory cocktail of hyper-tech building and idealised nature.

Frank Gehry designs new Facebook headquarters
Facebook headquarters by Frank Gehry

Facebook’s new headquarters in Menlo Park, designed by Frank Gehry, suggests a different relationship to nature. Mark Zuckerberg is quoted as saying: “From the outside it will appear as if you’re looking at a hill in nature,” but what the hill will actually contain is the largest open-plan office space in the world.

“The idea is to make the perfect engineering space: one giant room that fits thousands of people, all close enough to collaborate together,” Zuckerberg said. Perhaps, just like the image of the cloud, the intention is for Facebook to disappear into the landscape, to become invisible and indistinguishable from things as natural as trees, grass and hills.

In designs for both the Apple and Facebook headquarters, the idea of nature is at once highly present and highly synthetic. It’s a level constructed above vast parking garages, quoted as experience and presented as mission statement. In both, there are echoes of the hippy pastoral techno-utopias of the 1960s, washed together with management theory and marketing. These are ideologies made glass and grass.

Google reveals plans for vast new California campus
Google’s Bay View campus by NBBJ

Google’s Bay View campus for California, designed by NBBJ, will be its first North American new-build. Though its appearance is closer to an average business park, it too has its roofs littered with green stuff.

The generic building forms, though, are distorted by what Google knows about: the acquisition of data about human behavior. The buildings are thus twisted and bent by patterns of work, desires and adjacencies, as though the data harvesting of Google Maps were able to warp the world into other organisations. They claim that employees across the 102,200 square-metre development will never be more than two-and-a-half-minutes from one another, creating a kind of hyperlinked organisation.

Proximity and loss of hierarchy are, in this headquarters, core issues. These reflect both the nature of digital work culture and the nature of the digital too. The absence of distance and constant adjacency is at once both the liberation that digital culture brings and the springboard for loss of liberty that Prism suggests. In architectural terms, we might understand this problem in terms of openness: the open plan and the curtain wall are simultaneously things that give us spatial transparency and a condition of panoptic surveillance.

Amazon headquarters image by NBBJ
Amazon’s proposed Seattle headquarters by NBBJ

Plans have just been unveiled for Amazon’s new Seattle headquarters, also by NBBJ, that includes a trio of 6039 square-metre biospeheres. Each sphere is conceived as “a plant-rich environment that has many positive qualities that are not often found in a typical office setting.” Within these bubble micro-climates will be floors of offices, shops, lounges and canteens – essentially total environments.

Of course Amazon itself is named for an environment, a habitat with geographic scale and significance in arguments of climate change. That the company should actually become a habitat itself, a technologically induced artificial ecosystem, is perhaps a fulfillment of this baby boom radical-to-corporate digital trajectory.

We might trace the roots of these places just as we might trace the origins of the Californian ideology. In part, they are university campuses, the sites of innovation research out of which some of these corporations and their culture spring. In part, too, they emerge out of the hybrid offshoot of architectural design that spliced management consultancy with spatial design.

They also owe much to those intentional communities that bloomed in the 1960s and 1970s: the communes pioneered by hippy culture. Places like Drop City struck out as techno-rural settlements, abandoning the city in favour of Buckminster Fuller-esque geodesic inhabitation of the wilderness. They were ideologically driven as spaces apart from the rest of society where alternatives for ownership, family, energy use, materials and so on could be explored.

They created their own ecosystems, if you will: self-sufficient as sci-fi space ships, supplied by the Whole Earth Catalogue, the hippy version of the Sears and Roebuck catalogue that architectural critic Reyner Banham argued had made the west habitable through mail-order delivery of gadgets and devices in his 1965 essay The Great Gizmo. It’s worth bearing Banham’s thesis in mind: if, as he argued, the colonisation of the West was made possible by the gadget, then maybe the gadgets the West now produces are not only a product of some kind of fatalism written into its own origin myths, but the gadgets they now produce are devices of colonisation themselves.

Biosphere 2 was perhaps the largest and most ambitious offshoots of these colonies. Conceived as an ecological experiment, it was a closed system housed in a giant pyramidal greenhouse. Its mission was in part determined by a hippy-science group called the Institute of Ecotechnics, whose mission remains “to establish and develop the new discipline of Ecotechnics, which deals with the relationships between ethnosphere, technosphere and the biosphere” and “which intends to harmonise ecology and technology.” It was named Biosphere 2, of course, because Earth is conceived in this way of thinking as Biosphere 1.

The gigantic corporatised versions of these idealised hippy communities also separate themselves from society. These too are idealised spaces, techno-utopias that turn their back on the world that surrounds them in order to manufacture spaces that can sustain their own ideologies. Just as the biosphere is an introverted ecosystem, we see a similar kind of disconnection, a resistance to the idea of the urban. Each becomes its own world, a place that operates according to its own set of rules and ideas, each wrapped up in its own vision of nature.

These are the citadels of the Californian ideology, places where the digital distortions of traditional urban, architectural and environmental space are manifested, places manufactured by processes of design thinking, holistic and totalised within their own limits.

Perfected and protected as these digital epicentres are, it is the rest of the world that feels the effects of the digital reorganisation of space far more profoundly. Outside the limits of these palaces is where the darkest machinations of digitality really work. Even nature itself, its clouds, hills, forests and rivers, traditionally figured as a place of escape and solitude, has long colonised by the digital. To escape its presence might now be almost impossible and might involve the most extreme schemes.

Think, for example, of WikiLeaks founder Julian Assange holed up in the Ecuadorian embassy in west London, or of Edward Snowden, the Prism whistleblower currently in his Hong Kong hotel. Both are now in exceptional spaces, holes in the continuum of globalised digital space. These strange anomalies are perhaps the only escapes from the ever-present digital backdoor, the only respite from the colonisation of earth by digital culture.

In his previous column, Jacob argued that the American National Security Agency’s Prism surveillance program was something born not only out of the networked world we now inhabit, not only out of our reliance on a small group of Californian companies who may well have cooperated with the intelligence services, but out of a way of thinking that characterises those very same companies: design thinking.

Read part one »
See all stories about technology companies »


Sam Jacob is a director of architecture practice FAT, professor of architecture at University of Illinois Chicago and director of Night School at the Architectural Association School of Architecture, as well as editing www.strangeharvest.com.

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“Prism is the dark side of design thinking”

Sam Jacob Opinion on digital culture and design

Opinion: in the first of two columns about the impact of digital culture on design, Sam Jacob asks what America’s Prism surveillance program tells us about design thinking.


As details of the American National Security Aacency’s Prism programme emerge, alongside concerns about democracy, freedom, state surveillance and the complicity of corporations, something also seems to be revealed about the ways in which digital technologies are fundamentally reformulating the ways in which design – a new kind of design born out of digital culture – now organises and impacts the way we live.

Back in 1995, Richard Barbrook and the late Andy Cameron wrote an essay called The Californian Ideology. In it, they argued that digital culture – at least the digital culture of Silicon Valley – had become a fusion of the “free-wheeling spirit of the hippies and the entrepreneurial zeal of the yuppies”.

They said that the emerging information technologies provided the space in which this amalgamation of opposites could occur and they called this cocktail of libertarian values and entrepreneurship The Californian Ideology. They also said, even back then, that “the triumph of the Californian Ideology appears to be complete”.

That, of course, was long before Apple, Amazon, Google, Facebook et al. had risen to become such gigantic corporations, way before they had became the supra-national entities embedded so completely in our everyday lives. Before even some of them were founded.

The designs of the hardware, software and services these companies offer are often described as ecosystems. Ecosystems, in this meaning of the word, are the virtual worlds that we find ourselves enmeshed in: places that we can’t get out of, like Apple’s Mac OS, iOS, iTunes, iPhone and so on, or Google’s services that link activities like search, calendar, documents, email, chat and so on. These environments have grown up around us like the Wild Things forest in Max’s bedroom. They’ve grown so high and wide that there is no longer a way out of them.

The term ecosystem was originally coined in 1935 to describe the physical and biological components of an environment considered in relation to each other, all as one totality. It’s all the living and non-living organisms and the interactions between them within a given space. The conflation of this concept of ecology and the digital is, as we shall later see, significant.

And it’s perhaps no accident that these digital worlds are described in terms of the natural given the half-hippy roots of its culture. Note for example the title of the 1967 techno-pastorolist poem All Watched Over By Machines Of Loving Grace that imagined a world where advanced cybernetics allowed humankind to return to a bucolic paradise lost.

It’s also telling that in citing the natural, these private digital realms attempt to naturalise themselves. What else could there be in naming the infrastructure of the wireless internet – all those cables and power plants, those server farms and data stores in concrete bunkers, signal masts and satellites – as something as simple as a cloud? And that’s not even to mention the suggestions of weightlessness or cherub-strewn holiness that clouds also contain.

Adam Curtis used the title All Watched Over By Machines Of Loving Grace for his documentary describing how digital technology failed to liberate humanity and instead “distorted and simplified our view of the world around us” as it twisted from hippy to zippy to yuppie. But wether you buy his argument or not, it’s clear that the digital has distorted the world. Perhaps the greatest digital distortion of the world around us is spatial and I’m not talking about the Apple Maps fiasco.

Digital space gives us access to anything, anywhere. It gives us endless proximity to our emails, photos and any other data that we’ve handed over to the various corporate clouds that surround us. It means we can be in constant contact with other places regardless of physical coordinates. That, in essence, is the beautiful liberation that digital culture has given us.

It’s these same properties of digital space that allow corporate ecosystems to be simultaneously at one’s elbow when it suits them and somewhere else (or nowhere else) when it comes to issues of taxation. Digital space – which is also the space through which global finance flows – does not necessarily recognise other definitions of space. Until, that is, it runs into something like the Great Firewall of China that acts as a digital manifestation of national territory.

These spatial slippages re-order traditional definitions of public and private, something most shockingly demonstrated in the phone hacking scandal where individuals’ voicemails stored on the servers of mobile phone companies were remotely accessed by newspapers – most disturbingly the voicemails of murdered teenager Milly Dowler. The cloud means that even the most intimate details of one’s personal life are everywhere, all the time. The cloud transforms the nature of space. It alters what we understand to be inside and outside, what is public and private.

The revelations about the US-run Prism program over the last week suggest that it’s not just the newsworthy who are effected. It’s all of us. Through Prism, the US National Security Agency apparently has access on a massive scale to individuals chat logs, stored data, voice traffic, file transfers and social networking data. According to reports, Prism can access this data though a “back door” in the servers of major technology companies including Microsoft, Yahoo, Google, Facebook, Paltalk, AOL, Skype, YouTube and Apple. Prism seems to be an extension to these digital ecosystems, the dark cloud.

These organisations have all denied the existence of this “back door”. Perhaps they’re telling the truth: what, after all, is this old fashioned, physical, architectural metaphor even doing in this debate? A back door suggests a spatial, architectural hierarchy of progression from public to private that simply does not exist in digital space. So why use this linguistic image at all? Perhaps it’s there to suggest that digital culture is not so radically different after all. That is does, or at least could, obey the kinds of spatial separations that physical space contains in its very nature.

Prism tells us something about design in the twenty-first century. And it’s certainly not its logo – or that of the apparently conspiracy-theorist-baiting Information Awareness Office – that recalls that Mitchell and Webb sketch featuring two SS officers wondering if the skull logo on their caps might suggest that they are actually the baddies. It tells us that design is increasingly about systems, increasingly about processes and they way these interface with the real world.

Prism is part, I would suggest, of the realm of design thinking. This is a problem-solving methodology born out of similarly strange bedfellows as The Californian Ideology. In this case it’s art school creativity hijacked by management theory. Design thinking suggests the synthetic way in which designers are (supposed to be) thinking can be applied to almost any subject. Its power is its ability to transform anything into a design problem: the way organisations work, profitability, market share, information, the gathering and processing of intelligence and, it seems, national security.

Design thinking is marked by the scale and scope of its operations. Rather than isolating particular problems, it attempts to survey the whole scenario. It conceives the field of operation as the system rather than the object. And in this, it transforms the designed world into an ecosystem. Design thinking treats this synthetic ecosystem as its project, attempting to redesign it according to particular goals, to achieve its desired outcomes.

By seeing the world through the lens of this conceptual design ecosystem, design thinking abstracts the world into a series of interactions with outputs and it remains poised to provide a solution for anything. Never mind the fact that there are many who would argue with the idea of design as a solution-focused activity, that this conception of design is pure ideological cant.

Of course, like digital culture and like late capitalism, design thinking prefers to appear a non-ideological matter of common sense. Apparently de-politicised and post-ideological, design thinking appears free of its own innate desires and tendencies in order to open-mindedly and radically reinvent the world.

I would argue that design thinking is a product of digital culture. It shares the values of innovation and entrepreneurship bound up in the digital world and follows the same open-necked babyboom commune to boardroom trajectory. It’s also a product of how digital culture shows us the world: of networks and accumulations of big data. It’s a product, in part perhaps, of the converging digital tools we use across disciplinary boundaries. But more than this, it’s a product of the the fact that the digital is both where we design and what we design, both subject and object of contemporary design activity.

Design thinking annexes the perceived power of design and folds it into the development of systems rather than things. It’s a design ideology that is now pervasive, seeping into the design of government and legislation (for example, the UK Government’s Nudge Unit which works on behavioral design) and the interfaces of democracy (see the Design of the Year award-winning .gov.uk). If these are examples of ways in which design can help develop an open-access, digital democracy, Prism is its inverted image. The black mirror of democratic design, the dark side of design thinking. Prism is, legal or illegal as it may turn out to be, a design-thinking solution to national security.

If design thinking is part of the triumph of The Californian Ideology, part of the way that digital culture is remaking the world, is Prism its Waterloo? Perhaps it is the moment Californian digital culture turned inside out, the point when these apparently pro-libertarian entities melded to become one with the state, a strange new version of the military-digital-industrial complex cooked up out of acid-soaked West Coast radicalism and frictionless global capitalism.

In next week’s column we will explore how the idea of the digital ecosystem and the tools of design thinking project out from the screen into the world, reforming ideas of landscape, nature and space.


Sam Jacob is a director of architecture practice FAT, professor of architecture at University of Illinois Chicago and director of Night Schoolat the Architectural Association School of Architecture, as well as editingwww.strangeharvest.com.

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“There’s no fun, no risk and no imagination in luxury design”

Sam Jacob on luxury design_photo by Shutterstock

Opinion: instead of serving up “mundane and predictable” cliches, the world of luxury design should be tempting us with things we never knew we wanted, argues Sam Jacob in his latest column.


For some, the relentless tyranny of luxury rolls on from business class lounge to hotel lobby via restaurant interior and beachside condo. A continuous experience of glistening surfaces, with the spaces in between plugged with walnut-dashed limos.

These are the weird scenes inside the goldmine of a world that never stops lustering, glistening and shimmering. A world made up of a continuous interior space polished entirely smooth. Each hermetic bubble annexed to another equally high spec bubble. Exterior-less, with no threshold to the un-luxe world the rest of us live in.

This is the world described in the Robb Report, the self proclaimed “global luxury resource”, which has just released what it calls its 2013 Luxury Portfolio. To the copywriters of Robb, it’s probably supposed to summon up sheaves of investment certificates slotted into a leather-bound folder with gold embossed lettering, lying on the smooth surface of an executive desk somewhere with a W1 postcode – but to those of us who went to art school it sounds more like a plush way to carry your A1 sheets.

If we are to believe that a Robb Report world actually exists, it might like to read an edit of American Psycho containing extended descriptions of embossed Silian Rail on business cards. Or Fifty Shades of Grey minus the sex, with page after page in which Anastasia goes wild over the technical specifications of Christian’s latest gift…

Your Christophe Claret Soprano watch chimes its divine four cathedral gong sound, cutting across the vivid, natural sound that remains remarkably stable throughout any listening space emanating from your Steinway Lyngdorf Model LS Concert speakers. You tap your Santoni footwear to the beat, the distinctive features of the shoe unchanged by the passage of time, still emanating the same luxury, design, and perfection as before.

The topnote of Chanel 1932 wafts into the room, and, as you recall that it is the latest addition to the Chanel Les Exclusifs family, you remember too the Louis Vuitton Paris Vendôme store, which truly represents the essence of luxury and sophistication with its mesmerising and innovatively designed interiors exuding opulence. Your Vertu Ti rings and as you pick it up you can’t help but note its high-end features and urbane look and feel. “Hello?” It’s the Amanzoe, a 38-suite resort whose peaceful and luxurious surroundings offer avid travellers like you an ideal environment to explore natural beauty, coastal pleasure and the ancient heritage of the Peloponnese region. Blah, blah, blah…

The Robb Report is, of course, not really a world at all. It’s a lump of inert media made out of mechanically recovered press releases perfectly designed for media sales. Nevertheless, it does corral a world of global luxury between its covers. A world over whose surface a particular idea of design is poured like a lacquer.

International luxury is a language spoken by high-end brands as a kind of design patois. But for all its apparent sophistication and refinement, it’s a language of primitive grunts that can only parrot back cliches of exclusivity. Though it tries to speak to us as though it were looking each one of us deep in the eye, it can only bark at us all in generalities. It’s a language of design spoken by corporate monoliths totally devoid of humanity that can only conceive of the most base and generic of value systems.

Surely the whole point of luxury brands, sitting as they do at the apogee of capitalist consumerism, is the creation of value? Instead, they rely on things – often on substances themselves, as well as signs and symbols – that already have value. There’s no fun, no risk and no imagination in that. Surely the role of luxury design is to make us want what we never imagined we wanted, not what we always knew we wanted? If this is the place where our wildest dreams are supposed to take material form, it seems depressing that these dreams are so mundane and predictable.

The real role of luxury brands is not moral – luxury will always deal in excess and over-abundance – but philosophical. After all, isn’t philosophy itself a form of luxury? Luxury design is the space in which we should explore the very question of what constitutes contemporary luxury. It’s the place we might imagine the possibilities of 21st century luxuriousness, to invent new ways of being, feeling and making deluxe.


Sam Jacob is a director of architecture practice FAT, professor of architecture at University of Illinois Chicago and director of Night School at the Architectural Association School of Architecture, as well as editing www.strangeharvest.com.

Top image is from Shutterstock.

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“The Hot Dog Stuffed Crust Pizza is a product of the zeitgeist”

Sam Jacob on hot dog stuffed crust pizza

Opinion: a pizza crust stuffed with a hot dog could be the ultimate expression of contemporary design culture, suggests Sam Jacob in this week’s opinion column.


If this is all that’s left for design to do on this earth then maybe we are finally fulfilling that quaint Victorian statement that everything that can be invented has been invented.

That’s the second thought I had after seeing the latest product out of the gate from Domino’s secret diabolical research facility: the Hot Dog Stuffed Crust Pizza. The first thought was where I was going to vomit.

Think of it for a second. Turn the idea over in your mind slowly: a pizza whose crust contains a hot dog. Yes, a sausage that loops around a pizza’s circumference like a mechanically-recovered meat Large Hadron Collider.

Crusts, of course, have troubled pizza makers for years. To the volume pizza industry crusts are dead air, the unfortunate bready by-product of the pizza-making process. Barren, boring margins to the infinite possibilities of a pizza’s surface daubed with cheese, tomato, pepperoni, chicken tikka and so on.

Previous attempts to transform these tasteless terrains have included stuffing them with cheese (acceptable in my book, at least in principle, because it’s just a rejigging of certifiable pizza ingredients) and so-called “crust-less” pizzas (weird, like a spineless book or a hairless cat). Other tactics have included transforming the pizza base into a sandwich of discs glued together with a garlic flavour emulsion (frankly revolting and a thankfully short-lived experiment).

But this ring of meat takes the biscuit. The Hot Dog Stuffed Crust is a fast food crossing of the streams, a hybridised foodstuff too far. But don’t blame Domino’s. It was apparently Pizza Hut who first introduced it. Domino’s version just ups the ante with mustard already lining the orbital sausage cavity. Pizza Hut has fought back with more innovation: the Hot Dog Pizza Bites Pizza: “pull-apart crust with 28 succulent mini hot dog bites, packed with delicious flavour” (in case you needed further explanation).

We might be appalled by the fact that this ever got off the drawing board and onto the back of a delivery moped driving around the very same streets that you and I walk. But I think I’m not alone in also secretly applauding the sheer ingenuity of this foul invention.

Let’s suspend judgement for a moment. For, as revolting as it may be, the Hot Dog Stuffed Pizza Crust represents a form of design thinking. That is to say, it isn’t a one-off incident but a product of the zeitgeist. It’s something that could simply not have happened say, 30 years ago. The HDSCP emerges out of a culture that we are all part of, that we all participate in, that we all contribute to. Frightening as it may be, all of us are responsible for the existence of the Hot Dog Stuffed Crust Pizza.

Here are some of the things that I would argue enable humanity to conceive of the HDSCP; its cultural ingredients, in other words. Third Way politics that suggested you could be both left and right at the same time without being either. Hacking culture. Surrealism. Postmodernism (which might problematise the very idea of “pizza” and “hot dog” in the first place).

Robert Venturi (a better example of “both/and” you’d be hard pushed to find). Advertising. Pornography. Swiss Army knives. Photoshop. The convergence of uses that electronics has delivered since the digital watch first gave us a clock that was also a calculator (i.e. there’s not much ground to travel between the idea of a phone + camera to a pizza + hot dog).

All these phenomena (and many more) change the way in which we think. They alter our expectation of things, what we want them to do and to be. Design is something animated by forces outside of itself, shaped by the broad culture within which it practises. Objects, much as we’d like them to, can no longer be simple, natural or authentic because of the sheer complexity of contemporary production and consumption.

Much like food itself, the sensations of simplicity, naturalness and authenticity can only be created with spectacular and concentrated effort. The cult of the natural – so understandable a yearning in the face of things like the HDSCP – is as synthetic as everything else.

The Hot Dog Stuffed Crust Pizza might be a revolting thought, but it is also an object that crystallises a trope of contemporary design culture. Its appallingness has a purity to it, a clarity that reveals tendencies that often lurk below the surface of design, hidden by good taste and convincing rhetoric.

If I were helping build the Design Museum’s new collection and wanted the object ne plus ultra of 2013, it would be this. An object so completely of its moment that if it was all that was left of civilisation, future archeologists could decode the entire socioeconomic structure of our society.


Sam Jacob is a director of architecture practice FAT, professor of architecture at University of Illinois Chicago and director of Night School at the Architectural Association School of Architecture, as well as editing www.strangeharvest.com.

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“Money acts as a piece of national pageantry”

"Money acts as a piece of national pageantry"

Opinion: as the Bank of England unveils the design of its new £5 note, Sam Jacob ponders the historic and cultural symbolism of money in this week’s opinion column.


Last week the Bank of England announced its new £5 note. In 2016 Elizabeth Fry (don’t worry, I had to look her up too) will be replaced by a new design with Winston Churchill’s jowly boat race plastered all over the great British Pam Shriver.

Of course, we need new notes. Money gets worn out. It gets handled, dragged out of pockets, shoved in purses, rolled up, folded, scrawled on and so on. And as forgery gets smarter, the anti-forgery devices incorporated into currency need to evolve. But the changing cast of characters that play across our national currency also provide a portrait of the nation at any given moment.

New five pound note
Visualisation of the new five pound note

The design of currency is then a technical, cultural and conceptual project. Money first is a representation of value, a kind of floating signifier of the value it represents. It’s both the value and the representation of that value simultaneously and locks value into its representation through the steps it takes to be unforgeable.

While performing these complex sleights of hand and technical feats, money also acts as a piece of national pageantry. It sits amongst the accoutrements of state that include the symbols and bureaucratic paraphernalia of a state, somewhere between a flag and a driving licence.

We know that money – as in coins and notes – isn’t really real. It’s just a physical manifestation of an abstract value. It is, in the great phrasing of a US customs form, a ‘monetary instrument’. Monetary value itself is an invisible entity that can leap from one state to another with ease. It slips in and out of substances as though it were a restless supernatural spirit.

We know the story of how money developed this supernatural power: how coins began as the thing of value itself, as lumps of value, actual pieces of gold for example, unitised. We know that this equivalence of substance to value shifted so that the coin referred to a value that was now held elsewhere. We know too how notes became a way of referring to value by acting as a promise that the actual material would one day change hands. And we know that this act of referred value came to mean something so significant that it gained a life of its own – the sign became a thing in itself. Money flipped. It changed from being the substance that contained the value to a symbol of that value, from the thing to a sign.

As objects, coins and notes are pitted by the residues of this history and scored by the presence of value. Their design is a record of the ways in which value is manufactured and protected.

Its surfaces construct the idea of value. They are embellished with symbols of nationhood, state, monarchy and culture that derive from the arcania of heraldic design, a language that links it to the sovereignty and government, symbolically tied to economic mechanisms that underpin the idea of money. Equally they protect value through the intricate lacings of so many security systems: inks and colours, holograms and watermarks, foil strips and paper, the fritted edges that once foiled those who would have shaved off slivers of gold.

Filigree lines loop back on themselves with almost psychotic intensity, so fine that you can zoom in and in. Images break down into patterns like fingerprints as though money wasn’t something you could actually draw with a line, only suggestively sketch. Its tentative quality is a matter of anti-counterfeiting but also perhaps an expression of the immateriality of value, graphically on the verge of immateriality, a point cloud that can only approximate the thing it is trying to represent.

Euro notes
Euro note designs

Money is covered with historical reference. Maybe it’s the same kind of validation that banks once used when they were built in the form of Classical temples: historical reference somehow conferring significance. Churchill’s image on a bank note then transfers his significance, his personality and historical narrative not only onto money, but into it too. It works as a form of cultural guarantee. Euro notes too seem to have the whole history of Europe backing them. They have images of bridges, arches and gateways that look quintessentially European. Except, look closer: that’s not actually a Rialto or Pont de Neuilly! The landmarks depicted are not real things or places, they are things designed to evoke the sensation of European history and culture. They are imaginary renditions of Classical, Romanesque, Gothic, Renaissance, Baroque, Art Nouveau and Modern. It’s the story of Europe told through an imaginary architecture.

One can imagine the extreme lengths designers and their Eurocrat clients went to avoid national favouritism, to tell an inclusive story that all of the EU could feel part of. But one wonders if they also considered the narrative they were writing through this imaginary, non-existent Europa-heritage. For example, did they think of the implications of using essentially faked-up historical images as the face of money? As a thing that spends so much of its effort – so much of its surface and material quality – being authentic and non-fake?

As an aside: oh how I’d love to build full-size replicas of these imaginary historical sites – a version of fake Europe so real that it would be indistinguishable from actual Europe as precipitated by, y’know, real events and people (aka, history).

The aesthetic of money remains distinct even as it intersects with more contemporary design sensibilities like the recent British coins that fragmented the Royal Shield head over varied denomination coins if you arranged them in the right way, or Hong Kong dollars with their see-through plastic.

Maybe the future of money is Bitcoin, the digital currency based on open source cryptographic protocols that has recently been in the headlines for the volatile fluctuations in its value. Bitcoin has internalised the visual and material security systems of physical currency into the complexity of its algorithmic generation – the so called ‘mining’ of Bitcoins. Its value is (if I understand it correctly) related to the computational labour of manufacturing it. Which seems far more appropriate, far more accurate a description of what contemporary money actually is than being linked to gold reserves.

Right now Bitcoin is really only useful for buying sandwiches in Kreuzberg or illegal substances online. But perhaps it provides a far better, far more realistic depiction of value than those anachronistic notes and coins.


Sam Jacob is a director of architecture practice FAT, professor of architecture at University of Illinois Chicago and director of Night School at the Architectural Association School of Architecture, as well as editing www.strangeharvest.com.

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“Architectural education must change”

Sam Jacob on architectural education

Opinion: in this week’s column Sam Jacob argues that architectural education is in crisis and must become more accessible.


I’m in the throes of launching Night School at the Architectural Association. It is, as they say, pretty much what it says on the tin: an after-hours architecture school. But if architectural education is the tin, that really makes it a can of worms. Its that knot (if you’ll forgive the extended metaphor) of tangled architectural education worms that Night School really seeks to address.

In 2012, university tuition fees in the UK rose to a maximum of £9000 per year before you even think about living expenses – let alone field trips, print-outs, laser cutting, 3D printing or whatever else you’ll need to splash out on along the way to getting qualified. Add to that a year out between degree and diploma during which time, if you’re lucky enough to get a job in something resembling an architectural practice, you’re likely to be pretty poorly remunerated.

Though we often imagine the idea of architectural education to be a natural and inevitable phenomenon, it is of course an accidental by-product of educational politics and economics, of demands of professional training and of murkily subjective disciplinary ideas.

The current model emerged from the 1958 RIBA Conference on Architectural Education. It’s clear that this 55-year-old model has been stretched into an uncomfortable shape, impossible for many to inhabit due to the levels of capital required before, during and after qualification. Equally, under the EU Commission’s proposal for a revised Professional Qualifications Directive, changes are likely to be made to the duration and make-up of studying architecture.

And that’s before we even begin to look at the current state of the profession, buffeted from all sides by double-dip recession, low fees, the rise of the project manager and design and build contracts, and other erosions of an architect’s traditional role. What an architect is and does – what, indeed architecture means – is very different in 2013 to what it was in 1958.

Though, in architecture, we’re prone to describing any small disturbance as a crisis, I think we can really see a structural problem. First, the traditional idea of architectural education is becoming, given the prevailing political scenario, increasingly difficult for students to support. Second, the professional reality to which this form of education is addressed is undergoing rapid change. Well, “never let a serious crisis go to waste” as Rahm Emanuel, then Barack Obama’s chief of staff, once said.

The Architectural Association itself has its origins in a previous educational crisis. It was formed as a night school before it became anything we might recognise as a contemporary architecture school. It arose in reaction to the conditions of architectural education in the mid-nineteenth century, which were based around being articled to a practicing architect; the AA’s founders objected to the way this often became a form of servitude rather than education. Formed initially as a club, its members would meet bi-weekly, first issuing a brief then meeting to assess each other’s work, sometimes with an invited critic. From these origins the school as we know it developed, with the night school existing into the 1920s.

The legacy of the night school suggests activities that were educationally experimental, practical, social and directly engaged with issues facing the contemporary profession. It suggests something light-footed, responsive and engaged with its audience. It is many of these qualities that the new Night School wishes to resurrect.

Night School, then, is a speculative project dealing with alternative models of architectural education – the chance to conduct timely experiments in other ways of learning, other forms of generating knowledge and expertise.

The programme starts with the premise that education should not be the preserve of students. Education, instead, is something that is present throughout one’s career in architecture: as student, as tutor and as practitioner. In an era of rapid technological, economic and disciplinary change, the chance to retrain, rethink and reskill is becoming more vital.

What we hope to do is to turn the amazingly valuable and exciting culture of architecture schools inside out, to offer it up to a wider audience of students from other schools, to recent graduates and professionals buried deep in practice, and to the general public, whose interest in architecture often exceeds what is offered by Sunday supplement profiles of star architects and nice house refurbishments. Equally, we hope that engaging these audiences cross-fertilises with the school to create a dynamic dialogue between education and the profession, between theory and practice, and between the usual roles of student and teacher.

The future of architectural education is currently being debated within the RIBA (the UK’s validating body) and the UK Architectural Education Review Group. The study led by Terry Farrell into the UK’s national architecture policy, reporting to culture minister Ed Vaizey, has also promised to address the issue.

It seems there is agreement that the current model of architectural education must change, and agreement that it should become more flexible towards ways of studying and the amount of time it takes to qualify. What’s important in this debate is to ensure architectural education remains vital, challenging and culturally (as well as technically and professionally) engaged, and to ensure it remains open and accessible. I’d argue that somewhere in this current crisis lurks an opportunity to develop stronger, more vibrant and more relevant forums for generating and sharing architectural knowledge.


Sam Jacob is a director of architecture practice FAT, professor of architecture at University of Illinois Chicago and director of Night School at the Architectural Association School of Architecture, as well as editing www.strangeharvest.com.

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“To visit Milan is to experience the antithesis of design”

"To visit Milan is to experience the antithesis of design"

Opinion: Dezeen editor-in-chief Marcus Fairs reports from Milan design week, where he finds a city seemingly determined to make life unbearable for visitors.


Grey skies over grey buildings make for a grey mood. I’m in Milan for the annual design fair and it’s impossible not to be affected by the miserable weather. But the unseasonal chill that has descended on this dour northern Italian city seems to be a metaphor for the fortunes of the world’s biggest design gathering.

The Fuori Salone events around town feel much less busy than in recent years. You can walk down Via Tortona without running the risk of being crushed to death. Exhibition spaces are unfilled. Taxis are plentiful. I’ve met people who’ve found hotel rooms at the last minute – and not been ripped off. All these things would have been unthinkable in previous years.

There’s also little sense of the excitement of past years when Twitter, SMS and Bar Basso would be buzzing with hot tips and must-see recommendations. As one designer said to me the other night: “It must be a bad year – Alice Rawsthorn has hardly tweeted anything”.

It’s not surprising, since Europe – and Italy in particular – is mired in a seemingly endless economic crisis and the Milanese design brands that form the fair’s backbone are suffering. None will admit it openly but I’ve heard talk of four-day weeks, extended summer shut-downs and mothballed research and development centres.

The Milanese are masters of surface confidence – whenever I’ve asked senior figures asked about their company’s fortunes, the answer has always been a variation of the conspiratorial stock reply: “We’re doing well, but our competitors are finding things very difficult.”

The Salone Internazionale del Mobile (the official fair held in a vast Fiera Milano exhibition centre on the edge of the city) has dealt with the tough conditions by pretending they don’t exist, hilariously plastering Milan in 2009 with banners declaring “Crisis? What crisis? Salone is here!”

But the arrogance and swagger of previous years has finally ebbed, and more than one local has nervously mentioned last September’s article by Julie Lasky in the New York Times, which declared that London had usurped Milan as the world’s design capital.

I don’t (yet) agree with Lasky on this point and nor do any of the senior designers I’ve spoken to in Milan this week. For them, it’s still the paramount get-together of the year and the place where the key product launches take place. They love the city and desperately want it to thrive. Milan’s sheer size and heritage remain unparalleled. The Salone itself gets over 300,000 visitors and citywide an estimated half a million people are involved in the week in one way or another.

Milan practically invented the contemporary furniture industry in the second half of the last century and the Salone, established in 1961, has long been the definitive fair. This dominance stems from the network of family-run companies, prodigious home-grown design talents and highly skilled artisans who collaboratively turned Milan into the furniture design and production capital of the world in the post-war era.

Yet towards the end of the twentieth century the city’s stock of great designers mysteriously began to peter out – Sottsass, Castiglioni and their ilk left few protégés of note – and Milanese companies instead turned to foreign designers to design their products and give them marketing cachet. This has led to the curious situation today where rival Milanese furniture companies work with the same promiscuous pool of international names, resulting in product portfolios that are often indistinguishable. It’s hard to think of another industry where brands would allow their identities to be blurred in this way.

Now the companies themselves seem to be under threat from more adventurous overseas operations that are making the running on their home turf. The most impressive individual show this year is the vast, lavish, recession-defying installation by Dutch brand Moooi. The most innovative new players over the past few years have been the Dutch-run Ventura Lambrate district and the MOST exhibition at the city’s science museum instigated by British designer Tom Dixon (and this year sponsored by US online retailer Fab.com). Unlike his Italian counterparts, Dixon understands the digital forces that are changing the way design is manufactured, marketed and sold.

But the thing that most threatens Milan is Milan itself. The city treats fair visitors with contempt, allowing hotels to more than double their rates during the week, fleecing exhibitors with permits, bamboozling them with red tape (such as the Byzantine impossibility of getting a licence to sell products direct to the public) and doing nothing to help baffled foreigners negotiate the arcane taxi-booking system or the complex public transport network.

There is little evidence of curation across the city, with good shows mixed up with dreadful ones. Cosmit, the company that owns and operates the Salone, has appeared to lose touch with reality in recent years, commissioning lavish cultural spectacles in the city or organising sprawling press trips that had no relevance to the business of selling chairs and lights.

Through greed and mismanagement, the Tortona district managed to turn the most vibrant core of the fair into an overpriced, over-branded and overcrowded hell. The other districts and the Salone itself seemingly refuse to communicate with each other. There is no overarching organisation linking everything together, no decent free guidebook (the ubiquitous Interni guide is a navigational disaster) or map  (although our digital one is pretty darned good) and – astonishingly – no agreed brand name for the week. Is it Milan Design Week? Milan Furniture Fair? I Saloni? The Fiera? Nobody knows.

Milan’s hotels and exhibition venues appear to treat the internet as a nuisance, making it as difficult as possible for visitors to get online. Its design brands don’t seem to be capable of printing enough press packs to last beyond the first day or setting up a functional and up-to-date online presence. “How can they produce such beautiful furniture yet do everything else so badly?” exclaimed an exasperated American architect over dinner earlier this week.

Most incredibly of all, the Salone doesn’t even have a website, but rather piggybacks on the domain of its Cosmit parent, which provides little useful information beyond the dates of the fair. How can the world’s biggest design fair not have its own website?

In short, to visit Milan during the Salone is to experience the antithesis of design. Given the sheer hassle and expense of attending, it’s little wonder people are staying away. Compare that to London, which has brought all its sprawling September design events under the London Design Festival banner with a clear identity, website, guide and purpose. London is ten times the size of Milan but the London Design Festival is ten times easier to comprehend. If I were a rookie foreign design journalist trying to choose between the two cities, I know which I’d go for.

Another fair that understands the importance of the visitor experience is Kortrijk’s Interieur design biennale, which last year made huge strides towards treating that experience as a design task. “I sometimes get a bit frustrated coming back from Milan and feeling that even though I travelled a lot, I missed a lot,” its curator Lowie Vermeersch told me, pointing out the paradox that as a design fair, it “is not designed.” But Milan doesn’t seem to be listening.

The one glimmer of light in Milan this year seems to be the Salone itself, which has been packed with visitors after several years in which it felt like an increasingly optional sideshow to the events in the city. Besides being under a roof and therefore offering one of the few warm and dry experiences in town, this was surely helped by the common-sense decision to at last present a high-profile and relevant design-related exhibition – Jean Nouvel’s Project: Office for Living show – at the fair itself, rather than in a remote palazzo.

Last December, Cosmit appointed Claudio Luti – the savvy chairman and owner of thriving Milanese design brand Kartell – as its president and the word is that further long-overdue changes are afoot. Perhaps the next thing Luti should do is put together a high-powered Milanese design delegation, and visit London.

Top: photograph by Nicole Marnati at Ventura Lambrate 2013

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“Extending copyright for design condemns us to mid-century modernism”

Sam Jacob opinion on changing copyright laws

Opinion: in his latest Opinion column, Sam Jacob argues that the UK government’s plans to extend the copyright term for design “protect existing interests instead of promoting innovation”.


Later this year the UK government plans to change copyright law for design, extending the period of protection for designs deemed “artistic” until 70 years after the death of the creator. In essence, that means the entire ouvre of canonical twentieth century design. Wrapped up in the Enterprise and Regulatory Reform Bill is legislation that will have a profound effect on design culture.

Currently, design for artistic works, which may well include prototype models of design icons, has copyright protection in the UK from “the end of the period of 25 years from the end of the calendar year in which such articles are first marketed”. That means that a designer of an artistic work has a 25-year monopoly to exploit the design before it passes into the public domain.

That means there is nothing legally wrong with you or I knocking up our own version of a Le Corbusier lounger or an Eames chair and there are, of course, many replicas on the market now – though you should get them while you can before the ERRB becomes law. There’s nothing wrong (legally) with a company producing exact replicas and selling them far cheaper than Knoll, Vitra or Herman Miller’s “authentic” replicas.

Thinking about the issue of copyright in other industries is illuminating. For example, the big pharmaceutical companies rely on the protection of intellectual property to give them a period of monopoly in which they can recoup (and obviously exceed, sometimes many times over) the vast sums they invest in research and testing.

Here, intellectual property acts as a motivator for development, offering a reward for the risk and experimentation that the companies take on up-front. Even then, the period of protection is short – 20 years from the date of application for the patent. Most of those 20 years will be lost on proving to regulators that it is safe and it works.

But in design, do the big companies invest in research to anything like the same extent? Do the likes of Knoll, Vitra and Herman Miller really support innovation? Or do they mainly exploit the back-catalogue of their intellectual property portfolio by churning out more and more products by Mies van der Rohe, Charles and Ray Eames, and George Nelson? It’s certainly easier: no expensive designers to pay, no re-tooling of production lines, no real risk. It is an enviable situation – a market that they essentially control with consumers caught in an endless love affair with mid-century furniture.

I’d argue that they don’t even have to create this demand: the desirable, canonical status of the named designers is not bestowed by the marketing initiatives of the design companies themselves. It’s a function of academic scholarship, art history, museums and other institutions, whose commitment (and, often, whose funding) is public – serving culture and knowledge rather than private interest.

Extending copyright for design to 70 years from the author’s death suddenly pushes the whole of modernism back into private ownership. It means, one can estimate, protection of around 100 years for the design of, say, a chair. It essentially fixes the field of design for the foreseeable future and condemns us to mid-century modernism until the middle of the next century.

Copyright’s expiration period creates dynamism in creative activity. Twenty-five years seems long enough for a company to recoup the costs of design development and it also means that they have to develop new designs of equal merit to replenish their stock of design rights. The extension will mean there is less incentive to invest, to experiment and to develop new designs.

There are shades of the “Mickey Mouse Protection Act” at work here, the phrase used to describe the 1998 extension of US copyright terms that was heavily lobbied by Disney. Equally, it echoes the UK’s “Cliff’s law”, named after singer Cliff Richard, which extended the copyright term of music recordings from 50 years to 70 years.

Both are pieces of legislation that protect existing interests instead of promoting innovation. It’s interesting to note that there has been significant lobbying with regard to the Enterprise and Regulatory Reform Bill on behalf of “well known furniture designers and manufacturers.” It has also been welcomed by the Design Council.

At heart this is more than a legal matter, more than an argument over knock-off Barcelona chairs. Wrapped up in this proposed legislation is a disciplinary definition of what design actually is.

Is design, to quote Mies van der Rohe himself, “the will of an epoch transformed into space”? This, of course, is the spirit of innovation and radical experiment that brought these design classics into existence in the first place. Or is design, as the ERRB seems to propose, the will of a previous epoch transformed into private interest?

I’d argue for the former, for ramping up design research and development, and for greater investment in design by those private interests to create the design classics of the future.


Sam Jacob is a director of architecture practice FAT, professor of architecture at University of Illinois Chicago and director of Night School at the Architectural Association School of Architecture, as well as editing www.strangeharvest.com.

Top image of Mies van der Rohe’s Barcelona chair courtesy of Shuttershock

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“Wearable gadgets serve as a relentless reality check”

Marcus Fairs Opinion wearable technology

Opinion: in this week’s column, Dezeen editor-in-chief Marcus Fairs discusses how wearable technology will “transform our understanding of ourselves”.


I’m being watched. My steps are being counted; my location is being tracked. My sleep is being monitored and my calories logged.

The person who’s watching me is… me. I’ve put myself under auto-surveillance and I’m having a data-driven out-of-body experience. I don’t keep a diary; instead, I have a graph.

I’ve been wearing a Nike+ FuelBand on my right wrist since last summer. This device measures my footsteps, estimates my calorific burn-rate and rewards me with “Nike Fuel” – an arbitrary and essentially useless currency that I can’t spend or trade.

Yet Fuel is addictively motivational. I go out of my way to achieve my daily goal of 3,000 Fuel points. I walk, run, cycle and exercise a lot more than I used to (and swim less, since the band isn’t waterproof) and actively seek manual chores that will earn me Fuel. I take pathetic pleasure in the lightshow on the band that marks the reaching of my day’s target and enjoy checking how my own “little data” fares against the accumulated “big data” of all the other FuelBand wearers on the Nike+ website.

My FuelBand was recently joined by a Jawbone UP wristband, which captures even more data about my lifestyle, including my sleep patterns and the food types I’ve consumed (although I have to enter that information manually). The accompanying smartphone app displays my life as a series of infographics and bar graphs of a sophistication that, until recently, was only available to elite athletes.

Jawbone says I’m not alone in performing better under surveillance: the firm cites research conducted at Stanford University that found people are 26% more active when they’re being monitored. Big Brother is good for you.

Having all this information at my fingertips changes the way I perceive myself. I’m forced to correlate my internal emotional narrative with the irrefutable datastream, and the former is often exposed as an unreliable fantasist. Days where I think I’ve been impressively active turn out to be days when I’ve been abnormally lazy; nights when I feel I’ve hardly slept turn out to have been more than adequate.

In his fascinating book Thinking, Fast and Slow, psychologist Daniel Kahneman explains that human beings are hopeless intuitive statisticians; we are unable to accurately interpret experience as data. Instead, we rely on assumptions, prejudices and intuition, all of which have a high chance of being wrong.

So, for example, if you wake up feeling exceptionally tired, you will assume you didn’t get enough sleep, whereas it may instead be that you woke up during a period of deep sleep, which leaves you feeling groggy. The UP band offers a function to overcome this, with an alarm feature that wakes you only during light sleep. Even if this means waking you earlier, you’ll feel more rested for it.

Thus devices like FuelBand and UP, plus other wearable activity-tracking gadgets like Fitbit, serve as a relentless reality check for your unreliable brain. The next generation of technology that sits directly on the body – like digital tattoos – or inside it – such as implants or pills – will burrow deeper into us to extract further “quantified self” datasets, which will provide more evidence of the irrationality of human experience.

Take a visit to the doctor: an everyday interaction that involves multiple potential failure points. You may misinterpret the symptoms you are experiencing; you may miscommunicate these to the doctor; the doctor may misunderstand you; the doctor may misdiagnose your illness. The chances that the consultation is a waste of time – or worse – are high.

Wearable technology that detects illness could remove this potential for error. I recently had a conversation with a senior healthcare designer who told me that medical services could soon be made far more efficient by fitting people with monitors that would alert hospitals at the first sign of congenital illness.

“Then the hospital would contact you and ask you to come for an appointment?” I asked naively. “No,” he replied; as a human you couldn’t be trusted to respond in the correct way. “You would most likely ignore the message or put off the appointment. Instead the hospital would contact your partner or your mother.”

For designers working in the area of wearable computing, the quest is to make both device and user interface “disappear”. “I think the general idea is that the phone as an object kind of disappears,” said Google’s John Hanke in an interview with Dezeen last year, in which he talked about Google’s Glass project, which features a computer embedded in a pair of spectacles.

Speaking at the Design Indaba conference at Cape Town earlier this month, Alex Chen of Google Creative Lab echoed Hanke, saying: “From my personal need I hope technology disappears more and more from my life so you forget you’re using it all the time, instead of feeling that you’re burdened and conscious of it.”

Travis Bogard, vice president of product management and strategy at Jawbone, told me the objective was to make the UP band “as small as possible, something that gets out the way and disappears.”

In my case, the UP band disappeared so successfully that I forgot I was wearing it, neglected to charge it and have consequently accumulated zero data over the past week.

As for my FuelBand, I’ve figured out how to cheat it. It uses an accelerometer to track my movement but has no idea of the effort involved. Waving my arms around while sitting on the sofa earns almost as many fuel points as jogging; drying my hands vigorously and cleaning my teeth with exaggerated movements are as effective as a workout. Simply jiggling the band in my hand earns Fuel, as does giving it to the kids to run around with.

Wearable technology promises to transform our understanding of ourselves and consequently our sense of who we really are. It has the possibility to help us compensate for our inherent flaws and make us better, healthier people. The challenge for the designers of these devices is to figure out how to account for human stupidity and deviousness.

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“There’s no column in the spreadsheet for ideology”

"There's no column in the Excel spreadsheet for ideology"

Opinion: in this week’s column, Sam Jacob argues that great architecture can’t be evaluated in terms of money or cultural entertainment, but must “speak directly to ideology and love”.


It’s the thing that sends architects into spirals of despair. As design fees nosedive, as the position of the architect’s seat in a project gets pushed further down the table, it’s the argument we, in general, seem to be losing. The question is: what is the value of design?

Against the balance sheet, architecture is seen as an unnecessary cost. The tirade against-award winning architects by the UK’s secretary of state for education, Michael Gove, is a case in point, as though it were they (rather than the contractors) who had been creaming off profits from Building Schools for the Future, as though good design was something unnecessary, an add-on to the real provision of services. Though Gove might have been extreme in his argument, he was only saying out loud what many others think.

To counter this attitude, we need first to identify what value architects and designers create. And having nailed this, we need to find ways of articulating that value through a currency that has an exchange rate with spheres other than our own.

One argument points to Apple, to the way in which Jonathan Ive could take some fairly common-or-garden components and assemble them, channeling Dieter Rams, into something with a value far greater than the sum of its parts. Another might cite the sale price of name-branded apartments more than compensating a client for the name-architect’s above-average fee. These are things that make clear arguments for good design at the bottom of the balance sheet. Part of our professional frustration stems from the fact we all know this and take this truth to be self-evident, even if others don’t. It is, of course, a valid argument to be made.

Yet we should be wary of focusing our argument on the bottom line. Architecture and design are fundamentally useless activities when viewed through the lens of a project manager’s spreadsheet. That’s why so much bad design is commissioned: because it doesn’t make any difference when it is totalled up in a column. Project managers get fired because buildings are late or go over budget, but rarely because a building isn’t very good.

It’s also true that much of architecture and design is produced by and for its own audience. It speaks into an echo chamber of its own making. In other words: it’s culture. And this might be the problem. Not with culture per se, but with the everyday understanding of what culture means within society. The definition stems from TV shows and Sunday supplements. It comes from government where, for example, in the UK it sits in a department alongside media and sport. However worthy and highbrow it may be, culture is entertainment. In other words: it’s a luxury, a thing you can choose to have or not have.

Architecture and design are far more serious than this. They are the things with which we construct the world. They are the mechanisms by which we inhabit the planet, through which we precipitate the ineffable qualities of humanity into homes we live in and the cities we populate. It is a mistake to think that architecture is about money. Rather, it is ideology made flesh, and that is far more important and far more powerful.

Just as there is no column in the spreadsheet for ideology, there are no cells for love, for anger, for jealousy or triumphalism either – all proven reasons that bring great architecture into the world.

There’s a line in the 2009 television series Red Riding: “All great buildings resemble crimes”, a line whose bleakness conceals a truth. I’d argue that it’s not crimes that buildings resemble, but the drive that brings them into the world. And it’s this drive that architecture and design must address. To make themselves heard, architecture and design should speak over the heads of money and culture directly to ideology and love with a clear and persuasive voice. Because it’s here that their real value lies.


Sam Jacob is a director of architecture practice FAT, professor of architecture at University of Illinois Chicago and director of Night School at the Architectural Association School of Architecture, as well as editing www.strangeharvest.com.

Top image of spreadsheets is courtesy of Shutterstock.

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