Moss used as “biological solar panels” to power a radio

Worlds first moss powered radio

Swiss designer Fabienne Felder has worked with University of Cambridge scientists Paolo Bombelli and Ross Dennis to develop a way of using plants as “biological solar panels”.

Worlds first moss powered radio

“Theoretically any photosynthesising plant could be used as a biological solar panel”, said the team, which has developed what it calls Photo Microbial Fuel Cells (Photo-MFCs) to capture and harness the electrical power of plants.

Worlds first moss powered radio

The team has prototyped the world’s first moss-powered radio to illustrate the potential of its Photo-MFCs. Moss was chosen because its photosynthetic process makes the plants particularly efficient at generating electricity.

Fabienne Felder developed the technology with biochemist Dr. Paolo Bombelli and plant scientist Ross Dennis, both of the University of Cambridge.

The radio is the first time Photo-MFCs have been used to run an object demanding more power than an LCD screen.

Worlds first moss powered radio

The Photo-MFCs  consist of  an anode where the electrons generated by photosynthesis are collected, a cathode where the electrons are finally consumed, and an external circuit connecting the anode to the cathode.

The moss grows on top of a composite of water-retaining materials, conductive materials, and biological matter.

Worlds first moss-powered radio

The team has high hopes for the potential of this emergent technology. “We may assume that in five to ten years the technology is applicable in a commercially viable form,” they said. Currently the technology used in the radio can only capture about 0.1% of the electrons the mosses produce.

Worlds first moss powered radio

Felder compares the technology behind biological solar panels to the very early days of experiments with photovoltaics. “Biological solar panels will go through a similar development phase: determining optimal conductive materials; the right plants; and watering and maintenance systems that guarantee stable flow of electricity”, she explained.

Worlds first moss powered radio

“Finding the right plants will be a study in itself,” said Felder. “Mosses are extremely desiccation resistant, but they don’t like direct sunlight. Other plants, which might also fulfil certain criteria in their photosynthetic process to be considered efficient photo-active components, might struggle in colder weather. So the right mix of vegetation will be the solution.”

Rice paddy fields may also provide good environments for biological solar panels because of the large amount of water used in their cultivation, she added.

Here’s some more information from the team:


Moss FM

Moss FM is the World’s first plant-powered radio.

This is made possible thanks to Photo Microbial Fuel Cells (Photo-MFCs), which harness and convert electrons produced by plants during photosynthesis. Moss tufts are essentially used as biological solar panels in this emerging biophilic technology.

The radio was conceived and built by Fabienne Felder, a creative strategist and designer originally from Switzerland, in collaboration with the biochemist Dr. Paolo Bombelli and plant scientist Ross Dennis of the University of Cambridge.

Background

Dr. Bombelli has been working on Photo-MFCs for years – ever since he was inspired by a single sentence in a biochemistry textbook. These studies are now housed at the University of Cambridge and Dr. Bombelli is leading the research as a senior research associate in Prof. Chris Howe’s team.

In 2011, a collaboration with two designers, Alex Driver and Carlos Peralta, led to the first conceptual piece to showcase the technology, entitled the Moss Table.

It was also the Moss Table that first got Fabienne Felder interested and she was soon hooked, immersing herself in papers and reports published by Dr. Bombelli and his colleagues. As fate would have it, the two eventually met and Fabienne Felder presented another futuristic scenario in which Photo-MFCs might be applied. Dr. Bombelli needed convincing of the idea that aircraft cabins might one day be moss- clad, but being a scientist, the research eventually won him over and he was keen to get another collaboration started.

From aircraft to air time

The team initially began working on the premise of creating a mossy electricity- generating surface, which might indeed be used to cover aircraft cabins or other spaces in the future. A number of factors eventually shifted the focus of the project to trying to conceive an every-day object that would work today, not in 10 years’ time.

The very thing that motivated the collaborators also kept posing the biggest challenge: feasibility. It was the first time this technology was supposed to work in an object that was not as low-powered as something like an LCD screen. Flexibility was required of the designer, who wanted to respect scientific requirements, and the scientist, who sometimes had to ditch logic for reality. The result is a radio that certainly causes intrigue.

Design and performance

Whereas theoretically any photosynthesising plant could be used as a biological solar panel, the genus of bryophytes can operate as potentially better photo-active components in Photo-MFCs due to particularities in their photosynthetic process. Simultaneously, mosses also quite simply deserve good press and are consciously promoted by the team for their incredible uses and undervalued beauty. Many of those properties are explained on the project blog mosspower.tumblr.com

Moss FM consists of ten Photo-MFCs, which are embedded in a minimalist design taking strong visual cues from the world of biochemistry. They can be connected in series, parallel, or a combination thereof, depending on the performance of each cell. Gadgets such as LCD screens can run continuously connected directly to the circuit, whereas higher consumption objects are bridged via a capacitor or battery solely charged by the Photo-MFCs.

At the moment we can achieve the following electrical output:
The current radio run time via a re-chargeable battery lasts a few minutes.

A serial circuit consisting of 5 Photo-MFCs has reached a peak power of ca. 3.5mW per square meter (2.9mA @ 1200mV).
A parallel circuit consisting of 5 Photo-MFCs has reached a peak power of ca. 4.6mW per square meter (18.7mA @ 246mV).

What does it all mean?

As with every emerging technology, many questions are as yet unanswered. We may assume that in five to ten years the technology is applicable in a commercially viable form, mainly in emerging economies. But to give an idea of what kind of contributions this low-carbon technology could make, consider this:

If 25% of Londoners (ca. 2.7 million people) charged their mobile phone on average for 2 hours every other day with moss, we would save enough electricity to power a small town: 42.5 million kWh, amounting to a saving of £6.81 Million and 39632 Tons of CO2* a year.

These are interesting values, given the huge amounts of electricity that are wasted during generation and transmission, for example. And even more interesting, if we consider that at the moment we capture only about 0.1% of the electrons the mosses potentially produce.

*Figures based on input and output values of a Nokia charger consuming 180mA
@240V, 2012 N-Power electricity rates, and 2013 UK electricity consumption figures.

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to power a radio
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Tallest Vertical Garden

Milroy Perera Associates, en collaboration avec Maga génie, nous dévoilent des plans pour le plus grand jardin vertical résidentiel au monde en Rajagiriya, au Sri Lanka. Cette tour allie l’équilibre avec la nature et l’environnement. Elle rappelle à l’homme son environnement premier, et l’importance de la nature.

Outside 1
Inside 4
Inside 3
Inside 2
Outside 2
Inside 1
Outside 3

Digital Sound Is Sexy

The BeoPlay A16 is a combination of crafts, audiovisual technology and digital entertainment. Designed for those on the move, the speakers are 16 cm in diameter and can be held in one hand. The speaker can be held in the horizontal position for an ambient sound or set vertical to direct your sound where you want to. Simple and elegant!

Send your tunes wireless or connect your digital device to the USB input to charge it while you enjoy your favorite music wherever you go.

Designer: Alex PM


Yanko Design
Timeless Designs – Explore wonderful concepts from around the world!
Shop CKIE – We are more than just concepts. See what’s hot at the CKIE store by Yanko Design!
(Digital Sound Is Sexy was originally posted on Yanko Design)

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Improve your productivity by reading the manual

I recently saw a comment online that read something like, “All I use the iPhone’s Home button is for is taking screenshots. What else is it for?” Here at Unclutterer, we believe that knowing what your gear is capable of doing improves your productivity and helps to keep you organized. In short, we think you should always read the manual so you get the most of your technology and don’t waste your time and money. With that in mind, the following is a list of the things that simple little Home button can do for iPhone and iPad owners, as described in the products’ manuals.

  1. Go home. This is the most important feature. No matter where you are, you can get back to home screen with a tap. If he gets frustrated or lost, it’s comforting to know that a single tap of the Home button is the way out. He can start over.
  2. Take screenshots. Yes, it does this and it’s quite useful. Hold down to Home button and the power button (top of the device) for just a second to take a screenshot. You’ll hear a “camera shutter” noise and find the image in your Camera Roll
  3. Multi-Task Bar. A double-tap reveals the apps you’ve opened most recently, in order. Tap any one to jump right to it. Or, swipe the image of the app screen up and it will close the app.
  4. Wake. Tap the Home button to wake your iPhone’s display.
  5. Reset. Force a misbehaving iPhone to shut down by holding down the Home button and power button simultaneously until the screen goes dark. When you see an Apple logo, let go. Note that you only have to do this if your phone is seriously misbehaving.
  6. Siri. Press and hold the Home button to get the attention of Siri, Apple’s automated assistant.
  7. Accessibility functions. The Home button can perform one of five accessibility functions: toggle VoiceOver, switch the display to white-on-black, toggle zoom, toggle AssistiveTouch and ask which function should be performed. You can set this up in the Accessibility Settings.
  8. Exit “Jiggle Mode.” Jiggle Mode refers to the state your iPhone is in when you’re rearranging or removing app icons. To enter Jiggle Mode, tap and hold on any app icon. When you’re done, tap the Home button to resume normal functioning.

By reading the manual we discovered this one button can do eight separate things.

Think about all of the devices you own and all of the buttons on those devices. Do you know what every single one of those buttons does? Can it perform more than one function? If you have technology in your home or office and you don’t know all that it can do, take a few minutes now to read the manual to save you time and money in the future.

Let Unclutterer help you get your home or office organized. Subscribe to our helpful product shipments from Quarterly today.

Virtual and augmented reality technology will converge in digital “contact lens”

Dezeen and MINI Frontiers: augmented and virtual reality visualisation technologies will soon be combined in one device, says Andy Millns of 3D production company Inition in the final part of our interview. 

Google Glass
Google Glass: an example of an augmented reality device

“I think augmented reality and virtual reality will essentially converge into the same thing”, says Millns.

The co-founder of Inition explains that the next generation of appliances will blur the once-clear distinction between augmented technology devices like Google Glass and virtual reality devices like the Oculus Rift headset.

“There’s two strains of headsets: the Google Glass-type which only gives you a small image in the corner of your field of view.” says Millns, referring to Google’s augmented reality spectacles which can overlay digital information like maps and internet searches into the user’s field of vision.

A view through Google Glass
A view through Google Glass

“The other strain is the Oculus Rift type, which is designed to replace the entire world and give you a high resolution and the biggest picture possible.” says Millns, referring to the strap-on motion-responsive virtual reality googles from Oculus VR.

Oculus Rift headset
Oculus Rift headset: an example of a virtual reality device

“Eventually those two things will converge [into] some sort of contact lens which goes in your eye and does both of those things. It will give you a huge image at high resolution but also the ability to see through and mix images with the real world”, says Millns.

Artist's impression of an everyday augmented reality view, for Google Glass
Artist’s impression of an everyday augmented reality view, for Google Glass

Millns also predicts that the integration between displays and humans will become tighter and tighter, leading to what he calls a “cyborg situation where you have something embedded inside your brain that has a direct interface to your visual cortex.”

Andy Millns of Inition portrait
Andy Millns of Inition. Copyright: Dezeen

This is the third in a series of interviews with Millns. In the first he predicted that advances in virtual reality will “blur the line between what’s virtual and what’s real” and in the second he discussed how augmented reality technology will revolutionise the way we navigate cities.

The music featured in the movie is a track by Floyd Lavine. You can listen to Lavine’s music on Dezeen Music Project. Contact lens image is courtesy of Shutterstock.

Dezeen and MINI Frontiers  is a year-long collaboration with MINI exploring how design and technology are coming together to shape the future.

Dezeen and MINI Frontiers

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will converge in digital “contact lens”
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The Next Thing In Gaming: No Video

0PHOTO1_oculusrift.jpg

Here’s a few key innovations in the massive and ever-growing video game industry. The blockbuster studios have laid down the hardware, but it’s the smaller indie joints that are ditching the TV screen and creating entirely new games out of the already-existing consoles, batons, wands and controllers. Just as Twitter became something beyond what Ev Williams had envisioned, video games are evolving with purposes never imagined by the original designers.

Here is a sample of the best new designs in gaming, according to MIT Tech Review.


Spin The Bottle: Bumpie’s Party

This game makes use of the Nintendo Wii motion controllers and the Wii-U console and has players compete in teams to play various mini-games. For instance in so-called “Rabbit Hunt” one team hides the Wii remote controllers and then the other team tries to find them, in only one minute, while the controllers emit random sniffing rabbit sounds. So the room itself becomes the set for the game. It’s a great example of how a hack of hardware can become a new game in ways the original developers never intended.


Private Eye

This game uses the new and powerful virtual-reality headset created by Oculus Rift (see video below of the Oculus Rift creator’s 90-year old grandmother playing with the VR headset). Inspired by Hitchcock’s Rear Window, it’s a detective game in which the player spies on occupants of a building from our wheel-chair (head movement is all you can do), knowing a murder will take place at 10pm. We then need to piece together answers by catching key details. What a refreshing change from the bloody war and killing rampant in most vid games.

(more…)

Augmented reality devices “in your eye” will change how we see the world

Dezeen and MINI Frontiers: augmented reality technology will revolutionise the way we navigate cities, says Andy Millns of 3D production company Inition in the second part of our interview.

Andy Millns of Inition portrait
Andy Millns of Inition. Copyright: Dezeen

Augmented reality devices that are tiny enough to “sit in your eye” will soon add layers of digital information over the real world, says Millns.

Users will be able to see whole cities with information layered on top of them via tiny devices placed in the eye, completely changing their urban experience, he claims.

“When we can track natural features in the city we can [then] bring in all sorts of information layered on to the urban view.” This could include information related to travel, shopping, the proximity of friends and so on.

Inition augmented reality architecture installation
This augmented reality app in an iPad tracks the printed pattern on the podium to generate a 3D architectural model

The adoption of this technology will be helped by the second major development Millns predicts.

“Most augmented reality so far [works] using a two-dimensional flat marker,” says Millns, referring to 2D-printed marker patterns that interface with digital models on devices like iPads to render augmented reality views.

This tracking method limits augmented reality to fairly rudimentary usages – but not for long.

Inition augmented reality architecture installation for Zaha Hadid
One of Zaha Hadid Architects’ models tracked by an augmented reality app

“In the future we won’t need [to use] two-dimensional specific markers, the augmented reality app will just track the natural environment”, he says.

Couple this with more sophisticated viewing technologies, and the use of augmented reality will soar, Millns claims: “When we have devices that just sit in your eye and it’s not obvious you are wearing them – that’s when augmented reality will really take off.”

Inition augmented reality architecture installation for Zaha Hadid
Augmented reality rendering of Zaha Hadid Architects’ model

Today’s augmented reality relies on an intermediary device such as a smartphone or tablet, on which the user sees an “augmented” version of the world.

“One example of using augmented reality that people might be familiar with is using a tablet,” says Millns. “We use a live image via the camera and we layer on objects to make them appear as if they are really there.”

Inition augmented reality architecture installation for Zaha Hadid
Augmented reality rendering of Zaha Hadid Architects’ model, showing wind-flow diagrams

This technology is used at Dezeen’s Imagine Shop at Selfridges that features two installations developed by Inition, an augmented-reality watch store and a walkaround digital model of Zaha Hadid’s £300 million superyacht.

The augmented reality Dezeen Watch Store pop-up allows customers to virtually try on a range of watches. By wrapping a paper “marker” around their wrist and looking at a screen, customers can see the watches modelled on their wrists in real time.

Augmented-reality- demonstration-at-Dezeens-Imagine-Shop- for-Selfridges-644x362
The Dezeen Watch Store pop-up at Selfridges’ Festival of Imagination

Customers can also explore an augmented reality scale model of Zaha Hadid Architects’ 90-metre Jazz superyacht using a tablet computer.

By pointing an iPad at a printed marker resting on a platform, they can view and walk round the yacht as if it was really there.

Inition medical augmented reality installation
Augmented reality models are used for medical research and teaching

Based in Shoreditch, east London, Inition specialises in using new technologies such as virtual and augmented reality to create a range of experiences and installations.

Inition has built augmented reality models for several developers to help promote their buildings as well as architects, including Zaha Hadid for whom they developed a model which explored the effects of different airflows and lighting on the building.

We interviewed Andy Millns in Inition’s Shoreditch studio. The music featured in the movie is a track by Floyd Lavine. You can listen to Lavine’s music on Dezeen Music Project.

Dezeen and MINI Frontiers

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will change how we see the world
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Neurocam headset automatically records interesting moments

A team in Tokyo has created a head-mounted camera that monitors brain waves and automatically starts recording when the wearer becomes interested in something.

Neurocam headset automatically records interesting moments

Developed by Tokyo company Neurowear, the Neurocam headset monitors electrical activity in the brain. When the user sees something that causes a spike in brain activity, it automatically triggers a smartphone camera mounted on the side to start recording a five-second clip of what the user is looking at.

Users download an app on their iPhone, which is then slotted into a harness on the side of the headset. A prism then directs the camera’s lens to look forward at whatever the wearer sees.

Neurocam headset automatically records interesting moments

The algorithm that powers Neurocam was developed by Professor Mitsukura of Keio University. Everything the wearer sees, and the subsequent reaction in the brain, is quantified on a scale of zero to 100. When the user sees something that the algorithm allocates a score above 60, the headset begins recording. The clips can then be shared on social networks such as Facebook, or viewed at a later date.

Neurocam headset automatically records interesting moments

“The Neurocam is an extraordinary experiment that challenges the way future cameras can evolve and how humans may interact with such devices,” the team said. “The Neurocam allows humans emotions to become integrated with devices, and we see this as a totally new experience.”

The team is considering adding extra software features to enhance the user experience. Manual Mode would add emotional tags to the scenes the Neurocam records in the same way it adds GPS and location data. Effect Mode, meanwhile, would automatically overlay filters and visual effects based on how the user was feeling at the time.

They are also exploring how to make the headset more wearable. “In the future, we aim to make the device smaller, comfortable and fashionable to wear,” they said.

While still a prototype at present, the project is being backed by Japanese ad agency Dentsu in a joint venture called Dentsu ScienceJam. They believe the Neurocam has a number of applications relevant to advertising and marketing, including helping to determine which products people are interested by in a retail environment.

Neurocam headset automatically records interesting moments

Another possible use for the the headset could be to aid in urban planning, since the information about interest levels can be overlaid with mapping and GPS data.

The Neurocam is the latest device to come out of the Neurowear project. The team grabbed attention in 2012 with NecoMimi, a giant pair of cat ears that used brainwaves to express the user’s feelings. When the wearer is focused or alert, the ears perk up, but when the device detects the user is tired or sleepy, the ears flop down.

Neurocam follows a trend of camera equipment taking photos independently of the user. Last year, OMG Life released the Autographer, a wearable camera that automatically decides which moments of your life are worth photographing based on changes in light, colour, motion and location.

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records interesting moments
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Advances in virtual reality will “blur the line between what’s virtual and what’s real”

Dezeen and MINI Frontiers: in our first movie looking at the interface between design and technology, Andy Millns of 3D production company Inition claims virtual reality will soon become almost indistinguishable from the real world. 

Andy Millns of Inition portrait

Based in Shoreditch, east London, Inition specialises in using new technologies such as virtual reality to create a range of experiences and installations.

“Virtual reality was the technology that set me off on this career path in the first place,” says Millns. “I was absolutely obsessed with virtual reality in the early nineties; now it’s very exciting that the hardware has finally got to the point where the experience matches people’s expectations.”

Oculus Rift virtual reality headset

The studio has been working with the developer version of Oculus Rift, a virtual reality headset that was announced on crowd-funding website Kickstarter in 2012. The consumer version is currently in development and expected to launch this year.

“Oculus Rift has been sort of the poster child for virtual reality,” says Millns, before going on to explain how straightforward the device is. “What you’ve got essentially is a seven-inch mobile phone-type screen and two lenses. It’s that simple.”

Oculus Rift virtual reality headset

The developer version of Oculus Rift has a very low-resolution screen, but with the pixel density of mobile phone screens rapidly increasing, Millns says it won’t be long before virtual reality becomes as life-like as the real world.

“We’re going to see this year a headset where it’s starting to get quite difficult to distinguish whether you’re actually wearing a headset or not,” he says. “When we start to get super-high-resolution headsets with the type of display technology that we’re seeing on the market now, it’s gong to blur the line between what is reality and what is virtual.”

Monolith by Gareth Pugh and Inition at Selfridges

It’s most recent project using the Oculus Rift device was a collaboration with the fashion designer Gareth Pugh called Monolith, which was installed last month at Selfridges for the London department store’s Festival of Imagination.

Monolith by Gareth Pugh and Inition at Selfridges

Visitors entered a soundproofed booth and put on a special helmet, which transported them on a virtual reality journey through monochromatic cityscapes populated by ghostly figures based on the sculptural costumes Pugh created for the Royal Ballet.

“You walk into the store, put the headset on and you’re immersed in a three-minute experience inside the world of Gareth Pugh,” Millns explains.

Monolith by Gareth Pugh and Inition at Selfridges

The music featured in the movie is a track by Floyd Lavine. You can listen to Lavine’s music on Dezeen Music Project.

Dezeen and MINI Frontiers

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line between what’s virtual and what’s real”
appeared first on Dezeen.

Six Is A Sexy Number

Just add a nine…like sixty-nine…okie enough of my naughty banter now. Back to the point of the HTC Six, a concept phone that is super slim and features an elegant silhouette. Stirring the emotions of “vintage”, the design language on this concept is retro modern.
The specs are detailed on the images, so let’s just appreciate the beautiful lines for now.

Designer: Giorgi Tedoradze


Yanko Design
Timeless Designs – Explore wonderful concepts from around the world!
Shop CKIE – We are more than just concepts. See what’s hot at the CKIE store by Yanko Design!
(Six Is A Sexy Number was originally posted on Yanko Design)

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