Devices for Aging

Gadgets to keep granny safe, healthy and connected

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No matter how patiently explained, it’s tough for older people to keep up with today’s complex technologies. At the same time, user-friendly connectivity—as an increasingly important part of safety and health—is becoming more common. Two companies catering to the needs of seniors are Swedish brand Doro, specializing in simplified home and mobile phones, and Sonamba, a company in North Carolina that created the ultimate well-being monitoring system.

Doro’s phones are great for just making calls, and some models even have pictures of who to call instead of a dial pad, such as the Doro MemoryPlus corded phone pictured above. This model and most of the others (including the mobiles) are hearing aid compatible and feature large keypad buttons. Nominated for a Red Dot Award, the PhoneEasy mobile phone (pictured top right) also comes with security functions like pre-recorded SMS alerts, an automatic “man down” alarm and an easily-activated emergency dialing button.

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Designed to look inexpensive for price-conscious seniors, the Sonamba monitoring system is actually packed with advanced technology. The device is an interactive digital photo frame when not in use, but actually serves as a serious watchdog for the elderly person in your life.

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With a user-friendly interface, the device keeps track of medication times, monitors motion and sound (and will notify you if there is lack of extended activity), allows seniors to send and receive text messages, and features a personal emergency response system with both a button on the unit and a wearable pendant. The Sonamba also connects to an iPhone app, so that a caregiver or relative can stay in the loop remotely. To see a full illustration on how the device works, take the tour of its many capabilities.


La Grande by Reinhard Dienes for Anthology Quartett

La Grande by Reinhard Dienes for Anthology Quartett

Frankfurt designer Reinhard Dienes presented this adjustable lamp with a long shade at Maison& Objet in Paris last week.

La Grande by Reinhard Dienes for Anthology Quartett

Called La Grande, the design for German brand Anthology Quartett has a metal base and mechanism with a wooden stem.

La Grande by Reinhard Dienes for Anthology Quartett

More about Reinhard Dienes on Dezeen »

La Grande by Reinhard Dienes for Anthology Quartett

The information that follows is from Dienes:


La Grande by Reinhard Dienes for Anthology Quartett

Reinhard Dienes is delighted to invite you to the launch from La Grande for Anthologie Quartett at MasonObjet 2011.

La Grande by Reinhard Dienes for Anthology Quartett

La Grand is a room lamp with an adjustable lampshade (position & direction). The long lampshade can direct the light to the floor or the ceiling.

Steel, walnut & textile


See also:

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Interview with Dines at [D3] Dezeentalks 2010Friday by
Reinhard Dienes
Tonic by
Reinhard Dienes

imm cologne 2011 :: Pure Village Recap

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The enormous fair at the imm has thousands of exhibitors arranged in elevn halls — there’s a lot to take in. Some people spend FIVE days just going around the stands. Most of it is geared to the contract furnishings world with a strong focus on large-scale commercial products, but the upper section, Hall 3’s Pure Village, is dedicated to new and young design along with a look to the future trends in interiors. That’s were I spent most of the day.

Particularly interesting were exhibitors who took a step away from the usual trade fair formula of ultra-branded stands and approached the fair as a forum to discuss the future directions of design, an opportunity to exhibit with friends (Mathias Hahn, Uli Budde and Mark Braun), or even a platform to discuss the journey from concept to viable commercial product (Furnism).

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Competition: five copies of Cult-ure by Rian Hughes to be won

Cult-ure by Rian Hughes

We’ve teamed up with publishers Fiell to offer our readers the chance to win one of five copies of Cult-ure by graphic designer Rian Hughes.

Cult-ure by Rian Hughes

The 356-page paperback bound in faux leather is the result of 10 years work, combining graphics and text to explore the language of signs, symbols and meaning in contemporary culture.

Cult-ure by Rian Hughes

Hughes is particularly interested by the way ideas can now travel further and faster than ever before via the internet.

Cult-ure by Rian Hughes

The volume is divided into eleven chapters: ideas, communications, media, representations, frames and maps, objects, perceptions, solutions, arts, identities and proscriptions.

Cult-ure by Rian Hughes

To enter this competition email your name, age, gender, occupation, and delivery address and telephone number to competitions@dezeen.com with “Cult-ure” in the subject line. We won’t pass your information on to anyone else; we just want to know a little about our readers.

Read our privacy policy here.

Cult-ure by Rian Hughes

Competition closes 15 February 2011. Five winners will be selected at random and notified by email. Winners’ names will be published in a future edition of our Dezeenmail newsletter and at the bottom of this page. Dezeen competitions are international and entries are accepted from readers in any country.

Subscribe to our newsletter, get our RSS feed or follow us on Twitter for details of future competitions.

Cult-ure by Rian Hughes

Here are some more details from the publisher:


IDEAS CAN BE DANGEROUS

Ideas are the currency of our modern me- dia-driven world. They shape our very culture. CULT-URE is your incisive survival guide for navigating this modern landscape of ideas.

From the far past to the future, it shows how ideas were coded first in signs and symbols – the spoken word, the flag, the alphabet.
Now virulent ideas, whether they be a YouTube video, a political ideology or a fundamentalist religion, have the ultimate delivery mechanism – the internet. Ideas are travelling further and faster, and now have the power to change the cultural landscape like never before.

Cult-ure by Rian Hughes

In our new electronic ‘democracy of ideas’,political and religious authorities no longer controlwhat we are allowed to have access to. Cultural power is devolving to the creative individual, who can now address the world. Soon we will all have the means to create; we just have to decide whether it be art or bombs.

Why do you think what you think? Where do our values, beliefs and prejudices comefrom? How do symbols and signs, the codifed lan- guage of ideas, shape our perceptions? Who controls the very ideas that shape our culture?

Through words and pictures, the language of our media age, CULT-URE powerfully il- lustrates how ideas are created and ma- nipulated.
Culture is your local consensus reality; your clothing, cuisine and hairstyle, the music you listen to, the films you see; it is the lens through which you interpret reality. Cul- ture, unlike your race or eye colour, is not a compulsory accident of birth, but an intel- lectual position.

Cult-ure by Rian Hughes

Written and designed by celebrated graphic designer and illustrator Rian Hughes, CULT- URE represents a new experiment in ‘au- thored design’, a unique melding of graphics and text that provides a thought-provoking exploration of the media age, the pervasive language of signs, symbols and meaning, and the ideas – both benign and dangerous – that travel through them.

The ‘Gideon’s Bible for the boutique hotel’, CULT-URE is an insider’s guide to the changing nature of communication, perception and identity, and is set to become a cult publication for the digital generation – the 21st century answer to Marshall McLuhan’s The Medium is the Massage.

Cult-ure by Rian Hughes

A must-have bible for anyone interested in the power of ideas, CULT-URE is both a bold graphic statement and a potent inoculation against infection by contagious ideas. CULT-URE will help you survivive the next Cult-ural Revolution.

CULT-URE
Written and designed by Rian Hughes
Published by Publishing Limited December 2010
Bound in faux leather with foil blocking and gold page edges
Size: 229 mm x 152 mm (6×9”)
356 pages, 500 illustrations, die cuts, tip ins.
ISBN 9781906863289
RRP: £24.95/$45.00

Also available in numbered limited edition which includes limited edition print signed by the author, real leather binding, slipcase and sticker set.

About the Author

Rian Hughes is an award-winning graphic designer, comic artist, logo designer, and typographer. He studied graphic design at the London College of Communication before working for an advertising agency i-D magazine, and a series of record sleeve design companies. In 1994 he founded his own studio, Device, and has since worked with a wide range of international clients in publishing, advertising, comic books, music and fashion.

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Buy this book and others at the Dezeenbooks store
(in association with amazon.co.uk)

Unis Chairs No.9 and 10

Su Sit-Read trovate questa fantastica sedia con struttura in ferro tubolare molto sottile e schienali in multistrato curvato. La seduta è rivestita in tessuto Unis Chambray. Stile made in Denmark.
{Via}

Unis Chairs No.9 and 10

Compostmodern 2011 Unconference: "Be Big. Be Bold."

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As about 300 Compostmodern participants sat in the Green Room in San Francisco’s Herbst Theatre, Joe Khirallah, CEO of Green Bear Group and our moderator for the day, led us in an exercise to extract 50 different topics that would be discussed in breakout sessions throughout the Unconference session. The assumption being that if “you gather a group of passionate people who have a shared interested, the conversation is destined to be fruitful.”

Discussion topics ran the spectrum of sustainability and design, from big picture ideas to those seeking answers to project specific questions. How can we harness creativity collectively for solutions? How do we make sustainability desirable for the mainstream? How can we use design thinking to reconstruct curriculum in our K-12 schools? How can we radically rethink the way companies are structured to foster environments for greater creativity and productivity? How do we put design tools in the hands of communities so that they can design their own solutions? What will be the physical manifestation of our memories if everything is digital? How do you change the mindset that new is always better than used?

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Before breakout sessions were formed, we were reminded of 5 key tenets of the unconference: the people who come are the best people who could have come, whatever happens is the only thing that could have happened it starts when it starts, it’s over when it’s over and the Law of Two Feet (if you aren’t learning or contributing, it’s your responsibility to find a better session for you). Once topics were displayed on the “marketplace,” we were tasked with finding those in which we were interested.

As a newcomer to the unconference format, I found it incredibly exciting that we would be able to harness all of the inspiration from the previous day and take that to approach real, substantive questions.

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As a student in California College of the Arts MBA in Design Strategy program, I was eager to sit in groups with equally motivated designers to come up with solutions. It was there that I saw how important it is to ask the right question in the first place. I was more compelled by conversations that encouraged us to look at the larger system and underlying motivations behind people’s behaviors and then asked what sort of mechanisms we could put into place to change habits. Less successful groups ignored systems thinking because it seemed to be too daunting of a task.

I was reminded of a quote from Albert Einstein which essentially states that we cannot solve the significant problems that we face using the same thinking that created them in the first place. As designers, we are being given the opportunity to redesign the world in which we live, but it will not happen unless we ask the big questions. For instance, rather than simply finding ways to reduce packaging, we should look at recreating the system that requires an excess of packaging. Dan Phillips of the Phoenix Commotion challenged us to examine why we all assume that new is better than old and to create systems that encourage reuse rather than consumption. This thinking is what will change the world.

It is time that we all start acting like 4 year olds again by asking “But why?” ad naseum to our social and environmental paradigms. Instead of lauding design solutions that create a more efficient office chair, ask “but why do we need an office chair?” I am not implying that small steps aren’t important because obviously small steps in the right direction are better than no steps at all. However, let’s ensure that these small victories are not simply quick fixes, but rather are laying the groundwork toward a collective shift in thinking.

If you are interested in learning more about the solutions proposed in each of the breakout sessions, notes will soon be added to the Compostmodern Unconference Wiki.

Jessica Watson is completing her second semester of the innovative MBA in Design Strategy program at California College of the Arts’ where she is focusing on sustainability and social entrepreneurship. This is her first Compostmodern conference, but she is sure it will not be her last.

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CR February 11 issue: Type Annual

Our bumper February issue features the selected work in our first ever Type Annual plus Barbara Stauffacher Solomon, Nexus Interactive Arts and more

Our cover this month (which is printed on the rather marvellous Conqueror Iridescent Silica Blue) was created by Jonathan Puckey using the Scriptographer drawing tool. He also created the back cover which introduces the Type Annual.

We’ll be posting more about the how the cover was created soon.

Inside the Type Annual, our Best in Book winners include Park House, a bespoke typeface by NB and Jeremy Tankard

 

Plus Jean Francois Porchez’s Retiro for Madriz magazine

 

and Rubal by Atelier Télescopique for a French secondary school

 

Selected work is split into four categories: Display, Bespoke, Non-Latin and Text

 

In the issue, our Case Study feature looks at Havas City’s packaging for French supermarket Monoprix

 

Adrian Shaughnessy, in an extract from Unit Editions’ Supergraphics book, interviews supergraphics pioneer Barbara Stauffacher Solomon

 

And Eliza Williams reports on Nexus Interactive Arts, a new offshoot of the production company that aims to smooth the path between media artists and ad agencies

 

In Crit this month, Rick Poynor recommends The Book of Symbols

 

Director Johnny Hardstaff compares perennial designer favourite Tron with its recent sequel

 

Jeremy Leslie looks at the latest crop of independent magazines

 

Gavin Lucas has a rant about ‘collectors’ edition’ record re-issues

 

And Gordon Comstock deconstructs VCCP’s Morethan Freeman campaign

 

In Monograph this month (our free subscriber-only booklet), we take a closer look at the possibilities of Scriptographer with the work produced by students from the ECAL University of Design in Switzerland during a workshop led by our cover designer Jonathan Puckey and artist Jürg Lehni, the inventor of Scriptographer

 

The February issue of CR is on sale from January 27

 

 

Subscribe online and save 29%
Subscribe to Creative Review and access the entire CR online back catalogue plus regular subscriber only content…

 

Get The Winning Look From Our ‘Golden Globes After-Party’ Celeb Poll!

imageWinning by a landslide for our Golden Globes After-party poll, Mila Kunis proves that she knows style! A glittering bloussant top with a plunging neckline is quite the statement piece and Mila wisely chose to let it take center stage.


She keeps the look chic by pairing the sparkling top with sleek black skinny pants and a pair of sexy, classic black pumps. A simple, loose up-do completes the look and Mila was smart to wear no jewelry, letting no other superfluous accessories compete with her show-stopping blouse.


Smoldering smoky eyes and a rosy pink lip added further sex appeal without being over the top.


A great look for any night-time activity, from first date to dinner party, we’re showing you how to get the luxe look for yourself without having to pay designer prices! Click on the slideshow to see how!

view slideshow

Ping Pong Balls Apartment

Découverte de cette résidence “Box/Box”, un véritable appartement basé à Brooklyn et imaginé par l’architecte Daniel Arsham. Une décoration d’intérieur originale avec la présence de plus de 25 000 balles de tennis de table qui ont été fixé afin de recouvrir l’ensemble des murs.



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Previously on Fubiz

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Study Finds Ikea’s Retail Floor Design Maze-Like (And Then Some)

It’s a very familiar and widely acknowledged fact that large retail chains, shopping centers and casinos design their floor layouts to intentionally try and guide consumers along a somewhat confusing path in order to keep them away from the exit and get them to see as much of their merchandise (or slot machines, in the casino’s case) as possible. They’re are varying degrees of this general irritation, but a team of researches at the Virtual Reality Centre for the Built Environment at University College London has discussed a study they’re working on that has found that Ikea is perhaps the worst offender. Exits are hard to spot, the only easy-to-navigate paths push customers through every inch of the store, and because the layouts are so confusing, consumers fear they won’t be able to find an object again and wind up buying it just so it won’t disappear. While, again, there’s nothing altogether new there, particularly if you’ve ever spent any time at an Ikea, Alan Penn and his colleagues at the Centre have established that Ikea pushes the maze-like design to levels significantly above the average, having one of the most difficult sets of floorplans in the business. In their defense, a spokesperson for the company told the Daily Mail that they’re just trying to give consumers options and for those who already know what they want, they” have created shortcuts.”

New Career Opportunities Daily: The best jobs in media.