Thinking with Images: Playful Packaging Designs by Kostas Kaparos

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Design inspiration comes from a variety of sources. As a teenager, Kostas Kaparos experimented with graffiti. At the time, he had no idea that it was just the first step on his journey to becoming a successful graphic artist.

Today, Kostas works as an art director, designer, and illustrator at mousegraphics, an Athens-based studio. With a focus on packaging design, Kostas, begins many projects by developing a story and exploring the audience’s emotional connection to the brand. He then turns to illustration to shape the story. The fluidity and flexibility of the illustration process allows him to test and sample completely new ideas without boundaries, which can help to create an entirely new brand experience.

Creative briefs, whether direct or wide open, are the launching point for his ideas, which he expresses through sketches. In many ways, he approaches illustration in much the same way a sculptor approaches his work. After putting his rough ideas on paper, Kostas manipulates and refines each element, continually reworking ideas until his vision is realized. It’s not uncommon for final designs to appear vastly different from the original, rough concepts.

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Adobe Illustrator is a central part of Kostas’ creative process, and he loves the endless experimentation he can undertake with the software. He may do an entire illustration just with the Pen tool and his Bamboo tablet, or combine a range of tools and techniques as he translates ideas from his imagination to the screen.

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Hands-On Automotive Innovation with Smart Design

Content sponsored by Adobe

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When someone mentions automotive design, sleek, aerodynamic car models debuting at national car shows often come to mind. But the world of automotive design goes far beyond a car’s exterior and in some cases, it’s the interior features and interactive options that ultimately steal the show and wow auto enthusiasts. Through a combination of inventive design and technology, Smart Design works with manufacturers to deliver new, relevant automobile experiences that meet ever-changing consumer needs and preferences.

Every automotive design begins with a broad question or hypothesis, narrowed down by constraints—of the market, human factors and context. The collaborative teams at Smart Design start with rough sketches on paper or often on whiteboards to create and visualize concepts. As digital prototypes begin to take shape, supporting documentation follows that reflects the thinking behind the design.

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“What’s important to us is having an underlying structure, which can be a metaphor, a way of thinking about a product, or insight from user research,” explains Dan Saffer, a creative director with Smart Design specializing in interaction design. “There’s always an underlying ‘why’ that drives our product concept.”

Contextual design factors heavily into to the automotive design process. Rather than staying in front of a computer screen, the team sets up circumstances simulating to how a product or feature will be used. Sketching and then building in physical form, with foam, cardboard, and clay, allows the team explore ideas and clarify designs.

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The Adobe Logo by Alex Trochut

L’artiste Alex Trochut, dont nous avons déjà pu vous parler à plusieurs reprises sur Fubiz, a réinventé avec talent et créativité le logo de la marque Adobe. Le rendu obtenu est le résultat de mélanges usant de différentes techniques et matériaux, comme le Neverwet, produit hydrophobe.

Alex Trochut Portfolio

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To Animate Is to Illustrate

Content sponsored by Adobe

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It’s impossible to separate the art of animation from the art of illustration. Just ask Dan Covert and Andre Andreev of Dress Code, the award-winning design agency specializing in motion graphics, video production and stop-motion animation. Since establishing Dress Code in 2007, Dan and Andre have worked across nearly all creative disciplines, from web and print to video and animation. These days, the studio focuses exclusively on motion graphics and live action video and has been busy turning out great work for clients such as Herman Miller, Martha Stewart and Nike, to name only a few. No matter the project, outstanding illustration has been—and continues to be—the constant, whether the team is drawing by hand, in a sketchbook or on a computer.

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For the Dress Code team, the first step in any motion graphics project is to determine the style of animation, which ultimately depends on the client’s goals. For inspiration, the team turns to every tool they have on hand, including perusing old design books and searching online for ideas in blogs and on Pinterest, Tumblr and Vimeo. Also helpful are the obsessively categorized folders on the company’s servers. Eventually, all the input comes together to help the team identify a style to best communicate a concept.

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InsectOrama: Creative Exploration through Illustration

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At first glance, insectOrama might simply seem like a cute, quirky idea. And while it is true that the drawing templates are cute and somewhat quirky, insectOrama has also proven to be a way for people of all ages to let their imaginations run free. On his website, Belgian graphic designer Stefan de Pauw makes available sets of templates that he designed featuring parts of insects, people, and animals from land, air, and water. From Stefan’s point of view, the templates are not “products” but are intended to be starting points—source material—for people to take their creativity in new directions.

Like many children, Stefan loved to draw. In fact, he can’t remember a time when he wasn’t drawing, and aspired to become a cartoonist in his youth. In high school, he further honed his interests and developed a passion for photography, eventually pursuing a degree in photography at the art school Hogeschool Sint-Lukas Brussel. But as he was completing his studies, his passion for drawing was reignited and he was again drawn to the expression and impact achievable through graphic design and illustration.

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Adobe’s Projects Mighty and Napoleon: The trusted software brand announces its plans for producing hardware for designers and illustrators

Adobe's Projects Mighty and Napoleon


At MAX, Adobe’s annual creative conference, the brand announced its exploration into the world of hardware development. Today, Michael Gough—Adobe’s VP of Experience Design—took the announcement one step further….

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Adobe Creative Cloud

Adobe a confié à RocknRoller TV la création d’une vidéo expliquant leur innovation « Adobe Creative Cloud ». Produite par Studio B Films, cette superbe vidéo mêlant animation 2D et 3D est en partie l’œuvre du directeur artistique Paul Clements. Une belle création à découvrir en vidéo dans la suite de l’article.

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Library Subscriptions: The Future of Fonts? Shall We Sing or Cry?

Yesterday, Adobe declared that Creative Cloud is its future. Designers will no longer license desktop copies of Photoshop, Illustrator, or InDesign and use them “forever” (though that word is obviously limited by each version’s practical lifespan). Instead, they subscribe to a Creative Cloud membership and get access to the apps through an online account.

Along with this announcement came the news that Typekit will be included in the Creative Cloud product. This move was widely expected — once Adobe acquired Typekit in 2011 we all knew that they would use the fonts to add value to their core software, but just how they were going to do that was less clear. Now we know: desktop font syncing. Come mid-June, paid subscribers of Creative Cloud ($50/mo.) or Typekit Portfolio ($50/yr.), Performance, and Business plans will get access to some Typekit fonts directly in their desktop OS. This includes all desktop apps, not just those from Adobe.

Adobe’s announcement comes on the heels of Monotype’s SkyFonts product which offers time-limited desktop access to any of Fonts.com’s webfonts for free. Those who pay for the Professional ($40/mo.) or Master subscriptions get 30-day access to all the fonts from Monotype’s internal libraries, which include Monotype, Linotype, ITC, Bitstream, and Ascender.

For many font users, these services are a godsend. Creating websites without desktop access to webfonts is a major hurdle for designers who rely on apps like Photoshop for comping. Some providers offer workarounds: OurType fonts are licensed once and can be used in print or on the web; FontFont bundles their downloadable webfonts with free (but limited) desktop versions. But Creative Cloud and Skyfonts gives users access to an entire library of fonts, not the individual fonts of traditional sales.

For font makers, these developments raise all sorts of questions. Equating the music and font industries is rife with pitfalls, but the parallels here are too conspicuous to ignore. A few years ago, people bought albums — now they stream songs from a music service. If the font market is headed down the same path, I wonder:

Will easy access to desktop fonts increase piracy?
My hunch: no. While Creative Cloud and Skyfonts obfuscate the temporarily installed fonts in some way, there is always the concern that users will find a way to hack the system or otherwise use the fonts outside the license. I feel the same way about this as I do the silly old debate about PDF embedding permissions: never punish your customers in the attempt to prevent piracy. Fighting font theft is a losing battle. Those who steal fonts will always find easier ways to steal them. Those who focus on making their fonts easy to license and use earn the good will of the market.

Will library subscriptions lessen the perceived value of type?
My hunch: yes. The recent rise of steep discounts and Google freebies has already reduced the value of fonts in most users’ eyes. Cheap access to a vast library of more professional fonts will only add fuel to that fire. Granted, the ease of use and bundling with the Adobe ecosystem will bring new users to the foundries who participate, and Typekit says that providers will be compensated whenever their fonts are used, but it’s unclear whether these things will compensate for sales lost through traditional licensing models. Mark Simonson, for one, is not worried: he says that Typekit has been good for sales via other channels. But I suspect his experience is an outlier, as his Proxima Nova is probably the most popular family in Typekit’s library, raising awareness of the typeface throughout the market. What I hear from other participating type designers is that Typekit revenue represents(ed) a very small fraction of their sales. Beyond hard numbers, I think the more important casualty is that squishy concept of type’s overall worth. As Frode Bo Helland says: “If ‘everything’ is available to ‘everyone’ for a small monthly sum, what does that do to the perceived value of a typeface?” The answer to that question may depend on the definition of “everything”. Right now, there are thousands of professional typefaces that aren’t yet available from these services. Which leads me to my final question.

Will other professional foundries join these libraries?
My hunch: mostly no. Typekit has announced that “7 top-tier foundries” are participating in the initial Creative Cloud offering, and Monotype offers their substantial collection via SkyFonts. The size of these libraries is nothing to scoff at, but it doesn’t represent heavy-hitters like Hoefler & Frere-Jones, Font Bureau, House Industries, Commercial Type, Typotheque, Emigre, and most of FontFont — not to mention a vast and growing crop of small indie foundries that increasingly defines original type design. Given what I mentioned above, I don’t think we’ll see these top-tier foundries join either venture, and if they do it will only be to tease with a few typefaces, as FontFont does with Typekit. If they don’t, the contrast between the major and indie labels will be even more stark than it is today.

In Creative Cloud Push, Adobe Discontinues Boxed Software


Adobe’s David Wadhwani, senior vice president and general manager of digital media, speaks at Adobe MAX on Monday in Los Angeles. (Photo: Adobe/David Zentz Photography/Novus Select)

Adobe is bidding adieu to packaged software, the company announced Monday at its Adobe MAX conference in Los Angeles. As part of an expansion of the Creative Cloud subscription model launched in May 2012, Adobe will not release any further versions of its CS applications, although it will continue to sell and support CS6. Instead, it’s betting big on the cloud. “We believe that Creative Cloud will have a larger impact on the creative world than anything else we’ve done over the past three decades,” explained David Wadhwani, senior vice president and general manager of digital media, in a Monday keynote during which he unveiled a more integrated, collaboration-minded line of Adobe “CC” applications.

Many of the new features require access to Creative Cloud. “‘CC’ represents the next generation of Adobe apps,” he said. “Photoshop CC, Illustrator CC, InDesign CC, and all of the other apps will continue to run on your desktop, whether you’re connected to the Internet or not…but the apps will increasingly be part of a larger creative process centered on Creative Cloud.” The major update will be available in June. Adobe exited the first quarter of 2013 with 479,000 Creative Cloud subscribers and expects to reach 1.25 million by the end of the year.

New Career Opportunities Daily: The best jobs in media.

Adobe – Eternal Return

Colin Trenter présente un film qu’il a pu réaliser chez Autofuss pour le lancement de la suite Adobe CS6. Appelée “Eternal Return”, cette vidéo réussie fait mention des origines techniques du cinéma et notamment du zéotrope. A découvrir dans la suite.



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