Faber’s 80th anniversary poetry covers


The new Faber poetry set includes a Sylvia Plath edition with a cover by Peter Lawrence

Next month, Faber & Faber publish a series of six new hardback editions of twentieth-century poetry, each with a specially commissioned cover. The new designs are part of the publishing house’s 80th anniversary celebrations, which also include new editions of the complete works of Samuel Beckett (which we’ll feature on the blog next week)…

Faber invited a selection of prominent illustrators and printmakers to create the covers for the series; the results include a striking series of woodcut and linocut designs.

The titles and illustrators for the poetry series are paired up as follows: WH Auden (selected by John Fuller) cover by Paul Catherall; Sylvia Plath (selected by Ted Hughes) cover by Peter Lawrence; John Betjeman (selected by Hugo Williams) cover by Joe McLaren; TS Eliot (selected by TS Eliot) cover by Clare Curtis; WB Yeats (selected by Seamus Heaney) cover Heaney Nick Morley; Ted Hughes (selected by Simon Armitage) cover by Mark Hearld.


TS Eliot cover by Clare Curtis


Front papers of the Eliot volume by Clare Curtis


Joe McLaren’s cover for the Betjeman volume (note the train at the top)


Front papers for the Betjeman edition by Joe McLaren

The other three books in the series:


Yeats cover by Nick Morley


Auden cover by Paul Catherall


Hughes cover by Mark Hearld

Meet Joel Bauer, Infotainer and Business Card Designer Extraordinaire

We linked to this video yesterday but so many people have been in touch about it that we thought it worth a proper post. Joel Bauer, ‘Author, Mentor and Infotainer’, tells us why his business card, which took 25 years to design, is oh so much better than yours

Joel’s American Psycho-style analysis of the intricacies of the calling card left us intrigued. Who is this confident young aesthete we wondered? According to his site, Bauer was “consumed by martial arts and magic” at a young age. He began performing professionally at 7 then went on to become a “featured entertainer on cruise ships from 14-21″. However, a career in infotainment beckoned for young Joel and he bade the high seas farewell and headed for the glamour of the trade show floor.


The many faces of Joel Bauer, all of them somewhat disturbing

Something of a renaissance man, Joel is also a best-selling author whose books include: “Hustle, Hustle–The Business Of Magic”, “How to Persuade People Who Don’t Want to be Persuaded”, “Gravitational Marketing”, and soon to be released, “Retire In 5-8 Years As An Infotainer”.

Joel retired at 43 (although we’re not quite sure why he appears still to be working as an “author, mentor and infotainer” in that case). His favourite music is Vivaldi, Queen and Green Day.


Joel Bauer, aka The Puppetmaster

We will leave you with Joel’s favourite quote: “Man’s greatest fear is not being inadequate, but powerful beyond measure”. Just like a foil-blocked, embossed, die-cut, pop-up, too-big-to-fit-into-a-Rollodex business card.

(Not Just) Another Student Auction


This crate, customised by Research Studios is one of a number of pieces to be auctioned in aid of Ravensbourne students’ degree show

This, it seems, is the year of the student auction. Back in March we reported on UCA’s Beg, Steal or Borrow event. Lincoln students were quick to jump in and claim the idea for themselves as they were about to host their second Design Auction, which we also covered last year. Now Ravensbourne is joining in the fun with Blank Canvas

The Ravensbourne event takes the idea in a slightly different direction: students on the BA (hons) Design for Moving Image Design and Graphic Design courses have sent their “favourite designers and illustrators packages containing random items (which could be anything from an old teapot, to a skateboard, to a vintage suitcase). They will then be asked to customise these items in any way they see fit. These masterpieces will then be collected and put in a silent auction on the 30th of April at the Vibe Bar on Brick Lane.” Funds raised will go to support the costs of their degree show plus a percentage will also go to Artists in Residence, an initiative run by the Whitechapel Gallery which places artists in schools on one year residencies.

Among the customised lots will be this ukulele by Bob London:

A skateboard by Designers Anonymous:

This vase by Hellovon:

Two pieces by Kerry Roper, a hubcap:

And a skateboard:

A teapot from Supermundane:

For more info on Blank Canvas, go here

Inkie’s Urban Art Auction


Eine’s piece for Inkie’s auction at Paradise by way of Kensal Green on Thursday 23rd April

Although not as famous outside the world of street art as say Banksy or Goldie, we’re assured that a chap going by the name of Inkie is an urban art legend here in the UK (he came second in the World Street Art Championships in 1989, we’re told).

Next week Inkie is hosting a charity auction event in London that will see pieces of work by the likes of the aforementioned Banksy, 3D (from Massive Attack), Goldie, Insect, D-Face, Sick Boy and Pure Evil sold to raise money for Great Ormond Street Hospital and promote awareness about the Cochlear Implant. Inkie’s daughter, now four, was born deaf but has had one of these small electrical implants so this auction is Inkie’s way of raising awareness of the device and the quality of life it can offer to the seriously hard of hearing.

The auction (which will take place at the Paradise By Way Of Kensal Green pub) will include a three course dinner – and just 70 tickets are available for this at £100 each. The auction will be conducted by the respected auction house, Dreweatts and each ticket rewards you with a limited edition numbered print which has been designed by Inkie himself; especially for this event. For those of you that can’t afford to go to the dinner and auction, there will be an after party taking place upstairs at the venue from 9pm with a host of DJ’s including Scartch Perverts, Justin Robertson and Stanton Warriors. Entry is a recession-friendly £5 and there will be screenprints available to buy.

Here is a selection of pieces that will be up for grabs at the auction next week:


Goldie produced this screenprint specially for the auction


This original painting by Grafter will be up for auction


3D’s piece, a hand-finished Giclee print


This screenprint by Insect will be up for grabs

Inkie’s Urban Art Auction will take place on Thursday 23rd April at Paradise By Way Of Kensal Green.
Tickets available from Thursday 2nd April on 0208 969 0098 and ask for Pedro or email pedro@theparadise.co.uk.

Can Design Save Newspapers?

“In the long run, I think that there’s no practical reason for newspapers to survive,” said Jacek Utko during his talk at this year’s TED (Technology, Entertainment, Design) conference in Long Beach, California. “So what can we do?” Redesign them. Utko, an architect turned art director, has retooled newspapers from Austria to Slovenia with impressive results. Get the full story—complete with a Cirque du Soleil-catalyzed epiphany—and learn more about Utko’s “very egotistic” design approach in the below video from TED, via our careerist sister blog MediaJobsDaily.

New Career Opportunities Daily: The best jobs in media

Ken Briggs at Pump House Gallery


Installation view of Ken Briggs show at Pump House Gallery

Currently showing at the Pump House Gallery – the exhibition space within Battersea Park in London – is a presentation of early graphic design work for the National Theatre by Ken Briggs.

Briggs worked with the NT for a number of years from its opening in 1963 under literary director Kenneth Tynan. His design work there drew on Swiss modernist style, with Briggs choosing to use Univers for the programme texts and Akzidenz Medium for the headings.


Poster for Coriolanus, 1965

According to the Pump House, Briggs introduced a new programme size that would fit easily into “an evening handbag and a dinner-jacket pocket”. He also advised the introduction of advertising pages into the programmes to cover printing costs – these were positioned in a separate section to the editorial texts.


Poster for The White Devil, 1969

The show at Pump House includes a selection of material from the 60s and 70s including original programmes, screenprints and leaflets. The exhibition continues until May 17.


Poster for As You Like It, 1967

Even more kudos!

It’s been a while since my last entry but the theme will be similar. More kudos for our incredibly talented team! The Mercury Awards were recently announced for the USA Corporate and Food Products websites categories:

Hormel Brand: Silver Award winner.

Hormel Brand web site

Jennie-O Turkey Store: Silver Award winner.

Jennie-O web site

Hormel Foods Recipes site: Bronze Award winner.

Hormel Foods Recipes web site

BEP Money Factory site: Bronze Award winner.

Hormel Foods Recipes web site

Hormel Foods site: Honors winner.

Hormel Foods web site

Meet Hopper, Fingers and Bernie…

Working on a brief to celebrate the 10th anniversary of Levi’s Engineered (twisted) Jeans, London-based design studio Neighbour commissioned Wilfrid Wood to create three “slightly twisted” characters. Named Fingers, Hopper (shown above) and Bernie, the characters will form the basis of a new campaign entitled The Twisted Originals set to run through this year…

Models of the characters, 30cm tall, will appear in stores along with larger scale images and cutouts for window displays. A set of two metre-tall versions of the characters will also tour UK stores later in the year with a small production run of boxed, collectible versions also planned.


Bernie

“The characters, as with the rest of the campaign, are a celebration of all things twisted,” says Neighbour’s Dave Oscroft. “They each wear a different fit of Levi’s Engineered Jeans, with the minute details meticulously sculpted and painted by Wilfrid Wood,” he continues.


Fingers

As well as Wood’s contribution to the campaign, Neighbour is collaborating with ModArt magazine who will curate a Twisted Art section on a special campaign blog called thetwistedoriginals.com which launched at the end of March.


Stage one of the modelling process…


Stage two…


Yep, ready to roll into production!

2wice As Nice

We’ve been big fans of Abbott Miller’s designs for 2wice magazine for a long time here at CR, so we can heartily recommend a new exhibition of back issues at AIGA in New York that also features another balletomane favourite, Dance Ink

The exhibition, titled Everybody Dance Now: 20 Years of Dancing in Print which was also designed by Miller, features the magazines’ collaborations with many of the world’s most innovative dancers, choreographers, and photographers.


Dance Ink, Summer 1996 issue


The Picnic issue, Summer 2002. The die-cut cover opened to reveal dancer Mark Morris holding a watermelon

A press release explains that “Dance Ink was conceived by its publisher Patsy Tarr as an alternative performance space, one that had the advantage of becoming a physical record of this most ephemeral art form. 2wice, its successor, continues in this tradition with a focus on editions that use the medium of print to evoke the tactile, visual and temporal qualities of performance.”

As well as the publications, books, photographs, posters and artifacts related to the production of the magazines are also on show.

Everybody Dance Now: 20 Years of Dancing in Print is at AIGA, 164 Fifth Avenue between 21st and 22nd Streets, New York City until May 15


Animal issue, Summer 1993


The Summer 2005 issue featured costumes by the artist Robert Rauschenberg


Dance Ink, Fall 1994 issue


Interiors, the second issue of 2wice, from Winter 1998


Everybody Dance Now, the current issue of 2wice, a collaboration with the photographer Martin Parr

They Sell! We Buy!


DR-SI™ (Proto-Sat Nav Locator), SoYo™, North of Nowhere™ (1993)

In the March issue of CR we broke the news that the Designers Republic, one of the most influential graphic design studios of the past 20 years, had closed its doors. Here, Rick Poynor looks back at the studio’s work and assesses its lasting influence…

As a company name, the Designers Republic was a masterstroke. This mysterious entity sounded big and well organised and it had the air of being an outfit with a purpose and a plan. There was nothing modest or retiring about such a moniker and 1986, the year they started, was a good time for a designer to make this kind of statement.

Back then, mainstream design groups tended to have prosaic, ad agency type names such as Smith & Milton, Lewis Moberly and The Partners. Designers calling themselves Assorted Images, Rocking Russian or 23 Envelope invariably worked for the music business, their handles as weird and unlikely as the rock groups their cover art represented.

The Designers Republic went a step further, the very name a declaration that in this territory design was the administra­tion, the ruling party, the occupying power. Wherever or whatever this republic might be, it sounded like a bolt-hole for people whose one true purpose and satisfaction was design.

Finding out that tDR were based in Sheffield only thickened the mystery. They had no plans to leave the city, they said, and they stuck to their guns. People still asked them about this long after it had ceased to be an issue, but in the late 1980s there were few designers with national reputations operating outside the capital. Attracted by Sheffield’s thriving music scene and bands such as Cabaret Voltaire and the Human League, Ian Anderson had left London in the early 1980s to study philosophy at Sheffield University. He liked the pub and club culture, made friends and put down roots.

After tDR – co-founded with Nick Phillips – had been going for two years, Anderson came to see me at Blueprint magazine. He had worked as a DJ and managed bands before discovering graphic design and he talked up the tDR way of design in a non-stop tirade. Within a couple of years, these fragments of street culture had been acquired by the V&A.


Back cover of Age of Chance’s limited edition 12″ Kiss EP, fon Records (1987)

TDR’s cover for Kiss by Age of Chance, released in 1986, was an early sign that this was a studio with its own agenda. The back cover is a collection of images – a hand, a cosmonaut, a detail of Chairman Mao’s face, two men kissing – and slogans such as ‘Riot Bible’, ‘Radio is the medium for frenzy’ and ‘We dig everything and are shocked by nothing’. There is no obvious focal point. The design presents a field of elements to be deciphered piece by piece and the viewer is left to decide what it all means. What it does commu­nicate loud and clear is a blast of raw energy. The design came from the same general direction as graphic work by Neville Brody or Malcolm Garrett, but tDR already displayed their own take on the energising thrill of full sensory immersion in contemporary media culture.


Back cover of Pop Will Eat Itself’s Wise Up! Sucker 12″, Chapter 22/RCA Records (1989)

With their series of covers for Pop Will Eat Itself, they took their graphic wind-ups to the next level. The back of the Wise Up Sucker 12-inch single (1989) resembles a series of videotape containers lined up on a shelf. Each track title gets a different typographic style and there is a sprinkling of pseudo-corporate symbols, including Paul Rand’s classic version of the Westinghouse Electric logo, which they restyled as a smiley face.

Company logos belong to everyday visual culture and tDR saw them as fair game, reflecting and parodying the brand landscape with an endless series of their own logos. For PWEI – abbreviated like a multinational corporation – they produced a symbol of a robot head with radio earphones and a row of sharp teeth that domi­nates the unapologetically tacky Very Metal Noise Pollution buzzsaw-shaped picture disc.


Front cover of Pop Will Eat Itself’s Cure For Sanity LP, Chapter 22/rca Records (1990)

Most corporate logos evolve over time and tDR accelerated this process on subsequent pwei releases, produc­ing variations on the robot idea. These logos were funny and irreverent, but they were also cute and this was some­thing new. They took the graphic simplifications of modernist design systems for corporate identity and fused them with a cartoon language derived from cereal packets, comic books, children’s TV, manga, Space Invaders and Pac-Man. At the start of the 1990s, these visual tactics looked childish and regressive, yet they caught a mood and 15 years later childlike images are ubiquitous in design, advertising and popular culture.


Pho-Ku Corporation™ (Work Buy Consume Die™) (1995)

In a special issue of Emigre maga­zine devoted to tDR, they presented a page of 53 ‘new and used logos’ and made an offer guaranteed to give a multinational’s copyright lawyers an attack of the vapours: “We operate a tier-structure system which can satisfy all your needs by offering everything from the straightforward fuck-over, right up to the unsanctioned use of your bastardised logo on every­thing from T-shirts to Record Sleeves. For an additional fee, we can even claim we designed the logo in the first place.”

This piece of sacrilege, published in 1994, shows how far they had come. Even the Saville/Garrett/Brody gener­ation of graphic rebels wouldn’t have presumed to poke fun at potential clients and the nature of the design process. And this came from an outfit that gladly appropriated such seemingly untouchable international symbols as the Pepsi logo, which they adapted for PWEI and as one of their own DR logos.

It was entirely consistent with their buccaneering methods that tDR acted almost from the start as though they were an established brand – a pop culture myth. In an age of brand worship, this might seem an obvious strategy for any design company that claimed to be a master of branding to pursue, but no other design team did it with anything like this much conviction and panache. tDR worked as a brand because it was clear that they stood for something that went beyond solving other people’s design problems. Their identity truly expressed what they were and in their heyday they were willing to stick by it, even at the risk of deterring potential clients.

They also had the cheek to use some of their best projects to promote the tDR philosophy and name, inter­twining the client’s brand, which they had devised, with their own brand, and scattering their designs with logos such as the cartoon spaceman with dr in a tiny circle like a registration mark, the sixties retro-look ‘I love my DR’ logo, and other private messages and in-jokes for viewers to pick up on and enjoy.


Cuter DR Sissy™ Kill! Kill! 2m×1m banner, adapted from Emigre magazine front cover for Brain Aided Design™ show in Barcelona, (1994–2002). Click for larger version

In the early 1990s, tDR pioneered a style aptly called ‘digital baroque’. Thanks to the ever-expanding process­ing power of the computer, it was possible to build up graphic surfaces of fabulous complexity. A typical tDR design plunged the viewer into a raging blizzard of shooting lines, replicating symbols, grid sections, cartoons, fragments of type, technical data, and self-referential jests.

Their Emigre cover is a stunning example. They frame the image of Sissy, a pigtailed cartoon toddler, carrying a baseball bat behind her back, with horizontal bands of rules, clustering together and hurtling apart in a whoosh of graphic noise. On the back cover, words crush down to form dense typographic strata from which the usual jocular references to tDR emerge with an ‘Info overload’ warning.

Those who believe design’s task is to simplify, clarify and reduce ambigu­ity tended to hate this kind of thing, seeing it as unfocused, indulgent and meaningless. But it’s clear, looking back, that tDR’s designs fully expressed their moment, capturing the tumultuous sense of aesthetic and personal liberation brought about by the new digital tools. These were symbolic pictures of a postmodern cyberworld beyond the monitor screen in which everything that could be turned into an image and dissolved into zeros and ones was melting and reconfiguring itself according to the endlessly changing desires of the keyboard operator and viewer.

Was this positive or negative, though, and where did tDR stand? It was always hard to pin them down and this is a significant part of their work’s attraction and power. The images pose questions, but they decline to give firm answers. Anderson said he wanted people to think for themselves and Sissy – a ‘DR deth toy’ – embodies this ambiguity. Cute and adorable, she is a typical product of an entertainment industry that often seems to want to infantilise its global audience. If it weren’t for the bat, she would pose no obvious threat. Yet big-eyed Sissy is actually seven foot four, a monster, a bludgeon-wielding killer who is out to bash our heads in. The thing that gives you pleasure, this homicidal plaything implies, could prove to be your undoing.

This duality and ambivalence runs through the series of designs tDR produced for posters and exhibition banners. Consumer culture is compul­sive. Any mall is thronged on a Saturday with thousands of shoppers. ‘Retail therapy’ is part of everyday speech and people embrace brands as sources of meaning, however thread­bare and inadequate these meanings might be. CDs, DVDs and computer games fuel our fantasies and the shops that sell them are dream warehouses in which the vast array of possibilities is enough to make you swoon. TDR constantly return to this theme. ‘Department stores are our new cathedrals’ says one poster. The building seems to explode heaven­wards behind an orange cross in a plume of graphic excess.


Front cover of Brothomstates’ Claro LP, Warp Records (2001)

TDR didn’t judge from the sidelines like moralists and killjoys. They acknowledged their role as designers and consumers, played the game with total conviction and enjoyed it on their own terms. A poster titled ‘Your role as a target market explained’ symbolises the relationship between tDR’s own Pho-Ku Corporation (‘We sell!’) and the audience (‘You buy!’) as an airport. Little aeroplanes, signifying ‘You, the consumer’, swarm like flies around the terminal which represents tDR.

Even when the commentary becomes more pointed, as in the ‘Let’s hear it for consumer fascism’ or ‘Work Buy Consume Die’ posters, the designs remain playful. The Pho-Ku (Fuck You) slogan – ‘Buy Nothing. Pay Now’ – suggests that, for consumers, it’s not even the purchase itself that provides the rush. It’s the thrill of entering into a transaction with the brand as a source of self-validation, and even perhaps the feeling that you are offering yourself as an object of exploitation: a punter who dearly wishes to be ‘fucked’.

For Anderson, tDR’s work offered viewers a ‘subjective documentary’ about life in a comfortable consumer society that caters to all our desires.

At the heart of this vision was their conception of an imaginary Japan. Anderson didn’t visit the country until 1998 and from the outside it seemed to represent the most advanced, extreme and intoxicating form of consumer capitalism on the planet. TDR’s visual sampling was influenced by manga, anime, Blade Runner, images of Tokyo in photo­graphs and tv programmes, and the national genius for creating innovative electronic products.

They embedded their designs with Japanese scripts and Anderson freely admitted that he had no idea what most of them meant. The Kanji ideo­grams and Hiragana and Katakana signs could signify anything the non-Japanese viewer wanted and their sense of mystery made them even more compelling.

TDR would redraw the characters so they became literally meaningless if it suited a design. The sampling of a distant culture about which they knew little was entirely consistent with a postmodern economy in which almost any cultural product could be plundered, spliced together with something else to make a novel hybrid, and sold in the global market­place. Here, again, tDR were wittily reflecting contemporary reality without passing judgement.


Back and front of packaging booklet for Wipeout video game, Sony/Psygnosis (1995)


Wipeout CD label

As tDR evolved and attempted to apply their way of thinking to a broader range of clients, their position and motivation sometimes seemed less clear. In their era-defining work for Sony’s Wipeout PlayStation games, in the mid to late 1990s, they achieved probably their biggest international audience and their graphic imagery was even applied within the games, producing a seamless relationship between packaging and content.


Wipeout in-game pilot icons (1995-)

Around this time, Telia, the Swedish telecom company, engaged tDR to produce a series of ads purporting to come from the ‘Department of the Future’ that were perhaps a little too blank and robotic as expressions of the social intimacy and interaction of the fast-growing mobile culture.


Murray & Vern vs The Designers Republic™ catalogue cover, SoYo™ North of Nowhere™ (1998)

TDR’s self-conscious digital aesthetics could be distancing when applied to real human subjects. In a catalogue for fetish clothing designers Murray and Vern, bursts of graphic improvisation assault and sometimes obscure the models posing in skin-tight rubber, though one page does carry the legend – did the client really approve this? – ‘Pure fashion bollox’.

By the end of the 1990s, tDR’s designs had left the cartoon jokiness and warmth of their early work behind and become increasingly austere, with a greater emphasis on photography. For the Warp 10 compilation’s CD booklet, they shot a series of 35 photographs of architec­tural details and interiors at the University of Leeds: walkways, steps, ceiling panels, lift doors. The brutalist concrete buildings are hard and angular and tDR mask sections of the images – walls, handrails, chairs – with blocks of flat purple.


Image from The Day The World Turned Pantone 265 LP for Warp Records’ 10th Anniversary, SoYo™ North of Nowhere™ (1999)

The interior and exterior spaces look unsympa­thetic and even alienating, yet these environments are redeemed, to some extent, by the abstract purple shapes, which open up other imaginative possibilities within the images. Is that the point? Or is this no more than a slightly sterile graphic exercise undertaken because tDR liked the idea of blanking out bits of the photos?


I Must Think For Myself (waiting for a call to confirm my position), MITDR™, North of Nowhere™ by tDR, (2002). Click for larger version

TDR began as amateurs. They weren’t part of any design scene and they had no wish to join one. Their geographical and professional distance freed them to approach design in their own way. In the early 1990s, when observers started to point out that tDR seemed to be reinter­pret­ing modernist typography, Anderson denied this as a conscious influence. He hadn’t studied graphic design at college and wouldn’t have been exposed to design history to anything like the same extent as graphic design students. Later, though, he employed educated designers who were exposed to these sources.

TDR were hugely influential in the 1990s and modernism returned as the basis of a fashionable new interna­tional graphic style. Later tDR work is consequently much closer to prevailing design preferences. Their typography is more carefully resolved, more refined – you could even say taste­ful. On their CD covers for Japanese DJ Satoshi Tomiie, they use discreet sans serif capitals in panels of white space. It’s a long way from the trash aesthetic and screaming graphic overload they once delivered with gleeful abandon.


Detail from gatefold inner sleeve for Funkstörung’s Additional Productions LP, !K7 Records (1998)


Detail from gatefold inner sleeve for Funkstörung’s Additional Productions LP, !K7 Records (1998)

This is the curse of knowing too much, though tDR were still capable of sneaking up on professional design and mercilessly pulling down its pants. Their CD booklet for Funk­störung’s Additional Productions (1999) presents guidelines ‘for the integration of the Funkstörung aesthetic into the global marketplace’. We see the band’s logo on signs, furni­ture, clothing, vans, a plane and a snow mobile, and they also show 12 illegal variations with the stern admo­ni­tion: ‘Never combine the Funk­störung logotype with peripheral elements that corrupt its value.’

For music fans who weren’t designers, this meticulous spoof was perhaps tDR’s most explicit revelation of the way the design business goes about building and policing identity. Endlessly beguiled by a system they both questioned and embraced, tDR were clearly, by this time, more than a little in love with the object of their piss-take.

This article appears in the May issue of CR, out now