Jeremy Leslie thinks that Disappear Here, James Brown and Peaches Geldof’s new venture into youth publishing has a great name. Unfortunately that isn’t enough to detract from its empty editorial and confused design…
As a fully paid up member of the magazine obsessives club it takes a lot for me to dismiss a new magazine. So I surprised myself when I did just that about a new title announced at the end of last year.
Disappear Here arrives courtesy of Peaches Geldof (C-list celebrity daughter of Sir Bob) and James Brown (the man who bought us Loaded magazine back in 1994). I mentioned its launch in a brief post on my magCulture blog late last year. While admiring the name of their magazine (more of which later), I slipped easily into the assumption that any magazine from those two would be disappointing. How could 19-year-old Peaches and the quietly fading Brown create anything genuinely innovative? I added that their description of the project (“a magazine about music and fashion and everything you love”) made it sound hackneyed.
The one thing I did like was that title. Naming a new magazine is always one of the toughest creative tasks, and while not the most easily presented or descriptive name for a magazine, Disappear Here is a great title. It sets a distinctive conceptual tone for the project and demonstrates that the people behind it understand what a magazine can be – a world apart, a place to escape to. The best magazines offer their readers a unique world to submerge themselves in, be it the sheer escapism of Vogue, the intellectual stimulus of The New Yorker, the conceptual experiment of independents like Kasino A4, or indeed the full-on hedonism of Brown’s Loaded. Disappear Here tells you little beyond that, and is a clumsy phrase for the designer to build a logo from. But a clever name nonetheless, a good start.
In response to my post, Brown, not unreasonably, suggested I should check out their pilot issue before passing further comment. Meanwhile, to my amusement, a quote from my post (“what a great name for a magazine”) appeared on the magazine’s website.
It was left to art director Stuart Tolley to mail me a copy of the pilot issue. A quick flick later and two things were clear. Firstly, my initial cynicism was correctly placed. Disappear Here is a mess of a magazine, featuring the worst sort of self-regarding insular content completely lacking the vital glue of an editorial concept to hold it together. It lurches from Geldof interviewing Vivienne Westwood to reportage from a Norway rock festival via a column from Tony Benn and endless pictures of teenagers snogging. The lead feature of the pilot issue is that most tired magazine cliché – 50 Things We Love, number 42 of which is “Silky knickers in lurid colours”, because, “We’ve got lots of them. Literally millions of pairs of knickers. Where do they all come from? Sweatshops full of children of course, but you know what we mean, right?” Believe me, this is not a world many will want to escape to.
Secondly, and in response to the confusion of the content, Tolley has had great fun playing with this editorial mess. Too much fun. One of the basic premises of editorial design is that content and presentation should reflect one another and he has risen to this task without fear. Every page looks different, borrowing from early i-D, RayGun and a thousand other indie mags. This is editorial and design chaos with none of the refreshing novelty of its sources.
Geldof and Brown seem to be under the impression they’ve created a super-cool youth fanzine, when the actual result is a half-baked melange of ideas that could have been knocked out down the pub. There probably is a decent magazine somewhere within their thinking, a magazine that might reunite a young audience with print, but with this pilot edition they’ve singularly failed to prove it.
This article appears in the February issue of CR. Jeremy Leslie is executive creative director of John Brown, co-curator of the Colophon independent magazine festival and author of the magCulture.com blog
Following the recent death of the wonderful TV presenter and artist Tony Hart, one of his most famous creations, Morph, is to appear on the cover of the March issue of Esquire. And he finally has some clothes
It’s actually Morph’s 30th birthday, which makes this writer feel extremely old. To celebrate, Esquire and a team from Aardman Animations, which brought the original Morph to life on Take Hart, have given the little feller a wardrobe by the likes of Burberry, Gucci and Prada – in plasticine, of course.
Morph features on the subscriber cover and, with his old mate Chaz, on inside pages (Esquire art director: David McKendrick).
Apparently, it took Aardman’s Peter Lord and team 8 weeks to create the outfits and scenes.
“I must say the Esquire shoot was a hoot. The joke is that Morph’s wardrobe – which is approximately one-twelfth scale – was almost certainly worth twice as much as my wardrobe, Lord says. “Morph is really tiny – only about 12 or 13 centimetres tall. I couldn’t imagine how you could make clothes so tiny and then fit them around Morph’s body – which isn’t exactly slim – and still have them look good.”
This isn’t the first time one of Aardman’s characters has crossed over into the world of high fashion – last year we reported on Wallace and Gromit starring in a Harvey Nichols campaign. What next, Shaun the Sheep for Baaahberry? (Sorry)
The issue is out February 5. All images (C) Aardman 2008 for Esquire magazine
Anthony Burrill is a busy man. Having only just installed an exhibition with Michael Marriott at Mother’s London offices, he’s now popped over to Paris to put up this show at fancy concept store Colette.
The exhibition follows Burrill’s previous collaboration with Colette, where he created temporary windows for the store last summer when it was being refurbished. Burrill decided that he wanted the show to be a contrast with the show at Mother, which is constructed mostly from wood. “I thought about what I wanted to make and knew it had to be bright, shiny and colourful,” he says. “The store is very busy, full of glittering objects, I had to make something that would stand out. I have always wanted to use perspex, the intensity of the colour and shiny manufactured smooth surface fit well with the super simple images I’ve been developing.”
“The body of work is called Geometry in Nature,” he continues. “I like the idea of making something that depicts nature out of a completely unnatural material. I tried to strip down the imagery to its simplest forms – circles, triangles, lines. I used a simple palette of basic colours. The background for all the pictures is black, I wanted the colours to stand out as much as possible. The prints that support the perspex pictures in the show are all monochrome, I decided that the prints couldn’t compete with the intensity of the perspex colours, so made them all black and white. I think it looks tres chic!”
Burrill’s exhibition will be on show at Colette until February 28. More info on Burrill’s work can be found here.
We’ve seen some collaborative projects in our time here at CR – but the forthcoming debut album by N.A.S.A., entitled The Spirit Of Apollo (due out February 16 on Anti-) stands apart: it comes with no less than five interchangeable covers by Shepard Fairey, Sage Vaughn, The Date Farmers, Marcel Dzama and Mark Gonzales…
Los Angeles based artist Sage Vaughn’s artwork includes a disco ball, rockets and a couple of sleepy astronauts
The Date Farmers draw on Mexican street murals and beer labels for their version
Canadian artist Marcel Dzama’s painterly artwork
Mark Gonzalez went with an aquatic theme
N.A.S.A. (which stands for North America South America) is the brainchild of North American Squeak E Clean and the Brazilian DJ Zegon. Squeak E Clean is a DJ, producer and remixer of some acclaim and is, in fact, the brother of a certain Spike Jonze. It was Squeak E Clean (real name, Sam Spiegel) who scored and compiled music for Jonze’s cult skateboard movie Yeah Right – and Spiegel also worked with Karen O of The Yeah Yeah Yeahs on the music for Hello Tomorrow, the Spike Jonze-directed Adidas commercial that won a Gold Lion for Best Music at the 2005 Cannes International Advertising Festival…
Remove all the interchangeable card sleeves to reveal the booklet – which features imagery licensed from NASA Images on the cover and throughout…
But wait, The Spirit Of Apollo isn’t just a collaboration between two producers… The album has taken six years to make – in part because it was a personal project created in between client-based jobs and not least because the N.A.S.A. duo had a dream list of artists they wanted to try and contact and work with on the project. The result is a collaboration-rich musical project that features unexpected results. For example, Kook Keith and Tom Waits pair up on track Spacious Thoughts – while David Byrne, Chalie 2na (of Jurassic 5), Gift of Gab and Z-Trip all feature in Money (we featured the Shepard Fairey-tastic video for this track on the blog last week), and the rest of the album features vocal turns by the likes of Kanye West, Santogold, George Clinton, Chuck D, SPank Rock, M.I.A., Method Man and a whole lot more… Here’s the full album tracklist which shows who’s on what track:
Credits: Designed by Trevor Hernandez. Characters by Marcel Dzama. Drawings by Gonz. Space imagery courtesy of Nasa Images.
CR August 2001 issue. Cover: The Designers Republic
As we exclusively revealed last week, The Designers Republic, one of the most influential graphic design studios of the last two decades, has closed its doors. In 2001, to mark tDR’s 15th anniversary, CR ran a lengthy interview with founder Ian Anderson, which is reproduced here (writer: Paula Carson), along with Anderson’s pick of his favourite tDR work up to that point
They’re not called “The Designers Republic Ltd, Sheffield, Soyo, North of Nowhere” for nothing. Staying up north is a statement for The Designers Republic: a symbol, geographically (and mentally) of an unshakeable desire to remain aesthetically distinct.
“The physicality of the location isn’t so important, this is where I live and I don’t see why I should move and change my lifestyle to satisfy the demands of printers or clients,” explains founder Ian Anderson a little tiredly. But anybody who declares themselves a Republic must secretly like the idea of a separate existence.
Both the name and location have served them well. Because to the outside world TDR is mysterious: an intriguing anomaly, miles away, and often miles ahead of the mainstream design scene. It’s a machine that feeds itself: the less that people know about TDR, the more interesting, to some, it becomes.
Despite a slight allergy to all things south of Crewe, Anderson’s actually a Londoner, although he’s honed the accent northwards. Entertainingly outspoken, his theories about everything from mass consumerism to the pretentious evils of London’s Hoxton Square prove rich and varied. Classic outbursts which go something like this: “Sheffield doesn’t have places like Hoxton Square and I think, ‘Good, that’s why we’re here. I’d rather slit my throat than have to work with people like that’,” or “You might as well chuck any old shit out because the client isn’t interested in doing anything interesting” regularly tumble out. He gets seriously irritated when you get him on the subject of people ripping off TDR’s ideas (which, incidentally, happens a lot). He’s not a man to mince his words.
SAY A RED CAR IS YELLOW AND YOU’LL GET A RESPONSE But anyone familiar with TDR’s work already knows that Anderson and colleagues thrive on provocation. Taking a contrary stance on more or less everything is obligatory: “It’s about disinformation, because disinformation provokes more of a response than information,” says Anderson. “Say a red car is yellow and you’ll get a response… confront peoples preconceptions of what is, by presenting what could be, and you get a response: maybe not the one you wanted, but you’ll still provoke dialogue.” And dialogue, for TDR, is what it’s all about.
Their legions of fans lap it up. Many a 30-something designer will readily admit to buying everything on the Warp label, for the sheer pleasure of looking at an extensive array of TDR work. Back issues of the magazine Emigre #29, with its cover by TDR, have become so avidly sought after that they now change hands for around $400 a copy. After one week online, TDR’s website got over a million hits. People love being “in” on the dialogue, tracing TDR’s activities with a passion one might accord a band.
I CAME TO SHEFFIELD BECAUSE OF THE BANDS I LIKED Despite opting to read philosophy (“It teaches you to think, to argue logically that black is white, which is very handy when it comes to dealing with clients. It’s probably that which makes The Designers Republic different from the outset,” Anderson claims), it’s perhaps not surprising to discover that his early ambitions were music-oriented. “I came to Sheffield because of the bands I liked, Cabaret Voltaire, The Human League,” he says.
But the Sheffield social scene is what really captured Anderson’s imagination: meeting locals, going clubbing and participating in various bands, both in a musical and managerial capacity. The band involvement prompted the propitious sideline in flyer design: “At first The Designers Republic was me enjoying mucking around with Letraset, cutting it up, playing around with letter shapes,” he explains. “I was into semantics, codes of communication, how far you could use numbers instead of letters before you lost any kind of legibility.”
Gradually, managing this personal creativity became more interesting than managing bands: “Some people, for whatever reason, have the desire to communicate,” he reasons.
TDR (then Anderson and ex-business partner Nick Philips) first came to the wider public’s attention in 1986 when they designed the sleeve for Age of Chance’s cover of Prince track Kiss: “It got us into loads of magazines,” says Anderson. “We went from being two people arsing about in Sheffield with all these preconceptions about what a designer was or wasn’t, to being one of the most written about design companies.”
ONE DAY SOMEONE’S GOING TO SUSS OUT THAT WE DON’T KNOW WHAT WE’RE DOING More work for Age Of Chance, Krush and Pop Will Eat Itself (for whom TDR famously bastardised the Pepsi Cola logo, as part of a whole PWEI corporate identity) followed. “People used to say ‘you’re at Designer’s Republic because you break the rules’ and we’d say ‘we’re not really, we just don’t know the rules… Every time someone rang up about work we’d put the phone down, piss ourselves laughing and say ‘one day someone’s going to suss out that we don’t know what we’re doing’,” admits Anderson happily. “We used to take on students for work placement so that we could learn from them. I got my first lesson in typography from someone at a typesetters who was sick of trying to work out my instructions.”
Of course, the beauty of this situation is the freedom it gave them to run roughshod over all the traditional design parameters. They explored and exploited every emotive topic from mass consumerism to politics to nuclear war. They searched for their own global visual language; busily re-examined the layers and processes of design, nonplussing their audience by stripping it down to the basics: to rows of shapes and lists of Pantone colours. “Use information in that context and it confuses people even more. It’s part of the function of the brain to make sense of what you’re given. It’s very difficult for viewers not to build their own realities,” explains Anderson.
CONSUMERISM IS AN INTERESTING GAME TO PLAY… IT’S VISUAL AND CONCEPTUAL SAMPLING Like magpies, they’ve plundered everything from multinational corporate logos to Japanese type: “Consumerism is an interesting game to play… and there is that sense of piracy, that sense of ‘fuck you, if you want to ram your logo down my throat’,” he laughs. “It’s kind of visual and conceptual sampling really, motivated by the same interests and desires as people who sample music; it’s taking stuff you like and using it your own way.”
Now situated across the road from Nigel Coates’ amazing (but sadly defunct) National Centre for Pop Music building, TDR comprises seven members, although, typically enigmatic, Anderson prefers specific details be kept to a minimum. Over the years they’ve accumulated clients ranging from Warp Records, to Issey Miyake, Sony, Powergen, and even Pringles, for whom they recently developed a TV commercial. They’ve just published their first book 3D > 2D, exploring the communication of 3D experiences in print. The definitive TDR book, actually commissioned eight years ago, is still an ongoing project.
THE MAJORITY OF CLIENTS HAVEN’T GOT THE FAINTEST IDEA WHAT THEY ARE GETTING INTO “The majority of clients haven’t the faintest idea what they’re getting into when they work with us, and a lot of them just haven’t got the balls to see it through. It’s really disappointing to realise that so many people involved in commissioning creativity haven’t got the faintest idea what creativity is,” complains Anderson. They still a turn a lot of work down, and are famed for being difficult, but they are also, quite rightly, famed for turning out one of the most distinctive bodies of work the British, and indeed global design industries have seen. “We’re analytical concerning what surrounds us, and the subject matter we deal with, but a lot of the work is very intuitive. We go for a drink and then talk and then ‘do’, we don’t plan and formalise,” Anderson says casually of their working methods. “It’s funny how finite people see us as being. The whole process is about changing, getting bored, moving on.”
Whatever their equation is, it keeps working: and TDR has lost none of its subversive power, or for that matter its sense of humour. “We know we’re good,” states Anderson certainly. This self-assurance has kept the group close to their instinctively provocative codes and themes. As ever, where they belong within the design community is, for TDR, immaterial: “The honest answer is we don’t really give a shit about what anybody else does, or about being in anyone else’s band,” says Anderson firmly. He means that.
For the issue, Anderson selected some of his favourite pieces from the tDR archives up to that point
1986 AGE OF CHANCE: KISS 12 INCH “It was our first high profile job, the first that got noticed. It was the first vehicle for our vision,” says Anderson of this hand drawn cover: “It was done in Letraset with a tiny bit of typesetting and photocopying… the back of it is a real cut-up technique: between the band and ourselves we found loads of quotes and images that we liked, almost without looking we took phrases and images and put them together, things that didn’t really have a meaning, but unavoidably had a meaning to the viewer”
1987 KRUSH: HOUSE ARREST “This was actually at the time when all the Beastie Boys people were nicking VW badges, so we came up with the idea that if the Beastie Boys were VW, then Krush was going to be Mercedes Benz, so the cover has got a Mercedes look built into it. People were also wearing a lot of those Russian badges, so there was a zeitgeist thing going on there”
1988 FUNKY WORM: HUSTLE “We thought it would be fun to have a swipe at all the people who said our work was cartoony. It was really a sort of Sheffield piss-take of the music industry”
1989 POP WILL EAT ITSELF: THIS IS THE DAY “This was the second project we did in terms of creating worlds, like ‘the world of Pop Will Eat Itself’. There’s Doomsday imagery, the eleventh hour, radiation, the world being destroyed. There were still lots of politics about nuclear weapons, so this was kind of political, but not anything specific, more an entertaining prediction”
1989 POP WILL EAT ITSELF: WISE UP SUCKER This cover is on permanent display at the V&A. “Really, it’s another consumerist thing, it doesn’t have any of the meanings that people have attributed to it,” says Anderson. “It is based on different spines of recordable video tapes. I was just sitting at home looking at my shelves when I thought of it. There is a reason though: I liked the tapes’ cases more than I liked what was on them, so it was about why you’d buy into one brand over another”
1991 POP WILL EAT ITSELF: 92˚F “It’s the temperature at which the majority of murders are committed,” says Anderson of the title of this record. “So basically the cover is about murder and shooting: the blood splat in the background, the bullet hole represented by the target in the middle, the white PWEI that looks like a 007 gun. This is one of the first pieces where we took Japanese characters that looked a little like PWEI and 92°F, it was an experiment for us, using those characters to express something in English. It was about seeing how far we could abstract legibility, it asked questions of the viewer”
1991 LFO: LFO “This was one of the early releases on Warp Records. We were trying to establish an identity for Warp and that was the font we were using for them. So we just went for LFO. The shaded character was a doodle by Mark out of LFO, and we played around with the position of it to make it read as UFO”
1992 DR SPACEMAN POSTER Says Anderson: “The text here is a really early example of taking icons and elements and running them like statements. You can look at it as abstracting legible language, as building a new communication based on intuitive responses”
1993 AUTECHRE: INCUNABULA “Incunabula is really about early stages of development, so we wanted to create a sense of genesis. Our concepts were getting so convoluted… we were trying to express them in a way that wasn’t literal, that would express ten things in one. So we started playing around with the idea of lots of layers, cutting away layers to expose other parts. With Incunablula there’s lots of layers, which is a way of expressing lots of different things about the music”
1994 EMIGRE magazine ISSUE #29 “Emigre summed up the whole American multinational corporation thing: that idea of being cute and nice to people, but having a big baseball bat hidden behind your back”
1995 WIPEOUT PACKAGING “With Wipeout you’ve already been given your target market, so you’re playing this consumerist game. The fun is that you’ve got a choice of deliberately going for them, or deliberately trying to alienate them”
1996 FOSTER’S ICE BANNER “There’s nothing there to do with Foster’s apart from the actual word Foster’s. The background is actually a Foster’s beer can we cut open and laid flat and scanned into the computer. The DR stickers were stuck on and the words ‘n(ice) not nice’ were pasted on. It was interesting because we were playing with this whole idea of layering at the time and this was the ultimate expression of this whole thing. Now people do it just for the sake of doing it. It was an experiment, it wasn’t meant to be a style that carried on for five years”
1996 SIGN-AGE POSTER “We did a joint exhibition with people like David Crow and Swifty at the Blue Note in London. The content of the Sign-Age project was about multi-layering of designs and images and constructions. It was about taking existing designs and abstracting them, reducing them to the basic elements, so that every piece we did was part of the evolution of our designs”
1996 SPEEDJACK: SURGE A TDR remix of the sleeve for Speedjack on R&S Records, Belgium. For the working method behind this project see notes from Sign-Age poster (above)
1997 FLUKE: RISOTTO Album artwork for Virgin Music, with food mixer shot by Peter Ashworth. “We’d do a lot more of this kind of thing if people had the vision to come to us.”
1997 AUTECHRE: CHIASTIC SLIDE “I was looking at the skyscrapers in New York. When I came back we started playing around with abstracting architectural forms. The natural lines of the skyscrapers, from these photos I’d taken, gave lines of perspective that formed an almost 3D grid. The black shape in the foreground of the cover is one of the towers of the Brooklyn Bridge, as seen from the Empire State Building. The type isn’t a font, it’s all just hand done, making a font that’s just made up from blocks”
1998 SUPERCHARGER: PUNK SKUNK FUNK “Context is important to us, so when we do record sleeves the idea isn’t to design a record sleeve, but something that is autonomous within its own physical space”
1999 SUPERGRASS: SUPERGRASS Record company Parlophone might have been tempted to go for a pretty cover of the band, for Supergrass’ album Supergrass. TDR gave them the portrait, but of course, it wasn’t the most traditional picture.
1999 SATOSHI TOMIIE: FULL LICK “This is more about the buildings than abstracting them into grids,” says Anderson of this phase in TDR’s work. “We started looking at 3D buildings, or photos of buildings and rebuilding them as impossible structures. These architectural projects are part of a whole evolutionary thing: you work on ideas and they converge. There is an architectural drive in this work. Rather than wanting to deconstruct buildings and create them as 2D objects, the idea was to create an image of an impossible building, then go to an architect and say ‘build that’”
1999 REMIXED BY FUNKSTÖRUNG As well as sleeve design, tDR produced an ‘aesthetic standards manual’ for !K7 Records’s act Funkstörung, treating the band like a corporate brand
2000 WARP 10 “When we designed the identity for Warp, we chose a particular purple colour. For its tenth birthday we had the idea of turning the world Warp… we overpainted buildings and objects with slabs of Warp colour, it’s part of this ‘The World Of Warp’ thinking”
FUNKSTÖRUNG: GRAMMY WINNERS VIDEO TDR’s first music video (included on Creative Review’s June 2000 CD-Rom). Developed for !K7 Records, Germany
2001 3D > 2D Adventures In and Out of Architecture with Sadar Vuga Arhitekti and Spela Mlakar. Based on the Chamber of Commerce and Industry, Ljubljana. TDR’s first book
CR August 2001 back cover
Apologies for the slightly shonky pictures – if anyone has links to better ones, please let us know in the comments. Thanks
From a series of artworks based on logos by Barnbrook Design for Embedded Art
Embedded Art is an exhibition on show at the Akademi der Künste in Berlin which explores our current obsession with terrorism and security, and features contributions from graphic designers including Barnbrook Design and Neville Brody/Research Studios.
by Barnbrook Design
The exhibition brings together 28 specially commissioned projects, all exploring issues relating to security, by artists from Germany, Japan, South Africa, Italy, Slovenia and the UK. Barnbrook Design’s contribution is a series of logos that “seek to highlight the tension between two conflictual domains, between the public and the private spheres,” says Barnbrook.
by Barnbrook Design
“The designs are informed by those corporations and political bodies that surround the Pariser Platz that constitutes the Akademi der Künste Berlin,” he continues. “These bodies are keen to be seen working with charitable causes and supporting the arts whist simultaneously promoting a politics of fear in attempts to govern the use of public sphere. In appropriating the aesthetic vocabulary of such institutions, it is possible to reveal not only an unreflexive allegiance to symbolic authority but also the power relations that order, maintain, and determine the direction of political decision making.”
United Public Space, flyposter by Barnbrook Design, 2008
In addition to the logos series, Barnbrook Design also created a flyposter for the show, which is being shown on poster sites in Berlin, alongside other Embedded Art posters by Neville Brody/Research Studios, Fons Hickmann, Omar Vulpinari, Yuko Shimizu and Gunter Rambow.
free me from freedom, flyposter by Neville Brody/Research Studios, 2008
Flyposter by Yuko Shimizu, 2008
Utopie Dynamit. Tatort Bankfurt, flyposter by Gunter Rambow, 1976/2008
Wer Sicherheit bieten will…, flyposter by Fons Hickmann, 2008
we do not control our security, flyposter by Omar Vulpinari, 2008
Embedded Art will be on show until March 22. More info is at embeddedart.org.
From the original Macc Book – as used by designers in the 1500s
Before black vinyl folders, and way before the website, the Mediaeval ancestors of today’s graphic designers produced ‘model’ or ‘pattern’ books to show their work to potential clients. Only a handful survive but the British Library has recently discovered a prime example – the so-called Macclesfield Alphabet Book.
“…and with this alphabet we achieved best of breed stand-out in the highly competitive gruel sector…”
Produced c1500, the book is filled with designs for different styles of script, letters, initials and decorative borders. All are believed to have come from one workshop, where the book would have been used not just in ye olde pitche meetinge but also to teach assistants how to reproduce the house styles.
There are 14 different types of decorative alphabets featured, including decorative initials with faces
‘foliate’ alphabets, ie those featuring leaves or other foliage
a zoomorphic alphabet
plus, the Library says, large, coloured anthropomorphic initials modelled after fifteenth-century woodcuts or engravings
as well as two sets of different types of borders, some of which are fully illuminated in colours and gold.
“Yes, very nice, but can you make my coat of arms bigger?”
The Library is appealing for donations so that it can acquire the book, which it describes as being of “outstanding significance” and which has been in the library of the Earls of Macclesfield since around 1750. So far it has raised £340,000 of the £600,000 purchase price. If you can help, please email chloe.strickland@bl.uk or gabrielle.filmer-pasco@bl.uk
UPDATE I asked the British Library about whether people should use gloves, here’s what they had to say:
“We recommend that people do not wear gloves when handling collection items unless they are touching certain vulnerable surfaces such as un-protected photographs, lead seals or the surface of a globe.
Instead we prefer people to ensure that they have clean, dry hands. There are several reasons for this. Gloves can blunt touch and make people less manually dextrous as they cannot feel the item that they are handling. This can cause them to grab at the item they are viewing or to hold it too firmly. This can actually increase rather than minimise the risk of damage to the item.
It is also very difficult to turn or lift pages with gloved hands. We have recently filmed a series of short videos which demonstrate the best way to handle and use different types of collection items.
This includes a video entitled ‘Using Gloves with Collection items’ which demonstrates how difficult it is to turn or lift pages with gloved hands. These videos can be viewed on our website by following this link.
Lastly gloves can also catch on loose pigments or fibres as well as picking up and transferring dust.”
After 23 years of brain-aided communication, the much-admired, much copied studio, The Designers Republic closed for business on Tuesday. But, as its founder Ian Anderson tells CR, it will rise again
All week, rumours have been flying around the internet that DR had gone out of business. CR can confirm that it is true. On Tuesday this week, the business was closed with nine staff being made redundant. According to its founder, Ian Anderson, the studio became insolvent due to a combination of factors: “We’d lost a couple of clients, didn’t win a couple of pitches, got a tax bill which should have been sorted out and wasn’t and a major client who didn’t pay the money they owed us – in themselves any of those things would have been fine but when they come all at once there’s not much you can do.”
However, while stressing that he is “gutted for the staff” and not wishing in any way to make light of the impact the studio’s closure will have on them, Anderson says that, in some ways, DR coming to an end “may be a blessing in disguise.”
“It hasn’t really been DR for the last two or three years: it had gone too far from what it was supposed to be,” Anderson says. Although, he says, he was happy with the “insightful” work that DR had done for major clients such as Coca-Cola, moving into that world had necessitated changing the business to more of an agency model with the added structure of account handlers that entails. He also says that it became necessary to take on the kind of work that he perhaps wouldn’t have chosen to do in order to keep a larger business going.
“I want to go back to what DR was,” he says of future plans. “Working hands-on and not through account managers. I’ve never liked that agency model – it’s not where creativity lies. DR accidentally ended up there in order to service bigger clients. I’m not being ungrateful to the people who ran the business side at DR – it wasn’t their fault. I’m glad we did it – it took getting there to make me realise that it wasn’t where I wanted to be.”
So what now? Today, he says, he is busying himself “lobbing out 23 years worth of paper samples, which is quite therapeutic”. Then there’s the long-awaited DR book, which he might finally get round to finishing, as well as another book which he is collaborating on with writer Liz Farrelly. “It does feel like the end of an era but really it stopped being DR two or three years ago. DR will go forward after this with me [under the same name] – whether it will be with a new team and a new office I don’t know.”
Anderson says that, for now, he wants to look at working collaboratively with other companies and creative people.
“I’m looking out the window and it’s a lovely sunny day – as it always is in Sheffield – and I think there are a lot of plus points. The Republic is dead… long live the Republic”
Illustrator Thomas Fuchs and designer Felix Sockwell’s new self-published book, Deconstructing Dumbo, presents 100 witty reinterpretations of the US Republican party’s elephant logo. Click through for 18 more – or order the book at Fuchs’ page, here. Surely a low ebb when people can have this much fun with your logo. Brilliant stuff. Link via Andrew Sullivan’s blog.
It’s a joy to use, it has transformed a genre, oh, and it’s white. If Apple made a games console, it would be a lot like the Wii…
We finally took the plunge at Christmas. Following some not-so-subtle promptings from my eight-year-old son, we have become Wii.
Like most parents, I am deeply ambivalent about computer games. Of course I recognise the creative achievement and the skill involved, I just don’t want my son to be stuck in front of them all the time. But the Wii is very different.
For a start, the whole experience is far more sociable. Over the holidays, three generations of our family gleefully got involved, whacking imaginary tennis balls and navigating diminutive Italian plumbers and their friends around go-kart tracks. I’m not sure I buy into the fitness aspect of the Wii (surely, real-world exercise is still the better option?) but no other games console seems to generate the same feelings of well-being.
The white console and accessories bear an obvious cosmetic similarity to Apple products, but the comparisons don’t end there.
The Wii has transformed a sector in the same way that the iPod and the iPhone have done. Like those products, it was not the first but it is, if you’ll excuse the pun, game-changing. The underlying essentials of the Wii may not be all that different to a PlayStation or an XBox (if you choose to, you can play games in very much the same way as you would on its rivals) but, thanks to its design, the overall experience is, for me at least, far more rewarding – as it is on an iPod compared to any other MP3 player, likewise the iPhone versus other handsets. Just like Apple’s products, there are aspects of the Wii, I’m sure, that are technically inferior to its competitors, but that’s not the point. It’s the fact that it’s such a joy to use that sets it apart.
And for the original iPod’s wheel or the iPhone’s touch-screen, read the Wii’s hand-controller – a genuine breakthrough product. It taps into something that interaction designers have known for a long time: even in a digital world, the physical is still important to us. Take the technology behind the Oyster cards that are used on London Transport, for example. I am assured by those more technically-minded than I that it is entirely possible to engineer such a system so that the cards work without having to actually touch them on a reader. However, the designers felt that travellers would want the reassurance of having to carry out this action and receive feedback to assure them that their card had been accepted. Likewise, the physical actions involved in using the Wii make it a much more natural, engaging experience for us (despite the dangers of collateral damage and the initial slippage problems).
This engagement is brought home in the Wii’s advertising (by Karmarama). Again, the similarities with Apple are obvious, as the Wii concentrates on simple product demonstrations, just like we are used to seeing with the iPhone and iPod. When you have a product that is genuinely different from its competitors, it’s really all you need to do (although, to be honest, come the new year I was heartily sick of the Redknapps).
Like Apple, I very much doubt that the Wii will win any awards for its advertising: there will be complaints that the campaign lacks an ‘idea’. But when you have a good product, there is little requirement for the torturous brand positioning that, for example, PlayStation has tried recently.
So, if Apple set out to make a games console, maybe it would end up a little like the Wii. But, if you believe some writers, Apple, almost by accident, already has a games console: in fact, it has two. With the explosion of games to download from the Apps site, the iPod Touch and the iPhone may come to rival the Nintendo DS and Sony PSP as hand-held gaming devices. Maybe with a bit of adjustment to the in-built accelerometers and a TV-mounted sensor, we could even find ourselves waving them around in some kind of tennis simulation game. Sounds familiar…
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