Dezeen Screen: Gimme Shelter! by Sebastián Irarrázaval and Hugo Mondragón

Cristobal Palma: Gimme Shelter! by Sebastián Irarrázaval and Hugo Mondragón

Dezeen Screen: photographer Cristobal Palma has sent us photographs and a movie that he shot of the Chilean Pavilion at the Shenzhen & Hong Kong biennale of urbanism/architecture 2011, where objects usually found in disaster relief shelters were used as furniture. Watch the movie »

Watch this movie on Dezeen Screen »

The pavilion was designed and curated by Chilean architects Sebastián Irarrázaval and Hugo Mondragón.

Cristobal Palma: Gimme Shelter! by Sebastián Irarrázaval and Hugo Mondragón

Mattresses nailed to the walls provided screens for film projection, while more were piled up in the centre of the room to create one giant bed for lounging on.

Cristobal Palma: Gimme Shelter! by Sebastián Irarrázaval and Hugo Mondragón

Large water bottles and traffic cones were suspended from the ceiling as lamps.

Cristobal Palma: Gimme Shelter! by Sebastián Irarrázaval and Hugo Mondragón

You can see more photography by Cristobal Palma by clicking here.

Here’s some more text from the pavilion organisers:


Gimme SHELTER! CHILE
2011 Shenzhen – Hong Kong Bi City Biennale of Urbanism / Architecture
Chilean Pavilion

Shelters are emergency places that people turn to in times of natural disaster. They are places that offer the most essential relief, places that people resort to when in search of protection. Inside the shelter, the emergency landscape unfolds, with piles of mattresses and blankets, security cones and barriers, flashlights and bottles of water.

Cristobal Palma: Gimme Shelter! by Sebastián Irarrázaval and Hugo Mondragón

The different forms of expressing this essential relief is the central theme that governed the selection of the projects included in this exhibition. It was our decision to focus a central part of this show on expressions of Chilean cultural patrimony that refer to the essential.

Cristobal Palma: Gimme Shelter! by Sebastián Irarrázaval and Hugo Mondragón

The poetic expression of these emergency landscapes has also oriented the construction of the Chilean pavilion. To achieve this, we chose to overturn the conventional relationships of the elements that comprise it: mattresses positioned vertically become screens for projecting images; security cones and water bottles, cut up and then reassembled, become lamps; emergency tape and water bottles become tensors and counterweights. Once this mechanism was set in motion, we provocatively introduced certain conventionally used forms: a massive bed with mattresses placed in the center of the pavilion, and a window display with large water drums and dispensers at the far end of the pavilion, promising visitors a bit of rest and relief.

Cristobal Palma: Gimme Shelter! by Sebastián Irarrázaval and Hugo Mondragón

We are interested in the shelter’s literal and symbolic nudity, the way it facilitates a return to essential forms of individual and collective habitation, the social and material ingenuity it promotes, its poverty and material precariousness, but most of all we are interested in the shelter as a place where people dream of new beginnings.

Cristobal Palma: Gimme Shelter! by Sebastián Irarrázaval and Hugo Mondragón

For the exhibition, we selected architectural works, visual pieces and technological innovations that experimented with the concept of the essential and the ingenious in precarious contexts. On the other hand, and in keeping with the project mechanism put into action through the formalization of the pavilion, we also decided to select projects that exhibited a certain degree of disruption to some element of the cultural or material patrimony of Chile.

Cristobal Palma: Gimme Shelter! by Sebastián Irarrázaval and Hugo Mondragón

To this end the show is comprised of projects, visual pieces and technological innovations that don’t espouse any rhetoric, that evade canonical languages and procedures, and that in fact explore with experimental languages, culturally rooted in Chile’s cities and landscapes.

Cristobal Palma: Gimme Shelter! by Sebastián Irarrázaval and Hugo Mondragón

Pavilion Design and Curatory: Sebastián Irarrázaval, Hugo Mondragón
Commisioner: Cristóbal Molina
Art Director: Patricio Pozo
Production: Anne-Laure Guillet, Gigi Lueng

Collaborators: Pierina Benvenuto, Pilar Bunster, Macarena Burdiles, Fernando Carvajal, Alfonso Díaz, Sonia Dinamarca, Elisa Gil, Constance Neumann, Catalina Recabarren, Sergio Recabarren, Mariana Sanfuentes

Music: Carlos Cabezas
Translation: Kristina Cordero, Zhang jing, Gong Linlin, Yuan Wenshan, Liu Xiao, Luo Yuan

Client: National Council for Culture and the Arts. Government of Chile.
Location: OCT Contemporary Art Terminal, OCT Creative Cultural Park, Enping Street, Nanshan District, Shenzhen, 518053. CHINA.
Materiality: Mattresses, 20 Lt. Polycarbonate Bottles, 18” Reflective Traffic Cones, Woven Polyester Band, Emergency Work-Lamps.
Surface: 235 m2
Year: 2011

Folk in a Box by Cristina Monteiro

Folk in a Box by Cristina Monteiro

Performance venues don’t get any more intimate than this. Folk in a Box provides just enough space for a single musician to play to an audience of one.

Folk in a Box by Cristina Monteiro

Above: photograph is by Sakiko Kohashi

The mobile wooden venue was designed by London architect Cristina Monteiro to be easily dismantled and reassembled in different locations.

Folk in a Box by Cristina Monteiro

An arched doorway on the front provides an entrance for the spectator, while an arched stable door at the back serves as both a whiskey bar and the stage door.

Folk in a Box by Cristina Monteiro

Built by artisan carpenters, the box features a patterned exterior that makes it look like a staircase is positioned in front of it.

Folk in a Box by Cristina Monteiro

Other mobile buildings we’ve featured on Dezeen include a disco caravan and an armoured cabin.

Folk in a Box by Cristina Monteiro

Photography is by David Knight, apart from where otherwise stated.

Folk in a Box by Cristina Monteiro

The text below is from the Folk in a Box team:


Folk in a Box

Architect Cristina Monteiro has designed and delivered a unique one-on-one performance venue for an acclaimed musical collective.

Folk in a Box by Cristina Monteiro

‘Folk in a Box’ is the UK’s smallest performance venue. One audience member is allowed in at a time. The door is closed behind them. They are given one song, performed by one musician. By the time the song is the over, the musician is just about visible in the darkness and intimacy of the box. The experience is compelling.

Folk in a Box by Cristina Monteiro

In earlier incarnations, the Folk in a Box project has featured at Tate Britain, the Royal Festival Hall, and Battersea Arts Centre, plus a host of music festivals and street-corner appearances. The new, high-spec and easily assembledbox has been made ready for a tour of the UK later in 2012.

Folk in a Box by Cristina Monteiro

The box is designed to feel familiar yet strange in a wide variety of places, from living rooms to high streets. It’s not quite sure if it’s a building or furniture, new or old.

Folk in a Box by Cristina Monteiro

Client: Folk in a Box
Designer: Cristina Monteiro
Construction: Aldworth James & Bond

Project funded by the Joyce Carr Doughty Trust with the support of BAC.

Artist Workshop by Carmody Groarke

Slideshow: one of Antony Gormley‘s sculptures appears to guard the entrance to the British artist’s new galvanised steel workshop, designed by London architects Carmody Groarke.

Artist Workshop by Carmody Groarke

The new space is an extension to Gormley’s existing studio in Kings Cross.

Artist Workshop by Carmody Groarke

Galvanised steel is used throughout for its durability as well as aesthetic purposes.

Artist Workshop by Carmody Groarke

The mono-pitched frame includes four bays, which are each accessed by mechanically operated roller shutters.

Artist Workshop by Carmody Groarke

The bays can be separated off from each other or joined into one large space.

Artist Workshop by Carmody Groarke

We’ve featured a number of projects by Carmody Groarke – click here to read them.

Artist Workshop by Carmody Groarke

Photography is by Oak Taylor Smith.

Artist Workshop by Carmody Groarke

Here is some more information from the architects:


Artist Workshop

Carmody Groarke designed this new artist workshop for Antony Gormley adjacent to his existing studio in London.The artist who works predominantly in metal, required more space to store raw metal materials and space for heavy duty processes to finish sculptures. The workshop has a mono pitched roof and is split into four ‘bays’, so that the internal space inside the building could be divided into separate processes. The building’s structure is made of a galvanised steel mono-pitched frame that is clad in bespoke galvanised steel panels in order to withstand the industrial nature of the artist’s creative process. Access into each bay is through mechanically operated galvanised steel roller shutters doors, which were carefully integrated into the design of the cladding and structure.

The use of hot dipped galvanised steel as a cladding material was considered for its robust nature, its excellent durability as well as its aesthetic appearance. Considerable research and prototyping was undertaken to ensure that the process of hot dip galvanising was controlled to achieve the desired accuracy of material junction and visual appearance. This yielded a design that maintains the protective qualities of the galvanising to prolong the lifespan of the building and gives the building a reassuringly solid and sculptural appearance. The completed workshop building now operates successfully within the artist’s studio in Kings Cross, London and was recently awarded a Commendation in the 2012 Architects’ Journal Small Projects Awards.

Manifest Destiny! by Mark Reigelman

Manifest Destiny by Mark Reigelman

Brooklyn artist Mark Reigelman has installed a wooden hut in an unusual city location – suspended on the side of a San Francisco hotel like a bird box.

Manifest Destiny by Mark Reigelman

Reigelman claims that the Manifest Destiny! project demonstrates the rights of the urban explorer to find an unoccupied parcel of space in which to make a city home.

Manifest Destiny by Mark Reigelman

Lights visible through the windows give the impression that someone is home.

Manifest Destiny by Mark Reigelman

Electricity to power these lights is generated from a solar panel mounted onto the roof.

Manifest Destiny by Mark Reigelman

The project was constructed in collaboration with architect Jenny Chapman and engineer Paul Endres and will remain in place until October.

Manifest Destiny by Mark Reigelman

Photography is by Cesar Rubio.

Manifest Destiny by Mark Reigelman

Here’s some more words from Reigelman:


Concept

Manifest Destiny! is about our God-given imperative as modern explorers, to seek out parcels of unclaimed territory and boldly establish a new home front in the remaining urban voids of San Francisco.

Overview

Manifest Destiny! is a temporary rustic cabin occupying one of the last remaining unclaimed spaces of downtown San Francisco—above and between other properties. The cabin is affixed to the side of the Hotel des Arts, floating above the restaurant Le Central like an anomalous outgrowth of the contemporary streetscape. Using a 19th-century architectural style and vintage building materials, the structure is both homage to the romantic spirit of the Western Myth and a commentary on the arrogance of Westward expansion. The interior space of the tiny house can be seen day and night through the curtained windows, a lonely beacon in the city’s dense landscape, and an incongruous, haunting vision from below. The installation will remain in place and be slowly transformed by the elements through October 2012.

The cabin is a temporary site specific installation in San Francisco, California. The project was commissioned by Southern Exposure and funded by the Graue Family Foundation.

The project will be on view through October 28th 2012.

Artist

Brooklyn based artist Mark Reigelman in collaboration with architect Jenny Chapman and engineer Paul Endres.

Details

The cabin is approximately 7′ wide x 8′ deep x 11′ tall and sits approximately 40′ in the air. The cabin frame is made of welded aluminum while the exterior is finished with 100 year-old reclaimed barn board from Ohio. The rear roof has a 3′x4′ solar panel which charges during the day and lights the cabin interior at night. The cabin weights over 1,000 lbs.

Museum of Handcraft Paper by TAO

This cluster of asymmetric wooden huts houses a museum dedicated to the craft of paper-making in a mountainside village in rural China.

Museum of Handcraft Paper by TAO

Designed by Chinese studio Trace Architecture Office (TAO), the museum comprises eight timber-clad blocks connected to one another by glazed corridors.

Museum of Handcraft Paper by TAO

The largest of the buildings marks the museum entrance but also houses studios and accommodation for artists or other guests upstairs.

Museum of Handcraft Paper by TAO

The six single-storey gallery huts line the edges of the site, sandwiching a small courtyard and a two-storey tearoom in the space between.

Museum of Handcraft Paper by TAO

Square windows frame views of the landscape from inside the galleries, although all necessary ventilation is provided through the porous volcanic stone at the base of walls.

Museum of Handcraft Paper by TAO

Lengths of bamboo cover the rooftops, which all pitch in different directions.

Museum of Handcraft Paper by TAO

Other museums we’ve featured in China include a bulbous one in the Gobi desert and an icicle-shaped museum of wood.

Museum of Handcraft Paper by TAO

Photography is by Shu He.

Museum of Handcraft Paper by TAO

The project description below was written by the architect:


Museum of Handcraft Paper, Yunnan, China

The museum of handcraft paper is located in a field next to Xinzhuang village under Gaoligong Mountain of Yunnan, a world ecological preserve area in southwest of China.

Museum of Handcraft Paper by TAO

The village has a long tradition on handcraft paper making. The museum project is a part of the plan for preservation and development of traditional resources, in which papermaking will be preserved as cultural heritage and contribute to community growth.

Museum of Handcraft Paper by TAO

To exhibit the history, technique and product of paper making, this museum consists of exhibition space, bookstore, work space and guest rooms for artist and visitors. The site is next to the main road entering the village.

Museum of Handcraft Paper by TAO

The museum functions like a preview window of the village, in the sense that the whole village will function as a big museum because each home in village will open to the visitors showing papermaking process.

Museum of Handcraft Paper by TAO

The museum is thus conceived as a micro-village, a cluster of several small buildings. The building scale is in concord with adjacent village and landscape.

Museum of Handcraft Paper by TAO

The spatial concept is to create a visiting experience alternating between exhibition inside and landscape outside when visitor walks through the galleries on ground level, so as to provoke an awareness of the inseparable relationship between paper making and environment. On second level, there is an open work space and meeting room.

Museum of Handcraft Paper by TAO

Through an outdoor stair, one can walk up to roof terrace with a view to the bamboo roofscape of galleries below, and a glass roofed veranda space facing east where one can have a panoramic view to Gaoligong mountain. The design is aimed at making a building rooted in local environment.

Museum of Handcraft Paper by TAO

This leads to the concept that the construction is to maximize the usage of local materials, construction method and traditional craftsmanship and to be built completely by local builders. Yet it also employs the modern materials and technique available in local context.

Museum of Handcraft Paper by TAO

Thus the construction of museum will be both a preservation and transformation of local building tradition. It is an architectural attempt of combining modern quality with regional character by using local resources and suitable techniques in the rural context of contemporary China.

Museum of Handcraft Paper by TAO

The building is designed with traditional Chinese wood structural system featuring nail-less tenon (SunMao) connection, which can be skillfully built by local builders. Local materials such as fir wood, bamboo, volcano stone and handcraft paper are used for exterior finish, roof, floor and interior finish respectively.

Museum of Handcraft Paper by TAO

With time passed, these materials will worn and fade into a more harmonious color with the landscape. These living materials hint a sense of time on building.

Museum of Handcraft Paper by TAO

The form and detail of building is conceived to respond to the views, natural light, and climate. In galleries, the breeze blows through the porous stone footing at the bottom of exterior wall for ventilation so that the wall is free of operable windows. Thus it gives more wall area to the exhibition.

Museum of Handcraft Paper by TAO

The openings on the wall are purely for views to the outside. A single piece of glass is set in the opening and turns it into a picture of landscape. The high windows on side wall of gallery introduce natural light into the exhibition space yet avoiding the glare at eye level. The handcraft paper is pasted on the bottom side of glass roof of linking space between galleries so as to gain diffused light from above.

Museum of Handcraft Paper by TAO

On facade, the exterior wall stops at the bottom of beam level and exposes beam and part of columns at the corners. Also with exposed roof structure at interior space and the stone column base on facade, these details reveal that the building is supported by the column and beam system instead of wall.

Museum of Handcraft Paper by TAO

The handcraft paper on interior finish is applied on a wood frame with 45cm by 45cm square module (limited by the paper size but guarantees the smoothness of wall). The exhibition niche layout based on this module is integrated into the wall. The white paper wall in galleries creates a soft and warm atmosphere and keeps the space abstract.

Museum of Handcraft Paper by TAO

The construction of building is completed by a team of local farmer builders. Architect built models in various scales to communicate the spatial, structure and detail concept with builders because they are not used to read the working drawings. However they are good at building things in mind and they worked efficiently with concept clarified.

Project name: Gaoligong Museum of Handcraft Paper
Location: China, Yunnan, Tengchong, Xinzhuang village
Program: Gallery, Bookstore, Work space, Guest room etc.
Floor Area: 361 sq. m.
Lot size: 300 sq. m.
Design: 2008-2009
Construction: 2009-2010
Client: Committee of Gaoligong Museum of Handcraft Paper
Architect: HUA Li / TAO (Trace Architecture Office)
Design team: HUA Li, Huang Tianju, Li Guofa, Jiang Nan, Sun Yuanxia, Xu Yinjun, Yang Hefeng
Construction team: Local farmer builders led by Long Zhanwen
Structural system: timber construction with traditional Chinese tenon connection
Roofing: bamboo,
Facade Construction: timber board, volcano stone
Interior finishes: handcraft paper
Floor: volcano stone

Alpine Ski Apartments by OFIS Arhitekti

Alpine Ski Apartments by OFIS Arhitekti

This scaly apartment block in alpine Slovenia appears to have had its corners sliced away to create triangular balconies.

Alpine Ski Apartments by OFIS Arhitekti

Completed by Ljubljana studio OFIS Arhitekti, the three-storey-high building contains six studio apartments on its upper floors, as well as a pharmacy at ground level.

Alpine Ski Apartments by OFIS Arhitekti

Each apartment has a private balcony, where recessed larch walls contrast with the cement shingle-clad shell that encases the majority of the building.

Alpine Ski Apartments by OFIS Arhitekti

Locally sourced stone walls frame the entrances to both the residential stairwell and the pharmacy, which are set back from the facade and sheltered by the floors above.

Alpine Ski Apartments by OFIS Arhitekti

We’ve published a few projects by OFIS Arhitekti over the years – see them all here, including a social housing development inspired by computer game Tetris.

Alpine Ski Apartments by OFIS Arhitekti

Photography is by Tomaz Gregoric and Jan Celeda.

Alpine Ski Apartments by OFIS Arhitekti

Here’s some more text from OFIS Arhitekti:


Alpine Ski Apartments
invited competition
2007-2011

The project is located in the Slovenian alpine town Kranjska Gora on the north western corner of the country. The brief required a public ground floor and small apartments on the upper floor that could be converted into bigger units.

Alpine Ski Apartments by OFIS Arhitekti

Concept design-initial urban cube-cutout the cube in vertical and horizontal planes.

Alpine Ski Apartments by OFIS Arhitekti

The concept design was initially dictated by strict local building regulations, height and footprint plot limit which partially led to the building form.

Alpine Ski Apartments by OFIS Arhitekti

The first step was pasting maximum volume on the site -a cube on the allowed urban footprint. The final form derived from cutting the cube in the vertical and horizontal planes.

Alpine Ski Apartments by OFIS Arhitekti

Horizontal cut – pitched roof with flat top to hide service ventilation pipes and chimneys.

Alpine Ski Apartments by OFIS Arhitekti

Vertical cut – angled corners with inserted wooden balconies allowing the building a softer, less substantial volume appearance.

Alpine Ski Apartments by OFIS Arhitekti

Program organisation

The pharmacy is located on the ground floor with larger glazed elements and a recessed entrance creating a more open and inviting level for the public space.

Alpine Ski Apartments by OFIS Arhitekti

First and second floors contain 6 studio apartments of different sizes, each with own balcony and large glazed opening affording views towards the surrounding mountains.

Alpine Ski Apartments by OFIS Arhitekti

The basement level is a communal space with a shared area, sauna and leisure room.

Alpine Ski Apartments by OFIS Arhitekti

The materials used have also been chosen as a response to the local historical tradition, using materials to emulate those of the existing building environment.

Alpine Ski Apartments by OFIS Arhitekti

Cement tile cladding as the principal material which visually gives the impression of a tiled roof, however provides continuous skin which is used on both the roof and walls to emphasize the form of building further.

Alpine Ski Apartments by OFIS Arhitekti

Larch is used for the balconies on the corners of the building in order to indicate the location the buildings form has been cut to reveal external spaces for the apartments.

Alpine Ski Apartments by OFIS Arhitekti

Natural stone from the region is used as a material for the ground floor to indicate the entrance and difference between private and public areas.

Alpine Ski Apartments by OFIS Arhitekti

Both these materials have been chosen due to their use historically in local traditional architecture.

Alpine Ski Apartments by OFIS Arhitekti

Location: Kranjska Gora
Type: Housing apartments
Client: GRADIS G Group d.d
Site Area: 462 m2
Bldg. Area: 177 m2
Gross Floor Area: 457 m2
Coverage Ratio: 0,38
Gross Floor Ratio: 0,98
Structure: reinforced concrete and steel
Max. Height: 11.7 m
Landscape Area: 180 m2
Inner space: 439 m2

Design team: 
Rok Oman
, Spela Videcnik, 
Andrej Gregoric
, Janja Del Linz, 
Anna Breda
, Janez Martincic, Katja Aljaz

BIG Winner: Kimball Art Center Selects Bjarke Ingels for Renovation and Expansion Project

There are many ways to while away the hours between screenings at the Sundance Film Festival: skiing, shopping for ponchos, stalking Robert Redford, donning the aforementioned poncho (four-ply cashmere, vaguely Navajo-inspired) to crash the nearest “celebrity gifting suite.” But this year’s festival offered a new pastime: inspecting models and designs of the buildings proposed for Park City’s Kimball Art Center. Festivalgoers (and anyone visiting the non-profit arts center last month) were invited to weigh in on the five finalists in the design competition for its renovation and expansion project: submissions by BIG-Bjarke Ingels Group, Brooks + Scarpa Architects, Sparano + Mooney Architecture, Will Bruder + Partners Ltd., and Tod Williams Billie Tsien Architects.

No word as to whether the jury was swayed by the results of the feedback it solicited, but the winner is BIG. The New York- and Copenhagen-based firm proposed “what is in essence a highly evolved log cabin.” BIG envisions a new Kimball Art Center made of massive stacked timber elements (reclaimed from train track piles from the Great Salt Lake) that enclose a spiral staircase, exhibition spaces, and a restaurant, all topped by a terrace. For the historic Kimball Art Center building, located directly adjacent to the new one, BIG proposed that it be renovated into an educational hub with a rooftop sculpture garden. Inspired by the “raw charm of Park City and the Kimball Art Center,” Ingels says that he sought to continue the town’s tradition of repurposing old industrial buildings for cultural purposes. His firm’s winning proposal looks to the construction technique of the old mines and salavaged railroad trestles “to create a raw spacious framework for the art and artists of Park City—a traditional material and technique deployed to produce a highly contemporary expression.” The project is expected to begin in mid-2013 and be completed in mid-2015.

New Career Opportunities Daily: The best jobs in media.

La Cros Factories by Díaz&Díaz Arquitectos

The stripped concrete skeletons of three former factories in A Coruña await conversion into public buildings by Spanish architects Díaz&Díaz.

La Cros Factories by Diaz&Diaz Arquitectos

The architects decontaminated both the site and the towering, barrel-vaulted structures for the first phase of development.

La Cros Factories by Diaz&Diaz Arquitectos

The next phrase of construction will see the La Cros buildings transformed into a library, an auditorium and a cafe (see drawings below).

La Cros Factories by Diaz&Diaz Arquitectos

You can see more projects from Spain here, including a bright red psychiatric centre and a pearlescent music hall.

La Cros Factories by Diaz&Diaz Arquitectos

Photography is by Xoan Piñon.

La Cros Factories by Diaz&Diaz Arquitectos

Here’s some text from Díaz&Díaz Arquitectos:


Rehabilitation of the Old Factories Structures Cros. Phase I

Faced with the Burgo estuary, along the new promenade stand proud of the old factory Cros structures. The first phase project includes the decontamination of structures and terrain as well as a complete renovation. To undertake this phase structures were settled with pine wooden formwork and the roof was recovered ceramic tiles.

La Cros Factories by Diaz&Diaz Arquitectos

Cultural Centre Built in Cros Old Factory

Carefully studying the circulation of the Cros Old factory buildings and in knowing, that when considered together, the three existent buildings have a great value for its urban and architectural system, volumetric plastic qualities and spatial configuration, Díaz y Díaz Architects sought an integration of architectural space. In doing so, their design is perceived as a unified whole.

La Cros Factories by Diaz&Diaz Arquitectos

The auditorium, as the Library and the cafeteria, have their own entrances and circulation systems, so they can be operated independently.

La Cros Factories by Diaz&Diaz Arquitectos

From the formal point of view, all new projected spaces are conceived as free bodies, with a clear volumetry, staying within the existing buildings, touching them in essential and specified points. The special treatment, seeking to adequately express the contrast between old and new: on the one hand the ships restored with its original volumetry of barrel-vaulted naves and visible structure; furthermore, the new bodies based parallelepiped volumes smooth surface.

La Cros Factories by Diaz&Diaz Arquitectos

These old factory buildings are a magnificent example of industrial architecture of the time, which are parts of architectural modern heritage to preserve and to convert in a great cultural pole of attraction and urban entertainment not only for the municipal level, but to the entire metropolitan area.

La Cros Factories by Diaz&Diaz Arquitectos

Architects: Díaz y Díaz Architects (Lucas Díaz and Gustavo Díaz)
Location: Galicia, Spain
Project: Rehabilitation of the old factories structures Cros. Phase I. El Burgo. A Coruña
Client: Culleredo Town Hall
Surveyor: Ramón Rodilla Marcos
Area: 9.000 m2
Date of Construction: 2011 (phase I)

Meet Wendy, HWKN’s winning proposal for 2012 MoMA PS1 Young Architect’s Program

hwkn1.png

New Yorkers know local architects HWKN for Il Laboratorio del Gelato, where the only thing better than the space is the ice cream, but the firm got their first big break working with Diller Scofidio + Renfro on the High Line. Now they’ve won MoMA PS1’s coveted Young Architects Program, a competition to design the pavilion for the museum’s outdoor summertime programming series, Warm-Up. HWKN impressed the jury with their proposal “Wendy,” a 5,000-square-foot, star-shaped structure made of stretched nylon coated with a revolutionary new “smog-eating paint.” Yeah, it’s a paint that removes smog from the air in its immediate environment.

Just how does this wonder-paint work? According to HWKN, Wendy is covered with “nylon fabric treated with a ground breaking titania nanoparticle spray to neutralize airborne pollutants.” From the time Wendy is built in late June to the time it’s taken down at the end of the summer, principals Matthias Hollwich and Marc Kushner and project architect Robert May estimate that their outdoor pavilion will remove the smog equivalent to taking 260 cars off the road.

“It’s pro-active, it’s not apologetic,” said Pedro Gadanho, the curator of contemporary architecture at MoMA. “It begins to point to a new way to think about sustainability.”

The jury was especially won over by the juxtaposition of common construction materials like the scaffolding and the high-tech paint. Furthermore, all the materials can be taken down and reused after the summer programming is over.

hwkn2.png

hwkn3.png

(more…)


Zap’ Ados by Bang Architectes

French studio Bang Architectes has converted a former peanut factory in Calais into a skateboarding park with a bright orange mesh facade (photos by Julien Lanoo).

Zap' Ados by Bang Architectes

In order to increase natural light inside the warehouse the architects removed concrete walls from the east and west elevations and replaced them with glazing, screened behind the layer of steel mesh.

Zap' Ados by Bang Architectes

Two new volumes project from the facade to reveal the locations of a youth centre positioned along one edge of the building and a raised platform opposite accommodating more skating tracks.

Zap' Ados by Bang Architectes

An enclosed passageway with entrances at both ends crosses the width of the building to provide a safe place for spectators to stand.

Zap' Ados by Bang Architectes

If skateparks grab your interest, check out one designed by a skateboarding champion in Germany.

Zap' Ados by Bang Architectes

Here’s the full description from the architects:


ZAP’ADOS

Create a signal in the landscape

The operation takes place along a canal in St. Pierre, which is the former industrial district of Calais. It continues the urban renewal initiated by La Cité de la Dentelle (by Moatti & Rivière Architects) located a hundred meters downstream. In this bleak urban landscape, the conversion of the existing industrial hall has to be visible.

Zap' Ados by Bang Architectes

The future facility must signal its presence and invite potential users, the young and curious, to enter. The high clearance at the front of the building offers increased visibility of the west gable from the surrounding area. This gable, which has been completely redesigned, will project a strong signal into the public space.

Zap' Ados by Bang Architectes

Reclassify the hall

The existing building is a common industrial hall with no outstanding features, consisting of a concrete structure filled with precast concrete panels and a roof of cement sheets. The hall was once a roasted peanut factory, followed by various other incarnations (including a go-kart track) before being abandoned for several years.

Zap' Ados by Bang Architectes

Prior to handing and processing it had been dilapidated, vandalised and had become structurally unsafe. The first task was to open the dark hall before curettage and structural recovery. This was achieved by removing precast concrete panels on the eastern and western facades to release through-views and bring natural light into the heart of the building.

Zap' Ados by Bang Architectes

Express the new assignment of the building

The youth centre and the skate park extends beyond the gable and form two protrusions, which clearly signifies that the building has a new purpose. One protrusion stands on the floor and emerges from the skateboarder club and youth centre, forming a point of contact between the inside and outside space. The other is cantilevered and a launch pad that overlooks the front square, featuring skaters waiting in turn before taking off.

Zap' Ados by Bang Architectes

The two prismatic volumes, like opened arms, reclassify the free space of the front square and act as an invitation to enter. The architectural expression is unified by a common envelope made of expanded metal, which turns the silhouette from a hanger into a prism protruding from a singular hybrid form.

Zap' Ados by Bang Architectes

The metal mesh allows spectators to watch activities inside and is gradually perforated from top to bottom. The mesh acts like a shutter, controling direct sunlight and the color is stricking; it is deliberately conspicuous. This colorful mesh protects the equipment as the expanded metal is very resistant and anti-graffiti. It is doubled with a curtain wall to protect users from prevailing winds and reduce any noise nuisance to nearby houses. Outside the building the front square is treated using an orange frame to draw parking spaces, which overlap the textures of the existing floor coatings.

Zap' Ados by Bang Architectes

Linking the two programs

Inside the hall the various program elements are organised longitudinally, to optimise the length of the skate tracks and provide an entrance to the youth centre along the southern facade. When entering the building, there are a series of enclosed and heated rooms installed on the right identified by emerging prism. This set is built with a light frame and placed on the existing slab, with entrances distributed along an indoor walkway.

Zap' Ados by Bang Architectes

This walkway is fully integrated into the space used for the skate park, separated using a handrail that runs its entire length. It enables “spectators” to watch the skaters safely. The long wall is covered with an acoustic fabric stretched to form large “dimples”. This absorbing surface is designed to reduce reverberated sounds caused by skateboarding on hard surfaces.

Zap' Ados by Bang Architectes

The wall is also provided with vertical windows offering views for both users of the skate park and youth centre. A sinusoid layer of large acoustic baffles is suspended from the ceiling to increase acoustic comfort for users. These technical elements offer inexpensive modifications that morph the inner space and hide the unsightly ceiling.

Zap' Ados by Bang Architectes

Create skate tracks

The modules are arranged in a strips logically oriented along the full length of the hall. On the west side a raised platform overlooks the front square. It serves as a high point: the launcher. The bowls (rare in the region) are installed at the east end of the hall to maintain space clearance. These complex curved surfaces are works of joinery and carpentry of great sophistication.

Zap' Ados by Bang Architectes

In the center of the hall is the funbox. A calm initiation zone is arranged along the indoor walkway and punctuated by modules. The modules are made of wood (not concrete) to maintain the adaptability of the skate park and the reversibility of the original allocation of the hall.

Zap' Ados by Bang Architectes

Construction system

  • Structure of the gables and volumes emerging: structural steel
  • West facade: the existing concrete columns and structural steel are “sandwiched” by painted gradually expanded aluminum on the outside wall and the curtain wall noise attenuation inside
  • Acoustic wall on the indoor street: textile glass fiber coated with PVC stretched over two layers of cotton batting and put on a sheet of extruded PVC formed.
  • Ceiling: industrial acoustic suspended baffles made out of melamine
  • Skate joinery: wood frame and covering in birch plywood from Finland coated by a clear glaze.
  • External joinery: aluminum with double glazing.
  • Roofing of emerging volumes: self-protected bitumen.

Zap' Ados by Bang Architectes

Operation’s name: ZAP’ ADOS
Location: 87 quai de Lucien L’heureux 62100 Calais
Client: Ville de Calais
Design Architects: Bang Architectes (Nicolas Gaudard and Nicolas Hugoo) Engineer: B&R ingénierie
Program: conversion of industrial hall into Skate Park and Youth Centre Floor area: 2 760 m2
Total cost: 1,5M € H.T.
Start of study: June 2010
Delivery: December 2011