StreetMuseum iPhone app

The Museum of London has launched an iPhone app which cleverly brings its extensive art and photographic collections to the streets of the capital…

The free app, called StreetMuseum, has been developed with creative agency Brothers and Sisters and makes use of geo tagging and Google Maps to guide users to various sites in London where, via the iPhone screen, various historical images of the city appear – just like in the image above.

OK, so here’s how it works. You open the app and allow it to work out your current location. A map then opens showing you your position and also showing the locations of the various sites where you can view historic images of London – see screen below:

If you touch one of the tags, a small window opens up to describe the location and also the date and author of the image – as above. Click on the blue arrow on the right of this window and the image appears on screen thus:

tap the screen to read info about the image

tap again to remove the text from the image and feel free to enlarge it on screen just as you would any photo on the iPhone…

The really clever thing about this app is that if you are in the location pictured, you can click on the “3D view” button and the app will recognise your location and overlay the historic image over the current view – augmenting the reality that the built in iPhone camera perceives. We went to Carnaby Street to see if it worked and took this screen grab of the 3D view function in action:

Here are some more examples of the kind of augmented reality views of London the app offers:

More info on the app can be found at museumoflondon.org.uk/

StreetMuseum credits:

Executive creative director: Andy Fowler
Creative director: Steve Shannon
Creatives: Kirsten Rutherford, Lisa Jelliffe
Account manager: Emma Simmons
Developers: Gavin Buttimore, Robin Charlton
New business director: Helen Kimber
Head of digital: Kevin Brown
Digital project manager: Tanya Holland
Digital designer: Mateus Wanderley
Image geotagger: Jack Kerruish

Wenlock Mandeville: London’s Olympic mascots

After the design community’s reaction to the London 2012 logo, the mascot was always going to be a difficult job. But UK agency Iris has just unveiled not one, but two characters for the Olympic and Paralympic Games: Wenlock and Mandeville. Both are clearly of the digital age. And we have to say, we think they look rather good…

Iris has seemingly thought hard about the fact that in 2012, the Olympics will be broadcast in unprecedented fashion and that, of course, means taking into account how the mascots can be used over various social media, websites, animations, YouTube and Twitter etc (yes, both Wenlock and Mandeville already have Twitter feeds).

The two characters are named after Much Wenlock in Shropshire, the village that hosted a precursor to the Olympics in the 19th century, and Stoke Mandeville hospital, the birthplace of the Paralympic Games. Each mascot also sports a yellow light atop its head, as a reference to London’s black cabs, and the Olympic Rings get a nod via Wenlock’s bracelets.

You can see more images of them both, here, at the London 2010 mascots page, which also has some early signs of how the pair will be rolled across the London 2012 merchandise.

Unveiled on BBC One’s The One Show earlier this evening, Wenlock and Mandeville appeared as two shiny models in the studio. Both, it’s claimed, were born from drops of steel from London’s Olympic stadium.

The press generated so far has, however, largely used photographs of the more predictable mascot iterations of ‘two people in giant suits’ and these don’t look half as impressive as the shinier, 21st century versions.

The duo also appear in a supporting animation written by Michael Morpurgo which can be viewed here (still shown, below).

In a segment on the new mascots – a design story on primetime BBC One! – the One Show also featured some designs from previous Games. Though I don’t think Otl Aicher got a direct mention, at least his daschund, Waldi, got some well deserved airtime.

The question is, will Wenlock and Mandeville still appeal in another two years’ time? CR believes that a certain James Jarvis was also in the running for the job at one stage, and we can only imagine what he would have been able to bring to the occasion. (James has also commented on the experience, below).

For now though, I think Iris’ monocular characters have just the right balance of digital zeitgeist and cheeky playfulness about them.

Update: Iris has released some more information about the design of Wenlock and Mandeville on their website.

“Our brief was to create mascots that would excite and inspire young people and encourage them to get involved in sport. We wanted everyone, especially young people, to be able to take part, so we asked ourselves, ‘Why have one mascot when you can have millions?'” says Grant Hunter of Iris.

“To capture people’s imagination you have to create something iconic – something unique – something as individual as you and me. We have created a flexible design that allows you to make the mascot your own, while celebrating what is great about Britain – our heritage, our culture and our creativity. They are inclusive, because they invite everyone to take part and get involved. They aren’t ‘the’ mascots – they are your mascots.

“The result is a world first – a multi dimensional, adaptable design for the digital age, which will allow you to customise the mascots online later in the year. And who knows what else, after all we’re just at the start of the journey and the possibilities are endless.”

And here are some notes on the design of each character:

 

Jon Burgerman’s Inkstrumental iPhone app

ustwo – the app developer that gave us Mouth Off and also the Granimator iPad app – has just released Inkstrumental, the interactive fruit of a collaboration with illustrator Jon Burgerman…

The idea for Inkstrumental is simple and fun – users ‘audition’ various Burgerman characters, each of which makes a particular sound (could be percussive, bassy, vocal or a bit synthy) when you tap him. So you decide which eight characters you want in your Inkstrumental band by scrolling along and pressing each character to see what they sound like on the screen below…

Then, with your eight characters selected you go to a screen like the one below where a looping beat plays (you get to choose the backing beat too). Simply press a character at just the moment when you’d like its sound to be added to the back beat et voila, you’re making music!

Once you’re happy with your new doctored beat, you can press the TV button on the screen and the band members are transported to a stage where they proudly perform your tune for you. You can send this film to the Inkstrumental YouTube channel or simply show your friends on your phone when you see them.

Here’s a short film of someone actually playing with Inkstrumental to help you get a better idea of the fun that can be had:

Jon Burgerman and ustwo are presenting Inkstrumental tomorrow evening in a special talk at 7pm at the Apple Store on Regent Street in London. Visit the apple website to find out more: apple.com/uk/retail/regentstreet/

AND, fans of Burgerman’s work might be interested to know he’s got a solo exhibition entitled Brain Drain, currently running at Winchester Discovery Centre until July 7. Here are some images:


The above “soft sculpture” was created in collaboration with Felt Mistress

jonburgerman.com

ustwo.co.uk

inkstrumental.com

 

 

FutureEverything opens tomorrow

FutureEverything’s annual festival of art and technology opens tomorrow in Manchester. It’s a huge event that takes in design, music, performance and some of the most exciting technology around. The EyeWriter, above, will be the recipient of this year’s design Award from the organisation…

Running from 12 to 15 May, FutureEverything aims to bring together thinkers, artists and musicians to, the organisers say, “celebrate the creativity and innovation being used to drive social change in the digital age.” The programme explores five strands – Art, Music, Conference, PlayEverything and Showcase – details of which are listed in the press release as including:

The launch of GloNet, a new way to interact globally, extends the festival via live events in five cities in different time zones. It was developed to respond to needs for festivals to find new ways to be globally connected and reduce air miles.

The Conference, where 500 opinion-formers, artists, technologists and scientists take part in lectures, forums and panel discussions on the way people and organisations operate, innovate and interact.

Visionary thinker Adam Greenfield curates iPhone and Android Apps in his exhibition, Serendipity City.

Agents of Change transform a secret urban location using spray-cans and perception altering art, streamed live across the city as clues gradually reveal their location.

Cutting-edge music performances including acclaimed Japanese artist and composer Ryoji Ikeda’s audio-visual work inspired by his fascination with data, sound and light, and legendary Konono No. 1’s distinctive, raw sounds taken from traditional Bazombo trance.

Presentation of the inaugural £10,000 FutureEverything Award to this year’s winner, The EyeWriter, a pair of low-cost eye-tracking glasses that allow artists and graffiti writers with paralysis to draw using only their eyes.

FutureEverything works in a range of fields including mass engagement, awards, international network, local advocacy, training and thought leadership, on theme including innovation, technology, art, society and the environment.

The festival programme, ticket info and schedules can be found at futureeverything.org.

From System Ghostvillage by Richard Kenworthy


 

Monotype embraces @font-face possibilities


Above: screen grab from McLaren Mercedes F1 site created by Work Club and Pirata which uses the @font-face css rule to use non system fonts in the site design. Read our blog post about it here

In our March 30th Anniversary issue, we asked a range of prominent figures, including practitioners, critics, curators and academics, to tell us about one thing, person, idea or place that they were excited about for the future… Regular CR contributor and writer of the ever enlightening magculture blog, Jeremy Leslie, chose to nominate and write about @font-face css rule that will allow designers of websites to specify and licence a chosen font to use in a website (rather than relying on the limited selection of standard system fonts) which is then downloaded from the website’s server for the end user to see – in the same way that graphics and Flash movies appear on a website.

“Not only does this provide a broader choice of font,” wrote Leslie, “but also gives better control of the font, with properties such as letter-spacing – long available to print designers – now specifiable for the web.”

Various type foundries have been creating their own technolgies to make their faces available to designers in this way and yesterday type behemoth Monotype Imaging announced the public beta of Font.com Web Fonts – which looks to make a whopping 2,000 fonts available for web designers to try out for free and then licence and use accordingly if they so wish in the building / designing of a website.

We put a few questions to the guys at Monotype to find out a little more about Web Fonts and how it works:

CR: What is Web Fonts?

Monotype: It’s a hosted service that, for the first time, enables designers to choose web enabled fonts from the Monotype, Linotype and ITC typeface libraries, in addition to third-party foundries, for website design. Designers can leverage important designs such as the Helvetica typeface, which is exclusive to Monotype Imaging’s web collection. When the service launches commercially later this year, additional world-class designs will be available, including the Frutiger  and Univers typefaces, which are  also widely used for brand and corporate identities.

Web Fonts are fonts that are specially formatted for use on the world wide web. Historically, different browsers have varied in their support for web fonts and only consistently supported system fonts which are resident on client machines could be relied upon.  This gave designers no choice but to design using only a handful of fonts.  Also, fonts are licensed by the foundry according to usage. Foundries have not been comfortable with licensing standard TrueType (.ttf) or OpenType (.otf) formatted fonts because there was no protection from piracy in this format. More recently the Embedded OpenType format and now Web Open Font Format offered more security but these formats do not necessarily make it simple to support typography across all browsers. Fonts.com Web Fonts overcomes these inconsistencies for web designers to make it fast and easy to select fonts and add them to a style sheet that will then work across all key browsers.

 

CR: How does it work?

Monotype: To use Fonts.com Web Fonts you just

1. Create a project and assign the domains you want to use the web fonts on,

2. Choose the fonts you want – you can see samples of them first in different sizes, colours etc…

3. Assign the fonts to the appropriate CSS headers in your webpage code

4. Fonts.com Web Fonts generates a string of code to add after your tag

 

CR: Why is this good news for designers?

Monotype: Fonts.com Web Fonts makes it fast and easy to access thousands of fonts used in every day design.

Now designers can take typography used in their print-based designs online for a more consistent brand approach; websites can be differentiated as clearly as print media.

All browsers (including Microsoft Internet Explorer, Mozilla Firefox, Apple Safari, Google Chrome and Opera platforms) are catered for making site design simpler.

When Monotype Imaging’s solution launches commercially, fonts will be licensed on a subscription basis so you don’t need to worry about licensing individual fonts. There will also be an entry-level tier that will enable users to enjoy more than 2,000 fonts at no charge. Participants in Monotype Imaging’s public beta will be able to use more than 2,000 fonts for free even after the public beta concludes, since these fonts will constitute the free tier. Alternatively, participants may upgrade to a higher level of service when the solution launches commercially later this year.

Websites can become lighter and more effective as fonts can be used for headers instead of graphics improving speed, searchability and accessibility.

Pages can be updated quickly using the service, no need to re-code.

Fonts are secure, and delivered fast over a cloud-based global distribution network with world-class back up.

Designers can try out the 2000 free-tier fonts in prototypes free of charge.

 

CR: How can CR readers find out more / get involved with the beta version?

Monotype: Your readers can view more about the service and sign up to beta test at webfonts.fonts.com. Here at Monotype Imaging, we’re keen to receive feedback from beta testers who will continue to receive access to the free service fonts after the launch.

 

Hey there Mr. Blue Sky

We were remarking only the other day how beautifully clear the skies were during the recent volcanic ash flight ban. So far we’ve seen a couple of projects that have used the suspension of the UK airspace for inspiration…

Olie Kay (he of our B-Line Monograph that featured covers from his grandfather’s squadron magazine produced during WWII) sent a lovely sky blue poster our way, featuring a brief paean to the lack of contrails up there.

And then we saw this interesting animation of the flight paths – or lack of them – over Europe during last week. 

The map data is CC-by-SA openstreetmap.org and contributors. The CC-by-SA visualisation was produced by itoworld.com with support from ideasintransit.org

Airspace Rebooted by ITO World is, according to ITO’s Vimeo page, a “visualisation of the northern European airspace returning to use after being closed due to volcanic ash. Due to varying ash density across Europe, the first flights can be seen in some areas on the 18th and by the 20th everywhere is open. The flight data is courtesy of flightradar24.com and covers a large fraction of Europe. There are a few gaps (most noticeably France) and no coverage over the Atlantic, but the picture is still clear.”

Over on magCulture, Jeremy also linked to a new project from writer and editor, Andrew Losowsky. Called Stranded, it looks to be a magazine put together on theme of being stuck somewhere because of the ash cloud. Submissions to date are largely written projects, but Losowsky has also uploaded a preview of this rather fine image by Matt McArthur.

If anyone else was suitably inspired by the criss-cross-free blue skies of last week, then let us know.

Mildred, the amazing surfing sheep

Meet Mildred, the amazing surfing sheep, spokesbeast for Cornish surfwear brand Finisterre (motto ‘Doing clever things with wool’)

Mildred is a Bowmont –- a rare breed of British sheep that Finisterre has been attempting to revive in order to reduce its reliance on imported Merino wool for its clothing. Ernest Capbert, who is in charge of marketing for the company says “We’re all surfers, we’ve got sheep and so we’ve taught one of our Bowmonts to glide”…

<object width=”560″ height=”340″><param name=”movie” value=”http://www.youtube.com/v/lUlC79KBfmA&hl=en_US&fs=1&”></param><param name=”allowFullScreen” value=”true”></param><param name=”allowscriptaccess” value=”always”></param><embed src=”http://www.youtube.com/v/lUlC79KBfmA&hl=en_US&fs=1&” type=”application/x-shockwave-flash” allowscriptaccess=”always” allowfullscreen=”true” width=”560″ height=”340″></embed></object>

More info about Finisterre and the Bowmont here. The ad was produced with DLKW.

CR Annual: the iPhone App

Creative Review’s 2010 Annual is available as an iPhone App, which includes all the selected work from our showcase of the best in visual communication over the past 12 months

For the first time at Creative Review we are making our Annual available as an iPhone App (you can get it here). All the work selected for this year’s Annual is included on the App, along with extra images and full credits. Users can click through to watch video content and link to websites, share their favourites and tweet about the work. Here’s a video to show you how it works:

 

As with the printed version, the App lists all the content according to the month in which it was first published, aired or launched along with the Best in Book section. But, for added functionality, you can also search by entrant.


Moving image work can be viewed via YouTube links to each piece of film while digital projects link to the websites concerned.

There is also a wealth of extra hi-res imagery on the App, much of which is not included in the print version. Just zoom in for extra detail.

The App was designed and built for us by Russell Quinn, who also created the highly-regarded App for McSweeney’s and Wallpaper*’s city guides. It is available from the iTunes App Store, priced £2.99.

CR digital subscription

We’ve launched a new digital subscription to CR which means that you can now access all the magazine content, going all the way back to 2006, at a much-reduced price, anywhere in the world

If you only read the blog posts here at creativereview.co.uk, you are missing out on an enormous amount of content. Each month we also post up the stories, features and reviews from each issue of the magazine online (check out this month’s issue here), but this, as well as some CRTV and Feed content, is restricted to subscribers only. Now you can access all that content via our new digital subscription.

It’s aimed primarily at overseas readers, who make up two thirds of our online audience. Shipping physical magazines around the world has always been a problem – they can arrive late and sometimes in bad condition. And it’s costly.

So we are now making the content of each magazine available through the website to anyone, anywhere in the world for a special offer price of £40 a year. This is a 60% saving on the cost of a rest of the world print subscription, and half the price of a one-year US or European sub. You’ll have to hurry though, because this offer applies for a limited period only.

For £40 a year, you get access to all the content of each current issue of the magazine. The magazine pieces online frequently have additional content not found in the printed version, including extra images and, of course, video. And you will get to see all the content selected for our Annual, Illustration Annual and Photography Annnual, which will not be available on the blog.

Digital subscribers also get full access to the archive of every issue going back to July 2006. Many of these issues are now sold out and so their contents is unavailable elsewhere.

You also get access to all the online issues of Monograph. And you will also qualify for discounts in the CR Shop and on extras such as awards entries.

To subscribe, please click here

Visual culture on the iPad

Dieter Rams’ TP1 phone radio (1959) in Design Classics

With the recent launch of the Guardian’s Eyewitness app and Phaidon’s Design Classics digital edition, the iPad is already proving a tempting medium for design and photography projects…

The Phaidon Design Classics iPad Edition reformats the contents of its enormous book (first published in 2006) which contains some fantastic images of 1,000 of some of the world’s best designed objects.

The app has just been made available on the App Store, priced at $19.99 (it will be £11.99 in the UK, but as Apple has recently announced, the international iPad launch has gone back to late May).

Renzo Rivolta’s Isetta (1952)

From the images we’ve seen of the iPad version of Phaidon’s design encyclopaedia, it certainly looks like a sleek interpretation of the three-volume printed edition, doing away with the cumbersome carry/display case in the process.

In the Design Classics iPad edition the objects are organised chronologically, accessible via a timeline on the right side of the screen and there is a wealth of archival photographs, original sketches, patents, prototypes alongside information about the product, designer, manufacturer and the object’s historical context. More information on the Design Classics book and digital edition, here.

Meanwhile the Guardian has said that its Eyewitness iPad app, which compiles all the images from the centre DPS that runs in the newspaper, has been downloaded 50,000 times in its two weeks of being on the App Store. It’s also the 6th most downloaded free app in the US at the moment, so a demand for viewing large scale, beautifully shot photography on the iPad is certainly there.

What with ustwo’s recent Granimator app that Gavin blogged about here, it looks like there may well be a crop of art and design related apps forthcoming, that take advantage of the iPad’s crisp display screen.

Jeremy over on magCulture has had a look through some of the more creative publications to have released iPad editions so far, most notably the Marvel comics app, which has already had a rather successful conversion to the iPhone too (I was perusing a great Hulk story earlier which brilliantly mimics the way you read a comic, panel-to-panel, without disregarding the overall look and design of the page as a whole).

It’s early days of course, but it’s encouraging to see some really nice looking, large-scale visual products transferring well to a format that people are only just starting to play with.

One issue that will no doubt emerge as a talking point for many however is the pricing system of iPad apps. Phaidon’s Design Classics’ $20 price tag seems fairly hefty and some magazines have come in for criticism for their $5 rates. The Eyewitness app is free, but then essentially offers content that’s available already via the Guardian website, though at a much improved size and clarity. 

(Of course, there’s also the new iPhone app for the CR Annual to look forward to. That will be available at the App Store when the Annual edition of the magazine hits the shops next week).