Talk to the Hand: Dan Saffer and gestural interfaces, by Andy Polaine

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In the recent James Bond film Quantum of Solace there is a scene in which M, Bond and other agents share information and briefings around a multitouch table. Just three or four years ago this would have seemed as sci-fi as the now infamous scene in Minority Report, but this time it felt like MI6 was almost behind the curve.

From the work of Jeff Han to Apple’s iPhone, Nintendo’s Wii and slew of larger multitouch interfaces such as Microsoft’s Surface and MultiTouch‘s Cell, the era of gestural interfaces is here. Physical and screen-based interfaces have collapsed into each other and both industrial and interaction designers have a whole new set of issues to grapple with.

Dan Saffer‘s latest book, Designing Gestural Interfaces maps out this new frontier. The positive side is that there are a range of exciting new interaction and product possibilities. The negative side is a potentially confusing mess of gestures, each specific to a brand or, worse, owned by one of them through irresponsible patent usage.

“It’s much easier to sell the form of an object than the interaction with it. One of the amazing things about the launch of the iPhone was that the commercials focused almost entirely on the UI, which I’d never seen elsewhere.”

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