It’s Nice That (it’s now in print as well)


Thomas Allen’s book cover art, as featured in issue 1 of It’s Nice That

Since April 2007, Will Hudson and Alex Bec have trawled the internet for great creative work and published their findings on their blog, It’s Nice That. Two years on, and in and interesting online-to-print transformation, they have just published the first in a series of printed editions of the best of their posts, offering more in-depth articles and images from their favourite projects…

“Although we recognise their importance, we didn’t want to try and produce another design magazine as they typically exist – we wouldn’t have done as good a job and that’s not where our skills lie,” say HudsonBec on the It’s Nice That website.

“Instead, we want to publish an archive of the most interesting work with nice big images and a suitable amount of copy, a series of conversations with interesting figures within the industry, as well as publishing some more unexpected content written by current practitioners.”

Issue 1 includes work from, among others, Peter Callesen, Bryan Dalton, Karl Grandin, Happypets, Myoung Ho Lee, Oliver Jeffers, PES, Alex Trochut, Julien Vallee and Felice Varini and is available here for £10.

A list of stockists is here.

There are also interviews with Jacob Dahlgren, Hort, Michael Hughes, Riitta Ikonen, Hugo & Marie, Andy Rementer and Roel Wouters, and features written by Andreas Konrath, Tao Lin, Stewart Smith and Ian Wright.

Issue 2 will be released at the beginning of October this year.

It’s Nice That is designed by HudsonBec in collaboration with Joeseph Burrin
Print by Push
Paper by Fenner

D&AD Awards 2009: Viral Judging

In our final interview with this year’s D&AD awards judges, Eliza Williams talks to Big Spaceship’s Michael Lebowitz, the foreman of the Viral jury. Lebowitz discusses the semantics of the term “viral”, the evolution of the digital industry and the fact that, while still in its infancy, there’s already a sense of maturity emerging within the field…

CR Annual Best In Book: Find It and Balloonacy

The current issue of CR features The Annual, showcasing the best work of the past year. Nine projects have been chosen for our Best in Book section, the ultimate accolade. We are featuring each of them in a series of posts with additional content to further explain each project. In this post, see how Dare’s Find It app will help you locate your tent at Glastonbury and the stats behind Poke’s Balloonacy project

Dare was lucky enough to be given an open brief from Sony Ericsson to come up with a variety of ways to show off the full GPS capabilities of the brand’s mobile phones. The strategy aimed to provide users with a range of free, useful applications. Dare Labs, the agency’s bespoke new product development department, came up with Find It. The application allows users to tag any object and then navigate to the pre-tagged destination via the HE-100 GPS enabler in the phone. The tagged object could be a parked car, a hotel or, perhaps most useful of all, that particularly hard-to-find tent at Glastonbury. All is explained hereVery useful in the dark, we imagine.

Poke’s Balloonacy project, meanwhile, looks like it will be a fixture at awards shows this year. This film demonstrates how the online balloon race worked:

While this fly through of the race shows the balloon characters and the sites they appeared on -very fast.

Balloonacy 40,000 balloons in 22 seconds from Mattias Gunneras on Vimeo.

And this timelapse film shows how the race panned out on Mattias Gunneras’s blog

Balloonacy time laps from Mattias Gunneras on Vimeo.

Credits

Find It
Entrant: Dare. Client: Mattias Järlevi, Digital Campaign Manager, Sony Ericsson. Innovation Director: Perry Price. Associate Creative Director: Matt Firth. Art Director: Matt Firth. Designer: Ian Fooks. Developers: Ryan McGrath, Sonia Rakotomanantso. Producer: Peter Williams

Balloonacy
Entrant: Poke: Client: Orange. Creative Director: Iain Tait. Art Direction and Design: Nicky Gibson and Marc Davies. Designers: Andrew Zolty and Dickon Langdon. Programmers: Caroline Butterworth, Nilesh Ashra, Mattias Gunneras and Greg Reed. Technical Developers: Derek McKenna and Gabriel Bucknall. Technical Director: Igor Clark. Producer: Mike Pearson. Copy: David Cadji-Newby. Planner: Lise Lauritzen. 3D Animation: JS3D

50 Cars = 1 Bus

Every day thousands of Swedes drive to the airport. In an effort to get them to take a Flygbussarna bus instead, Acne created this, somewhat literal, manifestation of some basic arithmetic. Traffic chaos ensued…

This sculpture of a Flygbussarna coach was built from 50 cars by the side of the main road to Stockholm airport.



An accompanying website includes a live feed of the bus-sculpture plus gizmos to work out how much carbon would be saved by switching from the car.

This film explains more

Credits:
Agency: Acne advertising
Set designers: Johan Sjölin – ArtnDito; Urban Lisinski – Dekor Klippan AB
Photographer: Johan Warden
Web agency: Acne digital

CR Annual Best in Book: Radiohead, House of Cards

The current issue of CR features The Annual, showcasing the best work of the past year. Nine projects have been chosen for our Best in Book section, the ultimate accolade. We will feature each of them in a series of posts this week with additional content to further explain each project. In this post, watch a making-of film for James Frost’s Radiohead video and see the responses of filmmakers to the release of its data via Google

The video for Radiohead’s House of Cards, directed by James Frost, is a technological first. Instead of using cameras, the promo was shot entirely by lasers and scanners, giving the images of a party, a street scene, and lead singer Thom Yorke an eerie and enigmatic effect.

The technique is explained in this making-of video:

As befitting the techie quality of the video, it was first released on Google.com. In addition, visitors to the site could also download the data and create their own visualisations, some of which are shown here.

Credits:
Director: James Frost of Zoo Film Productions.
Client: TBD Records.
Producer: Dawn Fanning

D&AD Nominations Announced


Matt Dent’s UK coins are among the graphic design nominations at D&AD

The nominations for the 2009 D&AD Awards have just been announced. After last year’s furore, will graphic design figure this time?

The good news for graphic design is that there are 13 nominations this year as opposed to two last year (112 entries are in-book). Traditionally graphic design has a high conversion rate from nominations into pencils so it looks as though there should be a healthy number of graphic design awards this year.

If there are, it will be the result of a lot of hard work behind the scenes. After last year, D&AD worked hard to engage with graphic designers and encourage entries, reducing the price and specifically targeting certain studios. It looks to have worked – Build, for example, has a project in the book this year and I can’t remember them even having entered before (Michael, correct me if I’m wrong).

Elsewhere, Environmental Design and TV & Cinema Crafts lead the nominations, with 14 from each jury. On the ad side, mobile has nine nominations as the field finally starts to turn up some interesting work. There are only five nominations in online advertising, but 19 in press and poster (plus the 14 in commercials) denoting something of a traditional fightback. Also, music videos has an encouraging 11 nominations.

It’s hard to spot too many Black Pencil candidates though – maybe Orange Ballonacy (a Best in Book in the CR Annual) or perhaps D&AD will follow Cannes and award Turner Duckworth’s Coke rebrand the major prize?

We’ll put up more images, links and analysis on this later but in the meantime, the full details are below.




And here are all the in-books for graphic design (sorry for the eye-straining size but it’s the best way to get the information up quickly)




CR Annual Best in Book: Nokia viNe

The current issue of CR features The Annual, showcasing the best work of the past year. Nine projects have been chosen for our Best in Book section, the ultimate accolade. We will feature each of them in a series of posts this week with additional content to further explain each project. In this post, R/GA’s viNe application for Nokia is explained in a neat video

Nokia viNe is an application developed by R/GA for the phone company’s Nseries devices, all of which have GPS technology built in. The idea is simple: viNe lets people know what you’re up to and where, by geographically tagging your media consumption. For example, if you choose to record a journey using viNe, everytime you listen to an MP3, watch a video or take a photo­graph using your phone, viNe records the media activity and uses GPS to tag each MP3 or photo to the exact location where it was listened to or taken.

It’s all explained in this video created for the project by Airside

The Erotic House Of Peter Saville

To tie in with his guest editorship of the July issue of Wallpaper*, Peter Saville is creating an “Erotic House of Pop perversity, sexualising an entire post-modern environment and fetishising furniture, fashion and flesh alike”. The shoot is being streamed live today by SHOWStudio

Saville has teamed up with long-time collaborator Nick Knight for the shoot in which, we are told, the fetishisation of contemporary furniture will be explored, creating an ‘eroticised abode’.

When we checked in just now there didn’t seem to be any sound, which was all a bit frustrating, but you can go here for the live feed.

We’ll update if anything interesting happens…

UPDATE: 16:09 “The team are still discussing how the first shot should look”. It’s going to be a long day…

UPDATE: Actually, the Twitter updates are more interesting than watching the live feed:

This latest scenario takes place in the cool, clean, plasticised confines of Gideon’s tiled ‘Clinic’ – with Mariacarla playing the Nurse!

Alana meanwhile is clad in Beatrix Ong shoes and a fleshy latex House of Harlot dress custom-made for the Soft Furnishings shoot!

Mariacarla is in that armourial red leather Prada coat (with distinctly fetishistic Alaia boots)

Mariacarla is back, this time in vintage pink coat from Rellik, latex leggings from Atsuko Kudo and Blumarine heels.

Fran and Peter agree that it’s better for Alana to have bare feet.

Nick, Peter and Anna discuss how Alana should position herself in the next shot.

MariaCarla has removed her black Sergio Rossi heels for this shot.

We’re having a graphic Allen Jones Pop fetish moment with a glimpse of stocking against that glossy lime-green podium

etc etc

Airside by Airside Book

London-based design studio Airside celebrates its tenth year of business this year by self-publishing Airside by Airside, a 296-page hardback tome choc full of images of the projects that have not only paid the bills at Airside HQ but have shaped the company.

This is not your typical studio monograph. Dip into the text on any given page and it becomes clear that the intention is not just to show off the work created since the company’s inception in 1999, but also to use the book as a means to contextualise the work within the story of the company’s development…

“When we first talked about doing a book I was very keen that it had something of worth in the narrative,” explains Fred Deakin, who, along with Nat Hunter and Alex Maclean originally set up the company back in 1999. “I was very conscious that I wanted to do something where the narrative would be as interesting as the images. I’ve got loads of design books where I haven’t actually got round to reading the text but if you chose to read ours, I felt really strongly that it needed to be something that would give an insight into why the work was produced and the context and the culture in which the work was produced.”

The book’s hard cover favours pattern over any informational text (rather like a Lemon Jelly record sleeve) – a removable sticker carries the info. Inside, the first thing you notice is that the text on each page is both in English and in Japanese. “It’s partly because of Lemon Jelly,” explains Deakin, referring to the band which he runs along­side the design studio. “The Japanese public are so design literate that, when we first went out there, almost more of them had heard of Airside than had heard of Lemon Jelly, which was quite a revelation. We’ve done a lot of work now in Japan and while I wouldn’t say we’re big there, we’ve got an aware­ness – we’ve done lectures and we’ve had exhibitions in Japan and we’ve all got a real love for the culture. Our Japanese agent suggested the dual narrative and I really like it, it looks really nice. I think it gives the book more weight, more traction.”

This dual narrative that runs throughout the book tells the story of Airside in detail.

“I guess we were trying to do three things with the book,” says Deakin. “We were trying to show off the work that we’re very proud of, but we also wanted to show people how Airside happened because it’s been quite an unusual process. We were very lucky and we took very firm decisions about certain things that we weren’t going to fuck with so I wanted to show that, to make that explicit because that is part of the work really. The values and processes that created each piece of work are crucial, I think, to giving the book that deeper insight which is what I was hoping the people that bought the book might want. The third reason would be that if you are about to set up your own design company then it’s very much a kind of case study, a ‘how to’. If you want to set up a company like Airside then this is exactly what we did, here are our mistakes, here are our successes, this is what we’re proud of, this is what we’re not proud of. We consciously tried to put in the bad stuff as well as the good stuff. I think we expose ourselves really extensively over the course of the narrative – that’s the intention anyway.”

Read the full version of this article in the current issue of CR. Airside by Airside, £35, is available now from airsideshop.com

Jarvis and Kenworthy Go Onwards For Nike

Illustrator James Jarvis and Shynola director Richard Kenworthy have collaborated on a lovely new film for Nike. Oh, and you can see Jarvis talk at our Portfolios event


Onwards from akqa on Vimeo.

The film is Jarvis’s first. To get the accurate running action, Kenworthy filmed Jarvis (a very keen runner) on a treadmill, then recreated his movements (it’s not motion capture).

Here’s more from Jarvis on how the project came about:

“At the beginning of last year I was thinking about what kind of project I would like to work on. I had become interested in the idea of characters that were less referential and more iconic and abstract. I particularly wanted to do something with a potato-headed stick-man that I had been drawing at that time.

I liked the idea of a moving image project that involved my obsession with running. Rather than make a narrative-based film, I wanted the content to be non-linear, reflecting the way I make drawings that have a logic all of their own.

I was talking to a friend at Nike, Kerry Shaw, about this idea and, given the subject matter, she suggested that Nike might be interested in supporting the film. I had been an admirer of Shynola’s collaboration with David Shrigley in their promo for the track Good Song. I liked the way it maintained Shrigley’s drawn aesthetic in its transformation into moving image, so I contacted them to see if they would be interested in working with me on the idea. Richard ‘Kenny’ Kenworthy agreed, and worked heroically on the film.

The film was inspired by certain personal experiences in running – a favourite run over Blanchland moor in Northumberland, being attacked by a crow in Singapore – and also by the transcendent, almost psychedelic experience of the simple act of running.

Rather than a marketing project inititated by Nike, the film was something proposed and produced by myself, and as such I hope represents a much more equal collaboration with a brand.”

See a full-screen version at Nike’s Onwards site