Live from the studio of Damien Hirst

On the eve of Damien Hirst’s first major retrospective in the UK, his extensive body of work has been re-catalogued online courtesy of a new website from Bureau for Visual Affairs. It also features a live studio feed, part of an attempt to “communicate the artist a little better” say the studio…

Hirst of course needs little introduction and prior to his Tate show, which opens tomorrow, appraisals of his current standing in the art world have hardly been out of the media. Following Julian Spalding’s anti-conceptual art tirade in The Independent and Hari Kunzru’s more analytical piece in The Guardian on the current state of the art market (and Hirst’s place in it), the artist has appeared on Newsnight and in a Channel 4 programme dedicated to the Tate show. There’s now even an online Private View tour of the exhibition with Noel Fielding.

So hitting the new Hirst website at damienhirst.com, the first thing you see is a kind of riposte to one of the accusations often levelled at the way he works – that he depends upon a series of assistants to make his art. Hence the live, two camera feed direct from his studio where, at the moment, two Hirst staffers are working on a piece made of hundreds of scalpels. ‘Look – here’s how it’s done,’ it seems to say.

“The live feed is about being transparent, so you can see how the art is created,” says BfVA’s Simon Piehl. “Maybe within the art world, the fact that he doesn’t create everything himself has been levelled at him, but this feed is not a statement. In most cases when you see art, you see the result not the process, people only interact with the finished products in a rarefied environment. I think seeing the art come alive is quite novel, in that sense. It’s part of what makes Hirst ‘Hirst’.”

The feed will follow particular pieces as they are created, with the plan to make these sequences available as time-lapse videos which can then be linked up with information on the finished artworks. BfVA were keen to move away from using a well known piece by Hirst as a starting point for the site and instead, says Piehl, “begin with something mildly outrageous, which sets the tone for the experience.”

With their minimalist and pared back approach to design, BfVA’s work also fits well with Hirst’s. “In terms of artists, I think it’s Hirst whose work comes nearest to graphic design,” says Piehl. “The spot paintings are clearly quite graphic [and] … a lot of the art has a clinical, medical subject matter. This is why Bureau and Hirst are well suited; we are also interested in modularity, classifying like with like. We like a structural approach to things as well, and much of his work is like that. So we have some affinity with his work.”

The only design reference to the art itself, says Piehl, is the colour of the buttons which are taken from various spots from Hirst’s spot paintings. “The design you see now is a direct ancestor of what we first presented: it’s quite modular and utilitarian, but it is rooted in Hirst’s work,” says Piehl. Jason Beard [art director at Hirst’s company, Science] oversaw the visuals and the project was led by Andry Moustras.”

With each of Hirst’s works (250 of them will eventually be catalogued on the website) users can also zoom in to see the finer details, something that BfVA were keen to bring to the ‘vitrine’ works in particular. All of the pieces can be examined close-up, in preference to flicking between differently angled shots of a given piece, “which isn’t very explorative,” says Piehl. “We used this zoom technique with our work for the National Gallery, where there’s a lot of very fine craftsmanship at brushstroke-level. In the case of the Hirst site, you can decipher the art better.”

Three main images of the The Physical Impossibility of Death in the Mind of Someone Living can each be examined close up in fine detail.

The website also includes news, events and exhibitions pages, with a section dedicated to films, interviews and animations of some of Hirst’s pieces. His show at Tate Modern opens tomorrow and runs until September 9. See tate.org.uk.

More of BfVA’s work at bureau-va.com.

How to get e.m-bed.de/d

In a new web-based video by rapper Yung Jake the process of viewing, blogging and tweeting about a new video by Yung Jake becomes the focus of the video itself. The self-referential e.m-bed.de/d is a quick-fire deconstruction of the social media game…

Multi-window browser-takeover pieces have been around for a while – Chris Milk’s Wilderness Downtown project for Arcade Fire is perhaps the most well known recent example – but Jake’s efforts hold a mirror up to the countless processes and actions that go into turning something into that holy grail of digital states: viral.

The fact that this very post is caught up in all that makes the video (can you even call it a video?) all the more apposite in terms of commenting on how we view, like, and share things on the internet.

The best way to experience e.m-bed.de/d is to click on e.m-bed.de/d/vid.html, let the coding do the work, and try and keep up with the references. It works best in Chrome or Firefox, apparently. Thanks to Marcus Leis Allion (@_MLA) for the tweet.

Jake’s Datamoshing video from May last year is worth a look, too. Again it references all the strange glitchy stuff that goes into making a strange glitchy video – “You don’t have bad internet,” he sings, “I’m just datamoshing…”.



See yungjake.com.

 

CR in Print

Thanks for visiting the CR website, but if you are not also reading CR in print you’re missing out. Our April issue has a cover by Neville Brody and a fantastic ten-page feature on Fuse, Brody’s publication that did so much to foster typographic experimentation in the 90s and beyond. We also have features on charity advertising and new Pentagram partner Marina Willer. Rick Poynor reviews the Electric Information Age and Adrian Shaughnessy meets the CEO of controversial crowdsourcing site 99designs. All this plus the most beautiful train tickets you ever saw and a wonderful behind-the-scenes look at Thunderbirds in our Monograph supplement

The best way to make sure you receive CR in print every month is to subscribe – you will also save money and receive our award-winning Monograph booklet every month. You can do so here.

Go and tweet the joy machine

The inside of The Hello Cube is beamed to a big screen – a still is also sent back to the Twitter user who initiated the particular combination of colours and patterns

Hellicar & Lewis unveiled their latest digital installation, The Hello Cube, at Tate Modern earlier today as part of a series of events centred around the gallery’s Yayoi Kusama exhibition. Visitors can tweet @thehellocube to dictate the patterns and shapes which appear on a huge screen, and you can even do it (and see your efforts) remotely…

The Hello Cube at Tate Modern on the Turbine Hall bridge

The duo won the pitch to create a piece of work for Tate CollectivesInfinite Kasuma weekend in December and the project came out of several workshops conducted with youth teams organised via the REcreative initiative. The Hello Cube, situated on the Turbine Hall bridge from today until Sunday, is the result.

Pete Hellicar and Joel Gethin Lewis formed their practice in 2008 (subscribers can read Eliza’s profile on them from CR July 09, here). Since then they have been working with technology to create interactive art and design projects which, while at the forefront of digital exploration, are often rooted in the physical world. They are now respresented by Nexus Interactive Arts.

The Hello Cube is a direct response to Kusama’s work but it reacts to both social media (Twitter) and physical activity around the cube itself (via microphones). Essentially it is a “Twitterable object”, as Gethin Lewis calls it, containing a screen set within a series of mirrors. Visitors to the Tate, and indeed anyone on Twitter, can tweet ‘commands’ to @thehellocube and the Cube will turn these into short animations.

There are three levels of command terms: firstly, ‘scenes’ such as ‘drawn’, ‘texture’, ‘cells’ and ‘spots’; then ‘effects’ like ‘bigger’, ‘smaller’, ‘flip’, ‘reflect’, ‘ripple’, ‘shake’, ‘pixelate’, or ‘swirl’; followed by sixty different colours in the software. So tweeting “purple texture shatter green pixellate swirls” will result in, well, you’ll have to try it and find out.

A camera situated within the cube films the animation (based on the latest commands given) which is then projected onto a large screen on the Turbine Hall bridge. As you can see in some of the shots below, various holes in the side of the cube allow Tate visitors to stick hands and arms in through the structure, adding to the kaleidoscopic madness (and also messing with the sense of scale).

“When you tweet your commands the camera also takes a snapshot of that space and sends it back to you,” says Hellicar. “We get excited by not being able to predict what will come out of it,” adds Gethin Lewis, “you can essentially interact with the cube from anywhere in the world.”

While clearly a result of their digital know-how, The Hello Cube also comes out Hellicar & Lewis’ interest in “analogue toys and stage craft”, the kinds of elements that have for centuries kept people entranced in front of spectacle.

It’s part of a desire to bring a sense of enchantment into digital projects, with the audience often having equal input in the creation of a piece of work. “We don’t create narratives, we create systems,” says Gethin Lewis. “When people interact with them they create their own narrative.”

Sure, there’s a hefty amount of technology behind The Hello Cube. But strip it back and it seems that, as with much of Kusama’s art on the gallery’s fourth floor, there’s a real love of simple enchantment in their work. “It’s a magical joy machine,” says Gethin Lewis, summing up their Twitter-fed, mirrored-cube-projector very nicely indeed.

To start interacting with The Hello Cube, tweet @thehellocube with a series of the commands listed above. Yayoi Kasuma is on at Tate Modern until June 5. Infinite Kasuma is a partnership with Tate Collectives, REcreative and the Louis Vuitton Arts Project.

One of CR’s attempts sent remotely and helped in some small way by an unidentified gallery-goer’s arms

Selfridges’ new short film project

To celebrate the launch of its new Women’s Designer Galleries, Selfridges has commissioned a collection of short films, which are being shown at an exhibition in The Old Selfridges Hotel.

Selfridges collaborated with the likes of Alexander McQueen, Ann Demeulemeester, Comme des Garçons and Gareth Pugh, with each designer choosing their own director to work with. The only stipulation was that the films should all feature a strong female leading character.

“We wanted each designer to freely express their vision of a woman who they found captivating and inspiring’ said Alannah Weston, Creative Director of Selfridges.

We’ve had a look at some of the films already, and especially enjoyed the Comme des Garcons piece, which features 98 year old pianist Madeleine Malraux.

And Alexander McQueen’s Obscure Desires, directed by Dustin Lynn

Simon Costin worked on the project’s installation, which takes places in the Old Selfridges Hotel, and includes some interesting viewing spaces.

The films are open for public viewing until the 25th March, but If you can’t make it down to the exhibition, they’re also available for viewing online here.

New Radio Soulwax Exclusive

Last year we wrote about the marvellous Radio Soulwax app from Soulwax, which features a series of hour-long mixes by the band set to visuals. Next Monday, a new hour will be added to the app, but we have a sneak preview of it here to help glide you into the weekend…

The episode, titled Under The Covers – Volume 3, features visuals from a range of directors and animators including Saam Farahmand, Nuno Costa, Daniel Brereton and Michael Zauner. The visuals were all made exclusively for Soulwax’s third and final version of their live Under The Covers show. On the music side, it features the never-before-available Soulwax mix of Arcade Fire’s Sprawl II plus a series of rare Soulwax edits of tracks from Prince, Talking Heads and more. Here’s the track listing in full:

The machine
Lotus – Mumbai Science
Synrise (Soulwax remix) – Goose
Bad Boy Tonight / We Don’t Belong in Pacha – P. Diddy, Black Rob & Mark Curry
Bust ‘Em Up – Crookers Present Dr Gonzo
The Bay – Metronomy
Canon (Tiga Remix) – Justice
Callgirls – Handbraekes
Head (Soulwax Edit) – Prince
How Deep Is Your Love? (Emperor Machine remix) – The Rapture
Singapore Madness (Soulwax edit) – Paul Chambers & Shinichi Osawa
Polar – Ego Troopers
Vicious – David Carretta
Once in a Lifetime (Soulwax edit) – Talking Heads
Gangsters – The Specials
Tight (Etienne De Crecy remix) – Zombie Nation
Nous Sommes MMM – MMM
Let The Beat Control Your Body (feat. Louisahhh!) – Brodinski
A Milli – Lil Wayne
Girls&Boys – Blur
Eruption – Van Halen
Ace Of Spades – Motörhead
I Need – Loops Of Fury
Skinny Fit (Soulwax edit) – Nid ϟ Sancy
All Night – Jack Beats
Silent Night – Klaus Nomi
Lyposuct – D.I.M & TAI
Master Of Puppets – Metallica
Gabriel (Soulwax remix) – Joe Goddard
Kids (Soulwax remix) – MGMT
If I Ever Feel Better – Phoenix
Big Black Spider (Les Petits Pilous Remix) – Dilemn
I Bet You Look Good On The Dancefloor – Arctic Monkeys
Cocaine – The Maxx
Sprawl II (Soulwax remix) – Arcade Fire

The episode (which is free) will be available for download to the Radio Soulwax app from Apple and Android stores on Monday. Visit radiosoulwax.com for more info.

Credits:
Concept: Soulwax and Fergadelic
Editor:  Kurt  Augustyns
Animation: Michael Zauner, Laurie Hill, Lewis Kyle White, Bill Porter, Nuno Costa, Daniel Brereton, Glyn Peppiatt, Olga Makarachuk, Reza Dolatabladi
Machine director: Saam Farahmand

Project Re:Brief reimagines classic ads for the digital age

Digital advertising is apparently 18 years old this year, yet in many ways is still in its infancy in terms of how brands use the online space. To celebrate the possibilites it offers, Project Re:Brief (by Google and ad agency Johannes Leonardo) revisits four classic US ads and reimagines them for the digital age. But in doing so, does it also inadvertently highlight some of the pitfalls of advertising on the internet?

As the intro film below explains, Project Re:Brief takes classic ads for Coca-Cola, Volvo, Alka-Seltzer and Avis and asks the creatives behind them to help devise new versions for the modern age, the intention being to demonstrate the scope available for brands online today.

The Project Re:Brief website features info on the project, and showcases the original ads, plus the new versions created for the digital age. So far, only two of the new ads have been uploaded to the site, those for Coke and Volvo. The Coke one is a reimagining of the classic Hilltop ad, which features the eternally catchy ‘I’d Like To Buy The World A Coke’. Here it is, to refresh your memory:

The new version takes the central premise of the original spot: buying the world a Coke, and offers up a digital solution that allows audiences to nominate a city that they’d like to buy a Coke for, and then send one via the internet along with a message. Special vending machines then distribute the free Cokes in the designated cities, and the lucky recipients can record their own messages saying thanks. The project can be accessed via the net or a mobile app. The film below shows how the mobile version works:

For Volvo, Project Re:Brief took the 1962 Drive It Like You Hate It TV ad…

And re-envisioned it as a mini-documentary about Irv Gordon, who has owned his Volvo P1800 for over 40 years and driven it a world-record 2.9 million miles. The project includes a film, below, and also an online timeline that you can interact with to find out more about Irv’s journeys over the years.

The re-imagined ads do highlight the possibilities available to advertisers online: the interactive elements that are unique to the web, and also the space offered to show longer-format pieces, that would be impossible to air on traditional channels.

Yet Project Re:Brief also serves to demonstrate some of the dangers the medium presents too. The new ads released as part of Project Re:Brief so far are well-crafted and well thought-out pieces of work, yet ultimately lack the verve of the original spots. It’s hard to imagine the Coke online campaign having anything like the impact of Hilltop, which in spite of being old-fashioned and twee, remains as catchy as ever, and I suspect will continue to be retweeted and shared more than its new version. Similarly, the Volvo ad, despite the charm of Irv, who is a great find, feels overly long. Do people really want to spend this much time with a car ad online?

And herein lies the problem of all digital advertising: how to use the powerful new tools offered by these mediums in a way that will engage audiences enough for them to volunteer to spend their time with the brands. Sadly Project Re:Brief, instead of showing how this should be done, just makes me feel nostalgic for the simple brilliance of a great TV ad.

Explore Project Re:Brief online at projectrebrief.com.

Crash Karmin’s New Music Video

Party in Japan has come up with yet another great interactive idea for a music video, this time for the Japanese release of US pop duo Karmin’s track Crash Your Party, where audiences will be able to help make the video live on TV…

The project is part of the new Sony campaign, Make TV, and the accompanying Dot Switch app on Android, which allows viewers to interact with events on TV live. For the Karmin video, Party has created a giant set containing various characters (including Mr Misunderstood and Rodeo Girl, shown below) and stunts. As viewers watch, they can vote via the Dot Switch app or by accessing the Dot Switch website, where they can trigger virtual buttons to set off the stunts live on the TV show. Each of the 13 stunts featured require a certain number of votes to initiate, so the video relies on the audience to make it look as good as possible.

The live event will take place at 12.55am tonight (March 6, Japanese time) on Japanese domestic TV station TBS (Tokyo Broadcasting System), as well as live on the Dot Switch site. After the show, the footage will be edited into an official video for Karmin, with everyone who participated (via Facebook or Twitter or the app) included in the credits. To view a demo of what might happen in the video, and other info on the project, visit this website, or go straight to dotswitch.jp to see how the set looks right now via the livestream.

 

CR in Print

Thanks for visiting the CR website, but if you are not also reading CR in print you’re missing out. Our March issue is an illustration special with features on Clifford Richards, Pick Me Up, the relationship between illustrators and writers, the making of the cover of the New York Times Magazine and a powerful essay by Lawrence Zeegen calling on illustrators to become more engaged with the wider world and accusing the profession of withdrawing “from the big debates of our society to focus on the chit-chat and tittle-tattle of inner-sanctum nothingness”.

The best way to make sure you receive CR in print every month is to subscribe – you will also save money and receive our award-winning Monograph booklet every month. You can do so here.

Guerrilla Gaming

MPU Sydney, Publicis Mojo and Finch have collaborated to create a giant version of the classic mobile game Snake, which can be projected onto walls across cities, allowing gamers to play anywhere in the urban environment…

What makes the game (titled Snake the Planet!) particularly special is that it generates new level designs for the game depending on where it is projected. In setting up, it scans the façade of the space and any window, door frame, or person that might be standing there turns into a boundary and obstacle in the game. The film below shows it in action:

And this making-of film explains how Snake the Planet! works in more detail:

“We really like that guerrilla element of just cruising around the city and throwing a game of Snake up on any building we like, it makes it immediately accessible for everyone,” says MPU’s Rene Christen.

Snake the Planet! will appear at various events this year: follow MPU on Twitter, @mpulabs, to find out where and when. The team also plan to develop the project further towards an iPad application, and eventually to release the code as open source.

Credits:
Concept and programming: MPU
Film production: Publicis Mojo, Finch
Director: Alexander Roberts
Creative producers: Tim Buesing (Publicis Mojo), Emad Tahtouh (Finch)

 

CR in Print

Thanks for visiting the CR website, but if you are not also reading CR in print you’re missing out. Our March issue is an illustration special with features on Clifford Richards, Pick Me Up, the relationship between illustrators and writers, the making of the cover of the New York Times Magazine and a powerful essay by Lawrence Zeegen calling on illustrators to become more engaged with the wider world and accusing the profession of withdrawing “from the big debates of our society to focus on the chit-chat and tittle-tattle of inner-sanctum nothingness”.

The best way to make sure you receive CR in print every month is to subscribe – you will also save money and receive our award-winning Monograph booklet every month. You can do so here.

A liquid crystal display

Prismatica is a new project by artist Kit Webster in which a series of pyramid-shaped crystals are fixed to an LCD screen and ‘mapped’ with a geometric animation…

Webster uploaded two minutes worth of footage from the new work to Vimeo (the excellent Triangulation blog picked up on it, the artist also uploaded it to the CR Feed) and it’s a treat. In essence, an animated digital pattern is mapped to the vertices of the crystals, Webster explains, so that each one is illuminated individually and in formation.

“The animations are further refracted through the geometry of the crystals in accordance with the shifting perspective of the observer,” says the Melbourne-born artist, “which in turn alters the way the illuminations appear and interact with reflections of surrounding lights within the space.” Prismatica apparently carries on from his visual and perceptual experiments with “immersive installations”.

There’s an interview with Webster over at madmapper.com, including details of his projection mapping work (his Dataflux 0.1 piece from 2009, is shown below). More of his work is at kitwebster.com.

A ghost in his machine

Emilio Gomariz exploits the Mac OS X desktop to create beautiful ‘performances’ from the various commands and functions which form everyday user experience

From the meticulous arrangement of colour-coded folders, to setting up a sequence of ‘maximising’ windows, Gomariz’s art looks at first glance to be the product of time spent simply idling away at the computer.



Spectrum Cube

This may well have informed his initial experiments (his first Mac piece, 2009’s Folder Type, was created using 22,655 separate items) but a look at some of his more recent work suggests he takes his desktop organisation very seriously indeed.

And just with performance art, many of these pieces only ‘exist’ when Gomariz sets them off, recording the results as screen captures.

Folder Type

The Spanish born artist, who trained as a technical engineer in industrial design before experimenting with digital media, also runs the digital art blog, Triangulation. He has worked in video and digital painting, and created projects for clients such as Django Django and the Fach & Asendorf Gallery (using another favourite tool of his: the animated gif).

But in 2009 he started using the Mac OS X interface to create interesting animations. “Folder Type came from using the colour feature to organise folders,” says Gomariz. “I started toying with things – creating lots of folders, putting them in sub-folders, until I’d created a huge landscape of them which I then coloured and animated using the arrow keys and the scrollbar along the bottom.”

Despite the complexity of the process, Gomariz says his Mac pieces don’t take that long to create, the hours are put into seeing how different files can be manipulated over the desktop. “In the beginning I work on sketches, using few files as blanks,” he says, “to just look at how the files act and move over the desktop.

“If I like it, then I extend it by adding more files and colours. But behind each different piece, there are quite a few hours of experimenting and looking for the final composition. I always work on them manually, too – by that I mean I don’t use code to configure them.”

Spectrum Horizont

The image at the top of this post is one of those experiments which was then developed into his new Spectrum series; Cube and Horizont are shown above. These pieces in particular rely on the exact placement of several ready made elements. There is of course a risk that the whole thing can come tumbling down if he clicks in the wrong place.

“With the Spectrum series I couldn’t save the configuration of how the files were organised on the desktop,” he says, “but I like that because they’re then unique manifestations that lived on my computer. If I wanted to see something similar I would have to create it again.”

It all requires a steady hand and mouse. “For Spectrum Cube, I placed around 75 different Text Edit files with exactly the same distance between them – again, manually – but I think this perfection is important, in this case, to get the great visual effect of the cube.”



114.psd Type

In some of the Mac-based pieces like Spectrum Horizont and 114.psd Type, shown above, the dock is crammed with files ready to be ‘maximised’. This functionality has, for Gomariz, a distinctly aesthetic appeal.

I have to be careful with the rhythm when taking out the files off the dock, I often repeat the final screen capture until get a nice flow. Sometimes is difficult to click the files on the dock because it gets really small when is full of files. For example, I have one screenshot with 1,030 files on the dock. It is quite ridiculous, but funny, too.

“The Mac’s basic default features [are] the first thing I see when I switch on the computer, so they are the first thing which inspire me to do something with. They offer sensual and attractive movements like the Genie Effect to minimize and maximize the windows to and from the dock, and there are a whole world of keyboard shortcuts which let me control all these options as a game; a very colourful palette for making folders, etc. So I use OS X both as a tool and as an aesthetic as well.”



Ai Professional Workspace

Messing with the standard desktop applications to such an extent isn’t without its risks. “A while ago, I had the biggest error/damage alert,” says Gomariz. “I was experimenting with Text Edit in another way, copying and pasting thousands of huge, coloured special characters at the same time, and the software became blocked permanently. I couldn’t use it anymore. I had to reinstall the OS X to get it back.”

More of Gomariz’s projects can be seen at emiliogomariz.net and cmdshift3.net. His work appears as part of Astral Projection Abduction Fantasy at the Monster Truck Gallery in Dublin. The show opens today and runs for a month until March 23. More details on the show are here.