Book Review: Exploring Materials: Creative Design for Everyday Objects, by Inna Alesina and Ellen Lupton

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Every year, new books come out for industrial designers and architects to familiarize themselves with the abundance of new materials they can probably barely afford to buy (see Emerging Technologies and Housing Prototypes or the Transmaterial series). Well, Inna Alesina and Ellen Lupton’s new book Exploring Materials is absolutely nothing like that. Instead of glossy double page spreads of avant-garde materials accompanied by highly technical descriptions of their properties, readers of Exploring Materials are given a guided, almost hand-held tour through an exhaustive list of broad material categories along with tips and tricks on their use. Although the back of the book proclaims that it contains “everything designers need to not only jump-start their design process, but also follow a project through from idea to prototype to finished object,” it doesn’t quite feel like practicing designers are the target audience (and that may not be a bad thing).

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Book Review: Vending Machines: Coined Consumerism, by Christopher Salyers

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pDespite the erudite and thoughtful historical introduction and the literally hundreds of context-rich photos of machines in-situ, fate, of course, would have the Core77 team first open Christopher Salyers new book to the full-bleed photo of a Japanese “used” panty vending machine. Attacking that subject with the academic rigor it deserves (?), a href=”http://www.amazon.com/Vending-Machines-Christopher-D-Salyers/dp/0981960014/?tag=core77-20″emVending Machines: Coined Consumerism/em/a notes that Japanese law requires licensing for the sale of used goods, so a mango scent is substituted for the real thing. While the sale of used panties in a vending machine might be due primarily to cultural factors, what can’t be denied is that Japan’s demographic trends (urban population density and an aging populace coupled with technological sophistication and relative affluence) point toward where most First World countries may be headed in the near-future. So while cosplay costumes (Japan – page 17), gold coins (Germany – page 26) and an automated hair straightener (Scotland – page 30) may not be reaching the masses anytime soon, things like beach-adjacent board shorts dispensers (US – page 32) and cloudburst-ready umbrella dispensers (Britain – page 31) have a certain logic. Just don’t expect walking vending machine robots (Japan, of course – page 40-41) to take over the world quite yet./p

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Baltimore’s Design Conversations Take Aim at Invention

pimg alt=”speaker.jpg” src=”http://s3files.core77.com/blog/images/speaker.jpg” width=”400″ height=”290″ class=”mt-image-center” style=”text-align: center; display: block; margin: 0 auto 20px;” //p

pEvery month or so, a diverse group of Baltimoreans gather to talk about design of all kinds. In the past, these a href=”http://blog.dcenterbaltimore.com/category/design-conversations/”Design Conversations/a, have focused on sustainability, food, and bikes, but the most recent conversation was about a href=”http://blog.dcenterbaltimore.com/2010/03/29/design-conversation-18-invention/”invention/a. Design writer a href=”http://eedickinson.net/”Elizabeth Evitts Dickinson/a MC’d the event, which featured an eclectic lineup of speakers who talked about how to spark those ever-elusive eureka moments. /p

pNeuroscientist a href=”http://www.youtube.com/watch?v=cgQ-kaT0SvM”Charles Limb/a started the night by presenting his research about the brain’s relationship to creativity and jazz. Another speaker, a href=”http://www.youtube.com/watch?v=hRUUD572G7g”David Peloff/a, from a href=”http://cte.jhu.edu/”Johns Hopkins Center for Technology in Education/a, talked about a pilot program where high school students use gaming and simulation technology to learn math, science and literacy. Both brought fresh perspectives to the conversation. Click their names to watch videos of them describing their research./p

pThe design-focused talk of the night came from a href=”http://elupton.com/”Ellen Lupton/a, design luminary and curator at the a href=”http://www.cooperhewitt.org/EXHIBITIONS/”Cooper-Hewitt Nation Design Museum/a, and product designer and teacher a href=”http://www.alesinadesign.com/team.html”Inna Alesina/a. They introduced their new book, a href=”http://www.papress.com/html/book.details.page.tpl?isbn=9781568987682″Exploring Materials: Creative Design For Everyday Objects/a. /p

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Book Review: Innovation X, by Adam Richardson

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pCore77 was lucky enough to interview Frog’s Adam Richardson on Sunday, and perhaps the best way to open a review of his new book a href=”http://www.amazon.com/Innovation-Companys-Toughest-Problems-Advantage/dp/0470482192/?tag=core77-20″emInnovation X/em/a is the quote he closed the interview with. Listen up designers, because, “you’ve never had a better opportunity in the last 100 years than you have now!”/p

pTo put the end of the interview in context, however, we’ve got to start at the beginning. 2009 brought a huge crop of,” Business, meet Design,” books, including Frog’s founder Hartmut Esslinger’s a href=”http://www.core77.com/blog/book_reviews/book_review_a_fine_line_how_design_strategies_are_shaping_the_future_of_business_by_hartmut_esslinger_14383.asp”emA Fine Line/em/a and their competitor Tim Brown’s a href=”http://www.core77.com/blog/book_reviews/book_review_change_by_design_by_tim_brown_14797.asp”emChange by Design/em/a. By and large, case-study driven and written in anecdotal style, 2009’s business/design books were targeted squarely at management. Those of us in design might find them of interest, but we likely already agreed with the value proposition. Instead of trying to lobby the value of design, Richardson is convinced that most large companies are already sold. Like all revelatory changes, however, this shift brings both good and bad. While both Esslinger and Brown’s books entreated businesses to hire people facile in both creative and analytical realms, the front lines of high-end design consulting recognize that day is already here. Hold on to your hats, because even though it’s a scant 200 pages, that’s where emInnovation X/em embegins/em/pa href=”http://www.core77.com/blog/book_reviews/book_review_innovation_x_by_adam_richardson_16389.asp”(more…)/a
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Book Review: Priceless, by William Poundstone

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pOne might hope that the real estate bubble and 2008 bust might shatter once and for all the myth of the rational consumer, but unfortunately our profligate ways don’t show any signs of slowing. John Stuart Mill coined the term homo economicus, to refer to an idealized human consumer who always behaved with rational self interest. Salespeople, however, whether hawking Cadillacs or Gucci loafers, have long realized that J.S. Mill was a little off the mark. When it comes to money, human beings are, well, more than a little bit crazy. While a few notable empsychologists/em and economists have been chipping away at the efficient market hypothesis since the 1950s, their thinking hasn’t yet trickled down to the business community. With his book a href=”http://www.amazon.com/Priceless-Myth-Fair-Value-Advantage/dp/080909469X/?tag=core77-20″emPriceless: The Myth of Fair Value (and How to Take Advantage of it)/em/a, William Poundstone finally takes the last 40 years of economic psychology from the lab to the showroom./p

pWhile the cover of emPriceless/em shows a price tag in relief with successive markdowns and the subtitle includes the parenthetical “and how to take advantage of it,” emPriceless/em spends far more time on the history of economic psychology than the pricing games any prospective seller can play. That said, the source material that Poundstone is drawing from is exceptionally dry and often mathematical, so readers should be thankful that the author does an exceptional job of presenting difficult to grasp material in an entertaining and engaging way. emPriceless/em is cut into short quick chapters that bounce quickly through decades of research and science using anecdote and analogy, before settling down into analysis and application about halfway through the book./pa href=”http://www.core77.com/blog/book_reviews/book_review_priceless_by_william_poundstone_16250.asp”(more…)/a
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Book Review: Design Meets Disability, by Graham Pullin

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Even the sighted often suffer from a sort of blindness. When another human being walks into their visual field with an “impairment,” the immediate reaction is frequently either to stare or to look away. Whether witnessing genetic, geriatric or accidental injuries, healthy people have an aversion to being reminded just how fragile their bodies are. Consequently, a book called Design Meets Disability isn’t the first thing that a “fashionable” designer might pick up off the shelf no matter how sexy amputee/paraplegic Aimee Mullins happens to be, nor how gorgeous Cutler and Gross’s eyewear advertisements appear … and that, um, short-sightedness is rather unfortunate. Although it was released a while ago, Pullin’s book is worth a look.

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The design press is finally beginning to realize the importance of the design brief, and how critical it is in an era of manufacturing freedom to have constraints. However important the constraints required for the latest gadget seem to be, they pale in comparison with the criticality of details like fit and comfort in prostheses or function and ease of use in communication tools for individuals with cerebral palsy. What ties together these projects, along with things like Charles and Ray Eames’ iconic bentwood leg splint from WWII is a sense of urgency. Users don’t simply need these solutions, they need them yesterday. Fortunately, old aphorisms about progress during wartime happen to be true, and just as the Eames bentwood splint evolved into some of the most beautifully simple chairs ever built, so too has the evolution of hearing aids presaged earbud headsets. We can only imagine what influence the latest innovations in prosthesis may have on human work or transportation in the future. In Design Meets Disability, Graham Pullin applies a lens to a field where most of us look away.

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Two Books by Stephen Bayley: “Women as Design” and “Cars”

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Stephen Bayley, design critic for The Observer, the world’s oldest Sunday newspaper, refers to his home’s garden as “a space where we can sit with a book and a glass of wine,” an attitude that I appreciate but might interfere with the clarity of any future book reviews. Fortunately, lacking a garden, the pairing most likely won’t be occurring any time soon. Perhaps in the relaxed frame of mind owing to a tipple or two in his garden, he recently released two books about subjects near and dear to his heart: women and cars. With a brief note of full disclosure that I too love both Women and Cars , let’s commence with an actual discussion of both books, but first to telegraph my conclusion: Each book would have been far more interesting if its subject matter had been tackled with the other book’s thesis.

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Book Review: Glimmer, by Warren Berger

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Warren Berger’s gave his new book Glimmer the rather lofty subtitle “How design can transform your life, and maybe even the world.” We at Core77 are certainly biased, but there’s no doubt that we’re occasionally guilty of the same hyperbole. What the “design will change the world” camp often ignores is that major social problems they try to solve with design are just that, social problems; issues that involve a diverse range of constituencies, largely amoral economic forces and self-interested politics. Idealistic designers can’t simply push “good” design into the marketplace, but often presume that transformative design can be done at the drafting table instead of understanding that manufacturing product is only the beginning (or maybe even that a manufactured product is the problem). Consequently , after reading a multitude of “Business = Design” books, this reviewer was thrilled to read the term “wicked problem” about halfway through. In the glossary, Berger defines wicked problems as “multifaceted and complex problems whose incomplete or contradictory nature is such that each attempted solution often seems to create a new problem.” Unlike many design books, Glimmer goes out of it’s way to focus not only on designing objects for human interaction, but also to designing systems and structures for human behavior.

Not content with one subtitle, Berger also offers a co-pilot after his byline, “featuring the ideas and wisdom of design visionary Bruce Mau.” Mau became famous for his collaboration with the Institute without Boundaries, Massive Change, which was an unabashedly positive exhibit and book about socially conscious design. While Glimmer uses Mau’s life and ideas about design, Berger interviews and discusses enough other design luminaries that Massive Change seems more like a jumping off point than a framework. Each chapter is titled with a principle, and while some of them are taken from Mau’s Manifesto: “Ask stupid questions,” “Go Deep,” “Work the metaphor,” and my favorite “Begin Anywhere,” the other six chapters are from other sources. Indeed it feels as though Berger has been shadowing Core77 for the past several years, having been in the audience with us as we listened to Cameron Sinclair and Emily Pilloton at the ICFF and heard Michael Wolff berate the audience at Designism 2.0. Next time aspiring design students ask me which books to read to prepare for school or work, I’ll just give them Berger’s bibliography.

Broadly, Glimmer is broken into four sections, involving progressively smaller social groupings: Universal, Business, Social, and finally Personal. All of this seeks to answer the question he asks at the end of the introduction, “What if we looked at the world as a design project — how might we begin to make it better?” In the beginning, the answer is to think like a child. The first chapter is entitled “Ask stupid questions,” and references IDEO’s “Five Whys” methodology, where the design researcher or ethnographer is instructed to engage in the child’s infinite regress of asking why over and over again to get to the bottom of a problem. In constructing Glimmer, the reader is taken on a journey as Berger asks seemingly everyone, “why?,” until he gets his answer.

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Going Wild With Wild Things: An Interview with Dave Eggers

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Most everyone I know was looking forward to The Where the Wild Things Are movie with great anticipation. It had taken so long to bring to the screen and when it was announced that Spike Jonze and Dave Eggers were collaborating on the film there was an audible buzz about things like integrity and fidelity. As it turned out, the film was not the expected result. It was not a Pixar or Disney animation, but rather a live action production that was spare and expressionistic. It wasn’t catering to children (but in a way, neither was the book). Dave Eggers also surprised many in his full blown novelization of a children’s picture book. While for me the initial screening and reading were a bit of shock, it didn’t take long to become uncomfortably comfortable with the new interpretations. Prior to the premiere of the film I interviewed Maurice Sendak for NYC & Company. His insights into the book never disappoint. I also read Egger’s novel, The Wild Things, and requested an interview as well. He graciously agreed to talk about his motivations and process.

Steven Heller: I know that Sendak gave you and Spike Jonze total freedom. He told me that his goal was to be as liberal with you as his editor Ursula Nordstrom was with him as a young writer and artist. Nonetheless, did you feel any constraints in adapting and reinterpreting his material?

Dave Eggers: Well, I think art of any kind usually benefits from a constraint or two. When I teach writing to high school kids, they almost always do their best writing when there are some constraints, or a very specific prompt. It makes you work a bit harder, for some reason. With Wild Things, it was good to know how the book would start and end. With that settled, there was a lot of freedom in the pages in between.

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Book Review: Deconstructing Product Design, by William Lidwell and Gerry Manacsa

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Make no mistake, the “deconstruction” in the new book Deconstructing Product Design owes as much to Derrida as it does to David Macauley. William Lidwell and Gerry Manacsa take 100 (mostly) iconic products and hold them up to the scrutiny of a panel of modern design thinkers. For a hard-core industrial designer, deconstruction as disassembly might have been more interesting than deconstruction as critical analysis. Although it could have revealed some hidden engineering mysteries, our desire to see Segways in pieces and Tickle Me Elmo eviscerated may have to wait for another book.

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Instead of laying waste to products with screwdrivers and crowbars, a wide range of occasionally famous, sometimes beautiful and frequently innovative products are subjected to the verbal barbs and jabs of unexpectedly-funny designers and engineers. In a very brief introduction the authors explain their criteria for choosing the 100 products they included: (1) does the product exemplify good design in at least one respect, and (2) does the product illustrate at least one key principle of design? Perhaps the best articulated spread of the book comes next, a two-page overview of the pages to come, complete with thumbnail text, picture frames and notes which provides a framework for understanding the product pages without resorting to a long-winded explanation.

The bulk of the book consists of 200 pages of product photography and accompanying analysis. Each product is shot against a white background and so evenly-lit as to suggest a rendering rather than a photo. For some objects, such as the LC4 Chaise Lounge and the Pot-in-Pot cooler, the funny textures suggest rendering, while for others, such as Elmo himself, the red fur seems naturalistic enough to have been photographed. Rather than glossy product photography, however, the images serve only to remind the viewer of the form factors of already familiar objects. Far more interesting is the historical background and analysis provided by the authors (e.g. early prototypes of Apple’s mouse used the ball from a stick of Ban Roll-On deodorant) and reading the color commentary from design thinkers (and Core77 contributors!) such as interaction designer Jon Kolko, product designer Scott Henderson and design researcher Steve Portigal. Across the bottom of each spread a variety of experts weigh in on the product with an assortment of critical commentary, fond reminiscence and occasional bursts of humor. This reviewer’s favorite comment was from Lyle Sander, and experience designer, who noted that it would be “unsportsmanlike to order pizza” with the sculpturally phallic BeoCom2 phone.

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