The Future of Dine-Out Interface Design from… Pizza Hut?

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It’s been over a year since we’ve seen interactive restaurant tables in the news, but here comes a new one from Pizza Hut. Yes, the American fast food joint is hoping that if their deep-dish pizzas aren’t enough to get you inside, perhaps their fee-yancy touchscreen table will be. Have a look:

What’s interesting about this, from a business perspective, is that Pizza Hut is owned by Yum! Brands, which also owns KFC and Taco Bell. While the last interactive restaurant table we looked at was integrated into a one-off restaurant, Yum! Brands (God I hate typing that stupid exclamation point in their name) has some 40,000 restaurants in over 125 countries.

As for the actual interface design (which was done by creative firm Chaotic Moon), it still seems a bit cutesy to me; I’m not confident that people will want to do a two-finger drag to choose a pie size, for instance—I suspect they’d rather just hit an S, M or L button. But the visual representation of how large something is will probably prove popular. And once the balance between what the technology can do and what people actually want has been worked out, if Y!B decides to move ahead with this concept, we could see mass uptake in a relatively short time period, on account of their size. Presumably they’ve got the juice to require individual franchisees to integrate these units, handily spreading the costs out.

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New iOS7 Version of Free ‘Micro Guide’ App How.Do Launches at World Maker Faire This Weekend

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Although it launched nearly a year ago, I’m surprised that an app called How.Do didn’t turn up on our radar—after all, an app for making quick’n’dirty how-to tutorials is right up our alley. Thankfully, co-founder Emma Rose Metcalfe reached out to us on the occasion of the launch of How.Do Two.Oh (Version 2.0, that is), which was released yesterday on the occasion of iOS7 and the World Maker Faire this weekend. (Supported by venture capital, her fellow co-founders Nils Westerlund and Edward Jewson round out the Berlin-based team.)

Viewable both through the free app and online, the Micro Guides are concise user-generated slideshows with audio, an ideal format for step-by-step tutorials and on-the-go reference guides. Insofar as the app hits a sweet spot in the maker/fixer/lifehacking movement, the How.Do team will be reporting from World Maker Faire tomorrow and Sunday, offering a unique window into the festivities at the New York Hall of Science—follow them on Twitter @HowDo_ to get the scoop!

As busy as they are this weekend, Metcalfe took a few moments to share her thoughts at this exciting time for the growing company.

Core77: What inspired you to create How.Do in the first place?

Emma Rose Metcalfe: How.Do is the intersection of my MFA research in sharing and distributing meaningful experiences and Nils’ interest in the challenges of scaling projects for large communities. He had left SoundCloud to finish his studies at Stockholm School of Entrepreneurship where the two of us met. Long story short, we came home from a design bootcamp in India wanting work on something together. We shared the belief that knowledge is deeply personal. The space created between the emotional power of sound and the fantasy of image is incredibly profound—we wanted to harness that to make sharing and learning feel good.

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For the Corvette Stingray, a User-Configurable Dashboard

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As we recently saw, Ford has been experimenting with ways for drivers to use real-time vehicle information. Now competitor Chevrolet is also throwing their hat into this ring with a new, configurable dashboard display in the 2014 Corvette Stingray.

For the Fast & Furious set, the Stingray’s dash can display acceleration and lap timers, as well as surprisingly techie stuff like a “friction bubble” displaying cornering force and a gauge showing you how hot the tires are. (Hot tires have better grip, which is why you see F1 drivers violently zigzagging on their way to the starting line; they’re trying to get some heat on.)

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For drivers in less of a rush, the dash can be set to display more practical information like fuel economy, what the stereo’s playing or navigational details. I think the latter one in particular is a good move, as having route guidance graphics front and center behind the steering wheel is a lot better than having to shift your gaze to the center of the entire dashboard.

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There are 69 different pieces of information the system can display, divided into three main themes: Tour, aimed at commuters and long-distance driving; Sport, which provides a pared-down, classic-looking radial tachometer; and Track, which gives you the hockey-stick tach, shift lights and an enlarged gear indicator. “Each of these three themes,” says Jason Stewart, General Motors interaction designer, “can also be configured so that drivers can personalize their experience in the Stingray.”

Here’s a video look at the system:

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The Interface Design Technology That Can Make Google Glass iPad-Like: Depth Cameras

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It’s very strange that Google Glass is not mentioned once in this news segment. Researchers at Taiwan’s Industrial Technology Research Institute (ITRI) have developed this eyeglass-based display, below, that uses images projected onto the lenses, and depth cameras focusing beyond the lenses, to create the functional illusion of operating a “floating touchscreen”:

ITRI is simply the latest research group to use depth cameras to track our fingers, which then triggers a microprocessor to recognize that as an actionable “touch.” Most recently we saw this with Fujitsu Labs’ FingerLink Interaction System. So you might wonder why we’re looking at this—isn’t this just a combination of existing technologies that we’ve all seen before? It is, but so was the iPod, the iPhone and the iPad when they first came out.

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Link About It: This Week’s Picks : Lou Reed on Yeezus, Ikea refugee shelters, blind photography and more in our look at the web this week

Link About It: This Week's Picks


1. Ron Arad In Reverse Israel’s talented designer Ron Arad recently opened a new exhibit at the Design Museum Holon (which he also designed in 2010) called “In Reverse.” Inspired by his love for metal, the…

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iOS 7 Preview Leaves No Doubt: Whether Hardware or Software, Ive’s Got the Juice

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In addition to unveiling their redesigned Mac Pro, yesterday Apple also previewed their forthcoming iOS 7. This is the one many an industrial designer has been waiting to see; we all know Jonathan Ive can do hardware, but iOS 7 will be the first real indication of what software will look like under Ive rule—and if he’d be given free reign. Former Apple executive Scott Forstall was famously a proponent of skeuomorphism, the inclusion of real-world elements—stitched leather, lined legal pads, spiral bindings—that many in the design community found tacky and backwards-looking. Following his ouster, Ive was placed in charge of iOS design, and he’s made it no secret that he intended to Think Different.

Well, based on what we’re seeing, we’re happy to report that it seems Ive’s creative control is complete.

The first thing users will likely note is the change in typography. Just as Forstall’s beloved word “skeuomorphism” has an unusual sequence of three vowels in a row, Ive has switched the font to what looks to be Helvetica Neue Ultra Light, which has an equally foreign sequence of contiguous vowels. The resultant look is undoubtedly more modern (though your correspondent prefers thicker fonts for legibility’s sake).

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“Flatness” is the adjective of the day, and the new iOS has it in spades. In the past decade-and-a-half icons have spun steadily out of control; what were once simple representations of objects, necessarily drawn in low-res due to computing constraints, unpleasantly evolved into overcomplicated, miniaturized portraits. Ive’s flat design approach returns to the roots of the graphic icon, eschewing 3D shading and instead using line to tell the tale. With the exception of a couple of icons—the Settings gears and Game Center’s balloons—shading is completely absent. The cartoonish highlights on the text message word bubbles are gone. Background gradations are the only non-flat visual variation allowed.

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Interestingly enough, the keypad now looks like something graphically designed by the Braun of yore…

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Moneymaking Multi-Monitor Mayhem, and Why Some Prefer Interface Design That Sucks

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Here in NYC we’ve got a billionaire mayor, and you’ve probably heard of the device that made him rich, the Bloomberg Terminal. For those of you that haven’t, it’s an integrated computer system and service feed offering real-time financial data and trading.

For finance peeps, Bloomberg Terminals are like potato chips, in that you can’t have just one. Your average user rocks a two-, four- or six-monitor set-up….

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…though that can get out of control.

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Adobe’s Project Mighty Input Tools Look Pretty Awesome

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Color me impressed! I figured the next generation of designer-relevant input devices would come from Apple or Wacom, but surprise—it’s Adobe. The software giant is venturing into hardware, and their resultant Project Mighty looks pretty damn wicked so far.

The Adobe Mighty Pen is designed for sketching on tablets, and it’s got at least two brilliant features integrated with their drawing app: Since the screen can distinguish between the pen’s nib and your mitts, you can draw with the pen, then erase with your finger. No more having to click a submenu to change the tool. And when you do need a submenu, you click a button on the pen itself to make it appear on-screen.

The truly awesome device, however, is the pen’s Napoleon Ruler. Adobe’s VP of Product Experience Michael Gough was trained as an architect, and wanted to bring the efficacy of sketching with a secondary guiding tool–like we all once did with our assortment of plastic triangles, French curves and the like–to the tablet experience. What the Napoleon does is so simple and brilliant, you’ve just got to see it for yourself:

Presumably they’re still working out the kinks, as the release date is TBD.

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MIT Media Lab Fluid Interfaces Group’s ‘Smarter Objects’ Interface Design

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This mind-boggling interface design from MIT Media Lab’s Fluid Interfaces Group essentially adds another layer of interactivity over your physical life. What I mean by that is: Right now, in real life, you look at your desk and see a bunch of objects. With the F.I.G’s “Smarter Objects” system, you pick up a tablet, look at the objects on your desk “through” your tablet, as if through a window, and the tablet’s screen shows you virtual overlays on the very real objects on your desk. You can then alter the functionality of these wi-fi enabled “smarter objects” on the screen, then go back to manipulating them in the real world. Tricky to explain in print, but you’ll grasp it right away by watching their demo video:

The work was done by researchers Valentin Heun, Shunichi Kasahara, and Pattie Maes, and as they point out, none of the things in the demo video are the result of effects added in post; everything you see is working and happening in real time.

One commenter on the video suggested this interface design be adapted to Google Glass, but I think the tablet is a necessary intermediary, as you can tap, drag and slide your fingers across it. Your thoughts?

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Cyclepedia App Offers Something for Everyone Who’s Ridden a Bike

IllAdvised.jpgCyclepedia on-the-go! (NB: Mounting an iPad with a Turtle Claw is not advised.)

We covered Michael Embacher’s Cyclepedia back in 2011, when it made its debut in print, and the Viennese architect/designer’s enviable bicycle collection was exhibited behind glass, so to speak, shortly thereafter. Although the iPad app—developed by Heuristic Media for publisher Thames & Hudson—originally came out in December 2011, they’ve since launched a new version on the occasion of the 2012 Tour de France, with substantially more content beyond the 26 new bikes that bring the total to 126.

The bikes themselves are indexed by Year, Type, Make and Name, Country of Origin, Materials and (perhaps most interestingly) Weight, for which the thumbnails neatly arrange themselves around the circular dial of a scale. Different users will find the different options more useful than others, though the small size of the thumbnails makes it difficult to differentiate between about 75% of the bikes, which are distinguished by more fine-grained details. (The lack of search feature is also a missed opportunity, IMHO.)

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That said, the photography is uniformly excellent—the 360° views alone are composed of over 50 images each, as evidenced by the lighting on the chrome Raleigh Tourist—and the detail shots are consistently drool-worthy. Each bike has been polished to perfection for the photo shoot, yet the perfectly in-focus photos also capture telltale signs of age—minor dings, paint chips and peeling decals that suggest that the bicycle has been put to good use. (The rather gratuitous bike porn is accompanied by descriptions that are just the right length for casual browsing, as well as technical details such as date, weight and componentry.)

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