Coroflot Design Job of the Day: 3D Modeler, Incase Designs, San Francisco, California

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3d Modeler/Engineer
Incase Designs

San Francisco, CA

Incase is a lifestyle brand on a global basis and the leader in carrying solutions and innovations. We are currently looking for a 3D Modeler/Engineer to work in our design & development studio in the heart of downtown San Francisco. You will be under the direction of the creative silo of the hard-goods/innovation team, closely working with Industrial Designers to generate 3D databases and concept prototypes.

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Core77 Forum Topic: Google Wave anyone?

Featured Forum Topic of the Day:
Google Wave anyone?
by mrtwillis in general design discussion

So has anyone started to use google wave? We all know what it’s like to try and sort through those long email chains between 5 different people, trying to read highlighted messages to questions and then trying to forward and reply all, and cc. new people…I think the key is everyone has to be on board with google wave for it to work well.

>>Read and Reply

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Coroflot Design Job of the Day: Senior Footwear Designer, Puma, Boston, MA

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Senior Footwear Designer, Performance
Puma

Boston, MA

The Senior level Footwear Design position will be responsible for meeting seasonal design objectives within the parameters of the PUMA International timeline. The candidate will design footwear by combining influences of sport, fashion and lifestyle to bring unique products to market. Duties include designing seasonal fashion/performance driven footwear and address fast paced design requests for footwear design detailing: color and material selection, presentation preparation, market research, and logistical support. Categories include: Running, Training, Golf and special footwear initiatives.

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Coroflot Design Job of the Day: UX Designers, Nokia, London

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UX Designers, all levels
Nokia

London, UK

Nokia is seeking User Experience Designers of all levels to be based in our Soho Design Sudios in the heart of London as part of our Next Generation Services Experience UX team, a multidisciplinary team whose charter is to design world-class, end-to-end experiences that span across Nokia’s Services. As a UX designer you must think conceptually, practically and work quickly. You are passionate about the mobile and software industries. Your designs will help define premier mobile, web, and PC, service experiences.

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Coroflot 2009 Designer Salary Survey: The results are in!

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The numbers are in, and they are both great and terrible. Coroflot’s Designer Salary Survey, now in its ninth year (true!), broke the 5000 response barrier this time around, with strong showings from every design field that calls the site home. The findings are a combination of expected and astonishing.

First, the expected:

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Salaries took a tumble this year, almost across the board: the Design Management and Interaction Design fields in particular saw their meteoric 3-year rise come to a sharp and dramatic end, though they’re still the highest paid among the eight fields covered. Other disciplines saw gentler declines, with the peculiar exception of Fashion and Apparel, which bucked the downward trend in a big way, showing a nearly US$3,000 increase over last year. Fashion also bucked the experience trend, with mid-level designers in the field out-earning their more venerable counterparts:

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Graphic and Interior designers continue to languish at the bottom of the pay scale, and those very few web designers who’ve been at it since the beginning (Mosaic, Hotbot, blinky text…ah the mid-90s) are making an absolute killing.

Here’s another noteworthy shift from last year:

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Corporate design studios are losing their dominance. While last year’s survey showed more than 60% of respondents working in-house in every field but web design, this year flips that around: all but two fields saw the in-house fraction drop below 60%, with the Freelance and Consultancy categories taking up the slack. The temping of design, it appears, accelerates during dark financial days.

This is just scratching the surface though. For lots more analysis, including regional and international comparisons, salaries by job title, and the influence of education on design salaries, plus a customizable database of all Survey results, go to the 2009 Salary Survey Results page on Coroflot. We’ve broken it down for you into The Six New Realities of Creative Work, and you know you want to read about those.

>>Read the full analysis and see the entire 2009 data set here.

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Coroflot Design Job of the Day: Innovation Design Manager, Converse, North Andover, MA

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Innovation Design Manager
Converse

North Andover, Massachusetts

This Manager creates innovative stories, concepts, theories, principles and designs for Converse Footwear products at an expert level. Addresses product ambiguity and drives, focused advance product solutions that delivers against brand goals, Primarily (but not exclusively) working at a design leadership level with the In-line teams (Chuck Taylor, Jack Purcell, Basketball, Skate, One Star, Sport Authentics and Boot businesses) to create a line from concept to reality. Makes recommendations that have an influence on the business unit. Functions additionally as a Design Mentor to Designer’s on the innovation team and throughout Converse Design.

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We Were Factory Workers: 11 Young Designers Reflect on their Experience in Guyana

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Special thanks to Sara McBeen and Sara Dierck for producing this article.

The Guyana Project is made up of 11 young designers. As a group, we are united by an interest in sustainable materials and ethical working environments. Inspired to learn firsthand how our concepts become products, we traveled to Georgetown, Guyana in May of 2009 to work in the Liana Cane Factory, which uses only non-timber rainforest products (NTRP) and is run by local activist and entrepreneur Jocelyn Dow. This same factory welcomed designer William Gordon, whose experience in social entrepreneurship was featured on Core77 in December of 2008. Our trip was organized by Pratt Institute’s Rebecca Welz, a design instructor and artist, and designer Patty Johnson, of the North South Project.

In Guyana we met and collaborated with factory workers and indigenous artisan weavers from the Wai Wai tribe. For over 8 hours each day we steamed, bent, cut, sanded and wove alongside the men and women of Liana Cane. At each step of the way, our designs were also shaped by the material constraints and constant direction of the skilled workers, whose knowledge of this process greatly surpassed our own.

“You have to take pride in your work and know good measurement,” said Shawn Singh, who has been working at the factory since it opened in 1993. “The hardest part about the work is finishing. First you have to rough sand, then another sand with another grain of sandpaper, then you apply sand sealer, maybe twice, and then you sand again with a finer grain of sand paper. And then finally, you apply the lacquer.”

All of a sudden thick rain clouds came in and everything got so dark that I had to put down the nail gun. Forced to take a much-needed cool down in the downpour outside, I was aware of how closely factory life depended on the surrounding natural conditions.

In the end we are all left with more than just furniture. The individual connections we made with people like Shawn enhanced our work and our attitudes toward design. We have set out to rework the formula of an industry whose main objective has been to find the fabricator that will produce the product at the least possible cost; we are now interested in a more sustainable working model. Just as high school math teachers demanded that we “show our work” or our answers wouldn’t count, we feel that the final product no longer counts unless we are able to take full responsibility for the path to production, in addition to the end result.

The following accounts of the trip from each of the group members reflect on the moments that stood out for us. “Sancho, how much are you going to miss us?” we teased him a few days before we were to leave. He held up his fingers with an inch of space in between them and we all booed and told him he was a liar. It is perhaps presumptuous to assume that we have changed the lives and perceptions of the people that we met as much as they changed ours. We do however hold out some hope that we have left an impression that presents us as people who are interested in human relations, making new friends and sharing enriching experiences.

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Group photo at factory, top, Liana Cane from above, top.

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Coroflot Design Job of the Day: Apparel Designer, Columbia Sportswear, Portland, OR

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Apparel Design
Columbia Sportswear

Portland, Oregon

Responsibilities include: working closely with Design Director and Product Line Managers to design and merchandise Columbia apparel line on assigned categories and projects; initiating and interpreting new product concepts to meet the needs of our customers, resulting in sales and growth for the company; presenting design concepts including fabrication, style definition, color and features for review.

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Coroflot Design Job of the Day: Industrial Design Chair, California College of the Arts, San Francisco, CA

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Chair, Industrial Design
California College of the Arts

San Francisco, CA

California College of the Arts (CCA) invites applications and nominations for the position of Chair of the Industrial Design Program. The ideal candidate for this position will articulate a vision regarding the future of Industrial Design and Industrial Design education and will demonstrate the ability to lead faculty, students, and staff.

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Social Software: The Other ‘Design for Social Impact,’ by Gentry Underwood

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T-shirt by Simon Crowley

Depending on how you see it, social software is either all the rage or so 2008. You know the stuff: Facebook, MySpace, Twitter, YouTube, Flickr, Foursquare…. There’s no talking about the web these days without it—that’s for sure—but social software tools are quickly becoming an integral part of the way we run our day-to-day lives.

It’s not just in the consumer space, either. Companies and large organizations are catching on to the benefits of social networking and improved collaboration tools. They want their intranets to be more like Facebook. They want to use crowdsourcing to leverage employee perspectives and wikis to help people help themselves. They want Twitter for the organization, (or at least they think they do).

Human-centered approaches to industrial and interaction design have long focused on studying human behavior to create informed and appropriate designs. A social interaction designer must consider not only people, environment, and existing tools, but also the unseen elements of the system such as social relationships, power dynamics, and cultural rules.

So there’s a lot of budding social software out there, and a lot of opportunity to design the stuff. But for all of the press and fanfare, most social software is, well, socially awkward.

Take, for example, the satirized look at Facebook by the British improv troupe Idiots of Ants above. Idiots of Ants (the pun only emerges if you say that name with a British accent) pushes the social behaviors of Facebook to the extreme, but it’s hardly the only piece of software they could pick on. Twitter, another massively successful tool, began as an attempt to facilitate text messaging among friends and has morphed into a platform for broad, ad-hoc real-time communication. But while the tool is great for flash mob conversations and celebrity tracking, the one-channel-for-everyone design is profoundly awkward for more nuanced social interaction.

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