Radio GaGa And GuGu

Love this Portable Radio by Omar I. Huerta Cardoso for its gorgeous rippled effect and looks. The dial, the tilted stand and the clean lines are simply clever! Not much to write home in terms of features, but oodles to talk in term of sexy designing.

Designer: Omar I. Huerta Cardoso


Yanko Design
Timeless Designs – Explore wonderful concepts from around the world!
Shop CKIE – We are more than just concepts. See what’s hot at the CKIE store by Yanko Design!
(Radio GaGa And GuGu was originally posted on Yanko Design)

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Alone in Breathtaking Landscapes

Le photographe Paul Zizka se ballade dans des décors absolument incroyables. Très talentueux, cet artiste canadien en profite pour faire de superbes clichés dans lequel il se met en scène, seul face à la nature. Une sélection d’images à couper le souffle qui sauront ravir les amoureux de belles images et d’alpinisme.

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Chinook arch over the Canadian Rockies, Banff, Alberta.

Dezeen and MINI Frontiers launches today

Today we’re launching Dezeen and MINI Frontiers – a major, year-long collaboration with MINI that will explore how design and technology are coming together to shape the future.

Over the coming year we’ll be looking at some of the most exciting developments in emerging fields such as augmented reality, wearable technology, synthetic biology, robotics and mobility.

Subtitled “Where design and technology connect”, Dezeen and MINI Frontiers will take us on a journey of discovery. Through a series of videos we’ll be speaking to the most interesting, established and emerging talents from around the world who are working at the frontiers of these disciplines.

We’ll be investigating the way that connectivity between previously separate disciplines is creating new hybrids, new originals and new ways of working that promise to change for the better the way we live and work.

We look forward to sharing our discoveries with you over the next 12 months.

Look out for our first movie tomorrow, in which Andy Millns of 3D technology company Inition discusses how virtual reality is fast becoming as life-like as the real world.

In September we’ll be teaming up with six leading creatives to explore the future of mobility in an exhibition at London Design Festival – details to be announced soon.

Marcus Fairs
Editor-in-chief, Dezeen

Dezeen and MINI Frontiers

The post Dezeen and MINI Frontiers launches today appeared first on Dezeen.

Brain scans reveal recipe for “perfect design”

Brain Manufacturing by Merel Bekking

News: Dutch designer Merel Bekking has come up with an experiment to find the “perfect” design by scanning people’s brains to determine the aesthetic qualities they best respond to.

Brain Manufacturing by Merel Bekking
MRI scan image of a brain

Merel Bekking teamed up with scientists in Amsterdam to create a method for scientifically researching people’s preferences in shape, colour and material using an MRI scanner. Their results showed that our brains respond most positively to objects that are red, plastic and formed in closed organic shapes.

Describing herself as a “research-based designer”, Bekking worked with Dr Steven Scholte from Neurensics, Europe’s first neuromarketing research and consulting firm, and the Spinoza Centre for Neuroimaging in Amsterdam to carry out the research.

Brain Manufacturing by Merel Bekking
MRI image showing people’s responses in different parts of their brain

Twenty men and women aged between 20 and 30 took part in the experiment, which involved lying in an MRI scanner for an hour while being shown various images of textures, colours, shapes and paintings.

To maintain authenticity the individuals taking part weren’t told what the test was for. They were then shown 252 images consisting of five different textures: wood, paper, plastic, steel and stone. They were then exposed to eight shapes: round, organic, square and rectangular, presented open or closed. There were ten colours and four different types of paintings depicting ether violent or erotic images, or scenes of social activities or food.

“Different parts of the brain react to different emotions,” Bekking said. “If you show a violent painting, such as Goya or Caravaggio, it will stimulate a different part of the brain than if you would show a erotic scene.”

Dr Scholte was then able to compare the results of each stimulus and create a scientific formula for what people prefer to look at.

Brain Manufacturing by Merel Bekking
Brain manufacturing infographic

Bekking added that the results were surprising because they contradicted what individuals thought they liked. “It shows that design is subject to context and that people think they like something, but maybe they prefer to give socially desirable answers,” she explained. “If you ask people what they like, as a group they like blue, wood and round, open shapes. But if you do research with an MRI scanner they show that they like red, plastic and organic, closed shapes.”

Bekking is now using the results to create a series of “perfect everyday objects” and will reveal the collection in Milan in April.

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“perfect design”
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Daan Roosegaarde: “People can do what they want with my Crystal installation”

Dezeen and MINI World Tour: Dutch designer Daan Roosegaarde explains how his installation in Eindhoven consisting of hundreds of glowing LED crystals will change over time as some people steal them and others create new ones of their own. 

Crystal by Studio Roosegaarde

Crystal is a permanent installation that opened in Eindhoven during Dutch Design Week. It consists of hundreds of wireless LED crystals that light up when placed on the floor.

“The city of Eindhoven commissioned us to think about the future of light, where light gets liberated and jumps out of the lightbulb,” Roosegaarde explains. “We developed thousands of little crystals, which have two LEDs in them. The floor has a weak magnetic field and the moment you play with them they light up. No battery, no cable – it’s Lego made from light.”

Crystal by Studio Roosegaarde

Roosegaarde says that people have already started using the crystals in creative ways.

“People use it to write letters,” he says. “We had one lady, her boyfriend proposed to her. It’s great to make environments that are open to the influence of people. You can play [with the crystals], you can interact with them, you can share them, you can steal them. And I like it the most because it’s an experience you cannot download. You have to go here to experience it. The crystal and the location need each other.”

Crystal by Studio Roosegaarde

Roosegaarde will replenish the crystals every month, to replace those that are stolen. He also hopes that students will contribute their own crystal designs.

“We will open source how to make [the crystals] so students can make their own in different colours and shapes,” he says. “So Crystal will keep on growing. More crystals will be added, new shapes will arise, I will have nothing to do with that, people can do whatever they want.”

He adds: “In that way, it will be an ecosystem of behaviour and I think it’s going to be super exciting to see how the design will evolve.”

Daan Roosegaarde portrait
Daan Roosegaarde. Copyright: Dezeen

We drove around Eindhoven in our MINI Cooper S Paceman. The music in the movie is a track called Family Music by Eindhoven-based hip hop producer Y’Skid.

You can listen to more music by Y’Skid on Dezeen Music Project and watch more of our Dezeen and MINI World Tour movies here.

Dezeen and MINI World Tour: Eindhoven
Our MINI Paceman in Eindhoven

The post Daan Roosegaarde: “People can do what
they want with my Crystal installation”
appeared first on Dezeen.

Google Glass was designed through “sketching by hand” says lead designer

Interview: when designer Isabelle Olsson joined the secret Google X lab in 2011, Google Glass looked like a cross between a scuba mask and a cellphone. In this exclusive interview, Olsson tells Dezeen how she turned the clunky prototype into something “beautiful and comfortable”.

Google Glass was designed by sketching by hand says lead designer Isabelle Olsson
Sketch of Glass with frames from the Glass design team

“When I first joined I had no idea what I was going to work on,” she said, speaking via a Google Hangout video link from New York. “Then I walked into a room full of engineers wearing a prototype of the glasses. These were very crude 3D-printed frames with a cellphone battery strapped to the legs. They weighed about 200 grams.”

She was given her first brief, which was “to make this beautiful and comfortable”.

“My initial goal was: how do we make this incredibly light? I set up three design principles; if you have something that is very complex you need to stick to some principles. The first was lightness, the second was simplicity and the third scalability”.

The original Google Glass frame, launched in 2013, designed by Isabelle Olsson’s team
The original Google Glass frame, launched in 2013, designed by Isabelle Olsson’s team

Despite the technology available to her at Google, Olsson took a fairly traditional approach to refining the design of Glass, which is a computer that is worn like a pair of glasses and features a tiny optical display mounted in front of one eye.

“We would first start by sketching by hand,” she said. “Then we would draw in Illustrator or a 2D programme. Then we would laser-cut these shapes in paper.”

“After many iterations the team would start to make models in a harder material, like plastic. And then we got into laser-cutting metals. So it was an intricate, long, back-and-forth process.”

This painstaking, craft-led approach was essential when designing something that will be worn on the face, Olsson believes.

Google Glass was designed by sketching by hand says lead designer Isabelle Olsson
Google Split frames

“A 0.2mm height difference makes a complete difference to the way they look on your face,” she said. “What looks good on the computer doesn’t necessarily translate, especially with something that goes on your face. So as soon as you have an idea you need to prototype it. The next stage is about trying it on a couple of people too because something like this needs to fit a wide range of people.”

Olssen grew up in Sweden and studied fine arts and industrial design at Lund University. She later worked for industrial design studio Fuseproject in San Francisco, where she worked on products including Samsung televisions, the Nook Color ebook reader and VerBien, a range of free spectacles developed for children in Mexico.

Google Glass was designed by sketching by hand says lead designer Isabelle Olsson
Google Active shades

She now leads a team of less than ten designers at Google X, including “graphic designers, space and interior designers, design strategists and industrial designers but also people who work in the fashion industry”.

She says: “The funny thing is almost nobody on the design team has a technology background, which is very unusual for a tech company. But the great thing about that is that it keeps us grounded and keeps us thinking about it from a lifestyle product standpoint.”

Google Glass was designed by sketching by hand says lead designer Isabelle Olsson
Google Edge shades

With Glass, she was keen to ensure the product was as adaptable and accessible as possible, to ensure it could reach a wide range of potential users. “From the very beginning we designed Glass to be modular and to evolve over time,” she said.

This week saw the launch of a range of spectacles and sunglasses that can be used with the existing high-tech Glass product, which clips on the side of the frames. The expanded range of products helps shift what started as a tech product into a lifestyle accessory.

“We’re finally at the beginning point of letting people wear what they want to wear,” Olsson said. “The frames are accessories so you detach the really expensive and complex technology from the style part: you can have a couple of different frames and you don’t need to get another Glass device.”

Images are courtesy of Google.

Here’s an edited transcript of the interview:


James Pallister: Can you start by telling me a little bit about how you started designing Google Glass?

Isabelle Olsson: Two and a half years ago I had a very simple, concise brief, and it was to make this [prototype of Google Glass] beautiful and comfortable. When I first joined I had no idea what I was going to work on. I just knew I was joining Google X and working on something new and exciting.

Then I walked into a room full of engineers wearing a prototype of the glasses. These were [very crude] 3D-printed frames with a cell-phone battery strapped to the legs. They weighed about 200 grams.

James Pallister: What were your initial design intentions?

Isabelle Olsson: My initial goal was: “how do we make this incredibly light?”. I set up three design principles; if you have something that is very complex you need to stick to some principles. The first was lightness, the second was simplicity and the third scalability.

The first thing that made me nervous was not how are we going to make this technology work but how are we going to be able to make this work for people; how are we going to make people want to wear the glasses? The first thing that came to mind is that when you walk into a glasses store you see hundreds of styles.

From the very beginning we designed this to be modular and be able to evolve over time. So in this version that you have probably seen already, there is this tiny little screw here and that is actually meant to be screwed off and then you can remove this frame and attach different kinds of frames.

Google Glass was designed by sketching by hand says lead designer Isabelle Olsson
Screenshot from Dezeen’s Google Hangout with designer Isabelle Olsson showing how wearers can attach different frames to the Glass

James Pallister: You’re launching new prescription frames and sunglasses which fit the Google Glass you launched in 2013?

Isabelle Olsson: Yes. What is really exciting is that this is our first collection of new frames. The frames are accessories so you detach the really expensive and complex technology from the style part: you can have a couple of different frames and you don’t need to get another glass device. So we’re finally at the beginning point of letting people wear what they want to wear.

James Pallister: How many people were on the team who refined the clunky prototype into what we see today?

Isabelle Olsson: The team started off very, very small: it was like a little science project. As we started to transition it into something that you could actually wear we have grown the team. Our design team is still really small. So in the design team I can count them on my 10 fingers.

James Pallister: What kind of people do you have on your team?

Isabelle Olsson: I really believe in having a mixed team: graphic designers, space and interior designers, design strategists and industrial designers but also people who work in the fashion industry. The funny thing is almost nobody on the design team has a technology background, which is very unusual for a tech company. But the great thing about that is that it keeps us grounded and keeps us thinking about it from a lifestyle product standpoint.

Google Glass was designed by sketching by hand says lead designer Isabelle Olsson
Screenshot from Dezeen’s Google Hangout with Isabelle Olsson showing the prototype of Google Glass, which Olsson’s design team developed into a sleek design

James Pallister: Is that one of the strengths of the team, that you are not too obsessed the technology?

Isabelle Olsson: There’s often the view that designers and engineers have to fight; that there should always be a constant battle. I don’t believe that. I think that view belongs in the 1990s.

James Pallister: Are the glasses manufactured by Google?

Isabelle Olsson: They are made in Japan. They are made out beautiful titanium that is extremely lightweight and durable.

James Pallister: With the spectacles and sunglasses, how did you choose which styles to develop?

There actually aren’t that many styles out there, so we looked at the most popular styles and condensed then into these really iconic simplified versions of them. Bold for example is great for people that would normally prefer kind of a chunky, square style. Curve, which I’m wearing, is perhaps a little more fashion-forward. And Split is for those who like almost rimless glasses or ones which are lighter on your face. Then Thin is this very classic traditional simple style that doesn’t really stand out.

James Pallister: Had you ever designed glasses before?

Isabelle Olsson: I have designed glasses and jewellery. So it wasn’t completely new but we did spend a long time refining these. We wanted the shape to be absolutely perfect. A 0.2mm height difference makes a complete difference to the way it looks on your face. Prototyping was absolutely crucial. We also cut paper and used laser cutting and used 3D printing.

James Pallister: Could you explain the design process?

Isabelle Olsson: We would first start with sketching by hand. And then Illustrator or a 2D programme, then we would laser-cut these shapes in paper and do many alterations [iterations?]. Then we would go into a harder material, like a plastic.

Once we have the icons, then we got it into 3D. And then 3D print that. Then we got into laser-cutting metals. So it is a long, intricate, back-and-forth process.

Google Glass was designed by sketching by hand says lead designer Isabelle Olsson
Google Classic shades

James Pallister: So it was quite a manual process? It wasn’t so much using models and computers?

Isabelle Olsson: Yes. What looks good on the computer doesn’t necessarily translate, especially with something that goes on your face. So as soon as you have an idea, you need to prototype it to see what is broken about it. You can then see what looks weird. It can be completely off – too big or too nerdy and you look crazy! It can be a case of a couple of millimetres.

The next stage is about trying it on a couple of people too because something like this needs to fit a wide range of people. That is what I think is most exciting is that everyone on our team uses Glass. We gave them prototypes early on. It was interesting to get feedback from them and it was also valuable for me to see people walking around with them everyday.

James Pallister: What do people pay to get the device?

Isabelle Olsson: So the Explorer edition [the version of Glass released last year] is now $1500 then this new prescription glasses accessory is going to be $225.

James Pallister: Did you have to build different software to cope with the curvature of the lens?

Isabelle Olsson: No, it just works for the regular device. What’s great about it is that our existing Explorers can buy the accessory, which is just the frame part, and then attach it to their device.

James Pallister: How long do you think it will be before wearing Google Glass becomes a normal, everyday thing? Five years? Ten years?

Isabelle Olsson: Much sooner than 10 years I would say. The technology keeps on evolving. That’s the critical part about the Explorer programme [the early adopters who have been given access to Glass], to get people out in the world using Glass in their daily lives. Once more people have it, people are going to get used to it faster.

Even with the original edition or the base frame, after half an hour people say that they forget they are wearing it. When you put it on, it is so lightweight; you can personally forget that you are wearing it. Then it is about other people around you getting used to it. It takes maybe three times that amount for that to happen.

James Pallister: Have you heard of any unexpected uses of Glass?

Isabelle Olsson: I mean personally I was hoping for these cases so when anything comes up I am more excited than surprised. The artistic use of it appeals to me as a designer, when people use it to make cool stop-motion videos or in other arts projects. But also there is this firefighter who developed this special app so he can see the floorplan of a building, so it could help save lives. The more people I see using it, the more exciting it gets and the more diverse it becomes.

Google Glass was designed by sketching by hand says lead designer Isabelle Olsson
Google Thin frames

James Pallister: Some people are predicting that wearable technology is just a stepping stone towards cyborg technology, where the information is fed directly into the brain. What do you think of that notion?

Isabelle Olsson: I think the team and myself are more interested in what we can do today and in the next couple of years, because that is going to have an impact and be really amazing. You can speculate about the future but somehow it never ends up being what you thought it would be anyway. When you see old futuristic movies, it is kind of laughable.

James Pallister: It seems that we are getting closer and closer to a situation where we can record every situation. Does that ever worry you from a privacy viewpoint?

Isabelle Olsson: I think with any new technology you need to develop an etiquette to using it. When phones started having cameras on them people freaked out about it.

Part of the Explorer programme is that we want to hear how Glass is working and when it is useful and in what instances do you use it. We are also interested in the social side, how people react when you are wearing it. What are peoples concerns, fears, issues and hopes for it.

We hope that Glass will help people to interact with the world around them, really quickly process information and move on to the conversation they were having.

Google Glass was designed by sketching by hand says lead designer Isabelle Olsson
Isabelle Olsson wearing Google Glass

James Pallister: What do you think is the next stage for Glass?

Isabelle Olsson: Tight now we are definitely focused on slowly growing the Explorer programme, making sure that people get these frames in their hands – or on their faces should we say. We are really excited about that and obviously we are working on prioritising feedback and also creating next generation products that I can’t talk about!

James Pallister: Are there any types of technology that you think Glass will feed into in the future?

Isabelle Olsson: I think a lot of things. It is hard for us to speculate without revealing things but the focus is to make technology a more natural part of you and I think any type of services that does that. Glass is going to feed that.

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by hand” says lead designer
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A Good Nexus

Taking it from the general public, 91mobiles conceptualized a Google Nexus concept and we think its pretty much aligned with what people require. Nexus 6 takes things to the next level and is built around a 5.2-inch LCD display featuring a full-HD resolution. Corning’s Gorilla glass protects it and the curved design fits your face perfectly. The pressure-sensitive screen lets you unlock the device by simply tapping on it or swiping upwards.

  • By using polycarbonate plastic, the device stays lightweight and durable plus features a glossy finish.
  • Nexus 6 runs on the next-gen Qualcomm Snapdragon processor clocked at 3GHz for superior computing. Along with it, there’s a healthy 3GB of RAM for faster multitasking and 32GB to 128GB storage variants available for users.
  • Nexus 6 features single-SIM GSM connectivity with support for 4G/LTE networks. For wireless connectivity, there’s Bluetooth 4.0 and dual-band Wi-Fi along with NFC for easy and seamless pairing with compatible accessories.
  • The camera at the back has been bumped up to 13-megapixels and instead of full-HD recording, the Nexus 6 gets 4k resolution recording. The front camera has been improved by adding a 5-megapixel camera, which is capable of recording full HD videos.

Designer: 91mobiles


Yanko Design
Timeless Designs – Explore wonderful concepts from around the world!
Shop CKIE – We are more than just concepts. See what’s hot at the CKIE store by Yanko Design!
(A Good Nexus was originally posted on Yanko Design)

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Solvesborg Bridge Design

Sölvesborg Bridge, d’une longueur de 756 mètres, est le pont proposant au piéton la plus longue balade et est de ce fait le plus long d’Europe. Disposant d’un système d’éclairage avec des LEDs très réussi, ce pont signé par Ljusarkitektur propose un design à la fois moderne et en accord avec son environnement.

Sölvesborgsbron 10
Solvesborg Bridge Design6
Sölvesborgsbron 3
Solvesborg Bridge Design2
Solvesborg Bridge Design
Sölvesborgsbron 7
Sölvesborgsbron 5
Solvesborg Bridge Design8

It’s Hidden And It’s A Radio

You can call it the world’s simplest, most advanced wireless MultiSpeaker for iPhone and iPad in its compact form. I call it the HiddenRadio2. An elegant wireless speaker, this baby delivers best-in-class sound and uses smart controls and MultiPoint connectivity to do the same. Simply touch the cap and elevate your sound! Get yours here.

Key Features:

MultiPoint – Link two HiddenRadio2’s and place them in different areas of your home to create a seamless wireless audio set-up, or alongside for amazing stereo experience.

Smart Controls – No need for your phone to be around anymore. Using the intelligent capacitive touch sensor you can operate your music by simply tapping the cap, even adjust the volume.

Magic Lift – Touch the cap or hit play on your phone, and the cap magically lifts, revealing the speaker hidden beneath. Your HiddenRadio2 then begins to stream crystal clear music.

Designers: John Van Den Nieuwenhuizen and Vitor Santa Maria [ Buy it Here ]


Yanko Design
Timeless Designs – Explore wonderful concepts from around the world!
Shop CKIE – We are more than just concepts. See what’s hot at the CKIE store by Yanko Design!
(It’s Hidden And It’s A Radio was originally posted on Yanko Design)

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Gijs van Bon’s Skryf machine “writes poems on the ground with sand”

Dezeen and MINI World Tour: in this movie filmed at Dutch Design Week in Eindhoven, artist Gijs van Bon shows us his machine called Skryf, which deposits a trail of sand behind it to form letters on the ground. 

Skryf sand writer by Gijs van Bon

Skryf consists of an adapted CNC milling machine on wheels, which van Bon controls with a laptop via a simple piece of software he developed.

“I can just type in text and it converts it to a code that the machine accepts,” he explains. “It writes letter by letter and in the four hours that I write per day it will write about 160 metres.”

Skryf sand writer by Gijs van Bon

Van Bon travels to different festivals around the world with Skryf and chooses new pieces of literature to write on the ground in each place.

“I’ve been with Skryf throughout Europe and once to Australia,” he explains. “In Eindhoven, I’m writing the poems of Merel Morre. She is the city poet of Eindhoven; she reflects on what is happening now in the city.”

Skryf sand writer by Gijs van Bon

Skryf’s carefully-written lines of poetry are destroyed by passersby or the wind almost as quickly as it can write them. Van Bon says that the whole idea behind the project is that the lines of poetry exist only momentarily.

“When you’re writing one [line of] text, another one is going away because people start walking through it,” he explains. “Once I’ve finished writing, I walk the same way back but it’s all destroyed. It’s ephemeral, it’s just for this moment and afterwards it’s left to the public and to the wind.”

Gijs van Bon
Gijs van Bon. Copyright: Dezeen

We drove around Eindhoven in our MINI Cooper S Paceman. The music in the movie is a track called Family Music by Eindhoven-based hip hop producer Y’Skid.

You can listen to more music by Y’Skid on Dezeen Music Project and watch more of our Dezeen and MINI World Tour movies here.

Dezeen's MINI Paceman at Strijp-S, Eindhoven
Our MINI Paceman in Eindhoven

The post Gijs van Bon’s Skryf machine “writes
poems on the ground with sand”
appeared first on Dezeen.