Documentary on Lela and Massimo Vignelli Screening at IFC Center, MFA Boston

“If you can’t find it, design it.” Following that motto has led Lella and Massimo Vignelli through a design career that spans products, graphics, publications, furniture, and more. Kathy Brew and Roberto Guerra‘s documentary, Design Is One, traces the Vignellis’ legendary achievements–from New York’s subway signage and identity programs for Bloomingdale’s to Heller dinnerware and Venini lamps–alongside personal anecdotes from the likes of Richard Meier, Milton Glaser, Michael Bierut, and Jessica Helfand. Catch the film this month in New York City at IFC Center and later Symphony Space. It opens October 31 at the MFA Boston.

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The Art and Design of Deception: Documentary Tells Story of Secret WWII ‘Ghost Army’

Bill Blass Jeep
Friendly Ghost. Bill Blass somewhere in Europe, in a photo taken by his friend Bob Tompkins.

Inflatable tanks, sound effects, elaborately painted faux convoys, carefully crafted illusions. It was all in a day’s work for the American G.I.s—including Bill Blass, Ellsworth Kelly, and Art Kane—who artfully mislead the Axis forces on the battlefields of Europe during World War II. “They conducted 21 different deceptions, often operating within a few hundred yards of enemy lines,” filmmaker and author Rick Beyer tells us. “Their story was hushed up for more than 40 years.” Beyer brings it to light in The Ghost Army, a new documentary that will be screened on Thursday, October 17 at the Museum at the Fashion Institute of Technology (register here to attend). Beyer made time to tell us some ghost (army) stories in advance of next week’s screening.

How did you become interested/first learn about the story of this secret WWII unit?
I first learned about it eight years ago when a mutual friend introduced me to Martha Gavin, whose uncle, John Jarvie, served in the unit. Her enthusiasm was the spark that started the whole project. I have always loved quirky history stories, the strange, “can you believe it?” stuff. In fact, I’ve written an entire book series, The Greatest Stories Never Told, that focuses on just that. The idea that American soldiers in World War II went into battle with inflatable tanks and sound effects records was so bizarre, so contrary to every image from every war movie I’ve ever seen, that it immediately attracted my attention.

On top of that was the fact that many of the soldiers in the unit were artists, who used their spare time to paint and sketch what they saw on the battlefield. In fact, the first time I met Martha at a Boston area coffee shop, she was carrying an armload of three-ring binders filled with uncle’s wartime artworks. I was captivated with the way they presented such a unique and intimate perspective of the war. And that’s how I got hooked.

How were GIs selected to serve in this unit?
The Army threw the 23rd together in a hurry, in January 1944, so they assembled it from four pre-existing units. One was the 603rd Camouflage Engineers, which had been formed more than 18 months earlier. The Army had loaded the 603rd with artists, because their initial mission was camouflage. Some were recruited from art schools such as Pratt and Cooper Union. Word quickly spread to other artists interested in finding a way to put their art skills to use in war effort. (Or interested in finding a way to avoid ending up in the infantry!)

Similarly, the Army took a pre-existing radio unit and assigned it to The Ghost Army to handle radio deception. But because they wanted only the very best radio operators to carry out convincing deceptions, they pruned about 100 soldiers from the radio unit, and then plucked skilled men from other units around the country. In general, once it was formed, The Ghost Army had a very high priority status, and could whatever soldiers it wanted.
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Talkin’ Toys with Kidrobot Founder Paul Budnitz

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ARTGIANTS4FootDunnyArtist, designer, author, filmmaker, entrepreneur, creator of stunning titanium bikesPaul Budnitz is a man of many talents, but he is best known as the founder of Kidrobot. More than a decade after its founding, the company’s ever-changing family of limited-edition art toys ranges from blind-boxed, collect-them-all figures to a high-gloss uberDunny that stands four feet tall–and will set you back $5,000.

Budnitz returns to his toy design roots with a new twist on the DIY Munnys that remain among Kidrobot’s top sellers: on October 16, Skillshare will launch his “Beautiful Plastic” online class in toy design. We seized the moment to ask Budnitz how he got his start, the first toy he designed, and what toys have caught his eye lately.

How did you get started designing toys?
In 2001 I fell in love with some very early Michael Lau toys that I saw in Hong Kong. And almost simultaneously, discovered that Bounty Hunter was making toys in Tokyo. I thought they were beautiful–a perfect combination of pop-art, design, pop culture–just these amazing little sculptures. Because they were all limited edition, when they sold out they were gone forever. That made them precious. I founded Kidrobot in 2002 to make toys with my friends, mostly street artists and designers and graphic artists.

Do you remember the first toy you ever designed?
I think the first toy was actually Dunny, with Tristan Eaton. I have to credit him with the brilliance of that toy, he is one of the greatest illustrators alive in my opinion. We spent about a year on it (I think) trying to get the design right. The idea was to make it the best canvas possible for other people to draw on. That is why the face is so big and flat and round. It’s also got attitude. We put one foot in front of the other, and cut the shoulders at an angle, so when the head turns in looks a little menacing. It’s still Kidrobot’s most popular toy.

What is your toy design pet peeve?
I left Kidrobot several years ago to work on my bicycle company and do some other things, since I just felt like it was time for me to move on. I love the company, but it is difficult for me to see the direction it has taken. I know that the people over there are working to renew some of the original spark and originality. I encourage them to do so.

To me it’s sad when great things get watered down and become obvious and corporate. Creating magic through design is difficult to maintain!
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Beautiful Plastic: Creating a Great Designer Toy

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Hold on to your Dunnys and Munnys, design fans, because Kidrobot founder Paul Budnitz is making time in his new life as a maker of beautiful bicycles to guide Smorkin’ Labbit lovers–and anyone else who is interested–through the process of creating a great designer toy. Budnitz has signed on to teach “Beautiful Plastic: Creating a Great Designer Toy,” an online course that launches October 16 through Skillshare.

“The goal of the class is to help artists sketch their own toy,” Budnitz tells us. “I talk about the basic history of designer toys, since it’s important to know the medium in which you’re working. There’s also a discussion about appropriation and juxtaposition, two elements of design that are found in most good art (and toys), and some ideas of how to apply this to your own toy.” And of course, he’ll offer plenty of pointers on how to design and draw a toy, with an eye to getting it off the page and into into production.
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Inside Pentagram with Partner Eddie Opara

“The creative philosophy here is that there isn’t one,” says Eddie Opara of the many-splendored life at Pentagram, where he has been a partner since 2010. “No one’s trying to tell you to change your philosophy or methodologies of design, but [to] live within, or live with, other philosophies, because there’s never one.” It’s a multifaceted perspective that Opara has applied most recently to Platform, a new non-profit that aims to boost participation of underrepresented groups—particularly African-Americans, Latinos, and women—in technology and entrepreneurship. The designer and his team created the identity and website for the organization, as well as the graphics for the first Platform Summit, a TED-style confab held in July at the MIT Media Lab. Sneak a peek inside Pentagram and learn more about Opara in the below video, created by Athletics as part of the urbane graphic design extravaganza that is “Image of the Studio,” which opens today at Cooper Union’s Herb Lubalin Study Center of Design and Typography.

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Christopher Guy Opens New York Showroom, Looks to Web to ‘Add Another Dimension’

You may recognize the deco-inflected globetrotter look of Christopher Guy from the sets of The Thomas Crown Affair and Casino Royale. In the wake of the ribbon-cutting on the brand’s showroom at the New York Design Center, designer Christopher Guy Harrison was on hand to discuss his “contemporary with classical values” style and how he conveys it in an increasingly digital world. We sent writer Nancy Lazarus to pull up a sumptuous chaise longue and observe.

CGuy speaking

CGuy eclairageWhile online platforms have left their mark on interior design in recent years, they’ll never replace the need to discover and experience design in person. Interactive technology has created innovative ways for designers to build their brands and businesses, communicate with clients, go shopping and provide inspiration, said Elledecor.com editor Amy Preiser at last week’s New York Design Center What’s New/What’s Next event.

Digital platforms are certainly not a substitute for perusing a design showroom, especially when it’s a colorful state-of-the-art NYDC penthouse. Christopher Guy Harrison, CEO and founder of Christopher Guy, shared his brand’s approach to digital from his new flagship space. His furnishings have been featured in movies such as The Thomas Crown Affair, The Devil Wears Prada, and The Hangover, and he’s designed hotels like the Bellagio and Wynn Resorts in Las Vegas as well as the Ritz Carlton in Tokyo.

“We need to embrace the internet to add another dimension. At its start, the internet was just an extension of the catalogue,” said Guy. For his business, the web and digital tools have become a priority, and he reported having a dedicated web staff of 20 in his Singapore office. He uses the platforms to showcase interactive spaces, share design influences, and convey different moods.
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Wherefore Art Thou X-Acto Knife? Kevin Stanton’s Cut-Paper Shakespeare Classics

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A cut above. The title page for the Signature Shakespeare edition of Romeo and Juliet, illustrated with hand-cut paper artwork by Kevin Stanton.

hamletKevin Stanton remembers the first time he picked up an X-Acto knife. “In an introductory Chinese class I once took, I obsessively chose the hardest pattern for a cut-paper project we did out of construction paper,” he says. “I was struck by how detailed I could be with that knife.” He ended up with a fish that shimmered with painstakingly cut scales and a taste for slicing paper, a technique he returned to during his freshman year at Pratt Institute in Brooklyn. “I’d done a portrait in small strips of color-aid for my LCD class that was ridiculously meticulous, and I’m convinced the only reason I passed my drawing class was because my drawing professor liked it so much.”

Now a few years out of Pratt (he graduated in 2010 with a BFA in communications design), Stanton has honed his knife skills to the point that Sterling Publishing enlisted him to illustrate several volumes of its Signature Shakespeare series with his hand-cut paper artwork, which is reproduced in all its multi-dimensional glory in laser-cut tip-ins and scans. On Saturday, Stanton will be among the mix of established and emerging artists and designers participating in Pratt’s annual Alumni Art and Design Fair, where books, accessories, jewelry, paintings, and photography by more than 40 Pratt alumni will be up for sale. We asked Stanton to tell us about the process of taking a blade to the Bard, his experience at Pratt, and what he’ll turn his sharp eye (and sharp edges) to next.

What was your process like for illustrating new editions of the Shakespeare classics?
The process for the Shakespeare classics started with large lists of ideas for spot illustrations that were put together by Sterling’s Shakespeare expert (a Columbia professor, I believe). Then a ton of thumbnails and discussions about colors and sketches and ideas and revisions. Then better sketches and revisions. And basically by the end, I had two weeks to finish both pairs of books! It was crazy, but amazing.

What was the most challenging aspect of this project?
The sheer quantity of illustrations with the time, I think. But working with a group of people brings its own challenges too, but I think we cobbled something special together so it was worth it!
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Carrie Mae Weems Among New Crop of MacArthur Fellows

Carrie Mae Weems

Syracuse, New York-based artist Carrie Mae Weems is among the 24 new fellows of the John D. and Catherine T. MacArthur Foundation. Announced today, the 2013 cohort of MacArthur Fellows—selected for “their creativity, originality, and potential to make important contributions in the future”—also includes choreographer Alexei Ratmansky, writer Donald Antrim, and audio savior Carl Haber, an experimental physicist developing new technologies for preserving inaccessible and deteriorating sound recordings. Each fellow will receive $500,000 in no-strings-attached support over the next five years. The MacArthur Foundation has previously bestowed its unrestricted largess upon fellows such as architect Jeanne Gang, typographer Matthew Carter, filmmaker Errol Morris, artist Tara Donovan, and lighting designer Jennifer Tipton. Click below to watch the foundation’s video of Weems at work:
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Seven Questions for Eskayel’s Shanan Campanaro

Shanan Campanaro brings the soul of an artist and the sharp eye of a fashion-savvy graphic designer to Eskayel, a collection of custom wallcoverings that has rapidly expanded into fabrics, rugs, and decorative products such as enchanting pillows, scarves, and stationery. Educated at Central St Martins, Brooklyn-based Campanaro developed Eskayel’s distinctive style—painterly and organic yet contemporary and at times downright futuristic—by mixing the handmade and the digitally manipulated. She uses watercolors and soluble watercolor pens to create paintings, scans them, and then plays around with their pixels. This week marks the launch of “Cosmos” (pictured below), a collection of starry, outer space-inspired patterned pillows made in collaboration with ABC Home. She talked with us about the out-of-this-world pillows, the origins of Eskayel, and how she keeps the company’s products eco-friendly.

How did you begin Eskayel?
I made some wallpaper for my house out of a design from one of my paintings, and then decided to try and make a whole collection and enter into a design show in Brooklyn.

Environmental responsibility is an important aspect of Eskayel—has that commitment been challenging to sustain as your business has grown?
Well, we are so committed to staying as green as possible that it just means certain things that might make our product less expensive or more commercially viable are off-limits. For example, producing overseas or using vinyl. There are a ton of innovations in technology that have come along that have made things easier for us. Because of these innovations, our contract paper is recycled and the paper substrate with the contract requirements is a relatively new product. Also, the latex digital printers which use water-based inks and have the durability of solvent printers (which off-gas, and have not been an option for us in the past) have really expanded our capabilities.

How did the collaboration with ABC Home come about?
We met buyers from ABC several years ago at ICFF [the International Contemporary Furniture Fair], but it really all started when Paulette Cole, the owner, saw our Poolside collection at ICFF in 2012. The standard Eskayel line was selling well, so they wanted some exclusive patterns for ABC from us, so we designed the Cosmos collection for them and collaborated on furniture. The Cosmos collection ships today, so it should be in stores any moment!
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V&A’s Glenn Adamson to Lead Museum of Arts And Design

Craft theorist and historian Glenn Adamson has been tapped to direct the Museum of Arts and Design in New York. He comes to MAD (beginning October 15) from London’s Victoria and Albert Museum, where he serves as Head of Research, a role that has encompassed initiating and shaping major exhibitions (he co-curated the V&A’s recent Postmodernism show), managing partnerships with museums and universities, and leading academic fundraising, among other responsibilities. Adamson succeeds Holly Hotchner, who stepped down at the end of April.

It’s a pivotal moment for MAD. In addition to a directorial changing of the guard, chief curator and VP of collections David Revere McFadden will retire from his position at the end of 2013, capping off a 16-year tenure at the museum. Meanwhile, plans are well underway for next year’s fifth anniversary celebration (can it be that long since MAD moved into its quirky Columbus Circle home?), which will include “Inspired,” an exhibition showcasing works that have joined the museum’s collection since the opening of its new building in 2008.

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