Design Indaba videos: South

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Design Indaba 09: the first in a series of videos published to coincide with the Design Indaba conference and expo in Cape Town this week is an excerpt from South, a documentary about South African creativity. (more…)

FRST: 16943 TV Concept

It’s so nice when form and function can play well together.

Isn’t it annoying how, on widescreen TVs, black bars appear on the sides when you watch 4:3 video? And on regular TVs, widescreen footage goes letterbox? The 16943 TV takes care of both problems.

This concept is obviously completely impractical due to the non-rectangular nature of the glass it would require, but you’ve got to admire the cleverness of the whole thing. If you’re watching 16:9 video, it fills the entire screen horizontally, only leaving the little bottom nub black. 4:3 video fills the entire thing vertically, leaving the hanger on the side black.

–> Gizmomo

Google’s view on the Global Markets

Dig this map powered by none other than Google. It provides real time updates of the major stock markets from around the world. We hope to see green dominate the map in the coming months.

Tomorrow: Shepard Fairey Speaks!

“I think it’s ‘fair use’ in the way that I’ve interpreted it,” artist Shepard Fairey told CBS Sunday Morning of the appropriated Obama image that has him in a legal scuffle with the Associated Press and incurring the wrath of Milton Glaser. “And if you look at pop art over the last 50 years, I think that reinforces that assertion.” Get the full story tomorrow, when Fairey appears on NPR’s Fresh Air. We hear that host Terry Gross will also be talking with AP photographer Mannie Garcia and Rutgers law professor Greg Lastowa. If you miss the radio broadcast, listen at NPR’s website beginning tomorrow afternoon. While you do that, Fairey will be preparing to take the stage for “Remix: Making Art and Commerce Thrive in the Hybrid Economy,” a sold-out event hosted by Wired and the New York Public Library. He’ll join the one, the only Lawrence Lessig and moderator Steven Johnson for “a spirited discussion of the emerging remix culture.” Suggest a question by e-mailing LIVEfromtheNYPL@nypl.org (subject: REMIX) by 2pm tomorrow.

In the meantime, enjoy last Sunday’s CBS segment on Fairey in the below video clip. We dare you not to smile when the avuncular Charles Osgood says “guerrilla street artist.”

New Career Opportunities Daily: The best jobs in media

Blown Ups Lightbulbs

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Melding the frivolity of balloon animals with the function of illuminating your personal space, these Blown Ups are quite the eccentric offering from Thelermont Hupton of London.

Each piece is crafted with silver finished steel and are made from blown glass that combines the traditional handicraft of a glassworker with the every-day-magic of electric light that we often take for granted. They can be ordered online direct from the manufacturer starting at $320.

via DVICE

An Impression of South Africa

Cape Town artist Bryan Little put together a public art piece of hanging letters that represent “the names we call each other in the new South Africa.”

The names are both epithets and endearments, reflecting the divisions that continue to exist as well as the connections being forged.

Source:

Good Design Ten commandments

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Back in the early 1980s, Dieter Rams was becoming increasingly concerned by the state of the world around him – “an impenetrable confusion of forms, colours and noises.” Aware that he was a significant contributor to that world, he asked himself an important question: is my design good design?

As good design cannot be measured in a finite way he set about expressing the ten most important criteria for what he considered was good design. Subsequently they have become known as the ‘Ten commandments’.

Here they are.

The ten commandments of Dieter Rams


Photograph by Abisag Tüllmann

L2 and L01 speakers, 1958, by Dieter Rams for Braun

Back in the early 1980s, Dieter Rams was becoming increasingly concerned by the state of the world around him —”€œan impenetrable confusion of forms, colours and noises.”€ Aware that he was a significant contributor to that world, he asked himself an important question: is my design good design?

As good design cannot be measured in a finite way he set about expressing the ten most important criteria for what he considered was good design. Subsequently they have become known as the Ten commandments

Here they are.

1. Good design is innovative

It does not copy existing product forms, nor does it produce any kind of novelty for the sake of it. The essence of innovation must be clearly seen in all functions of a product. The possibilities in this respect are by no means exhausted. Technological development keeps offering new chances for innovative solutions.

2. Good design makes a product useful

A product is bought in order to be used. It must serve a defined purpose – in both primary and additional functions. The most important task of design is to optimise the utility of a product.

3. Good design is aesthetic

The aesthetic quality of a product – and the fascination it inspires – is an integral part of the its utility. Without doubt, it is uncomfortable and tiring to have to put up with products that are confusing, that get on your nerves, that you are unable to relate to. However, it has always been a hard task to argue about aesthetic quality, for two reasons.

Firstly, it is difficult to talk about anything visual, since words have a different meaning for different people.

Secondly, aesthetic quality deals with details, subtle shades, harmony and the equilibrium of a whole variety of visual elements. A good eye is required, schooled by years and years of experience, in order to be able to draw the right conclusion.

4. Good design helps a product to be understood

It clarifies the structure of the product. Better still, it can make the product talk. At best, it is self-explanatory and saves you the long, tedious perusal of the operating manual.

5. Good design is unobtrusive

Products that satisfy this criterion are tools. They are neither decorative objects nor works of art. Their design should therefore be both neutral and restrained leaving room for the user’s self-expression.

6. Good design is honest

An honestly-designed product must not claim features it does not have – being more innovative, more efficient, of higher value. It must not influence or manipulate buyers and users.

7. Good design is durable

It is nothing trendy that might be out-of-date tomorrow. This is one of the major differences between well-designed products and trivial objects for a waste-producing society. Waste must no longer be tolerated.

8. Good design is thorough to the last detail

Thoroughness and accuracy of design are synonymous with the product and its functions, as seen through the eyes of the user

9. Good design is concerned with the environment

Design must contribute towards a stable environment and a sensible use of raw materials. This means considering not only actual pollution, but also the visual pollution and destruction of our environment.

10. Good design is as little design as possible

Back to purity, back to simplicity.


Things which are different in order simply to be different are seldom better, but that which is made to be better is almost always different.

Dieter Rams, 1993

My goal is to omit everything superfluous so that the essential is shown to best possible advantage.

Dieter Rams, 1980

–> Vitsoe

Design Indaba Blog: Day One


A real human presence: two of Rick Valicenti’s Notes to Self

Although not driven by any explicit theme, today’s opening series of lectures at the 12th Design Indaba in Cape Town proved to have a common thread in invoking the human being at the centre of the creative process. In his closing address earlier this evening, Bruce Mau extended this pervasive thought with an impassioned talk on how our core senses of “love and ambition” will be critical in helping inspire change through design: change that, Mau believes, is encouragingly already beginning to take root…

But more on Mau’s mission later. (The guy warrants a post all to himself).

In the first pair of talks today, Sean Adams and design partner Noreen Morioka discussed the importance of recognising both “fun” and “fear” in their AdamsMorioka studio, while Rick Valicenti went through a selection of his firm Thirst’s work, completed in his tireless search for conveying “real human presence”.


Poster for the Sundance film festival by AdamsMorioka

By way of an introduction, Adams – who is also the current national president of AIGA – hinted that the AdamsMorioka lecture would not, as design talks often do, focus so much on the finished product.

Instead, theirs would reveal the “driving home crying aspect of the job… the bits we’re not supposed to talk about” – the fear, essentially, of criticism, of suffering ideas-block, of ignoring your instincts and not trusting your gut; one of the most valuable bodily assets a designer can possess.

Indeed, Adams recalled a meeting with Robert Redford to discuss the promotional material for his Sundance film festival.

After numerous unsatisfactory attempts at concepts for posters (Redford knows a thing or two about graphic design, apparently) Adams went with his very first sketch of an idea.

Fear in itself can be a good thing though, Adams concluded – designers need to stop and ask themselves, ‘just what is that I’m trying to protect myself from?’


Work for Nickelodeon

Morioka picked up the second half of the talk by turning the attention onto how the AM studio maintains a sense of fun within their working practice.

Throughout their work – for clients as diverse as GAP and Disney, UCLA and CalArts, bright colours, bold type and an LA exuberance abounds. But it’s via witty, often satirical, self-initiated projects that they really push the fun boat out.


Work for Mohawk fine papers

The pair’s well-honed skills as story-tellers suggests that the NM studio must be a pretty fun place to work as it is. Adams’ talk had already been peppered with aphorisms from the lyrical work of Rogers and Hammerstein, no less.

But there is a very serious studio at work here. Morioka sagely commented on how it was “important to be creative, but more important to be an advocate of creativity.”

And the Indaba would no doubt agree…

Rick Valicenti’s methodology is to establish one-to-one connections with people via his design and typographic work. “Through creation, we pass on the good spirit,” he says rather appealingly.

What follows is a great foray into how design can crop up in places where even the designer doesn’t expect it. Valicenti’s typefaces can find themselves on unintended platforms: his sci-fi font, Infinity, was originally designed for US Robotics, but wound up showcased in a fictional art catalogue (designed by Thirst) and ultimately on CBS’ somewhat garish website.

Valicenti’s late-nineties adventures in the digital realm were ahead of their time. A beautiful motion graphics piece he designed in 1999 for a Herman Miller showroom, for example, was created using computer software and motion capture.

While it’s overtly a digital piece – tracking the movement of a ballet dancer – it boasts more humanity than much of today’s most complex CGI.


An installation for Herman Miller featured motion capture animation

For Valicenti, the human being is at the core of all his work or, at least, the quest for the human presence is.

Take the fantastic digital piece he made in collaboration with the artist Arik Levy, a 15-minute visual simulation of a recording of a phone conversation he had with Levy about his forthcoming exhibition (a video of the work is here).

As Levy gets more animated and excited, the mass of lines and nodes gets more intense.


Stills from Valicenti’s collaboration with artist Arik Levy which visualised Levy’s voice

Valicenti ended reiterating the importance of personal expression in working life.

His Note to Self project is essentially a series of visual journal entries he made over a year, using Sumi ink applied with a syringe or foam brush on Rives paper. Here are four of them:

“Part mood-swing, part fact, part fiction and fantasy,” apparently. Brilliant.

As head of the Design Interactions department at the RCA, Anthony Dunne is no doubt surrounded by an array fascinating student projects. Along with his RCA colleague, Fiona Raby, the pair also design as Dunne & Raby and so, for their presentation, they showed a mixture of work from students and practitioners working within nano and bio-tech design and their own investigations into technological advances.


Meat is not necessarily murder (when there’s no victim)

They opened with some arresting images from a project called Victimless Meat, developed by Oron Catts, Ionat Zurr and Guy Ben Ary, a meat product that can be grown in a laboratory from cells obtained from animals.

And as consumers, it’s in our relationship to these kinds of scientific developments that various design-related questions inevitably arise. What shape should this victimless meat be if it was produced? How would it be marketed? If no animals were killed in its formation, then could vegetarians eat it too?

Or could you take cells from humans – from popstars or politicians? – consuming their meat as an act of love, or hate, even.

This act of “putting these ideas into a consumer consciousness”, explained Dunne, “doesn’t belittle them, but activates a different part of our thinking.”

Design is essentially functioning as a language with which to open up discussions of how these technologies might open up our lives.

Another interesting project they discussed was their own Evidence Dolls commission for the Pompidou Center in Paris which, again, was a way of investigating how biotechnologies might impact on society.

A quick look at their site offers some detailed explanation: “We focussed on young single women and their love lives as this provided a number of interesting perspectives on genetics: designer babies, desirable genes, mating logic, DNA theft. It is not intended to be scientific, but more a way of unlocking their imaginations and generating stories that once made public, trigger thoughts and discussions in other people.”

“One hundred special dolls were produced to contain material from a male lover from which DNA could be extracted at a later date. The dolls were made from white plastic (which could be annotated) and came in three penis sizes, S, M, and L.”

As Dunne outlined, their investigations are more about asking questions than providing answers. They certainly posed some very intruiging ones today. (Check out their work and ideas at dunneandraby.co.uk).

A moving presentation from Luyanda Mpahlwa of Cape Town’s MMA architects followed in the afternoon, which I’ll post more on once we’ve been to see the work of the 10×10 architectural project in action.

Plus there was some more inspiring work from product designer Stephen Burks (who was lucky enough to receive a giant birthday cake on stage) and the charming and highly-talented Paris-based collective, 5.5.

And Bruce Mau’s emerging plans to establish a series of Centers (plural) for Massive Change will be looked at in more detail in another post.

The bar’s been set pretty high for tomorrow.

Vehicle for collection of recyclable materials

2nd place at the competition “Design of Social Character”, promoted by the brazilian Development Ministry.