The 100 Archive: documenting Irish design

Ireland’s creative community has launched an online archive documenting visual communications in the country. We spoke to designer David Wall about the project…

At this year’s Offset conference in Dublin last month, the three-day schedule featured a range of talks from Irish creatives: photographer Richard Mosse discussed his stunning images from Eastern Congo, Chris Judge spoke about his award-winning children’s book, The Lonely Beast, and street artist Maser reflected on his colourful and thought provoking public artworks. On smaller stages, studios and educators spoke about their creative heroes, getting commissioned and judging good design – and several mentioned the 100 Archive.

The 100 Archive is a website documenting visual communications in Ireland – from illustration and animation to album covers, packaging, identities, exhibition graphics and logos.

The site is divided into two parts: 100 Future, which acts as a rolling record of contemporary professional work in the country and 100 Past; an archive of the 100 finest projects submitted each year, as well as examples of great graphic design and communications dating back to the 1960s.

The project was initiated by four Dublin studios – Atelier, Conor & David, Detail and Studio AAD. Atelier founder David Smith first suggested the idea at AGI Open in Barcelona in 2011, when he became the first Irish member of AGI, followed by Johnny Kelly a year later.

The archive was officially launched late last year and since then, it has received hundreds of submissions: a curatorial panel are in the process of judging the finest projects from 2010-13 for 100 Past, which launches next month, and they have also trawled archives and personal collections for interesting items from the past five decades.

“Ireland has a rich visual culture and history of visual communication,” says Conor & David co-founder David Wall. “Design competitions have played a vital role in the setting and raising of standards, but they haven’t left us with an extensive record of the work done here. The ultimate goal of the 100 Archive is to establish such a record,” he adds.

To submit work to the 100 Archive, creatives pay a 20 Euro fee and their entry is assessed by a professional panel who decide if it’s suitable. The panel is currently made up of Johnny Kelly, Alastair Keady (Hexhibit), Susan Murphy (Ogilvy & Mather), Gillian Reidy (Penhouse) and Eamon Spelmen (Limerick School of Art & Design).

The criteria for submissions is broad, says Wall, and any work that has been produced in response to a commission and led by an Irish designer or created in Ireland, is eligible.

“If the work can be described as any of the following: good, interesting, different, unexpected, simple, modest, clear, well executed, considered, culturally relevant or noteworthy, it can be added to 100 Future,” he adds. If three out of five judges opt to include a project then it is uploaded, and judges aren’t aware of how their peers have voted.

There are local and global awards schemes for Irish creatives who’d like to see their work recognised, of course – some of which are documented online – but Wall says that as a non-competitive scheme, the 100 Archive offers something quite different and is more inclusive.

“As a non-competitive space for showcasing work, the archive offers a celebration of graphic design rather than the exaltation of a small group. Crediting of work is centred around individuals…so as the archive grows, it offers a rich history of the people behind the practice,” he says. “For those at one removed from the day-to-day industry here — whether they’re students or designers based abroad — the Archive [also] provides an overview of ongoing work here,” he adds.

The 100 projects added to 100 Past each year are chosen by an additional curatorial panel, which will change every three years. The current line-up consists of Brenda Dermody, Gerard Fox, Oonagh Young, Linda King and Liam McComish, who have also been responsible for sourcing historical work from archives and personal collections.

As well as its core staff, the site lists a number of ‘founders’ who have made the site’s launch possible through donations. The team has received hundreds of submissions for inclusion so far and Wall says many have dedicated their own time and resources to sourcing archive material. These objects will be launched on 100 Past later this year, says Wall, and include packaging, album artwork and editorial design.

“One of the things I’m most looking forward to seeing is the evolution of the Tayto pack. Tayto is one of Ireland’s longest established crisp brands — their packaging has passed through the hands of many designers over the years so that will make an interesting case study,” he says.

“Another gem that has come to light is Campaign magazine, which came to us from ICAD. They are the oldest representative body for creatives in Ireland and have been working with us to identify projects and individuals of merit from their extensive archive – Campaign was their magazine in the 1960s and 1970s and some of the cover designs are a joy to behold,” he adds.

More recent examples include the cover of U2’s Boy, designed by Steve Averill, which Wall says is one of his earliest memories of graphic design. “I remember being struck by the image on the cassette cover when I was barely older than the boy pictured on it. Steve’s son Jon is also a practicing designer, and part of the 100 Archive community too.”

The 100 Archive is a community project, and Wall says the response to the site has been overwhelming. “At each step, we’ve found more and more people who are willing to help  – one of the exciting parts of the process has been to forge new connections with designers whose work I knew but didn’t previously know personally,” he adds. In the future, he hopes there will be an exhibition of featured work from the 100 Archive, too.

It’s an interesting model and The 100 Archive provides a great platform for the country’s designers to share their achievements, work together and review their practice on a regular basis. The site should also prove a valuable source of inspiration for aspiring creatives, and a useful reference point for designers based abroad.

Images (from top): Dublin UNESCO City of Literature Stamp by The Stone Twins; What Happens Next is a Secret exhibition catalogue by Ciaran OGaora; Insular typeface by Naoise Ó Conchubhair; Le Cool exhibition poster by Rory McCormick and Rossi McAuley; Back to the Start by Johnny Kelly; DIT Masters of Arts programme by Cian McKenna; Ard Bia cookbook by Me&Him&You; David Smith & Oran Day’s artwork for Ghost Maps; Wayne Daly’s Archizines; a 1963 cover of Campaign magazine;  album artwork for U2’s Boy; AGI Open identity by Dan Flynn, album art for Dulra by David Donohoe studio and The Lonely Beast ABC app by Chris Judge. For more info on each project see the100archive.com

DIY Paper Lamp With Patterns

Les designers allemands de chez Fifti-Fifti ont créé la « Take-Off Light » qui est une lampe artisanale dont l’abat jour est entièrement fait en papier. On peut voir de très jolis motifs faits aux lasers sur les lampes. Les différentes lampes sont à découvrir en détails dans la suite.

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Judith Dolkart Named Director of Addison Gallery of American Art; Drawing Center Appoints Executive Editor

dolkartSpring has—finally, allegedly—sprung in the land of polar vortices and cultural institutions are in the mood for hiring. The Addison Gallery of American Art, located on the Andover, Massachusetts campus of Phillips Academy, has found its new director in Judith Dolkart (pictured), who currently serves as deputy director of art and archival collections and chief curator at the Barnes Foundation in Philadelphia. She’ll begin in her new role at Andover in July, succeeding Brian Allen, who last summer joined the New-York Historical Society as vice president and museum director.

Also making a move is New York-based arts writer and editor Margaret Sundell. The Drawing Center has appointed her to the post of executive editor of the Drawing Papers. Her duties will include “recruiting writers, commissioning essays, editing the Drawing Papers, and maintaining the highest standards for all published institutional texts,” according to a statement released yesterday by the Soho institution.

New Career Opportunities Daily: The best jobs in media.

How to paint BUS STOP on a road

Filmed during an early morning in the capital by designer Tom Williams, a road painter exhibits some effortless heavy duty lettering skills…

According to Williams’ Vimeo page, which recently attracted the attention of Brand New, the short clip was uploaded two years ago but it remains an interesting document of some largely unseen typographic practice.

“I could see them moving down the road painting some other road signs, and knew there was supposed to be a BUS STOP sign in that spot, so I set the tripod and camera up and waited for them to start,” Williams writes on the post.

Aside from the captivating way the letters are turned out – for me the ‘S’ is the highlight, as is the way the signpainter keeps one arm behind his back – it’s impressive to see this is all done without a stencil.

There appear to be some faint chalk marks on the ground, but other than having a length of wood as an additional guide, it’s freehand work.

“They block out the area of each letter pretty roughly as you can see,” writes Williams, “then just freehand within that. No stencilling.”

According to page 106 of the Traffic Signs Manual (available as a PDF here), at a given stop the words ‘BUS STOP’ must be marked out every complete length of 12m.

(If anyone knows what kind of material is being used to paint the text onto the road surface – plastic, an epoxy? – we’d be happy to hear from you in the comments below.)

UPDATE – “Ed” in the comments says “the material used is 200ºC Thermoplastic with glass beads mixed in so as to be reflective. The thing he’s ‘drawing’ with is basically a square bucket with an edge cut off the one side, so it pours when tipped flat and doesn’t when tipped back.”

Nike Airline

L’artiste et designer Marco Lemcke a fait une série très conceptuelle appelée « Nike Airline » dans laquelle il imagine à quoi ressembleraient les différents modèles de Nike s’ils faisaient l’objet d’une collaboration avec des compagnies aériennes. Easy Jet, Ryan Air, British Airways, une série pop très réussie à découvrir.

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Shape: a new film to promote design

Director and animator Johnny Kelly and designer Scott Burnett have created a short film to show why design is important. The film features simple and charming graphics, and no language, so it can be understood universally.

Shape, shown below, was commissioned by Pivot Dublin and Dublin City Council, and was originally part of the city’s bid to become world design capital 2014. While Cape Town picked up that accolade this year, the team decided to go ahead with the project anyway, in order to promote wider understanding and acceptance of design. The film is at the centre of a website, makeshapechange.com, which provides a broad overview of what it means to be a designer.

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“I was approached by Ali Grehan from Dublin City Council who had seen a Chipotle animation (Back To The Start) that I had worked on a few years ago,” explains Kelly. “She liked the way animation was able to break down complex information (in that instance, farming practices) into digestible form and thought there might be a way to tell the story of design.”

Kelly brought Burnett into the project and the duo thrashed out a structure for the film. “We thought quite a bit about who the film was for, and what they might get from it,” continues Kelly. “For instance my wife is from a rural part of Ireland, and although she is now a very talented (if I may say so) interior and product designer, I think I speak for her when I say she didn’t really have an awareness of what design was when she was growing up – what it meant, that it could be a career. In a way the goal was to reach out to people like that, it would be lovely if a ten-year old watched this, and afterwards thought a bit more about the chair they were sitting in, or the pen they were using, or how hard their phone is to use.”

Grehan was insistent that the film not feature any language or narration, so that it could be accessible to anyone. “When designers talk about design we quite often put it on a pedestal, telling of importance rather than showing and letting people make up their own minds,” says Burnett. “While from the first meeting we were agreed that we had to avoid any kind of preaching at all costs, having the added constraint of not being able to use language helped us rule out trying to be persuasive. We couldn’t tell so we had to show, which funnily enough is what I always say to clients, but barely ever do myself.”

The duo looked at other recent design films, including Helvetica, Urbanized and Press Pause Play. They also found influence in films from the past, including Why Man Creates by Saul Bass, and “pretty much every educational/informational film made for IBM in the 60s and 70s”, says Burnett. In the end it was Charles and Ray Eames’ Powers of Ten that proved most useful. “Powers of Ten did offer the eventual breakthrough but conceptually rather than visually,” says Burnett. “Eventually the only thing that made sense was to zoom out and not make design the subject, but have it instead as the invisible catalyst in the story. Once we realised that then a lot of the early ideas found their way into the story which we just made nice and simple – a day in the life where the changes that are happening around us all the time are made visible.”

Burnett admits to some anxiety at releasing the project, particularly in relation to his peers in design. “Trying to make sense of your industry to people who don’t get it, you suddenly feel all your peers tutting and shaking their heads,” he says. “And all of it is very counter-intuitive to how we usually communicate professionally. Even on the website we’ve framed design by context rather than subject, so the whole thing is turned on it’s head as we usually start with what we do – I design websites, I design spoons, I design light fixtures for cars.

“So i’m still nervous about launching it into the world, but having shown it to a group of 10-16 year olds a few weeks ago, a lot less so. The general response was that they never thought about how much work goes into the things around them, and that they never thought about design like that before. One girl even said it had made her thankful for the nice things she has in her life. I couldn’t have scripted their responses better.

“The thing we realised along the journey was that we were making a tool as much as a film. A way to start and frame a conversation that can then be carried on. This led to the idea for the website and an education programme. We’re hoping that this keeps developing and also that other people find ways to use the film. To open up a conversation about what they do and why it’s worth thinking about.”

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Watch: This Is a Generic Brand Video

Rushing water, DNA helices, stop-motion footage of a city at night. Put ‘em together and what have you got? A generic brand video. Royalty-free stock footage purveyor Dissolve.com seized upon the formula outlined by Kendra Eash in a recent piece for McSweeney’s Internet Tendency and brought it to life in this amusing short, made entirely with stock footage and narrated with an avuncular twang by Dallas McClain.

New Career Opportunities Daily: The best jobs in media.

Glithero patterns fabric using organ music

Milan 2014: London design duo Glithero will present a range of textiles that have been woven using organ punch cards in Milan next week (+ slideshow).

Commissioned by the Zuiderzee Museum and the Textiel Museum in the Netherlands, Glithero‘s Woven Song project creates fabric using punch cards that would normally feed music through a mechanical organ.

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“The music is on a punch card called an organ music book,” the studio told Dezeen. “A Jacquard loom is also fed information using a punch card so the music code from the organ music book is directly translated onto a punch card compatible with a Jacquard Loom. This new punch card is then used to weave the fabric.”

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The book music is made from sheets of perforated thick cardboard lengths, which usually specify the notes to be played on the organ. Air passing through these holes determines the notes generated from the organ pipes.

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When the sheets are fed in to the mechanical loom, hooks drop through the holes to change the direction of the threads and create a pattern that is determined by the song.

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The studio worked with weaver Wil van den Broek and master organ maker Leon van Leeuwen to produce the fabrics. The hues and type of yarn were chosen by Glithero and the colours reference the craftsmen’s workshops.

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Glithero will present the fabrics and a film installation of the weaving process in an exhibition entitled Made to Measure in Milan next week, situated at Via Privata Cletto Arrighi 19 in the Ventura Lambrate design district.

Photography is by Petr Krejčí.

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