The mental health first aid kit

Stockholm creative agency Doberman has designed a mental health first aid kit to raise awareness of mental illness in Sweden.

The wall mounted kit contains a physical first aid pack and a mental health self evaluation test. Questions are designed to highlight early symptoms of stress, anxiety or other mental health issues, asking readers how often they experience common symptoms of stress, avoid social situations or have trouble concentrating or enjoying themselves.

The kit also includes a QR code which links to a mental health information site, cards displaying the questionnaire and the phone number for a mental health helpline. Launched in partnership with mental health awareness group Campaign Hjärnkoll, it’s designed to help prevent long term sick leave as a result of mental health problems by encouraging workers to discuss the issue and spot symptoms early.

The project started last summer, when Doberman asked local students to research different tools and initiatives that might help prevent long term absences from work. One of the proposals suggested was a psychological first aid kit, so Doberman decided to develop the idea after consulting psychologists, behavioural scientists and people who have experienced mental health problems in the past. The agency also received funding from private businesses in Sweden.

The kit is designed to be noticeable but discrete and look like a traditional first aid kit, says design director Kristina Carlander. “We chose blue instead of the usual green as it’s quite a calming, approachable colour but one that’s easy to read and still stands out,” she adds. The kit is being tested in 1000 workplaces around Stockholm and if it proves successful, will be rolled out nationwide.

“Everyone we’ve held workshops with and spoken to about it so far has been very positive and thinks it’s a great idea. I hope it will make mental health a little easier to talk about and less taboo,” says Carlander.

It’s the first mental health awareness project Doberman has worked on, but Carlander says the agency is keen to do more. It’s a simple, low cost idea and one that should be introduced in more countries around the world – coupled with a strong campaign, it could help ease the stigma surrounding an incredibly common but rarely talked about subject, which is the top cause of long term sick leave in Sweden and affects one in four people in the UK.

“I don’t expect it to immediately lead to less people being off sick but hopefully it will encourage a conversation about it, and that’s very important,” adds Carlander.

Nashville Calling: Hatch Show Print comes to London

Hatch Show Print, the legendary Nashville letterpress print shop, is to have its first UK exhibition at the Chelsea Space in London

 

 

Originally established in 1879, the history of Hatch Show Print is the history of much of popular American culture, embracing the rise of travelling entertainment, advertising, rock n roll and country music.

 

 

 

But Hatch is not just a museum, it is also a working design and print shop, turning out 600 jobs a year for bands such as the White Stripes and Coldplay as well as commercial and private commissions. Curator and manager Jim Sherraden calls this approach “preservation through production” ensuring that the blocks and letters that the shop has accumulated over the last 134 years form a living archive. Contemporary posters may well feature some of the same letters and decorative elements that also featured on posters for Elvis, Hank Williams or Bessie Smith.

 

 

 

 

 

Sherraden will be coming over for the show and speaking on November 12 at 5pm (details here). There will be a major feature on Hatch Show Print in the December issue if Creative Review

 

 

Hatch Show Print: Nashville Calling is at Chelsea Space, Chelsea College of Art, 16 John Islip Street, London SW1, from November 13 to December 14. Details here


The Little Print Shop of Horrors

Manchester branding agency Creative Spark has re-opened its Little Print Shop of Horrors – a collection of horror-film themed prints which will be sold online to raise money for charity.

Creative Spark has been selling limited edition horror movie posters each Hallowe’en since 2011. Proceeds from sales of this year’s prints will go to local charity Forever Manchester, which supports community projects in the area. The agency is trying to raise £10,000 for Forever Manchester to celebrate its tenth birthday.

The posters were created by designers at the agency and creative director Neil Marra. Films featured include Psycho, A Nightmare on Elm Street, The Sixth Sense and The Rocky Horror Picture Show.

Each costs £12 and you can buy one or view the full set at shop.creativespark.co.uk

 

 

 

Love and rockets

In a Kickstarter-funded tribute to his late father, designer Paul Sahre hoped to relaunch a model Saturn V rocket from his childhood. Instead, he nearly got arrested. Helen Walters relates a tale of paranoia and poignancy

 

Paul Sahre’s late father launching the original Saturn V model

 

It’s a story of nostalgia and whimsy, of paying respect to a previous generation while teaching the importance of family to the next. It’s a yarn enabled by the power and reach of modern technology, of Kickstarter, of Twitter, of Google and Zipcar. It’s the tale of how America has changed from lithe, optimistic superpower to weary, paranoid Goliath, suspicious, litigious and entirely inflexible. It’s the story of a rocket launch, a car park in upstate New York, a graphic designer and his ragtag crew of collaborators. It’s the story of how typography can be the death of a project.

 

The Sahre family gather for the launch. Paul is wearing the Superman T-shirt

 

But let’s begin at the beginning, back in October 2012, when the Saturn V Relaunch Kickstarter campaign started to ricochet around the digital transom. It was a photography, design and video project from Paul Sahre, a New York-based graphic designer. He had written a short but beautiful essay about a memory from the early 1970s. That’s when his father, an aerospace engineer, had lovingly and achingly slowly built a Saturn V model rocket. He’d taken the family, including then eight-year-old Paul, to a field to launch it. They’d all watched with bated breath, and then put their hands over their eyes and ears when said rocket’s parachute didn’t deploy and the intricate model crash-landed horribly.

 

Paul Sahre’s father

 

Sahre’s father died in 2009, and while going through his effects, Paul had come across that original rocket launcher. He decided to try and restage the event, to have a shot at redemption on behalf of his dad, and in the process introduce his two young sons to the grandfather they’d never known. An added bonus, he wrote, he could pay “tribute to the days before NASA cutbacks when every kid wanted to be an astronaut in order to explore the unknown, if only in our own backyards”. It was nostalgic, sentimental, beautiful, all wrapped up in some gorgeous-looking graphic design. As one of the project backers, Kio Stark, wrote, “I cannot even express in words how much I love this idea, and I am a writer.” Tom, another backer, added, “I feel like I’m watching a Wes Anderson film.” I pledged $75 and was pleased when the project earned a grand total of $19,753. After all, how often do designers get to be their own client?

 

 

Poster and patches for the project sent to Kickstarter donors

 

Time passed. A poster arrived, with the slogan ‘Try Try Again’ printed in beautiful type. “I will frame this,” I thought. A Saturn V Relaunch patch also arrived. “I will continue to not know what to do with this,” my brain added.
More time passed, and then the Saturn V Relaunch-related chatter started up again. Pictures of the rocket were circulating. “I’m envisioning a Nascar type situation, with the rocket covered with names,” Sahre had written in his original description. There was my name, along with many others, in vertical type glory. It felt personal, strangely affecting, and boy did it look cool.

 

Components for the Saturn V model rocket relaunch

 

Assembly begins

 

Planning the application of donor names to the rocket

 

The finished rocket

 

And then there was a launch date. And then I got this nagging feeling that I should go along and watch. There was no earthly reason to do so, of course. This was clearly a deeply personal project that was absolutely unrelated to me.

 

But it was also a Kickstarter project. And I was a contributor! Maybe I should go? My friend Maggie decided to humour me and shut me up all at once. “We’ll go,” she said firmly. “It’ll be an adventure.” So we went. We booked a Zipcar, we got coffee, we started driving, with Google Maps as our guide. And as we approached Binghamton, a dull town in upstate New York made grimmer by the grey clouds and clearly impending rain, it began to sink in that we had no earthly idea what we were doing.

For one thing, neither of us actually knew Paul Sahre. He was words on a computer screen. He was updates on a Kickstarter-related blog. On that particular day, he was a series of Google map coordinates and a couple of harried-sounding tweets. And right as we pulled into Binghamton, he was clearly not checking Twitter, our only means of communication. Was the launch happening? No idea. Was the site really a deserted car park in an 2 3 industrial park next to a truck wash and a company called Southern Tier Plastics? Unclear. We checked Twitter again. Nothing.

 

Preparing for launch in the car park

 

So we drove around depressing Binghamton and felt simultaneously stupid and slightly giddy. Then, not knowing quite what else to do, we headed back to the deserted car park. Only now it wasn’t deserted. I think I punched the roof of the Zipcar in excitement. Maggie and I both laughed a bit hysterically. People were marching purposefully about. I recognized Paul from his Kickstarter photo and said hello. “Hello!” he answered cheerfully. “We’ve already had a run-in with the law! Do you want to see the rocket?” We admired the rocket and tried to stay out of the way. People were attempting to paint ‘Try Try Again’ in a circle on the tarmac. The paper stencil kept blowing away, and it was clearly difficult to keep the type aligned. It was charmingly inept. Photographer Michael Northrup tested his home-made aerial camera, which whirred and buzzed overhead. Paul dashed about. Cars pulled up. Family arrived. I chatted with the designer James Victore, who was there with his son. A security guard approached, then retreated. And then things got really real.

 

State troopers appraise a reluctant Sahre of the situation:

 

When the first police car pulled into the carpark, a low ripple of “ohhhh” washed through the assembled crowd of, by now, about 40 people. When the second one arrived, it became clear that things had taken a turn. Nonetheless, none of us really thought that they wouldn’t let Paul set off his rocket. It was a toy rocket, for heaven’s sakes! But then we saw what they saw; a group of misfits who’ve turned up on private property, defaced it with paint (albeit a wash-clean variety) and buzzed the sky with a drone-like object. We are apparently hellbent on setting off a rocket. In America. In 2013. Forget the two small boys running around clutching their toys. Ignore the record player, all set up to belt out the William Tell overture. This is some weird anarchic shit happening right here, and the troopers are not having a bar of it.

 

“You have two options: getting arrested and not setting off the rocket, or not getting arrested and not setting off the rocket. But you’re not setting off the rocket.”


Paul was the last person to realise that things were not going to go his way, and he wasn’t going down without a fight. He dragged the rocket into the almost-finished type circle anyway. The trooper looked a bit cross, then told him, “You have two options: getting arrested and not setting off the rocket, or not getting arrested and not setting off the rocket. But you’re not setting off the rocket.” This was admittedly a pretty good line, and we took a collective breath and watched, spellbound, to see what would happen next. Then Paul’s wife Emily stepped into the type circle and broke the spell. “No, no, no,” she said. And it was over. Paul clearly, suddenly realised it was quite possible the memory his sons would have of this event would not be one of victorious daddish heroism but instead of their father being arrested.

The rocket was taken off its launch stand and packed back into the car. People repaired to Paul’s mum’s house for a beer and a debrief. Typography was blamed. Maggie and I quietly sloped off back to New York, unsure what we’ve just witnessed.

Heading to the park for a second attempt

 

Houston, we have a problem

 

A few months later, I checked in with Paul again. It turns out, the launch did happen. He and a much smaller group later headed to a public park to set off the rocket. It was a bust. “The rocket went up about 30 feet and then crashed in a way that totally destroyed the tail,” he told me. “It was so utterly anti-climactic it was actually fantastic.” Yet the whole thing had left a bad taste. “In the end, it was this thing that really was horrible. It was terrible,” he told me. “My brother was totally freaked out after I trampled on this sacred memory for him. My mom was pretty good about it, but I realised you can’t do these things without reverberations. When you take something so personal, it’s a minefield.”

That’s why the epilogue of the project was purely for him. In October, he headed back to the exact place of the original launch, in the woods near that now-infamous car park. And this time, with absolutely no family around him, he set off the rocket one last time. And guess what happened? It worked perfectly. Out of sight of security guards, Saturn V.II soared 500 feet in the air. The parachutes deployed, textbook style. And then it landed in thick undergrowth. Beautifully, perfectly, appropriately, the rocket was gone for good, never to be seen again.

 

Sahre and son

Launch photographs: Jason Fulford

Helen Walters is a design writer based in New York, thoughtyoushouldseethis.com


This article is also published in the November issue of Creative Review. The issue is available to buy direct from us here. Better yet, subscribe to make sure that you never miss out on a copy – you’ll save money too. Details here. Creative Review is also available for the iPad


 

40 years of artwork

Virgin designers past and present discussed the joys and frustrations of designing music artwork last night, at a talk held as part of the record label’s 40th birthday celebrations.

Roger Dean, Brian Cooke, John Varnom, Malcolm Garrett, Tom Hingston and Dan Sanders shared their experiences of designing album artwork and campaigns for artists from the seventies to the present day, including Massive Attack, the Sex Pistols and Emeli Sande. The talk was held at Victoria House in Bloomsbury, the site of an exhibition showcasing Virgin’s most iconic designs (below).



Early day anarchy

Roger Dean spoke about creating Virgin’s original logo (below) before the label was set up – not the ‘tick of approval’ now seen on planes, trains and broadband ads, but the mirror image of a woman modelled on a friend of Richard Branson’s. Dean was introduced to Branson after graduating from the Royal College of Art and his brother, Martyn, designed some of Virgin’s first shops.

“Working with Richard was insane and I love it,” he said. Recalling the company’s anarchic early days, he told tales of guerrilla marketing tactics that ended in police raids, after staff plastered rival record shops (and police cars) with with stickers announcing grand Virgin openings. But what he most enjoyed about working for the label, he said, was the creative freedom he was given by Branson, describing his time there as an escape from the constraints of “professional design”, which he said was – and still is – dominated by Helvetica. “It’s just so boring,” he said.

 

Sketches and final design for Roger Dean’s original Virgin logo

Brian Cooke also spoke about designing Virgin’s logo – this time, the famous ‘v’ still in use today. It was, as Branson has previously claimed, scrawled on the back of a napkin, but was based on painter Ray Kite’s logo for Cooke and Trevor Key’s Cooke Key Associates (below), which was Virgin’s design agency in the seventies and early eighties. Cooke and Key were paid £2,000 for designing the logo (top) – a grand sum at the time, but loose change compared to its worth today.

Cooke and Key, who died in 1995, worked with Varnom on some of the most iconic Virgin ads and album covers of all time, including the Sex Pistol’s Never Mind the Bollocks (based on a concept and design by Jamie Reid), and an advert based on a public indecency charge served to the band by the Met Police, to which Varnom added the Met’s official logo and the slogan “We Know Best”, causing outrage among the force.

“A lot of our designs got banned,” said Varnom. “We always tried to have that effect. Brian and I did a poster once with the phrase, “a little something for you” and copied the corner of a £20 note. Customs wanted to charge us with forgery,” he said. When writing copy for Virgin ads, he said he “tried to avoid anything people would expect or think proper…and I did what I thought was funny. Along with Cooke and Key, he said he was left largely to his own devices – “and I exploited that to the full. I’d wrap up the artwork in brown paper, send it off and no-one knew what was in it until we all had a meeting,” he said. “We amused ourselves, and Richard.”

 


Virgin Records shop, 1977. Photo: Barry Plummer

 

Cooke, Key and Varnom’s work provoked national outrage and helped cement Virgin’s reputation as a shock-inducing, risk-taking, experimental label. Cooke and Key parted ways and stopped working for Virgin in 1981, but 40 years on, their designs remain the most famous and widely celebrated in Virgin’s 40-year-history.

Coherent campaigns

The same year, Malcolm Garrett joined Virgin and in his time there, created visual identities and album sleeves for Buzzcocks, Duran Duran, Peter Gabriel and Boy George. As Adrian Shaughnessy, moderating the talk explained, he introduced Virgin to the merits of designing coherent campaigns and graphic brands for artists.

 

 

 

One of the first records Garrett worked on for Virgin was Simple Minds’s Sons and Fascination. “They called me on Friday and said we need a cover for Monday. I had never met the band before, but their sound was quite cinematic. I took a load of random shots of the telly, and thought ‘we’ll never get away with this.’” He did, however, and Garrett went on to design several Simple Minds covers, often using religious imagery which he said reflected their lyrics – difficult to understand, yet powerful.   

While Garrett also enjoyed creative freedom, he spoke about the difficulties of acting as a diplomat between “difficult” artists and the label’s management. “I was like a secret conspirator,” he said. 

Digital artwork

The evening ended with talks by Tom Hingston, who has worked with Massive Attack since designing the cover for their 1998 album, Mezzanine, and Virgin’s art director Dan Sanders. Hingston spoke fondly of his relationship with Massive Attack, while Sanders talked about the stresses of balancing the demands of marketing staff, public relations and management in an environment where artists identities “are analysed to the nth degree” and have to be signed off by up to 20 people.

 

Sanders’ first cover design for Virgin was for the Rolling Stones’s Biggest Mistakes – a single from their 2005 album, A Bigger Bang. The image is “a homage to Nan Goldin without the drugs,” she says, and Sanders is featured in the photograph. She also designed the cover for Emeli Sande’s debut album, Our Version of Events, which features the singer dressed in black with her back to the camera, black roses around her shoulder reflecting the ‘gothic’ quality of some of her songwriting.

 

 

“It was a challenge – she was a size sixteen, and there was a lot of concern [about how to shoot her for the cover]. I became friends with her and suggested a haircut, and we tried to create a brand around her hairstyle,” explained Sanders. Sanders was told by her bosses that the album cover wouldn’t sell, as Sande wasn’t facing the camera, yet more than three million copies have now been sold.

 

The end of album art
Of course, there’s something quite alarming about this notion of moulding artists to suit a label’s commercial interests – but it’s nothing new. As Varnom pointed out, it was done with Cliff Richard in the 1950s, who was marketed as the UK’s equivalent to Elvis. Even the Sex Pistols, as anarchic as they seemed, reflected the high fashion of their time and helped promote Virgin’s aims as much as their own.

It’s also no surprise that Virgin can no longer push the boundaries of taste in the way that it did in the seventies – a label this big has shareholders to answer to and these days, experimental artwork designs are mostly the preserve of smaller, independent labels and artists outside of the mainstream. But what was revealed was just how much designing for bands has shifted from an art to a science.

Working with Massive Attack, Hingston is less restrained, partly because the band lies outside of the parameters of pop but also because Robert ‘3D’ del Naja had already created a strong visual identity for Massive Attack before Hingston started working with them. He said it is an exciting time to be a designer in the music industry, because ideas can be applied to so many different platforms. “When I first started it was limited to a sleeve and a poster campaign, and in the early days of the internet, a crude, clunky website. Now, there are so many more channels – it really is exciting – and brands still need a visual identity,” he said.

Asked by an audience member if there was much point designing album artwork in a digital age, Hingston said: “We’re stuck in a weird transitional period, where iTunes still uses thumbs of sleeves, applying something historical to digital…[because] we’re still in the early stages of that crossover.” In the future, he acknowledged that this could be replaced by animations and interactive experiences but for now, Sanders and Hingston agreed that album artwork, even in a digital age, remains the “holy grail” of creative.

Virgin Records: 40 Years of Disruptions [The Exhibition!] is at Victoria House, London WC1 until October 29, see virgin40.com

 

The November issue of CR includes a special feature on Virgin Records including interviews with photographer and designer Brian Cooke (who worked on all the Sex Pistols material) and video commissioner Carole Burton-Fairbrother. See our post here, or buy it from us here.

What’s the process?

Processes. They’re a huge part of what we do as designers and we use them to add structure to our working day, says studio Mat Dolphin. But dissecting the steps each design project goes through, from brief to delivery, isn’t something we’ve done before. So we thought we’d give it a go…

Working on creative projects throws up a unique set of challenges – to say that every project is different is a bit of a cliché, but it’s ridiculously true.

The challenge presented by each project differing from the last is that, regardless of the fact they’re all completely unique, we have to ensure that each and every one is successful. Both for ourselves and our clients. This may sound obvious, but it’s surprisingly difficult to achieve.

Two initial ideas Mat Dolphin produced for a ‘live’ design project, London Love Wine. Further sketch work, a working design, final designs and LLW website are shown in this post

Every client is different, with their own unique requirements and expectations; their own level of experience in commissioning design work; their own individual interests at heart; with differing budgets and timelines every time.

What we’re being asked to do can be specified down to the tiniest detail, or incredibly vague and unclear. To have a single process for every single project to religiously stick to is incredibly straight forward and simple is theory, but not so much in practice.

Not long ago we were asked about the process we go through when tackling a new project. Our particular process is one that’s has been shaped over a number of years and will continue to evolve and change. So while this article is by no means exhaustive, it explains the main areas we cover for a creative project:

1. Listening

Generally, the first step of any design project involves a great deal of listening. What is actually being asked of us? For the vast majority of projects, we ask the client to fill out a briefing template; a simple set of questions which gives us the initial information we need to know.

Getting clients to give full and informative answers, rather than rushed, one-word responses can be surprisingly challenging at times, but it’s the first step in discovering exactly what’s being asked of us. If some points are still unclear we ask more specific questions, but actually listening to the answers is something that’s all too easily forgotten, and something we try and focus on as much as possible.

2. Criteria

When we’re satisfied that we know exactly what’s expected of us, we firstly ask ourselves, does the new work or project tick at least two of the following three requirements:

1. The project offers a brilliant design opportunity
2. The project will be financially rewarding
3. The project will likely get us good exposure

This is thinking we borrowed from the beautiful people at Studio Output, that helps us decide whether a project is worth taking on. If you’re only able to tick one of the three criteria, then you’re pretty much guaranteed that everyone involved will lose in some form or another. Having this simple equation has helped us avoid a lot of chaff.

So. At least two boxes are ticked (we’ve had a couple of threes, and they’re AMAZING!) and we can move on. We further ask ourselves – Are we able to do this? Do we have the skill? Do we have sufficient time? Is the client someone we can happily work with? Can we deliver (and surpass) their expectations?

It’s all too tempting to take on any sniff of a job that comes along but if it doesn’t seem like something we’re realistically able to achieve to the standards we’re happy with, it will inevitably cause more harm to us than good if we decide to get involved.

3. Money

The next stage is often the most awkward, but a necessary evil. Money. We could easily write an entire post about this topic but will attempt to keep it brief. To do the job, we need to get paid. It’s a simple fact but one that is never easy to talk about, especially with the person who’s paying.

The fact that every project is different from the last makes this part even more complicated. It would be much easier if it were the case but we don’t have a set price for a website, logo or any other creative project. There are simply too many variables.

Before the actual design work can start, we inevitably need to spend an amount of time talking to the client about how much we think they should pay us for doing what they’ve asked of us. Our costs are always dictated by the time we need to dedicate to the work, plus any costs we will have to pay for production, print, developers etc.

This amount isn’t always the same as the figure the client would like to pay, of course. Sometimes the money available is dictated by a strict budget, sometimes it’s an arbitrary figure based on what somebody reckons the job is ‘worth’. Sometimes a great deal of time and effort goes into providing a detailed quote which instantly gets dismissed.

Every now and then, our costs are instantly agreed upon without any sign of questioning. Whilst this is always a positive thing, it’s difficult not to wonder if we should have quoted more.

As designers, we’re generally a bit shit when it comes to talking about money. That said, it has to be done for us to survive. However, the sooner this part of the process pans out, the sooner we can come to an agreement that makes financial sense for both parties, and the quicker we can concentrate on the bit we’re good at.

4. Research

When we finally get on to the creative portion of project, we tend to begin with research. Do we know enough about the sector we’re working within? What can we learn about the audience this piece of design is aimed at? What can we discover about the ‘thing’ we’re trying to communicate?

5. The big idea

The answers to these questions can sometimes be surprising and are often largely informative to the next step of the process – coming up with ideas. Whilst it’s by no means a ‘rule’, more often than not, our design work is based around a single concept.

This concept forms the backbone of the design and is the thing that we can use to inform the rest of the work. Sometimes the idea is incredibly clear and easy to ‘get’, sometimes it’s more esoteric and abstract. But in one form or another, it’s necessary to give the design a single, cohesive direction.

Sketching initial ideas in layout pads before opening Illustrator or Photoshop is something many designers get quite pedantic about. It’s certainly something we do most of the time, but there have been exceptions. Whilst it can undoubtedly be an insightful – not to mention time saving – practice, it isn’t something we labour over if it doesn’t offer a reasonable benefit to the work.

So. We know what we’re being asked to deliver. We’ve agreed the fee and how the payment side of things will work. We’ve spent some time researching the necessary areas and come up with a stonking concept. Now all we need to do is design it!

6. Design

Whilst this part of the process is in many ways the most in depth, it’s also the part that there’s not really too much to talk about due to how changeable it is. More so than any other part of the process, the actual designing is more to do with experimentation, trying things that don’t work, discovering new ideas and stumbling on unexpected ways to solve problems.

The journey to get from the great idea to a finished design is the one part of every project which we can never really plan in any detail, as it’s so dependent on the brief. Whilst we know what we’re aiming for, where we end up needs to be left as an open-ended question for the design process to work. Apologies if this sounds a bit woolly and vaguely spiritual, but it’s simply the case. The design bit is all about ‘finding the answer’.

7. Rationale

When the answer has been found, the time comes to present our initial ideas to the client. There is usually more than one initial option to allow for some choice, and we always spend a fair amount of time explaining the rationale and thinking behind each of the designs.

This is the case whether presenting in person or sending over our work via email (we do a mixture of both). Explaining why we’ve done what we’ve done generally has no affect on whether the work is liked or not (and is probably ignored on a regular basis), but encouraging the client to understand the thought process and reasoning is something we feel is hugely important as it makes it clear than the decisions we’ve made are based on our research and knowledge, rather than personal preferences and taste.

8. Finalising

The amount of to-ing and fro-ing at this point can vary depending on a number of factors. Did we get it right and answer the brief in the best way? Was the client clear on what they wanted in the first place? Does seeing the work completed raise other issues that weren’t previously apparent? The age-old issue of ‘knowing what I want when I see it’ is something we navigate regularly.

As a part of the dreaded ‘money talk’, we always stipulate how many sets of amends we will allow in refining our work. Making this clear at the beginning of the process avoids awkward situations where waves of endless changes rapidly erode and eat away at the design time we had originally quoted. We will continue making amends until the client is happy, but charge at an hourly rate for additional changes beyond those originally agreed upon.

So, as a quick summary to the above, the brief needs to be answered sufficiently. The money side of things needs to be discussed and agreed. The research needs to be done. Brilliant, original ideas need to be generated. The work needs to be executed to the highest possible standard and presented to the client with a full, reasoned rationale. The inevitable back and forth to get the details perfected finally leads to job completion.

All that’s left to do is send the final invoice, high five and relax. Or is it?

9. Following up

The final part of the process is something we didn’t do for a long time. It’s simple and easy to do but, due to our own stupidity, it took us a long time to realise how important it is to make a point of following up each and every project. Contacting the client a couple of days, weeks or months after the project has been completed to see how things are going. Are they still pleased with the work? Have they had any feedback from others? Is it doing what they wanted it to do?

The answers to these questions can be useful feedback for us as designers and can help us to learn about what we could be doing differently. They’re also a useful way to continue the dialogue with our clients in a effort to nurture the working relationship.

Delivering a piece of work and wandering off, never to be heard from again isn’t a particularly good look and one that can be easily avoided with a quick phone call or email to check that, looking back on the project, expectations were met.

10. Ignoring all of the above

Now. The process we’ve outlined above is the ideal. Whilst every project we work on is different, we try and guide them through these steps and make sure that each of the boxes are ticked. However, things don’t always work out as per the plan.

People change their minds, briefs are amended, deadlines are moved, and new requirements materialise. Being adaptable is part of what we do and the goalposts moving are something everyone has to deal with from time to time. But, if we’re completely honest, it can cause our finely tuned process to get thrown out of the window.

Obviously the process is there for a simple reason – it makes things well ordered and easy to manage. In our experience, however, design projects simply don’t work like that all the time. They take changes in direction that nobody expected and throw up random problems that take creativity and inventiveness to solve. Try as we might, many of the projects we work on can’t be constrained by a neat and tidy process.

Of course, we’d like to think that regardless of the project, we stringently adhere to our strict process at all times, but it simply isn’t the case. We sometimes (often?) have to ignore our own guidelines and wing it. Does it make our job easier? No. Does it make for a more comfortable working day? No? Is it a necessary and unavoidable part of design? We’re not completely sure.

So we thought we’d ask you lot – do you work to a process? Is it anything like ours? Do you stick to it no matter what? Or does it all get forgotten about now and then? We’d be interested to hear your views.

Thanks for reading.

Mat Dolphin is a London-based studio run by Phil Cook and Tom Actman. This article was originally posted on their blog and is republished with permission. The images show the development of one of their latest project, London Love Wine, which will be covered on the CR blog next month. For more of their work see matdolphin.com and @matdolphin.

Virgin Records: 40 years of disruptions

Virgin Records’ 40th birthday is being marked by an exhibition reminding us of the contribution it made not just to music but also to the visual culture of the past four decades

 

 

Virgin Records: 40 Years of Disruptions [The Exhibition!] is at Victoria House, London WC1 until October 29. It’s the culmination of a series of projects marking the anniversary led by creative studio This is Real Art and organised around the idea of Virgin as an agent of disruption: “No other label has had so many tabloid front covers,” says TiRA’s Adrian Shaughnessy. “Disruption is [Virgin’s] hallmark.”.

Earlier this year, TiRA designed a 40th anniversary version of Virgin’s famous logo (see our story here)

They then designed a commemorative book which told the label’s story through the decades

 

The exhibition is in the basement of an old insurance company in London’s Holborn. TiRA worked with architectural designers Parachute Design Collective on the show which uses scaffolding poles and boards to display key images which tell the label’s story.

 

A major part of the show is an audio-visual piece by Kelvin Brown, Chris Paul Daniels, Sam Meech and Lumen, which mixes snatches of Virgin tracks and music videos with BBC news footage and even recordings of Virgin shop staff. The piece plays throughout the gallery as visitors make their way from decade to decade.

 

 

Choice quotes about Virgin artists are pulled out on black and yellow posters. Much of the imagery is printed out on paper and hung off the structure with bulldog clips.

 

TiRA say they were keen to avoid the usual music show tactics of displaying lots of guitars in glass cases. There is some memorabilia on show however (and the odd guitar), a particular favourite being this PiL collection from their 1986 Album, er, album

 

And, a bit more up to date, two of DeadMau5’s heads

 

Virgin Records has become thoroughly absorbed into the mainstream music business now, of course and, unfortunately, the show’s content becomes perhaps a little less interesting the closer you get to the present (par for the course for the entire music industry you could say), but it’s still a fantastic show and a real tribute to the many designers, directors and assorted iconoclasts the label has worked with over the years.

Virgin Records: 40 Years of Disruptions [The Exhibition!] is at Victoria House, London WC1 until October 29, see virgin40.com

The November issue of CR includes a special feature on Virgin Records including interviews with photographer and designer Brian Cooke (who worked on all the Sex Pistols material) and video commissioner Carole Burton-Fairbrother. See our post here, or buy it from us here

CR November issue: pistols, paranoia and publishing

In the November issue of Creative Review, we look back at 40 years of Virgin Records, go coast to coast with Levi’s, explore the future of print publishing and tell one man’s story of love, fatherhood and how graphic design can get you arrested in modern America

The November issue of Creative Review is available to buy direct from us here. Better yet, subscribe to make sure that you never miss out on a copy – you’ll save money too. Details here.

Our cover feature this month ties in with Virgin Records’ 40 Years of Disruptions book and exhibition (a project helmed by This is Real Art). We interview two of the label’s key creative collaborators – photographer/designer Brian Cooke of Cooke Key Associates and video commissioner Carole Burton-Fairbrother.

Cooke talks at length about working with John Varnom and Jamie Reid on the Sex Pistols, his partnership with Trevor Key and the origins of the famous Virgin logo.

Our cover, by the way, features a piece of point of sale material produced by Cooke Key for the Great Rock n Roll Swindle in 1979. You can see its fluoro loveliness and wraparound image better in this snap of a proof

Elsewhere, Angharad Lewis introduced her new concept, Up Side Up, which provides a platform for graphic designers to create products

And Rose Design talk us through their brand identity for the Bletchley Park museum

For advertising readers, Eliza Williams profiles Flo Heiss, who recently left Dare to set up his own studio with Tomato founder Graham Wood

And Rachael Steven reports from Station to Station, a collaboration between Levi’s and artist Doug Aitken in which a converted vintage train travelled across the US stopping off for arts events at cities along the way

Plus, Mark Sinclair looks at the changing world of graphic arts publishing where paper-based products, gifts and new formats are rapidly replacing books on the shelves of both retailers and buyers

And we look at the transformation of magazine websites thanks to a host of new tools

In tribute to his late father, NY designer Paul Sahre decided to recreate and relaunch a model rocket from his childhood. As a result, he nearly got himself arrested. Helen Walters relates a beautiful tale of love, fatherhood and paranoia in our Crit section

Plus, Julia Errens reports on an open day for creative studios run by women

Michael Evamy looks at the flattening trend in logo design

And Daniel Benneworth-Gray shares the agonies of awaiting feedback, while Paul Belford discusses a classic Guardian ad from 1987 with incredibly brave art direction

And in Monograph, we feature a beautiful collection of bicycle headbadges courtesy of Phi Carter from Carter Wong

The November issue of Creative Review is available to buy direct from us here. Better yet, subscribe to make sure that you never miss out on a copy – you’ll save money too. Details here.

An image of San Francisco

Design association AIGA‘s San Francisco arm has curated an exhibition of 100 posters by local and international creatives based on their interpretations of the city.

InsideOut SF compares insiders’ and outsiders’ impressions of San Francisco. The posters will be sold at a silent auction on November 12 and funds raised will go towards creative scholarships, educational programming and community events, such as San Francisco Design Week, in 2014.

The full set won’t be revealed until the auction on November 12 but a selection posted online includes some beautiful, witty and clever responses. Pentagram designer Paula Scher’s print references some of the city’s best known brands and landmarks:

David Park and Jordan Stokes at Sydney agency Maud collated quotes by local and international writers, rock stars and celebrities who fell in love with San Francisco, including Mark Twain and journalist Herb Caen:

Purpose designers Stuart Youngs, Paul Felton, Amie Herriot, Hannah Strickland & Cat Cooke’s design references the San Andreas Fault line:

Michael Place at Build chose Californian sealions as the inspiration for his print:

And Sullivan NYC’s Richard Smith designed the excellent ‘Not New York’ poster, top.

The full-line up features an impressive list of studios and creatives, including Angus Hyland, Kit Hinrichs, Peter Saville and Vince Frost, and you can see more designs on the InsideOutSF website.

The auction takes place at the Terra Gallery, 511 Harrison Street, San Francisco, on Tuesday November 12 and bids start at $50 per poster. Tickets cost from $15 for student members to $35 for professional non members. For more info, click here.

CR Annual 2014

It’s that time of year again: the Creative Review Annual, our showcase of the year’s finest work, is open for entries

The Creative Review Annual is our major awards scheme. Celebrating the best in visual communications from the past year, The Annual showcases great work to both peers and potential clients from the wider creative community.

Each year, our panel of industry experts chooses the work that they feel represents the best of the year across advertising, design, digital and music videos, for publication in our special double issue of Creative Review in May.

Full details here