Dutch designer Lieske Schreuder fed coloured paper to snails and then collected their vibrant-hued poo to make floor tiles (+ slideshow).
Having noticed that snails in her garden seemed to enjoy eating paper and cardboard, Schreuder purchased hundreds of them from a snail farm and built a laboratory to test what would happen if they consumed coloured paper.
“The result was that snails do not only eat coloured paper, but also defecate in colour,” said the designer. “So blue paper means blue excrements! Snails cannot take the colour pigment of the paper into their bodies and that is the reason the excrements are coloured.”
Her laboratory comprises a series of compartments where the snails have access to sheets of coloured paper, which has a similar cellular structure to the plant matter they typically eat.
Schreuder gathers the excrement, which has a malleable texture, and feeds it into a portable machine she designed to grind, mix and press it into tiles with a roughly textured surface that retains the colour of the original paper.
“Walking outside, in the garden or on the streets, we are constantly walking on snail excrements,” Schreuder explained. “But because these excrements are very small and look like normal dirt, we are not aware of this. This made me think of a situation where these excrements are in colour. This would be some sort of snail excrement carpet.”
The faeces can also be pressed into a mould using a spatula to create a delicate thread with a five-millimetre diameter that the designer is currently researching uses for.
“One metre of thread will take me an hour and contains six grams of excrement that is ground before processing,” said Schreuder. “It will take approximately nine snails five days to produce these six grams.”
The project is one of 57 ideas for combining biology with art, architecture and design presented at an exhibition called Biodesign at The New Institute in Rotterdam, which continues until 5 January 2014.
“This project is born form the increasing demand in the retail world of eye-catching mannequins for the windows display,” 3Gatti founder Francesco Gatti said. “Customising the entire mannequin becomes too expensive if you have to follow the increasing speed of the window display concept transformations, so we thought of a low-cost paper mask to temporarily make your mannequin literally a cutting-edge peace of design.”
The Masko masks are folded from sections of white paper and attached together using tabs.
Simplified 3D models found in computer games were used as a reference for the faceted forms.
“The translation of this into reality of course has to pass through the art of paper folding and origami,” said Gatti. “In this particular case using white parchment all cut and folded by machines. The result is aggressively edgy.”
Triangular and trapezium-shaped sections vary in size and density across the surfaces to create the combinations of protruding shapes.
Some of the pieces have extreme spikes extending from the front and back, especially noticeable when viewed from the side, while others designs are flatter and symmetrical.
The masks will first be used on mannequins at a store that 3Gatti Architecture Studio are designing in Chongqing, China.
Here’s the information sent to us by the designers:
Masko – Mannequins masks design set
This project is born form the increasing demand in the retail world of eye-catching mannequins for the windows display.
Customising the entire mannequin become too expensive if have to follow the increasing speed of the window display concepts transformations; so we thought of a low cost paper masks to temporary make your mannequins literally a cutting-edge peace of design.
The concept behind this design comes from our contemporary life, usually in big metropolis where often you don’t see the people faces because of the anti-pollution masks or simply because we live more isolated from the real bodies and the real life and more and more in virtual worlds such as video games where you see the other always wearing a virtual mask.
From the video games world comes the inspiration of a polygonal mask, using the same language of the simplified 3D models usually used in the virtual environments to make higher performances in the graphics acceleration.
The translation of this into reality of course has to pass through the art of paper folding and origami, in this particular case using white parchment all cut and folded by machines. The result is aggressively edgy.
Après son excellente série Face Illustrations, le photographe russe Alexander Khokhlov est de retour avec un nouveau concept unique et beaucoup plus de couleurs. Une collaboration avec la make-up artist Valeriya Kutsan, pour une transformation des visages de plusieurs modèles en peinture.
La société DayCraft a imaginé des cahiers pour le moins appétissants. Appelés bRead en hommage au pain, ces carnets ressemblent volontairement à des tranches. Un rendu impressionnant intitulé « Delicious Notebooks » à découvrir dans une série d’images dans la suite de l’article.
Le collectif artistique Tundra basé en Russie a imaginé ‘Void’, une installation audiovisuelle qui recherche à retranscrire et visualiser l’idée de vide. Une expérience impressionnante à découvrir en vidéo dans la suite, cherchant avec cette création à 360° d’immerger le spectateur. Plus dans la suite.
by Eva Glettner Portland, Oregon’s MapleXO rebirths old skateboards and skateboard scraps by turning them into everything from containers to bottle openers to earrings. Their most exciting object—the recently released…
Artists Studio Job customised a Land Rover Defender by adding a golden horn, a tongue and a stained glass window in celebration of the iconic vehicle’s sixty-fifth birthday.
Studio Job took the black four-wheel-drive vehicle, painted it glossy white and embellished it with elements made from bronze, wood, ceramics and other materials to create the Automobile sculpture for Land Rover, which the artists compare to “a Popemobile for an African chief”.
“It all got totally out of hand!” said the studio’s founder Job Smeets. “The moment that black lady entered our workshop, inspiration started to flow out of our ears. One idea after another.”
The studio looked to the vehicle’s different uses, from royal transportation to African ambulances, for ideas and starting points for the add-ons.
“Defender is an emotionally charged icon,” said Smeets. “On the one hand it’s the car that is used in Africa as an ambulance, taxi or agriculture machine; on the other hand it’s also the Chelsea Tractor that pampered ladies use to drop their children off at the hockey club. It’s used as a fire truck and it’s the queen of England’s favourite automobile. So, it’s a very diverse vehicle.”
A giant bronze rhino horn was added to the bonnet and a tongue sticks out from the front grille. Flag poles are mounted on the front bumper and fire engine lights sit on the rail around the roof.
Three of the wheels have had their rims replaced with a model of the Capitol building in Washington DC, a birthday cake and a pulley cog. The fourth has been substituted for a wooden cart wheel.
Studio Job first released images of the design while it was still in progress earlier this year. Now complete, the piece is on display at the PAN Amsterdam gallery until 1 December. Movie is by Dave Hakkens.
Here’s some more information sent to us by Studio Job:
Hotch-Potch on Wheels
Studio Job and Land Rover – sparks were bound to fly. Job Smeets and Nynke Tynagel were invited to come up with a special version of the car to celebrate its 65th birthday. The result is a masterpiece, a summary of their whole oeuvre in all its layered facets.
Land Rover Defender has turned 65. That means this robust cross-country vehicle long ago passed the minimum age to qualify as an old-timer. In order to enhance the vehicle’s history and aura, Studio Job was asked to take this 4×4 in hand. A great car requires a great vision, which in this case carried a certain risk – after all, with Studio Job one ever knows what to expect. In their own way, they have created an ode to the vehicle that makes many of us dream of adventures in distant Africa. Eventually, it has turned out to be more than simply a revised or pimped vehicle. The result is a sculpture that questions escapism, power relationships and above all Studio Job’s own work.
“Designing a car is the same as when, as a designer, you’re sometimes given the chance to redefine a hotel: it’s a higher goal. You don’t get such important commissions every day,” says Job Smeets, who, together with Nynke Tynagel, forms the duo behind Studio Job. “On top of that, Defender is an emotionally charged icon. On the one hand it’s the car that is used in Africa as an ambulance, taxi or agriculture machine; on the other hand it’s also the Chelsea Tractor that pampered ladies use to drop their children off at the hockey club. It’s used as a fire truck and it’s the queen of England’s favourite automobile. So, it’s a very diverse vehicle. We’ve approached that golden carriage in our own way, maybe not so much from the angle of this one car but rather from the phenomenon of the holy cow in general.”
It has become a pièce de résistance. The Land Rover has been submerged in a Studio Job “bath”, with all that this implies. Like a project that has got out of hand, the Land Rover has been dissected and interpreted, ridiculed and celebrated, laden with stories and adorned with a variety of materials. The motor has remained in place but driving the vehicle is anything but a comfortable experience. One of the four wheels has been replaced by a cartwheel; another wheel has been given a miniature version of the Capitol for its rim. A gigantic rhinoceros stands in all its glory like a golden phallus on the bonnet, and a headlight has been replaced by a candle that hardly gives any light in the dark. The seats have been upholstered in wax prints made by Vlisco, the brand that produces exclusive materials specifically for the African rich. The stained glass windows in turn display magic masks from remote tribes.
“As you would expect from someone who knows nothing about making a car, our approach got completely out of hand,” says Job Smeets. “The numerous elements kept accumulating. The car literally sticks its tongue out. It wants to be something that it actually isn’t. It’s become a great concoction, monumental and cynical. But isn’t that also true for power and class structures? Those are surely also inventions. A fictive status symbol that other people supposedly look up to. It’s also a nudge at designers who are asked to design a concept car and who then invent a stylish-looking apparatus that is launched with all the necessary bells and whistles. So we also take aim at the car industry: I can already imagine the chief sitting in this modern carriage, with the chauffeur in the front and his various wives and children in the back. A Popemobile for an African chief, personalised in a bizarre way.”
It is either an extremely layered or a completely failed project that can be interpreted in different ways: as a pamphlet against outward appearance, as an ode to a holy cow, as a painful joke or as a rather unsubtle protest. But besides this layered approach and the humour, the most captivating storyline is that of Studio Job itself. Even though they keep their cards close to their chest, this sculpture is at the same time a parody of their own work. Apart from the many details that clearly breathe the world of Studio Job, the sculpture has above all become a sampling of the many exclusive materials and monumental techniques that Job Smeets and Nynke Tynagel have used during recent years. It is a narrative hotch-potch on four wheels, from bronze, wood and crystal to textiles, ceramics and stained glass. Studio Job have again shown that they are masters in the use of all these materials, expressed in the most varied shapes. In their unique way, they know the power of the materials and how to combine them in a completely idiosyncratic manner in this single sculpture.
What a perfect way to celebrate Land Rover’s 65 birthday!
Zero40 (white coated Defender) photo R. Rezvani (black Defender during ‘making of’ in March 2013) video D. Hakkens fashion Viktor & Rolf.
La leggenda narra che Tom Dixon, durante una delle ultime edizioni della settimana del mobile milanese, non trovando posto da dormire in albergo, abbia trascorso la notte su una panchina del parco. Se mi avesse fatto uno squillo l’avrei sicuramente ospitato a casa mia ma forse non si sarebbe preso bene per creare questa capsule collection prodotta da adidas e dedicata a chi viaggia o vive in modo estremamente essenziale. Il parka imbottito così diventa un sacco a pelo, le scarpe si possono comodamente riporre in una sacca dal minimo ingombro, l’impermeabile si trasforma in giacca e viceversa. Nel post trovate una selezione di alcuni pezzi della collezione già in vendita nei migliori retailer.
La géniale et déjantée japonaise Yayoi Kusama a ouvert récemment un solo show à la David Zwirner Gallery à New York. Appelée « I Who Have Arrived In Heaven », cette exposition présente 27 nouvelles peintures à grande échelle de l’artiste, mais aussi non pas une mais deux Infinity Rooms, pièces qui ont fait sa renommée.
Opinion: as MoMA launches an online exhibition investigating design’s relationship with violence, Dezeen columnist Justin McGuirk looks beyond objects like 3D-printed guns and drones to ask “what do our weapons say about the systems they support?”
Blood gutter. I’ve often thought that this is one of the more evocative phrases in the English language. It synthesises the opposites of nature and culture: the spilling of the life force on one hand and its neat canalisation on the other – the macabre and the civilised. It sums up perfectly design’s relationship with violence.
A blood gutter, in case you’re not aware, is the groove along the blade of a hunting knife or bayonet. Also known as a blood groove, this channel is commonly understood to make the blade easier to withdraw from the body of the unfortunate human or beast you’ve just plunged it into. The theory goes that the groove creates a pocket of air between the blade and the blood-slick wound that prevents suction. As everyone knows, suction is a right pain when you’re trying to extract a blade from the body of your collapsing foe.
However, I was disappointed to learn that the suction theory is pure myth. The blood gutter – also known more technically as the fuller – is in fact designed to make the blade lighter and stiffer. Nevertheless, it’s a myth with a long and proud history, born in the days of bayonet fighting. Since US Marines in boot camp are still apparently taught that these grooves solve a chronic suction problem, let’s continue with our design analogy. The brunt of which is this: the blood gutter evinces an exquisitely explicit relationship to the mechanics of the violent act. It represents precisely the kind of close-up attention to detail required of the designer of weapons in general, whether we’re talking about designing the head of a dum-dum bullet (designed for maximum impact) or the reliable firing mechanism of an AK-47.
It goes without saying that such design requires a temporary suspension of morals. This kind of blinkered engagement in the minutiae by those who are just doing their job is how we’ve managed to post-rationalise the horrors of the Holocaust, which political theorist Hannah Arendt famously encapsulated in “the banality of evil”. Physicist Robert Oppenheimer faced a similar dilemma in creating the atomic bomb. In his case, however, he had designed a weapon so earth-shatteringly destructive that he thought it might even serve the interests of peace. As he wrote to the secretary of war, Henry L. Stimson, after Hiroshima: “We believe that the safety of this nation… cannot lie wholly or even primarily in its scientific or technical prowess. It can be based only on making future wars impossible.” This is like the designer trying to get the client to rethink their agenda, but in Oppenheimer’s case it was too late to rewrite the brief.
What triggered these thoughts was the New York Museum of Modern Art‘s new online curatorial project, Design and Violence. Initiated by MoMA’s Paola Antonelli and co-curated by Jamer Hunt of Parsons The New School for Design, it is a sort of exhibition as web platform, and it is intended to probe the notion of design as an inherently benign discipline – an approach that is certainly overdue from the design establishment.
While the site is too nascent to merit a review, it does raise some interesting questions. Chief among them, to my mind, is whether the curators of this project really have the stomach for it. Are they prepared to go into the gory details (one wonders if this, indeed, is why the exhibition is online and not in the museum itself) and are they willing to push their argument to its logical conclusion, which is that design is complicit in economic and political systems that are themselves inherently violent?
Thus far, the project is focused on objects. While that may be predictable, the objects themselves are less so. Social critic Camille Paglia has written about the stiletto heel, which she describes as “woman’s most lethal social weapon”, and which is at least suggestive of violence. Others have written about the box cutter, Cody Wilson’s 3D-printed pistol and the Guardian Angel handbags designed by Dutch accessory brand Vlieger and Vandam. These felt handbags are embossed with the shapes of knives and pistols, and as such they adopt the usual position of luxury consumer goods to violence: desperate for a frisson of edginess. It is the same shortcut to controversy taken by Philippe Starck some years back with his gun lamps, redolent with Carry On film camp – “Ooh er, missus, aren’t you naughty?”
By contrast, novelist William Gibson has a ditty here on the unofficial embroidered patches used by classified military units – internal “marketing tools” with Velcro. Such insignia are symbols of pride laced with the threat of violence. This feels like fertile territory, but why stick with the military? Gibson himself has a character (in Pattern Recognition, if I remember correctly) who is allergic to brand logos and has to cut them out of her clothing. That fictional leap suggests a rich vein of violence inherent in consumer society.
Ordinary objects can be horrifically violent. What springs immediately to mind is that staple of British pubs, the pint glass. Somehow only the casual violence of the drunken Brit could turn a noun into such a vivid verb: to “glass” someone, or to smash a pint in their face. None of your Tom and Jerry invulnerability there, nor, indeed, any of the designer’s meticulous method – just a harmless object swept up in an improvised attack. Glassing is apparently such a problem that a few years ago the Design Council commissioned a re-engineering of the pint glass so that it wouldn’t break on impact. Safely back in cartoon territory, you can imagine the mystified look on the aggressor’s face – like Tom staring down the barrel of the misfired gun – as he realises that he’s only bruised his opponent.
Such “invisible” weapons are represented in Design and Violence by the box cutter (known to British readers as the Stanley knife). It was just an ordinary household object until the terrorists in the hijacked planes on 9/11 turned it into a tool of asymmetrical warfare. But the upshot of that event is that it is no longer just the terrorists who use invisible weapons. In its War on Terror the US relies heavily on unmanned drones that deliver death out of nowhere. The question here is, what do our weapons say about the systems that they support? Ironically, drones are the Obama government’s response to the criticisms of his predecessor’s methods. Liberals kicked up such a fuss about extraordinary rendition (the kidnapping and torture of suspects) that the Pentagon decided it was easier just to assassinate targets from high altitude. At least three thousand people have been killed by drones in Pakistan alone, and yet the outcry has been less vociferous, perhaps because the means are more clinical.
The Liberator, Wilson’s 3D-printed pistol, is another case of a design that is sinister not because it is deadly but precisely because it looks harmless. It’s as though we’ve entered an era of uncanny weapons. Plastic guns, like toys that kill. Windowless planes, like eyeless faces, that can see where they’re going. Freud defined the uncanny as an ambiguity as to whether something is really alive, and the new generation of weapons elicit uncertainty as to whether they are really real: they’re like simulacra, or literally like models.
The designs of these weapons represent two opposing theories of violence. The first is that violence is simply a force of nature, and is only wrong if it is used to the wrong ends. In other words – and this is how eighteenth-century lawyer and politician Maximilien de Robespierre justified the Reign of Terror during the French Revolution – the ends justify the means. That is more or less the US government’s attitude to extra-legal drone strikes: the War on Terror justifies assassinations on foreign soil and any civilian collateral damage, however unfortunate. The design of drones reflects precisely that attitude: unmanned and thus anonymous, operated by joy-stick wielding technicians thousands of miles away, they exude moral detachment.
The other theory of violence inverts that logic: here, the means justify the ends. This is epitomised by the 3D printed gun. It is clearly important to Wilson that guns be readily available, hence making his design available under a creative commons license, but the design is the product of a rather childish libertarianism. In protecting his Second Amendment right to bear arms, it’s all me, me, me, and damn the interfering government or any sense of the collective good. By this logic, not only does the law uphold his right to have a gun and to use it in self-defence, but the design method – open source, creative commons, available for distributed production – lends the object an air of righteousness. The generous language of the “sharing economy” is being used to justify the potential use of violence.
In that sense, both the drone and the 3D printed gun display a sense of impunity. Their designs perfectly reflect the moral positions – in my opinion, both illegitimate – of those who wield them. Far more potent, then, than the weapons themselves are the systems that give rise to them. In fact, we could forget about weapons altogether and talk only about systemic violence. We could talk about the social violence caused by neoliberal capitalism, or the environmental violence caused by disposable consumer goods. This is a whole other argument, for another day, but one that I hope Design and Violence – or @desviolenz, as its Twitter handle goes – will not balk at.
This is site is run by Sascha Endlicher, M.A., during ungodly late night hours. Wanna know more about him? Connect via Social Media by jumping to about.me/sascha.endlicher.