Ta đi Ôtô mini-skyscraper on a tricycle by Bureau A

Swiss architecture firm Bureau A created a seven-storey mobile performance space and street kitchen, mounted it on a tricycle and rode it round the streets of Hanoi in Vietnam (+ movie).

Tadioto by Bureau A

Geneva studio Bureau A designed the project for Tadioto, a local bar and cultural centre, as a multipurpose structure to be used for anything from a vertical street-food restaurant to an exhibition space.

Tadioto by Bureau A

Made from a framework of blue-painted steel tubes, the mobile structure also has a small PVC roof and a battery-powered fan and lights.

Tadioto by Bureau A

The tricycle was originally owned by the steel worker who built the structure and they adapted it to fit in the bottom section.

Tadioto by Bureau A

“When we were there [in Vietnam] we crossed the whole city with it, from the outskirts in the fields where the bike was actually made to the very centre of Hanoi where we had a small party,” said architect Daniel Zamarbide.

Tadioto by Bureau A

“The main purpose of this mobile device was to do a sort of humble ‘performance’ using local know-how and culture,” he added.

Tadioto by Bureau A

There have been a few mobile structures that can be cycled to wherever they’re needed in the city recently, including a group of tiny pedal-powered mobile parks in Baku and a mobile town square that features a miniature clock tower on the back of a bicycle.

Photography is by Boris Zuliani.

Here’s a short description from Bureau A:


Ta đi Ôtô

Everything is dense in Hanoi, including the milk in your coffee. Everything is used. In unexpected ways “things” live different lives, they reincarnate continuously into new functions, passing from one life to another without a moment of respite. In Hanoi, this magic of creativity ends up in everyday life as opposed to art museums. The blue, a vertical Bia Hoi for Tadioto accompanies this creative movement.

Tadioto by Bureau A
Concept diagram

Conceived as a support for small pieces of lives, as an ephemeral house or as a vertical street food restaurant, it might deviate from its original yet wide function and become something else, an unexpected urban animal. A mini-concert hall? A poetry podium ? It probably just needs to circulate, to stroll around the busy streets of Hanoi and then it’ll decide by itself which disguise to adopt.

Tadioto by Bureau A
Detailed section

The post Ta đi Ôtô mini-skyscraper on a tricycle
by Bureau A
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Schauspielhaus by Jørn Utzon visualised by Virtual Design Unit

Swiss studio Virtual Design Unit has created realistic renderings of a theatre that was designed for Zurich by Sydney Opera House architect Jørn Utzon in 1964, but never built (+ slideshow + interview).

Schauspielhaus by Jørn Utzon for Zurich virtually constructed in realisticc renders by Virtual Design Unit

The Danish architect won a competition 50 years ago to design the Schauspielhaus on the spot next to the Kunsthaus in Zurich, but after a decade of planning the project was abandoned and remains unrealised.

Local opposition to David Chipperfield’s proposed extension to the Kunsthaus on the same site prompted Virtual Design Unit, co-founded by architects Susanne Fritz and Patrick Schöll, to revisit Utzon’s design in the hope of demonstrating that the building could still be an icon for the city today.

Schauspielhaus by Jørn Utzon for Zurich virtually constructed in realisticc renders by Virtual Design Unit

“We saw the project that Utzon did in 1964 and we were curious if this project could still be there today, or would be better than all the suggestions that have been made in the last 20 years,” Susanne Fritz of Virtual Design Unit told Dezeen.

She explained that using hyper-realistic visualisation techniques it’s now possible to create convincing renderings of buildings that were never actually constructed.

“The greatest possibility is that you can make these designs accessible to everybody,” she said. “It’s a theory that [Utzon’s] project wasn’t successful because the people of Zurich couldn’t imagine what it would look like – there was a wooden model built but I think [digital] visualisations make architecture assessable for many people… the visualisation shows, in a photorealistic way, the building in context where it could be.”

Schauspielhaus by Jørn Utzon for Zurich virtually constructed in realisticc renders by Virtual Design Unit

Their 3D construction was based on documents from the city’s archives and plans belonging to Utzon’s family. They knew the son of Utzon through a friend and he helped to advise them on details as well as putting them in touch with the project manager who worked on the original design.

“We were detectives putting things together and building this thing in 3D,” said Fritz. “We had to have a lot of creativity in the interior; we still don’t know how the interior would look because they didn’t go too much into the detail on the plans.” The team made decisions about how Utzon may have designed the auditorium based on details of the Sydney Opera House, and chose lighting and fixtures based on knowledge of suppliers who were around at the time.

The most striking feature of Utzon’s design for the Schauspielhaus is the wavy concrete roof. “He was always a fan of these concrete shells and he was always trying to get the climax of the diameter of the concrete,” she said. “His shells were kind of the same concept as in the inside of the Sydney Opera House: they were very good for the acoustics.”

The building was designed to step up gradually from the plaza so the entrance was on the same level as a park on the opposite side. “It’s a very horizontal building but I think this platform is the main attraction of the building – that you were on another level of the city, above the ground and a bit in another world.”

Schauspielhaus by Jørn Utzon for Zurich virtually constructed in realisticc renders by Virtual Design Unit

The 3D model was created in Cinema 4D and rendered in V-Ray, then the post-production work was done in Photoshop. They chose to show the building in a modern context with a slightly weathered facade, as though it had been build ten years ago. “We talked about whether we wanted to make it look like in the 1960s – rendering cars and people from the 1960s – but we wanted to put the building in today’s context rather than looking at the past because we think there’s a discussion about what to do with this place,” said Fritz.

Having made the detailed 3D model, she believes Utzon’s proposal could still be suitable for construction on the site today. “There’s different money going into different studies and competitions, so you could pull out this super nice project and it could be built now. I mean they would have to modify it, but yes, it could be built now.”

She also thinks that rendered environments need to look a little worn in order to seem credible. “A lot of people do lots of renderings that look sleek and clean. They all look the same because the building standard is similar,” she explained. “The most difficult thing to do is render old bricks. It’s really hard to make it look real. Or natural textures and surfaces, or even [old] furniture.”

While it’s now possible to produce convincing photo-realistic renderings, Fritz thinks the next step is towards realistic animations. “I think there will always be beautiful stills but I think it’s moving more towards moving image and animation,” she told us. “We are close to really super nice animation where rivers flow and people walk around.”

Schauspielhaus by Jørn Utzon for Zurich virtually constructed in realisticc renders by Virtual Design Unit

Looking further ahead, she believes that in ten to 20 years it will be possible to create a photo-realistic environment where the user can look around and explore wherever they want. “That’s something I always hear from clients: they want to walk around in the rendering. Not on a path that somebody sets for them, but interactively.”

She explained that this isn’t possible yet due to the current limitations of computing power. “If you have a rendering that you can walk around in, your eyes capture thousands of images in seconds. It has to be rendered in real time and nobody can provide that in the quality that you want.”

The Schauspielhaus by Jørn Utzon is the first project by the studio to create a virtual version of a building that was never constructed, though most of their work involves creating virtual environments that will never be built, to feature in catalogues.

Virtual Design Unit is now talking to Marianne Panton about creating a “virtual refurbishment” of the famous canteen designed by her late husband Verner Panton for the Hamburg headquarters of the publishers of the Spiegel magazine in 1969. “The difference this time is that we have photo material showing what it actually was, so there’s less interpretation about the furniture they used,” Fritz noted. “There is a desire to revisit this building and this way you could revisit it virtually.”

Schauspielhaus by Jørn Utzon for Zurich virtually constructed in realisticc renders by Virtual Design Unit

Here’s a transcript of the interview with Susanne Fritz:


Rose Etherington: How did the project come about?

Susanne Fritz: In Zurich there is a political discussion about what is going to happen to this place – whether it’s going to be an extension of the Kunsthaus museum – and then we saw the project that Utzon did in 1964 and we were curious if this project could still be there today, or would be better than all the selections that have already been made in the last 20 years.

We had been digging into the city’s archives and we found all these plans for the competition but no detailed drawings. Then, knowing the son of Utzon, we called him to ask if it would be okay to give us more information and plans out of their archives. He did so and put us in contact with the project manager who worked on the competition but lives in Turkey now.

They gave us more detailed information about the building and helped us out. We were detectives putting things together and building this thing in 3D, then we showed them the images and they liked it.

Rose Etherington: How much detail was included in the archive material? Did you have to use some creativity and fill in the blanks?

Susanne Fritz: We had to have a lot of creativity in the interior. We still don’t know how the interior looks because they didn’t go too much into the detail of the plans. Looking at the interior of the Sydney Opera house, we came to some conclusions about how we could have done that. Then let’s say for the lighting, in Scandinavia there weren’t so many lamps available compared to today so it was kind of an interpretation thing but it was signed off by Jørn Utzon’s son.

Rose Etherington: Do you think this building would have been a better building for the site than the one that is being proposed?

Susanne Fritz: Well it would definitely be a very interesting building but the problem is that Utzon didn’t pay a lot of attention to the site and the whole restructuring of the whole area would be necessary and demolition of buildings which are under protection.

So I think the architectural project is great but you also have to pay attention to the people who are quite conservative. They don’t want to demolish buildings which are of heritage or historical value and I think if you are an architect, you have to pay attention to that sensitivity in the project. From only an architectural point of view, I think it would have been a great building in the right position.

Schauspielhaus by Jørn Utzon for Zurich virtually constructed in realisticc renders by Virtual Design Unit

Rose Etherington: Is that why it wasn’t realised at the time? Because it wasn’t right for the site?

Susanne Fritz: It was because they wanted to spend 27 million on the project and then he changed the building so they had to reorganise the traffic. First they tried to put the traffic underground and then through the building, it got a totally different dimension, and suddenly it was more than twice [the budget] and it got really expensive. The demolition of these old buildings was also an issue.

There was this rumour from Sydney. What happened [with the Sydney Opera House] was that Utzon couldn’t finish the project and started changing things. He wrote a letter to the minister and said that he can’t work under these conditions and the minister thought that this was him resigning from the project and obviously quit with Utzon and hired another architect.

All the other architects were against this and voted for Utzon but of course there were also people who thought it was his fault, that he didn’t have the capacities or the experience to do that large building, so there was some stress and some people thought that he couldn’t be trusted.

I think it was a combination of a couple of things [that led to the Zurich project being abandoned] and no one knows for sure. We don’t know what the City Council talked about in their session. They suddenly abandoned the project after seven years of planning.

Rose Etherington: Can we talk about Utzon’s design? What his main idea for the building?

Susanne Fritz: He was always a fan of these concrete shells and in Sydney they thought that it couldn’t be possible to do such a big shell. He is always trying to get the climax of the diameter of the concrete. Concrete shells were his speciality and he applied that [with the Schauspielhaus] again. His shells were kind of the same concept as in the inside of the Sydney Opera House: they were very good for the acoustics. He said that he wanted to transfer the image of the wave to this building.

Schauspielhaus by Jørn Utzon for Zurich virtually constructed in realisticc renders by Virtual Design Unit

Rose Etherington: Are there other features that are distinctive to his work in this building?

Susanne Fritz: The original idea that the Zurich people liked was the main hall was not a hierarchic interior, where you have different levels and then the balconies. He skipped the balconies and ended up with one big floor, and there’s no social distinction between the first and second balcony.

Rose Etherington: What would it have been like for the visitors of the building?

Susanne Fritz: I think for him how you approach a building was very important, so the building kind of slowly rises and steps over the place and there’s a little hill with a park on the other site. So when you go up to the entrance you would have been on the same level as the park opposite. I think it would have been very a very nice view and also you’d be above the ground and a bit in another world. And then you could wonder in this building into the different halls. It’s a very horizontal building but I think this platforms is the main attraction of the building – that you were on another level of the city.

Rose Etherington: It looks like there’s a waterfall coming off the edge of the roof.

Susanne Fritz: Yes thats an interpretation. We thought that could be nice, but we don’t know if it was planned.

Schauspielhaus by Jørn Utzon for Zurich virtually constructed in realisticc renders by Virtual Design Unit

Rose Etherington: Have you always been a fan of his work or was it this particular project that got you interested?

Susanne Fritz: I really love his work and I really love concrete architecture. I mean Utzon was also a great engineer. Of course he worked with Ove Arup, but all the architects gave up because they couldn’t solve this big shell problem. Because he was always studying bionics, he looked at nature and he took the static rules of nature and translated them into building. He was one of the first architects to do that and that’s really admirable.

Rose Etherington: What capabilities do realist rendering techniques give us now?

Susanne Fritz: The greatest possibility is that you can make these designs accessible to everybody. It’s a theory that [Utzon’s] project wasn’t successful because the people of Zurich couldn’t imagine what it would look like. There was a wooden model built but I think [digital] visualisations make architecture assessable for many people.

Some say that these visualisations don’t leave room for interpretation, which is true. With a sketch you can have much more interpretation and I’m sure if he made detailed imagery it might have had the same effect. But the visualisation shows, in a photorealistic way, the building in context where it could be.

Rose Etherington: Do you think if Utzon had access to these kind of visualisation techniques at the time that the project might have been successful?

Susanne Fritz: I think it could have been a way, because people are open to many kinds of aesthetics and architecture. I think [Switzerland] is a really progressive country in terms of architecture and there could have been more people who supported the project because the people of Zurich have a voice and they will raise it and they will raise issues if they want something or if they don’t want something.

Schauspielhaus by Jørn Utzon for Zurich virtually constructed in realisticc renders by Virtual Design Unit

Rose Etherington: What will you do with the images now?

Susanne Fritz: We are planning an exhibition but we want to wait a bit because we have another project in the pipeline. I met Marianne Panton, the wife of Vernor Panton. The famous Spiegel Canteen [designed by Panton for the Hamburg headquarters of the publishers of the Spiegel magazine in 1969] is not there anymore and there are lots of images for it, but actually the project isn’t documented very well. So we want to get out the plans again and work with Marianne Panton to get books and information. We might also rebuilt this building, and the building was once there and it’s not there anymore, so we’re doing a virtual refurbishment. We thought we could do both things and then make an exhibition about both things.

Rose Etherington: Is there anything different about doing a virtual refurbishment rather than a virtual build?

Susanne Fritz: The difference this time is that we have photo material showing what it actually was, so there’s less interpretation about the furniture they used etc. Right after we heard about it, they rebuilt the canteen in an exhibition because the canteen is so famous. That proves that there is a desire to revisit this building and this way you could revisit it virtually.

Rose Etherington: Have you ever recreated a building from the past?

Susanne Fritz: No, the Schauspielhaus by Jørn Utzon is the first. Normally we’re creating architecture which we know is never going to be built, though. There are companies who want to place their product in a context of architecture, so we design the architecture for them virtually and place the product and shoot a photo which they use for marketing purposes. We act as architects, we draw plans, we built it in 3D to be built. We’re working on a catalogue. We would also write the text for it. We’re acting as art director and visualisation and text provider.

Rose Etherington: Did you want to try and make the Schauspielhaus appear as if it was new or as if it had been there since the 1960s?

Susanne Fritz: If you look at the images now it looks like a concrete building after a facade clean. We don’t make it look old or used. The the way [the images] look now is as if it was built 10 years ago, but if it would have been built in the 1960s, it would look different.

We talked about if we wanted to make it look like in the 1960s, rendering cars and people from the 1960s, but we wanted to put the building in today’s context rather than looking at the past because we think there’s a discussion about what to do with this place. There’s different money going into different studies and competitions, so you could pull out a super nice project and it could be built now. I mean they would have to modify it, but yes it could be built now.

Schauspielhaus by Jørn Utzon for Zurich virtually constructed in realisticc renders by Virtual Design Unit

Rose Etherington: Do you think renderings need to look a bit dirty to seem real?

Susanne Fritz: A lot of people do lots of renderings that look sleek and clean. They all look the same because the building standard is similar. You have parquet flooring, furniture that is minimal, Modern architecture with big windows – beautiful architecture -but I think they all look the same. The most difficult thing to do is render old bricks. It’s really hard to make it look real. Or natural textures and surfaces, or even furniture. I love furniture but in all the magazines we see, vintage is mixed with modern furniture and it often makes something special, because there’s some heritage in it. I think that’s the most difficult thing to render.

Rose Etherington: How do you think architectural rendering should change?

Susanne Fritz: The human level in renderings – nowadays they put a ball in the image with shoes lying around, but people have decided now to create blankets. I think there will always be beautiful stills but I think it’s moving more towards moving image and animation. We are close to really super nice animation where rivers flow and people walk around.

I guess that you can walk around interactively in a rendering and thats not possible now, because it has to be rendered in real time and nobody can provide that in the quality that you want. But that’s something I always hear from clients. They want to walk around in the rendering. Not on a path that somebody sets for them but interactively and nobody can do it. They render for hours and hours but if you have a rendering that you can walk around in room, your eyes capture thousands of images in seconds, the designer would have to render all these thousands of images per second when you look at it and there’s no computer that can do it. In ten to 20 years you can look at it in a really photorealistic quality as if you looking at your room now.

The post Schauspielhaus by Jørn Utzon visualised
by Virtual Design Unit
appeared first on Dezeen.

Jørn Utzon’s unbuilt Schauspielhaus digitally resurrected by Virtual Design Unit

News: Swiss studio Virtual Design Unit has created a computer model of an unbuilt Zurich theatre designed by Jørn Utzon in 1964, to show that the building “could be built now” (+ slideshow + interview).

Schauspielhaus by Jørn Utzon for Zurich virtually constructed in realisticc renders by Virtual Design Unit

“We saw the project that Utzon did in 1964 and we were curious if this project could still be there today, or would be better than all the suggestions that have been made [for the site] in the last 20 years,” said Susanne Fritz of Virtual Design Unit. “It could be built now.”

Utzon, the Danish architect best known for the Sydney Opera House, won a competition 50 years ago to design the Schauspielhaus on the spot next to the Kunsthaus in Zurich, Switzerland, but after a decade of planning the project was abandoned.

Local opposition to David Chipperfield’s proposed extension to the Kunsthaus on the same site prompted Virtual Design Unit, co-founded by architects Fritz and Patrick Schöll, to revisit Utzon’s design in the hope of demonstrating that the building could still be an icon for the city today.

Schauspielhaus by Jørn Utzon for Zurich virtually constructed in realisticc renders by Virtual Design Unit

The images show the building as it would appear today, with a slightly weathered facade as though it had been build ten years ago. Fritz said the images could help show the people of Zurich how the building would fit into the cityscape – something Utzon was unable to do at the time.

“It’s a theory that [Utzon’s] project wasn’t successful because the people of Zurich couldn’t imagine what it would look like,” Fritz told Dezeen. “There was a wooden model built but I think [digital] visualisations make architecture assessable for many people. The visualisation shows, in a photorealistic way, the building in context where it could be.”

Schauspielhaus by Jørn Utzon for Zurich virtually constructed in realisticc renders by Virtual Design Unit

The project is the first known example of an unrealised architectural icon from the past being resurrected in this way. In a recent interview with Dezeen, rendering expert Peter Guthrie said 3D visualising techniques made architecture easier for the public to understand. “It makes un-built architecture more immediate and allows for greater conversation about the built environment,” he says.

Virtual Design Unit’s reconstruction was based on documents from the city’s archives and plans belonging to Utzon’s family. They knew the son of Utzon through a friend and he helped to advise them on details and put them in touch with the project manager who worked on the original design.

“We were detectives putting things together and building this thing in 3D,” said Fritz, who created the 3D model in Cinema 4D and rendered in V-Ray, then the post-production work was done in Photoshop. “We had to have a lot of creativity in the interior; we still don’t know how the interior would look because they didn’t go too much into the detail on the plans.”

The team made decisions about how Utzon may have designed the auditorium based on details of the Sydney Opera House, and chose lighting and fixtures based on knowledge of suppliers who were around at the time.

Schauspielhaus by Jørn Utzon for Zurich virtually constructed in realisticc renders by Virtual Design Unit

The most striking feature of Utzon’s design for the Schauspielhaus is the wavy concrete roof. “He was always a fan of these concrete shells and he was always trying to get the climax of the diameter of the concrete,” she said. “His shells were kind of the same concept as in the inside of the Sydney Opera House: they were very good for the acoustics.”

The building was designed to step up gradually from the plaza so the entrance was on the same level as a park on the opposite side. “It’s a very horizontal building but I think this platform is the main attraction of the building – that you were on another level of the city, above the ground and a bit in another world.”

Schauspielhaus by Jørn Utzon for Zurich virtually constructed in realisticc renders by Virtual Design Unit

Virtual Design Unit is now talking to Marianne Panton about creating a “virtual refurbishment” of the famous canteen designed by her late husband Verner Panton for the Hamburg headquarters of the publishers of the Spiegel magazine in 1969. “The difference this time is that we have photo material showing what it actually was, so there’s less interpretation about the furniture they used,” Fritz noted. “There is a desire to revisit this building and this way you could revisit it virtually.”

Schauspielhaus by Jørn Utzon for Zurich virtually constructed in realisticc renders by Virtual Design Unit

Here’s a transcript of the interview with Susanne Fritz:


Rose Etherington: How did the project come about?

Susanne Fritz: In Zurich there is a political discussion about what is going to happen to this place – whether it’s going to be an extension of the Kunsthaus museum – and then we saw the project that Utzon did in 1964 and we were curious if this project could still be there today, or would be better than all the selections that have already been made in the last 20 years.

We had been digging into the city’s archives and we found all these plans for the competition but no detailed drawings. Then, knowing the son of Utzon, we called him to ask if it would be okay to give us more information and plans out of their archives. He did so and put us in contact with the project manager who worked on the competition but lives in Turkey now.

They gave us more detailed information about the building and helped us out. We were detectives putting things together and building this thing in 3D, then we showed them the images and they liked it.

Rose Etherington: How much detail was included in the archive material? Did you have to use some creativity and fill in the blanks?

Susanne Fritz: We had to have a lot of creativity in the interior. We still don’t know how the interior looks because they didn’t go too much into the detail of the plans. Looking at the interior of the Sydney Opera house, we came to some conclusions about how we could have done that. Then let’s say for the lighting, in Scandinavia there weren’t so many lamps available compared to today so it was kind of an interpretation thing but it was signed off by Jørn Utzon’s son.

Rose Etherington: Do you think this building would have been a better building for the site than the one that is being proposed?

Susanne Fritz: Well it would definitely be a very interesting building but the problem is that Utzon didn’t pay a lot of attention to the site and the whole restructuring of the whole area would be necessary and demolition of buildings which are under protection.

So I think the architectural project is great but you also have to pay attention to the people who are quite conservative. They don’t want to demolish buildings which are of heritage or historical value and I think if you are an architect, you have to pay attention to that sensitivity in the project. From only an architectural point of view, I think it would have been a great building in the right position.

Schauspielhaus by Jørn Utzon for Zurich virtually constructed in realisticc renders by Virtual Design Unit

Rose Etherington: Is that why it wasn’t realised at the time? Because it wasn’t right for the site?

Susanne Fritz: It was because they wanted to spend 27 million on the project and then he changed the building so they had to reorganise the traffic. First they tried to put the traffic underground and then through the building, it got a totally different dimension, and suddenly it was more than twice [the budget] and it got really expensive. The demolition of these old buildings was also an issue.

There was this rumour from Sydney. What happened [with the Sydney Opera House] was that Utzon couldn’t finish the project and started changing things. He wrote a letter to the minister and said that he can’t work under these conditions and the minister thought that this was him resigning from the project and obviously quit with Utzon and hired another architect.

All the other architects were against this and voted for Utzon but of course there were also people who thought it was his fault, that he didn’t have the capacities or the experience to do that large building, so there was some stress and some people thought that he couldn’t be trusted.

I think it was a combination of a couple of things [that led to the Zurich project being abandoned] and no one knows for sure. We don’t know what the City Council talked about in their session. They suddenly abandoned the project after seven years of planning.

Rose Etherington: Can we talk about Utzon’s design? What his main idea for the building?

Susanne Fritz: He was always a fan of these concrete shells and in Sydney they thought that it couldn’t be possible to do such a big shell. He is always trying to get the climax of the diameter of the concrete. Concrete shells were his speciality and he applied that [with the Schauspielhaus] again. His shells were kind of the same concept as in the inside of the Sydney Opera House: they were very good for the acoustics. He said that he wanted to transfer the image of the wave to this building.

Schauspielhaus by Jørn Utzon for Zurich virtually constructed in realisticc renders by Virtual Design Unit

Rose Etherington: Are there other features that are distinctive to his work in this building?

Susanne Fritz: The original idea that the Zurich people liked was the main hall was not a hierarchic interior, where you have different levels and then the balconies. He skipped the balconies and ended up with one big floor, and there’s no social distinction between the first and second balcony.

Rose Etherington: What would it have been like for the visitors of the building?

Susanne Fritz: I think for him how you approach a building was very important, so the building kind of slowly rises and steps over the place and there’s a little hill with a park on the other site. So when you go up to the entrance you would have been on the same level as the park opposite. I think it would have been very a very nice view and also you’d be above the ground and a bit in another world. And then you could wonder in this building into the different halls. It’s a very horizontal building but I think this platforms is the main attraction of the building – that you were on another level of the city.

Rose Etherington: It looks like there’s a waterfall coming off the edge of the roof.

Susanne Fritz: Yes that’s an interpretation. We thought that could be nice, but we don’t know if it was planned.

Schauspielhaus by Jørn Utzon for Zurich virtually constructed in realisticc renders by Virtual Design Unit

Rose Etherington: Have you always been a fan of his work or was it this particular project that got you interested?

Susanne Fritz: I really love his work and I really love concrete architecture. I mean Utzon was also a great engineer. Of course he worked with Ove Arup, but all the architects gave up because they couldn’t solve this big shell problem. Because he was always studying bionics, he looked at nature and he took the static rules of nature and translated them into building. He was one of the first architects to do that and that’s really admirable.

Rose Etherington: What capabilities do realist rendering techniques give us now?

Susanne Fritz: The greatest possibility is that you can make these designs accessible to everybody. It’s a theory that [Utzon’s] project wasn’t successful because the people of Zurich couldn’t imagine what it would look like. There was a wooden model built but I think [digital] visualisations make architecture assessable for many people.

Some say that these visualisations don’t leave room for interpretation, which is true. With a sketch you can have much more interpretation and I’m sure if he made detailed imagery it might have had the same effect. But the visualisation shows, in a photorealistic way, the building in context where it could be.

Rose Etherington: Do you think if Utzon had access to these kind of visualisation techniques at the time that the project might have been successful?

Susanne Fritz: I think it could have been a way, because people are open to many kinds of aesthetics and architecture. I think [Switzerland] is a really progressive country in terms of architecture and there could have been more people who supported the project because the people of Zurich have a voice and they will raise it and they will raise issues if they want something or if they don’t want something.

Schauspielhaus by Jørn Utzon for Zurich virtually constructed in realisticc renders by Virtual Design Unit

Rose Etherington: What will you do with the images now?

Susanne Fritz: We are planning an exhibition but we want to wait a bit because we have another project in the pipeline. I met Marianne Panton, the wife of Vernor Panton. The famous Spiegel Canteen [designed by Panton for the Hamburg headquarters of the publishers of the Spiegel magazine in 1969] is not there anymore and there are lots of images for it, but actually the project isn’t documented very well. So we want to get out the plans again and work with Marianne Panton to get books and information. We might also rebuild this building, and the building was once there and it’s not there anymore, so we’re doing a virtual refurbishment. We thought we could do both things and then make an exhibition about both things.

Rose Etherington: Is there anything different about doing a virtual refurbishment rather than a virtual build?

Susanne Fritz: The difference this time is that we have photo material showing what it actually was, so there’s less interpretation about the furniture they used etc. Right after we heard about it, they rebuilt the canteen in an exhibition because the canteen is so famous. That proves that there is a desire to revisit this building and this way you could revisit it virtually.

Rose Etherington: Have you ever recreated a building from the past?

Susanne Fritz: No, the Schauspielhaus by Jørn Utzon is the first. Normally we’re creating architecture which we know is never going to be built, though. There are companies who want to place their product in a context of architecture, so we design the architecture for them virtually and place the product and shoot a photo which they use for marketing purposes. We act as architects, we draw plans, we built it in 3D to be built. We’re working on a catalogue. We would also write the text for it. We’re acting as art director and visualisation and text provider.

Rose Etherington: Did you want to try and make the Schauspielhaus appear as if it was new or as if it had been there since the 1960s?

Susanne Fritz: If you look at the images now it looks like a concrete building after a facade clean. We don’t make it look old or used. The the way [the images] look now is as if it was built 10 years ago, but if it would have been built in the 1960s, it would look different.

We talked about if we wanted to make it look like in the 1960s, rendering cars and people from the 1960s, but we wanted to put the building in today’s context rather than looking at the past because we think there’s a discussion about what to do with this place. There’s different money going into different studies and competitions, so you could pull out a super nice project and it could be built now. I mean they would have to modify it, but yes it could be built now.

Schauspielhaus by Jørn Utzon for Zurich virtually constructed in realisticc renders by Virtual Design Unit

Rose Etherington: Do you think renderings need to look a bit dirty to seem real?

Susanne Fritz: A lot of people do lots of renderings that look sleek and clean. They all look the same because the building standard is similar. You have parquet flooring, furniture that is minimal, Modern architecture with big windows – beautiful architecture -but I think they all look the same. The most difficult thing to do is render old bricks. It’s really hard to make it look real. Or natural textures and surfaces, or even furniture. I love furniture but in all the magazines we see, vintage is mixed with modern furniture and it often makes something special, because there’s some heritage in it. I think that’s the most difficult thing to render.

Rose Etherington: How do you think architectural rendering should change?

Susanne Fritz: The human level in renderings – nowadays they put a ball in the image with shoes lying around, but people have decided now to create blankets. I think there will always be beautiful stills but I think it’s moving more towards moving image and animation. We are close to really super nice animation where rivers flow and people walk around.

I guess that you can walk around interactively in a rendering and thats not possible now, because it has to be rendered in real time and nobody can provide that in the quality that you want. But that’s something I always hear from clients. They want to walk around in the rendering. Not on a path that somebody sets for them but interactively and nobody can do it. They render for hours and hours but if you have a rendering that you can walk around in room, your eyes capture thousands of images in seconds, the designer would have to render all these thousands of images per second when you look at it and there’s no computer that can do it. In ten to 20 years you can look at it in a really photorealistic quality as if you looking at your room now.

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National Ecology Center botanic greenhouses by Grimshaw and Samoo

Architecture firm Grimshaw has completed an ecological park in South Korea where tropical plants, waterfalls and penguins are housed within huge glass and steel biomes (+ slideshow).

National Ecology Center botanic greenhouses by Grimshaw and Samoo

Located in Seocheon, the Ecorium visitor centre was designed in collaboration between the New York office of Grimshaw and Korean architecture firm Samoo, and was intended as an exhibition of the world’s climates.

National Ecology Center botanic greenhouses by Grimshaw and Samoo

The complex is made up of five biomes, each dedicated to a different climatic zone. In plan, they all feature curved semi-circular shapes that are based on the form of lakes left over by moving rivers.

National Ecology Center botanic greenhouses by Grimshaw and Samoo

“The project concept is inspired by the form of an oxbow lake, an aquatic body created by the evolving erosion of a meandering river,” said the architects, who previously designed biomes at the Eden Centre in Cornwall, England.

National Ecology Center botanic greenhouses by Grimshaw and Samoo

Curving steel beams create arched rooflines, while lightweight glass walls help to maximise the natural light inside each space.

National Ecology Center botanic greenhouses by Grimshaw and Samoo

Visitors enter the complex through a grand lobby and are led first to the tropical zone – the largest of the five greenhouses. This structure has high ceilings that will allow trees to grow in the future, alongside waterfall and aquarium features.

National Ecology Center botanic greenhouses by Grimshaw and Samoo

From here, a route moves through climates that include sub-tropical, Mediterranean, and temperate, which mimics the natural ecosystems of rural Korea.

National Ecology Center by Grimshaw and Samoo

The final greenhouse contains a polar zone, which has a sub-zero temperature and offers visitors a chance to see living penguins.

National Ecology Center by Grimshaw and Samoo

“Ecorium plays an important role in providing opportunities for visitors to have a hands-on experience of various ecological environments around the world and learn the importance of conservation,” added the architects.

Photography is by Young Chae Park.

Here’s a project description from Grimshaw:


Grimshaw completes first project in Asia

Grimshaw is delighted to announce the completion of its first project in Asia. Ecorium is an innovative environmental visitor attraction at the National Ecology Centre in Seocheon, South Korea. The project, which was secured through a turnkey design and build competition hosted by Korea’s Ministry of the Environment, uses nature as an immersive teaching tool to showcase the world’s diverse ecosystems. Grimshaw’s New York studio worked alongside Samoo Architects and Engineers during the competition phase. Following the successful project win, Samsung Construction executed and delivered the final project.

The project concept is inspired by the form of an oxbow lake, an aquatic body created by the evolving erosion of a meandering river. The masterplan guides the visitor flow through a series of botanical gardens and into Ecorium. Visitors travel through five biomes, seeing, hearing, smelling and touching flora and fauna from the tropical rainforest, cloud forest, dry tropics, cool temperate and Antarctic regions. The enclosures were consciously designed as a continuous series, utilising climatic zones to emphasise diversity while maintaining the connections between regions present in nature.

Site plan of National Ecology Center by Grimshaw and Samoo
Site plan – click for larger image

Ecorium is completely unique in its physical form and design characteristics, and a model of efficient green design in operation. Steel arches delineate the ridgeline of each biome enclosure, supporting a lightweight glazing system to maximise the internal daylight level. This practice promotes vigorous plant growth and eliminates the need for supplemental electrical lighting.

With the vision of becoming a hub for education and research on ecology, Ecorium plays an important role in providing opportunities for visitors to have a hands-on experience of various ecological environments around the world and learn the importance of conservation.

Floor plan of National Ecology Center by Grimshaw and Samoo
Floor plan – click for larger image

Grimshaw was supported during the concept design phases by the following sub-consultants:
Structural Engineering: Thornton Tomasetti
Environmental Systems: Atelier Ten
Botanical Design Specialist: Zoo Horticulture
Exhibit Design: Lyons Zaremba

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Beautour thatched museum and biodiversity research centre by Guinée*Potin Architectes

Thatching covers both the walls and roof of this wildlife museum and research centre in Beautour, France (+ slideshow).

Museum and Biodiversity Research Centre by Guinée*Potin Architectes

Designed by French studio Guinée*Potin Architectes, the Centre Beautour is located in the former grounds of biologist Georges Durand (1886-1964), who spent his career studying the birds, insects, plants and mammals that he found during travels across France, Africa and the Pyrenees.

Museum and Biodiversity Research Centre by Guinée*Potin Architectes

The architects have renovated the existing three-storey house and extended it by adding a single-storey structure with a thatched exterior. They also developed a landscape strategy for the grounds, intended to create a diverse local ecosystem.

Museum and Biodiversity Research Centre by Guinée*Potin Architectes

“The project is neither a theme park, nor an ornamental garden,” they explained. “This really is a site-specific project, inspired by the local biodiversity, the topography and the other qualities that are proper to Beautour.”

Museum and Biodiversity Research Centre by Guinée*Potin Architectes

Thatching made from reeds was chosen for the exterior of the new building, as a reference to a traditional construction technique in the Vendée region.

Museum and Biodiversity Research Centre by Guinée*Potin Architectes

“The choice of thatched skin allows a contrast with Durand’s mansion,” architect Hervé Potin told Dezeen. “The building grows organically, embracing the mansion and spreading out to the site without overthrowing the natural order.”

Museum and Biodiversity Research Centre by Guinée*Potin Architectes

The building is raised off the ground on wooden pillars, reducing its impact on the landscape and allowing space underneath for a shallow pond.

Museum and Biodiversity Research Centre by Guinée*Potin Architectes

“Making the building rise up the ground allows the biodiversity to stay in place,” said the architect. “The project slowly lifts up to unveil the pond hosting frogs and herons.”

Museum and Biodiversity Research Centre by Guinée*Potin Architectes

A wooden ramp leads visitors into both the new and old parts of the complex. While the old house accommodates research laboratories and events spaces, the new wing contains permanent and temporary exhibition spaces.

Museum and Biodiversity Research Centre by Guinée*Potin Architectes

A prefabricated timber frame gives the building its structure and is left exposed inside, including within a triple-height lobby that offers seating areas for visitors.

Museum and Biodiversity Research Centre by Guinée*Potin Architectes

Photography is by Sergio Grazia.

Here’s a project description from Guinée*Potin Architectes:


Museum & Biodiversity Centre

Main idea of Beautour centre is to glorify the historical Georges Durand’s mansion (a Vendean naturalist, 1886 – 1964) who got important collections. Man of rights, he quickly developed a passion for natural sciences. For 70 years, he collected plants and insects from all over Europe, with the help of his friends and fellow scientists. This is how he has been able to collect nearly 5,000 birds, 150,000 butterflies and insects, and numerous herbariums. Thus almost all 4,500 species of the french flora are hereby represented.

Museum and Biodiversity Research Centre by Guinée*Potin Architectes

Context

The project aims to develop educational and scientific supports themed on biodiversity, as well as a management strategy and evolution prospectives for the whole area. Beyond the thematic gardens, composting, and using rainwater for watering, that are some obvious actions, the project aims to help new forms of biodiversity to regenerate this site, abandoned for 30 years.

Museum and Biodiversity Research Centre by Guinée*Potin Architectes

Some plots of land have reached a state of «climax», and the global intervention presents two alternatives : either an integral preservation, either a minimal intervention that could engage a new natural diversification. Some other plots, on the contrary, have been maintained in a state of biological poverty due to frequent mowing and pasture. These ones could use a higher level of interventionism, in order for a new ecosystem to settle on a long term basis.

Museum and Biodiversity Research Centre by Guinée*Potin Architectes

Biodiversity

The Museum & Biodiversity research centre tries to find a right balance between light actions, preserving the biodiversity already on site, and other stronger actions, creating a positive impact on the biological diversity. Thus the project is neither a theme park, nor an ornamental garden.

Museum and Biodiversity Research Centre by Guinée*Potin Architectes

This really is a site-specific project, inspired by the local biodiversity, the topography, and the other qualities that are proper to Beautour. The visit itinerary is drawn by this logic, scientific purpose leading the visitor down to the fields and the valley, where the wild nature meets both Beautour historical and newly designed gardens and meadows.

Museum and Biodiversity Research Centre by Guinée*Potin Architectes

Architectural project

In a very present landscaped green setting, the project takes on a strong identity, re-interpreting a traditional technique in a contemporary and innovative way, by adopting a thatched skin, that entirely covers both walls and roof of the building. The competition renderings display the natural ageing of the material, fading to grey tones and shades changing as the seasons pass by.

Museum and Biodiversity Research Centre by Guinée*Potin Architectes

As a compact shape would have vied with Mr Durand’s mansion, the building grows organic, embracing the mansion, surrounding it and spreading on the site without overthrowing the natural order. Solid raw chestnut tree trunks also confuse the overall image of the mimetic project. The building, as a branch laying on the ground, is a ‘piece of built landscape’, a ‘new geography’ completing the natural scenography.

Museum and Biodiversity Research Centre by Guinée*Potin Architectes

Making the building rise up the ground allows the biodiversity to stay in place and minimises the impact of foundation works. The project slowly lifts up to unveil the pond hosting frogs and herons. The technical facilities annex is painted black and houses locker-rooms and a wood-fired boiler. A pedagogical greenhouse stands next to it at the entrance of the site.

Museum and Biodiversity Research Centre by Guinée*Potin Architectes

Global approach : how to combine bioclimatic design and contextual approach

A bioclimatic approach seems obvious considering the program (environment and biodiversity are the leitmotiv words), and would concentrate on being as compact as possible, in order to prevent thermic loss.

But in the context of Beautour, where the mansion (even in ruins) stands quite impressive from the first visits, it has been chosen not to go in this way and add a second massive building, but instead to design a stretched shape, laying on over 100 meters.

Museum and Biodiversity Research Centre by Guinée*Potin Architectes

From our point of view, this contextual approach compensates the ideal of the bioclimatic shape, and follows these principles:
– Light impact on the surroundings by using natural thatch and raising the building on stilts, lowering the impact of foundation works
– Solar south façade, generously open on the landscape, and circulations concentrated on the north side
– Maximal in-factory prefabrication phase, allowing a clean construction site and a low environmental disturbance

Museum and Biodiversity Research Centre by Guinée*Potin Architectes

Structure & materiality

Given the will to protect the existing ground and minimise concrete foundations, the extension is built on a prefabricated timber frame, allowing a control during the fabrication with high precision assembly techniques, and a high internal flexibility in the future. The use of a composite timber-concrete floor compensates for the low inertia of the timber structure. Heath is kept inside in winter, but the thatched roofs and walls (35cm on roofs, 25cm on walls) prevents its penetration in summer.

Museum and Biodiversity Research Centre by Guinée*Potin Architectes

Concerning the existing mansion, it is rehabilitated in a patrimonial way: restoration of all windows, floors and timber frame, exterior walls are coated with a light grey lime plaster. Inside the mansion, existing floors have been conserved and original cement tiles have been relocated and mixed with contemporary pieces to create an ambiguousness on what is and what has been.

Museum and Biodiversity Research Centre by Guinée*Potin Architectes

Orientation

On the south façade, the pronounced thatch overhang, in association with the existing deciduous trees hedge, prevent from overheating during summer, and provides a visual comfort all year long. In the restored building, the width of the walls and the insulation panels (90 cm combined) and the position of the windows (aligned with the insulation) create a solar protection from direct sunlight during summer months.

Museum and Biodiversity Research Centre by Guinée*Potin Architectes

Program: Museum & Biodiversity research centre
Address: Le Bourg-sous-la-Roche, Beautour, La Roche sur Yon
Client: Région des Pays de la Loire
Architect in charge: Agence GUINEE*POTIN Architectes
Design team: Anne-Flore Guinée et Hervé Potin architectes; Solen Nico chef de projet
Landscape design: Guillaume Sevin Paysages
Scenography: BLOCK Architectes
Graphic design: WARMGREY
Museographic content: Stéphanie VINCENT
Engineering: ISATEG (structure / fluides), ITAC (acoustique)
Area: 2057m2
Cost: 5000000€HT

Site plan of Museum and Biodiversity Research Centre by Guinée*Potin Architectes
Site plan – click for larger image
Floor plan of Museum and Biodiversity Research Centre by Guinée*Potin Architectes
Floor plan – click for larger image
Cross section of Museum and Biodiversity Research Centre by Guinée*Potin Architectes
Cross section – click for larger image
Long section of Museum and Biodiversity Research Centre by Guinée*Potin Architectes
Long section – click for larger image
Long section of Museum and Biodiversity Research Centre by Guinée*Potin Architectes
Long section – click for larger image

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Nesher Memorial auditorium and gallery by SO Architecture

Israeli studio SO Architecture added this auditorium and gallery to a hilltop war memorial in Nesher, Israel, and tilted it upwards so that it faces towards the sky (+ slideshow).

Nesher Memorial by SO Architecture

SO Architecture designed the concrete auditorium building as an extension to the existing structure, which commemorates Israeli soldiers that died in the 1948 Arab–Israeli War but previously was only used once a year on the country’s national memorial day.

Nesher Memorial by SO Architecture

The new building provides a community hall for events, film screenings and other activities, as well as an exhibition gallery charting the history of the site, which served as a guarding post during the war.

Nesher Memorial by SO Architecture

The exhibition space, called the Remembrance Gallery, is filled with photographs of fallen soldiers. These cover boxes installed along the walls, where victims’ families can store items that preserve the memories of their loved ones.

Nesher Memorial by SO Architecture

In the auditorium, rows of ascending timber bleachers provide seating, while a large window fills the space with light and offers a view out over nearby Haifa Bay.

Nesher Memorial by SO Architecture

Dark grey paint covers the exterior of the extension, uniting it with the existing memorial. A concrete plaque adorns the side of the old tower, and a golden Star of David is positioned at the top.

Nesher Memorial by SO Architecture

“The concrete relief was made in the 1950s by the artist Michael Kare as part of the transformation of the building from guarding post to a memorial,” added the architects.

Nesher Memorial by SO Architecture

Stepped landscaping and a viewing platform have been added to the south of the site, joining an existing limestone square and a children’s playground.

Nesher Memorial by SO Architecture

SO Architecture also designed the Yehiam Memorial Hall at Kibbutz Yehiam – another building that commemorates the 1948 Arab-Israeli war.

Nesher Memorial by SO Architecture

Photography is by Shai Epstein.

Here’s a project description from SO Architecture:


Nesher Memorial

Nesher Memorial was built on a basis of an historic preservation building that was used in the past as a guarding position. In ’48 war the position’s used as protection to the residents of Giv’at Nesher. The building is located in the heart of a quiet neighbourhood, on a hilltop, surrounded by a large square and a children’s playground.

Nesher Memorial by SO Architecture

Prior to the construction works, the building was neglected and was used in favour of the public only once a year – in the National Memorial Day, then it was open for a tour and impression of memorial pictures, as a part of the public ceremony for the memory of the fallen.

Nesher Memorial by SO Architecture

Nesher municipality asked SO Architecture office to expand the square surrounding the building so it will enable multiplayer events, and to redesign the building and add functions to it, so that it can serve the public throughout the year as a gathering space.

Nesher Memorial by SO Architecture

The main architectural idea was to add to the existing building an auditorium structure that could be used for different kinds of public activities such as lectures, film screenings, activities of youth groups, etc., along with preservation of the historical memory.

Nesher Memorial by SO Architecture

The auditorium

The auditorium reveals its insides geometry to the park and the city surrounding, by its inclined façade. This geometrical act has an additional meaning in creating a symbolic geometry that communicates with the memorial concept, and the function of the building as a monument.

Nesher Memorial by SO Architecture

A large window is located at the edge of the auditorium, facing north and thus brings a soft light into the auditorium and enables a breathtaking view at the landscape of Haifa bay. In a poetic allegory to reality, the window function as a bright ending to the inner space, and thus symbolises the balance between the bereavement pain and the light and hope in the living world.

Nesher Memorial by SO Architecture

The memory space

A box for each fallen, with its picture on it, is hanged on the wall of the memory area inside the building. Inside it, there is a room for storage of memorial personal belongings that the family and the municipality can put. In the space itself there is a place for seating and communion with the memory books and the memory of the fallen.

Nesher Memorial by SO Architecture

The centre of the memory space is lighted by long and narrow windows that were the shooting slits in the original guarding position, and by upper skylight windows from the original historic building. The memory space was designed in a modular manner, so that if necessary, it will be possible to add additional boxes without any difficulty.

Nesher Memorial by SO Architecture
Site plan – click for larger image

Finishing materials

The original building contours regarding to the addition, are marked and highlighted through aluminium bars that were sediment in mortar and emphasise the contours of the old building regarding to the new addition.
The materials that we used in the building are simple.

Nesher Memorial by SO Architecture
Floor plan – click for larger image

The floor in the memory space is a concrete floor. The ceiling along the whole building is covered with oak planks, so that it creates a warm atmosphere. The auditorium area was also covered with wood, and sponge padded seats. An access to disabled was also arranged.

Nesher Memorial by SO Architecture
Section one – click for larger image

The square

The gatherings’ square on the front of the building, was designed on the basis of the existing square. The works in it included suitability and accessibility to the disabled, creating grandstand steps in the edges to enable a more comfortable viewing, and an addition of another viewing site at the southern end of the square. The finishing material of the square is a visible concrete that delimits the steps, and grey concrete blocks.

Nesher Memorial by SO Architecture
Section two – click for larger image

Architects: SO Architecture www.soarch.co.il
Planning team: Shachar Lulav , Oded Rosenkier , Alejandro Feinerman , Tomer Nahshon, Samer Hakim.
Site Area: 1100 Sqm
Building Area: 118 Sqm
Year: 2013

Nesher Memorial by SO Architecture
Detailed section – click for larger image

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Steven Holl to design four museums for new complex in China

News: New York architect Steven Holl has won a competition to design four museums in Qingdao, China, with a concept for a series of “art islands” linked by a looping route of galleries and pathways (+ movie).

Culture and Art Centre of Qingdao City by Steven Holl

The Culture and Art Centre of Qingdao will occupy an 18-hectare site to the north of Jiaozhou Bay, creating a complex of museums dedicated to classic art, modern art, public art and performing arts.

Culture and Art Centre of Qingdao City by Steven Holl

Steven Holl’s plan features a snaking tunnel structure designed to reference the form of the nearby Jiaozhou Bay Bridge – the world’s longest bridge over water. This “light loop” will connect the four museums, accommodating a trail of galleries inside.

Culture and Art Centre of Qingdao City by Steven Holl

“The project starts with a very unique connection to Qingdao and the idea of actually connecting to the morphology of the Jiaozhou Bay Bridge,” says Holl in a movie accompanying the competition entry. “It inspires the possibility of this whole project to become related to that linear idea.”

Culture and Art Centre of Qingdao City by Steven Holl

Three of the museums will comprise cube-shaped structures positioned at intervals along the route, while the fourth will be positioned around a public square at the centre of the complex.

Culture and Art Centre of Qingdao City by Steven Holl

The surrounding spaces will be filled with gardens, pools of water and an outdoor sculpture park.

Culture and Art Centre of Qingdao City by Steven Holl

“There’s a great porosity and a great fusion between the movement across the site and the movement in the gallery system above,” says the architect. “It will have breezes coming in from the ocean that cool the entire landscape.”

Culture and Art Centre of Qingdao City by Steven Holl

A mixture of sanded aluminium and stained concrete will be used to construct the new buildings.

Culture and Art Centre of Qingdao City by Steven Holl

Here are some extra details from Steven Holl Architects:


Steven Holl Architects Wins Invited Competition for the Culture and Art Centre of Qingdao City

Steven Holl Architects has been selected by near unanimous jury decision as the winner of the new Culture and Art Centre of Qingdao City competition, besting OMA and Zaha Hadid Architects. The 2 million sq ft project for four museums is the heart of the new extension of Qingdao, China, planned for a population of 700,000.

The winning design for the new Culture and Art Centre begins with a connection to Qingdao. The linear form of the Jiaozhou Bay Bridge – the world’s longest bridge over water – is carried into the large site, in the form of a Light Loop, which contains gallery spaces and connects all aspects of the landscape and public spaces. The raised Light Loop allows maximum porosity and movement across the site, and permits natural sound bound breezes that blow in off the ocean to flow across the site.

Culture and Art Centre of Qingdao City by Steven Holl
Bridge link concept

Set within the master plan are Art Islands, or Yishudao, which take the form of three sculpted cubes, and four small landscape art islands that form outdoor sculpture gardens. Five terraced reflecting pools animate the landscape and bring light to levels below via skylights.

The Light Loop and Yishudao concepts facilitate the shaping of public space. A great central square for large gatherings is at the centre of the site overlooking a large water garden. The Modern Art Museum shapes the central square. The Public Arts Museum forms the main experience of entry from the south. The North Yishudao contains the Classic Art Museum, with a hotel at its top levels, and the South Yishudao, which floats over the large south reflecting pool, holds the Performing Arts Program.

In the Light Loop, all horizontal galleries receive natural light from the roof that can be controlled with 20% screens as well as blackout options. The 20 metre wide section of the Light Loop allows side lighting to the lower level galleries, and provides space for two galleries side by side, avoiding dead-end circulation.

Culture and Art Centre of Qingdao City by Steven Holl
Site layout diagram

The basic architecture is in simple monochrome of sanded marine aluminium and stained concrete, with the undersides of the Light Loops in rich polychrome colours of ancient Chinese architecture. These soffits are washed with light at night to become landscape lighting in shimmering reflected colours.

The entire project uses the most sustainable green technologies. Placed between the skylights on the Light Loop, photovoltaic cells will provide 80% of the museum’s electrical needs. The reflecting ponds with recycle water, while 480 geothermal wells provide heating and cooling.

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Mulhouse Cultural Center

Dans le cadre d’un grand projet de réaménagement des quartiers défavorisés de la ville de Mulhouse, l’architecte Paul Le Quernec a imaginé ce centre culturel coloré. De superbes espaces et des choix de couleurs intéressants à découvrir en images dans la suite.

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Jianamani Visitor Centre by Atelier TeamMinus

Beijing studio Atelier TeamMinus has completed a visitor centre for an ancient Buddhist memorial in Tibet, which features stone walls, a central courtyard and 11 rooftop observation decks (+ slideshow).

Jianamani Visitor Centre by Atelier TeamMinus

Located in the Chinese province of Yushu, the Jianamani Visitor Centre accompanies the Jianamani cairn – a historic mound of inscribed stones amassed by pilgrims over the last three centuries.

Jianamani Visitor Centre by Atelier TeamMinus

Atelier TeamMinus was commissioned to design the building in 2010, shortly after an earthquake hit the region. As well as providing an information source for tourists, it functions as a community centre for the local residents who worked hard to repair the damage caused by the natural disaster.

Jianamani Visitor Centre by Atelier TeamMinus

The architects used traditional Tibetan architecture as a guide when generating the plan of the building. They created a square building with a central courtyard, then surrounded it with observation towers that offer views of various historical landmarks nearby.

Jianamani Visitor Centre by Atelier TeamMinus

Stone was used for the walls, resonating with the inscribed stones that make up the Jianamani memorial.

Jianamani Visitor Centre by Atelier TeamMinus

“The stone masonry is done by local masons, using the same kind of local rock from which Mani stones are carved,” explained the architects.

Jianamani Visitor Centre by Atelier TeamMinus

The rooftop decks were constructed from timber, some of which was sourced from earthquake debris.

Jianamani Visitor Centre by Atelier TeamMinus

Inside, the building is laid out over two floors and accommodates a post office, a clinic, public toilets and a small research archive.

Jianamani Visitor Centre by Atelier TeamMinus

The project was presented at the World Architecture Festival in Singapore earlier this month. It was shortlisted for an award in the display category but lost out to a whirlpool-shaped museum in Copenhagen.

Jianamani Visitor Centre by Atelier TeamMinus

Read on for a project description from Atelier TeamMinus:


Jianamani Visitor Centre

Yushu is a highly regarded religious centre to Tibetans. Its significance comes mainly from Jianamani, the world’s largest Tibetan Buddhist cairn. With a history of over 3 centuries, Jianamani currently bears over 250 million pieces of Mani stones, and is still growing with new pieces added daily by pilgrims.

Jianamani Visitor Centre by Atelier TeamMinus

In Yushu, more than 40% of the populations live on the carving of Mani stones. To the Yushu community, nothing compares to Jianamani. After the 2010 earthquake, Yushu-ers immediately set off to repair Jianamani, long before they started repairing their own houses.

Jianamani Visitor Centre by Atelier TeamMinus

The Jianamani Visitor Centre serves both visitors and the local community. To visitors and pilgrims, it provides information about Jianamani and its history complemented by viewing the surrounding historical sites. To local Yushu-ers, it provides a post office, a clinic, public toilets and a small research archive.

Jianamani Visitor Centre by Atelier TeamMinus

The Jianamani Visitor Centre consists of a square building with a courtyard in the centre, and 11 observation decks surrounding it. The central square volume features the typical Tibetan layout. Of the 11 observation decks, 2 point to Jianamani, 9 point to historic/religious sites related to Jianamani, including: Leciga, Genixibawangxiou, Cuochike, Dongna Zhunatalang Taiqinleng, Zhaqu River Valley, Lazanglongba, Rusongongbu, Naigu River Beach, and Kuanyin Rebirth Site.

Jianamani Visitor Centre by Atelier TeamMinus

The Jianamani Visitor Centre is mainly built with the local construction techniques. The stone masonry is done by local masons, using the same kind of local rock from which Mani stones are carved. The railings around the roof terrace and the observation decks are made of wood, with some parts recycled from earthquake debris.

Jianamani Visitor Centre by Atelier TeamMinus plan
Ground floor plan – click for larger image
Jianamani Visitor Centre by Atelier TeamMinus plan
First floor plan – click for larger image
Jianamani Visitor Centre by Atelier TeamMinus plan
Roof plan – click for larger image
Jianamani Visitor Centre by Atelier TeamMinus section
Section – click for larger image

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by Atelier TeamMinus
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“There isn’t much understanding of China’s maritime past”

Movie: in our final exclusive interview with the winners at this year’s World Architecture Festival in Singapore, architect Michael Rayner discusses the National Maritime Museum of China, which was crowned World Future Project of the Year 2013.

National Maritime Museum of China by Cox Rayner Architects

Set to be completed in 2015, the National Maritime Museum of China by Australian studio Cox Rayner Architects will be a 80,000 square metre museum located in Tianjin, China.

National Maritime Museum of China by Cox Rayner Architects

“China has been built on water,” says Rayner. “Not only has it been very much related to the sea, but it was built on canals and that’s how it evolved.”

“There’s a feeling that there isn’t much understanding of China’s maritime past. [The Chinese government] wanted the world and also their own people to understand more about how the country evolved from a water perspective.”

National Maritime Museum of China by Cox Rayner Architects

The design of the museum features five separate halls that spread out like a fan, each of which will be dedicated to a different aspect of China’s marine heritage.

“We wanted to segment it, to stop it from becoming one very large object,” explains Rayner.

National Maritime Museum of China by Cox Rayner Architects

“The brief consisted of a series of different themes, so we felt there was a good reason to give each of those an identity. So the form you see in the plan was in part about giving them a distinction and then converging to show how each of those things might relate to each other.”

National Maritime Museum of China by Cox Rayner Architects

However, Rayner reveals that the exact form of the building is still evolving, as his team are having to redesign parts of the museum as they go to accommodate the different artefacts the Chinese government is acquiring to fill it.

National-Maritime-Museum-of-China-by-Cox-Rayner-Architects_dezeen_06

“Museums at that scale need about a million artefacts to occupy them, so the government has been very rapidly trying to collect elements to work in it,” he says.

“So the design has had to adapt post competition to fit some of the things that are going to be in there. It has been an evolving process.”

National Maritime Museum of China by Cox Rayner Architects

The design team are also up against a very strict timescale to finish the project, he says.

“The government announced that, no matter what, they wanted the project completed at the end of 2015, which in our terms is a record time to do a project,” Rayner explains.

National Maritime Museum of China by Cox Rayner Architects

“They’re about to start putting the piling in at the end of this month, so it’s a very immediate kind of start but we’ve designed it in such a way that the piling and the main floor can be put in and we’ve still got plenty of flexibility to develop the curatorial brief as we go on.”

“We’re trying to dovetail the rapidity [that the client requires] with the quality that we want to get out of the project.”

Michael Rayner of Cox Rayner Architects
Michael Rayner of Cox Rayner Architects

World Architecture Festival 2013 took place at Marina Bay Sands in Singapore from 2 to 4 October. Next year’s World Architecture Festival will take place at the same venue from 1 to 3 October 2014. Award entries are open from February to June 2014.

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China’s maritime past”
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